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These are the user uploaded subtitles that are being translated: 1 00:00:01,543 --> 00:00:01,960 Okay. 2 00:00:01,960 --> 00:00:06,756 Now we're going to make our scene three D well, ten layers into 3D layers. 3 00:00:06,840 --> 00:00:08,383 Position them how we want. 4 00:00:08,383 --> 00:00:11,052 Add a camera and animate that 3D motion. 5 00:00:11,052 --> 00:00:14,097 Now, for the scene, we want a pretty simple camera motion, 6 00:00:14,097 --> 00:00:17,517 and we're just going to be moving straight ahead to the center of the comp. 7 00:00:17,601 --> 00:00:20,312 All of our UI elements are going to stay still. 8 00:00:20,312 --> 00:00:23,064 There'll be no movement of the UI elements themselves. 9 00:00:23,064 --> 00:00:25,901 But as we push in and get closer to camera, we'll get that nice 10 00:00:25,901 --> 00:00:28,987 parallax effect because some will be closer to us than others. 11 00:00:29,154 --> 00:00:30,405 And that doesn't make sense. 12 00:00:30,405 --> 00:00:32,282 We're going to see that by the end of this chapter. 13 00:00:32,282 --> 00:00:33,075 So don't worry. 14 00:00:33,075 --> 00:00:35,243 Now, I think it makes sense to make a camera first. 15 00:00:35,243 --> 00:00:38,080 We've got such a simple motion, so I think we can animate that. 16 00:00:38,080 --> 00:00:40,457 And then as we adjust the positions of these columns, 17 00:00:40,457 --> 00:00:43,919 we'll be able to see how they look in the final animation in the camera right away. 18 00:00:44,086 --> 00:00:45,462 Okay, So let's create a new camera. 19 00:00:45,462 --> 00:00:47,923 We're going to layer new camera. 20 00:00:47,923 --> 00:00:49,424 Camera one is a great name. 21 00:00:49,424 --> 00:00:50,926 We're going to choose a preset, though. 22 00:00:50,926 --> 00:00:53,387 Let's just go for a 50 mm lens. 23 00:00:53,387 --> 00:00:54,972 That is always a good, safe option. 24 00:00:54,972 --> 00:00:58,475 It is often known as a nifty 50 just because of how versatile it is. 25 00:00:58,600 --> 00:01:01,937 You can use a 50 mil lens to take portraits to landscapes. 26 00:01:01,937 --> 00:01:05,107 Pretty much anything works, so when in doubt, go for 50. Mm. 27 00:01:05,232 --> 00:01:07,693 It's as close to an all purpose lens as you can get. 28 00:01:07,693 --> 00:01:09,987 Now. Also don't want any depth of field. 29 00:01:09,987 --> 00:01:11,655 We don't want anything in and out of focus. 30 00:01:11,655 --> 00:01:14,408 Nothing blurry in our design, everything with sharp. 31 00:01:14,408 --> 00:01:15,826 So that's how we'll keep it 32 00:01:15,826 --> 00:01:18,579 and we can always adjust this later if we think we need to. 33 00:01:18,579 --> 00:01:22,041 But especially at the start, we don't want all of that blur 34 00:01:22,124 --> 00:01:25,127 slowing us down as it takes longer preview. 35 00:01:25,294 --> 00:01:27,838 So 50 millimeter, no depth field. 36 00:01:27,838 --> 00:01:30,257 That's all we need, let's say. Okay. All right. 37 00:01:30,257 --> 00:01:32,676 We'll make sure that camera is on top of the last stack 38 00:01:32,676 --> 00:01:34,929 and we can hide our style frame reference as well. 39 00:01:34,929 --> 00:01:36,806 We don't need to see that. 40 00:01:36,806 --> 00:01:38,808 And now let's make our 3D layers. 41 00:01:38,808 --> 00:01:42,228 So I think we can make pretty much everything a 3D layer 42 00:01:42,228 --> 00:01:44,689 except for our background lines in that background. 43 00:01:44,689 --> 00:01:48,192 So let's make all of these 3D and let's change our views 44 00:01:48,192 --> 00:01:50,194 from one view to two views. 45 00:01:50,194 --> 00:01:53,447 Okay, I will make some extra room for these views as well 46 00:01:53,531 --> 00:01:54,907 because we were going to be doing 47 00:01:54,907 --> 00:01:57,535 a decent amount in here for the next little while. 48 00:01:57,535 --> 00:02:00,037 So we need all the screen real estate we can get. All right. 49 00:02:00,037 --> 00:02:02,290 And this one set to custom view three. That's great. 50 00:02:02,290 --> 00:02:03,416 That's the one we want. 51 00:02:03,416 --> 00:02:05,084 So on the left we have an active camera. 52 00:02:05,084 --> 00:02:07,253 Camera one, which is what we'll render. 53 00:02:07,253 --> 00:02:10,548 And on the right we have the overview of everything in 3D space, 54 00:02:10,631 --> 00:02:15,219 which at the moment is only 3D layers, which are all in this one same flat plane. 55 00:02:15,345 --> 00:02:17,347 Now we also can't see the background layer, 56 00:02:17,347 --> 00:02:19,057 and that's because it is a 2D layer. 57 00:02:19,057 --> 00:02:22,936 Even if we go to the front view where we would definitely see the background 58 00:02:22,936 --> 00:02:26,564 behind it, it is not visible because this only shows a 3D layers. 59 00:02:26,773 --> 00:02:29,526 All right, let's go back to Custom View three. 60 00:02:29,526 --> 00:02:31,945 And now let's animate our camera. 61 00:02:31,945 --> 00:02:35,490 Now let's open up it's position properties and we're going to animate its 62 00:02:35,490 --> 00:02:41,246 Z position, which currently is at -2,666.7. 63 00:02:41,413 --> 00:02:45,583 So that is how many pixels, I believe, how far back it is from our layers, 64 00:02:45,583 --> 00:02:50,088 which will currently have the default position which will be zero Z position. 65 00:02:50,297 --> 00:02:53,633 So I think we want a camera to start off a little further back than it is now 66 00:02:53,842 --> 00:02:57,053 and then push in and get closer over the duration of our animation. 67 00:02:57,220 --> 00:03:01,016 Now we haven't actually decided how long we want this animation to be for comp. 68 00:03:01,099 --> 00:03:04,019 Let's do 5 seconds. I think that work. 69 00:03:04,019 --> 00:03:08,190 I'll put the end of the work area there using the shortcut and let's zoom 70 00:03:08,190 --> 00:03:09,149 in a bit as well. 71 00:03:09,149 --> 00:03:11,610 So it fills up the majority of our timeline. Okay. 72 00:03:11,610 --> 00:03:14,613 Now let's keyframe our camera position here right at the end. 73 00:03:14,613 --> 00:03:15,489 In this view. 74 00:03:15,489 --> 00:03:17,532 And we want and a little bit more zoomed in. 75 00:03:17,532 --> 00:03:20,327 We want the whole animation to roughly look like this style frame. 76 00:03:20,327 --> 00:03:23,330 So we'll get to this in between two or 3 seconds, I think. 77 00:03:23,497 --> 00:03:26,792 So the very end here at 5 seconds, let's zoom in a bit further 78 00:03:26,792 --> 00:03:27,542 and we can either do that 79 00:03:27,542 --> 00:03:31,213 by dragging this number or we can drag this control on the camera here. 80 00:03:31,338 --> 00:03:33,715 I think it makes sense to drag it in here. 81 00:03:33,715 --> 00:03:36,343 And you can see as we do that, we get a bit of parallax 82 00:03:36,343 --> 00:03:39,221 between the other layers, which are the keyframes 83 00:03:39,221 --> 00:03:41,890 and the after effects layer designs as well. 84 00:03:41,890 --> 00:03:43,767 And actually we want those to be 3D as well. 85 00:03:43,767 --> 00:03:47,563 So let's just turn the 3D layers on those on as well. 86 00:03:47,646 --> 00:03:50,607 And you can see as we do that they pop into this view here 87 00:03:50,607 --> 00:03:53,569 and they will also currently be at a0z position. 88 00:03:53,569 --> 00:03:56,447 All right, back to our camera and let's find out what we want. 89 00:03:56,447 --> 00:03:57,865 A maximum zoom to be. 90 00:03:57,865 --> 00:04:00,993 Something around -2200 I think is good. 91 00:04:01,243 --> 00:04:02,119 I might just change that. 92 00:04:02,119 --> 00:04:05,247 So it's a nice round number and then at the very start, 93 00:04:05,414 --> 00:04:07,583 we're going to have our camera further back. 94 00:04:07,583 --> 00:04:10,586 Let's go -3300. There we are. 95 00:04:10,753 --> 00:04:14,340 Now, it doesn't matter that the edges of some of our UI elements are cut off. 96 00:04:14,590 --> 00:04:18,010 We're going to be repositioning those and drawing in the extra bits anyway. 97 00:04:18,177 --> 00:04:19,553 I'll just try to imagine they're there. 98 00:04:19,553 --> 00:04:21,639 All right, so we've got a camera slowly zooming in. 99 00:04:21,639 --> 00:04:27,103 Let's just watch it and see how it looks. 100 00:04:27,186 --> 00:04:27,645 All right. 101 00:04:27,645 --> 00:04:30,147 I think that's pretty good. We cover a decent amount of distance. 102 00:04:30,147 --> 00:04:32,483 We will definitely notice that, but not too much. 103 00:04:32,483 --> 00:04:35,236 It's not like we're really pushing in really fast. 104 00:04:35,236 --> 00:04:37,029 And of course, this is really easy to change. 105 00:04:37,029 --> 00:04:41,117 This is just two keyframes and adjusting this won't really affect anything else. 106 00:04:41,117 --> 00:04:41,868 So we animate. 107 00:04:41,868 --> 00:04:45,288 Okay, now let's put our 3D layers in actual 3D space. 108 00:04:45,288 --> 00:04:47,540 Let's get a bit of distance between each of them 109 00:04:47,540 --> 00:04:50,334 so they're not all on the same one flat plane here. 110 00:04:50,334 --> 00:04:52,086 Now we'll start with UI one. 111 00:04:52,086 --> 00:04:54,756 Now this is really the main focus of our animation. 112 00:04:54,756 --> 00:04:57,216 This is what we want our eyes to be drawn to. 113 00:04:57,216 --> 00:04:58,468 It's right in the middle. 114 00:04:58,468 --> 00:04:59,802 So let's keep that where it is. 115 00:04:59,802 --> 00:05:01,304 And a Z position of zero. 116 00:05:01,304 --> 00:05:03,348 This is going to be our baseline 117 00:05:03,348 --> 00:05:06,768 and we can move our other layers forward from this or back from this. 118 00:05:06,851 --> 00:05:08,728 Now, UI two over here 119 00:05:08,728 --> 00:05:11,648 is obviously designed to be a little bit closer than this layer. 120 00:05:11,648 --> 00:05:14,609 You can tell by the size and kind of where I've positioned them, 121 00:05:14,609 --> 00:05:17,445 the intended Z position that I wanted these to have. 122 00:05:17,445 --> 00:05:19,739 So this one definitely feels like it should be closer. 123 00:05:19,739 --> 00:05:21,908 It is overlapping with other layers as well. 124 00:05:21,908 --> 00:05:24,994 So let's move this one forward, bring up its position here 125 00:05:24,994 --> 00:05:26,413 just so we can see the number 126 00:05:26,413 --> 00:05:29,666 and we can click and drag on any of these controllers to bring it forward. 127 00:05:29,749 --> 00:05:32,502 I'll just drag on this one on the custom view 128 00:05:32,502 --> 00:05:35,463 and you see, as I'm dragging it forward, it's getting more off 129 00:05:35,463 --> 00:05:38,466 screen, it's getting further away from where it was before. 130 00:05:38,508 --> 00:05:39,259 But that's okay. 131 00:05:39,259 --> 00:05:40,719 We can compensate that. 132 00:05:40,719 --> 00:05:43,096 Let's get back to the start and play it back 133 00:05:43,096 --> 00:05:46,099 and we can add a little bit of parallax in there. 134 00:05:46,141 --> 00:05:49,853 It is kind of pulling away from the other layers which are further behind. 135 00:05:49,936 --> 00:05:53,982 It's moving faster because it's closer to us, but it's not that noticeable. 136 00:05:53,982 --> 00:05:55,734 Let's move it a little bit further forward. 137 00:05:55,734 --> 00:06:01,657 It's a -723 now let's move it up to -900 ish 138 00:06:01,740 --> 00:06:03,992 there, that's a little more noticeable. 139 00:06:03,992 --> 00:06:04,368 Okay. 140 00:06:04,368 --> 00:06:08,413 But it does position it kind of outside of that frame for most of the duration 141 00:06:08,413 --> 00:06:12,167 of the animation, which is not where we intended it to be in our design. 142 00:06:12,167 --> 00:06:13,961 It was a lot closer to the center. 143 00:06:13,961 --> 00:06:17,589 So let's move it further back and I'm just going to make our sovereign 144 00:06:17,673 --> 00:06:20,384 visible again so we can see that. 145 00:06:20,384 --> 00:06:24,263 And obviously this isn't going to match now that we have the motion of the camera, 146 00:06:24,513 --> 00:06:28,517 but we can find a position where all the other elements kind of fit together, 147 00:06:28,642 --> 00:06:32,896 and that is almost about halfway through to be closer to 3 seconds here. 148 00:06:32,980 --> 00:06:36,233 So at around this time, everything else is pretty much lined up. 149 00:06:36,317 --> 00:06:41,655 So let's move this UI two element into place and change it size so it matches it. 150 00:06:41,697 --> 00:06:42,114 So let's move. 151 00:06:42,114 --> 00:06:46,035 It's exposition with this arrow here and then it's wide position up 152 00:06:46,035 --> 00:06:49,580 and then to get it to be the same size, I'm just going to open up scale 153 00:06:49,663 --> 00:06:52,416 and scale it down to its approximate size. 154 00:06:52,416 --> 00:06:55,753 Let's zoom in a bit and make that a little bit more precise. 155 00:06:55,920 --> 00:06:58,547 It doesn't need to be exact, but there we go. 156 00:06:58,547 --> 00:07:00,758 We can hide our style frame and playback. 157 00:07:00,758 --> 00:07:04,512 We still have that parallax, but the composition matches the design. 158 00:07:04,512 --> 00:07:06,847 We intended, what we designed it for. 159 00:07:06,847 --> 00:07:10,309 Okay, now let's exaggerate that parallax a bit more, 160 00:07:10,393 --> 00:07:14,146 and we can do that by pushing back the depth of the UI elements around it. 161 00:07:14,230 --> 00:07:18,526 So these are elements UI ten and UI nine, UI nine. 162 00:07:18,526 --> 00:07:20,778 Let's push that further back. 163 00:07:20,778 --> 00:07:23,322 Let's push that way back to 1000. 164 00:07:23,322 --> 00:07:27,743 We can see the numbers ticking over right near the cursor over here. 165 00:07:27,827 --> 00:07:29,996 When we move it around, around a thousand. 166 00:07:29,996 --> 00:07:33,791 Let's see how that looks. 167 00:07:33,875 --> 00:07:36,085 Okay, we're getting a lot more depth there. 168 00:07:36,085 --> 00:07:39,756 You can see that UI nine element moving less because it is further away from us. 169 00:07:39,797 --> 00:07:43,468 Now let's reposition it by pulling up a star frame again. 170 00:07:43,509 --> 00:07:45,803 This time we are going to need to scale it up 171 00:07:45,803 --> 00:07:49,557 and we'll just nudge it with these 3D controllers here. 172 00:07:49,599 --> 00:07:52,101 Looks like we scale it up a bit too much and scale it down 173 00:07:52,101 --> 00:07:56,064 and put it roughly into place there by the style frame. 174 00:07:56,147 --> 00:07:58,316 See how that looks? 175 00:07:58,316 --> 00:07:58,775 All right. 176 00:07:58,775 --> 00:07:59,818 That's pretty good. 177 00:07:59,818 --> 00:08:02,695 Now, if you tend this one over here, let's put it back. 178 00:08:02,695 --> 00:08:03,655 Maybe not quite as far. 179 00:08:03,655 --> 00:08:06,908 Maybe let's push it back. 500 there. 180 00:08:06,991 --> 00:08:09,035 Great. I'm liking the depth we can see there. 181 00:08:09,035 --> 00:08:10,829 Ten on that style frame. 182 00:08:10,829 --> 00:08:14,207 And let's move that back into position and resize it. 183 00:08:14,457 --> 00:08:15,667 That's close enough. 184 00:08:15,667 --> 00:08:18,962 Now, this after effects layer that we have here, let's move this way back. 185 00:08:18,962 --> 00:08:23,884 Let's just push this back, see how it goes to 4000 or so. 186 00:08:23,967 --> 00:08:26,970 It gets pretty much hidden underneath that layer. 187 00:08:27,053 --> 00:08:27,512 That's great. 188 00:08:27,512 --> 00:08:28,889 We can see it barely moving at all. 189 00:08:28,889 --> 00:08:30,599 That feels really distant. 190 00:08:30,599 --> 00:08:34,686 Now. Let's alter it size to match the style frame again. 191 00:08:34,770 --> 00:08:35,812 All right, that's looking good. 192 00:08:35,812 --> 00:08:39,024 This whole bottom left corner starting to have a lot of depth. 193 00:08:39,107 --> 00:08:43,236 Now, this keyframe, while we're in that area, let's push that back a bit as well. 194 00:08:43,236 --> 00:08:47,991 Let's go to not quite 1765. 195 00:08:48,075 --> 00:08:51,286 And while we're here, scale it up to fit kind of zoom 196 00:08:51,286 --> 00:08:55,040 in a fair bit, reposition at roughly, scale it up too far. 197 00:08:55,040 --> 00:08:57,543 Let's push that back there. Okay. 198 00:08:57,543 --> 00:08:58,752 Hide the style frame. 199 00:08:58,752 --> 00:09:02,548 Now, this bottom left corner should be pretty close. 200 00:09:02,589 --> 00:09:03,549 All right, That is good. 201 00:09:03,549 --> 00:09:07,719 I'm really liking how all of its elements are starting to feel separate, 202 00:09:07,719 --> 00:09:09,555 like they're on separate planes. 203 00:09:09,555 --> 00:09:11,682 And we really do have a 3D effect. 204 00:09:11,682 --> 00:09:14,685 Now, just to finish up this area, this little blue box here, 205 00:09:14,852 --> 00:09:19,064 let's push this way back to around 3000. 206 00:09:19,148 --> 00:09:23,277 It's much harder to to control here when it's completely flat on. 207 00:09:23,319 --> 00:09:26,238 So that's undo that and I'm going to control it 208 00:09:26,238 --> 00:09:28,532 over here in this window. 209 00:09:28,532 --> 00:09:30,701 There we are, about -3000. 210 00:09:30,701 --> 00:09:33,537 Reposition it to match the style frame there. 211 00:09:33,537 --> 00:09:36,248 Okay. This whole bottom left section is done. 212 00:09:36,248 --> 00:09:37,583 All right, Now on to our next element. 213 00:09:37,583 --> 00:09:40,252 Let's just go down the right side here. 214 00:09:40,252 --> 00:09:42,630 We'll start with UI five, which is right at the top. 215 00:09:42,630 --> 00:09:45,299 And I think we'll just try to go down our layer stack now. 216 00:09:45,299 --> 00:09:48,678 I think overall I want more things move forward closer to us 217 00:09:48,761 --> 00:09:50,930 because the closer to us they are, the more motion they give us, 218 00:09:50,930 --> 00:09:52,807 and that's just a little bit more exciting. 219 00:09:52,807 --> 00:09:56,269 We do need a balance, but it's good to have things nice and close. 220 00:09:56,352 --> 00:10:00,022 So this one, let's move a little bit closer to us and to grab it here 221 00:10:00,106 --> 00:10:04,485 on our Custom View three and let's drag it forward around. 222 00:10:04,569 --> 00:10:06,404 It's going to -600. 223 00:10:06,404 --> 00:10:08,030 Some are about that height. Good. 224 00:10:08,030 --> 00:10:10,616 We get some more motion in there. I like that. 225 00:10:10,616 --> 00:10:14,078 Let's align its position with how it was in the style frame. 226 00:10:14,162 --> 00:10:16,414 They're looking pretty good now. 227 00:10:16,414 --> 00:10:18,124 Next we have UI three. 228 00:10:18,124 --> 00:10:19,667 Now let's do something similar. 229 00:10:19,667 --> 00:10:23,087 We want this more forward, but we do want it at a different depth. 230 00:10:23,087 --> 00:10:24,672 So let's drag this forward. 231 00:10:24,672 --> 00:10:26,716 We don't want it a -600 232 00:10:26,716 --> 00:10:29,594 because then these two will just look like they're on the same flat plane. 233 00:10:29,594 --> 00:10:32,013 It's going to maybe -400. 234 00:10:32,013 --> 00:10:33,306 That should be different enough. 235 00:10:33,306 --> 00:10:36,935 And with these main UI elements that have all of a detail on them 236 00:10:36,935 --> 00:10:38,645 with the crafts and the charts, 237 00:10:38,645 --> 00:10:41,397 I really don't win these too far back or too far forward. 238 00:10:41,397 --> 00:10:43,149 These ones are kind of for us to take in. 239 00:10:43,149 --> 00:10:46,319 We have much simpler UI elements that we can push really far back 240 00:10:46,319 --> 00:10:47,570 and really far forward 241 00:10:47,570 --> 00:10:49,781 and they're going to give us a lot of interest in the movement. 242 00:10:49,781 --> 00:10:52,033 These ones are all going to have animation in them as well. 243 00:10:52,033 --> 00:10:56,621 So I don't want too much distraction happening at the very edges of our screen 244 00:10:56,621 --> 00:10:57,706 where we really want 245 00:10:57,706 --> 00:10:59,582 the audience looking in the center 246 00:10:59,582 --> 00:11:02,085 and we're going to get more in depth into that later. 247 00:11:02,085 --> 00:11:04,671 But that's what I'm considering. When I'm placing these in 3D space. 248 00:11:04,671 --> 00:11:06,339 I don't want them too far apart. 249 00:11:06,339 --> 00:11:08,091 I do want them to feel like they are separate 250 00:11:08,091 --> 00:11:11,094 from each other on separate planes, but not so far out. 251 00:11:11,178 --> 00:11:12,220 And also from here on in. 252 00:11:12,220 --> 00:11:14,806 We don't need to reposition these with our style frame. 253 00:11:14,806 --> 00:11:15,891 After each one. 254 00:11:15,891 --> 00:11:18,226 It is going to be a process of back and forth anyway. 255 00:11:18,226 --> 00:11:22,230 Getting to see what feels right in 3D space and then adjusting that position. 256 00:11:22,230 --> 00:11:25,692 So for the rest of these elements, let's just move them around in 3D space, 257 00:11:25,692 --> 00:11:29,112 move their Z position to Z depth until we like it 258 00:11:29,196 --> 00:11:31,573 and like how much motion and depth we're getting out of them, 259 00:11:31,573 --> 00:11:34,451 and then we'll reposition them to fit the style frame at the end. 260 00:11:34,451 --> 00:11:37,621 Okay, UI for let's push this one a bit further back. 261 00:11:37,621 --> 00:11:39,957 Let's go 1000. 262 00:11:39,957 --> 00:11:43,627 So that's the same distance back as you want to was forward. 263 00:11:43,627 --> 00:11:44,503 So that's kind of the limit. 264 00:11:44,503 --> 00:11:48,507 We've got about 1000 pixels either way of center where we're allowing 265 00:11:48,549 --> 00:11:52,344 these detailed UI elements to be know that it needs to have a specific number, 266 00:11:52,511 --> 00:11:56,056 but I'm just not pushing it any further than I've already pushed this one forward. 267 00:11:56,140 --> 00:11:58,267 Now, this yellow keyframe here we have on the right, 268 00:11:58,267 --> 00:12:00,477 let's push that pretty close towards it. 269 00:12:00,477 --> 00:12:02,771 Let's go 1000. 270 00:12:02,771 --> 00:12:03,856 That almost takes it off the edge. 271 00:12:03,856 --> 00:12:04,898 Let's go even further. 272 00:12:04,898 --> 00:12:07,818 Right off the edge, 1500. 273 00:12:07,818 --> 00:12:09,069 And that one's going right off the screen. 274 00:12:09,069 --> 00:12:13,282 Let's just push that further back into the composition. 275 00:12:13,365 --> 00:12:15,242 Let's take a look at how this is looking. 276 00:12:15,242 --> 00:12:16,118 All right. That is pretty good. 277 00:12:16,118 --> 00:12:19,038 We have a lot of depth over here on the right. 278 00:12:19,038 --> 00:12:22,583 The composition isn't as good as looking a bit messy, a little bit cluttered, 279 00:12:22,833 --> 00:12:23,834 but the depth is great. 280 00:12:23,834 --> 00:12:26,712 We've got elements, some really far away, some really close. 281 00:12:26,712 --> 00:12:29,799 We really feel that 3D and that's what this shot is all about. 282 00:12:29,965 --> 00:12:31,467 Next, that the white keyframe 283 00:12:31,467 --> 00:12:34,178 that we have down here now, I think this one should be a bit distant. 284 00:12:34,178 --> 00:12:37,515 So we've got the contrast between this one keyframe that's really close 285 00:12:37,598 --> 00:12:39,809 and we don't start to think all the keyframes 286 00:12:39,809 --> 00:12:43,396 are a lot more closer to us and we sort of recognize a pattern. 287 00:12:43,479 --> 00:12:46,482 So let's push that back around a thousand. 288 00:12:46,482 --> 00:12:51,487 Now, this yellow UI element UI seven down here, let's go pretty far back as well. 289 00:12:51,487 --> 00:12:54,323 Let's go 1000, maybe 500. 290 00:12:54,323 --> 00:12:58,119 So we get some contrast between that and the UI that's in front of it 291 00:12:58,119 --> 00:13:01,247 here when they separate like that pushes it really far. 292 00:13:01,247 --> 00:13:05,126 Let's just move it down and across with the X and Y position. 293 00:13:05,126 --> 00:13:06,878 So it kind of see the depth there. 294 00:13:06,878 --> 00:13:08,504 We're getting a nice bit of contrast 295 00:13:08,504 --> 00:13:11,716 in depth in comparison to this UI with the keyframe in front of it. 296 00:13:11,924 --> 00:13:14,093 Now this big gray one, UI six. 297 00:13:14,093 --> 00:13:18,223 Let's push this pretty far back to maybe 3000 there. 298 00:13:18,431 --> 00:13:21,267 All right, lots of depth there and this last gray one at the top. 299 00:13:21,267 --> 00:13:24,479 Let's push this one back to maybe around 3000 as well. 300 00:13:24,521 --> 00:13:25,897 So close then. 301 00:13:25,897 --> 00:13:28,274 I think that is every element we've repositioned. 302 00:13:28,274 --> 00:13:31,653 Maybe you can see over here on the right, we have a lot of variation in depth. 303 00:13:31,778 --> 00:13:34,572 But more importantly, what does it feel like over here in this window? 304 00:13:34,572 --> 00:13:35,490 I think it's looking good. 305 00:13:35,490 --> 00:13:37,575 We've got a lot of depth across the whole scene. 306 00:13:37,575 --> 00:13:39,160 I think my favorite part is over here. 307 00:13:39,160 --> 00:13:41,621 I love how close this yellow keyframe is. 308 00:13:41,621 --> 00:13:43,665 The fact that it does go completely off screen. 309 00:13:43,665 --> 00:13:46,126 I kind of like and it gives us so much depth 310 00:13:46,126 --> 00:13:49,504 because we've got layers really far behind this, really close. 311 00:13:49,588 --> 00:13:50,755 We get a lot of motion 312 00:13:50,755 --> 00:13:53,592 and essentially what we've done here by pushing these around is 313 00:13:53,592 --> 00:13:57,554 we have scattered these throughout these ad space, the Z position in depth. 314 00:13:57,721 --> 00:14:00,599 So everything is moving at a very slightly different speed. 315 00:14:00,599 --> 00:14:03,435 Nothing I don't think is at the exact same distance. 316 00:14:03,435 --> 00:14:04,686 Some are pretty close, 317 00:14:04,686 --> 00:14:07,606 but it means every single one of them is moving at a different speed. 318 00:14:07,606 --> 00:14:09,566 Well, they're not technically moving at all. 319 00:14:09,566 --> 00:14:13,403 They're staying still and our camera is moving closer, giving the illusion 320 00:14:13,487 --> 00:14:16,573 our main elements, those five detailed ones with the graphs, 321 00:14:16,573 --> 00:14:19,242 they're more interesting and they're sitting more close together. 322 00:14:19,242 --> 00:14:21,495 But the simple, more basic ones like the key 323 00:14:21,495 --> 00:14:24,498 and these boxes in the background, they're much further, much closer. 324 00:14:24,498 --> 00:14:26,250 So they add a lot more of that depth. 325 00:14:26,250 --> 00:14:29,086 We don't want our main ones with the graphs and the details 326 00:14:29,086 --> 00:14:32,214 moving too much because like I said earlier, that would be distracting. 327 00:14:32,214 --> 00:14:33,549 And of course we're going to fill this 328 00:14:33,549 --> 00:14:36,718 with some background animation and all those lines raining down, too. 329 00:14:36,885 --> 00:14:39,555 And also remember, like I've mentioned before a few times, 330 00:14:39,555 --> 00:14:41,473 I have animated this scene multiple times 331 00:14:41,473 --> 00:14:45,686 before in preparation, so I know approximate where I want things to go. 332 00:14:45,769 --> 00:14:49,565 You will almost certainly have more back and forth, trying different things, 333 00:14:49,648 --> 00:14:50,691 moving back and forth. 334 00:14:50,691 --> 00:14:53,861 The elements in Z position, trial and error, moving them around, 335 00:14:53,861 --> 00:14:57,364 playing it back and seeing if we'll try it to you and feel right in this case. 336 00:14:57,364 --> 00:15:00,284 I mean, do they feel separated enough from the other elements? 337 00:15:00,284 --> 00:15:03,287 And because all of this is decided by that camera motion, 338 00:15:03,287 --> 00:15:05,206 we can come back and change the position of these 339 00:15:05,206 --> 00:15:09,085 in touch base any time of the UI elements and even that camera motion to. 340 00:15:09,085 --> 00:15:11,212 And that won't really affect the timing at all. 341 00:15:11,212 --> 00:15:14,548 Now let's just reposition these UI elements to get closer 342 00:15:14,548 --> 00:15:17,551 to that style frame will make our stuff invisible again. 343 00:15:17,718 --> 00:15:19,637 Navigate to where it was pretty close. 344 00:15:19,637 --> 00:15:23,933 I remember it was just before 3 seconds and just move the Y and exposition 345 00:15:23,933 --> 00:15:24,684 in of those layers. 346 00:15:24,684 --> 00:15:28,271 We've just adjusted and scale them down so they match and we should get 347 00:15:28,271 --> 00:15:37,363 a more pleasing composition and keep the depth we like as well. 348 00:15:37,446 --> 00:15:39,490 All right. 349 00:15:39,490 --> 00:15:42,034 Now it's looking better, a little more composed. 350 00:15:42,034 --> 00:15:43,828 Let's play it back and see how that looks. 351 00:15:43,828 --> 00:15:44,454 Wonderful. 352 00:15:44,454 --> 00:15:48,583 Now, obviously we can't match the style frame exactly because the movement changes 353 00:15:48,583 --> 00:15:51,085 how it's composed and how it looks across these 5 seconds, 354 00:15:51,085 --> 00:15:54,547 but it matches the composition overall better and spread out in a way 355 00:15:54,547 --> 00:15:57,550 that still looks random but is more considered visually. 356 00:15:57,675 --> 00:16:00,428 Now, I'm not worried at all about some of these lines being cut off. 357 00:16:00,428 --> 00:16:03,681 When we go to animate each one individually, we're going to fix that. 358 00:16:03,765 --> 00:16:07,310 At this point, I'm just worried about the depth and the position in 3D space. 359 00:16:07,310 --> 00:16:09,854 And does the overall animation look good too? 360 00:16:09,854 --> 00:16:11,981 I like the speed too. I like where things are sitting. 361 00:16:11,981 --> 00:16:14,234 And one thing I do think I might want to change this 362 00:16:14,234 --> 00:16:17,237 yellow keyframe over here, being really close to us gives 363 00:16:17,237 --> 00:16:20,198 I think maybe we need something a bit like that over here on the left. 364 00:16:20,323 --> 00:16:24,452 So let's actually get this eased keyframe over here and we're going to make a copy. 365 00:16:24,452 --> 00:16:25,996 We're going to duplicate that layer. 366 00:16:25,996 --> 00:16:26,287 Okay. 367 00:16:26,287 --> 00:16:28,915 And let's push this forward, way forward. 368 00:16:28,915 --> 00:16:30,166 Let's go all the way up. 369 00:16:30,166 --> 00:16:32,085 So it feels really, really big. 370 00:16:32,085 --> 00:16:34,713 It's at 1800 now, almost. 371 00:16:34,713 --> 00:16:38,133 Let's slide it over so it doesn't go L frame too quickly. 372 00:16:38,300 --> 00:16:38,800 Let's move 373 00:16:38,800 --> 00:16:42,804 over to the last frame of the composition and then slide it over from there. 374 00:16:42,888 --> 00:16:45,515 Maybe move it down a bit, maybe a little too far over. 375 00:16:45,515 --> 00:16:47,893 Let's just adjust it slightly there. 376 00:16:47,893 --> 00:16:49,603 I think that gives us some nice depth. 377 00:16:49,603 --> 00:16:52,022 Okay. Now, pretty much all of our elements are here. 378 00:16:52,022 --> 00:16:55,067 We'll add those gradients online training in the background, of course. 379 00:16:55,067 --> 00:16:58,528 And next we're going to add the motion inside all of these UI elements. 380 00:16:58,612 --> 00:17:01,365 But the major motion of this project is done 381 00:17:01,365 --> 00:17:05,077 and that is all done with two key frames on a camera, just two key frames. 382 00:17:05,077 --> 00:17:06,245 We get all this depth 383 00:17:06,245 --> 00:17:09,998 and all this motion now, all of our layers open, showing the scale of position. 384 00:17:10,123 --> 00:17:11,083 I'm going to select them on. 385 00:17:11,083 --> 00:17:13,210 The shortcut for that is control or command A 386 00:17:13,210 --> 00:17:16,171 and then I'm going to hit you on the keyboard and that hides them all 387 00:17:16,171 --> 00:17:16,630 there. 388 00:17:16,630 --> 00:17:18,924 I'll do select them all with control or command shift. 389 00:17:18,924 --> 00:17:22,636 I know it's much tidier and now we can move on to the more familiar animation of 390 00:17:22,636 --> 00:17:24,054 the UI elements inside. 34769

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