All language subtitles for MODELING BLENDER 3D Jewelry - Diseno de joyas - Création de bijoux - English -generated) )

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

Hello, dear channel.

Hello. Hello.

We're back. I'm back.

We're all here live.

2023

at least here in Mexico City.

And uh we're with Blender 3.4.

And

uh jewelry design, 3D jewelry design.

So, obviously, let me

let me

take a moment to

promote the live session.

The F

I can find

my own

stream.

Here we are.

So.

Hello.

Welcome. Welcome.

Welcome, everybody. Welcome.

Okay, great. So.

The topic today

I'm going to wait a couple of minutes,

like I said.

Um

just to promote this.

So.

Let's share the link.

Here we are.

Let's go to Facebook.

So, feel free to use the chat if you

have.

So, today there's nothing very specific

planned.

Maybe chains, maybe. But also it's going

to depend.

Hello, chat.

If anybody in the chat, the first best

idea that comes out in

the chat,

I'm going to do that.

So,

if you're a subscriber or

not even,

well,

you have to

write something in the chat.

And

and

I will

I will obviously judge your idea, but I

hope it's always a good idea. So, we'll

do that.

And um

and um

Hello.

Hello, George Cabrera.

It is the Mexico?

Are you from Mexico?

I'm just

guessing.

Let's go to Blender here.

Let's promote the live stream for a

second.

Just starting. So, I will be here about

1 hour today.

I'm very happy, yeah, to be here to be

back because

I changed the I moved

a couple of months ago and I have a lot

of work

a lot of work

to do. So,

I have to set up everything again. You

know, when you move, you change place,

it's sometimes hard to find your new

parameters.

And

here I am. It's February. So, yeah, not

even in January. Generally, I start in

January.

This year, what I plan to do is that

because I have a lot of requests.

I have a lot of requests. So, I have a

lot of work every day.

I need to

change a bit the Well, this year, I'm

going to do live streams.

And the live streams, I will transform

into tutorials.

Because

that's the

the best I can do and I think it's going

to be more interesting.

Also, because

like this

it can be a bit more dynamic. And also,

because

for the people following the live

streams, they can always ask

questions and give me ideas. It's not

that I don't have any ideas. If If today

nobody's giving an idea in the chat

in about like 5 minutes, I'm going to do

chains, chains. So,

like I said, I'm promoting the live

stream so more people

connect here.

3D jewelry modeling

live.

Here we are. So, chat.

I guess the chat is not very chatty

today.

Come on, somebody. Express your requests

because I'm open right now for like

3 more minutes, so

you better

Oh, this is not the image. Where is the

image?

I need the the Okay, here it is.

Perfect.

Okay, so we are live.

So, I checked the last time I did a live

stream was a month ago, like almost 6

months ago.

That's really bad.

Okay, so

Okay, well, let's start.

Yeah, it's pretty great.

I

Why did I stop teaching? Well, the funny

thing is that I didn't stop teaching.

I I closed the school

um

I stopped teaching uh

like traditionally

uh I closed the school. I had a jewelry

school here in Mexico. So, I

I stopped teaching because I

got

a very severe

leg

accident.

And uh hello, hello.

And

uh I was

uh

I had to change my lifestyle. So, I had

to quit

teaching. So, I closed the school. Then

I moved. Then came the pandemic. So,

that just confirmed that it was really

time for me to retire from teaching.

But, I am teaching online private

classes Blender

3D modeling.

Uh generally, it's

modeling

uh jewelry, but it's Blender 3D modeling

and sculpting and rendering and

animation.

So,

I

I teach online

private classes

using Blender.

Using Blender.

So, I retired from

uh

How is it called?

How how is it called? Uh I retired from

uh real life teaching. No, but online.

So, from what's the What's the opposite

from

online?

Up

I don't even because I do everything

online, I don't even know what's the

opposite from online.

Offline?

So, I quit online teaching local

in-house.

Or not online. Offline, real life. Well,

whatever, everything is real life for

me. So, how much?

How much? Okay, that's a pretty good

question because I do have

Let's go Let me go to

So, I can I can publish that information

now

because it is uh

It is Let me find the information.

It is the

um the prices. Prices of teaching.

Okay, write me to my Instagram.

Or

Now we're here. Let me

put the prices.

Let me see if I find an email somewhere.

So, the prices.

Did I send this information to

online course teaching online online

classes. Here we are. So, prices are as

following.

Let me copy-paste this right here.

Here, live.

Here are the prices. 24 hours of

teaching, private uh personalized

because obviously with me you're going

to learn what you need to learn. So, if

you're And also generally I teach to

people who already know something about

3D, but they have

specific doubts and they want to get

faster and better and more efficient

using Blender and also the way how to

resolve a e jewelry design. That's

something you can learn. So, it's

uh it's what you learn with me.

Remember, I've been teaching for

18 years now.

Because it's 1 year more. Last year was

17 years, so now it's 18 years of

teaching.

Okay, so the price is 24 hours, 960

USD.

12 hours is uh

580.

And 6 hours is 390 dollars.

Okay, so and the question from Burak

Budak, how much time do I work

on a ring?

Uh generally, like 2 hours or 1 hour, 1

to 2 hours.

Exactly like today, uh today's stream is

going to be 1 hour.

So, let's say starting from now, now

that I made all the uh

preparations.

And uh

Well, let's start modeling.

So, what we're going to do Oh, and also,

let me turn on the screencast. I do have

the screencast right here.

Okay, screencast is now on. You can see

the

the operations there.

Obviously, very important the screencast

in Blender and teaching also.

So, uh

I generally

take

1 to 2 hours

for a ring.

And actually, let's let's do that today.

Uh

okay, so basically, what we do first

First, we go to a

Let's go to a ring size chart. So, for

people who don't know

where to start,

you just go to the internet.

You type in ring

size chart.

So, you're going to get

tables like So, this is very, very

basic. Obviously, Jerry, I don't teach

this level anymore, but during the live

streams,

uh we're generally here to

um

to talk about everything.

Okay, so first, you need to know the

size of the finger for the ring. And

obviously, generally we design rings

because in the jewelry industry, the

thing that we

are mostly paid to do is to design

rings.

Uh rings are the top-selling product in

the jewelry business

almost all around the world. Obviously,

I would say that

uh depends a lot on the the country and

the culture.

Let's say some of the most important

countries for jewelry in the world would

be India.

I guess the most productive

and also depends for gold

and

uh sales

and usage of jewelry,

I would say India.

For silver, it's it is Mexico. That's

something that hasn't changed much

over decades.

Uh then also very famous for gold,

Colombia.

Colombia is famous for gold and

emeralds.

And

uh but there are not that many jewelers

left in Colombia, honestly.

They're more Now, in Mexico, there are a

lot of silver smithing, silver

jewelry-oriented

uh

manufacturers and jewelers because

Mexico is the most

uh productive country for silver mining

and also silver jewelry.

Then, obviously, Italy is very famous

for the chains. Italian chains are very

famous because they developed a lot of

technology deca- decades ago to

manufacture

very fine, very high-quality chains, the

Italian chains.

Uh made with a lot of technology that's

still up-to-date.

It didn't change much. Then, the country

of high jewelry is obviously France

because of the the tradition

of making high jewelry by hand

actually was always between France,

Italy, and England. Then, Spain, but

Spain Sorry if you're uh Spanish or I'm

going to offend somebody, but anyway,

it's because of technol- well, cultural,

historical, and technolo- technological

uh

facts, really. Spain is obviously very

productive about uh jewelry jewelry

design,

but

there

well,

France is has more tradition. So, the

French culture is more exigent and proud

of the high jewelry standards in Paris,

obviously, but in France in general, and

then that exported to the US because a

lot of tradition in the US come from the

people who emigrated to the US. A lot of

French people.

Um

So, obviously the

the American tradition of high jewelry

is uh pretty strong.

But, it has not that many years compared

to the French tradition. So,

well, obviously if you've been doing

something very well for centuries

because the French tradition for jewelry

started in the 17th century. So, that's

already more than 300 years.

Uh

you get better at it.

Because people keep training and

teaching and getting better at something

than something like the like well,

obviously the United States

uh

became a country afterwards.

And the tradition in the US

started later. So, obviously they have

less time doing jewelry compared to

France. And that's true for many

countries.

Then I would say that India has

uh well, some countries like Morocco do

a lot of silver and handcrafted jewelry.

They have 2,000 years of tradition of

making

uh jewelry design and jewelry

manufacturing. Okay, so uh let's get

started at

Let's start modeling something.

Um

I like about finding Are you from Czech?

Okay, you should keep doing uh AR

technology and models for the the

metaverse. That's where the jobs are

going now. Everything is going to the

metaverse. That's why I have a lot of

clients because they want

3D models and they're using jewelry in

the metaverse and selling jewelry in the

metaverse, all right? So, obviously

uh

keep doing that because finding a job

really for the jewelry industry like a

3D jewelry designer

that's very hard, no matter where you

live and also because the jewelry

industry makes a huge mistake.

Finding jobs is

bad.

It's hard.

Uh

the jewelry industry

jewelry industry hires

graphical

designers

and it's wrong.

Okay, that's

The worst mistake that the jewelry

industry makes all around the world is

that they hire graphical designers. Yes,

you heard me well, graphical designers.

Graphical designers to design jewelry.

That's wrong. That's bad. That's why

actually the jewelry industry in general

obviously some specific jewelry houses

like Cartier and very famous brands

they have jewelry designers with

jewelry design training proper.

But, most jewelry

manufacturers

they hire graphical designers and that's

wrong because graphical designers they

know nothing

or almost nothing. Well, let's say

they know nothing about jewelry. That's

not their job.

It's like if they would hire a a jewelry

designer to be an architect.

I mean, it's obviously wrong.

That's not my field. Okay, I'm maybe

good at modeling. I may be good at

proportions. I may be good at designing.

So, I have a a lot of

historical knowledge. Actually, someday

I'm going to make a a show about what it

really takes to be a a jewelry designer.

Uh actually, I already have the material

prepared. So, it's coming in the next

weeks,

next month, this year, something anyway.

Okay, so

let's go to Blender now.

Okay.

What about what about

Okay, so I was talking about the the

sizes. So, add mesh or curve depends,

but let's start.

Mesh circle aligned to the view.

And that's great. Now, vertices 120.

Radius, let's do size seven. 17.3 / 2.

So, I was talking about

the sizes here in size chart.

So, every country has

or shares a ring size chart.

And you're going to find letters also,

like England

or some other country, they use letters.

So, that's also a problem sometimes, but

you can find the letter and you can find

the chart and you can find the you want

this is the

inside diameter of the finger of the

circle for a ring.

And

it's not really easy to

Okay, like today I'm going to do a ring

size seven.

and it's 17.3

mm.

Also, now almost the entire world, even

the Americans

are using the metric system.

So, I do have clients asking jewels in

inches.

It's not much of a problem. I mean, it's

very easy to

convert, but beware that most charts are

using the metric system. So, 17.3 mm

here.

And this is exactly what's I use here,

like Now here, it's the radius, so it's

17.3

divided by two.

So, now in Blender, never forget that in

Blender, you can make mathematical

expressions

in the numerical fields. So, I can put

in 17.3 divided by two, that's the

radius.

And also, generally, you you are going

to center

Okay, so now actually start naming

things. This is size seven

ring

reference, or ring ref.

Now, don't forget to save. Let's call it

uh live.

Today is 8th February,

2023.

Save Blender file. We're good.

Great. So, that This is how it begins,

just a reference. Generally, I remove

the light, but I keep the camera. I just

hide it.

And uh we are

And we are Okay, now.

From there, generally, you need

gemstones. So, I'm going to show

something very basic here.

Um

in Blender, these are the basic meshes.

Now, there's a very famous add-on, so

let's go to preferences.

And uh

I think it's called extra objects. Okay,

so here you go to the preferences

add-ons. So, these add-ons So, now many

people know that I don't use add-ons

because

I don't need them for what I do and

because I'm always using almost always

using the latest version of Blender.

I prefer to use everything that comes

already inside Blender instead of

add-ons, all right?

But here I'm just showing what happens

if you want to use the

add mesh extra objects.

So, turn it on.

Okay, now it's turned on.

So, these are objects that if you go to

add mesh, now you have actually

diamond.

You have So, that's the add-on extra

meshes that's already inside of Blender.

You just need to turn it on.

Okay, but what's going to happen? Let's

go and bring the brilliant diamond and

I'm going to show the difference and

what the problem is.

Here you can

you can obviously

work with the factors, which is pretty

nice.

But

well, basically it's just that gemstone.

Okay, so there's this diamond in

Blender.

And it's pretty good.

Now,

here

there's a problem already with the sizes

of

these like this face here.

In fact, has another shape.

So, you would need to do an LZ out AB

and scale this almost like that.

And make it lower.

Okay.

This is

you can see.

So, what you're

Well, you need to model your own

gemstone.

Okay? Because otherwise, the problem

you're going to have is that you're

going to

face proportion problems, okay?

So, now

obviously, you know that I have my own

library.

You can find it on the Blender Market,

but

if you don't want to support the

channel, it's okay. I mean, you don't

have to pay anything. I'm not selling

really. I don't need to sell that.

Obviously, it's if you like my work and

want to support the channel, thanks for

buying my assets on the on the Blender

Market. Okay. But, there's also a video

I made.

So, there's a long video.

BD gem gemstones.

So, that's all that's specially for

people who joined the channel.

Okay, this one.

Very recently.

Uh

Okay, so there's a full video.

Let's uh

just pass the

publicity here on YouTube, obviously.

All right, so

there's an entire video where I show uh

how to model

gemstones.

And all not only the basic

uh diamond because

we are using many different shapes and

you need to find

the proper tables

and charts and technical drawings for

the gemstones to get the proper

proportions.

So, uh

if

for any reason you don't want to support

my channel, that's okay. You can always

go

and uh follow this tutorial.

And uh

that's a complete tutorial about

modeling gemstones in Blender.

Okay, uh if I have

I have clients

that uses 3D models in the metaverse.

Yeah, because yes, my clients are not in

the meta Well, they're in the metaverse,

but

they ask 3D models because they use them

in the metaverse.

So, it's not exactly that uh I have

customers on the metaverse.

Well, yes, they're customers that

because of the metaverse is

3D,

they need 3D products

in the metaverse, but I I'm not selling

jewelry

in the metaverse yet myself. I I sell

the 3D model that these guys use in the

metaverse.

So, my job is to make 3D models.

Okay, so charts, gemstones. So, now I

have the This is going obviously very

slow, but

Now, that's not too bad. Okay, let's go

to your gemstone library now. So,

where's my gemstone library?

Name.

Gemstones.

And this is the upgraded collection.

Let's go to object.

And I'm going to bring the emerald cut.

So, here it is. So, obviously we can see

that I need to make the gemstone a lot

bigger.

Uh

end menu, please. End menu, please.

Item. Okay. Let's center the gemstone.

Now, the size of the gemstone is where

10 by 8.

And 60

and that would be like

Let's put four. Okay.

So, then after the finger size

reference, you generally bring

the gemstone. So, here I'm going to use

This is going to be the emerald emerald

central stone.

Here.

Now, let's append also obviously

uh the diamond.

Now, these are going to be side stones.

So, this is going to be a halo ring.

A halo in in jewelry is not the video

game. Please, don't mess things up. A

halo ring is a big gemstone in the

center with smaller side stones around

the central gemstone. That's a halo

because it's around

the main principal center gemstone. So,

here generally we go at two

2 mm.

So, two copy paste the scale for the Z

axis. Okay, so these are

the gems and

always start at 0 0 1. That says the

tradition in Blender. All right.

So, we have the gemstones. We have the

finger size reference.

And

let's start designing

settings. So, here what I'm going to do

is add mesh

plane.

And uh okay, we're going to activate

automatically the mirror based on the

central gemstone on the X and Y axis.

Uh don't forget to do a control A

rotation on the central object, so you

have zero rotation in the axis like X

and Y X

corresponds to

the correct direction. Now, any mode,

let's start. I always start slow and end

up very fast. That's

almost always the case.

So, now the gemstone So, I bring the

gemstones first because I need to know

the size for the settings and distances

between the stones, right?

Okay, so here edit mode.

Um Z, let's start working. So, I need

more space here.

Let's move it a bit. It can go Well,

let's go just close to the edge, but not

exactly at the edge of the central

gemstone. Let's keep on editing. So,

edit me this, edit me that.

Shift D rotate 90°. Let's bring this

here.

Extrude on the Y axis.

Now here, let's connect this like that

first. Obviously, I need

to present the gemstone at the corner

here.

So now at least I can know that this

Well, let's work on the normals up and

outside.

And flip again. This is better. All

right.

Now here,

I'm going to subdivide this.

So I can do it maybe like this, but this

would be ugly.

So

I'm going to come here

and I'm going to subdivide this again.

Okay, this is pretty good.

For the spacing.

So obviously that makes I need a bit

more.

Let's move it here.

One by one.

Okay, this distance is pretty good. Now,

go to global coordinates. Just check

that your X position here is the same.

Copy paste.

This is to align the red the vertex here

is on the Y axis.

So yes, in jewelry get used working with

numerical inputs. Work with the numbers.

You want very precise

structures

and uh

sometimes the only option is to use

numbers.

Okay, here it's very easy to distribute

the gemstone.

And what is not always easy is to make

them fit properly.

Obviously, they can be very close to

each other, but

they can't overlap.

Okay, we have this.

Now, here I don't really like it yet.

And this is because of the proportion or

of the

principal central gemstone or the side

diamonds.

Because what I would like is

that this corner gemstone

um

Well, I want it to fit more precisely

at the center of the corner. Like here.

So, what I'm going to do is use less

gemstones here. Now, take the gemstones,

do a control J.

Do a mirror on the X and Y based on the

central gemstone.

Okay, so this is a bit better. Now,

here let me merge at a closer distance.

Let's go at point two.

All right, and let's bring this

here.

So, I'm going to give a solidify

modifier.

Let's say um

Let's say point seven, maybe. Okay,

let's go at point 75. That's the

thickness.

And what I want also here is that I

don't want this really

to be flat. So, let's apply the

thickness modifier.

Now, I can take these vertices here

and move them

slightly up at

let's go 0.6. So, I have some angle.

Okay, now the gemstones

they need to follow

Oop.

What happened to the camera

feed?

Mhm.

Okay, I guess.

Ah, it's the battery. All right.

I should have known.

Okay, let's remove the feed of this

system.

We don't need the camera.

Okay, the gemstones

here.

Go to

the snap face project

center

align rotation affect move and rotation.

Alt Z I Alt Z L.

Now, when I grab the gemstone, it

snaps to the angle. So, doing L select

the gemstone.

And let's

bring that here and there.

Okay, here I have a division that I

don't like.

I want this angle to come

there.

And this one to come there. This is

better for the corner.

Now here I need to do the same.

I'm going to merge vertices.

Here and there.

I don't need them anymore. So the corner

is a lot better, but these vertices need

to be merged. So let's go to merge

by distance.

I need something like 0.05.

Okay, this is

Now we go back to the gemstones, edit

mode.

And

the snap is on to the faces.

So now I can properly

adapt the gemstones to that angle.

All right. And

center that.

Okay, this is pretty This is pretty nice

to start.

So obviously the center stone

Mhm.

Let's move it a bit higher. Let's take

this a bit.

Oop-la. And don't forget to turn off the

snap.

It's always fun when you forget to turn

it off. Weird things are going to

happen.

Okay, we have

This is pretty good.

I need more distance for the design

here. Okay.

Now.

Now.

Now we need some borders. So,

from this

I'm going to go to loop cut.

I'm going to loop cut

here

factor

0.7.

So, that's the advantage of keeping

quads all the time.

-0.7.

Okay. You can make loop cuts if you have

quads, all right?

And now, because I have quads and I need

the loop cuts,

I can select these faces

and I can extrude them to make very nice

borders here.

All right?

Because generally, you're going to have

very small borders for

the setting of the gemstones.

Okay, here

the merge distance is smaller than this,

so I need to put that closer here.

Using the merge on

the mirror modifier.

And now,

we can start working with the bevel

modifier

and the subdivision modifier.

Okay, here

I'm not going to use the subdivision

modifier

because it does this to the corners and

that's not necessary here. What I'm

going to do is have

more segments for

the bevel and make a very well

adapt. Let's adapt. Let's tweak the

the amount of the bevel.

Okay, so

this is pretty nice because the halo has

some angle.

Okay, now the prongs add mesh here.

Let's do what

50 by 25. The prong generation should be

at 0.7.

0.8 0.8 is pretty good.

Side view

keep the sphere like this.

B and make the prong

like this. Okay?

Exit edit mode. Here we want to move the

center, which is the orange point right

there.

So, move everything up because now with

the snap turned on, let's call this

prong.

0.001

0.001. Thank you.

Okay.

Uh let's grab and let's start

distributing the prongs or prong

setting.

Here we're going to need two at least.

That's just pretty common.

Here. So, keep the symmetry

for the

for the prongs and these are shared

prongs.

It's very basic also. Okay, here and

here and there.

And okay, so now let's go to the

outliner. Let's select all the prongs

here.

Control J.

Put the mirror.

X and Y based on the central gemstones

and

if I forgot let's go to edit mode L

shift D

Okay, T selection.

What happened to this guy?

Okay, it's the other guy.

Okay, that's wrong.

I need it.

Okay, let's make a select origin to

geometry.

It's funny because now you know if

something failed.

Sometimes you need to

Actually, let's turn off this and let's

turn off that for a second.

Okay.

Let me tweak this little prong here.

Check that the Z

Z position is exactly the same than the

other ones. It's pressure.

Here and shift D I have the middle one

right there. Okay.

Take these guys, control J and we have

all the prongs again.

Let's do a merge at point one

because of the overlaps. Will they

really merge all together because of the

mirrors?

So, this is a halo but we need to do a

shift D.

Let's call these cutters.

These are very basic

diamond cutters.

I don't always do that like that.

Sometimes I'm more precise. Let's do a

Boolean with these cutters here. You

need to cut

positions.

Okay, here we have a problem

because of the overlapping the Boolean

is failing.

So, here I need a remesh. Let's go to

remesh. Let's put the remesh

Let's put the remesh uh after No.

Okay, he's still not happy.

So, the cutters, they have the same

problems. We have overlapping geometry.

Maybe on the solid of the halo

or maybe on the cutters. So, let's go

and see the cutters.

Let's do a remesh on the cutters here.

Let's hide them. Okay, this solve the

Boolean issue, okay?

Generally, when Boolean fail

when the Booleans fail, it's because of

overlapping

faces or things like that.

All right, we have this. Pretty nice.

Now, let's make some prongs for

Okay, add mesh curve Bezier.

Let's go to side view. So, let's put it

to the side.

Edit mode. Edit mode.

Transparency.

We're going to make prongs.

So, remember, we need the prongs for

rendering are different than the prongs

for manufacturing.

So,

I'm going to model prongs for uh

rendering.

Here, let's go with 45.

Here. All right.

And uh

Let's go to the

Obviously, the resolution is what leaves

that 15.

Now, geometry, it's round. So, round

bevel depth 0.45. 45.

Resolution 24.

And I have this. Don't forget to fill

caps.

Okay, save this. Now, here mean radius

0.5.

And let's remove Let's hide this jump

stone for a second.

Okay, I have this, but

here I need to subdivide because I want

it to be thicker.

And then I want it to be

thinner. So, let's put 0.1 here, but

here Okay, this is

pretty much

how it goes. I don't want it that sharp.

You could make that Some designers do it

like

sharp like this, but that's not what I

want. So, I need to expand

the handle.

So, if you can't achieve I don't like

the these thicknesses. That's because I

need a taper curve. So, let's add a

bezier curve.

Let's call this the taper curve. Well,

taper

taper here.

Now,

geometry object

this curve. Come on. That curve

here.

All right. Now,

let's start.

Uh

I know. What is Okay.

Well,

but I need the taper here. Yes, okay,

thanks.

So, what I want is that the end is

pointy like this and this is

thicker. Okay, so you have more control

for finer control using

taper curves.

Now,

let's see.

Let's make this double. You can group

control J on the curves.

And let's put the mirror, then I'll

check obviously the proportions.

With the stone, so the central stone is

here and

let's bring it higher here. All right,

this is pretty good.

Prongs

do overlap the metal.

That's correct. And let's move them

here.

So, what I can do is make these guys

longer.

That's pretty nice.

Let's adapt this.

Okay, this is pretty good.

These are prongs, center prongs.

Center prongs.

Okay, we have this.

Now,

well, the the halo is done, that's

pretty good.

Now, let's start working on some

ring

body, ring shank.

So, let's add

front view, add curve,

Bezier curve,

view, edit mode.

Sorry.

Just on that curve, added this guy and

let's start

creating

the body of the ring.

Let's extrude this.

Obviously, use you do first first you do

then you tweak.

So, I have this centered

there.

Now, let's create

a mesh plane.

Let's make it uh

4 2 4

centered on X edit mode W bevel vertices

here.

Now,

convert this to a curve

and this is going to be called

profile.

Let's make this a curve. Okay.

So, now I have a curve and a curve and

we can simply go to geometry

object bevel this friend here and we

just need to tweak

fill caps.

Mean tilt 90° and let's start adapting.

Okay, so this friend is going to be at

release point eight and it ends at point

six.

Now, we have

this start tweaking distances

to the finger size. So, there you must

be

precise. We need more resolution. Let's

go at 60.

Okay, and here I need to

Let me subdivide

Subdivide here. Okay, the ending is

going to be at 0.5.

Okay, and let's make this

We're going to adapt this layer.

Okay, this is pretty classical. Let's

put

this less.

Let's put 0.7.

Let's just put one.

Okay, I'm going to do this like that.

Obviously, I'm going to start working in

this direction, too.

Let's make this shank

double the size.

Okay.

Now here, we need mirror.

I keep tweaking the design here.

It's an Y based on the

simple gemstone.

Okay, this is a beginning, but it's

ugly.

Let's make it

not that wide. Let's go to 3.5.

That's pretty good.

Let's do some overlap here and uh

there.

Now merging into one.

slightly

Now here, the merging, I'm going to make

it very close, so

let's close this part better here.

And let's keep tweaking this and that.

All right. So, here obviously I'm not

I'm not done.

I want Okay. Okay. Okay, this starts to

be

a bit more interesting.

Just check that you're not overlapping

one of the diamonds from the halo.

Still the inside right there.

Okay, now let's

take these three vertices, do a shift D.

And we can close the shank

at the center

here.

So, this one needs to be smaller. Let's

go 0.6, 0.5, and 0.4.

Now,

let's adapt proper shape and position

right there.

Something here.

So, that's the bridge.

Okay.

Under the

the halo.

And let me

see the entry point there.

Okay, here we might need some tilting,

right?

And

put it inside the metal.

This is

pretty good at this shape there. So,

here I can do whatever I

want.

Because yes.

Let's come here. This is pretty nice.

Yeah, this is pretty nice.

All right, then

then then then

I need some secondary

diamonds. Okay, let's do a shift D of

that. Let's keep these vertices. Control

I, delete all the other vertices.

Let me take this.

Median point, okay. Um

let's move it.

Let's rotate it on Z.

Ah, but it's funny because it doesn't

change. Okay, whatever.

Here, I need to change the tail.

This one is going to be 100, and this

one is going to be smaller, 0.3.

0.5

or so here what

All right, wait now.

Let's tilt this.

So now here, I would like some diamonds,

in fact, come there.

So this could be coming

like this.

Haha.

Okay, but not so much on the inside. It

needs to be

more here, and

here we're going to close, so we need

more merging.

far

Okay, here.

Merge at 0.5, even maybe at one. Okay,

merging at one is almost good.

How much resolution? Okay, so the

merging merging point seven

Do we do need

We do need this.

That part is not very pretty. So,

Here sometimes

Let's remove the mirror.

I need to cross the the center.

And uh

I will need

to make this

a mesh.

This will have to be a mesh.

So,

Okay, or so the other one is because I

don't want to mesh it back.

Let's keep the mirror based on the

central gemstones there. Okay, so this

is pretty

just they're on the back. We'll deal

with that later

uh when we make that ring as a mesh, all

right?

So,

uh that's pretty neat. Uh we want some

smaller diamonds. So, here I'm going to

cut point 45.

And let's bring this here on the inside.

Side view.

Here is side view.

This is pretty nice. I could try

I could try this. This is

very

very nice. Yeah, that's a great way to

solve all my problems, basically.

Uh point three here and uh

Let's go there and keep tilting.

Okay, let's just find Okay, this is

This is great.

This is modern and this is really

pretty.

All right, so now we need gemstones on

the on the sides. So, I'm going to take

a diamond edit mode at a l shift the

enter p selection.

Now, let's take

the loose diamond. Where are you loose

diamond? Here. Remove

the mirror. Let's do an object set

origin to geometry. Let's turn on the

snap.

Now, this diamond is going to be one

1.5.

I would like 1.5.

All right, let's put all the rotations

to zero.

Okay, when the snap is going crazy,

uh turn off the snap. Then put the

diamond.

Reset.

Okay, I need to append a new diamond

because that one has rotations and it's

basically dead.

All right, this small diamond at 1.5

copy paste.

Yeah, I'm going to

small Let's call them small. 0.01 save.

Right, let's go back at snap turn on.

Now, shift D.

Okay.

Uh

You see the diamond is flipping around.

It means that we have a normal problem

face orientation problem. Oh.

Obviously, let's take the curves edit

mode.

A

I don't wait.

It might be on the section on the

profile here. Let me do a segment which

direction. Great.

So, it's on the curve beveling that I

had the the normal orientation problem.

You can see that because the diamonds

would would flip

when using the snap. So, you must

know right away where it comes from.

Now, this is going to get the mirror on

X and Y based on the central gemstone

here.

And uh let's go

here. It should be

Let's stop distributing this.

Uh okay, here I have

uh

this

this gemstone, this uh curve that

wasn't It was coming out.

I don't want it to come out.

All right, here and one more diamond

here. Should be Okay, so we have small

diamonds here. Yes. Now, I want some

diamonds here also.

Um this is too

big. All right, let's remove this for a

second. Uh this diamond needs to be

1.25. Copy, paste.

Turn on the

mirror back. Okay, so these are a bit

smaller and uh

there's not that many fitting, but we

are going to make them fit because we

want diamonds

everywhere.

You know?

Okay, this is pretty nice.

Okay.

Okay, what else can we do? We can

make some millegrain. Let's add mesh

sphere.

The sphere at one.

I'm going to create an edge

around

here a small decoration. So, let's go

mirror based

on the central gemstone here.

Uh with the snap turn on, yes.

So, this is called a millegrain.

Thousand

ones. And that's how it's called.

Grains.

This is a very old tradition. It has

thousands of years

around the world

in

jewelry making.

So, you can this you can do this by hand

because uh

well, basically

there are not that many spheres.

This.

Now, go to all these spheres

which shift in the outliner, do

a control J.

And call this millegrain.

Millegrain.

Mille

grain.

Here we are. Save this.

Now, we need prongs and side Okay, let

me show you. We need some borders here.

So, let's go to

uh

busy curve.

Let's go to edit mode.

I'm going to erase this vertex. The snap

is turned on. So, let me go with the

snap turned on.

Here, you can see it it's following the

surface.

Now, control left mouse button, that

creates

that creates

a new vertex. So, let me come here and

there.

And now, let's start working on

some uh

thickness for this

border here. This is test This is the

border. It's going to be this testing.

Okay, here, let me use

something similar to this.

Shift D Y, this is a new section. Let's

go to edit mode.

I'm going to make it square, and let me

rotate it 45°.

It's going to be slightly

S Y 0 to level this. S Y 0 to level

this. S X 0

S X 0 to level that. So, this is square

now.

This profile is for this border.

So, let's call it

uh

border.

profile

border profile, right here.

Okay, now

take the curve. That's a busy curve. So,

it's a new one, so we need to tweak the

resolution. Let's go to 50.

Geometry, bevel object, the border

profile, it's this one. Obviously, the

scale. So, this friend should be like a

point 65.

least That's pretty nice.

Now,

the border curve fill the caps and let's

work on the design and

some tweakings. Let's turn off the

Let's turn off the snap sometimes. Let's

bring this

nice and neat on the inside and let's

tweak the tilt.

Let's go at Let's go at 45.

So, this creates a very nice

border for the settings

of the side diamonds. So, now here

Let me maybe even come higher there.

Let's hide it inside it.

decoration sphere right there. Let's

come out a bit. Let's start tweaking

this.

Okay, there.

I need to tweak

the tilt.

It's not necessarily 45

because I need space for this diamond.

All right?

So, now here let's turn the snap on

again because I'm going to do the other

side

of this

border. Damn, let's turn off the snap

and let's start working on the fine

refine tweaking.

All right, and uh what else?

So, the advantage of using a curve here

we can go at free vector

is that we can

we can have a lot more control on the

design.

Okay.

This is really nice. Let's turn on the

mirror

on X and Y based on the central gemstone

like that.

Okay, it's starting to be really nice.

We need to tweak some little details.

This diamond

must come out

by point two

decimals generally.

Let's go with point 15 for this one

and point one for this one. All right,

then we'll bring the prongs.

Now, let's tweak this a bit more to the

center of the border.

Okay, and there's a

distance problem there.

Don't forget to turn off this knob. All

right, so let's tweak this border.

The shape, I think I want it to be

straighter like this. This is

This is

Obviously, I am

speeding.

But, I'm always checking that

the things that I'm doing here in

Blender in 3D, they are

totally manufacturable. You can 3D print

this without any problem.

So, if you're watching the live streams,

you understand that I do that

systematically. I know the scales

because I've been printing for

decades now. Well,

the first

design I sent to 3D printing was in

2008.

So, that's 14 years of 3D printing. Then

I started printing myself

in '17, '16. So, that's like five or six

years of 3D printing myself at home

or well, my business.

And now my clients do the printing and

they do the manufacturing.

Don't manufacture anymore. Okay, so this

is pretty nice. I've been tweaking

already

much enough. Now, let's take a prong,

edit.

Okay, here I'm going to have the same

problem. Let's create a new prong. So,

add mesh, sphere.

Add 0.7

and uh

edit mode.

Add C Alt A B.

B, let's select this and make the prong.

There.

Now, select everything to shift the

center of gravity. We want it to be

lower here. Okay, this is pretty good.

Like here, all these prongs, let me

select them and move them a bit on the Z

axis. Want them

a bit more

out. This is great.

Now, this is prong

0.00 prong size

0.001.

Let's save.

All right.

Let's turn on Let's turn on the snap.

Uh these are going to be a bit smaller.

It's going to be at 0.6.

Okay, and now let's uh

grab.

Okay, now here the prong is too much

on the inside, too much

inside the metal. So,

that

needs

and see out AB. The head must be a lot

higher.

Well, don't exaggerate either. Turn up

the

and make it rounder again here.

So, let's set this one again. Uh

Uh

okay.

Shift D and this is good. It must come

out of the metal and reach

over the gemstone, all right? Or

otherwise, and check that you're not

coming out on the other side. This is

very basic.

Now, shift D, shift D, shift D here. All

right, shift D, shift D.

Shift D, shift D. It's always a lot of

fun to do that.

Like this.

So, again, I don't use add-ons because

you have a lot more control when you do

this by hand and it's fast. The proof

is here today. I do ring like this in 1

hour.

I'm almost done with the entire ring.

Would have been done in 1 hour

with no add-on at all. It's not

necessary. Blender has all the tools you

need

right from the core, right from the

start. Okay, let's select all these

guys.

Uh but not this one. All right.

Let's do a control J. These are the side

prongs. Let's make a mirror

based on the central gemstone. Emerald,

where are you? Emerald.

Emerald, fix them Y. Okay, we have the

prongs for these guys. We still need

some borders and prongs for these small

guys, and then we need the cutters.

Uh for

we need the cutters for all these side

diamonds. All right, so let's take the

border.

Let's tweak a bit.

Sorry, uh,

it was not.

There. Okay, anyway, let's copy this.

A, delete.

So, I made a copy, then I deleted all

the vertices and now when I create new

vertices,

the

the configuration of the bevel is

already ready. It's already the same,

okay? That's why I do that.

Because it's a lot faster than starting

a new

bevel curve.

Okay, and here I'll A.

Control left mouse button and we have

the same

settings already for the bevel with the

profile and all of that, all right?

All right, so now let's uh,

let's remove

the snap for a second and don't forget

to use the snap, so everything goes

directly to the surface

and close to the objects that you were

using right now.

Okay, here let's tweak.

Uh, yeah, let's tweak

the angle there and I want this more on

the inside.

A bit under or slightly touching, very

slightly touching the gemstones.

But,

like this one. This is all right,

because then when when we set the

gemstones, the burr makes the work,

makes the hole,

we'll have no problems manufacturing

that.

And uh, these uh,

these guys there.

Okay and

Do I have some vertex here? There's a

vertex there. I don't know why. Thanks.

Okay, these are just these borders

there.

Okay, this is great. Now let's tweak.

Uh let's tweak the

the tilt and the twist. It could be

called the twist also.

Tilt is a pretty good word.

I like the tilt. Okay, uh let's tweak

the I want it more.

Okay, this is

uh this is great.

Now we prongs here. So, that's why I

made the original prong there and kept

it the copy this time. Shift D because

if you use a prong that already has

rotations,

you'll never

reset the prong properly to a zero

state.

So,

Okay, here we're going to need

double prong here. So, this is pretty

correct.

Okay, here I want no rotation on Z.

And I want No, sorry.

Y

and pick. Okay, I want the prong to be

like this. So, like I said, don't forget

to use numerical inputs.

It's very important.

All right. And here, all these prongs

Now let me check this one. I don't need

this one.

If you have Well, you can work with two

prongs

on very small stones. It works without

much problems.

Okay, this is great. And this one has

three though.

So, we'll be fine all the way.

I want it lower so it doesn't touch.

Let's make it even smaller.

This is great.

Okay, these prongs stack stack stack

select them.

Control J.

And make the mirror.

So, this ring is obviously faster to

create because it's

symmetrical. But as you know, generally

Well, jewelry is mostly symmetrical.

Well, obviously there's a lot of jewelry

that is not symmetrical, more organical

jewelry, etc. etc. But it tends to be

more artistic jewelry and not commercial

jewelry. Commercial jewelry is

very very traditional

and that means very very symmetrical.

Here I can treat my prongs

in edit mode if necessary and this is

This is great.

It's great and now we need the cutters

and we're done.

And we're done we're done we're done or

we're pretty much done.

Okay, cutters. So, what I need to do now

is that

I must take everything that is curves.

So, all the side structures that I've

made

here are curves. So, I can't use

booleans on that and

that's not so good.

Okay.

So, it means that let me check something

on this.

Okay.

This is how to remesh this 1.56

smoother. Okay, whatever.

I need to take everything that are mesh

No, curves.

And that's basically all

of these

side structures.

I'm going to copy them. Shift D.

Alt C to make them meshes.

Control J and this is the entire

This is the ring

body.

So now here I'm just Okay, before I do

that, I need to redo it because this

border

needs some tweaking because if you look

at it, it's not touching

it's not touching the side. Here we can

see

there's a space.

It's not much, but it's too much. I need

it to come lower there.

Okay, now it's touching the metal.

It should be all right. So

check your details.

Okay, so all the border and here I don't

like Let me tweak

this.

Okay, this one needs to go higher. I

want it to come out smoothly. Okay, to

come out and then to come back in.

Okay, so the curve there is pretty.

Now all of this again

Forget the side structure there.

Okay, this is

Shift D. Alt C, Control J.

Ring body.

So now this is a mesh.

So I can hide Let me Let's me see if I

find

all these.

So, now this is a mesh. If I go to edit

mode, you can see the topology.

Very pretty topology

because it's made using curves at a

pretty nice resolution. We need this

kind of quality.

Uh

well, the topology can be a disaster in

jewelry for 3D printing. You can have a

very dirty topology. It doesn't matter

as long as the solid shape is all right.

We don't really care, but it's very

pleasant to work with a nice topology.

So, you should train to get

clean topology. It's

it's more about your level of knowledge

and control of the software than really

a real necessity for manufacturing and

3D printing.

Um

just saying.

It's like culture, you know. It's like

digital culture.

Make Make a pretty topology. It shows

that you're

uh

you're mastering your design

workflow.

And you should have a pretty topology.

So, anyway.

Now, these gemstones

I need them to be control

J.

Now, let's do a shift D. Let's call

these cutters.

There.

Now,

these are the cutters. So, I need the

cutters and the

body of the ring.

So, these are the cutters. They are

going to need

Well, let's make an alt C

so we don't have the mirror anymore, but

let's do a remesh at point 05 should be

good.

Okay, and now let's take the body of the

ring.

That is already a mesh. Now Boolean fast

from the cutters diamonds. There, let's

do a local view.

Okay, something is uh

Uh let's try exact for a second.

Okay, there's something

that needs a remeshing. Let's check the

normals first.

It's pretty good, but

are the diamonds cutter

Not the these ones, the other ones.

Okay, so we need a remesh. Apparently,

the shank has

Okay, let's do a remesh on the shank.

And uh

So, this is when the the the polygon

count goes up a lot cuz we're going to

go at 0.03.

But, this is very fast. And now we do

the Boolean from the cutters. It should

come out clean. Otherwise, we have some

strange holes.

That's very

common here

with Booleans. And Blender is really

good with Booleans anyways, so.

Now, this is totally clean. Uh remember

earlier without the remeshing, there

were holes right there.

So, the mesh was getting destroyed, but

now we're good.

And just hide the cutters here and

there. Okay.

Here we are.

Uh

somebody asked was Burak Budak at the

beginning how long do I take to create a

ring in Blender

and I answered one

or two hours and this was done live

here in Blender 3.4. I did 1 hour

to complete a halo ring with a central

stone, an emerald central stone. So, the

modeling took me 1 hour with

a very nice design and this is created.

I did not follow any drawing or any uh

photograph. It's done from scratch.

And that's uh what happens when you

train every day during

well, all the time you can.

And now actually I do work less than uh

than before.

I go and

touch grass like they say.

I I train every two day, whatever. I go

to the gym, I go swimming.

I go to the supermarket. I play with my

cats.

I go out on dates and that's all.

So,

uh Blender is great. You don't need any

add-on to create jewelry in Blender.

What you need to do is model your own

gemstones, but like I said at the

beginning,

my channel already covered all of that

and if you'd like to support my channel,

by example, you can buy the gemstone

asset on the Blender Market.

And

now

well, for today that's uh

that's great. I'm very happy of the

result. So,

this ring is done.

Oh, here we have the same. Look at this.

Before I go, let's do a remesh here.

Before the Boolean right there.

This is clean.

Fine.

Okay, what I'm going to do before

I

I'm going to show that this object

what we're going to do is

we're going to export this

as an STL. Let's go export STL.

Now, let me go here and let's save. So,

this is live 8 February 20

23

ring Halo emerald

STL.

Don't forget to put selection only

export STL.

So, this ring is made solely

at real scale to be manufactured with 3D

printing. So, obviously I need to export

it

as

an STL. Okay, it's taking

long. So, what we need to do now, let's

go to new Well, whatever. Import STL.

The new STL import in Blender is 10

times faster than earlier. Actually, if

you go to the menu file

export or import Well, the import

importing the STL now you can see the

new STL experimental build.

There's the older STL import

build. There's the new STL experimental

build is 10 times faster. You can see

that. The ring is

Wait a second. Wait a second. It should

be here.

Okay, 200 MB for an STL it's obviously

way too heavy.

Let's import the STL. You're going to

see that it's going to load very fast.

Here it is. That's the STL file, but

it's too heavy.

When you have that, you go to modifiers,

decimate, and we have 4 millions. I need

less than 1 million.

Let's go at 0.1 ratio. Obviously, you

need to check that decimating your mesh

is not taking away any detail you need,

any important geometry, because

obviously decimating removes

vertices and faces. So,

the decimate is going to make my mesh a

lot lighter

because we're going to remove

we're going to remove

a lot of um

of what? A lot of geometry.

But obviously,

it can also destroy your geometry. So,

you must beware.

All right. Generally, the decimating

modifier in Blender is very good. It

means that it's going to conserve your

geometry. Look at this. This one is

decimated. Now, it's 10 times lighter.

So, now I go to file, export STL again.

Only selection. I override the same

file, and it's going to be very fast.

Okay. Now, it's exported. If I go to

import STL,

we can see that the new size of the file

of my STL is 20 megabytes

when it was 200 megabytes. That's called

experience in exporting as an STL. It

needs a lot of training. Many people

don't know how to do that.

Then, you need an STL doctor. So, the

most famous one is the Netfabb

basic. Now, it's from Autodesk. Sadly,

Autodesk buy

Netfabb.

Uh

I have

a very old version, so it's not from

Autodesk.

Okay, here we have some warning.

You need to repair your STL with an STL

doctor.

Generally, the default repair is going

to take care of everything, but not all

the time. Then, repairing an STL file is

also

hard. This one was very easy. Okay, it's

repaired. All right.

Now, this is repaired. All right, here

we are. And now, what we do is export

STL.

Let's override the same STL. Yes, repair

again. You have the second grade of

reparations there.

And this file is ready for 3D printing.

So, this ring was done in Blender 3.4.

Uh totally from scratch in 1 hour and

so, maybe 1 hour and 30 minutes

to be No, but it it was faster. It was

like 1 hour and 15 minutes.

But, the time

well, it's important, but also

this design is well, this design is

really pretty. I was lucky because

I was inspired. You need to be lucky to

be inspired, also. It's not that easy,

but I do this

um

every day, so basically, that's how it

goes. Now, here I see that the prongs on

the inside, these guys, they're not long

enough.

I just saw that now, so let me redo the

same process. Extrude.

Okay.

Let's check all the details.

Okay, again on A. So, I'm going to redo

this.

Let's take all of that.

Export.

Let's export on the same file. So, it's

going to come out

way too heavy like we already saw

earlier.

So, the original STL is 200 megabytes,

even a bit more. Uh and the other day

somebody

Okay.

The heaviest STL I've seen in my life

was more than 1 gigabyte

big.

And Blender was able to handle it.

Some people don't believe me, but I have

proof of existence and uh because I

manufactured the object, so

whatever.

Import STL.

Again, we need to decimate this again.

All right. So, this is my STL right

there, but this is the heavy one.

Let's go to decimate. Let's go ratio

0.1. And this one is like

almost 5 millions, but less. Well, 4

millions 407

thousand 786

face count.

And

uh Blender

don't really have much problem handling

that.

Uh

somebody this week came totally crazy

when I told them that Blender is good at

mesh editing. The guy went like

he insulted me for hours

on Twitter because I said that mesh

editing

well, or handling also, but even mesh

editing you'll have problems over 10

millions.

That's true.

But even you can go at 15, many

computers are going to crash. So, the

guy I told the guy the guy that he had a

workflow problem. And if you have a

heavy meshes,

uh there are ways to handle them better.

And also, it depends a lot on your

hardware.

On my computer, I know that around 15

around 15 millions, the the Blender is

going to close at 15 millions.

But, my CPU is very old and my memory is

DDR4,

and I only have, well, 32 MB. If you put

128 MB

uh GB, sorry.

Um

of RAM and buy a Threadripper, with a

Threadripper, you can go easy at

more than 20 millions. You can reach

easy 40 millions

with a better hardware. This is a lot of

hardware. On my system, I can go easily

at 10 million, 15 millions. Once I reach

40 millions without crashing Blender.

And uh I was able to make the STL

do some mesh editing on it.

And yes, it's true. It's a bit slow.

It's a bit tedious. But, with a proper

workflow, you can handle very heavy

geometry in Blender.

So,

uh this one was almost 5 millions. I cut

it down to 400,000.

And the STL

Let me open the software again.

I just went and corrected the prongs.

So, anyway, for today, we're

we're we're there. This is the end. This

is the end. Now, let me finish with the

importing again and repairing the STL

again right here in Netfabb. Okay, so

this has a warning.

Actually, you can see that it's only on

the prongs. There are four

uh

non-manifold edges on four of the prongs

of this ring.

Apply the repair and uh we're done

again. So,

so basically this does take years of

training and not only in 3D modeling.

You need to train as jewelers

in real life. You learn to You need to

learn to carve wax, to make technical

drawings, to manufacture jewelry by

hand, soldering, gemstone settings, also

take classes about

uh

gem- gemology, obviously, and then study

3D uh modeling and you'll become a great

3D

jewelry designer

uh in Blender. But,

this is because I have 20 years of

training in real life jewelry.

It's not just

uh

in a couple of weeks I became a 3D

designer.

I started modeling jewelry in the year

2001.

So, that's like 20 Yeah, that's 20

more than 20 years of modeling jewelry.

I was already training as a jeweler. I

was an apprentice in the year 2000.

And uh

uh I never stopped making jewelry since

then.

So, obviously, the training in all the

techniques of the

the craftsmanship

as a jeweler is

more important than 3D modeling.

It's not even necessary to 3D model to

be an excellent jeweler. Many jewelers

don't do any 3D modeling and 3D printing

and they're very famous.

Uh they make a lot of money and they're

excellent jewelers and don't they don't

make anything in 3D. They they do

everything by hand.

I did that for uh

almost two decades. Then I started

teaching a lot. Well, I started teaching

in 2004.

I started teaching jewelry making,

jewelry drawing, and 3D modeling.

But, I really started making 3D jewelry

like to manufacture jewelry in 2008

when the first printers arrived to

Mexico

and we could

start 3D printing these designs.

So, for me it's not new at all and

actually it's getting boring, obviously.

But, obviously because uh

I'm lucky that my clients are asking

more complicated designs than this

because this is not very interesting.

It's interesting, but not very

interesting.

Okay, so anyway,

thanks.

Thanks to all. Thanks

joining today.

This is it for today. So, it was the

first live stream of the year.

I hope you enjoyed this stream a lot. I

created a halo ring

uh

in a bit more than a 1 hour. Thanks.

Thanks.

Thanks for joining me

and joining and joining joining.

Join

joining me and

take care

and see you

soon.

All right, great.

Thank you.

I'm just waiting that Okay, I think the

stream is done. 1 hour 45 minutes.

Okay, and keep on subscribing. Become

members. Actually, the members they get

3D design complete 3D design and scenes

and materials and light setups

and environments for the jewel 3D scene.

So, becoming members is pretty cool way

to support the channel or go to Blender

Market and buy my assets.

Always have to to make some some bit of

marketing around here.

Luckily, my main job is 3D modeling, so

uh I can keep making the tutorials

anyway.

And the channel is growing, so that's

great.

So, thanks again. Take care. I'll be

doing more live streams

uh

as tutorials this year like this one

today.

And um have a nice day. See you soon.

Take care.

Bye-bye.

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.