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Masters Universe 2, I felt there was more
possibilities. I
had seen
the
first film, and I just thought that they had,
I mean, their budget was
extraordinarily high
by
Canon's standards, and I just thought that
they
chose a shot in
the United States, in
Los Angeles, which was very expensive,
and I thought that if we shot it
offshore,
we'd have a chance of maybe doing something
interesting with
the film.
I think I heard through my manager agent at
the time that there was going to be a
second picture.
And I
didn't want to do any more of that because
it was too cold wearing that
bikini I was wearing for 50 days, 50
nights.
I don't know why they decided to make a
sequel.
I had great fun doing it.
was very free.
I just kind of come up with any kind of
story I wanted to.
I had about three or four nights to write
the outline.
That's it.
And when I say nights, I said nights
because I just stayed up three or four
nights straight. I
had an office
on
in
their annex building on Wilshire near Sam
Viceny, and I
just drank a great deal of extremely strong
Irish breakfast tea
and stayed up four straight nights and
wrote the thing.
It was exciting.
When I was going to do Spider-Man
and Master of Universe
2,
we had certain
problems
that we had to
overcome, which was one,
how do you deal with
changing Peter Parker's physically
from a scrawny, small
high school kid
into this superhero body.
And
our solution was we would
cast an actor
that
was predisposed to--
he
had the genes to be able to make that move
to becoming
a more superhero body, gaining it.
And
we needed something in the middle
'cause we'd have to shut down production of
Spider-Man
while the actor
sort of morphed himself into
a superhero body. And
our solution was,
you know, 'cause they also wanted to do
Masters Universe 2, 'cause
their contract with Mattel was running out
of time, and
they also needed to do that.
And so that's how that
formula sort of came into that,
where we'd do all the pre-Peter Parker
before we got bit by this
Spider first.
We go in the Master's Universe 2, shoot the
whole film,
come back out of it and finish up
Spider-Man.
We came up with a story in which He-Man
comes to Earth
with his friends
and they help
an artist, an LA artist who is in a
wheelchair, based on actually production
designer of something that I directed.
Wonderful woman and we thought, that's
interesting, she lives in a loft, she's
paralyzed from the waist down, she's in a
wheelchair and she becomes his sort of
earthly partner in solving, in
ridding the universe of evil.
My idea for the sequel,
by the way, was supposed to make a movie
called I, Skeletor,
and to literally
tell it from
his perspective.
That's what I would have done, I think.
I think we were within two or three weeks
of shooting when
we found out that
Cannon had lost the rights to both
films.
We were sitting there with
literally, you know,
millions of dollars worth of prep
and sets and
The casts weren't such a big deal because
we could release the casts.
They weren't really expensive.
Their kind of in-house director there,
he was given it
to redo it,
and he turned it into Cyborg.
We're really trying to,
I guess,
respect and honor Cannon and Minakum
for taking the chance that this
small little movie, if we could do it for a price,
he could recoup enough
to make up for Masters 2 and Spider-Man.
We really wanted
to try to deliver something to Manakam and Yoram.
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