All language subtitles for 01-Doing Our Planning

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranรฎ)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

Okay, welcome to this tutorial course.

So in this course, as you probably know, we are going to go over how

to create trim sheets for video games.

Now.

Our version is going to be a little bit more advanced and what we're

going to do just to push everything, a little bit to its limits is, we

are actually going to create this entire environment out of one single

trim sheet.

Now, when I say single term sheet, I do mean, three textures to be

precise because we will have the base color, the normal map, and then

we will have the

A special texture in which the RGB channels are used for the roughness

metallic and extra guns Maps.

So, that is the general plan for this.

Now, as you can see, so, this is a construct.

This concept art has been made by starts your F, and he was kind

enough to let me use it for this tutorial course, so he's really

awesome concept artists and you can find it over here.

And yeah definitely give him a follow and oh I can remember that

sauce.

Add some extra.

Sketches, but I'm sure that only way these were like some extra cool

sketches.

If you want to have like extra inspiration.

Yes, like a bunch of sci-fi stuff.

So for this environment, I do have like a few other concept images.

They are mostly just other environments.

I found an oxidation of home games.

Like this one is from Star Citizen.

This one also in here.

It's just some random concept.

I really like this stuff.

This stuff looks really cool, but it would be way too much work to

create in an tutorial and also it would not be very logical for time

sheets.

But yeah, so in any case this will be our main efforts.

Now, what we're going to do in this chapter is

Are going to get started with the basics, which comes the planning our

environment, which includes planning the modular pieces because we are

going to use a modular modular workflow for this.

And after that, we are going to get started by first creating our

block out.

So once we have created our block out, then what we will do is we will

just move modeling a site and then we will focus on the main topic of

this tutorial which will be our trim sheets.

Okay.

So here we are in Photoshop.

Now, as you can see over here.

I'm going to keep the modeling limited because I want to go ahead and

have most of the focus on the team sheet.

So if you followed any other tutorials of mine, you know exactly what

to do here, because I always do the exact same thing.

It's very easy in order for us to basically see which models we all

need to create.

Which good to do some planning up front.

I always go down here.

I create a solid

And just make it any color you want, then click on the mask and press.

Ctrl.

I now, once you've done that, what you can do is you can go ahead and

go up here to the polygon lasso tool.

And if you don't, if you have DS4 tool, just click and hold and go to

the polygon lasso tool and you basically want to go ahead and just

give it every piece that you're going to make a color.

So when I have a look at this, I would say like this piece over here.

As you can see, this speech would then get a color.

I'm

Just going to go ahead and it can just be rough.

So you basically select this piece.

And then you go ahead and press X to flip around the color so that the

color is black and then just press delete.

So, what this will do is it will just fill your selection at which

point you can go to the opacity slider and you can just turn it down

if you want to be able to still see your model behind it.

So what are we going to do now?

We're going to do our planning so I can see that this one I can also

use here.

I can use it over here and I can use

Over here.

If you want, you can even give all of them, the same color, just to

give you like a better idea of where every piece is going to be those

circular things.

I am not going to actually create.

So let me just

Go ahead and like do this.

There we go.

And I will just do this like quite neatly just to show you the power

of using this type of planning because it's making things so much

easier.

So I for some reason I need to warm up with my English a little bit

because I can't seem to speak properly.

Like I feel like I'm kind of stumbling over my words.

So I do apologize for that.

But I'm sure that it will improve as always.

So okay, we have that one.

Now.

What we're going to do is we are going to just create the selection

over here.

And by the way that you could have also done this for the first one,

but I wanted to show you the concept.

So often what I do is now I just created selection.

Then I go down here and create another solid color.

And when you have already a selection, it will just use that as your

mask.

So you can only pass the end, we know.

So this one will be its own little piece so we can just go ahead and

go down here.

And then click on your mask again in your layers and just press

delete.

Okay, so see now we have already created this entire piece over here.

Now, what we can do is we can say, Okay.

So the door is going to be like a Unique bespoke Piece.

It just has to be

like this and we can just go ahead and solid color and let's say that

we make this one like this color item.

It doesn't matter what color you make it.

So we can do that.

Then what we will do is we will have a floor.

Now a floor will actually have two different pieces.

So we are going to have like a straight piece and the floor is one

where I cannot really make the entire floor.

The same color because that it does not show what I mean.

So if I make all of this, let's say that I make this color over here.

Like its greenish.

Yellow greenish.

Now, you understand that we will create like a slap of floor like

this.

But if I make everything clean, we might forget that later on.

So I will just keep it like this.

And then over here, what we're going to do is we are also going to

create another piece.

That's almost like a transition piece for a floor that makes it go

into like a higher level over here with like a little Camp.

So we can go down here and we can make this one, say orange.

Okay, so we now have these pieces, these pieces are very once you have

the floor.

This one is very easy to create.

Now.

We have this site because over here, this one will actually just be

its entire.

Yeah, this entire thing will just become one piece over here.

So this will it will still be modular.

So we will have this piece and let's go ahead and make it like

A purple, for example, and then this piece will also come back.

Over here C so we can reuse it also over here.

Now, we have this wall over here.

So this is like a flat wall that will go to create and I'm just going

to go ahead and also make that one.

I already have a pretty good idea of which pieces I'm going to make

because I already create like a little prototype for this environment

that the reason I do that because normally if you follow my tutorials,

you know that I don't often create film on prototypes, but in this

case, it is quite important because it's such

A specific environment in terms of like the term sheets, by the way.

I also selecting like the bottom over here because all of these back

walls, they can just be the same back wall that she over here.

Okay.

So this piece, the big window piece will actually be the only piece

that is pretty much just one unique asset.

So it's just going to be a massive asset like this because I don't

really feel the need to make that modular.

As I said before, this focus is on team sheets.

I will go over the modeling and

I will go over like the level set up and just getting everything

together because I think it's important because we do even a jump to

in the UVS need to go in a very specific way when we create term

sheets, but I'm not going to go too overboard when it comes to just

creating the final C.

So, we have this one and that one we also be used over here.

Of course.

There we go.

There we go.

Okay, so we got this one.

So the floor is handled.

Of course.

Yes, we have to create and of course, this piece over here, you could

argue that this piece is going to become.

We will reuse just a camp and we will just place the ramp over here.

Now, for this piece over here.

What I'm going to do is I'm just going to go ahead and we will create

one of these extra pillows just because they are very, very long

compared to the short ones that we have.

So we will create one extra pillow like this.

And at this point, you kind of like, Han out of Willy stone colors, so

you can like me to change the colors around a bit and make them a bit

darker, just so that you can see the difference.

So, we will have one of those and that's when we'll actually also be

used in over here and we will just scale it down a little bit.

So at this point, we are just going to cheat a little bit to save some

time.

Same over here.

You can just go ahead and you can

See, how, what does this look like?

Well, I'm just going to do this.

Yeah.

I'm just going to make the this entire thing.

Karin.

We do have ceiling over here.

So the ceiling is just going to be a plane.

So I'm not really going to connect that and then we have like this

transition piece over here, which is a piece that we need to create.

So this piece should, let's we're almost done here.

So

bear with me.

there we go, transition piece and then you would also have like a

light piece over here, which I can just go ahead and

Just select over it and then as long as you have your fill layer

sitting on top.

That should work.

Totally fine.

There you go.

And I think that's it.

So one, two, three, four, five, six, seven, eight.

Now nine pieces.

And yes, we have the crates that we are screaming.

Oh, and yeah, we also going to create a railings, but the railings are

super easy to create and yet the crates that's is going to be a little

bit more unique in any case you should have a good idea of how we are

going to divide up our environment.

So you can see that even though it might look,

Overwhelming at first, now that we've done our planning, we can see

that we can just reuse elements and the modeling will actually not

take too long.

I think we only spent maybe, like, a few hours on the modeling.

So having that done, what we can do now is we can just go ahead and

file and do a save a copy.

And let's save this as a JPEG file and let's call this modular on the

scope planning.

There we go.

And now, so over here, this program that I have, it is called Pure

have.

Sorry.

I forgot to say that I always use pure Fe tutorial.

So, it's a really handy program that allows you to basically dragging

images.

You can just move them around.

You can scale them, you can do whatever you want, but they always stay

at the same resolution.

So you can just completely zoom in and out and get full resolution

images all in one place.

And the best thing about this is that it is completely free so you can

just go to Google type in

Pure half and get this environment.

So, here I'm dragging in this one.

I move it.

I scale it down, and then if you click away, you can see that.

You no longer have it selected.

Perfect.

So this planning is now done.

So we will go ahead and do the trim.

She planning which will be sort of similar to this.

We will do that a little bit later so that I have all of my trim

sheets creation, all in one place.

So what we're going to do next chapter is we are going to go ahead and

we are going

Going to get started by creating our block out, which just going to be

some simple block out pieces that are actually already going to be

quite close to the final but not completely like you'll see what I

mean.

So let's go ahead and continue with this, in the next chapter.

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.