Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranรฎ)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
[Music]
editing is the process where the movie
or the television show is actually made
everything else is gathering the raw
materials as my friend George Lucas
likes to say um it's it's also the place
where you you execute your final rewrite
because there are so many creative
decisions still to be made during the
editing and so much that you learn about
the story it is that you want to
tell one of the most uh exciting but
daunting things about the editing
process it's the time in which you you
actually come to terms with the
possibilities of your story everything
else has been a a sort of a hope a
belief now in very tangible ways you're
looking at what your story actually has
to say what do it what does it convey
how effective can it be now if the
results of that are unsatisfactory for
you or your audience there's still a lot
you can do about it and that is what
it's important to understand is that
despite your plan despite you know
everything that went into all the
choices that you made from the script
through the casting through the
production design the budgeting the
scheduling the
shooting well it doesn't matter what you
thought you were were doing or what you
hoped you were going to get what matters
now is what you have to work
with so it's important to put all of
that behind you and have an open mind uh
I always uh like to turn to the editors
at a certain point when I see a scene
that's not working very well and I like
to say what idiot directed that scene uh
because it's it's just a way of kind of
formally just putting all of that behind
us it doesn't matter matter this is the
task at
hand a good editor is proficient is
professional um is is willing
hardworking um and um you know doesn't
have a lot of ego is is is is willing to
follow Direction um and uh um and you
know and and and has and has good solid
taste a great
editor is somebody who has all of those
qualities and
yet can look at a scene in a slightly
different way has superb taste and um a
creative imagination
that sort of inspires him or her to
re-edit the scenes in ways that the
director didn't
present uh that weren't necessarily
scripted in a in a particular way might
reorder some of the dialogue might U you
know structurally reshape things I I
wouldn't want that to be the primary
initial cut but I love it when an editor
has the confidence to take some some
sort of creative authorship over a scene
and have it as an alternate version
ultimately
however editors are not the people who
are supposed to Al to decide what the
Final Cut is um whether the director has
Final Cut in a contract or not uh you
know I believe that the best
films um benefit from you know this this
sort of
single um o over oversight and um and
and that's the director but I work very
closely with editors who are extremely
talented and very creative and it's
another one of those key collaborations
that yields um a set of options and um
and ultimately
um it's you know it's my job to to
choose the the the approach um same with
you know Director of Photography um and
uh and and all of these other categories
yes they have a tremendous amount of
autonomy and Authority but um they're
all they're all reporting to uh the CEO
of the movie and that's the director
[Music]
you and your editor assuming you are
working with somebody in that capacity
um need to have a conversation early on
and the conversation needs to go
something like this um Editor to the
director um do you want to let me know
which takes you liked the most or do you
want me to watch the footage and make my
own autonomous decisions the director's
answer could be a or b
a would be U no uh I'll tell you which
takes that I like and I'll even give you
a sense of how I think the scene should
be um edited together either either I'll
call you on the phone uh we'll watch the
dailies together or I'll send you um you
know a memo an email some
notes or it could be B which is well I
know how I think it should go together
um or the options for the ways could go
together um but why don't you creatively
see what the scene says to you and try
it because I I I've always got my plan
that's not going anywhere and yet you
may have a great new idea so that's that
initial
conversation um let's uh we'll assume
that they picked uh
um a you know follow the director's
notes as best you can uh the the
the it's a good idea for the editor and
the director to meet whenever possible
sometimes it's on the weekends sometimes
it's after shooting uh sometimes it's it
can be uh sent um you know uh over the
Internet um and uh you can you can just
download a scene or two and look at it
so
that the director learns a couple of
things the director first learns that
the scenes are coming together in a way
that may not be exactly refined and um
it may not uh include all the choices
that the director has in mind but
basically it looks good the actors you
know feel right in their characters the
approach is working it may reveal some
disappointments and that will give the
director a chance to analyze those come
to terms with them and either make some
adjustments or um you know or not but at
least that's an opportunity before the
whole movie is finished to to make some
decisions so it's very important and
helpful if the editor can be working
quickly um right behind the principal of
Photography and and sharing scenes uh
with the director as soon as
[Music]
possible the editing style is often born
out of of kind of nature of uh the
central characters um and you're you're
telling the story through these
characters uh and uh so often they set a
kind of a a feeling or a rhythm
Cinderella Man was an interesting
combination because on the one hand it's
the depression it's a very
humanistic
honorable but uh everyday kind of a
central hero Jim bradic and whenever we
were in his world there was something
about it that was modest it was it was
um um harsh it
reflected um you know his his lack of
resources as a as a father and and a
husband there and there was a and there
was a kind of a simp Simplicity to it
and a sense of pressure and um and and a
bit of Darkness you know around him um
usually with some warm light uh that
they were you know kind of hovering
around and the editing and the camera
work um followed that with
him in the ring he became a different
person with a different objective and
the intensity and the violence often
suggested and demanded tight Cuts
shortcuts
explosions and that was the Paradox of
Jim bradic is that he was a kind gentle
honorable man um and away from the ring
but when he was fighting for his family
he would do anything uh to win if it was
honorable he he was a uniquely um you
know remarkably great guy and and
principled
Guy Frost
Nixon has some similarities because
there there is a kind of combat that and
in fact Salvador Totino the
cinematographer
uh and Dan Hanley and Mike Hill the
editors uh worked on both projects we
were very open about the fact that some
of the inter interview scenes needed to
have that same kind of combative
intensity and we should use some of the
cutting patterns and some of the uh
stylistic choices that we had used in
Cinderella Man which we' made a couple
you know four or five years before and
uh so it was really fun and interesting
to see how we could uh take this verbal
combat and and um make it you know a
little more visceral and intense for the
for the uh for the audience and the
shooting mattered but so did the editing
and and so sometimes those scenes are
cut in a way that's a little bit similar
to some of the punch exchanges in
Cinderella Man um the but away from
those interview scenes Frost Nixon had a
very different editorial Rhythm
because David Frost was a complete
completely different kind of uh of a
protagonist um he was glamorous he was
fast he was bright he was a sexier uh
more
kinetic uh environment that that he that
he was in and so that suggested another
kind of pace and another kind of editing
Rhythm so I needed to have a sense of
that in staging the scenes more camera
movement shorter Cuts more variety
um not using the same shot repeatedly or
not staying in the same shot for a long
time but having lots of cover coverage
lots of angles and the editors saw that
saw the way I was approaching it and
understood the kind of pace that we were
going for which was much more
contemporary uh and uh um and and and
just and just you know um paer um
breathless almost in places
[Music]
Apollo
13 was the most challenging uh editorial
project that I've ever been involved
with I believe and I and I've and I've
been in some some very challenging ones
Rush was a huge challenge Cinderella Man
Big Challenge Backdraft very very
challenging in its own way Frost Nixon
very challenging uh
but the nature of telling the story of
Apollo 13 in an authentic way
um suggested to me that I needed to look
at the crisis from three different
perspectives and each step along the way
that the W that the
suspense there needed to be sort of
filtered through three different
perspectives um the astronauts
themselves the the mission control team
who was trying to rescue them and do
everything they could from thousands of
miles away and the family at home that
uh actually had communication with
mission control and um no way to talk
back but between what was on the
television and what they were hearing
over the NASA uh speaker was keeping
them on the edge of their seat and
emotionally um you know uh rought and so
I fully
shot every
crisis point from all three vantages and
it it was not until we reached the
editing room that we began to focus the
way in which we we were going to uh um
you know sort of develop each of these
crises and I wanted I I knew I wanted
them to unfold in different ways from
different perspectives so sometimes
you'd feel it more from the family
sometimes you'd feel it more from
mission control and of course many times
you know you you you'd want to be there
alongside the astronauts well these were
these were editorial decisions
ultimately and it required um months of
editing re-editing looking at scenes
looking at entire sequences looking at
entire movies and saying um taking notes
while watching it and then having these
long conversations and days and days of
going through the film stopping and
going and um um there were some scenes
that were without any re-shooting
were completely recut and re-engineered
to reflect some other Insight we would
literally do things like use one or two
lines on camera and then record new
dialogue to try to clarify some you know
moment of tension and crisis and let
that play over somebody's
head or off camera or over in a wide
shot where you you couldn't tell what
the people were saying and we were able
to invent scenes that ratcheted up the
tension and made it more emotional and
and um you know all of that is about
discovering the possibilities of the of
the footage you have of the material you
have in the editing room by the time you
see a scene back and forth a number of
times and try um beginning in a
different place or using a different
shot to start than the one you that
you'd initially planned uh ending at a
different point because U uh one of the
things that you're looking for of course
is not just refining the elements of
that scene to deliver its full potential
but you also have to think about the
scenes that precede it the scenes that
follow it uh it's it's its meaning to
the entire uh story when you when you
recognize that a scene could could uh
perhaps achieve more
or you know be clearer or be more
mysterious well that generally boils
down to some kind of a of a re-editing
to try to play with the shots and the
footage to to create a different Rhythm
and therefore a different feeling and a
sort of a um you know a sort of a set of
um of of of impulses or data that are
that that are coming to the uh to the
viewer
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.