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in this video you'll be taking your
skills to the next level with practical
follow-along examples that are sure to
push your blender skills to new heights
this is part of my get good at blender
Series so be sure to check out the
playlist Link in the description and my
website for more practical challenges
and other great tutorials this video is
aimed at beginners with a basic
understanding of modeling but even more
seasoned creators are sure to pick up
some useful tips and tricks if you like
the style of learning with challenges
and a methodical approach then you won't
want to miss out on my in-depth and
detailed courses with my blender
beginner bundle you'll get three amazing
courses that will take you from novice
to Pro and the best part you can get all
these three courses for only thirty
dollars so for less than the cost of a
fancy dinner you could be well on your
way to becoming a master of your craft
so are you ready to take your skills to
the next level then jump right in and
start the challenges
the way this works is I show you the
shape you created in the best way you
can then I'll show you how I made it so
I'm in blender 3.4.1 but these tools
should work in most versions of blender
my screencast keys are down the bottom
here I'll get rid of the timeline so
it's not distracting and the first model
I want you to make is this one in the
middle here so nice easy start and here
it is from front view so you can see the
height and I'll press n on my keyboard
and go to items and you can see the
dimensions here it's fine if you stick
to one meter for X and Y pause the video
and have a go at that
okay so hopefully you didn't find that
too difficult so I'll start with a new
blank scene and show you how I made that
so with the default Cube selected I can
press G Z1 and press enter to move it
one blender unit in the z-axis onto the
floor as it were I can press s and shift
Z so scale but not in the z-axis 0.5 and
press enter and if I press n on my
keyboard you can see the dimensions are
one meter by one meter by two meters
okay so let's edit the shape go to edit
mode with tab on my keyboard there's
several ways to create the shape the way
I'm going to do it is to press Ctrl R to
do a loop cut and use the wheel of my
mouse to create two you can also press
Ctrl plus and minus on your numpad if
for some reason you don't have a wheel
I'll left click to set those and left
click again to set the position I'll
scale these in the Z to move them
upwards and downwards accordingly and
that looks about right interface mode
with three or I can press face mode up
here e to extrude S to scale and bring
those downwards like so and probably
somewhere around here I'll tab back into
object mode so we can see that shape and
hopefully came up with something similar
for the next shape I want you to do
something like this and you can just
duplicate your first shape to make the
edits pause the video and have a go at
that
okay so I'll press shift d to duplicate
and I'll move it across in the x-axis so
press X and move that across minus two
blender units so it's back over here
into edit mode with tab or edit mode up
here and we need to bring each of these
faces around the middle inwards so with
them all selected I can press I and that
insets it like this which is almost
there notice at the very top of my
screen up here I have some commands and
I can press I for individual faces and
left click now unfortunately I'm not
getting the result I want there's a
bigger distance here than there is here
so I'll undo those changes go back to
object mode and come up to item to show
you that the scale is non-uniform so
it's not all set to one and the inset
tool is trying to incorporate that scale
when it's in setting I need to reset
this to one but keep the size that it is
we do that by pressing Ctrl a and apply
the scale and notice the scale sets to
one now when I tab into edit mode now
and press eye to inset I've still got my
individual faces on but notice how it's
coming in square now instead so I can
insert them to here and notice you can
open up the dialog box and choose the
settings here such as individual for
example you can also click and drag and
change the thickness slightly if you
need to lastly you can actually change
the depth here but I'm going to leave
that as it is and minimize this because
we want to extrude these inwards so
there's extra faces if I press extrude
now and S the scale it does bring them
inwards and it creates quite a nice
result but it is scaling them all in to
this point here so if you wanted a
completely flat indent here you can
press e and press enter so we've
extruded and then alt s to scale them
inwards by the normals that's the
direction the faces are facing
but I landed those changes and just e to
extrude once and S the scale because I
actually quite like them coming in in
this direction and having a slight slope
inwards
okay so hopefully gone okay with that
the last one I want you to try is this
one here pause the video and have a go
at that
okay so I'm back into object mode object
mode up here and I'll press shift a to
add mesh and then cylinder you can also
find the add menu up here with my
cylinder you can keep it to 32 faces
around the outside but you can also come
to the dialog box down here and change
it to something like 16 which is what I
had not that it makes too much
difference in this case I'll press gz
then one to move it above the floor g x
minus 4 to move it across
and scale shift said to move it inwards
so it's a similar size to the other ones
about one meter and remember you can
find the dimensions by pressing n on
your keyboard and going to item now
because I scaled in object mode remember
the scale is non-uniform so that might
affect things like my inset tool so
let's press Ctrl a and apply the scale
and now it's back to one I could have
avoided that by making my edits to the
shape scale in edit mode and this would
still be at one because we've made those
changes in edit mode so let's go across
the edit mode with tab now Ctrl R to do
a loop cut and use the will of my mouse
to create two left click once to set
them left click again to set their
position and scale Z to move them up
like this now I can go to face mode with
three on my keyboard or face mode up
here and select the middle faces and
I'll zoom in for this by selecting one
of the edges going across the face Loop
that you want so in face mode I can hold
alt and left click on one of those edges
and it selects the entire face Loop now
I can mix through this and scale it and
at this point still in face mode I can
go around and select different faces
and I to inset this time I don't want
individual so I can press I again to
turn that off and bring it to somewhere
around there e to extrude and scale
inwards and remember you can use the alt
S command if you want to scale by the
normals now notice that this has gone in
more at the top than it has at the sides
that's just due to the shape I can
actually scale all these in the Zed to
kind of even that out
and there we have it something similar
to what we had before
okay let's go to section two I want you
to duplicate to your three shapes and
edit them so that they are all roughly
three meters pause the video and have a
go at that
now hopefully you found that fairly easy
but also hopefully you found the quick
way of doing this I'll zoom out select
all my shapes shift d y 3 to move them
back three press enter and let's move in
a bit and rather than selecting one
going into edit mode and editing the
shape I'll come back to object mode we
can select all three and go into edit
mode with all three I'll deselect any
faces with alt a and I'm going to hide
these ones at the front here as well by
clicking on the eyes in the outliner
just to make it easier for you to see I
press one on my numpad to go to front
view alt said to go to x-ray view that's
x-ray view just up here I can then
select those top faces g z one for one
blender unit and press enter I'll press
alt Z to come out of wireframe mode and
tab to go back into object mode and you
can see I've made my pillars that bit
taller
okay so the last task then is to take
one of your pillars and create an arch
at the top make sure you have a
duplicate of your pillar in case you
want to reuse it pause the video and
have a go at that
okay so I've taken one of my original
arches go to edit mode and choose the
very top face I'll press period key on
my numpad to zoom in on that so I can
Center my camera I'll press I to inset
so this is a face for our Arch to come
out of and for the arch I'm going to use
the spin tool that's the spin tool down
here so I'll click on that I'll minimize
my dialog box and press enter my
keyboard to get rid of the side panel
and let's zoom out just a touch notice
we've got this kind of controller thing
here and it's based around my 3D cursor
so if I click and drag one of these plus
signs it creates this spin with 12 steps
as we can see up here around the 3D
cursor so I'll undo that so I need to
position my 3D cursor as if it's in the
center of the arch so let's go to front
view for that zoom in a touch we
probably want our Arch to be two pillars
width so that will take the middle to
this point here so I can shift right
click to move my 3D cursor to that point
at the moment it's set to the z-axis so
if we look at our Cartesian coordinates
over the side here it's going around
this blue line I need to change that to
the Y so it goes around the y-axis as
you can see here and if I click and drag
on one of these plus icons here and
start moving we can see I've created an
arch if I hold down control I can
actually snap to the middle like this
and then release your left Mouse button
to set it in place if you want to change
anything you can come down to the dialog
box here and you can change things like
the steps and move the axis here and
even the center note you can't change
the steps here once it's been created
that's only before you use the tool you
can set the amount of steps you want
once you've used the tool you change
them here and 12 steps is looking quite
good so I can go back to my selection
tool now and take a look at what we've
got that's looking great now I need to
mirror this across the other side so
let's go to my modifier add modifier and
then mirror and we can see it's not
working it's the correct axis which is
along the x-axis like this but it's
going around our object origin which is
in the center here so I need to move my
origin to the middle there's a couple of
ways of doing this we can go into object
mode go up to options and use Origins
and G then X to move that across which
is a fine way to do it I'll undo that
though and turn off effect Origins only
and go back into edit mode the other way
of doing this is to choose a face that's
in the middle like this which happens to
be selected at the moment and then shift
s for my cursor menu and cursor to
selected then I can go into object mode
right click set my origin point to the
3D cursor and notice because the origin
point is in the middle we've now got our
mirror on the other side now I'm going
to go back into edit mode and press alt
Z and zoom in on this area notice we've
still got that face in the middle so I
do need to select that and delete it so
delete and then faces it's also worth
turning clipping on so it actually
sticks together in the middle and there
we've created a nice Arch
so your next challenge is to create an
arch like this remember to duplicate
your original if you want to use that as
a base point pause the video and have a
go at that
okay so I'm still in edit mode I'll go
to edges with two or edges up here alt
left click to select that middle Edge
Loop and I'll zoom in on that and to
bring this upwards and create a kind of
curve to it we can use the proportional
edit tool I'll click on that o is the
shortcut for that and press G then said
to pull it upwards
now this is okay but it's not quite what
I want so I'll undo that and in the drop
down I'll choose sharp now when I press
G then Z I can bring this upwards and
change my circle of influence with the
wheel so probably something around here
now it does distort the shape slightly
and that kind of works in my opinion but
you may want to scale in the Z as well
if you want it to keep that sort of
uniform shape and there we have an
interesting archway
so hopefully that was helpful to you and
you learned some new tools or just
reinforced some of the skills you
already had if you've got any questions
or you did it a different way then do
comment below and as always thanks for
watching and I'll see you next time
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