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Original subtitles

hey guys this is Balu and today in the

short and quick tutorial I will show how

we can create spiral ladder in blender

using modifex easily so without any

further we'll extract today's video so

here I am using blender 3.6.2 nice so

first of all let's select this camera

and light in the scene and let's delete

them and make use of this Cube here so

select the cube press s x and increase

the scaling in x axis so this is going

to be the length of Step In ladder and

also let's reduce this height so as ZN

reduce the height here to this much okay

now press tab on the keyboard for edit

mode make sure this vertex is selected

and let's select this vertex here okay

and reduce the scaling in y axis s y and

reduce the scaling in y axis so press 7

for top view so we need to have this

kind of shape now you can press tab on

the key for exiting edit mode so let's

select this object and let's place this

here so in order to make this spiral

ladder we need to remember few things

first we need to apply the scaling of

the objects whenever we are doing any

more notifications so if I select this

object if I press n on the keyboard you

can see the scaling of this object is

not applied so first we need to apply

that so go to this object apply apply

scale so I need to have this value of 1

on all the axis so now let's add an

empty so go to this add empty select the

plane axis so for this plane axis also

if you are not doing any changes it is

fine but if I increase the scaling like

me so if I increase the scaling

the scaling is also increased so now

also we need to apply the scaling value

or else we won't get the result what we

are expecting so again go to this object

apply apply scale so the value of this

object and this empty should be one in

all the axis after that we can proceed

further so once we have applied the

scaling options next thing we need to

observe the pivot point of our object so

here we have this Pivot Point at the

center of our object right so we need to

set this Pivot Point at the world axis

point or else we will not get the effect

what we are looking for so first let's

fix that so select the object go to this

object options set origin horizontal 3D

cursor so make sure the access or the

origin point of our object should be at

the world access point so now select the

object come to this modifier options add

modifier and add array modifier uncheck

this relative offset option enable this

object offset expand this and in object

options we need to select the empty

which we have created now let's increase

the count to 40 okay now select the

empty complete this object data

properties and if I increase this Z

rotation value we can say we got this

spiral thing and if I increase this Z

location value we are getting the spiral

stairs here so let's increase the

counter bit so select the object

complete smartphone options here I will

increase this to 80 okay so let's reduce

this here so select this empty

let's reduce the Z value to 0.35 so I

think this is fine

and if you want to do any modifications

for the steps you can do that so if I

select this step and if I press Tab Key

and let's add a look at Ctrl R and let's

add a loop cut here

let's select this single face here and E

extrude this a bit so that we will get

that Extrusion added again press tab

exit this edit mode and let's enable

this cavity option so that it is

this way clearly so now you can see we

got that extrude portion here now let's

add a cylinder in between so press 7 go

to this add mesh add cylinder

so here I will increase the vertex to 64

and let's increase the scaling here so

that it fits correctly so I think this

much is fine

and as Z and increase the scaling here

okay so press one

and let's add okay

so now we got this spiral stairs and

let's add this side portion here so for

that let's go to this add mesh add a

cube and let's place the cube here

reduce the scaling in x axis s x and

reduce the scaling in x axis press one

let's place this exactly at this

position

okay and let's try to scrolling in y

axis also

and let's place this here like this okay

and let's apply the screening for this

also so go to this object apply apply

scale so come to this mod for options

now add modifier and add screw modifier

okay after that in Access object select

the empty only now

let's

erase this value here like this

so that it aligns properly

and here it is an auto top row so let's

increase the angle a bit

so I think still I need to have this

okay

till here and let's increase this value

here screw value here

so that it places around the stair so we

have added this thing here but this is

not looking good so let's increase the

steps view so let's increase the step

view here so I'll increase this to 120

and in render also I will change this to

120. now this is looking good so after

that we can apply materials on this and

also on the steps and also for the sale

so hope you guys have learned something

new from this tutorial if you have

learned anything new please like share

and subscribe my channel to support me

so we'll meet in the next video Until

Then signing off take care bye

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