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Hello, dear channel.
Hello. Hello.
We're back. I'm back.
We're all here live.
2023
at least here in Mexico City.
And uh we're with Blender 3.4.
And
uh jewelry design, 3D jewelry design.
So, obviously, let me
let me
take a moment to
promote the live session.
The F
I can find
my own
stream.
Here we are.
So.
Hello.
Welcome. Welcome.
Welcome, everybody. Welcome.
Okay, great. So.
The topic today
I'm going to wait a couple of minutes,
like I said.
Um
just to promote this.
So.
Let's share the link.
Here we are.
Let's go to Facebook.
So, feel free to use the chat if you
have.
So, today there's nothing very specific
planned.
Maybe chains, maybe. But also it's going
to depend.
Hello, chat.
If anybody in the chat, the first best
idea that comes out in
the chat,
I'm going to do that.
So,
if you're a subscriber or
not even,
well,
you have to
write something in the chat.
And
and
I will
I will obviously judge your idea, but I
hope it's always a good idea. So, we'll
do that.
And um
and um
Hello.
Hello, George Cabrera.
It is the Mexico?
Are you from Mexico?
I'm just
guessing.
Let's go to Blender here.
Let's promote the live stream for a
second.
Just starting. So, I will be here about
1 hour today.
I'm very happy, yeah, to be here to be
back because
I changed the I moved
a couple of months ago and I have a lot
of work
a lot of work
to do. So,
I have to set up everything again. You
know, when you move, you change place,
it's sometimes hard to find your new
parameters.
And
here I am. It's February. So, yeah, not
even in January. Generally, I start in
January.
This year, what I plan to do is that
because I have a lot of requests.
I have a lot of requests. So, I have a
lot of work every day.
I need to
change a bit the Well, this year, I'm
going to do live streams.
And the live streams, I will transform
into tutorials.
Because
that's the
the best I can do and I think it's going
to be more interesting.
Also, because
like this
it can be a bit more dynamic. And also,
because
for the people following the live
streams, they can always ask
questions and give me ideas. It's not
that I don't have any ideas. If If today
nobody's giving an idea in the chat
in about like 5 minutes, I'm going to do
chains, chains. So,
like I said, I'm promoting the live
stream so more people
connect here.
3D jewelry modeling
live.
Here we are. So, chat.
I guess the chat is not very chatty
today.
Come on, somebody. Express your requests
because I'm open right now for like
3 more minutes, so
you better
Oh, this is not the image. Where is the
image?
I need the the Okay, here it is.
Perfect.
Okay, so we are live.
So, I checked the last time I did a live
stream was a month ago, like almost 6
months ago.
That's really bad.
Okay, so
Okay, well, let's start.
Yeah, it's pretty great.
I
Why did I stop teaching? Well, the funny
thing is that I didn't stop teaching.
I I closed the school
um
I stopped teaching uh
like traditionally
uh I closed the school. I had a jewelry
school here in Mexico. So, I
I stopped teaching because I
got
a very severe
leg
accident.
And uh hello, hello.
And
uh I was
uh
I had to change my lifestyle. So, I had
to quit
teaching. So, I closed the school. Then
I moved. Then came the pandemic. So,
that just confirmed that it was really
time for me to retire from teaching.
But, I am teaching online private
classes Blender
3D modeling.
Uh generally, it's
modeling
uh jewelry, but it's Blender 3D modeling
and sculpting and rendering and
animation.
So,
I
I teach online
private classes
using Blender.
Using Blender.
So, I retired from
uh
How is it called?
How how is it called? Uh I retired from
uh real life teaching. No, but online.
So, from what's the What's the opposite
from
online?
Up
I don't even because I do everything
online, I don't even know what's the
opposite from online.
Offline?
So, I quit online teaching local
in-house.
Or not online. Offline, real life. Well,
whatever, everything is real life for
me. So, how much?
How much? Okay, that's a pretty good
question because I do have
Let's go Let me go to
So, I can I can publish that information
now
because it is uh
It is Let me find the information.
It is the
um the prices. Prices of teaching.
Okay, write me to my Instagram.
Or
Now we're here. Let me
put the prices.
Let me see if I find an email somewhere.
So, the prices.
Did I send this information to
online course teaching online online
classes. Here we are. So, prices are as
following.
Let me copy-paste this right here.
Here, live.
Here are the prices. 24 hours of
teaching, private uh personalized
because obviously with me you're going
to learn what you need to learn. So, if
you're And also generally I teach to
people who already know something about
3D, but they have
specific doubts and they want to get
faster and better and more efficient
using Blender and also the way how to
resolve a e jewelry design. That's
something you can learn. So, it's
uh it's what you learn with me.
Remember, I've been teaching for
18 years now.
Because it's 1 year more. Last year was
17 years, so now it's 18 years of
teaching.
Okay, so the price is 24 hours, 960
USD.
12 hours is uh
580.
And 6 hours is 390 dollars.
Okay, so and the question from Burak
Budak, how much time do I work
on a ring?
Uh generally, like 2 hours or 1 hour, 1
to 2 hours.
Exactly like today, uh today's stream is
going to be 1 hour.
So, let's say starting from now, now
that I made all the uh
preparations.
And uh
Well, let's start modeling.
So, what we're going to do Oh, and also,
let me turn on the screencast. I do have
the screencast right here.
Okay, screencast is now on. You can see
the
the operations there.
Obviously, very important the screencast
in Blender and teaching also.
So, uh
I generally
take
1 to 2 hours
for a ring.
And actually, let's let's do that today.
Uh
okay, so basically, what we do first
First, we go to a
Let's go to a ring size chart. So, for
people who don't know
where to start,
you just go to the internet.
You type in ring
size chart.
So, you're going to get
tables like So, this is very, very
basic. Obviously, Jerry, I don't teach
this level anymore, but during the live
streams,
uh we're generally here to
um
to talk about everything.
Okay, so first, you need to know the
size of the finger for the ring. And
obviously, generally we design rings
because in the jewelry industry, the
thing that we
are mostly paid to do is to design
rings.
Uh rings are the top-selling product in
the jewelry business
almost all around the world. Obviously,
I would say that
uh depends a lot on the the country and
the culture.
Let's say some of the most important
countries for jewelry in the world would
be India.
I guess the most productive
and also depends for gold
and
uh sales
and usage of jewelry,
I would say India.
For silver, it's it is Mexico. That's
something that hasn't changed much
over decades.
Uh then also very famous for gold,
Colombia.
Colombia is famous for gold and
emeralds.
And
uh but there are not that many jewelers
left in Colombia, honestly.
They're more Now, in Mexico, there are a
lot of silver smithing, silver
jewelry-oriented
uh
manufacturers and jewelers because
Mexico is the most
uh productive country for silver mining
and also silver jewelry.
Then, obviously, Italy is very famous
for the chains. Italian chains are very
famous because they developed a lot of
technology deca- decades ago to
manufacture
very fine, very high-quality chains, the
Italian chains.
Uh made with a lot of technology that's
still up-to-date.
It didn't change much. Then, the country
of high jewelry is obviously France
because of the the tradition
of making high jewelry by hand
actually was always between France,
Italy, and England. Then, Spain, but
Spain Sorry if you're uh Spanish or I'm
going to offend somebody, but anyway,
it's because of technol- well, cultural,
historical, and technolo- technological
uh
facts, really. Spain is obviously very
productive about uh jewelry jewelry
design,
but
there
well,
France is has more tradition. So, the
French culture is more exigent and proud
of the high jewelry standards in Paris,
obviously, but in France in general, and
then that exported to the US because a
lot of tradition in the US come from the
people who emigrated to the US. A lot of
French people.
Um
So, obviously the
the American tradition of high jewelry
is uh pretty strong.
But, it has not that many years compared
to the French tradition. So,
well, obviously if you've been doing
something very well for centuries
because the French tradition for jewelry
started in the 17th century. So, that's
already more than 300 years.
Uh
you get better at it.
Because people keep training and
teaching and getting better at something
than something like the like well,
obviously the United States
uh
became a country afterwards.
And the tradition in the US
started later. So, obviously they have
less time doing jewelry compared to
France. And that's true for many
countries.
Then I would say that India has
uh well, some countries like Morocco do
a lot of silver and handcrafted jewelry.
They have 2,000 years of tradition of
making
uh jewelry design and jewelry
manufacturing. Okay, so uh let's get
started at
Let's start modeling something.
Um
I like about finding Are you from Czech?
Okay, you should keep doing uh AR
technology and models for the the
metaverse. That's where the jobs are
going now. Everything is going to the
metaverse. That's why I have a lot of
clients because they want
3D models and they're using jewelry in
the metaverse and selling jewelry in the
metaverse, all right? So, obviously
uh
keep doing that because finding a job
really for the jewelry industry like a
3D jewelry designer
that's very hard, no matter where you
live and also because the jewelry
industry makes a huge mistake.
Finding jobs is
bad.
It's hard.
Uh
the jewelry industry
jewelry industry hires
graphical
designers
and it's wrong.
Okay, that's
The worst mistake that the jewelry
industry makes all around the world is
that they hire graphical designers. Yes,
you heard me well, graphical designers.
Graphical designers to design jewelry.
That's wrong. That's bad. That's why
actually the jewelry industry in general
obviously some specific jewelry houses
like Cartier and very famous brands
they have jewelry designers with
jewelry design training proper.
But, most jewelry
manufacturers
they hire graphical designers and that's
wrong because graphical designers they
know nothing
or almost nothing. Well, let's say
they know nothing about jewelry. That's
not their job.
It's like if they would hire a a jewelry
designer to be an architect.
I mean, it's obviously wrong.
That's not my field. Okay, I'm maybe
good at modeling. I may be good at
proportions. I may be good at designing.
So, I have a a lot of
historical knowledge. Actually, someday
I'm going to make a a show about what it
really takes to be a a jewelry designer.
Uh actually, I already have the material
prepared. So, it's coming in the next
weeks,
next month, this year, something anyway.
Okay, so
let's go to Blender now.
Okay.
What about what about
Okay, so I was talking about the the
sizes. So, add mesh or curve depends,
but let's start.
Mesh circle aligned to the view.
And that's great. Now, vertices 120.
Radius, let's do size seven. 17.3 / 2.
So, I was talking about
the sizes here in size chart.
So, every country has
or shares a ring size chart.
And you're going to find letters also,
like England
or some other country, they use letters.
So, that's also a problem sometimes, but
you can find the letter and you can find
the chart and you can find the you want
this is the
inside diameter of the finger of the
circle for a ring.
And
it's not really easy to
Okay, like today I'm going to do a ring
size seven.
and it's 17.3
mm.
Also, now almost the entire world, even
the Americans
are using the metric system.
So, I do have clients asking jewels in
inches.
It's not much of a problem. I mean, it's
very easy to
convert, but beware that most charts are
using the metric system. So, 17.3 mm
here.
And this is exactly what's I use here,
like Now here, it's the radius, so it's
17.3
divided by two.
So, now in Blender, never forget that in
Blender, you can make mathematical
expressions
in the numerical fields. So, I can put
in 17.3 divided by two, that's the
radius.
And also, generally, you you are going
to center
Okay, so now actually start naming
things. This is size seven
ring
reference, or ring ref.
Now, don't forget to save. Let's call it
uh live.
Today is 8th February,
2023.
Save Blender file. We're good.
Great. So, that This is how it begins,
just a reference. Generally, I remove
the light, but I keep the camera. I just
hide it.
And uh we are
And we are Okay, now.
From there, generally, you need
gemstones. So, I'm going to show
something very basic here.
Um
in Blender, these are the basic meshes.
Now, there's a very famous add-on, so
let's go to preferences.
And uh
I think it's called extra objects. Okay,
so here you go to the preferences
add-ons. So, these add-ons So, now many
people know that I don't use add-ons
because
I don't need them for what I do and
because I'm always using almost always
using the latest version of Blender.
I prefer to use everything that comes
already inside Blender instead of
add-ons, all right?
But here I'm just showing what happens
if you want to use the
add mesh extra objects.
So, turn it on.
Okay, now it's turned on.
So, these are objects that if you go to
add mesh, now you have actually
diamond.
You have So, that's the add-on extra
meshes that's already inside of Blender.
You just need to turn it on.
Okay, but what's going to happen? Let's
go and bring the brilliant diamond and
I'm going to show the difference and
what the problem is.
Here you can
you can obviously
work with the factors, which is pretty
nice.
But
well, basically it's just that gemstone.
Okay, so there's this diamond in
Blender.
And it's pretty good.
Now,
here
there's a problem already with the sizes
of
these like this face here.
In fact, has another shape.
So, you would need to do an LZ out AB
and scale this almost like that.
And make it lower.
Okay.
This is
you can see.
So, what you're
Well, you need to model your own
gemstone.
Okay? Because otherwise, the problem
you're going to have is that you're
going to
face proportion problems, okay?
So, now
obviously, you know that I have my own
library.
You can find it on the Blender Market,
but
if you don't want to support the
channel, it's okay. I mean, you don't
have to pay anything. I'm not selling
really. I don't need to sell that.
Obviously, it's if you like my work and
want to support the channel, thanks for
buying my assets on the on the Blender
Market. Okay. But, there's also a video
I made.
So, there's a long video.
BD gem gemstones.
So, that's all that's specially for
people who joined the channel.
Okay, this one.
Very recently.
Uh
Okay, so there's a full video.
Let's uh
just pass the
publicity here on YouTube, obviously.
All right, so
there's an entire video where I show uh
how to model
gemstones.
And all not only the basic
uh diamond because
we are using many different shapes and
you need to find
the proper tables
and charts and technical drawings for
the gemstones to get the proper
proportions.
So, uh
if
for any reason you don't want to support
my channel, that's okay. You can always
go
and uh follow this tutorial.
And uh
that's a complete tutorial about
modeling gemstones in Blender.
Okay, uh if I have
I have clients
that uses 3D models in the metaverse.
Yeah, because yes, my clients are not in
the meta Well, they're in the metaverse,
but
they ask 3D models because they use them
in the metaverse.
So, it's not exactly that uh I have
customers on the metaverse.
Well, yes, they're customers that
because of the metaverse is
3D,
they need 3D products
in the metaverse, but I I'm not selling
jewelry
in the metaverse yet myself. I I sell
the 3D model that these guys use in the
metaverse.
So, my job is to make 3D models.
Okay, so charts, gemstones. So, now I
have the This is going obviously very
slow, but
Now, that's not too bad. Okay, let's go
to your gemstone library now. So,
where's my gemstone library?
Name.
Gemstones.
And this is the upgraded collection.
Let's go to object.
And I'm going to bring the emerald cut.
So, here it is. So, obviously we can see
that I need to make the gemstone a lot
bigger.
Uh
end menu, please. End menu, please.
Item. Okay. Let's center the gemstone.
Now, the size of the gemstone is where
10 by 8.
And 60
and that would be like
Let's put four. Okay.
So, then after the finger size
reference, you generally bring
the gemstone. So, here I'm going to use
This is going to be the emerald emerald
central stone.
Here.
Now, let's append also obviously
uh the diamond.
Now, these are going to be side stones.
So, this is going to be a halo ring.
A halo in in jewelry is not the video
game. Please, don't mess things up. A
halo ring is a big gemstone in the
center with smaller side stones around
the central gemstone. That's a halo
because it's around
the main principal center gemstone. So,
here generally we go at two
2 mm.
So, two copy paste the scale for the Z
axis. Okay, so these are
the gems and
always start at 0 0 1. That says the
tradition in Blender. All right.
So, we have the gemstones. We have the
finger size reference.
And
let's start designing
settings. So, here what I'm going to do
is add mesh
plane.
And uh okay, we're going to activate
automatically the mirror based on the
central gemstone on the X and Y axis.
Uh don't forget to do a control A
rotation on the central object, so you
have zero rotation in the axis like X
and Y X
corresponds to
the correct direction. Now, any mode,
let's start. I always start slow and end
up very fast. That's
almost always the case.
So, now the gemstone So, I bring the
gemstones first because I need to know
the size for the settings and distances
between the stones, right?
Okay, so here edit mode.
Um Z, let's start working. So, I need
more space here.
Let's move it a bit. It can go Well,
let's go just close to the edge, but not
exactly at the edge of the central
gemstone. Let's keep on editing. So,
edit me this, edit me that.
Shift D rotate 90°. Let's bring this
here.
Extrude on the Y axis.
Now here, let's connect this like that
first. Obviously, I need
to present the gemstone at the corner
here.
So now at least I can know that this
Well, let's work on the normals up and
outside.
And flip again. This is better. All
right.
Now here,
I'm going to subdivide this.
So I can do it maybe like this, but this
would be ugly.
So
I'm going to come here
and I'm going to subdivide this again.
Okay, this is pretty good.
For the spacing.
So obviously that makes I need a bit
more.
Let's move it here.
One by one.
Okay, this distance is pretty good. Now,
go to global coordinates. Just check
that your X position here is the same.
Copy paste.
This is to align the red the vertex here
is on the Y axis.
So yes, in jewelry get used working with
numerical inputs. Work with the numbers.
You want very precise
structures
and uh
sometimes the only option is to use
numbers.
Okay, here it's very easy to distribute
the gemstone.
And what is not always easy is to make
them fit properly.
Obviously, they can be very close to
each other, but
they can't overlap.
Okay, we have this.
Now, here I don't really like it yet.
And this is because of the proportion or
of the
principal central gemstone or the side
diamonds.
Because what I would like is
that this corner gemstone
um
Well, I want it to fit more precisely
at the center of the corner. Like here.
So, what I'm going to do is use less
gemstones here. Now, take the gemstones,
do a control J.
Do a mirror on the X and Y based on the
central gemstone.
Okay, so this is a bit better. Now,
here let me merge at a closer distance.
Let's go at point two.
All right, and let's bring this
here.
So, I'm going to give a solidify
modifier.
Let's say um
Let's say point seven, maybe. Okay,
let's go at point 75. That's the
thickness.
And what I want also here is that I
don't want this really
to be flat. So, let's apply the
thickness modifier.
Now, I can take these vertices here
and move them
slightly up at
let's go 0.6. So, I have some angle.
Okay, now the gemstones
they need to follow
Oop.
What happened to the camera
feed?
Mhm.
Okay, I guess.
Ah, it's the battery. All right.
I should have known.
Okay, let's remove the feed of this
system.
We don't need the camera.
Okay, the gemstones
here.
Go to
the snap face project
center
align rotation affect move and rotation.
Alt Z I Alt Z L.
Now, when I grab the gemstone, it
snaps to the angle. So, doing L select
the gemstone.
And let's
bring that here and there.
Okay, here I have a division that I
don't like.
I want this angle to come
there.
And this one to come there. This is
better for the corner.
Now here I need to do the same.
I'm going to merge vertices.
Here and there.
I don't need them anymore. So the corner
is a lot better, but these vertices need
to be merged. So let's go to merge
by distance.
I need something like 0.05.
Okay, this is
Now we go back to the gemstones, edit
mode.
And
the snap is on to the faces.
So now I can properly
adapt the gemstones to that angle.
All right. And
center that.
Okay, this is pretty This is pretty nice
to start.
So obviously the center stone
Mhm.
Let's move it a bit higher. Let's take
this a bit.
Oop-la. And don't forget to turn off the
snap.
It's always fun when you forget to turn
it off. Weird things are going to
happen.
Okay, we have
This is pretty good.
I need more distance for the design
here. Okay.
Now.
Now.
Now we need some borders. So,
from this
I'm going to go to loop cut.
I'm going to loop cut
here
factor
0.7.
So, that's the advantage of keeping
quads all the time.
-0.7.
Okay. You can make loop cuts if you have
quads, all right?
And now, because I have quads and I need
the loop cuts,
I can select these faces
and I can extrude them to make very nice
borders here.
All right?
Because generally, you're going to have
very small borders for
the setting of the gemstones.
Okay, here
the merge distance is smaller than this,
so I need to put that closer here.
Using the merge on
the mirror modifier.
And now,
we can start working with the bevel
modifier
and the subdivision modifier.
Okay, here
I'm not going to use the subdivision
modifier
because it does this to the corners and
that's not necessary here. What I'm
going to do is have
more segments for
the bevel and make a very well
adapt. Let's adapt. Let's tweak the
the amount of the bevel.
Okay, so
this is pretty nice because the halo has
some angle.
Okay, now the prongs add mesh here.
Let's do what
50 by 25. The prong generation should be
at 0.7.
0.8 0.8 is pretty good.
Side view
keep the sphere like this.
B and make the prong
like this. Okay?
Exit edit mode. Here we want to move the
center, which is the orange point right
there.
So, move everything up because now with
the snap turned on, let's call this
prong.
0.001
0.001. Thank you.
Okay.
Uh let's grab and let's start
distributing the prongs or prong
setting.
Here we're going to need two at least.
That's just pretty common.
Here. So, keep the symmetry
for the
for the prongs and these are shared
prongs.
It's very basic also. Okay, here and
here and there.
And okay, so now let's go to the
outliner. Let's select all the prongs
here.
Control J.
Put the mirror.
X and Y based on the central gemstones
and
if I forgot let's go to edit mode L
shift D
Okay, T selection.
What happened to this guy?
Okay, it's the other guy.
Okay, that's wrong.
I need it.
Okay, let's make a select origin to
geometry.
It's funny because now you know if
something failed.
Sometimes you need to
Actually, let's turn off this and let's
turn off that for a second.
Okay.
Let me tweak this little prong here.
Check that the Z
Z position is exactly the same than the
other ones. It's pressure.
Here and shift D I have the middle one
right there. Okay.
Take these guys, control J and we have
all the prongs again.
Let's do a merge at point one
because of the overlaps. Will they
really merge all together because of the
mirrors?
So, this is a halo but we need to do a
shift D.
Let's call these cutters.
These are very basic
diamond cutters.
I don't always do that like that.
Sometimes I'm more precise. Let's do a
Boolean with these cutters here. You
need to cut
positions.
Okay, here we have a problem
because of the overlapping the Boolean
is failing.
So, here I need a remesh. Let's go to
remesh. Let's put the remesh
Let's put the remesh uh after No.
Okay, he's still not happy.
So, the cutters, they have the same
problems. We have overlapping geometry.
Maybe on the solid of the halo
or maybe on the cutters. So, let's go
and see the cutters.
Let's do a remesh on the cutters here.
Let's hide them. Okay, this solve the
Boolean issue, okay?
Generally, when Boolean fail
when the Booleans fail, it's because of
overlapping
faces or things like that.
All right, we have this. Pretty nice.
Now, let's make some prongs for
Okay, add mesh curve Bezier.
Let's go to side view. So, let's put it
to the side.
Edit mode. Edit mode.
Transparency.
We're going to make prongs.
So, remember, we need the prongs for
rendering are different than the prongs
for manufacturing.
So,
I'm going to model prongs for uh
rendering.
Here, let's go with 45.
Here. All right.
And uh
Let's go to the
Obviously, the resolution is what leaves
that 15.
Now, geometry, it's round. So, round
bevel depth 0.45. 45.
Resolution 24.
And I have this. Don't forget to fill
caps.
Okay, save this. Now, here mean radius
0.5.
And let's remove Let's hide this jump
stone for a second.
Okay, I have this, but
here I need to subdivide because I want
it to be thicker.
And then I want it to be
thinner. So, let's put 0.1 here, but
here Okay, this is
pretty much
how it goes. I don't want it that sharp.
You could make that Some designers do it
like
sharp like this, but that's not what I
want. So, I need to expand
the handle.
So, if you can't achieve I don't like
the these thicknesses. That's because I
need a taper curve. So, let's add a
bezier curve.
Let's call this the taper curve. Well,
taper
taper here.
Now,
geometry object
this curve. Come on. That curve
here.
All right. Now,
let's start.
Uh
I know. What is Okay.
Well,
but I need the taper here. Yes, okay,
thanks.
So, what I want is that the end is
pointy like this and this is
thicker. Okay, so you have more control
for finer control using
taper curves.
Now,
let's see.
Let's make this double. You can group
control J on the curves.
And let's put the mirror, then I'll
check obviously the proportions.
With the stone, so the central stone is
here and
let's bring it higher here. All right,
this is pretty good.
Prongs
do overlap the metal.
That's correct. And let's move them
here.
So, what I can do is make these guys
longer.
That's pretty nice.
Let's adapt this.
Okay, this is pretty good.
These are prongs, center prongs.
Center prongs.
Okay, we have this.
Now,
well, the the halo is done, that's
pretty good.
Now, let's start working on some
ring
body, ring shank.
So, let's add
front view, add curve,
Bezier curve,
view, edit mode.
Sorry.
Just on that curve, added this guy and
let's start
creating
the body of the ring.
Let's extrude this.
Obviously, use you do first first you do
then you tweak.
So, I have this centered
there.
Now, let's create
a mesh plane.
Let's make it uh
4 2 4
centered on X edit mode W bevel vertices
here.
Now,
convert this to a curve
and this is going to be called
profile.
Let's make this a curve. Okay.
So, now I have a curve and a curve and
we can simply go to geometry
object bevel this friend here and we
just need to tweak
fill caps.
Mean tilt 90° and let's start adapting.
Okay, so this friend is going to be at
release point eight and it ends at point
six.
Now, we have
this start tweaking distances
to the finger size. So, there you must
be
precise. We need more resolution. Let's
go at 60.
Okay, and here I need to
Let me subdivide
Subdivide here. Okay, the ending is
going to be at 0.5.
Okay, and let's make this
We're going to adapt this layer.
Okay, this is pretty classical. Let's
put
this less.
Let's put 0.7.
Let's just put one.
Okay, I'm going to do this like that.
Obviously, I'm going to start working in
this direction, too.
Let's make this shank
double the size.
Okay.
Now here, we need mirror.
I keep tweaking the design here.
It's an Y based on the
simple gemstone.
Okay, this is a beginning, but it's
ugly.
Let's make it
not that wide. Let's go to 3.5.
That's pretty good.
Let's do some overlap here and uh
there.
Now merging into one.
slightly
Now here, the merging, I'm going to make
it very close, so
let's close this part better here.
And let's keep tweaking this and that.
All right. So, here obviously I'm not
I'm not done.
I want Okay. Okay. Okay, this starts to
be
a bit more interesting.
Just check that you're not overlapping
one of the diamonds from the halo.
Still the inside right there.
Okay, now let's
take these three vertices, do a shift D.
And we can close the shank
at the center
here.
So, this one needs to be smaller. Let's
go 0.6, 0.5, and 0.4.
Now,
let's adapt proper shape and position
right there.
Something here.
So, that's the bridge.
Okay.
Under the
the halo.
And let me
see the entry point there.
Okay, here we might need some tilting,
right?
And
put it inside the metal.
This is
pretty good at this shape there. So,
here I can do whatever I
want.
Because yes.
Let's come here. This is pretty nice.
Yeah, this is pretty nice.
All right, then
then then then
I need some secondary
diamonds. Okay, let's do a shift D of
that. Let's keep these vertices. Control
I, delete all the other vertices.
Let me take this.
Median point, okay. Um
let's move it.
Let's rotate it on Z.
Ah, but it's funny because it doesn't
change. Okay, whatever.
Here, I need to change the tail.
This one is going to be 100, and this
one is going to be smaller, 0.3.
0.5
or so here what
All right, wait now.
Let's tilt this.
So now here, I would like some diamonds,
in fact, come there.
So this could be coming
like this.
Haha.
Okay, but not so much on the inside. It
needs to be
more here, and
here we're going to close, so we need
more merging.
far
Okay, here.
Merge at 0.5, even maybe at one. Okay,
merging at one is almost good.
How much resolution? Okay, so the
merging merging point seven
Do we do need
We do need this.
That part is not very pretty. So,
Here sometimes
Let's remove the mirror.
I need to cross the the center.
And uh
I will need
to make this
a mesh.
This will have to be a mesh.
So,
Okay, or so the other one is because I
don't want to mesh it back.
Let's keep the mirror based on the
central gemstones there. Okay, so this
is pretty
just they're on the back. We'll deal
with that later
uh when we make that ring as a mesh, all
right?
So,
uh that's pretty neat. Uh we want some
smaller diamonds. So, here I'm going to
cut point 45.
And let's bring this here on the inside.
Side view.
Here is side view.
This is pretty nice. I could try
I could try this. This is
very
very nice. Yeah, that's a great way to
solve all my problems, basically.
Uh point three here and uh
Let's go there and keep tilting.
Okay, let's just find Okay, this is
This is great.
This is modern and this is really
pretty.
All right, so now we need gemstones on
the on the sides. So, I'm going to take
a diamond edit mode at a l shift the
enter p selection.
Now, let's take
the loose diamond. Where are you loose
diamond? Here. Remove
the mirror. Let's do an object set
origin to geometry. Let's turn on the
snap.
Now, this diamond is going to be one
1.5.
I would like 1.5.
All right, let's put all the rotations
to zero.
Okay, when the snap is going crazy,
uh turn off the snap. Then put the
diamond.
Reset.
Okay, I need to append a new diamond
because that one has rotations and it's
basically dead.
All right, this small diamond at 1.5
copy paste.
Yeah, I'm going to
small Let's call them small. 0.01 save.
Right, let's go back at snap turn on.
Now, shift D.
Okay.
Uh
You see the diamond is flipping around.
It means that we have a normal problem
face orientation problem. Oh.
Obviously, let's take the curves edit
mode.
A
I don't wait.
It might be on the section on the
profile here. Let me do a segment which
direction. Great.
So, it's on the curve beveling that I
had the the normal orientation problem.
You can see that because the diamonds
would would flip
when using the snap. So, you must
know right away where it comes from.
Now, this is going to get the mirror on
X and Y based on the central gemstone
here.
And uh let's go
here. It should be
Let's stop distributing this.
Uh okay, here I have
uh
this
this gemstone, this uh curve that
wasn't It was coming out.
I don't want it to come out.
All right, here and one more diamond
here. Should be Okay, so we have small
diamonds here. Yes. Now, I want some
diamonds here also.
Um this is too
big. All right, let's remove this for a
second. Uh this diamond needs to be
1.25. Copy, paste.
Turn on the
mirror back. Okay, so these are a bit
smaller and uh
there's not that many fitting, but we
are going to make them fit because we
want diamonds
everywhere.
You know?
Okay, this is pretty nice.
Okay.
Okay, what else can we do? We can
make some millegrain. Let's add mesh
sphere.
The sphere at one.
I'm going to create an edge
around
here a small decoration. So, let's go
mirror based
on the central gemstone here.
Uh with the snap turn on, yes.
So, this is called a millegrain.
Thousand
ones. And that's how it's called.
Grains.
This is a very old tradition. It has
thousands of years
around the world
in
jewelry making.
So, you can this you can do this by hand
because uh
well, basically
there are not that many spheres.
This.
Now, go to all these spheres
which shift in the outliner, do
a control J.
And call this millegrain.
Millegrain.
Mille
grain.
Here we are. Save this.
Now, we need prongs and side Okay, let
me show you. We need some borders here.
So, let's go to
uh
busy curve.
Let's go to edit mode.
I'm going to erase this vertex. The snap
is turned on. So, let me go with the
snap turned on.
Here, you can see it it's following the
surface.
Now, control left mouse button, that
creates
that creates
a new vertex. So, let me come here and
there.
And now, let's start working on
some uh
thickness for this
border here. This is test This is the
border. It's going to be this testing.
Okay, here, let me use
something similar to this.
Shift D Y, this is a new section. Let's
go to edit mode.
I'm going to make it square, and let me
rotate it 45°.
It's going to be slightly
S Y 0 to level this. S Y 0 to level
this. S X 0
S X 0 to level that. So, this is square
now.
This profile is for this border.
So, let's call it
uh
border.
profile
border profile, right here.
Okay, now
take the curve. That's a busy curve. So,
it's a new one, so we need to tweak the
resolution. Let's go to 50.
Geometry, bevel object, the border
profile, it's this one. Obviously, the
scale. So, this friend should be like a
point 65.
least That's pretty nice.
Now,
the border curve fill the caps and let's
work on the design and
some tweakings. Let's turn off the
Let's turn off the snap sometimes. Let's
bring this
nice and neat on the inside and let's
tweak the tilt.
Let's go at Let's go at 45.
So, this creates a very nice
border for the settings
of the side diamonds. So, now here
Let me maybe even come higher there.
Let's hide it inside it.
decoration sphere right there. Let's
come out a bit. Let's start tweaking
this.
Okay, there.
I need to tweak
the tilt.
It's not necessarily 45
because I need space for this diamond.
All right?
So, now here let's turn the snap on
again because I'm going to do the other
side
of this
border. Damn, let's turn off the snap
and let's start working on the fine
refine tweaking.
All right, and uh what else?
So, the advantage of using a curve here
we can go at free vector
is that we can
we can have a lot more control on the
design.
Okay.
This is really nice. Let's turn on the
mirror
on X and Y based on the central gemstone
like that.
Okay, it's starting to be really nice.
We need to tweak some little details.
This diamond
must come out
by point two
decimals generally.
Let's go with point 15 for this one
and point one for this one. All right,
then we'll bring the prongs.
Now, let's tweak this a bit more to the
center of the border.
Okay, and there's a
distance problem there.
Don't forget to turn off this knob. All
right, so let's tweak this border.
The shape, I think I want it to be
straighter like this. This is
This is
Obviously, I am
speeding.
But, I'm always checking that
the things that I'm doing here in
Blender in 3D, they are
totally manufacturable. You can 3D print
this without any problem.
So, if you're watching the live streams,
you understand that I do that
systematically. I know the scales
because I've been printing for
decades now. Well,
the first
design I sent to 3D printing was in
2008.
So, that's 14 years of 3D printing. Then
I started printing myself
in '17, '16. So, that's like five or six
years of 3D printing myself at home
or well, my business.
And now my clients do the printing and
they do the manufacturing.
Don't manufacture anymore. Okay, so this
is pretty nice. I've been tweaking
already
much enough. Now, let's take a prong,
edit.
Okay, here I'm going to have the same
problem. Let's create a new prong. So,
add mesh, sphere.
Add 0.7
and uh
edit mode.
Add C Alt A B.
B, let's select this and make the prong.
There.
Now, select everything to shift the
center of gravity. We want it to be
lower here. Okay, this is pretty good.
Like here, all these prongs, let me
select them and move them a bit on the Z
axis. Want them
a bit more
out. This is great.
Now, this is prong
0.00 prong size
0.001.
Let's save.
All right.
Let's turn on Let's turn on the snap.
Uh these are going to be a bit smaller.
It's going to be at 0.6.
Okay, and now let's uh
grab.
Okay, now here the prong is too much
on the inside, too much
inside the metal. So,
that
needs
and see out AB. The head must be a lot
higher.
Well, don't exaggerate either. Turn up
the
and make it rounder again here.
So, let's set this one again. Uh
Uh
okay.
Shift D and this is good. It must come
out of the metal and reach
over the gemstone, all right? Or
otherwise, and check that you're not
coming out on the other side. This is
very basic.
Now, shift D, shift D, shift D here. All
right, shift D, shift D.
Shift D, shift D. It's always a lot of
fun to do that.
Like this.
So, again, I don't use add-ons because
you have a lot more control when you do
this by hand and it's fast. The proof
is here today. I do ring like this in 1
hour.
I'm almost done with the entire ring.
Would have been done in 1 hour
with no add-on at all. It's not
necessary. Blender has all the tools you
need
right from the core, right from the
start. Okay, let's select all these
guys.
Uh but not this one. All right.
Let's do a control J. These are the side
prongs. Let's make a mirror
based on the central gemstone. Emerald,
where are you? Emerald.
Emerald, fix them Y. Okay, we have the
prongs for these guys. We still need
some borders and prongs for these small
guys, and then we need the cutters.
Uh for
we need the cutters for all these side
diamonds. All right, so let's take the
border.
Let's tweak a bit.
Sorry, uh,
it was not.
There. Okay, anyway, let's copy this.
A, delete.
So, I made a copy, then I deleted all
the vertices and now when I create new
vertices,
the
the configuration of the bevel is
already ready. It's already the same,
okay? That's why I do that.
Because it's a lot faster than starting
a new
bevel curve.
Okay, and here I'll A.
Control left mouse button and we have
the same
settings already for the bevel with the
profile and all of that, all right?
All right, so now let's uh,
let's remove
the snap for a second and don't forget
to use the snap, so everything goes
directly to the surface
and close to the objects that you were
using right now.
Okay, here let's tweak.
Uh, yeah, let's tweak
the angle there and I want this more on
the inside.
A bit under or slightly touching, very
slightly touching the gemstones.
But,
like this one. This is all right,
because then when when we set the
gemstones, the burr makes the work,
makes the hole,
we'll have no problems manufacturing
that.
And uh, these uh,
these guys there.
Okay and
Do I have some vertex here? There's a
vertex there. I don't know why. Thanks.
Okay, these are just these borders
there.
Okay, this is great. Now let's tweak.
Uh let's tweak the
the tilt and the twist. It could be
called the twist also.
Tilt is a pretty good word.
I like the tilt. Okay, uh let's tweak
the I want it more.
Okay, this is
uh this is great.
Now we prongs here. So, that's why I
made the original prong there and kept
it the copy this time. Shift D because
if you use a prong that already has
rotations,
you'll never
reset the prong properly to a zero
state.
So,
Okay, here we're going to need
double prong here. So, this is pretty
correct.
Okay, here I want no rotation on Z.
And I want No, sorry.
Y
and pick. Okay, I want the prong to be
like this. So, like I said, don't forget
to use numerical inputs.
It's very important.
All right. And here, all these prongs
Now let me check this one. I don't need
this one.
If you have Well, you can work with two
prongs
on very small stones. It works without
much problems.
Okay, this is great. And this one has
three though.
So, we'll be fine all the way.
I want it lower so it doesn't touch.
Let's make it even smaller.
This is great.
Okay, these prongs stack stack stack
select them.
Control J.
And make the mirror.
So, this ring is obviously faster to
create because it's
symmetrical. But as you know, generally
Well, jewelry is mostly symmetrical.
Well, obviously there's a lot of jewelry
that is not symmetrical, more organical
jewelry, etc. etc. But it tends to be
more artistic jewelry and not commercial
jewelry. Commercial jewelry is
very very traditional
and that means very very symmetrical.
Here I can treat my prongs
in edit mode if necessary and this is
This is great.
It's great and now we need the cutters
and we're done.
And we're done we're done we're done or
we're pretty much done.
Okay, cutters. So, what I need to do now
is that
I must take everything that is curves.
So, all the side structures that I've
made
here are curves. So, I can't use
booleans on that and
that's not so good.
Okay.
So, it means that let me check something
on this.
Okay.
This is how to remesh this 1.56
smoother. Okay, whatever.
I need to take everything that are mesh
No, curves.
And that's basically all
of these
side structures.
I'm going to copy them. Shift D.
Alt C to make them meshes.
Control J and this is the entire
This is the ring
body.
So now here I'm just Okay, before I do
that, I need to redo it because this
border
needs some tweaking because if you look
at it, it's not touching
it's not touching the side. Here we can
see
there's a space.
It's not much, but it's too much. I need
it to come lower there.
Okay, now it's touching the metal.
It should be all right. So
check your details.
Okay, so all the border and here I don't
like Let me tweak
this.
Okay, this one needs to go higher. I
want it to come out smoothly. Okay, to
come out and then to come back in.
Okay, so the curve there is pretty.
Now all of this again
Forget the side structure there.
Okay, this is
Shift D. Alt C, Control J.
Ring body.
So now this is a mesh.
So I can hide Let me Let's me see if I
find
all these.
So, now this is a mesh. If I go to edit
mode, you can see the topology.
Very pretty topology
because it's made using curves at a
pretty nice resolution. We need this
kind of quality.
Uh
well, the topology can be a disaster in
jewelry for 3D printing. You can have a
very dirty topology. It doesn't matter
as long as the solid shape is all right.
We don't really care, but it's very
pleasant to work with a nice topology.
So, you should train to get
clean topology. It's
it's more about your level of knowledge
and control of the software than really
a real necessity for manufacturing and
3D printing.
Um
just saying.
It's like culture, you know. It's like
digital culture.
Make Make a pretty topology. It shows
that you're
uh
you're mastering your design
workflow.
And you should have a pretty topology.
So, anyway.
Now, these gemstones
I need them to be control
J.
Now, let's do a shift D. Let's call
these cutters.
There.
Now,
these are the cutters. So, I need the
cutters and the
body of the ring.
So, these are the cutters. They are
going to need
Well, let's make an alt C
so we don't have the mirror anymore, but
let's do a remesh at point 05 should be
good.
Okay, and now let's take the body of the
ring.
That is already a mesh. Now Boolean fast
from the cutters diamonds. There, let's
do a local view.
Okay, something is uh
Uh let's try exact for a second.
Okay, there's something
that needs a remeshing. Let's check the
normals first.
It's pretty good, but
are the diamonds cutter
Not the these ones, the other ones.
Okay, so we need a remesh. Apparently,
the shank has
Okay, let's do a remesh on the shank.
And uh
So, this is when the the the polygon
count goes up a lot cuz we're going to
go at 0.03.
But, this is very fast. And now we do
the Boolean from the cutters. It should
come out clean. Otherwise, we have some
strange holes.
That's very
common here
with Booleans. And Blender is really
good with Booleans anyways, so.
Now, this is totally clean. Uh remember
earlier without the remeshing, there
were holes right there.
So, the mesh was getting destroyed, but
now we're good.
And just hide the cutters here and
there. Okay.
Here we are.
Uh
somebody asked was Burak Budak at the
beginning how long do I take to create a
ring in Blender
and I answered one
or two hours and this was done live
here in Blender 3.4. I did 1 hour
to complete a halo ring with a central
stone, an emerald central stone. So, the
modeling took me 1 hour with
a very nice design and this is created.
I did not follow any drawing or any uh
photograph. It's done from scratch.
And that's uh what happens when you
train every day during
well, all the time you can.
And now actually I do work less than uh
than before.
I go and
touch grass like they say.
I I train every two day, whatever. I go
to the gym, I go swimming.
I go to the supermarket. I play with my
cats.
I go out on dates and that's all.
So,
uh Blender is great. You don't need any
add-on to create jewelry in Blender.
What you need to do is model your own
gemstones, but like I said at the
beginning,
my channel already covered all of that
and if you'd like to support my channel,
by example, you can buy the gemstone
asset on the Blender Market.
And
now
well, for today that's uh
that's great. I'm very happy of the
result. So,
this ring is done.
Oh, here we have the same. Look at this.
Before I go, let's do a remesh here.
Before the Boolean right there.
This is clean.
Fine.
Okay, what I'm going to do before
I
I'm going to show that this object
what we're going to do is
we're going to export this
as an STL. Let's go export STL.
Now, let me go here and let's save. So,
this is live 8 February 20
23
ring Halo emerald
STL.
Don't forget to put selection only
export STL.
So, this ring is made solely
at real scale to be manufactured with 3D
printing. So, obviously I need to export
it
as
an STL. Okay, it's taking
long. So, what we need to do now, let's
go to new Well, whatever. Import STL.
The new STL import in Blender is 10
times faster than earlier. Actually, if
you go to the menu file
export or import Well, the import
importing the STL now you can see the
new STL experimental build.
There's the older STL import
build. There's the new STL experimental
build is 10 times faster. You can see
that. The ring is
Wait a second. Wait a second. It should
be here.
Okay, 200 MB for an STL it's obviously
way too heavy.
Let's import the STL. You're going to
see that it's going to load very fast.
Here it is. That's the STL file, but
it's too heavy.
When you have that, you go to modifiers,
decimate, and we have 4 millions. I need
less than 1 million.
Let's go at 0.1 ratio. Obviously, you
need to check that decimating your mesh
is not taking away any detail you need,
any important geometry, because
obviously decimating removes
vertices and faces. So,
the decimate is going to make my mesh a
lot lighter
because we're going to remove
we're going to remove
a lot of um
of what? A lot of geometry.
But obviously,
it can also destroy your geometry. So,
you must beware.
All right. Generally, the decimating
modifier in Blender is very good. It
means that it's going to conserve your
geometry. Look at this. This one is
decimated. Now, it's 10 times lighter.
So, now I go to file, export STL again.
Only selection. I override the same
file, and it's going to be very fast.
Okay. Now, it's exported. If I go to
import STL,
we can see that the new size of the file
of my STL is 20 megabytes
when it was 200 megabytes. That's called
experience in exporting as an STL. It
needs a lot of training. Many people
don't know how to do that.
Then, you need an STL doctor. So, the
most famous one is the Netfabb
basic. Now, it's from Autodesk. Sadly,
Autodesk buy
Netfabb.
Uh
I have
a very old version, so it's not from
Autodesk.
Okay, here we have some warning.
You need to repair your STL with an STL
doctor.
Generally, the default repair is going
to take care of everything, but not all
the time. Then, repairing an STL file is
also
hard. This one was very easy. Okay, it's
repaired. All right.
Now, this is repaired. All right, here
we are. And now, what we do is export
STL.
Let's override the same STL. Yes, repair
again. You have the second grade of
reparations there.
And this file is ready for 3D printing.
So, this ring was done in Blender 3.4.
Uh totally from scratch in 1 hour and
so, maybe 1 hour and 30 minutes
to be No, but it it was faster. It was
like 1 hour and 15 minutes.
But, the time
well, it's important, but also
this design is well, this design is
really pretty. I was lucky because
I was inspired. You need to be lucky to
be inspired, also. It's not that easy,
but I do this
um
every day, so basically, that's how it
goes. Now, here I see that the prongs on
the inside, these guys, they're not long
enough.
I just saw that now, so let me redo the
same process. Extrude.
Okay.
Let's check all the details.
Okay, again on A. So, I'm going to redo
this.
Let's take all of that.
Export.
Let's export on the same file. So, it's
going to come out
way too heavy like we already saw
earlier.
So, the original STL is 200 megabytes,
even a bit more. Uh and the other day
somebody
Okay.
The heaviest STL I've seen in my life
was more than 1 gigabyte
big.
And Blender was able to handle it.
Some people don't believe me, but I have
proof of existence and uh because I
manufactured the object, so
whatever.
Import STL.
Again, we need to decimate this again.
All right. So, this is my STL right
there, but this is the heavy one.
Let's go to decimate. Let's go ratio
0.1. And this one is like
almost 5 millions, but less. Well, 4
millions 407
thousand 786
face count.
And
uh Blender
don't really have much problem handling
that.
Uh
somebody this week came totally crazy
when I told them that Blender is good at
mesh editing. The guy went like
he insulted me for hours
on Twitter because I said that mesh
editing
well, or handling also, but even mesh
editing you'll have problems over 10
millions.
That's true.
But even you can go at 15, many
computers are going to crash. So, the
guy I told the guy the guy that he had a
workflow problem. And if you have a
heavy meshes,
uh there are ways to handle them better.
And also, it depends a lot on your
hardware.
On my computer, I know that around 15
around 15 millions, the the Blender is
going to close at 15 millions.
But, my CPU is very old and my memory is
DDR4,
and I only have, well, 32 MB. If you put
128 MB
uh GB, sorry.
Um
of RAM and buy a Threadripper, with a
Threadripper, you can go easy at
more than 20 millions. You can reach
easy 40 millions
with a better hardware. This is a lot of
hardware. On my system, I can go easily
at 10 million, 15 millions. Once I reach
40 millions without crashing Blender.
And uh I was able to make the STL
do some mesh editing on it.
And yes, it's true. It's a bit slow.
It's a bit tedious. But, with a proper
workflow, you can handle very heavy
geometry in Blender.
So,
uh this one was almost 5 millions. I cut
it down to 400,000.
And the STL
Let me open the software again.
I just went and corrected the prongs.
So, anyway, for today, we're
we're we're there. This is the end. This
is the end. Now, let me finish with the
importing again and repairing the STL
again right here in Netfabb. Okay, so
this has a warning.
Actually, you can see that it's only on
the prongs. There are four
uh
non-manifold edges on four of the prongs
of this ring.
Apply the repair and uh we're done
again. So,
so basically this does take years of
training and not only in 3D modeling.
You need to train as jewelers
in real life. You learn to You need to
learn to carve wax, to make technical
drawings, to manufacture jewelry by
hand, soldering, gemstone settings, also
take classes about
uh
gem- gemology, obviously, and then study
3D uh modeling and you'll become a great
3D
jewelry designer
uh in Blender. But,
this is because I have 20 years of
training in real life jewelry.
It's not just
uh
in a couple of weeks I became a 3D
designer.
I started modeling jewelry in the year
2001.
So, that's like 20 Yeah, that's 20
more than 20 years of modeling jewelry.
I was already training as a jeweler. I
was an apprentice in the year 2000.
And uh
uh I never stopped making jewelry since
then.
So, obviously, the training in all the
techniques of the
the craftsmanship
as a jeweler is
more important than 3D modeling.
It's not even necessary to 3D model to
be an excellent jeweler. Many jewelers
don't do any 3D modeling and 3D printing
and they're very famous.
Uh they make a lot of money and they're
excellent jewelers and don't they don't
make anything in 3D. They they do
everything by hand.
I did that for uh
almost two decades. Then I started
teaching a lot. Well, I started teaching
in 2004.
I started teaching jewelry making,
jewelry drawing, and 3D modeling.
But, I really started making 3D jewelry
like to manufacture jewelry in 2008
when the first printers arrived to
Mexico
and we could
start 3D printing these designs.
So, for me it's not new at all and
actually it's getting boring, obviously.
But, obviously because uh
I'm lucky that my clients are asking
more complicated designs than this
because this is not very interesting.
It's interesting, but not very
interesting.
Okay, so anyway,
thanks.
Thanks to all. Thanks
joining today.
This is it for today. So, it was the
first live stream of the year.
I hope you enjoyed this stream a lot. I
created a halo ring
uh
in a bit more than a 1 hour. Thanks.
Thanks.
Thanks for joining me
and joining and joining joining.
Join
joining me and
take care
and see you
soon.
All right, great.
Thank you.
I'm just waiting that Okay, I think the
stream is done. 1 hour 45 minutes.
Okay, and keep on subscribing. Become
members. Actually, the members they get
3D design complete 3D design and scenes
and materials and light setups
and environments for the jewel 3D scene.
So, becoming members is pretty cool way
to support the channel or go to Blender
Market and buy my assets.
Always have to to make some some bit of
marketing around here.
Luckily, my main job is 3D modeling, so
uh I can keep making the tutorials
anyway.
And the channel is growing, so that's
great.
So, thanks again. Take care. I'll be
doing more live streams
uh
as tutorials this year like this one
today.
And um have a nice day. See you soon.
Take care.
Bye-bye.
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