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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:07,000 --> 00:00:11,999 Greetings! I'm Chris Lord-Alge, and welcome to The Twilight Zone. 2 00:00:12,000 --> 00:00:15,999 You've now entered a new dimension, a dimension of analog mixing. 3 00:00:16,000 --> 00:00:20,999 Today we have a song by Chris Daughtry, it's called 'It's Not Over'. 4 00:00:21,000 --> 00:00:21,999 Very popular song by Chris. 5 00:00:22,000 --> 00:00:23,999 It's a song I've mixed... 6 00:00:24,000 --> 00:00:28,999 Nik, how long ago? Eleven years ago? - Most exactly. 7 00:00:29,000 --> 00:00:32,999 - I mixed it eleven years ago, and two days or three days from today. 8 00:00:33,000 --> 00:00:44,999 And we're going to do this like we did it before, do it from scratch, ride it up, and Rock n' Roll! So here is how it's done, here in my studio, on my SSL. 9 00:00:45,000 --> 00:00:46,999 We have this thing that's called a track sheet. 10 00:00:47,000 --> 00:00:47,999 I know, it's a piece of history. 11 00:00:48,000 --> 00:00:50,999 This might as well be like the Dead Sea Scrolls. 12 00:00:51,000 --> 00:00:59,999 It's that old, okay? What this tells me is what's coming up on my console, all right? Coming directly from Pro Tools through all these outputs. 13 00:01:00,000 --> 00:01:04,999 So, originally this would have been a track sheet for a tape, a tape machine which I have. 14 00:01:05,000 --> 00:01:15,999 So it's a 48-track, and it could have been 24-track analog, but for us, since I use 44 tracks of my console for audio, here we go! So, I will write it up. 15 00:01:16,000 --> 00:01:16,999 A little grease pencil. 16 00:01:17,000 --> 00:01:22,999 If you're in Pro Tools, you could do the same thing to your tracks, so when you're looking at them in the Mix window, it can be similar. 17 00:01:23,000 --> 00:01:30,999 I like it short and sweet, so I have Vocal, Vocal Double, I have the 'BV's, I have a 'VH', which is vocal harmony. 18 00:01:31,000 --> 00:01:42,999 I'm going to adjust my pans as I look at it, okay? Then I have a Guitar Solo, then I have Guitar 4, which I just put a '4' there. 19 00:01:43,000 --> 00:01:45,999 I have Acoustic Guitar, a big 'A'. 20 00:01:46,000 --> 00:01:48,999 Guitar 1, '1'. 21 00:01:49,000 --> 00:01:49,999 Guitar 2, '2'. 22 00:01:50,000 --> 00:01:52,999 Guitar 3. Nice and simple. Stereo pairs. 23 00:01:53,000 --> 00:01:57,999 Then, Kick Drum, which I call 'FT', as in foot. 24 00:01:58,000 --> 00:02:00,999 I've been doing this since I was very young. 25 00:02:01,000 --> 00:02:07,999 The person who trained me, my mentor, Steve Jerome, the first thing I noticed was that he was writing 'FT' for the kick drum. 26 00:02:08,000 --> 00:02:17,999 I said, "Steve, what's with the 'FT'?" He goes, "It's the foot. That's what I know, that's what I like." Well, I adopted that and it will never change, so, unless it says foot, I don't know what it is. 27 00:02:18,000 --> 00:02:21,999 If it says 'kick', I'm like, "What's a 'kick'?" So, 'FT' is my foot. 28 00:02:22,000 --> 00:02:24,999 Snare is just an 'SN' for me. 29 00:02:25,000 --> 00:02:26,999 Toms are a stereo pair, so a big 'T'. 30 00:02:27,000 --> 00:02:27,999 An 'O' for the overheads. 31 00:02:28,000 --> 00:02:31,999 I have an 'R' for the room, so, stereo pairs there. 32 00:02:32,000 --> 00:02:35,999 I have my snare sample I'll call 'SN2'. 33 00:02:36,000 --> 00:02:38,999 I have my second snare sample, 'SN3'. 34 00:02:39,000 --> 00:02:39,999 That's for the center. 35 00:02:40,000 --> 00:02:42,999 I have a snare bottom, just an arrow pointing down. 36 00:02:43,000 --> 00:02:46,999 Hi-hat, ride, most likely... 37 00:02:47,000 --> 00:02:49,999 It could be drummer's perspective. We'll find out. 38 00:02:50,000 --> 00:02:55,999 Usually, if the hi-hat track is on an odd number, it's left. 39 00:02:56,000 --> 00:02:59,999 Even numbers are right, odds are left. 40 00:03:00,000 --> 00:03:03,999 'HH', and then 'R' for the ride. 41 00:03:04,000 --> 00:03:06,999 And then, what's left? A mono room up the center. 42 00:03:07,000 --> 00:03:07,999 We'll just put 'MONO' there. 43 00:03:08,000 --> 00:03:10,999 And then I have a second kick sample. 44 00:03:11,000 --> 00:03:17,999 'FT2', right? So, after the second kick drum, let's move on to the bass. 45 00:03:18,000 --> 00:03:20,999 On this record I have four tracks of bass. 46 00:03:21,000 --> 00:03:27,999 So, this is a Howard Benson production, which, I've done many records with Howard, and this was one of our finest moments and one of our big songs. 47 00:03:28,000 --> 00:03:42,999 He had a special way of doing the bass on four tracks, which means a designated distortion track, the DI, the bass amp of choice, and then a sub track, which was really cool because it was just like a miked subwoofer. 48 00:03:43,000 --> 00:03:45,999 So it was basically everything below about 50. 49 00:03:46,000 --> 00:03:52,999 So, really cool to have that combination, so I'll just call it 'DIST' (distortion), 'DI', 'AMP', and then 'SUB'. 50 00:03:53,000 --> 00:03:56,999 Then I have four faders left and it looks like I have... 51 00:03:57,000 --> 00:03:59,999 ...a whole lot of nothing down there. 52 00:04:00,000 --> 00:04:05,999 Empty parking for future stuff, okay? Then we scoot around this way. 53 00:04:06,000 --> 00:04:08,999 My last four faders will be really exciting. 54 00:04:09,000 --> 00:04:09,999 'SHAKER'. 55 00:04:10,000 --> 00:04:16,999 Skip a channel, then Guitar 5, okay? So, we'll see if this holds up for us. 56 00:04:17,000 --> 00:04:20,999 We have the console basically normalled and flat. 57 00:04:21,000 --> 00:04:23,999 Okay, welcome to The Outboard Zone. 58 00:04:24,000 --> 00:04:26,999 You have now entered the dimension of outboard equipment. 59 00:04:27,000 --> 00:04:34,999 As you've all acquired plug-ins over the years, or over the months, or over the time you've had your rig, I've acquired my outboard gear. 60 00:04:35,000 --> 00:04:40,999 So, since I've been at this a few days longer than you, before plug-ins, these were my plug-ins. 61 00:04:41,000 --> 00:04:45,999 So, when you go and buy a delay plug-in like... 62 00:04:46,000 --> 00:04:50,999 ...any of the ones that are out there, or you buy a compressor plug-in, I did the same thing with my outboard gear. 63 00:04:51,000 --> 00:05:00,999 A person who turned me on to equipment was Dan Hartman, he showed me the magic of the 1176, okay? Obviously, I've gotten a few of them and they have a great sound. 64 00:05:01,000 --> 00:05:14,999 And then if we look at the LA-3As, it's another one that, once I had one, why not have a few? Another interesting one is this device, which started here, as the Vac Rac. 65 00:05:15,000 --> 00:05:20,999 Steve Firlotte created these, and my brother and I got the first ones. 66 00:05:21,000 --> 00:05:23,999 And we liked them as limiters because they were very simple: two knobs. 67 00:05:24,000 --> 00:05:31,999 Not a lot to do. Just make it sound good, right? And this spurred on his whole line, like Rev A, Rev B, Rev C. 68 00:05:32,000 --> 00:05:37,999 So those are something I use, right? And then if we move, we have 1176s, got the LA-3s. 69 00:05:38,000 --> 00:05:45,999 And then, of course, I wanted to make sure I had some Neves, so I got all three flavors of the Neve compressor that I like. 70 00:05:46,000 --> 00:05:55,999 Something else that I use, right? We look over here, there's more versions of the "1176 style" compressor, right? The 1178. 71 00:05:56,000 --> 00:06:07,999 And then, of course, we have some Distressors, some de-essers, and a continuation, right? And then if we just go this way a little bit, we can see that I still like analog delay. 72 00:06:08,000 --> 00:06:10,999 Now, I started using these when they first came out. 73 00:06:11,000 --> 00:06:13,999 You're probably familiar with these. This is another device. 74 00:06:14,000 --> 00:06:17,999 I like analog delay, so I use those. 75 00:06:18,000 --> 00:06:18,999 And other vintage pieces. 76 00:06:19,000 --> 00:06:23,999 Ultra-Harmonizers, okay? Well, I'm using it for reverb because it's different. 77 00:06:24,000 --> 00:06:26,999 Bricasti, a modern piece of equipment. 78 00:06:27,000 --> 00:06:29,999 Here's some more flavors of what I use. 79 00:06:30,000 --> 00:06:33,999 So, the simple fact of it is I like these on my vocals. 80 00:06:34,000 --> 00:06:35,999 I like using these delays on guitars. 81 00:06:36,000 --> 00:06:37,999 I like using this style of delay. 82 00:06:38,000 --> 00:06:39,999 I like these reverbs on vocals. 83 00:06:40,000 --> 00:06:41,999 I also like these. 84 00:06:42,000 --> 00:06:45,999 These are tube compressors by Steve Firlotte. 85 00:06:46,000 --> 00:06:51,999 I like these on vocals, right? I like these blue compressors on my lead vocals. 86 00:06:52,000 --> 00:06:59,999 And then the black 1176s, which you see a few different random flavors on, are for bass or for some guitar parts, or even for some drum things. 87 00:07:00,000 --> 00:07:02,999 I like these 1178s on my drums. 88 00:07:03,000 --> 00:07:07,999 These LA-3As are prepared to be used on guitars, acoustic or whatever. 89 00:07:08,000 --> 00:07:09,999 So, these are my plug-ins and my flavors. 90 00:07:10,000 --> 00:07:13,999 Now, the Neves are kind of something I use for a special occasion. 91 00:07:14,000 --> 00:07:16,999 I kind of like these on snare drum. 92 00:07:17,000 --> 00:07:17,999 So, that's it for now. 93 00:07:18,000 --> 00:07:24,999 There's still plenty of stuff to use and learn, right? So, I don't use it all, but it's all here just in case. 94 00:07:25,000 --> 00:07:25,999 It's really simple how they're set up. 95 00:07:26,000 --> 00:07:33,999 If you have a vocal coming in, set at a certain level, I have these set so when I... 96 00:07:34,000 --> 00:07:44,999 when I turn this compressor on my vocal, it's set to give me just the right amount of compression, so when I put it in, it's the right level, and it gives me a little bit of a level boost after him. 97 00:07:45,000 --> 00:07:46,999 So, it's kind of set up for unity gain. 98 00:07:47,000 --> 00:08:00,999 What I mean by unity gain is that if your signal is coming in at a nice, healthy, zero level, when I insert the compressor, I'm going to get the desired compression effects, okay? If I have more level coming in, I'm going to get more compression. 99 00:08:01,000 --> 00:08:02,999 So sometimes, if I have this much... 100 00:08:03,000 --> 00:08:06,999 okay, this much level coming in, I'm going to get this much compression. 101 00:08:07,000 --> 00:08:08,999 If I lower it, I'll get less compression. 102 00:08:09,000 --> 00:08:13,999 So, it's all really based on how loud the signal is coming in to me. 103 00:08:14,000 --> 00:08:15,999 So that's how we define it. 104 00:08:16,000 --> 00:08:16,999 The same thing in Pro Tools. 105 00:08:17,000 --> 00:08:26,999 If you have a vocal in Pro Tools and you put an 1176 plug-in on it, if you clip-gain the vocal up and have it set the same way, it's going to compress more. 106 00:08:27,000 --> 00:08:33,999 So it's set up exactly the same way as a plug-in insert, okay? So I have it set, as I said, in unity. 107 00:08:34,000 --> 00:08:36,999 If this doesn't compress, I'm not getting enough gain. 108 00:08:37,000 --> 00:08:38,999 That means the vocal is not coming in loud enough. 109 00:08:39,000 --> 00:08:42,999 With a guitar, if it's not compressing, I need to clip-gain the guitar up. 110 00:08:43,000 --> 00:08:44,999 Same with the drums, same with anything. 111 00:08:45,000 --> 00:08:51,999 So all these plug-ins, or all my outboard gear, is completely designed absolutely the same as a plug-in in Pro Tools. 112 00:08:52,000 --> 00:09:01,999 You insert it, and if the level you're sending to it is right, it'll give you a desired compression effect and come back at about the same level as what you sent it. 113 00:09:02,000 --> 00:09:05,999 There you are. The Outboard Dimension. 114 00:09:06,000 --> 00:09:09,999 Let's talk about where the signal comes from, and where is it going. 115 00:09:10,000 --> 00:09:20,999 I have my Pro Tools system sitting in front of me, I have my session, okay? So I am outputting it to buses, so those buses feed directly to me on the console. 116 00:09:21,000 --> 00:09:27,999 They go through my D to As, which is my 3348 D to A system. 117 00:09:28,000 --> 00:09:36,999 It goes D to A into my console, which is line level, right? So, my insert point for my plug-ins and my outboard is on the channel. 118 00:09:37,000 --> 00:09:49,999 It's not really any different, but what happens is you have Pro Tools, okay? Then the bus outputs feeding through the D to A, which is basically zero level, it's just a D to A so there's no level change there. 119 00:09:50,000 --> 00:09:59,999 It comes straight into the console, that's the same level, and then, what happens is, that's where my insert point is, and I can make my insert point pre-EQ or post-EQ. 120 00:10:00,000 --> 00:10:01,999 So my insert could be pre or post. 121 00:10:02,000 --> 00:10:03,999 I like them post. That's what I do. 122 00:10:04,000 --> 00:10:04,999 Some things are pre. 123 00:10:05,000 --> 00:10:06,999 It's all seasoned to taste. 124 00:10:07,000 --> 00:10:09,999 Then, after that, I have this thing called the fader. 125 00:10:10,000 --> 00:10:29,999 So, just as you have your Mix window with faders, I have my faders, except I'm going through an analog console to get to my faders, okay? So, for example, if you set up your song to be 48 Buses, and you had 48 Aux Returns, and all your audio feeding through the buses, it would be exactly the same thing. 126 00:10:30,000 --> 00:10:41,999 If you took a channel strip plug-in, put it on your Aux, put an insert on it, it's the same process I'm doing here, except I'm physically going through a piece of analog equipment. 127 00:10:42,000 --> 00:10:48,999 Once it comes through my console, it goes through my 2-mix bus, which is just stereo. Everything feeds the stereo. 128 00:10:49,000 --> 00:10:56,999 And of course, across it I have my outboard equipment, which I have my Focusrite Red 3 compressor, and that feeds into my pair of Pultecs that are on the rack. 129 00:10:57,000 --> 00:11:12,999 So, after that point, it feeds from that directly to a second Pro Tools system that mixes at 96/24. Okay? Why do I not mix back to my session? Simple: my sessions are 48/24, my mixes are 96/24. 130 00:11:13,000 --> 00:11:14,999 I want my mixes to be high-res. 131 00:11:15,000 --> 00:11:18,999 Why? Because the mixes are way more complicated data. 132 00:11:19,000 --> 00:11:20,999 My stereo pairs are super complicated. 133 00:11:21,000 --> 00:11:23,999 A kick, a snare, a guitar, a hi-hat... 134 00:11:24,000 --> 00:11:30,999 Well, at 48/24, after all the EQ I do, then it's a complex waveform, and that's what your mix needs to be. 135 00:11:31,000 --> 00:11:48,999 So, if you have only one Pro Tools system to mix back to, well, that's fine if that's what you need to do, but for me, it's a separate Pro Tools system just for the 2-tracks, and one for the multitracks, so, keep them separated! So now we have the song written up on the console. 136 00:11:49,000 --> 00:11:50,999 I have a few fader parking spots. 137 00:11:51,000 --> 00:11:55,999 So, what I want to do now is I have my assistant, Nik, and we will fire this thing up. 138 00:11:56,000 --> 00:11:59,999 Since I'm using my SSL, I have a disk in here so I'm going to put my Title. 139 00:12:00,000 --> 00:12:01,999 I'm just going to create my Cue List. 140 00:12:02,000 --> 00:12:04,999 I have a cue list in Pro Tools, which is fine. 141 00:12:05,000 --> 00:12:12,999 So, what I will do is listen to some of the audio, and then put my cues in my session, and then I'll start working on the song. 142 00:12:13,000 --> 00:12:17,999 So the first thing I'm going to do is just play the track and see what happens. 143 00:12:18,000 --> 00:12:23,999 All right! Let's go back to 1997, because this computer will not go past 2000. 144 00:12:24,000 --> 00:12:27,999 It has the Y2K bug, so we can't even put the proper data there anymore. 145 00:12:28,000 --> 00:12:29,999 So, the date is inconsequential. 146 00:12:30,000 --> 00:12:34,999 So, obviously, let's put the artist name in, which is Chris Daughtry. 147 00:12:35,000 --> 00:12:37,999 And I will try not to misspell that. 148 00:12:38,000 --> 00:12:43,999 And boom, it put his name in there, and the client is 19 Entertainment. 149 00:12:44,000 --> 00:12:50,999 Boom! And the producer is Howard Benson. 150 00:12:51,000 --> 00:12:51,999 Okay. 151 00:12:52,000 --> 00:12:53,999 Oh, 'I don't understand, STINKY'. 152 00:12:54,000 --> 00:13:00,999 Okay. So, it's very easy to make typos here. 153 00:13:01,000 --> 00:13:02,999 And there we go. 154 00:13:03,000 --> 00:13:04,999 Okay. 155 00:13:05,000 --> 00:13:11,999 And our assistant is Nik Karpen. 156 00:13:12,000 --> 00:13:20,999 Okay! Very simple! 1986 technology! Then, we now have a title, 'It's Not Over'. 157 00:13:21,000 --> 00:13:25,999 So I'm going to quickly throw up some quick faders here. 158 00:13:26,000 --> 00:13:27,999 And we got verse 1. 159 00:13:28,000 --> 00:13:34,999 Actually, I think this thing starts with the verse. 160 00:13:35,000 --> 00:13:37,999 So I will restart it, and let's see where verse 1 is. 161 00:13:38,000 --> 00:13:39,999 - I think it's that call one. 162 00:13:40,000 --> 00:14:24,999 - I think it's right at the top, isn't it? Like, one second. 163 00:14:25,000 --> 00:14:33,999 We'll keep the cues very simple. 164 00:14:34,000 --> 00:14:35,999 We never want to have a different letter... 165 00:14:36,000 --> 00:14:44,999 two letters that are the same in there, so we want a different letter every time. 166 00:14:45,000 --> 00:14:50,999 For me, since I'm automating here, a 10 second pre-roll before each mix is what I'm used to. 167 00:14:51,000 --> 00:14:53,999 I've been doing that since the beginning of time. 168 00:14:54,000 --> 00:15:01,999 Why is there a 10 second pre-roll in there? Because it takes a few seconds for these things to lock up and be in time. 169 00:15:02,000 --> 00:15:05,999 If you don't put a pre-roll before it, you're going to run into problems. 170 00:15:06,000 --> 00:15:09,999 I started putting pre-roll before mixes when I was running two 24-track machines. 171 00:15:10,000 --> 00:15:10,999 I'll tell you how much that fun isn't. 172 00:15:11,000 --> 00:15:19,999 You have two tape machines and they have to lock each time, so when you go to the beginning, they're both swinging around, then we hit Play to get them locked, and be locked when it plays. 173 00:15:20,000 --> 00:15:23,999 So every time you rewind and fast-forward, you got like two guys trying to find each other. 174 00:15:24,000 --> 00:15:44,999 I was really happy in 1989 when I got my 48 DASH tape machine, so I never had to use two machines again. 175 00:15:45,000 --> 00:15:46,999 Okay, so now I'll be starting with the kick drum. 176 00:15:47,000 --> 00:15:50,999 I've added some low end, taken out some lower mids, added some top. 177 00:15:51,000 --> 00:15:51,999 A little compression. 178 00:15:52,000 --> 00:15:59,999 I'm looking over at what's feeding the console and the levels looked just about right for what I need, so I'm not going to really have to do much adjusting over there. 179 00:16:00,000 --> 00:16:00,999 So, I'll move on to the snare. 180 00:16:01,000 --> 00:16:06,999 Just like I do with every song, I'm going to get some general sounds and then fine-tune it all together as a package. 181 00:16:07,000 --> 00:16:25,999 So I'll move forward. 182 00:16:26,000 --> 00:16:27,999 Then, now I'm happy with the snare drum right now. 183 00:16:28,000 --> 00:16:38,999 I'm going to move on to the overheads and start adding in the other drum bits here. 184 00:16:39,000 --> 00:16:51,999 I always check the phase of the overheads against the drums. 185 00:16:52,000 --> 00:17:04,999 Well, here they're in phase, so no problem there. 186 00:17:05,000 --> 00:17:06,999 So, with the overheads... 187 00:17:07,000 --> 00:17:15,999 I'm not even going to compress them to start with because they make such a good balance here, so I'm just adding some low end to bring out the snare drum and just a little bit of sharpness. 188 00:17:16,000 --> 00:17:19,999 Some 3 kHz, a little 8 kHz, just to bring some top end there. 189 00:17:20,000 --> 00:17:21,999 I'm not compressing it yet. 190 00:17:22,000 --> 00:17:24,999 See, I don't use every compressor all the time. 191 00:17:25,000 --> 00:17:41,999 We'll just check the room tracks out. 192 00:17:42,000 --> 00:17:47,999 So with the room tracks, the same thing, I'm kind of adding a similar EQ like I did on the overheads but not any more bottom. 193 00:17:48,000 --> 00:18:01,999 Why am I not compressing the room? Why does everyone have to have a compressed room track all the time? Well, if I start compressing the room track even more it's just going to bring up all these cymbals and all of this crap, and you know what else is going to do? It's going to kill the snare drum. 194 00:18:02,000 --> 00:18:25,999 So I'll start without it having the hammer on it, okay? And keep it simple, right? I'll move forward and see what else I have here. 195 00:18:26,000 --> 00:18:30,999 So they already have a mono room that's been compressed, so I can feed that in. 196 00:18:31,000 --> 00:18:32,999 I don't have to do anything to it. 197 00:18:33,000 --> 00:18:33,999 It's already got some stuff on it. 198 00:18:34,000 --> 00:18:39,999 Am I going to give it like a similar EQ boost as I did the other rooms? Yes, so they kind of match each other. 199 00:18:40,000 --> 00:19:14,999 So we'll move forward. 200 00:19:15,000 --> 00:19:19,999 So the next step is I add in the extra kick drum, which I just feather in for the tone. 201 00:19:20,000 --> 00:19:21,999 And I add the hi-hat/ride. 202 00:19:22,000 --> 00:19:22,999 Same thing with the overheads. 203 00:19:23,000 --> 00:19:26,999 I checked the phase because there was a lot of snare drum coming through the hi-hat/ride. 204 00:19:27,000 --> 00:19:37,999 Do I sit there and thin it out so there's nothing but top end in it? No. Why would I do that? These are point mics, okay? It's basically like if you mike an orchestra and you have some point mics on the violins. 205 00:19:38,000 --> 00:19:42,999 You move them in. Are you going to thin those out? No, you're just going to add them full-range. 206 00:19:43,000 --> 00:19:44,999 If I thin it out, then the snare goes away. 207 00:19:45,000 --> 00:20:06,999 Why would I want the snare to go away from any mic? Right? So I just listen to my mix, and I add those in. 208 00:20:07,000 --> 00:20:17,999 I also solo the overheads and figure out, "Where is the hi-hat? Where is the hi-hat in that image?" It's the most important thing you do: if you solo the overheads, you see where the hi-hat is. 209 00:20:18,000 --> 00:20:24,999 If the hi-hat is left, then we're talking about drummer's perspective, right? If the hi-hat is right, it's audience perspective. 210 00:20:25,000 --> 00:20:27,999 How the overheads are, I'm just going to keep it that way. 211 00:20:28,000 --> 00:20:32,999 So this is now going to be drummer's perspective, so, my panning is correct. 212 00:20:33,000 --> 00:20:33,999 The session came that way. 213 00:20:34,000 --> 00:20:50,999 So, I'm moving forward here. 214 00:20:51,000 --> 00:20:52,999 So, I'll look at the tom tracks. 215 00:20:53,000 --> 00:20:59,999 An important thing about toms: you can prepare them, which is cut away the leakage, right? Cut away the leakage, except for the fills. 216 00:21:00,000 --> 00:21:02,999 I prefer to just, if it's a tom fill, all tom mics come on. 217 00:21:03,000 --> 00:21:05,999 When the tom fill is over, all tom mics go off. 218 00:21:06,000 --> 00:21:07,999 Some people cut each mic individually. 219 00:21:08,000 --> 00:21:09,999 That's not what I prefer. 220 00:21:10,000 --> 00:21:14,999 I prefer it as a pair so that it opens up the scene, closes the scene down. 221 00:21:15,000 --> 00:21:18,999 And I try to do it so the toms end with the next crash cymbal, if possible. 222 00:21:19,000 --> 00:21:26,999 Then you'll say, "Well, the toms ring over." Well, you know what? If your overhead tracks have some low end into it, it will fade right into that and it will be fine. 223 00:21:27,000 --> 00:21:28,999 So, I try to keep it simple there. 224 00:21:29,000 --> 00:21:33,999 Since the toms are cut away, I can EQ them and not have to worry about all these crash cymbals coming through. 225 00:21:34,000 --> 00:21:41,999 So, if we look at the toms, I will add some upper bottom to the high tom, and some lower bottom to the lower tom. 226 00:21:42,000 --> 00:21:45,999 And the panning spectrum, okay? I like them pretty wide. 227 00:21:46,000 --> 00:21:54,999 I don't like them to be exactly how you see it because people wearing headphones aren't looking at the drummer, they are listening to the music, so you want it to be cool. 228 00:21:55,000 --> 00:21:59,999 And then, for me, it's real simple: add a little bit of compression, and add some top and a little bit of bottom. 229 00:22:00,000 --> 00:22:08,999 Take out a bunch of the 500, which is the boxy part of the tom, and then just blend it in with the package, and see if you can get them loud enough. 230 00:22:09,000 --> 00:22:17,999 So I always check that. 231 00:22:18,000 --> 00:22:34,999 There was one fill right there. 232 00:22:35,000 --> 00:22:38,999 So I checked those, I have those balanced, I have a basic start point here. 233 00:22:39,000 --> 00:22:49,999 Then at this point I can say, "Okay, am I going to have some drum reverb to my drums?" And I'm like, "Why not?" So, I will select, as you have on Pro Tools, you have your sends. 234 00:22:50,000 --> 00:23:07,999 I've had sends before you had them, okay? So I can say, "Okay, I'm going to put some reverb." I'll use my sends here and put some reverb on the room track, on the samples, the drum samples, right? I'll put a little bit on the snare bottom, okay? I'm not going to put it on the hi-hat or the ride. 235 00:23:08,000 --> 00:23:08,999 The mono room, yes. 236 00:23:09,000 --> 00:23:10,999 Am I going to put it on the kick or the snare? No. 237 00:23:11,000 --> 00:23:18,999 I'll put a little bit on the toms, right? So I'm only putting it on the indirect mics, and the reason why is that that's... 238 00:23:19,000 --> 00:23:22,999 I just want to extend the ambience, not create some from the dry sounds. 239 00:23:23,000 --> 00:23:31,999 Now, if you put reverb on the dry kick drum, it's going to sound different than if you put reverb on the room for the kick drum, okay? That's not the sound I want. 240 00:23:32,000 --> 00:23:37,999 Now, some of you say, "I want to put reverb on the snare drum." Well, enjoy yourself, okay? That's a different sound. That's not my sound. 241 00:23:38,000 --> 00:23:46,999 My sound is not putting reverb on the direct signals, but putting it on the ambient signals which would be the samples, or the rooms, because I just want to extend that. 242 00:23:47,000 --> 00:23:50,999 I don't want to get that proximity of the snare drum into the reverb. 243 00:23:51,000 --> 00:23:54,999 You're EQ'ing all this bottom into the snare drum to get the impact. 244 00:23:55,000 --> 00:23:57,999 That's not going to sound so great in the reverb. 245 00:23:58,000 --> 00:24:02,999 At that point, if you want to do dry signal, "snare drum reverb," well, there's a million ways you can do it. 246 00:24:03,000 --> 00:24:05,999 The way I do it, the way we're seeing here, is this way. 247 00:24:06,000 --> 00:24:12,999 So, I've set some reverb, okay? You know, I have my Sony reverb and I have a Bricasti that I link together. 248 00:24:13,000 --> 00:24:14,999 So, I combine those two reverbs. 249 00:24:15,000 --> 00:24:16,999 They're both set at one second. 250 00:24:17,000 --> 00:24:33,999 Like anything, you can pick any reverb that you like. Right? And so, if you set it to one second with no pre-delay, it's apples and oranges, it's a flavor, right? So, the reverbs I have aren't really available in Pro Tools, but, they're very similar to ones you have. 251 00:24:34,000 --> 00:24:44,999 So, you could take anything, a plate, a chamber, whatever, and find something that is like a room, and put it at one second, and you're going to have a similar result. 252 00:24:45,000 --> 00:24:52,999 So, my sonic result is going to be different because I'm using outboard gear, but it's still the same concept, the same way you put it together. 253 00:24:53,000 --> 00:25:02,999 So, you send from the drums on the "indirect" signals, find the reverb that you like, there is a million of them in Pro Tools now, bring that up on some returns, and feather it in. 254 00:25:03,000 --> 00:25:29,999 So, we're going to hear what feathering in the reverb sounds like to the drums, okay? And this is just my flavor of reverb, all right? Now I've just added both my reverbs. 255 00:25:30,000 --> 00:25:34,999 So what I have, and you can do this in Pro Tools, is that you take a send and send it to two reverbs. 256 00:25:35,000 --> 00:25:35,999 I use two reverbs. 257 00:25:36,000 --> 00:25:39,999 "Why, Chris, do you use two reverbs?" Because I want the two flavors. 258 00:25:40,000 --> 00:25:40,999 Because I can. 259 00:25:41,000 --> 00:25:42,999 Because two reverbs are better than one. 260 00:25:43,000 --> 00:25:44,999 One has this character, one has that character. 261 00:25:45,000 --> 00:25:48,999 To be honest with you, if I could have four reverbs on one send, I would do it. 262 00:25:49,000 --> 00:25:52,999 Together, it's just a better sound, so, I bring them up equally. 263 00:25:53,000 --> 00:25:59,999 A song like this, I can tell already is kind of a dry song, so it's not a big anthemic reverb song. 264 00:26:00,000 --> 00:26:07,999 It's going to be a little bit on the dry side, so, a couple of reverbs at one second, and I'll even set this one to 1. It's on 1.25. 265 00:26:08,000 --> 00:26:10,999 Spin the wheel back to 1.0. 266 00:26:11,000 --> 00:26:12,999 They're both set at 1.0. 267 00:26:13,000 --> 00:26:13,999 So, really simple. 268 00:26:14,000 --> 00:26:23,999 It's not rocket science, but all I'm doing is I'm going to be extending the length of the ambience without destroying the cymbals or the hi-hat, because I don't want those to get messy. 269 00:26:24,000 --> 00:26:30,999 They're going to get a little messy because the room tracks obviously have that in it, but they don't have direct signals, so it makes more sense. 270 00:26:31,000 --> 00:26:32,999 Parallel compression. 271 00:26:33,000 --> 00:26:34,999 Let's explain that. 272 00:26:35,000 --> 00:26:35,999 It's real simple. 273 00:26:36,000 --> 00:26:43,999 You send the signal from your drums over to another set of channels and you could have a stereo compressor there, okay? So that's what we do. 274 00:26:44,000 --> 00:26:50,999 We do it at unity gain, so, what does that mean by unity gain? Whatever balance you have on the drums, it follows it. 275 00:26:51,000 --> 00:26:57,999 When you put all the sends at zero, from your drums, you send that to your parallel compression with the same panning. 276 00:26:58,000 --> 00:27:01,999 All it does is it gives you an additive sound to it. 277 00:27:02,000 --> 00:27:05,999 So, in our configuration, we use buses. 278 00:27:06,000 --> 00:27:09,999 We don't use sends, we use buses, so we bus it to those appropriate. 279 00:27:10,000 --> 00:27:12,999 We check our buses for the panning. 280 00:27:13,000 --> 00:27:18,999 They're all working! We make sure they're right. 281 00:27:19,000 --> 00:27:22,999 Then, for me, I have a pair of Neve compressors. 282 00:27:23,000 --> 00:27:27,999 If you have a plug-in, it would be the 33609 plug-in, if you want to use that. 283 00:27:28,000 --> 00:27:32,999 You would set your Threshold at zero, your Recovery at 100 milliseconds. 284 00:27:33,000 --> 00:27:35,999 Your Gain doesn't matter, your gain is just your gain structure. 285 00:27:36,000 --> 00:27:37,999 Your gain could be at zero. 286 00:27:38,000 --> 00:27:39,999 And I'll leave it at 8. 287 00:27:40,000 --> 00:27:43,999 And then, your Ratio, which is your compression ratio, 2:1. 288 00:27:44,000 --> 00:27:50,999 That is your setting, okay? That's exactly what they're doing right up here, and not stereo-linked. 289 00:27:51,000 --> 00:27:54,999 Why not stereo-linked? Because I don't stereo-link anything, okay? Period. 290 00:27:55,000 --> 00:27:56,999 If you want to stereo-link, enjoy yourself. 291 00:27:57,000 --> 00:28:00,999 If you have a big tom hit on the left, what is it going to do? It's going to duck the right. 292 00:28:01,000 --> 00:28:08,999 So then, what does that do to your drum sound? So, why do that? "Well, Chris, the kick drum is going to move around." Well, bloody dah! I want it to be stereo, not mono. 293 00:28:09,000 --> 00:28:17,999 If you link it, it makes it sound more mono, so I don't link, all right? So we just do it nice and simple, and then we have it come up on a pair of channels. 294 00:28:18,000 --> 00:28:28,999 Like in Pro Tools, you would have it go to an Aux, come up on another fader, and you can season to taste how much you want there, okay? And then, for me, I add a little bit of EQ to that. 295 00:28:29,000 --> 00:28:36,999 I add like 3 dB at 8 kHz, 3 dB at 60, and that just kind of adds a little bit more point to those pairs. 296 00:28:37,000 --> 00:28:42,999 So, you have your drums, and then you have another pair, like these, and it brings it back. 297 00:28:43,000 --> 00:28:44,999 And for me, I have this, and I'll bring it back here. 298 00:28:45,000 --> 00:28:58,999 We'll play those drums. 299 00:28:59,000 --> 00:29:08,999 So, no parallel. 300 00:29:09,000 --> 00:29:13,999 It's subtle, but inside the record, it's helpful. 301 00:29:14,000 --> 00:29:15,999 We have a shaker in here. 302 00:29:16,000 --> 00:29:20,999 I will not put the shaker in with the parallel because I don't want it to get even more in your face. 303 00:29:21,000 --> 00:29:21,999 I want it to be subtle. 304 00:29:22,000 --> 00:29:29,999 A shaker is one of those things that if you think it's loud, it's louder. Okay? So, as we get older and deafer, the shaker is one of those things you don't hear after a while. 305 00:29:30,000 --> 00:29:34,999 So, I think when I'm 90, all my mixes will have really loud shaker in it, and tambourine. 306 00:29:35,000 --> 00:29:36,999 Funny stuff there. 307 00:29:37,000 --> 00:29:39,999 We have our start point with the drums. 308 00:29:40,000 --> 00:29:41,999 Let's look at what is happening with our bass. 309 00:29:42,000 --> 00:29:46,999 Since this bass is very well recorded, I don't think it's going to require too much. 310 00:29:47,000 --> 00:29:52,999 I'm going to listen to the bass with the drums in because the bass is never going to be in solo, so it's never going to matter. 311 00:29:53,000 --> 00:29:54,999 It's always going to sound good in solo. 312 00:29:55,000 --> 00:30:41,999 It's how it sounds in the track. 313 00:30:42,000 --> 00:30:44,999 So what we're doing is really simple. 314 00:30:45,000 --> 00:30:55,999 If I'm going to add 6 dB at 5 kHz with a Bell curve, I'm going to do it to the distortion, to the DI, and to the amp, just so I add the same amount of treble boost to all three. 315 00:30:56,000 --> 00:31:02,999 The sub track, well, if I add some 5 kHz to that, that's not going to do much because that's got nothing but low end in it. 316 00:31:03,000 --> 00:31:11,999 Then all four of those basses are getting an 1176, okay? So they're all getting some compression to hold them in there, to take up a little bit less space. 317 00:31:12,000 --> 00:31:17,999 So, really simple, in your Pro Tools rig, you EQ into your 1176 and you have four of them there. 318 00:31:18,000 --> 00:31:20,999 And then you just blend that in with your track. 319 00:31:21,000 --> 00:31:24,999 In your scenario, if you don't want to use four separate ones, you can use one and just bounce it to one. 320 00:31:25,000 --> 00:31:33,999 In this scenario, I'd probably use four different ones because distortion is going to compress differently than the DI, than the amp, and the sub. 321 00:31:34,000 --> 00:31:45,999 But, to be really honest with you, you could take these four, you could take your four faders of bass, send them down to either my bass plug-in, which is a similar vibe, or just use one 1176. 322 00:31:46,000 --> 00:31:49,999 At the end of the day, it's not going to be the biggest difference. 323 00:31:50,000 --> 00:32:09,999 Why am I using four? Because these basses are coming up on four faders. 324 00:32:10,000 --> 00:32:10,999 Let's talk about where we're at. 325 00:32:11,000 --> 00:32:20,999 We just did some drums and bass, but I want you to notice that since everyone thinks that Chris Lord-Alge uses more compressors than God, and I have them, doesn't mean I use them all. 326 00:32:21,000 --> 00:32:31,999 In this scenario, I listen with my ears and say, "Does that need a compressor? Or does it not?" Well, in this situation, the drums have zero compression except the kick has a slight amount, just to kind of flatten the dynamic. 327 00:32:32,000 --> 00:32:35,999 Everything else is as it came, just EQ'ed, right? For now. 328 00:32:36,000 --> 00:32:37,999 We'll see if that holds up. 329 00:32:38,000 --> 00:32:45,999 Now, the only compression the drums would be getting is a little parallel, and, of course, I start with my bus compressor in. 330 00:32:46,000 --> 00:32:48,999 Always. I have a bus compressor chain that I use. 331 00:32:49,000 --> 00:32:51,999 It's kind of my sound, it's dialed, I start there. 332 00:32:52,000 --> 00:32:55,999 That means the glue I want is there from the get-go. 333 00:32:56,000 --> 00:32:57,999 I'm building it with the glue. 334 00:32:58,000 --> 00:33:05,999 And it's just always how I work, which means, you know, the finisher is kind of in there helping me start with the start of it. 335 00:33:06,000 --> 00:33:09,999 I'm not running the bass to the drum parallel. 336 00:33:10,000 --> 00:33:10,999 That's just for drums. 337 00:33:11,000 --> 00:33:13,999 Sometimes I do, but in this instance, the bass sounds fine. 338 00:33:14,000 --> 00:33:19,999 I will only do that if the bass really needs some help, but in this situation, I'm only doing drums parallel. 339 00:33:20,000 --> 00:33:22,999 So, we're going to look at the rest of the song here and just... 340 00:33:23,000 --> 00:33:27,999 just kind of the arrangement to kind of figure out how much guitars I have going on here, how much help they need. 341 00:33:28,000 --> 00:34:04,999 So, we'll peek at those next. 342 00:34:05,000 --> 00:34:08,999 The song starts out with a clean guitar and there's a few other ones that come in. 343 00:34:09,000 --> 00:34:11,999 So, I just do a little season to taste here. 344 00:34:12,000 --> 00:34:21,999 The first thing is I'll look at the acoustic which is probably the most dynamic of them because, look, distorted guitars, distortion means they are compressed beyond compression and into distortion. 345 00:34:22,000 --> 00:34:27,999 Do you really need to compress them? Maybe not, maybe they just get dark from all the distortion. 346 00:34:28,000 --> 00:34:32,999 So, we'll look at what's dynamic in the record as the acoustics and take a peek at what they're going to do. 347 00:34:33,000 --> 00:34:39,999 And I look at my session and I see, okay, we have acoustics playing in chorus 1, and chorus 2 and 3. 348 00:34:40,000 --> 00:34:44,999 So, I will go to C2, which is a longer stretch, and just check them out there. 349 00:34:45,000 --> 00:35:12,999 Play that section. 350 00:35:13,000 --> 00:35:18,999 For this example, what I'll do for acoustic, I love my LA-3As, which are back over here. 351 00:35:19,000 --> 00:35:22,999 They're all set like we talked about earlier with the certain gain structure. 352 00:35:23,000 --> 00:35:32,999 So I'll add a little bit of 3 kHz, a little bit of 8 kHz, take off some of the bottom because as soon as you move a mic to an acoustic guitar closer and closer, it gets woofier and... 353 00:35:33,000 --> 00:35:41,999 So, more and more bass happens as you get closer, so, obviously, to get it in your face, you're going to have some low end, so you got to suck some of that off. 354 00:35:42,000 --> 00:35:45,999 And then, when you compress it, what's the compressor doing? It's bringing the low end up. 355 00:35:46,000 --> 00:35:47,999 You're probably going to end up thinning it out a bit. 356 00:35:48,000 --> 00:35:49,999 That's the first thing we do to those guys. 357 00:35:50,000 --> 00:35:51,999 So, we'll listen further to the other guitars. 358 00:35:52,000 --> 00:35:55,999 We'll just play the chorus because the verses are kind of open. 359 00:35:56,000 --> 00:36:59,999 In most songs, chorus 2 has the activity, so, you use these as places to start with your balancing. 360 00:37:00,000 --> 00:37:13,999 As we're listening to the guitars, what we find in this song is that we have a pair of power chords, like a line playing along, and rather than compressing them, because they're already distorted, the compression is not going to make it better. 361 00:37:14,000 --> 00:37:19,999 They're pretty dark, and the problem sometimes with the heavy distorted guitars is that they are kind of scooped-sounding. 362 00:37:20,000 --> 00:37:25,999 So, you're kind of missing some of the midrange and the bark, so I'm just adding some 2 kHz. 363 00:37:26,000 --> 00:37:26,999 I'm adding a little bit of 100. 364 00:37:27,000 --> 00:37:30,999 I'm adding some low end because I want them to have some heat in the low end. 365 00:37:31,000 --> 00:37:36,999 And just trying not to make them too fuzzy, but get some of the upper midrange so I hear the notes more. 366 00:37:37,000 --> 00:37:43,999 The problem with fuzzy distorted guitars is the notes go away because these guys, it's all top and all bottom and you don't even know what they're playing. 367 00:37:44,000 --> 00:37:45,999 So you want to kind of dig out the note. 368 00:37:46,000 --> 00:37:48,999 That's the secret to me, if I can hear the chord changes clear. 369 00:37:49,000 --> 00:37:50,999 Then they have a... 370 00:37:51,000 --> 00:38:12,999 a lead guitar line that plays along with it, which is... 371 00:38:13,000 --> 00:38:16,999 So there, what we're trying to do is a similar approach. 372 00:38:17,000 --> 00:38:24,999 It's dark. Now, it being dark makes it kind of be in a certain midrange area, but we always want to make sure there's clarity on top of that so we can peek over the power chords. 373 00:38:25,000 --> 00:38:27,999 As I solo it there, you hear it. 374 00:38:28,000 --> 00:38:39,999 I'll play it again. 375 00:38:40,000 --> 00:38:43,999 And then, if I add the acoustic in, you hear all three. 376 00:38:44,000 --> 00:38:44,999 This is our chorus right here. 377 00:38:45,000 --> 00:38:46,999 Three things. 378 00:38:47,000 --> 00:38:49,999 Imagine that! A song with three parts in the chorus. 379 00:38:50,000 --> 00:38:54,999 Not that you see that very often, but it was a huge hit and it worked. 380 00:38:55,000 --> 00:39:18,999 Now we'll show you the before and after here, so here, they play chorus 2. 381 00:39:19,000 --> 00:39:27,999 And at that point we have the package, right? While we're doing this, we could also, while we are in solo, you're going to hear this. 382 00:39:28,000 --> 00:39:45,999 If you hear this in the headphones, you're going to hear this come up, which is my parallel EQ, okay? So, as we do with the drums, okay? We do the same thing with the guitars. 383 00:39:46,000 --> 00:39:52,999 They're in pairs, we send them to a send, a bus, bring it down to another channel. 384 00:39:53,000 --> 00:39:54,999 What's on that channel? An EQ. 385 00:39:55,000 --> 00:40:02,999 What's it doing? It's adding some more heat to it, right? It's adding some lower midrange and some top end. 386 00:40:03,000 --> 00:40:07,999 What's that doing? That's just making the whole guitar package go 'GRRR!', come more forward. 387 00:40:08,000 --> 00:40:15,999 So, we do that and season that to taste, so it's basically like taking all the instruments and adding like a little bit of a supercharger to it. 388 00:40:16,000 --> 00:40:17,999 So, adding a parallel EQ. 389 00:40:18,000 --> 00:40:23,999 Is it being compressed? No. It's just straight up EQ. 390 00:40:24,000 --> 00:40:26,999 So, also in here, some more disclosure on what we're doing. 391 00:40:27,000 --> 00:40:33,999 The acoustic guitar is kind of peaky on this record, so we add an L1 on it before it gets to me. 392 00:40:34,000 --> 00:40:39,999 It's not really moving, okay? There might be one spot coming up where we see a move coming here. 393 00:40:40,000 --> 00:40:41,999 It's probably grabbing one peak out of the whole record. 394 00:40:42,000 --> 00:40:43,999 There it is, so... 395 00:40:44,000 --> 00:40:47,999 It's kind of there just to keep it from running out of control. 396 00:40:48,000 --> 00:40:50,999 You don't see any compression but you kind of hear what it's doing. 397 00:40:51,000 --> 00:40:52,999 So, it's a little bit of a helper. 398 00:40:53,000 --> 00:40:55,999 From what I remember, I think this is all Phil X playing, all these guitars. 399 00:40:56,000 --> 00:40:59,999 I could be wrong, but he's played on most of these productions with Howard. 400 00:41:00,000 --> 00:41:04,999 And he's a good friend of mine, he's now out with Bon Jovi, rocking the free world. 401 00:41:05,000 --> 00:41:07,999 This song is a very simple guitar song. 402 00:41:08,000 --> 00:41:09,999 Your verse guitar. 403 00:41:10,000 --> 00:41:11,999 This is one stereo pair. 404 00:41:12,000 --> 00:41:13,999 It sounds like a JC-120 Chorus. 405 00:41:14,000 --> 00:41:15,999 Just stereo. One performance. 406 00:41:16,000 --> 00:41:17,999 Then we move up to the acoustic. 407 00:41:18,000 --> 00:41:23,999 It's a stereo track which just has two performances, so, hey, acoustic 1, and double. 408 00:41:24,000 --> 00:41:27,999 A stereo track. Imagine that! You could actually do this, folks. 409 00:41:28,000 --> 00:41:35,999 You could actually take your multi-miked acoustic performances that you probably have spread out over six tracks, or something, and make it into a pair. 410 00:41:36,000 --> 00:41:39,999 And guess what happens when it's a pair? It makes the vertical real estate a lot smaller. 411 00:41:40,000 --> 00:41:43,999 And you know what? If we can make this a garden apartment, it's a home run. 412 00:41:44,000 --> 00:41:45,999 Then we move on to the verse guitar. 413 00:41:46,000 --> 00:41:49,999 A double here, which is a single track, so I don't know why they call it double. 414 00:41:50,000 --> 00:41:52,999 But anyway, then we move down to the chorus guitar. 415 00:41:53,000 --> 00:41:53,999 That's a pair. 416 00:41:54,000 --> 00:41:55,999 That's two tracks. 417 00:41:56,000 --> 00:42:00,999 We have a verse guitar riff that happens all by itself, which is just a different part. 418 00:42:01,000 --> 00:42:09,999 Then, if we look down at the rhythm guitars further down the screen, we have the chorus guitars, which is a single performance, then doubled. 419 00:42:10,000 --> 00:42:11,999 Then, the triple quad. 420 00:42:12,000 --> 00:42:14,999 That means there's four passes of the chorus. 421 00:42:15,000 --> 00:42:16,999 He did it once, again, again, and again. 422 00:42:17,000 --> 00:42:22,999 It may have been different guitars, but we combine all four of those performances to a pair. 423 00:42:23,000 --> 00:42:25,999 Why? They're playing the same part. 424 00:42:26,000 --> 00:42:33,999 The only time they're not is the pickup into chorus 2, and the pickup into chorus 1 is only one pair, so it's pretty simple layout. 425 00:42:34,000 --> 00:42:39,999 And on top of the screen � top of the screen, mom! � is a solo guitar. 426 00:42:40,000 --> 00:42:41,999 Happens in the tag and in the solo. 427 00:42:42,000 --> 00:42:47,999 I know your productions now can spread far and wide, so this shows you a little simpler situation. 428 00:42:48,000 --> 00:42:52,999 All these tracks are stereo, except, obviously, the lead guitar is a mono track. 429 00:42:53,000 --> 00:43:01,999 Our fill-in, which is this thing called, I guess, 'Vrs2GtrDbl-02', is a one-time event in verse 2. 430 00:43:02,000 --> 00:43:03,999 Everything else is a stereo pair. 431 00:43:04,000 --> 00:43:13,999 So, very simple, so I can kind of concentrate that in my bucket of guitars, then three faders over here in my 22-23-24 area. 432 00:43:14,000 --> 00:43:16,999 Look at the whole screen, there is our vertical song. 433 00:43:17,000 --> 00:43:22,999 I can see it all! When I can see it all, I'm not intimidated in the least by it. 434 00:43:23,000 --> 00:43:29,999 If you can make your sessions look this way, if possible, it certainly makes it a lot more manageable. 435 00:43:30,000 --> 00:43:39,999 Let's move forward and see how this all works together as a package with the rhythm section. 436 00:43:40,000 --> 00:43:44,999 But one thing I'm going to do right here, I noticed there's like a feedback moment in the song. 437 00:43:45,000 --> 00:43:56,999 I'm going to check my original mix from back in 1999. 438 00:43:57,000 --> 00:43:59,999 It's not even there, so let's just mute it. 439 00:44:00,000 --> 00:44:01,999 Put your fade in it, and it's gone by verse 2. 440 00:44:02,000 --> 00:44:33,999 Even better! So it always makes sense to refer to the original mix or to whatever mix is in the session, always, to see about arrangements. 441 00:44:34,000 --> 00:44:39,999 For me, I'm like, "I don't remember that feedback, and the feedback sounds kind of like it shouldn't be there," so I checked the original mix. 442 00:44:40,000 --> 00:44:45,999 And, of course, rather than me sitting here and manipulating a fade, it's gone. So we just fade it out and it's over. 443 00:44:46,000 --> 00:44:49,999 Always kind of refer to the rough, or the original mix, to any arrangement issues. 444 00:44:50,000 --> 00:44:50,999 So, a simple one right there. 445 00:44:51,000 --> 00:44:52,999 We just eliminate that part. 446 00:44:53,000 --> 00:44:55,999 We'll see how our blend is here... 447 00:44:56,000 --> 00:44:57,999 ...from chorus 1. 448 00:44:58,000 --> 00:45:40,999 Let's see how it's shaping up. 449 00:45:41,000 --> 00:45:43,999 I think with this clean guitar we'll just add a little LA-3A. 450 00:45:44,000 --> 00:45:50,999 We want to make it take up a little bit less space so it's a little bit creamier, a little bit cooler-sounding, so, add some compression on that. 451 00:45:51,000 --> 00:45:54,999 So, that and the acoustic become the only guitars we are compressing right now. 452 00:45:55,000 --> 00:46:32,999 So, we'll move forward with that. 453 00:46:33,000 --> 00:46:36,999 So we listen to our original mix there just to make sure that we're not missing anything. 454 00:46:37,000 --> 00:46:44,999 Look, we want to recapture the vibe, we don't ever take for granted where it came from or where it's going, so we want to have all the information. 455 00:46:45,000 --> 00:46:52,999 So if I say, "Oh, I don't need to listen to that, I'm just doing it this way," well, you know, just make sure you're improving, or maintaining. 456 00:46:53,000 --> 00:47:00,999 And one thing we noticed is there's probably, now that we have the session here, we can do a little move here to make it more exciting and save myself a bit of automation. 457 00:47:01,000 --> 00:47:07,999 So, Nik, the guitars leading into chorus 1 and chorus 2. 458 00:47:08,000 --> 00:47:16,999 Let's clip-gain those up too, before they become a four-pack. 459 00:47:17,000 --> 00:47:24,999 So, since it's two guitars becoming four, I'm going to turn them when it's only two guitars up, and see if it's sexy. 460 00:47:25,000 --> 00:47:30,999 Sexyyy, baby! And now I'll take a quick peek at it. 461 00:47:31,000 --> 00:47:31,999 - Good? - [Nik] Yeah. 462 00:47:32,000 --> 00:48:00,999 - Let me just check it. 463 00:48:01,000 --> 00:48:02,999 Okay, that helped us. 464 00:48:03,000 --> 00:48:08,999 By doing that change, it actually takes one more thing for me to remember out of it, kind of does it automatically. 465 00:48:09,000 --> 00:48:13,999 Some people are just, "Oh, let's compress it, and then it will come up." Well, just make it louder. It's easier. 466 00:48:14,000 --> 00:48:19,999 So, since we're, like, modifying it, I always like to have guitar solos come up on two faders. 467 00:48:20,000 --> 00:48:24,999 So, in this example, I think I will change the output of the solo. 468 00:48:25,000 --> 00:48:30,999 Let's make the guitar solo come up on 11 and 12. 469 00:48:31,000 --> 00:48:35,999 And let's just run it through my guitar plug-in. 470 00:48:36,000 --> 00:48:45,999 So if there's a mono guitar solo on a song, I can run it right through my guitar plug-in, and literally, stock out the box, it's kind of automatically applied. 471 00:48:46,000 --> 00:49:05,999 I'll play the solo section now. 472 00:49:06,000 --> 00:49:29,999 So what we're going to do is we're going to show you the difference now, okay? So that's giving it a little bit of love, some EQ, some compression, some reverb, some delay. 473 00:49:30,000 --> 00:49:31,999 So we'll do that one more time for you. 474 00:49:32,000 --> 00:49:34,999 You know, these are just signature plug-ins, they give you a taste of everything. 475 00:49:35,000 --> 00:49:56,999 So, it's just what I like, so I created these with sounds I like, so this is what I would go to on the solo. 476 00:49:57,000 --> 00:50:04,999 If the guitars are all stereo pairs, and there's a guitar solo, why not have that come up a stereo pair, because you have the same level. 477 00:50:05,000 --> 00:50:07,500 This way, if your faders are at zero for your main guitars, then your solo could be at zero for a stereo pair, and then you can put a stereo effect on it. 56774

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