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hey guys this is Balu and today in the
short and quick tutorial I will show how
we can create spiral ladder in blender
using modifex easily so without any
further we'll extract today's video so
here I am using blender 3.6.2 nice so
first of all let's select this camera
and light in the scene and let's delete
them and make use of this Cube here so
select the cube press s x and increase
the scaling in x axis so this is going
to be the length of Step In ladder and
also let's reduce this height so as ZN
reduce the height here to this much okay
now press tab on the keyboard for edit
mode make sure this vertex is selected
and let's select this vertex here okay
and reduce the scaling in y axis s y and
reduce the scaling in y axis so press 7
for top view so we need to have this
kind of shape now you can press tab on
the key for exiting edit mode so let's
select this object and let's place this
here so in order to make this spiral
ladder we need to remember few things
first we need to apply the scaling of
the objects whenever we are doing any
more notifications so if I select this
object if I press n on the keyboard you
can see the scaling of this object is
not applied so first we need to apply
that so go to this object apply apply
scale so I need to have this value of 1
on all the axis so now let's add an
empty so go to this add empty select the
plane axis so for this plane axis also
if you are not doing any changes it is
fine but if I increase the scaling like
me so if I increase the scaling
the scaling is also increased so now
also we need to apply the scaling value
or else we won't get the result what we
are expecting so again go to this object
apply apply scale so the value of this
object and this empty should be one in
all the axis after that we can proceed
further so once we have applied the
scaling options next thing we need to
observe the pivot point of our object so
here we have this Pivot Point at the
center of our object right so we need to
set this Pivot Point at the world axis
point or else we will not get the effect
what we are looking for so first let's
fix that so select the object go to this
object options set origin horizontal 3D
cursor so make sure the access or the
origin point of our object should be at
the world access point so now select the
object come to this modifier options add
modifier and add array modifier uncheck
this relative offset option enable this
object offset expand this and in object
options we need to select the empty
which we have created now let's increase
the count to 40 okay now select the
empty complete this object data
properties and if I increase this Z
rotation value we can say we got this
spiral thing and if I increase this Z
location value we are getting the spiral
stairs here so let's increase the
counter bit so select the object
complete smartphone options here I will
increase this to 80 okay so let's reduce
this here so select this empty
let's reduce the Z value to 0.35 so I
think this is fine
and if you want to do any modifications
for the steps you can do that so if I
select this step and if I press Tab Key
and let's add a look at Ctrl R and let's
add a loop cut here
let's select this single face here and E
extrude this a bit so that we will get
that Extrusion added again press tab
exit this edit mode and let's enable
this cavity option so that it is
this way clearly so now you can see we
got that extrude portion here now let's
add a cylinder in between so press 7 go
to this add mesh add cylinder
so here I will increase the vertex to 64
and let's increase the scaling here so
that it fits correctly so I think this
much is fine
and as Z and increase the scaling here
okay so press one
and let's add okay
so now we got this spiral stairs and
let's add this side portion here so for
that let's go to this add mesh add a
cube and let's place the cube here
reduce the scaling in x axis s x and
reduce the scaling in x axis press one
let's place this exactly at this
position
okay and let's try to scrolling in y
axis also
and let's place this here like this okay
and let's apply the screening for this
also so go to this object apply apply
scale so come to this mod for options
now add modifier and add screw modifier
okay after that in Access object select
the empty only now
let's
erase this value here like this
so that it aligns properly
and here it is an auto top row so let's
increase the angle a bit
so I think still I need to have this
okay
till here and let's increase this value
here screw value here
so that it places around the stair so we
have added this thing here but this is
not looking good so let's increase the
steps view so let's increase the step
view here so I'll increase this to 120
and in render also I will change this to
120. now this is looking good so after
that we can apply materials on this and
also on the steps and also for the sale
so hope you guys have learned something
new from this tutorial if you have
learned anything new please like share
and subscribe my channel to support me
so we'll meet in the next video Until
Then signing off take care bye
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