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I was 28 years old and going on 18.
Coming from Sweden, so it's like all in a
fog back there, you know.
The way I got involved was that,
you know, Ed Pressman
had this idea of making a film out of a toy line,
you know, the Masters of the Universe.
And he needed somebody to play He-Man,
which was like
the main toy guy.
And
I remember there was a...
There was like a
Macy's Day parade in New York, in
Manhattan, and that's the first time I met
Pressman, I think.
I went on
one of the floats as He-Man, you know.
So it was kind of slightly embarrassing to
sign on playing a toy, right?
All I remember is going to Radio City Music
Hall in New York and it was full of kids
with these little
fluorescent swords going,
I have the power.
And I came out there and it was kind of
almost a shock how
how huge this thing was, you know.
And I think I met Menaka maybe in New York
at that time,
because I have a sort of
a vision of him there, and I have another
vision in Cannes, which I think was 1986,
when he
announced a picture, when he's doing all
the talking,
Oh, Dolph would be
huge, the film will be huge, you know.
And I just made a movie with Stallone, he
said, It will be bigger than Stallone,
you know, it was like all this hype, and I
was just sitting there like kids,
Okay.
I know it was a huge deal.
I mean, it was a pretty big deal.
But Rocky Ford had been a big deal for me,
because it was a huge hit. And
I did a worldwide press tour, and here came
He-Man on the heels of that,
sort of an American hero from the Russian
bad guys.
It was a big switch for me.
You know, when I was a kid, I was 28 years old.
You know, I was dealing with a lot of
personal issues and fame and all of that
stuff at the same time.
So it was just a whirlwind for me.
The Menachem and Yorum were part of it, you
know, sort of.
It's not as dramatic as when you think back,
but when you're in it, you kind of go from
day-to-day and you're just trying to do
your work.
I think I was a little bit reluctant
because it was a toy line and
I was, you know,
in those days, making movies
from toys and
cartoons wasn't quite as hip as it is now.
So, yeah, I was a bit reluctant.
And also, I think...
You know, seeing how the guy was dressed,
which is basically,
you know, a stamp-sized sort of
a loincloth.
I thought it was,
I don't know.
I don't know how this is going to look.
I'm going to have to train a lot.
That's what I thought. I
felt a little stupid doing it, dressing up
in a He-Man costume and
saying I have the power.
I was wearing like the,
you know, the fake, what you call the
extensions.
And
yeah,
I did.
You know, like I just came off Rocky IV
with Stallone
and a lot of other good actors in that
picture.
Yeah, I felt a little, this is my first
starring movie.
I know I was a bit hesitant about it,
whether it should work or not. I'd
done one picture, you know, like a
supporting role, like your fifth lead or
something. And
now I gotta
carry a movie playing an American
character, which was just basically
straight out of
college.
chemical engineering major and
karate champion.
It wasn't like I came out of
New York Film Academy.
So it was tough for me.
That was part of frustration.
I wasn't a big sci-fi fan, so
all the stuff, the little dwarf with a
little key and all of that.
I mean, Gary Goddard was very, he's one of
those childlike kind of directors,
believes everything.
But for me, it was a bit weird, all this
stuff, because I just played in Rocky,
Rocky 4, which is quite, kind of
hands-on, no pun intended, sort of,
realistic picture.
So it was kind of, it felt strange to me,
all the armor and all plastic stuff.
Anytime, you do those type of movies,
especially in those days, because it
wasn't,
The CGI wasn't as good.
You were more nervous about that. Now,
if you do something, you know it can be
fixed in post,
FIP, fixed it in post. Or
anytime you see a green screen now, you're
kind of, oh, it's going to look really cool.
Whereas in those days, once you--
once they said, some mobile, fix that
later, or we'll
just fire this ray gun, and we're going to
put the flash in there, you're like, oh, no.
You see
the old Flash Gordon series in front of you
with the cheesy
effects and all of that.
because I wasn't wearing any clothes.
It was hard to find a guy my size
who was built like me who could do stunts.
I think there was somebody, but
anytime,
the big screen, anytime you were any closer than,
extremely wide, you could see it wasn't me. So
yeah, I remember there was one scene where
in the picture, I think I go, I'm chasing
somebody, I'm being chased, and I
used my sword to knock out this window and I jump.
in the movie onto this disc, this kind of
hovering disc. But
of course, the way we shot it was,
I go
knock the
window out, which has got candy glass.
And those days, it was all in one take.
And I was like,
you got to do this yourself.
And then there was a platform underneath, right?
And it was late at night, and I did it
first take.
And I knocked out the glass, and I jump, and I'm
halfway in the air.
It's like three stories up,
concrete.
And there's no, there are no boxes, there's
no mats, like nobody's put those.
Now usually there should be something in
case you miss. And
I'm like, oh shit, you know, there's
nothing there.
And I made it to the platform, but I got
pretty upset that day 'cause
had I missed, you know, I would have been
sitting here.
Regarding production, the average budget
for film in 1986 was $6 million.
Independent picture and this is 22
so
obviously it was quite a big movie for
those days Yeah,
I think rocky was like 30 rocky foot was
like 30 or 28 million dollars.
I just give you size of scale
So I think it was shot mostly it was based
in Culver Studios in Culver City
where they shot
Gone with the wind was done at the facade
of the mansion is there and all that so it
was it was um
I did a lot of sword training I did a lot of
costume fittings, and I worked on the
script a bit with Gary.
I think we had a lot of script problems, if
I remember, a lot of story problems.
We shot about 50 nights in a row
in
Whittier,
hometown of Richard M.
Nixon, by the way, if you guys want to go
check it out.
Anyway,
we shot there for 50 nights in a row,
and I believe it was a record before
Scorsese did After Hours,
the most, you know,
consecutive night shoots, so it was quite
tough for us,
for us actors, especially the guys wearing,
especially guys like Beast Man and these
guys in full-on makeup.
You know, I did my best and I thought
up to a certain point in production, it
looked really good, but I think even
at my young age, I started feeling like,
you know, they were cutting some corners in
production, especially I could tell on set,
you know, shooting
towards the end of the picture, you know,
as usual, but
Not as usual, but it's classic.
Towards the end, you're running out of
money, you're trying to
cut the corners.
And I think we shot
pretty much in sequence, so
the end was shot last, unfortunately.
Right towards the end of the final
showdown with the He-Man and Skeletor,
yeah, and that big set.
I think that's where
I recall
the ending was supposed to be,
I think he was supposed to be
I was supposed to
cut him and he goes flying off into space
through some portal of some sort.
But we came in the beginning, but
that took too long.
So he just kind of fell down in the pit,
the bottomless pit.
That's what he ended up.
I know Gary was quite frustrated.
I mean, he was
probably about 40.
I was 28,
like I said, going in 18 and coming from
Sweden and all that.
So
I wasn't involved much in that, but I did
feel the frustration from the director, I
remember that.
Obviously, I knew towards the end that
they had a lot of problems shooting it, and
Gary was arguing,
and Gary Goddard, anytime I was in the
office, and
he complained a bit to me, but he knew I
wasn't gonna do anything, I couldn't do
anything, so
he was arguing with the producers, and I think
the premiere,
I can't quite recall if it was in LA or if
it was in New York, but
I think it was disappointing, and I was
disappointed,
Because
Rocky IV was a huge hit, and this is my
second picture, and it didn't do that well.
But I did do a tour for it, I think.
I went to Europe, I went to England, I went
to Japan.
So I just kind of kept going at the time.
It wasn't that bad.
I think that
it
did hurt my career a little bit, I think,
in some respects, because I came off such a
big hit.
But
as always, you just got to keep going, so I
didn't really reflect on it too much.
I can't remember the premiere.
I think I blocked it out.
But
I don't think I was--
I wasn't that happy about it, because I'd
been to the Rocky IV premiere, which was a
huge hit
just before. But
when you're young, you think everything is
going to go up, up, up.
But life isn't like that.
It takes
10 years before some movies stand out above
others.
And I think
Masters for some reason stands out a little
bit, even though some people hate it and
people make fun of it,
but other people love it. So,
you know, there's,
yeah,
I think it's okay.
It's not a bad movie.
I mean, people seem to enjoy it.
It's kind of,
it's sort of
childish and entertaining and,
you know, some of the effects aren't that
great, but I mean, for a younger audience it's
quite good.
Maybe it was marketed wrong or maybe they
didn't,
maybe they didn't really,
release it the way it should have been
released.
I'm not quite sure, because I wasn't
involved. But
like I said,
some movies,
just looking at my own pictures,
some movies have stood the test of time.
Some
nobody gives a shit about, basically,
and they're never mentioned again.
And Masters is one that people do mention,
you know, so they did have something. Like
people who saw it as kids kind of remember
it and it had some kind of place in their
childhood or whatever.
Maybe it played too young.
I mean, Superman had a certain
sophistication.
You had Brando and you had,
you know,
Gene Hackman, and you know, there was
another level
of sophistication to the story, whereas the
He-Man fans were kids, like,
I guess five to 10, five to
13,
preteens, right? So
maybe in those days,
like for instance, now Cars or one of those movies
play a lot to those young kids, and
they're marketed to the kids,
but maybe in those days they didn't do that.
They thought that that picture would play
to an adult audience, to grownups, but it
didn't.
So maybe
had it been released now,
it's slightly better
post-production and so forth, it can
probably do pretty well.
Up until recently, I got two daughters, now
they're teenagers, but up until recently,
the only film that I'd
let them see was Masters of the Universe, 'cause
there is no blood. In
some of my other movies, there's a lot of blood,
severed heads and all of that good stuff.
I think these guys, you know, the Cannon
Boys were just very,
they were very charismatic and very
ambitious,
you know, guys who just came to Hollywood
to take it over in a quick kind of quick
sort of way, not,
perhaps not
playing by all the rules, but
sometimes that works,
you know, and it worked for a while for
these guys too, you know.
Masters was their big shot, and even though
it didn't reach
perhaps the heights they'd wished for when
the Star Wars and
You know, so forth.
I think it's still
a decent picture compared to some of the
others they made.
Masters certainly, I
think, beat Superman 4 and watchability and
over the top, I don't know. I
don't want to say anything about
my boss, Mr.
Sly Stallone, but
that wasn't a bad picture.
But then he probably stayed on top of
everything and he was in there,
you know, tweaking it so that it didn't
really go off the charts, you know.
I have kind of a fondness for the picture
now with time.
Because I was a kid and, you
know,
it was my first starring movie, I think
there's some kind of
sweet qualities to it and Courtney Cox was
in it and some of the actors were kind of
fun to work with and even though I
was frustrated doing it, I think it's still
a picture that, you know,
a lot of people enjoy.
Gary, do you recall your first impressions of
either Golan or Globus? Yes.
First time I met them, they were both very
welcoming and very gregarious and
I think
pretty much
fit the image that they had
at the time of the
Go-Go Boys of Hollywood.
They were very busy making a lot of movies.
If you ask me, the image before I met them
was that they were very
aggressive and very
strong-willed and
very busy making a lot of movies.
And
their reputation was that they were very
gruff and very,
they were very,
I guess their reputation was that they were very
aggressive and busy and didn't have a lot
of time for details, just wanted to get
things going.
And they didn't mince words.
That was what I thought before I met them.
When I met them the first time, which was
actually with Ed Pressman,
They were great. Very,
very warm, very gentlemanly, and I think
our meeting lasted all of 30 minutes.
But we went with both of them,
and
I think they wanted to meet me and be sure
that I could handle the job.
And we had a good, pleasant meeting, and
everything went off from there.
So my first encounter was actually very,
very good.
I think that they were perceived as
two
guys that sincerely liked making movies
that
maybe were a little too much into,
you know,
volume instead of quality.
But
in the process, they
started a lot of people, a lot of
first-time directors, first-time writers.
A lot of people were elevated to producers.
A lot of people have gone on to have good
careers in the industry.
And so,
I
mean, at that time, I think studios were
making about, I don't
know, 12 to 15 movies a year each, maybe,
if that.
They were making 40 films, 40.
These guys were just going.
Some of them were a million and 2 million,
and some of them were 3 million, some were
8 million, but they were just making a ton
of movies.
So I think they had their own area of
respect. I think
the thing that really hurt them with the
industry was when he made,
Menahem so desperately wanted to make
over the top with Sylvester Stallone.
And Sylvester Stallone didn't want to do
the movie, but his agent said the classic
agent line, well, don't say no, just give
him a price.
What would you do it for?
And
I think if I remember correctly, it was $15
million.
And no actor
had been paid $15 million at the time.
And I think the one thing the industry
resented was when he made that
deal,
every other star said,
yeah,
I want that deal.
I want the $15 million deal.
And that began the
escalation of
huge salaries for stars.
And I'm not saying that's good or bad.
I'm just saying I think at that point, the
industry was probably not
happy at that particular
decision.
But
I think they had their own place in the
Hollywood firmament that
everyone knew, and I think they respected
them for that. But it
was definitely in a different niche.
If you're saying,
were they ever on a level
of Warner Brothers?
No, of course not.
Canon was in a different kind of thing.
It was a different kind of movie.
It was a different kind of
operation.
I definitely believe that they had got to
the point where
probably Menahem as a filmmaker,
wanted to be respected.
And I think,
I mean, they knew what their reputation was.
They knew that everyone saw them as kind of,
yeah, you guys do a lot of stuff, but
where's the quality? And I think that
they wanted to do some
projects that not only would
bankroll their company,
but would bring them a little more respect.
I mean, I think that was their intention.
You can argue with how they went about
executing it, but I think that was their
intention.
And by the way,
I don't
believe in my gut that
the two of them ever
set out to make a bad movie.
I think they were sincere, that they were
trying to make good movies within the
framework of the
genres and the budgets and the schedules
that they had to deal with.
And I think they were trying to get
a little bit out of the
assembly line factory process and make
better pictures.
But I think timing and financing just
caught up with them.
None of us knew when we started Masters of
the Universe
that they were
beginning
some severe financial problems.
And when we made our movie, we found out
midway through.
So
I would say this, that when
we met them,
yes, they love movies.
They were probably in pre-production
production or post-production on probably
40 pictures at the time.
I'm not kidding.
They were
slammed.
And you saw schedules all over the walls
and posters.
There certainly was
a hustle and bustle to the Canon Studios
when I arrived.
But I think there was an underlying tension
with
with both of them, actually. And
later, what
that was, is they were obviously,
they had a lot of things going, a lot of
money was
moving, and
I think the beginnings
of what was going to become a major problem
later were probably happening about the
time that we started Masters of the
Universe.
Ed Pressman had the property, he believed
in the property.
He had written, he had had
a treatment developed by David Odell.
And
he was shopping to the-- actually, he
finished the screenplay, take that back.
He had the screenplay done, and he had
Dolph Lungren attached.
So that was the package.
Here's the script, here's this.
And I came in as the director.
Now, I don't know if he shopped around
before that, but
I had directed
a very successful live stage special
effects production at Universal Studios
called Conan,
the
Spectacular Adventures of Conan.
No, Conan, a Sword and Sorcery Spectacular,
that was it.
And he had seen it.
He was impressed with it and got in touch
with me. And
I had been looking to direct a film.
I'd written a few screenplays by then.
I'd written
the infamous Tarzan the Eight Man
for John and Bo Derek.
And
I was doing a project at MGM, I think. And
so I met with Ed and I said, I'm really a
director and
this is right up my alley.
I understand this stuff.
And
Ed said, I think you are too.
And so he attached me and he got Howard
Kazanjian in to be the line producer.
And that was a package that he took to
Warner Brothers.
Now, I don't know who else he shopped it to, but
Warner Brothers wanted to do it.
They were ready to do it.
But they said,
we're only going to do this for $15
million.
And I think the budget that Howard had come
up with at the time was
$19 million, I think. And
so
they really wouldn't budge and Ed wouldn't budge.
And so we left Warner Brothers.
And I think the next landing was
Cannon after that.
We went to Cannon.
Ed says, how do you feel? I said, well,
I don't want it to look like
a typical Canon movie.
And by that, I mean there was a certain
look to most Canon films.
And what I found out was,
this is going to sound very strange, but
they had a deal with a film processing firm
in New Jersey.
And all of their film got processed there.
So it didn't really matter who your DP was,
even though one picture might have a little
different lighting look and stuff on the other.
They all had this kind of,
I would say, low budget texture to them.
And I didn't want that for Masters of the
Universe. And
so I convinced them that we needed to go,
he did say, Mohammed said, this has to be,
it's got to be a big film.
It's got to look like all the other big films.
So I said, well, we need to get Richard
Edlund.
He's recently left Boss and he's started
his own company.
Let's go to Richard Edlund.
He'll do the effects.
The effects have to be great.
But I knew, because I know a lot about
effects,
that in those days, pre-digital,
they shot in 65.
to get the quality effects they shot in 65. And
I knew eventually
someone would find out that the 65
millimeter shots wouldn't really cut
with
the normal lab stuff they do. And 65
could only be done at two labs at that
time, MGM lab and one other one.
So
down the road,
after all the contracts were done and we
were in production,
they found out that they couldn't really
develop our film
at their normal labs because it wouldn't
cut with the 65.
So I think we're the only Canon film
where the entire film was processed through
MGM labs.
And so we have a very, very
great
quality
in terms of the look of the film itself.
And
we have a different feeling to the film.
So part of that was that, because we didn't
fall under their bulk.
They had a huge, as you can imagine, with
this New Jersey developing place, the bulk
film rate they must have had.
But
we went with MGM, and
they had to pay MGM that.
And then the other thing was Richard Edlin.
Richard Edlin
was
not a cheap date
on the effects side.
When Ed Pressman was going to start this
picture with Warner Brothers,
very critical difference, one year
difference, but what difference a year can make.
Masters of the Universe toy sales at Mattel
were at their absolute peak.
A year later,
when Canon started,
they'd already started to decline.
And a year later, when the film actually
came out,
the Masters of the Universe toy line was
way down.
So
that two year difference
made a big difference in terms of where
Masters of the Universe was from the time
it started to the time it
got made to the time it got released.
Oh, at its peak, it was
a billion dollar line for Mattel. It was
phenomenal.
But that's because
Mattel fell into inadvertently a pretty
cool thing.
There were no
shows, no animated shows on syndication
other than retreads
of old shows.
And
Filmation and
Mattel came up with this idea of taking
this He-Man show, making this He-Man show,
this toy line they were going to do,
and doing an animated show, and they just
funded 65 episodes, and they just went for it.
And so suddenly there was this new
programming.
It had no competition.
There were no other shows on like that.
And to say that it caught fire would be an
understatement.
The TV show was a hit, the
toy line was a hit,
and it just grew and grew and grew and grew.
Because you have to understand, the other
toy companies,
even when they saw the model, it takes
about two to three years to catch up.
You've got
to say, oh, let's do a whole show and let's
do a whole new line.
They got to
do tools, they got to make it, they got to
manufacture it.
So they really kind of held
the market until Ninja Turtles came along.
And that was the next big
big toy line.
And
so again,
I think had Ed made the film with Warner
Brothers a year earlier
and the movie had come out, even if it was
the exact same movie, if it was the exact
same movie, we'd have done probably double
or triple the business
just because of the phenomenon.
But
we came out
when it had pretty much
run its course.
Contractually, Mattel had approvals on,
I think they say they didn't have
approvals, they had vetoes.
Either way, they had control over how he
looked.
Like for instance, I actually wanted to put
more costume on him.
I thought he was a little too bare for,
but they showed me the toys and the toys
were, I did add, I added the shoulder pads
and I added the cross belt. And
at first they were really, no, this is how
he looks. And
I said, this is a live action movie.
You're gonna have a guy running around in
his underwear.
I mean, basically, if that's really what
you're saying,
can I not take some liberties here?
And so finally I got them to buy off on the
shoulder pads, the cape,
the shoulder straps with the sword thing,
the high boots.
So
at least he didn't look like
he was a guy in
red underwear running around.
Because that's,
if you look at the early toys, that's
basically, it's got a belt and a leotard, I mean,
a trunks and that's it, some boots.
So
they had
pretty much approvals on everything.
And
when I, we had done a rewrite or two with
David, and
I think we did a rewrite with Steve
Tolkien at one point, I think.
There were some big battles, of course,
and
it came back,
he man, he can't kill anybody, he can't
hurt anybody, he can't this, he can't that,
like,
okay,
this is an action movie, and this is a live
action movie,
and what are you saying? He can fight
people, but he can't like
hurt anyone,
And
so a lot of people go, why do they have
these blasters? Because that's like Star Wars.
Well, first of all, the whole concept of
Masters is actually high technology with
sword and sorcery.
So actually, you don't have those kind of
limits.
But the main reason is because
with a sword, he would have to run someone
through or
dismember
something like that.
But with a blaster, you can go,
pass, and someone
falls.
So
Mattel was easier with that concept than
the other.
The second thing is,
Why do you have all these guys? It was
weird.
We got this--
a lot of people said that we made
the
warriors look like
Star Wars. But
the warriors in Star Wars,
the sentries, were all white.
Ours were all black.
And ours actually had more of a
German kind of Nazi helmet design to it.
But anyway, all that aside,
we portrayed them more as robots.
That's why they spark out when they get hit
and stuff.
because
I got Mattel to buy off, well, if these
guys are robots, can he smash the robots?
Yes, he can smash robots as long as he's
not killing any people.
I said, okay.
So
a lot of these things that are in the movie
came out as we tried to solve these
problems so that he could have battles and
he could have his sword and he could have
his blaster
and he could do away with some of these
armies of villains.
So
they had approval and everything.
Like at the very end,
although I think ultimately I just ignored it,
For instance, when he goes,
when Skeletor becomes
like a god, right?
The line,
that whole monologue I wrote in that
monologue finished with,
I
am
a god,
right? And he transforms.
And we got back notes from the tell.
He can't say that.
He can say, I am as a god, but he can't say
he is a god because that might offend
some of our customers.
I'm like,
really? I mean,
he's not saying he's the god.
He's not God with a capital G.
He's just saying he is
a god.
Is that really?
You can't believe.
And I had to film it both ways.
But luckily I got in my way because it's
not the same.
I am
a god or
I am as a god.
It's not the same.
So I think ultimately
they agreed with that.
But it got down to that kind of thing. So
I could sit here and go endlessly over all
the approvals and things were necessary.
But here's the funny story.
Now remember
on the context of when we started this,
He-Man was like this.
And when they got the deal, it was starting
to go down.
So the studio really wanted this thing to work.
Now, by the time we're making the movie,
their
third or fourth quarter toy sales, probably
fourth quarter, because Christmas is the
big quarter.
So those sales had come in and they
realized it had tanked.
So I get this panic call from John
Williams.
I think this must have been in
March or April.
We shot that thing, I think, if we started
in March or April, shot through the summer
or something like that.
So it was around that time.
I think we were just starting shooting, or
about to start, or we had just started
shooting.
And John Williams was the Mattel executive.
He said,
we have to talk.
We have to have a meeting right away.
I said, well, can't you just tell me? No, I
got to see him person.
I said, OK, so we had a meeting.
And
so
We have this meeting.
Now, this is the same executive who had
before said, you can't do this, you can't
do that.
And John's a good guy, so I'm not putting
him down, okay? And I had a good
relationship with
him.
But I love
the change.
So
a year before,
now we're heading into production, or we're
in production,
and they get their sales figures.
Now, I don't
know this, but now we have the meeting, and
John goes, we just got
the sales figures,
and
the sales figures are down.
And this film has to be a hit, this house film.
And I said,
Okay, John, but you've seen the movies.
I mean, you guys say he can't do this, and
he can't fight, and he can't battle. You can
do whatever you want.
You can kill, you can maim, there can be
blood, nudity, I don't care.
It has to be a hit.
So I
thought that was funny.
I said, well, you know, it's a little late,
but okay, that's good to know
that we can have more
freedom to make the movie.
I'm known for doing family entertainment in
whatever I do, but I
really do
prescribe to what Walt Disney once said, is
I don't really make movies for kids.
I make them for the parents
and I put things in that I know the kids
will like.
So
I tried to push it up a little bit because
I really felt if you're really going to
make a movie
for the kids that you perceive is the
market for this,
then
you
may find that no one comes.
And so if anything, I guess I've been
accused of being kind of halfway in the middle
because
I did have Mattel on me.
There were a lot of
very severe kind of things with Mattel that
you can't do this and you can't do that and
you can't do that.
And
yet we wanted to make a movie that would
reach out to, I would say to the, I wanted
to make a film, A, that I was proud of, B,
that I would go see,
and C, one that would
find an audience not only with the kids who
had He-Man, but hopefully Widen, and also
one for that the parents showed up
They might actually say,
wow,
this is a lot better than I thought it would.
I didn't want to have a Super Mario
Brothers, or I didn't want to have a film where
you're just making this kind of
sugar-coated version of
a toy film.
So we strived hard to
elevate it.
The original
version
with everything in was scaled back in
any number of ways.
In particular, I think the biggest, a lot
of it I think we could live.
I'm very flexible.
I can move to some degree.
However,
we actually scouted locations in Iceland
for the opening scene
and we were going to shoot it in Iceland.
And of course, what we don't know is that
while we're in Iceland, canon financially
is beginning to fall apart, but we have no
idea this.
So we get back from Iceland and they say no
Iceland.
And we had scouted some unbelievable
locations.
I mean, right out of Lord of the Rings stuff.
I mean, big,
beautiful landscapes and stuff like that.
So we went to a place after that called
Craters of the Moon in Sun Valley, Idaho,
which was different,
not as epic
in the Lord of the Rings kind of way,
but still very interesting landscape that
would have been a lot of caves and caverns
and a lot of interesting formations,
very
otherworldly and kind of cool that we could
have built some
really great mat shots around.
And
the funny thing was that I
said the typical thing when we started,
when they said we couldn't do Iceland, I
said, I'm not going to shoot this
at Vasquez Rocks.
We're just not going to do that, right?
And
so
we get back from, and we figure, okay,
Craters and Moon's fine.
I said, this is great.
I have pictures of us on the scout and just
beautiful places, light shafts of light
coming into these caves and things.
And
we get back and now they say, you can't go
there anywhere.
You're not going to location, you have to
shoot in LA because
And again, we don't really understand, but
we're beginning to get the idea that there
are financial problems,
And I said again, I said, we can't shoot in LA.
I'm not going to shoot in Vasquez Rocks.
And you just can make the jump cut to us on
Vasquez Rocks.
By the way,
Vasquez Rocks were three days because
since this got pushed to the end
was the last thing we're doing.
It's like, okay,
you have no time.
This is it.
You have three days.
Get all your shots in three days and that's it.
So I think we made the best of it.
But I would say the one place where
you really felt that was in the
opening sequences, which is too bad,
because it opens the film, It would
have been great to open with these sweeping
vistas in Iceland.
It would have been pretty amazing.
Ed came to me with the script, and when he
gave me the script, he said,
we have to do He-Man on a budget, and what
we have here, the conceit is
that he comes to Earth.
So he told me that as he gave me the
script.
I read the script with that in mind.
And
I was okay with the concept.
I like the fish out of water idea,
but
I added the prologue and I added the finale
back in the throne.
I argued to them, I said, look, just give
me one throne room.
That's all I want.
You give me the throne room for the finale
and we'll open in the throne room, we'll
close in the throne room, and at least then
we wrap the picture in Eternia
instead of, you know, because basically in
the original script, I mean, they
show up on Earth and then they
disappear back to their place and you never really
see much.
You do see there was one
I think in David's original script was the
thing where they find the American flag
on a little clip back on the planet, but it
was a very simple thing.
So I
came up with this idea of a prologue and
a finale
that introduced the throne room in the
beginning and brings you back to the throne
room before the big, you know, the
cosmic eye is going to open, right?
Well, I like Dolph personally.
He's a great guy.
Dolph, but it was his first movie
after Rocky.
And he had as an idol,
Sylvester Stallone, who on his movie was
starring in it, wrote it, directed it.
And so Dolph was thinking that he might
follow that
path ultimately.
And he also had an acting coach for every scene.
And
I allowed the acting coach, that was fine. But
on a couple scenes, when I would give him
direction, he would do a line.
I'd see him look
off that way to get
a nod of approval or something.
And at one point, I had the guy
removed from the set.
I said, he's not your director.
I'm your director. So
you can work with him all you want out
there, but
you listen to me.
By the way, towards the end, we finally got there.
One of his best scenes.
At the very end,
when he and Skeletor are in that lock,
and he says,
I think Skeletor says,
He says, it's not about them, it's about me.
It's always been about me.
He says that and Sculpture says yes.
And he says,
let this be our final battle.
He finally brought his voice down,
got some emotion behind it.
Maybe it's because
they were, you know, I had them really
pushing, pushing hard against each other
and he was actually using physical energy. And
it's
actually pretty good.
You know,
that was the last thing we shot though.
But I think Dolph would agree
that
he's a better actor today than he was then,
I would say.
And
what I did was kind of a psychological
thing as we went through the picture,
because in the original script,
he had a lot more dialogue.
And I would slowly cut dialogue and change
scenes, and we'd get together, and
he got wise towards the end.
He was in the middle of the thing.
He was like,
I think you're cutting my line.
He said, no, I'm just, you know, why would
he man say that? He wouldn't say that.
His lieutenant would say that.
He wouldn't do that.
He would do, I had always justify
everything.
So that Dolph didn't feel I was cutting
lines, but I was.
throwing the lines to...
I decided to surround Dolph
with a good company of actors.
A, I think
I felt it would help bring him up, and B,
it would allow me to
ensure that
the drama of the movie was carried on the
shoulders of the other more seasoned
actors.
And at the core of that was Franklin Gella.
The one thing I knew was
I had to have
a villain
at the core of this picture
that would
absolutely be believable and would make
this come off the page.
And
I
zeroed on Frank right away, really.
I considered two or three actors at his level,
but I had seen Frank in Amadeus on
Broadway,
and he was astonishing.
So besides his film career, I remembered
that performance.
And I said, I really want, I think Frank
Langella can really center this picture.
And once I knew I had Frank, I started
quietly,
I'm not going to say rewriting because,
but I would say that we,
Frank and I began to scrape together bits
of Shakespeare and bits of
different
great writers and stuff. And
we would compose these scenes before
shooting.
And it was a promise I made.
I said, I promise you, Frank, you will have
more to say than just kill him, get him,
destroy them, I will destroy you, which is
pretty much what the original script had.
And we wanted to evolve, again, I'm going
to return to Jack Kirby.
Jack Kirby,
who did the great Marvel comics and created
Doctor Doom and Magneto and all these great
villains.
He always said that
a great villain had to have his own kind of
view of the world. And
a great villain doesn't view himself as a
villain.
A great villain views himself as
a noble person on a noble mission.
And
so I wanted Skeletor not to be a cardboard
villain, but to be a villain that actually
had dimension.
And part of that was also then, of course,
Eva Lynn, making Eva Lynn
an accomplice
which you felt they were connected in some way.
So
that was a very deliberate choice, to
bring
a kind of,
to bring some
gravitas to the script, to the movie,
through
actors and actresses like Frank and Megan
and all that, and then to surround him with
strong actors as well.
So
that's how I kind of constructed it
and dealt with having Dolph at the center.
But there is some truth to it. I mean,
if Dolph's seen this, I mean, if you look
at, I gave him examples of Clint Eastwood
and other guys in movies that
the leader is usually not the one that's
saying, blah, blah, blah, blah, blah, blah.
It's other people doing that and the Clint
Eastwood character or whoever, insert
whichever one going, that sounds like a
good plan, or
no, we're not doing that, we're doing this.
And
I think it worked.
I mean, it worked for the movie. I
don't think it would have worked.
And I think even Dolph would say today,
it's good I didn't have pages and pages of
dialogue in this thing.
I think Dolph always had a
sense of self.
So he was never totally into the scene
because part of him was always making sure
he looked good.
And I was trying to fight that.
Like, don't worry how you look.
Don't worry.
We'll make you look good.
Don't worry. Just,
you know,
concentrate on this.
You know, make this work.
And
the funny thing was, you know, we would do a take
And he'd do the rehearsal great.
He'd go, I'd say, okay, let's do this.
And I'd take this down here, take the, and
he'd go, okay,
and we'd just run it, but he wasn't yet on.
Something happened in those early, you
know, again, it was his next movie.
Once you say we're rolling,
instead of doing what he did in rehearsal,
where he wasn't energizing or powering up,
he'd suddenly power up,
and
moments before he would say,
in the rehearsal, he would do it
correctly.
He'd say, I'm trying to think,
I will never kneel to you, right? He'd do
it as a line.
Then we'd roll and
he'd go, I'll never kneel to you.
It'd be this big thing that came out of
nowhere, right? And he'd like,
okay, wait, let's do that again now, you know,
like we rehearsed it. And
he'd go, yes,
And then we'd roll.
And the problem is when you're on the set,
I mean, I could do, if it was the old days,
I could do what
William Wyler would do.
I could do 130 takes and just wear them out.
But you can't do that today.
That's not the way it works today.
So
you have to get the best take you can and
say, OK, we're going to move on.
I'll fix it in post.
That's what you have to do.
So the strange thing was that when he
was not on in his head, he was much better.
But then
cameras roll, and he had some image in his
head that he suddenly had to be this other thing.
And
maybe it was.
That last scene we shot, the one that I
like, it was like 2.30 in the morning.
It was our last day, and they were shutting
us down.
And maybe it was just
sheer, I'm going to get this done and get
the hell out of here, you know?
But anyway,
it was
the best.
Everything was a problem.
Everything was a challenge.
And every day brought new
challenges that we had to overcome in order
to get the shoot done that day.
I'm in the middle of making the movie in
Whittier and the
call time is 10 A.m.
and I get a call.
I get waking up at 6 A.m.
Mom wants to meet you.
have to meet him at his office and we have
to be there at 9 A.m.
and I said, well, we're shooting a movie.
You have to be there.
I said, can we do it with the phone? No, we
got to go.
Okay, so I get up and the drivers come and
I drive down there.
You get there at 8.30 for the 9 A.m.
meeting.
He doesn't show up till 9.30. I'm
supposed to be on the set at 10, you know.
I'm making phone calls going, okay, we'll
get ready for the,
you know, this
is before cell phones.
So
set this up and set that up and do this and
do that.
And
he rolls in at 10, whatever it is,
a half an hour late for his own meeting. And
I'm a director on a movie we're shooting
that's out there setting up in Whittier
and
45 minutes to an hour away by car on a good
day without traffic.
And
how is the shoot going?
It's going good. Okay,
do
you have any problems?
No, just the usual problems.
All right, well,
what about this? What about that?
Yes, this, that, blah, blah.
Okay, go.
Okay.
Believe me, it could have been done over
the phone. Of
course, I went thinking, oh my God, this is
going to be like, he's going to tell me I'm
fired, or he's going to tell me there's no money.
Why would I have to drive all the way down
there on a shooting day to meet with him in
person?
And that was it.
It was like, I want to know how it's going,
what's going on, any problems? No, okay, good.
So
there were
those kind of days, which you just look
back and go, that's kind of strange, but
OK.
And
one day he came over--
this is kind of the
Pennywise and Pound Foolish thing.
He wanted to see this big set, because for
our set, to get that epic throne room that
I wanted, we
opened two doors between two sound stages,
and we built the throne room through the
two stages, which
was a gigantic set.
And he wasn't going to do it, but we
finally got him to approve and he proved it.
But he wouldn't approve the lighting
budget.
Because I wanted to bring in a theatrical
lighting designer, like a Jules Fisher, Dan
Flannery,
to light this incredible set so we'd get all the
value, the production value. No way.
You don't need it.
And so he says, I said, why don't you come
to the set and I'll show you.
So we met at 8 in the morning on a
Saturday, and the set had just been done.
And
he comes on, and he's still got
like
remnants of breakfast on
him.
You know, it's funny.
And
I meet him there, and I go, Well, this is
the set.
He goes, This is big, very big.
And
I said, Yes, very big.
So we want to have a light inside of this.
He comes back and
he goes, No, no, you just need
a string of lights across the top and just
light it.
That's all you need.
I said, Well, actually, to get the look we
want, we need to have some lights from the
bottom or from the top.
We want to light these columns or give it depth.
He goes, No, no,
When I did, he goes to my DP, he goes,
Hananya, when I did, it was the
movie about the plane that was hijacked.
Delta Force. Yeah.
And he goes, Well, I did that.
I shot the entire thing
inside a plane, and we had one strip of
lights, and we did everything.
I was like,
yeah, that's a
plane.
You're inside a plane that's
this big.
It's not like this.
But in his mind, somehow,
he connected
that
what he did on
Delta Force by lighting with one strip of
lights the inside of the plane.
But it was the same thing on this
massive set.
It's just like...
But anyway, we went ahead and kind of found
a way to light it and do it anyway, even
though, you know, because Hananya was with
me in the sense that he
knew
Manam for many, many years, and
he also was a DP that wanted to be proud of
his work.
So we kind of jerry-rigged and we found a
way to light the set anyway. But
that was the one time that Manam came to
the set on the entire shoot.
That was it.
Midway through, we were aware.
there was this sense in the, not the crew,
but some of us were aware
that they
may not be able to finish this movie.
We may not
get done with this, which is evidenced by
the fact that I had to go back and,
I can say this now, but you're
not supposed to contribute your own money
when you're in the DGA, but I contributed
$50,000 of my money
for that last day that we picked up months
later to get, there was no end of the film.
I mean, literally,
We finished the movie.
I mean, and also, what I didn't know was
Elliot Schick had agreed that at midnight
we would shut down.
And I thought we'd shoot all night if we
had to get all this stuff done.
And literally
at midnight,
Elliot puts
a clipboard in front of the lens of the
camera and says, we're done.
This is done.
We are done with this shoot.
What are you doing?
You know, the whole thing was lit.
We were doing the battle and the whole thing.
And I'd already come up with, oh, this is
important.
Bill had designed that.
If you look at the set of the throne room,
there's all these levels and stairs and stuff.
We designed that.
I wanted to do the ultimate
sword fight that would take them all
through up and down, all through those
levels and all.
That's how the stage was designed for that
very thing.
And when they came back and said,
we're done at the end of this week, and
there was another week, we're going to
shoot that whole thing.
It was 3 days or four days, I can't
remember.
And they said, no, we're not done.
You have to finish it all.
You've got to this date.
I decided instead of this fancy sword fight
that I would get, it was inspired actually by
Big Trouble in
Little China.
There was that scene in Big Trouble in
Little China that I'd seen years before,
which was those kind of colored lights and
this kind of fantasy thing. And
I said,
I said to the DP, I said,
get a color wheel, get a smoke machine.
And at the end of the night, we're going to
just shoot these guys
at random with, and you're going to hand,
you're going to take your camera, you're
always going to keep the color wheel where
it can't be seen behind them,
and you're going to be doing, they're like,
what are you talking about? I said, just do
this, and we're going to cut this battle
together at the end.
And
I said, I said to the guy,
I need one thing to get me into this.
When the swords clash,
can you, and this wasn't a schedule, oh,
this is the big deal.
They would only shoot
there were only, there were 82, 65
millimeter shots in the picture and that's
what was budgeted and they would not shoot
one extra one.
And I went to the guy there, who was
Richard Ellen's guy on the set, I said, I
need you to shoot one shot for me that's
not on your storyboard.
This is what it is.
You put your camera down here, you look up
at that big circle, I'm going to have their
swords clash and when their swords clash,
I'm going to have them kill the light so it
goes to black.
And I need this as a transition shot to
take me from
their clash into this surreal world that
I'm thinking about.
And it's how I'm going to save the ending
and get this done in a night.
That's what I had, one night.
And he said,
okay, I'll do that for you.
So we got that shot because I knew I'd need it.
And that is the transition shot.
You know, when you see it in the picture now,
the camera's down low looking up
and
the sword's hit and there's,
we added the stuff at the end.
And then you'll just see the lights go down.
That is literally
the electricians
just killing the lights and everything
going down, right?
And then we go into that surreal world with
the smoke and stuff, which basically I had
a stuntman,
I had Blade
in Skeletor's costume,
working out a few quick routines.
And
this is the one that
we only had till midnight.
We're down now to that day, right?
But I was going to come back at the
end,
after that, at like midnight and go to like
6:00 in the morning and get all those last
things to make the movie work.
So, because no one told me they were
actually going to literally shut me down.
I thought I could push at least till
sunrise and then, okay, now we're done, right?
So this was the improvised thing I did just
to get what was going to be another week
into like 2 days, two nights, basically,
two days and two nights to wrap the whole
thing up.
And
so we're in the middle of that and we're
shooting all these shots of them in the
smoke and all this kind of stuff.
And we're going, we're going, okay, you do
this, you do that.
And that's when Elliot just says,
bang, you're done.
It's midnight, we're done.
This shoot's
over.
like, what do you mean it's over? It's
over.
It's done.
You know, that's it.
And they literally shut me down.
And I said,
there's no ending to this movie.
And so a week later, two weeks later,
three weeks later, we get to with Manaham.
And I told them, I said, you know, we don't
have an end to this movie.
Basically, they start fighting, but there's
no end to the fight.
And Manaham actually said,
we'll fade out.
We'll just fade out.
you're going to fade out all of
them fighting.
I'm a hero fighting the villain, and you
never see the hero win.
You can fade out.
It's like,
you can't do that, you know? So I went back and I
wrote up
what I thought could be done in a day,
and
sent that to my, I asked for a meeting with
my, I said, look, we can do this in a day.
And I've talked to Richard Edlin.
We can shoot it at his studio,
and we can do the whole thing there,
and it'll cost whatever it is.
We had it costed out from Richard Edlin.
It was like 100 grand or something like that.
And he says, You put up 50.
I said,
What?
You put up 50.
If you put up 50, I'll put up 50.
I'm like,
You want
me to pay to do this thing? He goes, Yes.
And I was like,
Well,
okay,
let's
do
it.
It's my movie.
So
we did it, and we did it in a day.
And everything you see there after
all
the stuff in the smoke, when they finally,
when he hits the sword, the sword slides to
the end,
starts to fall.
Dolph makes a lunge for it, grabs it,
blocks Skeletor,
pushes himself back up.
They fight again.
He whacks him.
Skeletor goes over the edge
and falls.
And the green screen for that
was all done in one day.
And at the very end, I made Franklin Jella
get in that vat.
I don't get any credit for this. Now,
every Marvel
movie now has that little tag at the end of
the credits, right? But I was the guy that
did that.
Everyone would say, stay until the end,
stay until after the credits.
And I made
Frank Langella, this great actor,
in this skeleton mask, get in this bubbling
vat of liquid so he could pop up and say,
I'll be back, right?
But all that was done in one day
at the Boss Studio
and basically made the whole end work.
I asked them not to put the
logo at the beginning of Masters Universe.
I said, don't put the logo.
And I said, what do you mean? I said, I
just, why don't you put the logo at the
end? Let's just open with just, let's open
with the, I was
trying everything I could to try and make
this not look, feel, sound like a canon movie.
And that one I lost, obviously.
There's no way they were not gonna have
that logo. I said,
can't we just open this without the logo?
And they wanted to know why.
I said, you know,
because it's a fantasy, it's a this.
I never said,
I don't want people
thinking,
oh, this is a canon film.
Because at that time, when we were making that,
the Canon logo had a bit of a negative, you
know, I get it. I get
looking back now and, you know, retro
and thinking nostalgically of the 80s, okay.
But I actually tried to say, let's start
without the logo.
They showed me the first posters for
Masters and they were the typical
Photoshop,
you know, which was kind of their style.
And I said, no, you have to get Drew
Struzan.
We have to have Drew Struzan do our poster. And
the girl in charge of the graphics
department, the average, she said,
they're never going to pay for Drew
Struzan.
I said, they have to.
I mean, they want to sell this as a big
epic action movie,
And
she said, they're just not going to do it.
And she said, I talked to them, they're not
going to do it.
I said, okay,
I want to meet with them.
And we set a meeting up
and I went out to whatever it was, Larry
Edmonds bookstore, you know, and bought a
bunch of Hollywood posters, all Drew
Struzans of E.T. and
Raiders of the Lost Ark and you know, all
the Drew Struzans.
And
I go into the meeting and I go, all right,
you guys said you want to market this and
you want to be like Indiana Jones, you want
to be like all these pictures.
Yes,
Okay, let me just show you a few.
on the floor, rolled out
all the posters. I said,
these are all by an artist named Drew
Struzin.
We need Drew Struzin to do our poster,
because if you want
the public to perceive it as this kind of a
movie, this level of a movie,
we have to have a poster by this guy. And
it's the difference, you guys, between at
that time, I think
at that time, an original
poster by Drew was $18,000.
That was
his price.
And I said,
you're going to spend, I guess,
$8,000 10,000
on your Photoshop.
Why don't you spend 18,000 and get this?
And my mom, they went,
you're right.
Okay, let's do it.
And
the head of,
she was totally shocked.
But you know, they got it.
I mean, I'll say one thing for them.
Yes, they were tight with a dime, but
when
you showed them that and you made sense,
the good news is there were no committees.
You know, we're just like, oh, okay, you're right.
Let's do it.
So that's how
I think
I think Drew Struzan, that's how Cannon has
one poster
by Drew Struzan and it's Masters of the
Universe.
And by the way,
a fantastic poster,
and also one that Drew himself has always
told me is one of his favorites. And I
never totally believed him because I
thought maybe he says that to every
director.
But when he did his book, I don't
know if you've seen his book, the Drew
Struzan book, but on the cover with him there,
it's
Indiana Jones and it's
ET
and it's Masters of the Universe. So
I actually think he was
serious.
The reviews were not too good overall.
There were some good ones,
there were some bad ones, and there were
some mixed ones,
I have found out in later years that it has
a very strong fan base.
I mean, the people that like it love it.
It's part of their childhood, it's part of
their growing up, they really like it.
And surprisingly, I have some fans that
were older when it came out too.
I think that people
that went to see it on their own merits,
on the movie's own merits,
liked it.
And people that went in with certain
expectations
didn't.
And
it's luck of the draw.
I know we tried to make a great movie, and
a lot of people recognize that.
And
I'm still proud of it, actually.
I'm not really apologizing for it,
not for anything.
We've talked about a lot of it. But
I just saw it again about a
year ago.
It was playing on
Showtime or HBO or somewhere, and I was
flipping channels.
It just started.
So I was only going to watch like 10
minutes of it, but I wound up watching the
whole thing.
And
actually, it's pretty good, especially when
you consider,
all the, no one gets to consider that, but
when you consider
what it took to get that movie on the
screen and all the things we had to fight,
it
turned out remarkably well.
And within that, I think there's some
pretty cool performances of which Frank's
is at the top.
So
to say I was a little disappointed at the
critical reaction, of course,
and
I thought it would do better at the box
office, to be honest. I
never thought it was gonna be Star Wars,
never thought it was gonna be Star Wars.
But I actually thought we'd do 20 or $30
million at least.
And
I think actually in retrospect it might
have, but
I did find out many years later, you can go
and really, you can follow the charts.
You can see it was really only in the
theaters 2 weeks.
And in the
first week it opened, it was the number one
box office picture.
It was only like 5.7 million or something,
but it was the number one movie that week.
In the second week, it was the number two movie.
In the third week, it's gone.
And
what I found out was that
Canon just had no
power to keep
movies in theaters.
So whatever the next movie was that was
coming out that week, obviously that third
week there was a new wave of movies,
I think our movie just got swept out.
If it had been Warner Brothers or Paramount
or Universal, they would have told those
people, you keep playing Matches of the
Universe.
You're going to play that for the next two
or three weeks.
We're going to get every dime out of it
before you're not going to get
this next movie.
And then they would do it.
To get the next movie, they'd keep that in
their theaters.
So I think that hurt us.
And I also found out
the
second week that it opened, I went to Santa
Barbara, my hometown,
to go see it with my mom and some friends.
And I found out you could only see it at a
matinee.
It was only being played
at kids' matinees.
So in terms of their,
I think Canon really had a problem with
not having marketing clout and not even
knowing. I don't
think they even knew.
Because if it was Santa Barbara, it was
probably other cities. So
in many cities, we were only being shown as
a kids' matinee movie.
And I think that obviously hurt the box
office.
I thought we'd do,
which for the time, if we had done 25, 30,
$35 million, that would have been pretty
good for the time.
But I think the reason it stopped at 17.6
or 70 money, whatever it was,
is because it literally
was gone.
It made that money in two weeks, and if not
two, three,
and then that was it.
So we didn't really get to play.
It's funny with Masters.
We didn't know that the He-Man line was
doing this,
and we didn't know that
Cannon was going out of business,
basically.
And we were making a movie
with these two
entities
who were all betting everything on this movie.
And yet,
you can't squeak blood
from a turnip.
There was only so much
that you could do, and that's it. But
We made our schedule.
We opened on time. And
the one thing I think that the picture
lacked was a really strong opening.
I wish that Mattel would have stepped up
and said, we're
just going to spend the money.
Let's do a campaign.
Let's really make everyone aware that this
movie is happening.
I think that at
the end of the day, besides the film, and
you can argue
whether Superman or that movie was a good
movie or not,
but I can tell you that good movie or bad,
They just didn't have the money or the
staff or the knowledge of how to open these
kind of films.
They were trying to open these films the
way they would open a Delta Force movie or
anything else. A
big,
one week before the movie, just put in some
TV ads and throw the posters out and go
like this and hope it's gonna make it. It
doesn't really work for these kind of films.
But anyway, I was
a little disappointed,
but I really,
I liked the movie and I liked Frank's
performance and Meg's performance and
Pretty much everybody.
It's Courtney Cox's first movie and she did
a great job.
It was really,
really,
for me, I think it holds up pretty well,
all things considered, as one of those
movies of the 80s.
Can you tell me what the reputation of Canon
Films was when you approached them with
Masters of the Universe?
Well, I remember
when I was
starting
working with them on Masters,
their office was
like a train station.
There were
dozens of people all over the place,
lots of action.
And
Menachem's
decision on making
Masters when we had Dolph Lundgren was
very quick and
much more
or less
legalistic and bureaucratic than
one was
normally even then getting
involved with.
So
by the time the film
was finished, things were starting to get,
I think, a little
more difficult and there wasn't as much
activity.
I remember the offices seemed
much, much quieter
and
things were changing.
As I recall, we had
definite interest from the majors
when the film was at its peak
and we were talking with Warner Brothers
and
they was interested at the studios,
but by the time we actually got the rights,
It was
a little past its
peak, so
the
studios were not as interested as they had
been, and
Cannon jumped in.
The problem was,
in getting the rights,
we were negotiating with Mattel,
and
management
changed while we were negotiating.
So it
took
a couple of years to get the rights secure,
and in that time,
Masters as a toy line had peaked.
So the film came out
actually a year too late.
It would have been much more successful had it
come out at
the peak of its popularity.
So it was a
double-edged sword. We were
able to
get the rights to this
valuable property, which
was sort of an
early
form of what's going on now is
films like Lego
taking
toy or a
game and turn it into
a movie.
So
it was a good idea,
ahead of its time,
but then delayed because of some
bureaucratic problems
at Mattel.
And
so the timing wasn't ideal.
And while I think if we had been able to
achieve
the potential of the film,
a year earlier
with
the resources of a big studio
and could have gone more into outer space.
It had the makings of something that could
be very, very popular, far beyond what it
turned out to be.
Frank Langella was a pretty big star then,
and we had to
figure out his schedule,
and Dolph was,
you know,
becoming a big name.
It was right after Rocky,
so he was
a and
who starts at times always in this
making films is always a matter of juggling
people's schedules and
I assume that
the race had something to do with
a lot of these factors that
were sort of
superficial to making the best movie.
Doff was the first
person I thought of to go to.
discovered Arnold Schwarzenegger for Conan and
the
idea that we
had
found
a physical presence that was so
unique that would match
the He-Man idea
seemed really
to fit the bill.
So we went after Adolphe and
I don't think he said yes
immediately, but
I don't remember
protracted
delay.
Gary had done the Conan Barbarian
experience at Universal when we had
produced Conan,
so I was aware of
him through that
achievement and then got to meet him and saw
he was a very smart and
talented
fellow.
He had made one film
before that,
as I recall,
which
hadn't
done so well,
but he had
a grasp
of this kind of
adolescent
kind of subject.
I remember the pressure on Gary and on the
production
that
was a function of
budgetary constraints, and
a lot of it was done
in one stage.
location.
So it was
controlled
and that made it
cost efficient.
I don't remember
getting into any
big disputes that I can on other pictures.
I think they gave it their all, but I don't
remember exactly.
I'm not sure how much they spent.
The film
was a modest success
and whether it could have done much more
had they spent
the kind of money the studios spend,
we'll never know.
If we hadn't
been in the very midst of their
collapse,
I think
the film obviously would have had
a lot more
backing and
support
that
the company couldn't afford to do it at
that stage we were in.
People remember
Cannon and Minakum and Yoram as
a kind of
comet
that came and went,
and
people who met them remember
their...
They were the life of the party.
I mean, the legacy of
other
producers,
the Weinsteins, whatever,
may be much more
important, but I think there's a place
in
the general Hollywood
memory of
that period of
the Go-Go Boys.
It used to be in the old days, in order to
break in the film business, one of
the few sure ways you could do that was to
approach Roger Corman.
And Roger was really good at giving young
people a break.
And then Cannon rolled into town, and that
became a second place where
people who were young who wanted to work in
films could
get their chance.
You could actually approach Menachem, who's
the head of the company,
pitch him an idea and get a yes or no on
the spot, which is impossible today.
And
if you got your yes,
you got a shot to make your film, you
wouldn't get much money to make it, but you
got your chance.
They were perceived as sort of a wildcat
company.
You know, like, who are these two Israeli
guys who just came into town and opened up
this thing? And
I mean, it was an extraordinary time to be
working for Canon because
at the time I was doing Masters of the
Universe and Invaders from Mars,
the
The studio that had the most number of
films in production was Warner Brothers
with six.
Canon had 84
in production.
I mean, that tells you right there, wow,
what are these guys doing here? This is
amazing.
I think they were hoping to
get out of that sort of Chuck Norris,
Charles Bronson ghetto and move on to
basically different higher level
productions.
Runaway Train was an example of that.
I think Masters, they were hoping to do
that with Masters as well.
Mattel
approached Conan Properties
about issuing a toy line based on Conan the
Barbarian and those characters. And
I was a designer on all the Conan films.
And until they found out that it was going
to be an R-rated film,
we can't have toys based on an R-rated film.
So put them in a quandary, and they decided
to create their own
similar line,
sort of a sword and sorcery line, and that
became Masters of the Universe with He-Man
and She-Ra.
I think Don Glute wrote the
original
story and named the characters and things.
And so it was a hugely successful toy line,
and then it became a hugely successful
animated series.
And so
Mattel started to go into a decline and
they desperately needed to pump up the
Masters of the Universe toy sales, so they
thought a movie would be a perfect way to
do that.
And so they approached Canon Films
and
what I was told, I'm sure you got
a
more detailed background from Gary Goddard
on this,
but
Canon said, okay, we'll budget the film at
$37 million.
We'll
put up half, you put up half, you put up
the first half.
So they put in half the budget,
and we quickly ran through that half, and
Mattel said, okay, now it's your turn to
put up the other half.
And Canon said,
nope.
And they were, what?
And
Mattel needed the film so bad, they had to
put up all the rest.
So it was Canon's way of tricking them into
financing the entire film.
Gary Goddard is one of the greatest
pitchmen in the business.
He is phenomenal.
He could
sell
saltine crackers to Arabs in the middle of
the desert.
He's just amazing.
And I was there working in the art
department when he was
shepherding the
Mattel executives around giving his dog and
pony show and getting them pumped up about
what this film was going to be like.
And I could see in their eyes, they were so
excited.
They could almost taste the money.
They could almost taste the success.
And the very last room he visited was our
art department
with all the pictures of the designs and
of all the characters and sets and
everything on the wall.
And after he finished his pitch and had
these guys at their highest point, he
turned to the production designer at that
time, who his
name was Jeff.
He was an English fellow.
And
Gary's nodding to him like, right, Jeff,
it's going to be incredible, isn't
it? And Jeff
looks up from the drawing board, he goes,
it's not going to be too fucking awful.
Jeff didn't last too long after that, and I
was made a production designer in his place.
Actually, Jeff recommended that I take his place.
I didn't get
much interference from Cannon at all, a
little bit here and there, but it was
Mattel who was insisting, you know, He-Man
has to look like the toy.
He has to have those stupid
bangs and stuff.
And
the costumes I looked at, I thought, boy,
if we put that on the screen, this
picture's dead in the water.
And fortunately my friend from
Paris, Jean Giraud, who
goes by the pen name of Moebius,
was living in Santa Monica. And so
I hired
Jean to come in on the film and together we
redesigned costumes and things for He-Man
and all the characters. And
it was a real fight with Mattel
to
get them to see the wisdom of the
ways.
And I told him, I said,
This can't be shallow.
This has to be layered and leveled, and
that's the way I like to make pictures.
I want people to be able to see it
and then go back and see it again and see
new things each time.
So for instance, we came up with the idea of
He-Man's armor
is
shards of machinery and things he's
collected from the battlefield and then
strapped onto himself
to show that, yeah, this war has been going
on for a long time, and this is what
our hero is down to. He's
building his own armor from scraps of metal
from the battlefield.
And I thought that adds a little color, a
little interest, a little background and
makes it more real
rather than
the silly toy
costume.
It was a big fight.
They argued over the color of the cape,
but eventually
I pretty much convinced them.
I couldn't go full blown with
the shards of machinery and stuff, but I do
get to redesign the costume.
When they hired
the art department, we'd all signed little
one-page
deal memos.
And we were in the middle of making the film.
By that time, I was
production designer on the film.
And the Mattel people were
coming through one day, and they go,
oh, that's going to be a great toy.
Oh, that's going to be a fantastic toy.
Oh, that'll sell.
Oh, this is fantastic.
And I said, gentlemen,
gentlemen, I was hired to be the production
designer for the film.
I was not hired to design your next year's
toy line.
That's a separate negotiation.
And they flipped.
They threatened to shut down the film eight times.
I just kept working.
I organized the other designers and stuff,
and we just stayed together as a block. And
it was actually
Ed Pressman who came through and
gave us
some of his points
in the
profit participation in the toys, but by
then the toy line was pretty dead.
When I signed on,
the film was about at least one-third
bigger.
We cut a third out of the script.
There was
a whole lot of stuff taking place on
Eternia where He-Man and
the rest of the characters lived.
And that got cut.
But by that time,
I had done so many films, I was used to that.
Almost every film I worked on, they would
cut a third of the film,
usually
the best parts.
So
they had cut Eternia.
I mean, we had,
in the beginning it was like, we're going
to shoot this in Iceland.
So they went off on a big location, scout
to Iceland, came back,
this is the best place to shoot at me this.
And I'm thinking,
they're not going to shoot in Iceland.
Next thing we know, we're doing scouts out
in Pinnacles.
And I'm thinking,
this is a great location.
We're not going to shoot here.
You know what's going to happen? We're
going to end up at Vasquez Rocks,
which is
one of the most
used locations in Hollywood history going
back, I think, the 20s.
Vasquez, where you see it in commercials
all the time, you see it everywhere.
And sure enough, that's where we ended up
shooting.
It was a really exciting production to be
on because they let me do a lot of
great things. Like
we shot at Laird Studios, which is the old RKO
studios.
And they let me take two sound stages and
knock out the wall between them.
And I built the biggest set
that Hollywood had seen in about 30 or 40 years.
And it became the place in the business to visit.
I mean, we had
celebrity directors, producers, movie stars.
Everybody wanted to see this gigantic
throne set.
And everybody wanted their picture taken,
sitting on the throne to all the power of
the universe.
That was
a big thing.
And I remember
Yeah, Sylvester Stallone showed up
and he was watching. And
at one point he turned to Gary and said,
he pointed up to Dolph, he goes,
he gave that guy lines?
I was told it was as punishment
that we would not have a cast and crew
screening.
I don't know if that's true or not.
It may have just
been because Cannon was broken.
They couldn't afford a cast and crew
screening.
So I got together. I
pulled all the art department together.
We went to go see it and paid to go see it.
And
I remember just being really happy that we
had a beginning, middle, and end.
Because at one point it looked like we
weren't going to have
the end.
When Masters came out was really odd.
I didn't understand it until Gary explained
to me what happened. But
it had a
fairly respectable opening weekend.
And then the next weekend it was even
bigger.
And the next weekend it was even bigger.
I'm thinking, holy cow, we got ourselves a
massive hit there.
And about the 4th or 5th weekend, they
pulled the film from the theaters.
I'm going, wait, we're on A roll.
This thing is not declining in popularity.
It's building.
Word of mouth is really
feeding this film.
But
Guri told me later it was
Canon was just in the middle of going under
right then.
I had been in many studios
and network offices before.
I'd been working in Hollywood for a long
time and there was always a kind of a
cathedral hush about the offices of
studios.
You walked into Canon
and it was like a production office.
It was like people running up and down
hallways carrying cable and shouting things
at each other and there
were lights and activity and madness and
chaos like a movie set and that was just
their production office.
And I loved that about it right away.
I felt like this is not a place where
you're in development for the next 10 years
on something and then at the end of which
maybe they say yes or no.
They just kind of said yes in a hurry.
Unfortunately, that was the problem.
Yarm and Menachem absolutely loved movies,
and they loved the making of movies, and
they loved the buzz and madness of making
movies, and they weren't in the polo
lounge, and they weren't making deals in
quiet restaurants somewhere.
They were
rolling their sleeves up and making movies.
The problem is they loved cinema in the
abstract.
I don't think in my experience
that they really knew what it was like to
love something so much that you were
patient and took the time and went through
the pain
of seeing it through draft after draft
after draft, admitting to yourself that it
might not be right yet.
and committing yourself to the hard work to
make it right.
They didn't love that part of cinema, and I think
that hurt them in the end.
Once something was greenlit, I think they
stayed out of your way.
They obviously minded the money, as was
their job that it was right for them to do.
But oddly enough, they didn't seem to
really, really have their handle on
how to work best with a director, either
creatively or financially.
When I was working on Masters of the
Universe, Gary was
Gary Goddard was running way over budget, I
think because it was under budgeted to
start with.
I don't think through any fault of his,
movies are expensive to make.
And I would
go to meetings with Chris Pierce and with
Menachem,
and they would wring their hands and moan
over how it was running millions of dollars
over budget, and they would
talk to Gary about how he was going to
control it this week.
But I don't think they really, really,
really knew how to
how to
solve the money problem,
solve the money creative nexus.
They wanted to, and
they dealt, I felt very humanely and warmly
with all the people.
I saw nothing but
good treatment of the people around them in
terms of how they talk to someone in a room.
But they
They weren't able to be effective
in getting people to do their absolute best
for the money they had.
And they also
didn't seem to really, really, really know
good dailies from bad dailies.
My kids were...
at the point at which Masters of the
Universe was
working on it.
My son wasn't born yet.
I had a three-year-old daughter.
She was not playing with He-Man and
Skeletor. So
I was not
hugely aware of the toys.
I knew about them,
but I had to educate myself about them
when
I came onto the project.
And I was doing a rewrite anyway.
I was working with
an absolutely wonderful script by David
Odell that to me needed very little work.
I thought it was great.
Gary
Goddard had rewritten it heavily, and my
job was more to un-rewrite Gary and bring
it back closer to
David.
So I didn't have to learn the mythology so much.
I mostly had to get inside what was working
in the story and what wasn't.
When I read the script,
I read Gary's rewrite of the script.
Gary is a brilliant designer and conceiver
of entertainment
centers and zones and is a wonderful
entertainer and a wonderful thinker,
but I wouldn't say he was a screenwriter
necessarily.
And so the script was heavy on concept
and lower on emotional
through lines.
So
my thinking was unless we find an emotional
through line in this movie, unless we
really care about the human beings in this
character and follow something through, it
will not reach an audience.
My task was to help
get it
to that point.
Unfortunately, Gary, as happens with
directors and is always going to happen
with directors, they're only going to shoot
what they're going to shoot.
And he basically day by day by day simply
restored his own rewrite and that's what
was shot.
But I remember thinking that the one thing
the movie didn't have was it did not have a
fantastic
final
mano a mano between good and evil.
That ultimately it came down to He-Man just
hit Skeletor harder than Skeletor was
hitting He-Man.
And I remember thinking
at that point, that's not enough.
You need a third force.
You need,
Luke Skywalker did not just win because he
had better aim.
He won because he stopped aiming.
because he went the other way from aiming
and he gave himself over to the force.
He drew on a lesson you'd heard earlier in
the movie and everything came together.
And that incredibly satisfying conclusion
was not to be found in the script for
Masters of the Universe.
It simply came down to he clobbers him
harder.
And that.
will never, ever, ever satisfy an audience
and was never going to.
And I knew that.
And we struggled and struggled and
struggled and fought to find something in
He-Man 's character or Skeletor, some
essential weakness in Skeletor or some
essential strength in He-Man that could
come through in that moment.
And we never found it or were never given
the mandate to find it.
Gary had designed the new Candyland game
and he designed all these
entertainment centers and theme park things
and I think they thought that he had a
great connection to
their core audience, which I think he did
in a way.
Bigger gambles have been made in the land
of directors that have paid off.
If that one didn't pay off, the fact that
they made a gamble isn't in itself the
problem.
He's a good guy, worked incredibly hard.
I just don't think he had the specific
skill sets for that particular task.
Dolph worked very hard at acting.
He had a coach
who who took the job very seriously, and
Dolph took the job of being coached very
seriously.
He worked hard at finding a character and
finding the emotion.
I would ultimately say that I don't think
there was enough character there for him to find.
If there had been more written for him to
find, I think he would have found it.
If the other studio said that it was too
expensive, they correctly knew
what it would cost
to do it right.
The special effect of Skeletor, of creating
a skeleton head and having it move and talk
and express emotions in 1986 was
astronomical and would have taken an
enormous amount of time, and they knew that.
But the solution that Cannon came up with
was to paint a skeleton on Frank Langella's
face that looked like
a Halloween costume that a mother made,
a reasonably talented mother made for her child
to go trick or treating with.
It was
I'm going to use the word, it was
embarrassing.
It was embarrassing to see on the set and
it was certainly embarrassing on screen.
So the way that they were able to say yes
to Ed Pressman
was
either not really knowing what it would
cost to do it right or I think more
significantly not caring.
No, I think they cared.
That's not fair.
I think they really cared.
I think they were just impatient and in a
hurry and
didn't have the sitzfleisch
for
just sitting down and really, really
figuring it out.
And they did the same thing with
the Red Skull in Captain America.
They just
painted makeup on Scott Pollan's face and
it's just for today's fans and even for
those days' fans, not good enough.
They did have to shoot it very quickly.
They had a set.
It was an enormous set.
It took up two sound stages at Culver
Studios.
I wouldn't say it was a great set.
Incredibly talented people worked on it.
I don't think it really was fantastic.
It didn't really have the scale.
It didn't seem as big as it was.
And they had some sort of
hole in the set in which they projected, I
don't know.
I frankly don't even remember how it ended
in the end.
I do know that they were absolutely raced
through the ending because they had run so far
over budget and
out of time that they just had to do what
they did.
The story took place on Earth and they land
in a neighborhood and they have
spaceships land and things explode and
everything goes crazy.
And absolutely not one citizen of planet
Earth notices or raises a fuss of any kind.
I remember in the rewrite trying to write
in sort of an average citizen who witnesses
all this stuff
on the street, which they shot in witty ear. And
I think it got cut for budget,
the
actual reaction.
So there was no
no
foundation of reality under anything that
was happening.
And in a fantasy, the most important thing
you can have
is, Alice in Wonderland doesn't work with
that Alice.
Was bad timing and the toy line having run
its course to blame for the failure of
Masters of the Universe? No.
Masters of the Universe was to blame for
Masters of the Universe.
If it was a great story, if it was funny
and moving and exciting,
People would have flocked to it.
People will always, always go see a good story.
The film was perceived as an absolute joke
in every possible way.
It was not taken seriously in any way.
Nor I think did it deserve to be, to be
honest.
And I say that with
every affection for Gary and Menachem and
everybody involved.
It just didn't work.
These are the things I think are wrong with
Masters of the Universe.
We talked about my feelings about the
ending.
It did not have a satisfying,
soul-satisfying conclusion.
It was just a
bang, bang, bang.
There was no humor in it.
David Odell had written a wonderfully
lighthearted
script with real humor and character and
human moments.
My job rewriting it was to restore David
Odell's
humor and grace and charm.
So it had none of that in the end.
It had no
It had no human storyline.
We never met someone who had a problem, who
had an emotional problem, who somehow or
other, because of this experience, it got
worked out or came to a crisis or anything.
It was really just bang, land, zoom,
smash.
And there was every opportunity for humor
in these characters.
There's something larger than life about
Evil Lin and He-Man and Skeletor.
And there was a kind of
a way to mine that humor affectionately, not
satirically, that was not
exploited.
And
I would say also the
poor effects and the poor production
values.
And they had one of the great costume
designers in Hollywood, Julie White's doing
the costumes, and they had
great production designers.
Everyone, it was not lack of talent, it was
lack of
focus and leadership.
Maybe
lack of leadership, I don't know.
I wasn't on the set a lot.
The prop master for that show, Ellen
Freund, went on to do the props for Mad Men.
So we know she's talented, fantastically
talented, and worked
unbelievably hard on that show.
And somehow or other, all of that hard work
added up to very little
because of
lack of the combination, the nexus of
vision and funds.
My experience with Canon being near the
edge of bankruptcy, which of course they
never would have admitted at the time, they
were great, which is the way you have to
present yourself,
was that they refused to pay anybody. My
agent could not get me paid for scripts
that I'd submitted.
It was really hard for me because I
had little kids and it was
my sole source of income and I really,
really needed the money. And
I certainly handed in my scripts on time,
but they wouldn't pay on time. So
my wife went to Chris Pierce's office at
Canon and asked the receptionist if she
could speak to him.
And she had a nurse
she was nursing
a child in her arms,
literally nursing a child, and the
reception is not here and you can't see
him, you need to make an appointment.
And she said, I'll just wait.
And she sat, I think, in his office, on his
desk, waiting for him for, I think,
maybe most of a day, almost six hours.
At the end of the six hours, somebody came
in with a check for every time they owed me.
And from that point on, my agent simply said,
They would call and say Stevens Draft is at
the agency, and then they showed up with a
check, they'd have the draft, and that's
how everybody learned to be paid by them.
It was aggravating.
To tell you the truth, it's really
unforgivable to
expect people to work for you for free
because you have money problems.
But that was their expectation.
And now I
find out many years later, they were simply broke.
I have no pity for them, but I
get it.
The whole Golan Globus goal was to make a movie.
make another movie, make another movie,
make another movie. And
they didn't seem to really, really have in
their heads that an audience was going to
watch it someday.
It seemed to me, and this is just
assumption, more about how they could sell it to.
a buyer than how they could sell it to
an audience.
And I think for a while you can make money
selling to buyers, selling to markets, but
ultimately if you're not selling to an
audience, to individual men, women, and
children sitting in the seats of theaters
and making them laugh or cry or
get excited or sit on the edge of their
seats, ultimately you're going to have to
pay the piper and he's going to demand a
very heavy price.
So I think they went bankrupt because
ultimately they were good at making deals,
they were good at energizing people, they
were good at getting people excited, but
they weren't good at entertaining
audiences.
I wouldn't have missed my Golden Globes
experience for anything.
It was film school for me.
It was a fantastic education in human
relations and human nature.
I loved the energy of it.
If the movies didn't work,
a lot of movies don't work.
I wouldn't
have
missed any of it for anything.
Can you tell us what the reputation of
Canon film was by the time you got to work
with the Masters of the Universe? I mean,
they were kind of known, among other
things, as the Bad News Jews.
I mean,
they
were notorious in
certain ways, which we didn't
actually experience that.
I mean, I actually had a very good
relationship with Menachem
and Ronnie Yakov, who was their production
manager.
These guys were very cool.
I mean, they were like the silk shirts
buttoned down to here with the medallions.
You know, I mean, I had a few
confrontations with Menachem, and
I learned
how to argue Israeli style,
which is
you shout your point at him while he's
answering the last point,
and then he shouts
that point to you while you're answering
his point.
And
so basically, you get
the argument done in about half the time,
and then you sit back and have a cigar and
some cognac.
So
in that way, I mean, I think
I kind of enjoyed
my
meetings with Menakem.
Masters of the Universe is a missed
opportunity. I mean,
again,
they had a budget that was too low for the
scope of the movie that they wanted to make.
And during production, they were like
hammering down
on
saving nickels and dimes here and there and
wasting dollars over there, you know.
One of the things that really disappointed me
that Goddard did
was, you know, because he had Frank
Langella as Skeletor and he had all this
makeup around his face so
his
mouth was a little bit hampered
and so his
delivery
was fiery and had the Frank Langella
thing
But
it was
peculiar because of the makeup,
but it still worked.
So I saw the whole movie with Langella's
performance,
and I thought he worked very well.
But Goddard took him in and did ADR and the
whole performance.
And
I think that
Langella saw the movie and just got bored
and just
foamed it in.
So I mean, it
was not,
he should have stayed with the original
performance.
Dolph was...
I mean, he was like the big
hulking guy,
so he plays well in the posters,
but when he starts talking,
you know,
it doesn't...
You know, he's not...
He's not an intelligent He-Man.
I've often thought that John Crawford was
not very bright.
And...
And yet she got an
Academy Award because she was directed by
someone that really knew how
to
extract
the milk.
It called for some interesting visual
effects and the model shop
built most
of
the props for
the movie.
So we had a separate deal for the props
and a separate deal for visual effects.
And
the guys did a really good job in building
all those props, I think.
Also, I mean, it was
a fantasy, so
whenever you have a fantasy film, it gives you
license to
do weird things and take weird approaches,
which I enjoyed.
You know,
you see dailies and you see the stuff that
you're working on, then there's other stuff
that they shoot that you're not there for,
so...
We were able to,
with matte shots, make the sets work
and make the sets very deep
and
added a lot of production value.
I mean, I think the effects in
Masters Universe are really pretty good,
you know?
And
I think we did
a good job for him.
So there were some
good shots of going into the
the Netherland or the Netherworld or
whatever that we did, I think that worked
pretty well.
I kept all those models.
And recently, I mean, I had
a warehouse that was like,
it became a spider motel.
And it was like 1,000 bucks a month for years,
right? And I finally got tired of paying the
shipping charges or
the rental charges and put it up all for
sale.
And actually, the props on Master sold for
pretty good money.
Skeletor's barge
and
Evil
Lynn's
barge,
and she was a strange girl.
I mean, she had these
electric blue eyes, and that was her thing.
You know, it's funny about the movie.
I think it
was like budgeted at 17 million.
It came in at 25 million.
It should have been budgeted at 25 million.
because they
wasted a lot of money
on
the production
that
could have
gone honestly towards
doing a good job.
The budget got
chopped down so severely.
I mean, it's like going from the
Devil's Playground to Vasquez Rocks to
wind up shooting in
Glendale
because they made a deal with the city.
I mean, it was
Weird.
And it could have been a lot better.
Like I said, if they'd have budgeted for
another eight million more,
you know,
it could have been a much better movie.
And had they
picked
a...
You know, they could have got Richard
Fleischer or somebody like that to direct
it, you know, who would have done a hell of
a good job on it.
You know, I don't know why they didn't,
because he was available.
And he's done a lot of those kind of
movies, I mean, you know.
I think they were probably always on the
verge of bankruptcy.
I mean, they were always stretched out,
you know?
I mean, they'd
make it up on the next one.
I mean, they tried
to do a deal.
They had some guy, I
forgot his name, Miller or something like
that, that
was trying to do a deal
for us to
do extra shots,
and then
we'll pay for you on Superman 4, which is
their next project, which really caved them in.
You know,
that was a real
tanker.
I think that they figured that if they were
gonna be, if they had a successful movie,
they were gonna make a buck.
And
I think they tried,
but they were very,
they were too
niggling
with the money,
I think.
They didn't understand the American pulse.
You know, I mean, they could make,
dynamic movies, and they had done, and they
could sell themselves
to
people to invest in
their
misguided
enterprises
in some cases.
They all spoke English, but they didn't really
understand
the American idiom.
And I think
that was
a big problem.
I mean, the thing is that American movies are so
American
that when they're not American, everybody
picks that up.
This was their crowning achievement, you
know, and
I guess in their fantasies, they thought
that Superman was going to be
a great movie, you know,
which was terrible.
It was so cheap and so chintzy looking and
it just didn't look good.
I mean, it looked terrible.
And,
you know, all the
ragged edges of the production were
visible.
And I think a lot of people were incensed by that
because they basically killed Superman
as
a superhero,
you know,
and
that kind of
signaled their demise in anybody's
attitude.
You know, I mean,
you know, you don't
You don't ruin
a hero, you know what I mean?
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