All language subtitles for 3D Diamond gold ring tutorial modeling and render using Blender 3_0 - English -generated) ) (2)

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Original subtitles

today we're here with blender 3.0

and we're going to create a diamond from

devil cube and ring for that diamond in

no time let's get started select the

cube which is called w subdivide top

view filter out z c select select select

select escape scale for an octagon

size z1

save out a front view b select

merge at center

altitude b select

minus four five enter scale point sixty

eight enter

move minus

one sixty eight into

save

jump view a w

dot a rc

c select select select submit select

select select escape scale for circle

alt a select select select select select

select select select delete vertices

select select select select f repeat

select select so let's select f

select select

a f out a

front view a mesh normals outside of z

or a b select scale

w split

top view

rotate

22.5

front view move

out a b

select edges bridget terms

w sub divide out a

b select b b b b

b

scale z update b tweak scalings as you

like exit edit mode check your diamonds

our diamond is ready for action

scale the diamond at 6.45

check the z scale

285

add curve circle

one location

zero align to view

resolution 45

move the diamond accordingly

save add curve circle

allowing to view radius one

edit mode

this vertex

move that vertex

update

add to busy

align to view

edit mode move it there and there tweak

exit

geometry

bevel object

this

field caps

edit mode a

tilt

90 or minus mag depend your orientation

add curve bezier align

edit mode snap absolute grip turn on

move

move

move

create this curve

select tapper object

resolution 45

shift d click

scale -1

ctrl a scale

edit mode

tilt 90

tilt 90

exit

control j

end mode

select select f subdivide select

adapt to the rig scale tweak your curves

as needed exit end mode

check your shank

now bounce

add mesh plain

view

zero edit mode

fzw subdivide

adapt to

check your axis front view

h

pin

360. 45 center zero

check your belt

a scale the belt must be smaller than

this don't and not touch the stone check

your position

modifier bevel

0.2

modifier subdivide

two levels object smooth front view z

loop cut

loop cut

scale add a decoration to your belt out

save

adjust the curve if needed as x

adjust the tapper if needed c

move on z

front view

add mesh play

view

edit mode scale

rotate

subdivide

design what you like

delete hey check your axis global

check your proportions

s

exit

shade smooth

add curve brazil to view

it

move

move

tweak

geometry resolution 45

battle object select object edit mode a

tailed 90 or -90

field caps radius tweak

radius tweak tweak positions check your

axis a global y zero

exit shift the enter control a all

transforms minus one edit mode tilt zero

to zero exit

geometry adjust scale if needed that's

why side view add mesh plane to the view

edit mode

scale check your axis global

x 0 side view i'll see

extrude

extrude extrude tweak

exit

save set origin to geometry

modifiers solidify

thickness 1 offset 0

certified level 2 modifier deform taper

y

restrict

x

tweak

done to mesh altc

top view

control a all transforms

45 shift d

shifty click 135 shift d

2 2 5 shift d

3 1 5 up 8

check save front view

add curve busy to the view

edit

see add a small decoration as wanted

exit geometry resolution 45

object bevel select

field caps edit mode a tilt 90 or -9

check your axes global

y zero mean radius smaller

front view mean tilt nine tweak

ctrl click add points

set origin to geometry yes

add modifier mirror from diamond tweak

thickness if you like move this vertex

check your design your design is ready

for render

mesh plane zero

make it big check the level of the ring

w recorder on control zero set the

camera tweak the camera and click the

focal adapt erase the light now go to

shading go to render preview zero go to

camera view we need an environment

environment texture open choose your

favorite hdr

double click

the light is good select the ring new

material gold put a gold color metallic

one picture one roughly zero select the

remaining parts and assign the gold

material

the gold looks pretty select the diamond

new material

dynamite

roughness zero specular one color for

white

ior 2.418

empty

transmission one our diamond looks good

don't forget to tweak your camera angle

when you're happy be happy and light

point

the position

here

there

and everywhere

light power 8 500 use nodes strength 320

too strong that helps to put the light

in the position you like tweak the size

three treat the position better when

you're happy bring the power down to a

thousand check your scene your scene is

amazing camera view you're happy hit f12

the render is done you can put a smile

on your face image save

rgb compression zero title

my pretty ring render

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