Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,525 --> 00:00:02,725
Okay, welcome to this tutorial course.
2
00:00:02,925 --> 00:00:06,025
So in this course, as you probably know, we are going to go over how
3
00:00:06,025 --> 00:00:08,725
to create trim sheets for video games.
4
00:00:09,125 --> 00:00:09,525
Now.
5
00:00:09,525 --> 00:00:12,725
Our version is going to be a little bit more advanced and what we're
6
00:00:12,725 --> 00:00:16,025
going to do just to push everything, a little bit to its limits is, we
7
00:00:16,025 --> 00:00:19,925
are actually going to create this entire environment out of one single
8
00:00:19,925 --> 00:00:20,925
trim sheet.
9
00:00:21,025 --> 00:00:25,425
Now, when I say single term sheet, I do mean, three textures to be
10
00:00:25,425 --> 00:00:29,325
precise because we will have the base color, the normal map, and then
11
00:00:29,325 --> 00:00:29,825
we will have the
12
00:00:30,025 --> 00:00:33,825
A special texture in which the RGB channels are used for the roughness
13
00:00:34,025 --> 00:00:36,125
metallic and extra guns Maps.
14
00:00:36,725 --> 00:00:38,825
So, that is the general plan for this.
15
00:00:39,325 --> 00:00:42,625
Now, as you can see, so, this is a construct.
16
00:00:43,025 --> 00:00:47,725
This concept art has been made by starts your F, and he was kind
17
00:00:47,725 --> 00:00:51,025
enough to let me use it for this tutorial course, so he's really
18
00:00:51,025 --> 00:00:53,325
awesome concept artists and you can find it over here.
19
00:00:54,525 --> 00:00:58,725
And yeah definitely give him a follow and oh I can remember that
20
00:00:58,725 --> 00:00:58,925
sauce.
21
00:00:58,925 --> 00:00:59,625
Add some extra.
22
00:01:00,025 --> 00:01:04,625
Sketches, but I'm sure that only way these were like some extra cool
23
00:01:04,625 --> 00:01:05,125
sketches.
24
00:01:05,125 --> 00:01:06,825
If you want to have like extra inspiration.
25
00:01:07,025 --> 00:01:09,125
Yes, like a bunch of sci-fi stuff.
26
00:01:10,225 --> 00:01:14,325
So for this environment, I do have like a few other concept images.
27
00:01:14,325 --> 00:01:16,325
They are mostly just other environments.
28
00:01:16,325 --> 00:01:18,525
I found an oxidation of home games.
29
00:01:18,825 --> 00:01:21,225
Like this one is from Star Citizen.
30
00:01:22,025 --> 00:01:23,225
This one also in here.
31
00:01:23,225 --> 00:01:24,525
It's just some random concept.
32
00:01:24,525 --> 00:01:25,625
I really like this stuff.
33
00:01:25,625 --> 00:01:29,025
This stuff looks really cool, but it would be way too much work to
34
00:01:29,025 --> 00:01:33,525
create in an tutorial and also it would not be very logical for time
35
00:01:33,525 --> 00:01:33,925
sheets.
36
00:01:34,225 --> 00:01:37,525
But yeah, so in any case this will be our main efforts.
37
00:01:38,025 --> 00:01:39,825
Now, what we're going to do in this chapter is
38
00:01:40,025 --> 00:01:43,525
Are going to get started with the basics, which comes the planning our
39
00:01:43,525 --> 00:01:47,025
environment, which includes planning the modular pieces because we are
40
00:01:47,025 --> 00:01:50,325
going to use a modular modular workflow for this.
41
00:01:50,925 --> 00:01:53,825
And after that, we are going to get started by first creating our
42
00:01:53,825 --> 00:01:54,525
block out.
43
00:01:54,925 --> 00:01:59,125
So once we have created our block out, then what we will do is we will
44
00:01:59,225 --> 00:02:03,125
just move modeling a site and then we will focus on the main topic of
45
00:02:03,125 --> 00:02:05,125
this tutorial which will be our trim sheets.
46
00:02:06,925 --> 00:02:07,325
Okay.
47
00:02:07,325 --> 00:02:09,225
So here we are in Photoshop.
48
00:02:09,625 --> 00:02:11,625
Now, as you can see over here.
49
00:02:12,825 --> 00:02:17,325
I'm going to keep the modeling limited because I want to go ahead and
50
00:02:17,325 --> 00:02:19,225
have most of the focus on the team sheet.
51
00:02:19,725 --> 00:02:23,225
So if you followed any other tutorials of mine, you know exactly what
52
00:02:23,225 --> 00:02:25,725
to do here, because I always do the exact same thing.
53
00:02:26,225 --> 00:02:30,425
It's very easy in order for us to basically see which models we all
54
00:02:30,425 --> 00:02:31,225
need to create.
55
00:02:31,225 --> 00:02:33,025
Which good to do some planning up front.
56
00:02:33,325 --> 00:02:34,625
I always go down here.
57
00:02:35,225 --> 00:02:36,325
I create a solid
58
00:02:36,725 --> 00:02:40,825
And just make it any color you want, then click on the mask and press.
59
00:02:40,825 --> 00:02:41,225
Ctrl.
60
00:02:41,225 --> 00:02:44,725
I now, once you've done that, what you can do is you can go ahead and
61
00:02:44,725 --> 00:02:46,725
go up here to the polygon lasso tool.
62
00:02:47,025 --> 00:02:51,225
And if you don't, if you have DS4 tool, just click and hold and go to
63
00:02:51,225 --> 00:02:54,325
the polygon lasso tool and you basically want to go ahead and just
64
00:02:54,325 --> 00:02:57,225
give it every piece that you're going to make a color.
65
00:02:58,425 --> 00:03:01,525
So when I have a look at this, I would say like this piece over here.
66
00:03:02,525 --> 00:03:06,025
As you can see, this speech would then get a color.
67
00:03:06,125 --> 00:03:06,325
I'm
68
00:03:06,425 --> 00:03:09,025
Just going to go ahead and it can just be rough.
69
00:03:09,325 --> 00:03:11,125
So you basically select this piece.
70
00:03:11,825 --> 00:03:14,925
And then you go ahead and press X to flip around the color so that the
71
00:03:14,925 --> 00:03:17,725
color is black and then just press delete.
72
00:03:18,325 --> 00:03:21,925
So, what this will do is it will just fill your selection at which
73
00:03:21,925 --> 00:03:24,925
point you can go to the opacity slider and you can just turn it down
74
00:03:24,925 --> 00:03:27,825
if you want to be able to still see your model behind it.
75
00:03:28,225 --> 00:03:30,525
So what are we going to do now?
76
00:03:30,525 --> 00:03:33,425
We're going to do our planning so I can see that this one I can also
77
00:03:33,425 --> 00:03:34,125
use here.
78
00:03:34,325 --> 00:03:36,225
I can use it over here and I can use
79
00:03:36,525 --> 00:03:36,825
Over here.
80
00:03:36,825 --> 00:03:40,825
If you want, you can even give all of them, the same color, just to
81
00:03:40,825 --> 00:03:47,125
give you like a better idea of where every piece is going to be those
82
00:03:47,125 --> 00:03:48,025
circular things.
83
00:03:48,025 --> 00:03:49,525
I am not going to actually create.
84
00:03:50,225 --> 00:03:51,225
So let me just
85
00:03:52,725 --> 00:03:53,925
Go ahead and like do this.
86
00:03:54,325 --> 00:03:54,725
There we go.
87
00:03:54,725 --> 00:03:59,125
And I will just do this like quite neatly just to show you the power
88
00:03:59,125 --> 00:04:03,325
of using this type of planning because it's making things so much
89
00:04:03,325 --> 00:04:03,725
easier.
90
00:04:04,125 --> 00:04:07,025
So I for some reason I need to warm up with my English a little bit
91
00:04:07,625 --> 00:04:09,625
because I can't seem to speak properly.
92
00:04:10,925 --> 00:04:13,125
Like I feel like I'm kind of stumbling over my words.
93
00:04:13,125 --> 00:04:14,525
So I do apologize for that.
94
00:04:15,425 --> 00:04:18,625
But I'm sure that it will improve as always.
95
00:04:18,925 --> 00:04:20,325
So okay, we have that one.
96
00:04:20,325 --> 00:04:20,525
Now.
97
00:04:20,525 --> 00:04:22,925
What we're going to do is we are going to just create the selection
98
00:04:23,025 --> 00:04:23,625
over here.
99
00:04:24,425 --> 00:04:26,525
And by the way that you could have also done this for the first one,
100
00:04:26,525 --> 00:04:28,425
but I wanted to show you the concept.
101
00:04:28,725 --> 00:04:31,325
So often what I do is now I just created selection.
102
00:04:32,125 --> 00:04:34,425
Then I go down here and create another solid color.
103
00:04:34,625 --> 00:04:37,825
And when you have already a selection, it will just use that as your
104
00:04:37,825 --> 00:04:38,425
mask.
105
00:04:39,025 --> 00:04:40,925
So you can only pass the end, we know.
106
00:04:40,925 --> 00:04:44,925
So this one will be its own little piece so we can just go ahead and
107
00:04:44,925 --> 00:04:45,725
go down here.
108
00:04:47,325 --> 00:04:50,425
And then click on your mask again in your layers and just press
109
00:04:50,425 --> 00:04:51,025
delete.
110
00:04:51,325 --> 00:04:54,725
Okay, so see now we have already created this entire piece over here.
111
00:04:55,325 --> 00:04:56,925
Now, what we can do is we can say, Okay.
112
00:04:56,925 --> 00:05:00,025
So the door is going to be like a Unique bespoke Piece.
113
00:05:00,125 --> 00:05:00,925
It just has to be
114
00:05:03,525 --> 00:05:06,625
like this and we can just go ahead and solid color and let's say that
115
00:05:06,625 --> 00:05:09,425
we make this one like this color item.
116
00:05:09,925 --> 00:05:11,625
It doesn't matter what color you make it.
117
00:05:12,125 --> 00:05:13,125
So we can do that.
118
00:05:14,325 --> 00:05:16,825
Then what we will do is we will have a floor.
119
00:05:17,025 --> 00:05:19,025
Now a floor will actually have two different pieces.
120
00:05:19,025 --> 00:05:22,325
So we are going to have like a straight piece and the floor is one
121
00:05:22,325 --> 00:05:25,425
where I cannot really make the entire floor.
122
00:05:25,425 --> 00:05:29,325
The same color because that it does not show what I mean.
123
00:05:29,725 --> 00:05:33,025
So if I make all of this, let's say that I make this color over here.
124
00:05:33,925 --> 00:05:35,725
Like its greenish.
125
00:05:35,725 --> 00:05:36,625
Yellow greenish.
126
00:05:37,025 --> 00:05:40,725
Now, you understand that we will create like a slap of floor like
127
00:05:40,725 --> 00:05:41,025
this.
128
00:05:41,025 --> 00:05:44,325
But if I make everything clean, we might forget that later on.
129
00:05:44,825 --> 00:05:46,425
So I will just keep it like this.
130
00:05:47,225 --> 00:05:49,425
And then over here, what we're going to do is we are also going to
131
00:05:49,425 --> 00:05:50,525
create another piece.
132
00:05:50,925 --> 00:05:55,025
That's almost like a transition piece for a floor that makes it go
133
00:05:55,025 --> 00:05:58,625
into like a higher level over here with like a little Camp.
134
00:05:59,025 --> 00:06:03,025
So we can go down here and we can make this one, say orange.
135
00:06:03,825 --> 00:06:07,425
Okay, so we now have these pieces, these pieces are very once you have
136
00:06:07,425 --> 00:06:07,825
the floor.
137
00:06:07,825 --> 00:06:09,625
This one is very easy to create.
138
00:06:10,225 --> 00:06:10,725
Now.
139
00:06:10,725 --> 00:06:13,225
We have this site because over here, this one will actually just be
140
00:06:13,225 --> 00:06:14,325
its entire.
141
00:06:15,825 --> 00:06:18,525
Yeah, this entire thing will just become one piece over here.
142
00:06:19,725 --> 00:06:21,925
So this will it will still be modular.
143
00:06:21,925 --> 00:06:26,125
So we will have this piece and let's go ahead and make it like
144
00:06:28,425 --> 00:06:33,125
A purple, for example, and then this piece will also come back.
145
00:06:34,325 --> 00:06:37,925
Over here C so we can reuse it also over here.
146
00:06:39,225 --> 00:06:41,525
Now, we have this wall over here.
147
00:06:41,525 --> 00:06:44,725
So this is like a flat wall that will go to create and I'm just going
148
00:06:44,725 --> 00:06:47,725
to go ahead and also make that one.
149
00:06:47,725 --> 00:06:50,625
I already have a pretty good idea of which pieces I'm going to make
150
00:06:51,125 --> 00:06:54,025
because I already create like a little prototype for this environment
151
00:06:54,625 --> 00:06:58,025
that the reason I do that because normally if you follow my tutorials,
152
00:06:58,025 --> 00:07:02,025
you know that I don't often create film on prototypes, but in this
153
00:07:02,025 --> 00:07:03,925
case, it is quite important because it's such
154
00:07:04,125 --> 00:07:09,125
A specific environment in terms of like the term sheets, by the way.
155
00:07:09,125 --> 00:07:11,725
I also selecting like the bottom over here because all of these back
156
00:07:11,725 --> 00:07:15,025
walls, they can just be the same back wall that she over here.
157
00:07:15,525 --> 00:07:15,925
Okay.
158
00:07:15,925 --> 00:07:20,325
So this piece, the big window piece will actually be the only piece
159
00:07:20,325 --> 00:07:23,225
that is pretty much just one unique asset.
160
00:07:23,225 --> 00:07:27,025
So it's just going to be a massive asset like this because I don't
161
00:07:27,025 --> 00:07:29,025
really feel the need to make that modular.
162
00:07:29,525 --> 00:07:31,825
As I said before, this focus is on team sheets.
163
00:07:32,025 --> 00:07:33,825
I will go over the modeling and
164
00:07:34,025 --> 00:07:36,425
I will go over like the level set up and just getting everything
165
00:07:36,425 --> 00:07:41,325
together because I think it's important because we do even a jump to
166
00:07:41,325 --> 00:07:45,425
in the UVS need to go in a very specific way when we create term
167
00:07:45,425 --> 00:07:50,425
sheets, but I'm not going to go too overboard when it comes to just
168
00:07:50,425 --> 00:07:52,425
creating the final C.
169
00:07:52,825 --> 00:07:56,425
So, we have this one and that one we also be used over here.
170
00:07:57,625 --> 00:07:58,525
Of course.
171
00:08:02,225 --> 00:08:02,625
There we go.
172
00:08:03,425 --> 00:08:04,125
There we go.
173
00:08:04,625 --> 00:08:05,725
Okay, so we got this one.
174
00:08:05,725 --> 00:08:07,025
So the floor is handled.
175
00:08:07,025 --> 00:08:07,425
Of course.
176
00:08:07,425 --> 00:08:11,925
Yes, we have to create and of course, this piece over here, you could
177
00:08:11,925 --> 00:08:13,925
argue that this piece is going to become.
178
00:08:15,625 --> 00:08:18,925
We will reuse just a camp and we will just place the ramp over here.
179
00:08:19,425 --> 00:08:22,625
Now, for this piece over here.
180
00:08:23,925 --> 00:08:26,925
What I'm going to do is I'm just going to go ahead and we will create
181
00:08:26,925 --> 00:08:30,425
one of these extra pillows just because they are very, very long
182
00:08:30,825 --> 00:08:33,725
compared to the short ones that we have.
183
00:08:33,725 --> 00:08:35,725
So we will create one extra pillow like this.
184
00:08:37,825 --> 00:08:41,025
And at this point, you kind of like, Han out of Willy stone colors, so
185
00:08:41,025 --> 00:08:44,325
you can like me to change the colors around a bit and make them a bit
186
00:08:44,325 --> 00:08:46,225
darker, just so that you can see the difference.
187
00:08:46,925 --> 00:08:50,225
So, we will have one of those and that's when we'll actually also be
188
00:08:50,225 --> 00:08:53,725
used in over here and we will just scale it down a little bit.
189
00:08:53,925 --> 00:08:57,825
So at this point, we are just going to cheat a little bit to save some
190
00:08:57,825 --> 00:08:58,125
time.
191
00:08:59,025 --> 00:08:59,825
Same over here.
192
00:09:01,225 --> 00:09:02,625
You can just go ahead and you can
193
00:09:04,425 --> 00:09:05,925
See, how, what does this look like?
194
00:09:06,625 --> 00:09:07,825
Well, I'm just going to do this.
195
00:09:07,925 --> 00:09:08,025
Yeah.
196
00:09:08,025 --> 00:09:10,225
I'm just going to make the this entire thing.
197
00:09:11,825 --> 00:09:12,325
Karin.
198
00:09:12,925 --> 00:09:14,525
We do have ceiling over here.
199
00:09:14,525 --> 00:09:16,225
So the ceiling is just going to be a plane.
200
00:09:16,225 --> 00:09:19,425
So I'm not really going to connect that and then we have like this
201
00:09:19,425 --> 00:09:23,625
transition piece over here, which is a piece that we need to create.
202
00:09:25,425 --> 00:09:27,725
So this piece should, let's we're almost done here.
203
00:09:27,725 --> 00:09:28,125
So
204
00:09:29,425 --> 00:09:30,125
bear with me.
205
00:09:31,725 --> 00:09:35,225
there we go, transition piece and then you would also have like a
206
00:09:35,225 --> 00:09:37,925
light piece over here, which I can just go ahead and
207
00:09:39,225 --> 00:09:42,025
Just select over it and then as long as you have your fill layer
208
00:09:42,025 --> 00:09:42,925
sitting on top.
209
00:09:46,025 --> 00:09:47,125
That should work.
210
00:09:47,125 --> 00:09:48,125
Totally fine.
211
00:09:51,125 --> 00:09:51,725
There you go.
212
00:09:52,325 --> 00:09:53,525
And I think that's it.
213
00:09:54,225 --> 00:10:00,225
So one, two, three, four, five, six, seven, eight.
214
00:10:00,225 --> 00:10:01,225
Now nine pieces.
215
00:10:01,425 --> 00:10:03,725
And yes, we have the crates that we are screaming.
216
00:10:03,825 --> 00:10:07,825
Oh, and yeah, we also going to create a railings, but the railings are
217
00:10:07,825 --> 00:10:12,025
super easy to create and yet the crates that's is going to be a little
218
00:10:12,025 --> 00:10:16,525
bit more unique in any case you should have a good idea of how we are
219
00:10:16,525 --> 00:10:18,925
going to divide up our environment.
220
00:10:18,925 --> 00:10:20,825
So you can see that even though it might look,
221
00:10:21,025 --> 00:10:24,425
Overwhelming at first, now that we've done our planning, we can see
222
00:10:24,425 --> 00:10:27,125
that we can just reuse elements and the modeling will actually not
223
00:10:27,125 --> 00:10:27,825
take too long.
224
00:10:27,825 --> 00:10:31,525
I think we only spent maybe, like, a few hours on the modeling.
225
00:10:32,125 --> 00:10:35,725
So having that done, what we can do now is we can just go ahead and
226
00:10:35,725 --> 00:10:37,925
file and do a save a copy.
227
00:10:39,325 --> 00:10:44,725
And let's save this as a JPEG file and let's call this modular on the
228
00:10:44,725 --> 00:10:45,625
scope planning.
229
00:10:47,425 --> 00:10:48,125
There we go.
230
00:10:48,125 --> 00:10:51,825
And now, so over here, this program that I have, it is called Pure
231
00:10:51,825 --> 00:10:52,025
have.
232
00:10:52,025 --> 00:10:52,525
Sorry.
233
00:10:52,525 --> 00:10:56,225
I forgot to say that I always use pure Fe tutorial.
234
00:10:56,225 --> 00:10:59,725
So, it's a really handy program that allows you to basically dragging
235
00:10:59,725 --> 00:11:00,325
images.
236
00:11:00,325 --> 00:11:01,525
You can just move them around.
237
00:11:01,525 --> 00:11:05,125
You can scale them, you can do whatever you want, but they always stay
238
00:11:05,125 --> 00:11:05,925
at the same resolution.
239
00:11:05,925 --> 00:11:09,525
So you can just completely zoom in and out and get full resolution
240
00:11:09,525 --> 00:11:10,925
images all in one place.
241
00:11:10,925 --> 00:11:15,225
And the best thing about this is that it is completely free so you can
242
00:11:15,225 --> 00:11:17,425
just go to Google type in
243
00:11:17,425 --> 00:11:19,425
Pure half and get this environment.
244
00:11:19,525 --> 00:11:21,025
So, here I'm dragging in this one.
245
00:11:21,725 --> 00:11:22,525
I move it.
246
00:11:23,425 --> 00:11:26,225
I scale it down, and then if you click away, you can see that.
247
00:11:26,225 --> 00:11:27,525
You no longer have it selected.
248
00:11:28,425 --> 00:11:28,825
Perfect.
249
00:11:28,825 --> 00:11:30,225
So this planning is now done.
250
00:11:30,725 --> 00:11:32,425
So we will go ahead and do the trim.
251
00:11:32,425 --> 00:11:35,525
She planning which will be sort of similar to this.
252
00:11:35,925 --> 00:11:40,325
We will do that a little bit later so that I have all of my trim
253
00:11:40,325 --> 00:11:42,625
sheets creation, all in one place.
254
00:11:43,625 --> 00:11:47,025
So what we're going to do next chapter is we are going to go ahead and
255
00:11:47,025 --> 00:11:47,325
we are going
256
00:11:47,425 --> 00:11:50,325
Going to get started by creating our block out, which just going to be
257
00:11:50,325 --> 00:11:53,825
some simple block out pieces that are actually already going to be
258
00:11:53,825 --> 00:11:59,025
quite close to the final but not completely like you'll see what I
259
00:11:59,025 --> 00:11:59,325
mean.
260
00:11:59,625 --> 00:12:02,025
So let's go ahead and continue with this, in the next chapter.20574
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.