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Original subtitles

all right i want to show you a quick tip

on how

i would do the trim for

the top of this all right so it's really

easy to do

what first of all what you got to do is

you got to find

some trim profiles on the internet all

right so

i have put my 3d cursor right around the

point that i want to start this app let

me look from

front view for my particular room and

i'm going to bring in

a reference image

which is going to be the trim

i'm gonna bring this one in okay so

there it is

you find one that you like let's say

this one i'm gonna

move this down to about here

okay so there's my empty i'm gonna hide

sorry i'm gonna make it non-selectable

i'm gonna bring in a plane and go into

edit mode

m merged center so i have one point

right there i'm gonna press

g and bring it down to there zoom right

in and i'm going to press

e to extrude and drag it over

okay i'm just going to trace the profile

of this i think for this part i'm just

going to come up straight it's pretty

small

so not to worry and then we do this

curve e and g

there's different ways of bringing

points out i'm just really comfortable

with this one

it's e and g

come out to there let's say and then

i'll come across

straight i'll go up straight

and you get the drill

come up to here come back in the

x direction around there and zoom out

i'm going to grab these

two points f to make a face with

selected sx0

there back into object mode i'm done

with the empty

okay that's too big so i'm going to

scale it down

and get the approximate size and sort of

position it

where i would roughly want it to be

let's say i was somewhat happy with that

okay so i've got my profile there

next step go into your wall go into edit

mode

and edge selection select all the parts

of your wall the top edge there

now mine's a little bit weird here

because when i shift select that

it goes back that's okay i'm going to

fix that up i'm just going to keep

coming along here

i'll get the back part again there all

the way around doesn't matter how

complicated your room is

okay so i've got all that i am going to

shift

d p to break it out

i'm going to take that and i'm going to

click on the profile there that i just

created

and isolate them using the slash key so

i just want to have focus on that

now i'm going to select this i'm going

to go back in

press 1 for vertex and see this vertex

is not connected so what i'm going to do

is i'm going to take

this one here at the back and i am going

to snap it to this one

okay and in wireframe i'm going to

select them both in

m merge it center i'm going to do the

same thing here

i'm gonna snap it to this one select

them

and merge and center and turn off

snapping now i've got

all these extra vertices here for where

i cut i don't

need them so i'm just gonna go around

and delete them

all these ones that aren't part of

nearly anything that i

need for what i'm doing all those

x dissolver vertices not deleted but

dissolved

okay so i've got this let me look from

the front

zoom in and just have a look at this

thing maybe i can position it a little

bit better

that's fine i'm going to actually set

the 3d cursor i'm going to shift

s cursor to selected set the 3d cursor

right to that point

okay so here's what we do we take this

piece

which is just a mesh or points

and i'm going to convert that to a curve

i'll call this trim curve

take this piece which is the outline of

your wall

and i'm going to convert that to a curve

as well

and i'm going to call this where did

that go

it's up in here i better find that

there it is there's my kids

i'm gonna bring it down there i'm gonna

call this

wall curve sorry about that okay

so it's a curve and that's a curve okay

so here's the magic

select your wall curve

go to the curve properties scroll down

towards this bevel

choose object and for your object select

this

now it's done something but it's in the

wrong orientation

select your trim piece rx

90 try that okay let's close

let's try rx minus 90.

ah it's looking better let's go back

into

solid view and i have a piece

of trim all the way around

let's see if i can zoom in on that point

okay all the way around here and then

you can do whatever manipulations you

want

at that point you can convert this to a

mesh if you want

so if i press the slash key to come back

all right there's my there's my

trim all the way around

the room let's come into your curve

select it all

look from say the front

gz and move it down

there's the top

okay so you can do all of that kind of

stuff you can select this

and make it smaller

all right you can still edit this

if you need to is all i'm saying

and it'll be it'll be reflected all

throughout

the wall trim

okay so that has done the job for me

all the way around my wall and if i

convert this into a mesh then i can add

bevel

and i can use normals you know auto

smooth

and all of that stuff okay so uh you

could do that for the top and you can

also do that

for the bottom and if you have an

opening just cut it where you need to

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