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today we're here with blender 3.0
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and we're going to create a diamond from
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devil cube and ring for that diamond in
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no time let's get started select the
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cube which is called w subdivide top
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view filter out z c select select select
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select escape scale for an octagon
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size z1
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save out a front view b select
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merge at center
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altitude b select
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minus four five enter scale point sixty
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eight enter
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move minus
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one sixty eight into
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save
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jump view a w
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dot a rc
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c select select select submit select
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select select escape scale for circle
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alt a select select select select select
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select select select delete vertices
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select select select select f repeat
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select select so let's select f
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select select
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a f out a
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front view a mesh normals outside of z
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or a b select scale
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w split
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top view
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rotate
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22.5
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front view move
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out a b
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select edges bridget terms
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w sub divide out a
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b select b b b b
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b
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scale z update b tweak scalings as you
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like exit edit mode check your diamonds
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our diamond is ready for action
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scale the diamond at 6.45
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check the z scale
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285
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add curve circle
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one location
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zero align to view
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resolution 45
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move the diamond accordingly
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save add curve circle
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allowing to view radius one
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edit mode
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this vertex
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move that vertex
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update
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add to busy
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align to view
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edit mode move it there and there tweak
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exit
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geometry
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bevel object
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this
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field caps
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edit mode a
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tilt
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90 or minus mag depend your orientation
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add curve bezier align
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edit mode snap absolute grip turn on
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move
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move
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move
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create this curve
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select tapper object
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resolution 45
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shift d click
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scale -1
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ctrl a scale
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edit mode
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tilt 90
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tilt 90
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exit
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control j
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end mode
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select select f subdivide select
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adapt to the rig scale tweak your curves
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as needed exit end mode
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check your shank
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now bounce
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add mesh plain
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view
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zero edit mode
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fzw subdivide
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adapt to
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check your axis front view
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h
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pin
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360. 45 center zero
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check your belt
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a scale the belt must be smaller than
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this don't and not touch the stone check
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your position
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modifier bevel
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0.2
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modifier subdivide
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two levels object smooth front view z
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loop cut
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loop cut
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scale add a decoration to your belt out
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save
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adjust the curve if needed as x
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adjust the tapper if needed c
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move on z
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front view
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add mesh play
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view
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edit mode scale
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rotate
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subdivide
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design what you like
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delete hey check your axis global
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check your proportions
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s
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exit
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shade smooth
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add curve brazil to view
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it
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move
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move
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tweak
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geometry resolution 45
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battle object select object edit mode a
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tailed 90 or -90
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field caps radius tweak
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radius tweak tweak positions check your
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axis a global y zero
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exit shift the enter control a all
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transforms minus one edit mode tilt zero
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to zero exit
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geometry adjust scale if needed that's
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why side view add mesh plane to the view
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edit mode
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scale check your axis global
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x 0 side view i'll see
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extrude
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extrude extrude tweak
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exit
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save set origin to geometry
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modifiers solidify
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thickness 1 offset 0
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certified level 2 modifier deform taper
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y
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restrict
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x
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tweak
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done to mesh altc
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top view
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control a all transforms
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45 shift d
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shifty click 135 shift d
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2 2 5 shift d
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3 1 5 up 8
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check save front view
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add curve busy to the view
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edit
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see add a small decoration as wanted
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exit geometry resolution 45
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object bevel select
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field caps edit mode a tilt 90 or -9
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check your axes global
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y zero mean radius smaller
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front view mean tilt nine tweak
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ctrl click add points
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set origin to geometry yes
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add modifier mirror from diamond tweak
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thickness if you like move this vertex
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check your design your design is ready
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for render
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mesh plane zero
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make it big check the level of the ring
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w recorder on control zero set the
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camera tweak the camera and click the
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focal adapt erase the light now go to
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shading go to render preview zero go to
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camera view we need an environment
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environment texture open choose your
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favorite hdr
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double click
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the light is good select the ring new
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material gold put a gold color metallic
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one picture one roughly zero select the
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remaining parts and assign the gold
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material
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the gold looks pretty select the diamond
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new material
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dynamite
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roughness zero specular one color for
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white
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ior 2.418
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empty
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transmission one our diamond looks good
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don't forget to tweak your camera angle
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when you're happy be happy and light
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point
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the position
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here
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there
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and everywhere
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light power 8 500 use nodes strength 320
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too strong that helps to put the light
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in the position you like tweak the size
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three treat the position better when
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you're happy bring the power down to a
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thousand check your scene your scene is
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amazing camera view you're happy hit f12
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the render is done you can put a smile
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on your face image save
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rgb compression zero title
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my pretty ring render13000
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