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all right i want to show you a quick tip
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on how
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i would do the trim for
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the top of this all right so it's really
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easy to do
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what first of all what you got to do is
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you got to find
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some trim profiles on the internet all
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right so
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i have put my 3d cursor right around the
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point that i want to start this app let
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me look from
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front view for my particular room and
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i'm going to bring in
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a reference image
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which is going to be the trim
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i'm gonna bring this one in okay so
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there it is
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you find one that you like let's say
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this one i'm gonna
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move this down to about here
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okay so there's my empty i'm gonna hide
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sorry i'm gonna make it non-selectable
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i'm gonna bring in a plane and go into
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edit mode
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m merged center so i have one point
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right there i'm gonna press
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g and bring it down to there zoom right
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in and i'm going to press
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e to extrude and drag it over
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okay i'm just going to trace the profile
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of this i think for this part i'm just
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going to come up straight it's pretty
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small
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so not to worry and then we do this
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curve e and g
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there's different ways of bringing
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points out i'm just really comfortable
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with this one
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it's e and g
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come out to there let's say and then
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i'll come across
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straight i'll go up straight
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and you get the drill
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come up to here come back in the
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x direction around there and zoom out
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i'm going to grab these
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two points f to make a face with
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selected sx0
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there back into object mode i'm done
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with the empty
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okay that's too big so i'm going to
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scale it down
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and get the approximate size and sort of
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position it
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where i would roughly want it to be
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let's say i was somewhat happy with that
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okay so i've got my profile there
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next step go into your wall go into edit
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mode
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and edge selection select all the parts
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of your wall the top edge there
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now mine's a little bit weird here
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because when i shift select that
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it goes back that's okay i'm going to
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fix that up i'm just going to keep
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coming along here
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i'll get the back part again there all
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the way around doesn't matter how
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complicated your room is
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okay so i've got all that i am going to
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shift
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d p to break it out
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i'm going to take that and i'm going to
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click on the profile there that i just
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created
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and isolate them using the slash key so
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i just want to have focus on that
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now i'm going to select this i'm going
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to go back in
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press 1 for vertex and see this vertex
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is not connected so what i'm going to do
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is i'm going to take
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this one here at the back and i am going
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to snap it to this one
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okay and in wireframe i'm going to
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select them both in
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m merge it center i'm going to do the
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same thing here
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i'm gonna snap it to this one select
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them
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and merge and center and turn off
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snapping now i've got
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all these extra vertices here for where
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i cut i don't
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need them so i'm just gonna go around
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and delete them
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all these ones that aren't part of
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nearly anything that i
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need for what i'm doing all those
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x dissolver vertices not deleted but
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dissolved
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okay so i've got this let me look from
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the front
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zoom in and just have a look at this
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thing maybe i can position it a little
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bit better
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that's fine i'm going to actually set
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the 3d cursor i'm going to shift
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s cursor to selected set the 3d cursor
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right to that point
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okay so here's what we do we take this
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piece
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which is just a mesh or points
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and i'm going to convert that to a curve
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i'll call this trim curve
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take this piece which is the outline of
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your wall
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and i'm going to convert that to a curve
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as well
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and i'm going to call this where did
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that go
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it's up in here i better find that
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there it is there's my kids
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i'm gonna bring it down there i'm gonna
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call this
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wall curve sorry about that okay
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so it's a curve and that's a curve okay
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so here's the magic
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select your wall curve
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go to the curve properties scroll down
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towards this bevel
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choose object and for your object select
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this
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now it's done something but it's in the
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wrong orientation
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select your trim piece rx
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90 try that okay let's close
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let's try rx minus 90.
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ah it's looking better let's go back
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into
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solid view and i have a piece
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of trim all the way around
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let's see if i can zoom in on that point
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okay all the way around here and then
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you can do whatever manipulations you
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want
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at that point you can convert this to a
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mesh if you want
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so if i press the slash key to come back
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all right there's my there's my
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trim all the way around
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the room let's come into your curve
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select it all
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look from say the front
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gz and move it down
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there's the top
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okay so you can do all of that kind of
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stuff you can select this
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and make it smaller
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all right you can still edit this
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if you need to is all i'm saying
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and it'll be it'll be reflected all
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throughout
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the wall trim
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okay so that has done the job for me
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all the way around my wall and if i
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convert this into a mesh then i can add
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bevel
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and i can use normals you know auto
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smooth
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and all of that stuff okay so uh you
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could do that for the top and you can
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also do that
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for the bottom and if you have an
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opening just cut it where you need to11706
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