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Original subtitles

hello and welcome to I create Evo this

is a tutorial video that will cover how

to make a spiral staircase if you into

3D modeling animation and visual effects

then consider subscribing let's get into

[Music]

this we will start with the standard

blender Cube as usual no need to break a

habit let's start by changing the size

of the cube to a more suitable stair

type shape I will use one of the

standard commands for object

manipulation s for scale and an axis to

keep the object from being scaled

uniformally press s for scale and then

an axis letter either X Y or Zed I will

use incremental snapping to position the

step on to the floor press one on the

number pad for front view and then press

G for grab and then X for the x-axis

move until the step is on the red line

now we can add the banister press shift

plus a for the add menu select mesh and

then cylinder set the vertices to 64 and

then scale the cylinder then move to a

suitable position set the snapping to

vertex and make sure the magnet is

turned on grab the cylinder on the Zed

AIS and make sure to hover over a vertex

in line with the top of the step this

will ensure that the banister sits on

the step correctly now select the

banister and press tab to enter into

edit mode make sure face select is

enabled by pressing three on the top row

of numbers on your keyboard now press G

for grab and then Zed for the Zed AIS

move the top of the banister to your

desired height left click to confirm

press control and R for Loop cut scroll

the mouse wheel until three Loops appear

left click to confirm choice now you can

move the loops up or down left click to

confirm or press escape to keep their

original position to select the complete

Loop hold alt then left click on the

loop it will pick an edge Loop if you

are not on the loop cut once you have

selected the loop then press s for scale

then scale the loop to add detail to the

banister repeat this process until you

have added enough detail on the loop

Cuts Tab out of edit mode back into

object mode select the banister and

press shift plus d for duplicate then

press y to move on the Y AIS left click

to confirm your desired position now we

can add the rail press shift plus a for

the add menu select mesh and then Cube

scale and position the cube so that it

looks roughly like a hand rail once

happy duplicate the rail and position it

on the other banister left click and

hold then drag a selection box over all

of the objects for the staircase once

all of the objects have been selected

select object from the top menu and then

join this will combine all of the

objects into one object this is required

for an array modifier otherwise it

becomes very difficult to align the

separate objects time for the array

modifier go to the modifier properties

to the right looks like a wrench click

the add modifier button then select

generate and then array looks like my

array is being put in front of my

original object this is easy to sort

make the number in The X Factor a minus

change the Zed factor to one to elevate

the array due to the stair shape the

array will need some offset to bring it

back in line adjust the distance X and

Zed in the consistent offset to bring

the steps in line once the steps are in

line you will have to adjust the hand

rail to line up to select just the hand

rails select the stairs and press tab to

enter edit mode once in edit mode you

can select the hand rails by moving the

mouse over the hand rail then press L

for select linked for the second hand

rail hold shift when pressing L to

select both hand rails now adjust the

offset of the array and the rotation and

size of the handrail until they align

correctly once aligned it's just a

matter of changing the array count to

adjust the height of your

staircase if you find my content useful

then please like follow share and

comment now comes the fun part time to

make the staircase spiral first thing to

do is add a curve object press shift

plus a for the ad menu select curve and

then circle now head over to the

modifier properties menu minimize the

array modifier by clicking on the show

more arrow click on the add modifier

button then select deform and then curve

click on the ey dropper icon for the

curve object selection with the ey

dropper activated select the Bea Circle

object that you add added earlier as you

can see it has worked but a little too

tight so now all we have to do is adjust

the diameter of the Bic curve and the

array count to get the height and spiral

we want to change the diameter we select

the beus circle then press s for scale

adjust the diameter to change the spiral

of the staircase if you make the

diameter larger then the staircase won't

reach as high without adjustment

remember to change the height of a

staircase adjust the array count

property if you would like a semicircle

staircase then the best option is to

look at the staircase from above by

pressing seven on the number pad adjust

the diameter roughly then adjust the

array count to get the top step in line

with the bottom step thus creating a

semicircle

staircase at this point it's a good idea

to have a play around with the settings

change the diameter and raise the array

count I got up to

165 as you can see lowering the diameter

of the Bea Circle and not changing the

array count the staircase will increase

in

height now I'm just going to add some

materials to the staircase and change

the colors and complete a final Ean

Cycles

Render don't forget to like subscribe

and hit the Bell icon to be notified of

my new content thank you for watching

see you soon

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