All language subtitles for Get Good at Blender - Practical challenges to improve you skills! - English -generated) )

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranรฎ)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

in this video you'll be taking your

skills to the next level with practical

follow-along examples that are sure to

push your blender skills to new heights

this is part of my get good at blender

Series so be sure to check out the

playlist Link in the description and my

website for more practical challenges

and other great tutorials this video is

aimed at beginners with a basic

understanding of modeling but even more

seasoned creators are sure to pick up

some useful tips and tricks if you like

the style of learning with challenges

and a methodical approach then you won't

want to miss out on my in-depth and

detailed courses with my blender

beginner bundle you'll get three amazing

courses that will take you from novice

to Pro and the best part you can get all

these three courses for only thirty

dollars so for less than the cost of a

fancy dinner you could be well on your

way to becoming a master of your craft

so are you ready to take your skills to

the next level then jump right in and

start the challenges

the way this works is I show you the

shape you created in the best way you

can then I'll show you how I made it so

I'm in blender 3.4.1 but these tools

should work in most versions of blender

my screencast keys are down the bottom

here I'll get rid of the timeline so

it's not distracting and the first model

I want you to make is this one in the

middle here so nice easy start and here

it is from front view so you can see the

height and I'll press n on my keyboard

and go to items and you can see the

dimensions here it's fine if you stick

to one meter for X and Y pause the video

and have a go at that

okay so hopefully you didn't find that

too difficult so I'll start with a new

blank scene and show you how I made that

so with the default Cube selected I can

press G Z1 and press enter to move it

one blender unit in the z-axis onto the

floor as it were I can press s and shift

Z so scale but not in the z-axis 0.5 and

press enter and if I press n on my

keyboard you can see the dimensions are

one meter by one meter by two meters

okay so let's edit the shape go to edit

mode with tab on my keyboard there's

several ways to create the shape the way

I'm going to do it is to press Ctrl R to

do a loop cut and use the wheel of my

mouse to create two you can also press

Ctrl plus and minus on your numpad if

for some reason you don't have a wheel

I'll left click to set those and left

click again to set the position I'll

scale these in the Z to move them

upwards and downwards accordingly and

that looks about right interface mode

with three or I can press face mode up

here e to extrude S to scale and bring

those downwards like so and probably

somewhere around here I'll tab back into

object mode so we can see that shape and

hopefully came up with something similar

for the next shape I want you to do

something like this and you can just

duplicate your first shape to make the

edits pause the video and have a go at

that

okay so I'll press shift d to duplicate

and I'll move it across in the x-axis so

press X and move that across minus two

blender units so it's back over here

into edit mode with tab or edit mode up

here and we need to bring each of these

faces around the middle inwards so with

them all selected I can press I and that

insets it like this which is almost

there notice at the very top of my

screen up here I have some commands and

I can press I for individual faces and

left click now unfortunately I'm not

getting the result I want there's a

bigger distance here than there is here

so I'll undo those changes go back to

object mode and come up to item to show

you that the scale is non-uniform so

it's not all set to one and the inset

tool is trying to incorporate that scale

when it's in setting I need to reset

this to one but keep the size that it is

we do that by pressing Ctrl a and apply

the scale and notice the scale sets to

one now when I tab into edit mode now

and press eye to inset I've still got my

individual faces on but notice how it's

coming in square now instead so I can

insert them to here and notice you can

open up the dialog box and choose the

settings here such as individual for

example you can also click and drag and

change the thickness slightly if you

need to lastly you can actually change

the depth here but I'm going to leave

that as it is and minimize this because

we want to extrude these inwards so

there's extra faces if I press extrude

now and S the scale it does bring them

inwards and it creates quite a nice

result but it is scaling them all in to

this point here so if you wanted a

completely flat indent here you can

press e and press enter so we've

extruded and then alt s to scale them

inwards by the normals that's the

direction the faces are facing

but I landed those changes and just e to

extrude once and S the scale because I

actually quite like them coming in in

this direction and having a slight slope

inwards

okay so hopefully gone okay with that

the last one I want you to try is this

one here pause the video and have a go

at that

okay so I'm back into object mode object

mode up here and I'll press shift a to

add mesh and then cylinder you can also

find the add menu up here with my

cylinder you can keep it to 32 faces

around the outside but you can also come

to the dialog box down here and change

it to something like 16 which is what I

had not that it makes too much

difference in this case I'll press gz

then one to move it above the floor g x

minus 4 to move it across

and scale shift said to move it inwards

so it's a similar size to the other ones

about one meter and remember you can

find the dimensions by pressing n on

your keyboard and going to item now

because I scaled in object mode remember

the scale is non-uniform so that might

affect things like my inset tool so

let's press Ctrl a and apply the scale

and now it's back to one I could have

avoided that by making my edits to the

shape scale in edit mode and this would

still be at one because we've made those

changes in edit mode so let's go across

the edit mode with tab now Ctrl R to do

a loop cut and use the will of my mouse

to create two left click once to set

them left click again to set their

position and scale Z to move them up

like this now I can go to face mode with

three on my keyboard or face mode up

here and select the middle faces and

I'll zoom in for this by selecting one

of the edges going across the face Loop

that you want so in face mode I can hold

alt and left click on one of those edges

and it selects the entire face Loop now

I can mix through this and scale it and

at this point still in face mode I can

go around and select different faces

and I to inset this time I don't want

individual so I can press I again to

turn that off and bring it to somewhere

around there e to extrude and scale

inwards and remember you can use the alt

S command if you want to scale by the

normals now notice that this has gone in

more at the top than it has at the sides

that's just due to the shape I can

actually scale all these in the Zed to

kind of even that out

and there we have it something similar

to what we had before

okay let's go to section two I want you

to duplicate to your three shapes and

edit them so that they are all roughly

three meters pause the video and have a

go at that

now hopefully you found that fairly easy

but also hopefully you found the quick

way of doing this I'll zoom out select

all my shapes shift d y 3 to move them

back three press enter and let's move in

a bit and rather than selecting one

going into edit mode and editing the

shape I'll come back to object mode we

can select all three and go into edit

mode with all three I'll deselect any

faces with alt a and I'm going to hide

these ones at the front here as well by

clicking on the eyes in the outliner

just to make it easier for you to see I

press one on my numpad to go to front

view alt said to go to x-ray view that's

x-ray view just up here I can then

select those top faces g z one for one

blender unit and press enter I'll press

alt Z to come out of wireframe mode and

tab to go back into object mode and you

can see I've made my pillars that bit

taller

okay so the last task then is to take

one of your pillars and create an arch

at the top make sure you have a

duplicate of your pillar in case you

want to reuse it pause the video and

have a go at that

okay so I've taken one of my original

arches go to edit mode and choose the

very top face I'll press period key on

my numpad to zoom in on that so I can

Center my camera I'll press I to inset

so this is a face for our Arch to come

out of and for the arch I'm going to use

the spin tool that's the spin tool down

here so I'll click on that I'll minimize

my dialog box and press enter my

keyboard to get rid of the side panel

and let's zoom out just a touch notice

we've got this kind of controller thing

here and it's based around my 3D cursor

so if I click and drag one of these plus

signs it creates this spin with 12 steps

as we can see up here around the 3D

cursor so I'll undo that so I need to

position my 3D cursor as if it's in the

center of the arch so let's go to front

view for that zoom in a touch we

probably want our Arch to be two pillars

width so that will take the middle to

this point here so I can shift right

click to move my 3D cursor to that point

at the moment it's set to the z-axis so

if we look at our Cartesian coordinates

over the side here it's going around

this blue line I need to change that to

the Y so it goes around the y-axis as

you can see here and if I click and drag

on one of these plus icons here and

start moving we can see I've created an

arch if I hold down control I can

actually snap to the middle like this

and then release your left Mouse button

to set it in place if you want to change

anything you can come down to the dialog

box here and you can change things like

the steps and move the axis here and

even the center note you can't change

the steps here once it's been created

that's only before you use the tool you

can set the amount of steps you want

once you've used the tool you change

them here and 12 steps is looking quite

good so I can go back to my selection

tool now and take a look at what we've

got that's looking great now I need to

mirror this across the other side so

let's go to my modifier add modifier and

then mirror and we can see it's not

working it's the correct axis which is

along the x-axis like this but it's

going around our object origin which is

in the center here so I need to move my

origin to the middle there's a couple of

ways of doing this we can go into object

mode go up to options and use Origins

and G then X to move that across which

is a fine way to do it I'll undo that

though and turn off effect Origins only

and go back into edit mode the other way

of doing this is to choose a face that's

in the middle like this which happens to

be selected at the moment and then shift

s for my cursor menu and cursor to

selected then I can go into object mode

right click set my origin point to the

3D cursor and notice because the origin

point is in the middle we've now got our

mirror on the other side now I'm going

to go back into edit mode and press alt

Z and zoom in on this area notice we've

still got that face in the middle so I

do need to select that and delete it so

delete and then faces it's also worth

turning clipping on so it actually

sticks together in the middle and there

we've created a nice Arch

so your next challenge is to create an

arch like this remember to duplicate

your original if you want to use that as

a base point pause the video and have a

go at that

okay so I'm still in edit mode I'll go

to edges with two or edges up here alt

left click to select that middle Edge

Loop and I'll zoom in on that and to

bring this upwards and create a kind of

curve to it we can use the proportional

edit tool I'll click on that o is the

shortcut for that and press G then said

to pull it upwards

now this is okay but it's not quite what

I want so I'll undo that and in the drop

down I'll choose sharp now when I press

G then Z I can bring this upwards and

change my circle of influence with the

wheel so probably something around here

now it does distort the shape slightly

and that kind of works in my opinion but

you may want to scale in the Z as well

if you want it to keep that sort of

uniform shape and there we have an

interesting archway

so hopefully that was helpful to you and

you learned some new tools or just

reinforced some of the skills you

already had if you've got any questions

or you did it a different way then do

comment below and as always thanks for

watching and I'll see you next time

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.