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today we're here with blender 3.0
and we're going to create a diamond from
devil cube and ring for that diamond in
no time let's get started select the
cube which is called w subdivide top
view filter out z c select select select
select escape scale for an octagon
size z1
save out a front view b select
merge at center
altitude b select
minus four five enter scale point sixty
eight enter
move minus
one sixty eight into
save
jump view a w
dot a rc
c select select select submit select
select select escape scale for circle
alt a select select select select select
select select select delete vertices
select select select select f repeat
select select so let's select f
select select
a f out a
front view a mesh normals outside of z
or a b select scale
w split
top view
rotate
22.5
front view move
out a b
select edges bridget terms
w sub divide out a
b select b b b b
b
scale z update b tweak scalings as you
like exit edit mode check your diamonds
our diamond is ready for action
scale the diamond at 6.45
check the z scale
285
add curve circle
one location
zero align to view
resolution 45
move the diamond accordingly
save add curve circle
allowing to view radius one
edit mode
this vertex
move that vertex
update
add to busy
align to view
edit mode move it there and there tweak
exit
geometry
bevel object
this
field caps
edit mode a
tilt
90 or minus mag depend your orientation
add curve bezier align
edit mode snap absolute grip turn on
move
move
move
create this curve
select tapper object
resolution 45
shift d click
scale -1
ctrl a scale
edit mode
tilt 90
tilt 90
exit
control j
end mode
select select f subdivide select
adapt to the rig scale tweak your curves
as needed exit end mode
check your shank
now bounce
add mesh plain
view
zero edit mode
fzw subdivide
adapt to
check your axis front view
h
pin
360. 45 center zero
check your belt
a scale the belt must be smaller than
this don't and not touch the stone check
your position
modifier bevel
0.2
modifier subdivide
two levels object smooth front view z
loop cut
loop cut
scale add a decoration to your belt out
save
adjust the curve if needed as x
adjust the tapper if needed c
move on z
front view
add mesh play
view
edit mode scale
rotate
subdivide
design what you like
delete hey check your axis global
check your proportions
s
exit
shade smooth
add curve brazil to view
it
move
move
tweak
geometry resolution 45
battle object select object edit mode a
tailed 90 or -90
field caps radius tweak
radius tweak tweak positions check your
axis a global y zero
exit shift the enter control a all
transforms minus one edit mode tilt zero
to zero exit
geometry adjust scale if needed that's
why side view add mesh plane to the view
edit mode
scale check your axis global
x 0 side view i'll see
extrude
extrude extrude tweak
exit
save set origin to geometry
modifiers solidify
thickness 1 offset 0
certified level 2 modifier deform taper
y
restrict
x
tweak
done to mesh altc
top view
control a all transforms
45 shift d
shifty click 135 shift d
2 2 5 shift d
3 1 5 up 8
check save front view
add curve busy to the view
edit
see add a small decoration as wanted
exit geometry resolution 45
object bevel select
field caps edit mode a tilt 90 or -9
check your axes global
y zero mean radius smaller
front view mean tilt nine tweak
ctrl click add points
set origin to geometry yes
add modifier mirror from diamond tweak
thickness if you like move this vertex
check your design your design is ready
for render
mesh plane zero
make it big check the level of the ring
w recorder on control zero set the
camera tweak the camera and click the
focal adapt erase the light now go to
shading go to render preview zero go to
camera view we need an environment
environment texture open choose your
favorite hdr
double click
the light is good select the ring new
material gold put a gold color metallic
one picture one roughly zero select the
remaining parts and assign the gold
material
the gold looks pretty select the diamond
new material
dynamite
roughness zero specular one color for
white
ior 2.418
empty
transmission one our diamond looks good
don't forget to tweak your camera angle
when you're happy be happy and light
point
the position
here
there
and everywhere
light power 8 500 use nodes strength 320
too strong that helps to put the light
in the position you like tweak the size
three treat the position better when
you're happy bring the power down to a
thousand check your scene your scene is
amazing camera view you're happy hit f12
the render is done you can put a smile
on your face image save
rgb compression zero title
my pretty ring render
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