All language subtitles for How to Create Sweep Profiles and Moldings in Blender - English -generated) )

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Original subtitles

In this video, I will teach you

everything you need to know about making

sweep profiles or wall moldings in

Blender. It's all around basic and easy

stuff. So, I hope you enjoy it cuz let's

say you have a wall or a building,

exterior or interior space and you want

to add a sweep with a shape to it. You

first need to identify the points where

it should go. So, in edit mode, try to

hold shift and pick the vertices along

the wall or do it with edges. Then hit

shift D to copy this line. And let's

move it up just to make it clear and

press P to separate it from the mesh.

With sweeps, we need to work on curves.

So with the line selected, go to the

object menu and convert it to curve. We

have now the curve settings available.

With it, we can add a sweep using any

profile we have like those ones which I

got for free. So pick one, separate it

if it's joined with others and move it

on the side where we need to pay

attention for two things in this

profile. Its pivot or mass point which

is this yellow dot. It's the center of

transformation if we want to scale or

rotate the profile. And with upper

sweep, it should be on the top inner

corner of the profile. If it's a wall

trim on the bottom, you should place it

on the opposite side on the profile.

That way you can edit it easily without

intersecting with the floor or the

ceiling. The second thing we need to

check is the direction of it. But that

can be done after we apply it to the

line. So go back to the line and in its

curve settings go to the geometry tab

and under the bevel go to object and

choose the profile there. This way the

profile shape will sweep alone the line.

Scaling the profile in object mode will

affect the sweep. But to fix its

direction, we need to rotate it inside

edit mode. And fixing this is easy. You

hit tab, select the profile, and mirror

it to make it on the outside rather than

the inside. If this was an interior, you

don't need to do anything yet. Try to

recheck the profile pivot after that to

make sure it align with the wall. You

can use the snap to attach it to a

certain point. And try to hold shift if

you want to pick more than one snap

option.

The resolution on the sweep is set from

the profile and not the line. So don't

mix those. You can go back to the

profile to edit anything in the shape.

The line is a curve of course. So

extending it by extruding the points

along the wall.

If you want to join this corner, since

we have two points here and the line is

not connected, you can select them both.

Then right click to make a segment and

after that choose one point and Ctrl X

to dissolve it.

If you want to make wall frames like for

a library or a window, the process is

the same. You set a shape around the

object you need. Let's say something

like this. Make it a curve. And for the

profile this time, you should pick

something of a symmetry like those two.

The rest are just the same as before.

And you can rotate the profile around to

make it suitable for any area you want

to cover.

Last thing you might need to learn is

how to copy around cornises. Since this

one is a detailed object, you can use

Alt D to instance copy and keep things

light. Yet, once you hit a corner, this

might be weird cuz you need it to sweep.

Now, this one is easy but tricky. See,

what you need to do is start from the

corner, add one cornice, and drop on it

a mirror modifier.

From this options menu, hit affect only

origins. This way if you rotate by 45

and enable the bisect on the same axis

you will get the result you need.

Make sure to disable affect only origin

before moving into the corner and the

rest are just copies along the wall. The

mirror do have a flip option so the

other case is covered the same way. Yet

again, don't forget to manage the origin

options unless you want to enter edit

mode with all the vertices in it. That's

it. Hope this been fun. Like and sub for

more dope. And until next time, stay

sharp. Goodbye.

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