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Alright, so you say,
what the heck am I talking about. What it means have an unintentionally funny story?
Well, people did work on storytelling. Why do we want to have AIs that tell stories?
Because we want to figure out what it means to communicate
kind of a coherent description of some sequence of events.
That would like telling a story, right--Describe what you saw.
And so people worked in the eighties--and they still work on this though with a very
different techniques
--people worked in the eighties on
taking a representation of the world and turning it into language through
some storytelling device. A famous example of this was the TALE-SPIN system of Shank,
and I'm gonna show you some of its output. It's gonna do, I think a good job of illustrating
why this endeavor of logic-based, representation-heavy AI,
even people were trying and doing really clever stuff,
why it hit some walls.
So let's see some unintentionally funny stories.
I'll read them for you.
Okay, like, I can just see these kind of systems in the eighties trying to
like describe the stuff to people.
And here's the important point under all of this.
It is amazingly close.
It does so much right,
and it's funny because there's like one link missing.
So, the bear is hungry, he talks to somebody about where the honey is because honey will
fix his hunger. The friend replies there's this beehive, it's in the oak tree, that's a
useful answer, right.
Irving could have said "I have a foot", right, that wouldn't have been helpful.
Joe walks over because you can't eat unless you're there, and then he eats the beehive.
It was so close.
And what went wrong was simply in all of this knowledge was missing the fact that
if you want what's in the container, the honey,
you have to first remove it from the container,
and not simply eat the container.
One piece in a chain missing, and the whole chain falls apart.
This is why logical systems were too fragile, and this is why people realize
that uncertainty was just fact of life.
You were always gonna be missing some piece.
Okay, here's another unintentionally funny story.
It's sooo close.
I mean, I guess it's kind of a weird story to begin with even without the gravity thing but,
um...
What went wrong here?
Well, it's in fact describing a rather unfortunate
squirrel drowning, right, and what happened was there was a drowning event.
The squirrel,
was kind of
the "drownee", right, that's what drowned, and
what caused the drowning?
Well, gravity. I mean something's got to cause the drowning, right?
In rendering this into language, the system had all the information but it
didn't realize that for a drowning event it's really important that you say who drowned,
and it's not so important that you say what force of nature
caused the drowning.
So we were so close, one little mess up. The information was there and suddenly
it's a funny story rather than a demonstration of a successful
storytelling system.
I'll give you one more.
There's no language problem here, there's no like
physics violation. It's just kind of weird. It's like, the
fox is dishonest.
Why did you tell me that. There's this whole digression about the piece of cheese.
This is a story about a fox walking over to a crow.
So it's a little weird.
And the failing here is not a failing of representing the world, or rendering it into language.
It's a failing of knowing what is worth saying in the context.
That's the same issue of context again. Very challenging. There are so many
ways has to go wrong and we've had to deal with these things in building modern systems.
Part of the way we've dealt with them is by changing our tools.
Part of the way we've dealt with them is by changing the way we formulate the problems,
and part of the way we've dealt with them is just by making things robust in various ways.
Okay, you say we can do better now.
Well, can we?
So, what's this, this is Siri, and what happens when you tell Siri, "Tell me a story"?
How does Siri do?
Once upon a time... no it's too silly.
Right, so at least we now know that the story is going to be silly and
do not try to say it.
So is that progress uh... I don't know.
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