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The fact that most people don't know is that
when we started this picture,
I didn't know it, but I found out very
quickly.
We had a studio that was going out of
business.
We had a toy company that had just lost
$400 million on the He-Man toy line, and
we didn't know that either.
And so we had
two very desperate entities hoping that
this picture was going to solve all of
their problems. And I
had to direct
this picture
under the most extreme circumstances you
could imagine.
Every day
was
a crisis of some kind.
And some of those crises were even,
we're shutting you down today.
This movie's over.
And I kept saying, it's not over.
We're going to keep going.
Somehow we're going to get through this.
And we did.
From a distant galaxy,
they have come to work.
Dolph Lundgren as He-Man,
Frank Langella as Skeletor.
Only they have the powers to be.
Masters of the universe,
live the
adventure.
About 1986, we started to
develop a live action movie.
My group, me, an executive by the name of
John Weems, went around and talked to a
bunch of studios.
Universal Studios was interested.
And then Cannon came to us and
made an offer on a deal that we felt was...
the right thing to do at the right time.
And Cannon worked out this deal with
Mattel.
The deal was that
Cannon would put up half the money and
Mattel would put up half the money.
And Cannon told Mattel, okay, you put up
the first half.
So Mattel put up the first half
and we very quickly burned through that money.
And so Mattel said, okay, you know, time
for you to kick in the second-half.
And Cannon said,
no.
So Mattel had to pony up the rest of the
money if they wanted to see their film made
and they were desperate to have it made
because they were hanging their
next year's toy line on the success of that
film and generating publicity for their toy line.
In the end I think
Mattel released them from like a payment
that was due that we released them from so
that they could finish the film.
Mattel had heavy say, they had approvals
over everything, over costumes, over
the script, everything.
We had veto rights more than approval
rights.
If something was not appropriate for
He-Man,
we could say that.
And Mattel is, now listen, you know,
He-Man can't kill anybody.
He-Man can't really hurt anyone, not
really.
It's like,
okay guys, we're making an action movie
with an action hero.
This is live action filming, not a cartoon. So
one of the reasons we created these
generic, and everyone said, Oh, they copied
Star Wars. No,
we created generic
robot warriors so that He-Man could smash
and fight and blast them
because he couldn't actually do that to
anyone living
because that would have been a no-no.
At the start of production, He-Man was at
his peak.
By the time we were about halfway through
the movie,
the decline had started in the toy sale big time.
It had just suddenly dropped.
And
I'll never forget, I'm not going to tell
you the executives' names, but
I got this call one day and I had said,
in an earlier conversation with guys,
go see what action movies are right now.
you want to do an action movie, He-Man's
got to kick some ass.
He's got to really be up there.
We've got to see him
battling,
blasting guys, you know.
And
so
I got a call one day, they said, we have to
meet with you right away.
They came down the set
and they pulled me in the room.
They go,
Toy sales are down.
Everything's on this movie.
I said, well, we're doing the best we can.
We can, you know, but you know, we're also
trying to obey all these rules.
And one of them goes, we don't care what you do.
We don't care what you do.
Have them kill people.
Have them blood, guts, gore, sex.
Do whatever you have to.
Just make sure this movie's a hit. It
was a low-ball
budget for us, so we didn't
have that much money to work with.
We'd gone on
a location scout that was up in Idaho, this awful
lava pit, extraterrestrial looking place
with all kinds of caves
and lava rock formations and everything.
They ran out of money, so we wound up
shooting at Vasquez Rocks.
Everybody knows the location so well
because they've seen it in so many movies.
Where is your strength?
Are you ready to
kneel
now,
proud
warrior?
I sought out Frank Langella to play
Skeletor.
I knew there was gonna be an actor behind a mask.
I want an actor of enough power and stature
that his performance would come through
that mask.
I put a lot of emphasis on Skeletor once I
had Frank Langella in the role.
I wanted him to carry the picture.
I was accepting of the fact that Dolph came
with the picture.
I was concerned that Dolph would be able to
carry the scenes.
He was
brand new. He'd
only done the Rocky movie.
I did my best to
restructure the story almost through the
eyes of Skeletor
so that the backbone and spine of the
project was carried by Skeletor.
which was fine anyway because he's the
villain, he's pulling all the strings
anyway.
Frank Langella is a consummate performer.
When we all heard that he was going to be
playing Skeletor, it was like
there isn't anybody else in the world
that is going to do the job that Frank will do.
And that's why really I don't think anybody
objected to all the input he put into it.
because what he pulled in, he was going to
give back out again.
And he did.
In creating Skeletor, I took photographs of
Frank Langello.
We had already cast Frank as Skeletor and
started working over his face,
designing
the makeup
that would go into that.
Frank was very particular about what he
thought would work, what he thought
wouldn't work.
And
his ideas were always right on.
He was very conscientious about the cloak,
for example.
It had to move just right.
We kept designing and building different
cloaks until he got one that just moved
perfectly.
And it was really Frank Langella who made
that character come to life.
And I also was aware, I may hate to say
this on camera, but I was aware that Dolph
was his second picture.
I wanted to surround him with a good
company of actors that would
that would
keep the screen alive and would also help
him to bring his performance up too. I saw
the rough cuts, I listened to Dolph
Rundgren's voice
and I just about had a heart attack.
Now why are you so important to Skeletor?
I wanted him to
redub his voice, get someone else to speak
for him.
In his contract he had the right to do it
two or three more times and he finally got
it to where it wasn't too bad.
I said, It's okay if He-Man has a little
bit of an accent, but you gotta be able to
understand him.
Right.
I was concerned with the picture, and I
wanted to make the picture as it could be.
We actually brought in a few actors and did
loop as a test
to show the studio.
One of them was flawless.
One of them was flawless. I mean,
to this day, I wish we'd have done
it.
But
Manahem
was like, Nope,
gonna
stick with all if we're gonna go with him.
This is ultimately their call.
He-Man,
if I kill him, I make him
a martyr,
a saint,
no.
I want him broken.
One of the reviewers pointed out that
the villains, meaning Meg
and Frank,
to some degree were more compelling
characters, that you're more interested in
them than the heroes.
And to something that was true, because
they both
gave great performances, and we gave them
some great lines.
We gave them some great scenes.
Kevin, you all right?
He's bleeding.
What happened?
The other interesting casting choice was,
we were looking for the lead girl,
and
we got introduced to Courteney Cox.
And Courteney Cox had just done the
Springsteen video.
In fact, that was how she was,
this is the girl who's in the Springsteen video.
That's how it was, this is the girl in the
Springsteen video.
You gotta see her.
She was good, but I just didn't feel she
fit the part because she had actually done
what a love actresses do.
She put on a lot of makeup.
She wanted to look very
sexy.
But this role was more of an all-American girl.
And my casting director actually was the
one who said, I want to bring her back in
one more time.
I want you to look at her one more time.
So I have to give credit to her as well,
Vicki Thomas.
So Vicki said, let me bring her back in. And she
called Courtney and said,
ditch the makeup,
come in jeans, just be yourself.
Courtney came in the next day in jeans, no
makeup,
as herself.
We got along great.
She had such a great personality and she was
beautiful.
And
she just nailed
it that day.
And I knew right then, okay,
she's the one.
I told Vicky, I said, you're right, I'm
glad you brought her in again.
She was a fine, but she had great
natural ability and
I think she did a great job.
Frank did a great job.
I'm
very happy with the cast overall.
It was
an extraordinary time to be working for
Cannon.
You have to understand that at this point
in time,
The most films that any of the major
studios had in production was Warner
Brothers, and they had six films in
production.
Cannon had 84 films in production.
There were three times during the make of
the film where
literally the payroll didn't arrive that
day, and the crew was all gonna walk, and I
had to get them all together and say,
You're here, let's finish the day, and if
at the end of the day there's no money, I
understand, but meanwhile, Elliot, Elliot
shook our producer, he's gonna go get the money,
so I can't promise you
but I can tell you we'll do everything we can.
I think we'll have your money by the end of
the day.
So you don't hear all these stories making
a movie.
What you have to do as a director to keep
things going.
And the guys said, okay, well, you're right.
We're here.
Let's do it.
Let's do the day.
So we'd get through the day
and
somehow or other,
Elliot would get to Cannon and somehow they
would find the money and they would get
their payroll and we
kept going.
So Cannon
was really pressuring Gary and
They decided to pull the plug.
They didn't want to do the huge battle
sequence at the end of the set.
Yeah, they shut me down on the set in the
middle of the battle.
And, I mean, literally, with someone
picking up a card and putting it in front
of the camera and saying, You're done,
in the middle of a shot.
So that was kind of crazy.
And I said,
We don't have the end. We
don't have the final comfort.
We have the setup.
We did the clash.
We had the
moment where
P-Man and Skeletor clashed with the sword,
right?
And on the set that day, I had an idea,
because
I knew we were running short on time.
And I knew they might do this to me.
So I had them do that clash once.
And I told the DP,
I want you to
basically kill the lights in the soundstage
and just let them fade to darkness.
Because
if I'm not able to finish this battle,
then I'm going to do a thing.
I'd thought through that when they go
the power is so much
that it saps the power from everything, and
then we're in this dark void.
And that's where I can do whatever I got to
do to get us to the end.
So that night, I got them to let me do some random
battle footage.
Even though we shut down the set,
I kept Skeletor and Dolph and the DP and
this, and I got them to let me
shoot
some footage of them battling.
It wasn't very well choreographed.
It was a very quick choreographic job.
We
kept the lights out.
We backlit them, which is what you see in
the film.
And we had everything now, so I had enough
that I could piece together the battle, but
we did not have
the end.
That moment where he hits the sword, it
slides, he reaches for it, grabs it,
all that last bit, none of that was shot.
I said, Okay, we're done,
we're
done, and we're gonna have to come back and
get this other stuff.
It was a shame because I had really
designed that set
for sword fighting.
I made sure that there were ups and downs
and overs and unders in all kinds of ways
it could be used.
to get the most out of this battle.
We came back about
three or four months later
and we got one day, Kevin gave me one day
at the boss studio
and we boarded it very carefully
and every single shot, every cut, every
close-up, everything you see there was all
done in one day and
we got it
and we were able to
put the ending on the movie.
was very, very, very touch and go.
And at one point, the cannon guys, you
know, Golan Globe was like, it doesn't
matter, it doesn't matter, we're just, you
know, they'll fight, they'll just fight and
then we'll just, we'll fade out.
I was like,
you can't fade out.
Based on a modern legend, complete with
heroes,
warriors and villains.
Stop it!
Masters of the Universe, the motion picture
required the talents of hundreds of
artists,
technicians and performers.
A shooting schedule of several months
and a multi-million dollar budget.
This is the story of how the legend was
brought to life.
Find
them.
We wanted to show
kind of
mythic characters in a contemporary time.
So the story that we tell
really starts with
an epic struggle
in this world called Eternia, far, far away from
our planet.
One of the greatest challenges for the
filmmakers
was creating an alien world and its
inhabitants, including the most powerful
man in the universe, He-Man,
portrayed by Dolph Lundgren,
Sylvester Stallone's co-star from Rocky IV.
Basically when I
first met Dolph, he is He-Man, you know, he
smiles and he has
charm and charisma and all those things
that make him a friendly person.
He-Man is
the
hero of the 80s, he's a very
clean hero.
a very kind
of an old-fashioned good guy who
is not excessively violent.
He is
intelligent, has a good sense of humor,
and
he always saves
the good people from the bad people.
The ultimate bad guy is the film's villain
Skeletor,
played by Frank Langella,
the Tony Award-winning actor
best remembered for his Broadway and movie
portrayals of Dracula.
He doesn't walk into rooms, you know.
He enters rooms.
And when he enters, you know he has
entered.
I dare anything! I
am
Skeletor!
He is definitely a villain that you will
love to hate.
Other familiar characters include
Skeletor's henchmen, Beast Man,
Blade,
and Evil Lynn.
Fighting on the side of good are
Man-at-Arms,
Keela,
and the Sorceress of Grayskull.
We've kept those key characters and one or
two others,
but really we've created a whole new world
of characters that support
them.
The new creatures for the film began as
artist sketches, which were made into scale models
from which the actual makeup was created.
Find the key.
Tear this place apart.
Among the new characters are Saurad, the
lizard man,
Karg the assassin,
and Guildor, the inventor.
I call it
the Cosmic Key.
Once all the characters were cast and the
sets were built, the filming itself began.
This shoot actually was
much, much harder than Rocky IV,
physically much harder.
Jumping up buildings and going through
glass windows and
my hair caught fire one time.
I got a few sword hits in my head.
For two weeks, I was standing in this
disc.
One was on the side of a truck
and there were cameras rigged and it was
sitting on some kind of swivel
like this.
And the truck would run down the main
street of this town at 40 miles an hour.
They'll stop you in the ski boots, but
there's nothing to hold on to.
So it's a little scary
because you can't, you know, you have to
keep your balance just by using your body
weight.
You have to get into it and feel like
you're there and it's real.
That is hard.
The final touch was put on the film by
Academy Award-winning special visual
effects wizard, Richard Edlund,
famous for his work on Star Wars, Raiders
of the Lost Ark,
and Ghostbusters.
Action, stunts,
wire work,
you name it, it's in this film.
It's like a textbook of
everything that can go into a film.
Really, the only limitation is your
imagination. I
have
the
power!
Let
this be
a fight!
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