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These are the user uploaded subtitles that are being translated: 1 00:00:00,525 --> 00:00:02,725 Okay, welcome to this tutorial course. 2 00:00:02,925 --> 00:00:06,025 So in this course, as you probably know, we are going to go over how 3 00:00:06,025 --> 00:00:08,725 to create trim sheets for video games. 4 00:00:09,125 --> 00:00:09,525 Now. 5 00:00:09,525 --> 00:00:12,725 Our version is going to be a little bit more advanced and what we're 6 00:00:12,725 --> 00:00:16,025 going to do just to push everything, a little bit to its limits is, we 7 00:00:16,025 --> 00:00:19,925 are actually going to create this entire environment out of one single 8 00:00:19,925 --> 00:00:20,925 trim sheet. 9 00:00:21,025 --> 00:00:25,425 Now, when I say single term sheet, I do mean, three textures to be 10 00:00:25,425 --> 00:00:29,325 precise because we will have the base color, the normal map, and then 11 00:00:29,325 --> 00:00:29,825 we will have the 12 00:00:30,025 --> 00:00:33,825 A special texture in which the RGB channels are used for the roughness 13 00:00:34,025 --> 00:00:36,125 metallic and extra guns Maps. 14 00:00:36,725 --> 00:00:38,825 So, that is the general plan for this. 15 00:00:39,325 --> 00:00:42,625 Now, as you can see, so, this is a construct. 16 00:00:43,025 --> 00:00:47,725 This concept art has been made by starts your F, and he was kind 17 00:00:47,725 --> 00:00:51,025 enough to let me use it for this tutorial course, so he's really 18 00:00:51,025 --> 00:00:53,325 awesome concept artists and you can find it over here. 19 00:00:54,525 --> 00:00:58,725 And yeah definitely give him a follow and oh I can remember that 20 00:00:58,725 --> 00:00:58,925 sauce. 21 00:00:58,925 --> 00:00:59,625 Add some extra. 22 00:01:00,025 --> 00:01:04,625 Sketches, but I'm sure that only way these were like some extra cool 23 00:01:04,625 --> 00:01:05,125 sketches. 24 00:01:05,125 --> 00:01:06,825 If you want to have like extra inspiration. 25 00:01:07,025 --> 00:01:09,125 Yes, like a bunch of sci-fi stuff. 26 00:01:10,225 --> 00:01:14,325 So for this environment, I do have like a few other concept images. 27 00:01:14,325 --> 00:01:16,325 They are mostly just other environments. 28 00:01:16,325 --> 00:01:18,525 I found an oxidation of home games. 29 00:01:18,825 --> 00:01:21,225 Like this one is from Star Citizen. 30 00:01:22,025 --> 00:01:23,225 This one also in here. 31 00:01:23,225 --> 00:01:24,525 It's just some random concept. 32 00:01:24,525 --> 00:01:25,625 I really like this stuff. 33 00:01:25,625 --> 00:01:29,025 This stuff looks really cool, but it would be way too much work to 34 00:01:29,025 --> 00:01:33,525 create in an tutorial and also it would not be very logical for time 35 00:01:33,525 --> 00:01:33,925 sheets. 36 00:01:34,225 --> 00:01:37,525 But yeah, so in any case this will be our main efforts. 37 00:01:38,025 --> 00:01:39,825 Now, what we're going to do in this chapter is 38 00:01:40,025 --> 00:01:43,525 Are going to get started with the basics, which comes the planning our 39 00:01:43,525 --> 00:01:47,025 environment, which includes planning the modular pieces because we are 40 00:01:47,025 --> 00:01:50,325 going to use a modular modular workflow for this. 41 00:01:50,925 --> 00:01:53,825 And after that, we are going to get started by first creating our 42 00:01:53,825 --> 00:01:54,525 block out. 43 00:01:54,925 --> 00:01:59,125 So once we have created our block out, then what we will do is we will 44 00:01:59,225 --> 00:02:03,125 just move modeling a site and then we will focus on the main topic of 45 00:02:03,125 --> 00:02:05,125 this tutorial which will be our trim sheets. 46 00:02:06,925 --> 00:02:07,325 Okay. 47 00:02:07,325 --> 00:02:09,225 So here we are in Photoshop. 48 00:02:09,625 --> 00:02:11,625 Now, as you can see over here. 49 00:02:12,825 --> 00:02:17,325 I'm going to keep the modeling limited because I want to go ahead and 50 00:02:17,325 --> 00:02:19,225 have most of the focus on the team sheet. 51 00:02:19,725 --> 00:02:23,225 So if you followed any other tutorials of mine, you know exactly what 52 00:02:23,225 --> 00:02:25,725 to do here, because I always do the exact same thing. 53 00:02:26,225 --> 00:02:30,425 It's very easy in order for us to basically see which models we all 54 00:02:30,425 --> 00:02:31,225 need to create. 55 00:02:31,225 --> 00:02:33,025 Which good to do some planning up front. 56 00:02:33,325 --> 00:02:34,625 I always go down here. 57 00:02:35,225 --> 00:02:36,325 I create a solid 58 00:02:36,725 --> 00:02:40,825 And just make it any color you want, then click on the mask and press. 59 00:02:40,825 --> 00:02:41,225 Ctrl. 60 00:02:41,225 --> 00:02:44,725 I now, once you've done that, what you can do is you can go ahead and 61 00:02:44,725 --> 00:02:46,725 go up here to the polygon lasso tool. 62 00:02:47,025 --> 00:02:51,225 And if you don't, if you have DS4 tool, just click and hold and go to 63 00:02:51,225 --> 00:02:54,325 the polygon lasso tool and you basically want to go ahead and just 64 00:02:54,325 --> 00:02:57,225 give it every piece that you're going to make a color. 65 00:02:58,425 --> 00:03:01,525 So when I have a look at this, I would say like this piece over here. 66 00:03:02,525 --> 00:03:06,025 As you can see, this speech would then get a color. 67 00:03:06,125 --> 00:03:06,325 I'm 68 00:03:06,425 --> 00:03:09,025 Just going to go ahead and it can just be rough. 69 00:03:09,325 --> 00:03:11,125 So you basically select this piece. 70 00:03:11,825 --> 00:03:14,925 And then you go ahead and press X to flip around the color so that the 71 00:03:14,925 --> 00:03:17,725 color is black and then just press delete. 72 00:03:18,325 --> 00:03:21,925 So, what this will do is it will just fill your selection at which 73 00:03:21,925 --> 00:03:24,925 point you can go to the opacity slider and you can just turn it down 74 00:03:24,925 --> 00:03:27,825 if you want to be able to still see your model behind it. 75 00:03:28,225 --> 00:03:30,525 So what are we going to do now? 76 00:03:30,525 --> 00:03:33,425 We're going to do our planning so I can see that this one I can also 77 00:03:33,425 --> 00:03:34,125 use here. 78 00:03:34,325 --> 00:03:36,225 I can use it over here and I can use 79 00:03:36,525 --> 00:03:36,825 Over here. 80 00:03:36,825 --> 00:03:40,825 If you want, you can even give all of them, the same color, just to 81 00:03:40,825 --> 00:03:47,125 give you like a better idea of where every piece is going to be those 82 00:03:47,125 --> 00:03:48,025 circular things. 83 00:03:48,025 --> 00:03:49,525 I am not going to actually create. 84 00:03:50,225 --> 00:03:51,225 So let me just 85 00:03:52,725 --> 00:03:53,925 Go ahead and like do this. 86 00:03:54,325 --> 00:03:54,725 There we go. 87 00:03:54,725 --> 00:03:59,125 And I will just do this like quite neatly just to show you the power 88 00:03:59,125 --> 00:04:03,325 of using this type of planning because it's making things so much 89 00:04:03,325 --> 00:04:03,725 easier. 90 00:04:04,125 --> 00:04:07,025 So I for some reason I need to warm up with my English a little bit 91 00:04:07,625 --> 00:04:09,625 because I can't seem to speak properly. 92 00:04:10,925 --> 00:04:13,125 Like I feel like I'm kind of stumbling over my words. 93 00:04:13,125 --> 00:04:14,525 So I do apologize for that. 94 00:04:15,425 --> 00:04:18,625 But I'm sure that it will improve as always. 95 00:04:18,925 --> 00:04:20,325 So okay, we have that one. 96 00:04:20,325 --> 00:04:20,525 Now. 97 00:04:20,525 --> 00:04:22,925 What we're going to do is we are going to just create the selection 98 00:04:23,025 --> 00:04:23,625 over here. 99 00:04:24,425 --> 00:04:26,525 And by the way that you could have also done this for the first one, 100 00:04:26,525 --> 00:04:28,425 but I wanted to show you the concept. 101 00:04:28,725 --> 00:04:31,325 So often what I do is now I just created selection. 102 00:04:32,125 --> 00:04:34,425 Then I go down here and create another solid color. 103 00:04:34,625 --> 00:04:37,825 And when you have already a selection, it will just use that as your 104 00:04:37,825 --> 00:04:38,425 mask. 105 00:04:39,025 --> 00:04:40,925 So you can only pass the end, we know. 106 00:04:40,925 --> 00:04:44,925 So this one will be its own little piece so we can just go ahead and 107 00:04:44,925 --> 00:04:45,725 go down here. 108 00:04:47,325 --> 00:04:50,425 And then click on your mask again in your layers and just press 109 00:04:50,425 --> 00:04:51,025 delete. 110 00:04:51,325 --> 00:04:54,725 Okay, so see now we have already created this entire piece over here. 111 00:04:55,325 --> 00:04:56,925 Now, what we can do is we can say, Okay. 112 00:04:56,925 --> 00:05:00,025 So the door is going to be like a Unique bespoke Piece. 113 00:05:00,125 --> 00:05:00,925 It just has to be 114 00:05:03,525 --> 00:05:06,625 like this and we can just go ahead and solid color and let's say that 115 00:05:06,625 --> 00:05:09,425 we make this one like this color item. 116 00:05:09,925 --> 00:05:11,625 It doesn't matter what color you make it. 117 00:05:12,125 --> 00:05:13,125 So we can do that. 118 00:05:14,325 --> 00:05:16,825 Then what we will do is we will have a floor. 119 00:05:17,025 --> 00:05:19,025 Now a floor will actually have two different pieces. 120 00:05:19,025 --> 00:05:22,325 So we are going to have like a straight piece and the floor is one 121 00:05:22,325 --> 00:05:25,425 where I cannot really make the entire floor. 122 00:05:25,425 --> 00:05:29,325 The same color because that it does not show what I mean. 123 00:05:29,725 --> 00:05:33,025 So if I make all of this, let's say that I make this color over here. 124 00:05:33,925 --> 00:05:35,725 Like its greenish. 125 00:05:35,725 --> 00:05:36,625 Yellow greenish. 126 00:05:37,025 --> 00:05:40,725 Now, you understand that we will create like a slap of floor like 127 00:05:40,725 --> 00:05:41,025 this. 128 00:05:41,025 --> 00:05:44,325 But if I make everything clean, we might forget that later on. 129 00:05:44,825 --> 00:05:46,425 So I will just keep it like this. 130 00:05:47,225 --> 00:05:49,425 And then over here, what we're going to do is we are also going to 131 00:05:49,425 --> 00:05:50,525 create another piece. 132 00:05:50,925 --> 00:05:55,025 That's almost like a transition piece for a floor that makes it go 133 00:05:55,025 --> 00:05:58,625 into like a higher level over here with like a little Camp. 134 00:05:59,025 --> 00:06:03,025 So we can go down here and we can make this one, say orange. 135 00:06:03,825 --> 00:06:07,425 Okay, so we now have these pieces, these pieces are very once you have 136 00:06:07,425 --> 00:06:07,825 the floor. 137 00:06:07,825 --> 00:06:09,625 This one is very easy to create. 138 00:06:10,225 --> 00:06:10,725 Now. 139 00:06:10,725 --> 00:06:13,225 We have this site because over here, this one will actually just be 140 00:06:13,225 --> 00:06:14,325 its entire. 141 00:06:15,825 --> 00:06:18,525 Yeah, this entire thing will just become one piece over here. 142 00:06:19,725 --> 00:06:21,925 So this will it will still be modular. 143 00:06:21,925 --> 00:06:26,125 So we will have this piece and let's go ahead and make it like 144 00:06:28,425 --> 00:06:33,125 A purple, for example, and then this piece will also come back. 145 00:06:34,325 --> 00:06:37,925 Over here C so we can reuse it also over here. 146 00:06:39,225 --> 00:06:41,525 Now, we have this wall over here. 147 00:06:41,525 --> 00:06:44,725 So this is like a flat wall that will go to create and I'm just going 148 00:06:44,725 --> 00:06:47,725 to go ahead and also make that one. 149 00:06:47,725 --> 00:06:50,625 I already have a pretty good idea of which pieces I'm going to make 150 00:06:51,125 --> 00:06:54,025 because I already create like a little prototype for this environment 151 00:06:54,625 --> 00:06:58,025 that the reason I do that because normally if you follow my tutorials, 152 00:06:58,025 --> 00:07:02,025 you know that I don't often create film on prototypes, but in this 153 00:07:02,025 --> 00:07:03,925 case, it is quite important because it's such 154 00:07:04,125 --> 00:07:09,125 A specific environment in terms of like the term sheets, by the way. 155 00:07:09,125 --> 00:07:11,725 I also selecting like the bottom over here because all of these back 156 00:07:11,725 --> 00:07:15,025 walls, they can just be the same back wall that she over here. 157 00:07:15,525 --> 00:07:15,925 Okay. 158 00:07:15,925 --> 00:07:20,325 So this piece, the big window piece will actually be the only piece 159 00:07:20,325 --> 00:07:23,225 that is pretty much just one unique asset. 160 00:07:23,225 --> 00:07:27,025 So it's just going to be a massive asset like this because I don't 161 00:07:27,025 --> 00:07:29,025 really feel the need to make that modular. 162 00:07:29,525 --> 00:07:31,825 As I said before, this focus is on team sheets. 163 00:07:32,025 --> 00:07:33,825 I will go over the modeling and 164 00:07:34,025 --> 00:07:36,425 I will go over like the level set up and just getting everything 165 00:07:36,425 --> 00:07:41,325 together because I think it's important because we do even a jump to 166 00:07:41,325 --> 00:07:45,425 in the UVS need to go in a very specific way when we create term 167 00:07:45,425 --> 00:07:50,425 sheets, but I'm not going to go too overboard when it comes to just 168 00:07:50,425 --> 00:07:52,425 creating the final C. 169 00:07:52,825 --> 00:07:56,425 So, we have this one and that one we also be used over here. 170 00:07:57,625 --> 00:07:58,525 Of course. 171 00:08:02,225 --> 00:08:02,625 There we go. 172 00:08:03,425 --> 00:08:04,125 There we go. 173 00:08:04,625 --> 00:08:05,725 Okay, so we got this one. 174 00:08:05,725 --> 00:08:07,025 So the floor is handled. 175 00:08:07,025 --> 00:08:07,425 Of course. 176 00:08:07,425 --> 00:08:11,925 Yes, we have to create and of course, this piece over here, you could 177 00:08:11,925 --> 00:08:13,925 argue that this piece is going to become. 178 00:08:15,625 --> 00:08:18,925 We will reuse just a camp and we will just place the ramp over here. 179 00:08:19,425 --> 00:08:22,625 Now, for this piece over here. 180 00:08:23,925 --> 00:08:26,925 What I'm going to do is I'm just going to go ahead and we will create 181 00:08:26,925 --> 00:08:30,425 one of these extra pillows just because they are very, very long 182 00:08:30,825 --> 00:08:33,725 compared to the short ones that we have. 183 00:08:33,725 --> 00:08:35,725 So we will create one extra pillow like this. 184 00:08:37,825 --> 00:08:41,025 And at this point, you kind of like, Han out of Willy stone colors, so 185 00:08:41,025 --> 00:08:44,325 you can like me to change the colors around a bit and make them a bit 186 00:08:44,325 --> 00:08:46,225 darker, just so that you can see the difference. 187 00:08:46,925 --> 00:08:50,225 So, we will have one of those and that's when we'll actually also be 188 00:08:50,225 --> 00:08:53,725 used in over here and we will just scale it down a little bit. 189 00:08:53,925 --> 00:08:57,825 So at this point, we are just going to cheat a little bit to save some 190 00:08:57,825 --> 00:08:58,125 time. 191 00:08:59,025 --> 00:08:59,825 Same over here. 192 00:09:01,225 --> 00:09:02,625 You can just go ahead and you can 193 00:09:04,425 --> 00:09:05,925 See, how, what does this look like? 194 00:09:06,625 --> 00:09:07,825 Well, I'm just going to do this. 195 00:09:07,925 --> 00:09:08,025 Yeah. 196 00:09:08,025 --> 00:09:10,225 I'm just going to make the this entire thing. 197 00:09:11,825 --> 00:09:12,325 Karin. 198 00:09:12,925 --> 00:09:14,525 We do have ceiling over here. 199 00:09:14,525 --> 00:09:16,225 So the ceiling is just going to be a plane. 200 00:09:16,225 --> 00:09:19,425 So I'm not really going to connect that and then we have like this 201 00:09:19,425 --> 00:09:23,625 transition piece over here, which is a piece that we need to create. 202 00:09:25,425 --> 00:09:27,725 So this piece should, let's we're almost done here. 203 00:09:27,725 --> 00:09:28,125 So 204 00:09:29,425 --> 00:09:30,125 bear with me. 205 00:09:31,725 --> 00:09:35,225 there we go, transition piece and then you would also have like a 206 00:09:35,225 --> 00:09:37,925 light piece over here, which I can just go ahead and 207 00:09:39,225 --> 00:09:42,025 Just select over it and then as long as you have your fill layer 208 00:09:42,025 --> 00:09:42,925 sitting on top. 209 00:09:46,025 --> 00:09:47,125 That should work. 210 00:09:47,125 --> 00:09:48,125 Totally fine. 211 00:09:51,125 --> 00:09:51,725 There you go. 212 00:09:52,325 --> 00:09:53,525 And I think that's it. 213 00:09:54,225 --> 00:10:00,225 So one, two, three, four, five, six, seven, eight. 214 00:10:00,225 --> 00:10:01,225 Now nine pieces. 215 00:10:01,425 --> 00:10:03,725 And yes, we have the crates that we are screaming. 216 00:10:03,825 --> 00:10:07,825 Oh, and yeah, we also going to create a railings, but the railings are 217 00:10:07,825 --> 00:10:12,025 super easy to create and yet the crates that's is going to be a little 218 00:10:12,025 --> 00:10:16,525 bit more unique in any case you should have a good idea of how we are 219 00:10:16,525 --> 00:10:18,925 going to divide up our environment. 220 00:10:18,925 --> 00:10:20,825 So you can see that even though it might look, 221 00:10:21,025 --> 00:10:24,425 Overwhelming at first, now that we've done our planning, we can see 222 00:10:24,425 --> 00:10:27,125 that we can just reuse elements and the modeling will actually not 223 00:10:27,125 --> 00:10:27,825 take too long. 224 00:10:27,825 --> 00:10:31,525 I think we only spent maybe, like, a few hours on the modeling. 225 00:10:32,125 --> 00:10:35,725 So having that done, what we can do now is we can just go ahead and 226 00:10:35,725 --> 00:10:37,925 file and do a save a copy. 227 00:10:39,325 --> 00:10:44,725 And let's save this as a JPEG file and let's call this modular on the 228 00:10:44,725 --> 00:10:45,625 scope planning. 229 00:10:47,425 --> 00:10:48,125 There we go. 230 00:10:48,125 --> 00:10:51,825 And now, so over here, this program that I have, it is called Pure 231 00:10:51,825 --> 00:10:52,025 have. 232 00:10:52,025 --> 00:10:52,525 Sorry. 233 00:10:52,525 --> 00:10:56,225 I forgot to say that I always use pure Fe tutorial. 234 00:10:56,225 --> 00:10:59,725 So, it's a really handy program that allows you to basically dragging 235 00:10:59,725 --> 00:11:00,325 images. 236 00:11:00,325 --> 00:11:01,525 You can just move them around. 237 00:11:01,525 --> 00:11:05,125 You can scale them, you can do whatever you want, but they always stay 238 00:11:05,125 --> 00:11:05,925 at the same resolution. 239 00:11:05,925 --> 00:11:09,525 So you can just completely zoom in and out and get full resolution 240 00:11:09,525 --> 00:11:10,925 images all in one place. 241 00:11:10,925 --> 00:11:15,225 And the best thing about this is that it is completely free so you can 242 00:11:15,225 --> 00:11:17,425 just go to Google type in 243 00:11:17,425 --> 00:11:19,425 Pure half and get this environment. 244 00:11:19,525 --> 00:11:21,025 So, here I'm dragging in this one. 245 00:11:21,725 --> 00:11:22,525 I move it. 246 00:11:23,425 --> 00:11:26,225 I scale it down, and then if you click away, you can see that. 247 00:11:26,225 --> 00:11:27,525 You no longer have it selected. 248 00:11:28,425 --> 00:11:28,825 Perfect. 249 00:11:28,825 --> 00:11:30,225 So this planning is now done. 250 00:11:30,725 --> 00:11:32,425 So we will go ahead and do the trim. 251 00:11:32,425 --> 00:11:35,525 She planning which will be sort of similar to this. 252 00:11:35,925 --> 00:11:40,325 We will do that a little bit later so that I have all of my trim 253 00:11:40,325 --> 00:11:42,625 sheets creation, all in one place. 254 00:11:43,625 --> 00:11:47,025 So what we're going to do next chapter is we are going to go ahead and 255 00:11:47,025 --> 00:11:47,325 we are going 256 00:11:47,425 --> 00:11:50,325 Going to get started by creating our block out, which just going to be 257 00:11:50,325 --> 00:11:53,825 some simple block out pieces that are actually already going to be 258 00:11:53,825 --> 00:11:59,025 quite close to the final but not completely like you'll see what I 259 00:11:59,025 --> 00:11:59,325 mean. 260 00:11:59,625 --> 00:12:02,025 So let's go ahead and continue with this, in the next chapter.20574

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