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[Music]
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so now I thought we would take a look at
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a sequence uh again with the sound off
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um and this one I I know something about
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this is the launch sequence from Apollo
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13 and uh let's look at it again with no
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sound and of course the sound and music
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played such an important role in it and
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I'll talk a little bit about that as
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well but let's just go through the
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scenes and I'll give you a little idea
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about how they were broken down and
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executed what was required here we are
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in the suit room I really wanted to make
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it look like Gladiators getting ready
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for combat the important idea for me
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with the launch sequence was to give a
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kind of an importance to it and to
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connect the key characters who were
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going to be involved with the crisis
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emotionally I wanted to set them up
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within the context of uh a triumphant
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successful uh moment in the space
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program the launch I wanted the audience
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to feel uh the respect the fear that
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everyone involved had with a launch and
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so this early part of this sequence is
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all about tension uh the music is is is
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quiet it's somber there's a nobility
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there's a kind of again this feeling of
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respect for um what these these men are
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willing to face this is a a set with a
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blue screen behind it and a a model this
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was before CG we didn't have very much
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CGI in this one this is also a big giant
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model with a matted in uh little figures
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of uh of our guys beginning to walk
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across we went through hours and hours
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of archival footage everything that we
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could find and in some cases I I
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emulated shots but we actually didn't
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use archival shots there are a number of
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shots like this one which was done on a
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Sound Stage all we built was just the
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the walkway um we didn't even put green
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screen behind it because I knew it was
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going to be a long lens and we would
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just blow that out and we wouldn't
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really see the background and here we
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are introducing mission control for the
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first time in the movie Mission Control
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becomes such an important you know
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setting for so much of the drama I was
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trying to create in a fun way a little
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bit of suspense so the camera moves
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around we wonder what this this is but I
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didn't want to reveal uh Jean CR yet and
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Ed Harris wanted to let people react to
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him and create a question mark here we
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are going through the process of
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strapping in this is our mockup on a set
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done at Universal Studios we've seen the
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anticipation we've felt it but it's also
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more intense their feet are pressing
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down on their shoulders everything's
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growing a little
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tougher there we finally met Jean cray
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let's stop there Apollo
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13 uh was often shot with a and b
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cameras but but it was not shot in a
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style which I have used in movies like
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rush or Frost Nixon that has an almost
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uh an unplanned chaotic feel not quite
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faux documentary but a kind of a
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spontaneous unstaged feeling I didn't
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choose that for this sequence and almost
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every idea or moment or line of dialogue
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is a different camera angle and so my
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shot lists were long and they were
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ambitious uh and uh I was I was you know
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just constantly going after the moments
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that I needed uh shot by shot I would
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very often shoot an entire sequence in
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case we would accidentally find
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ourselves getting a line of dialogue in
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an interesting angle that I hadn't
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planned for my rule of thumb always is
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in these
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situations go as far as you can in the
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scene as as long as you don't have to
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change the lighting or lengthen the
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amount of time it's going to take you to
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shoot it so use the camera setup for
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every every moment of the scene that
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it's valid um and um but try not to get
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too choppy that's the actor in me uh
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always appreciating a little more
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fluidity and flow rather than shooting
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scenes in small bits line by line even
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though the shot list and might exist uh
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might suggest a shot just for one line
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uh or I might imagine using it for only
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a single line or a single
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moment here we are back on our set we
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can carry on of course the capsule is an
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absolute replica meticulously recreated
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by Michael cornbleth the production
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designer and his team and we had a great
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deal of research here we are back in our
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mission control set i' like to stop for
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one second we actually got some elements
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from NASA the set the the real mission
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control had been mothballed at about
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this time and our production Designer
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Michael cornbleth uh was in such good
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favor there because they so appreciated
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how meticulous he and his team was with
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the research that they actually shipped
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a few of the components out to us so
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that um some of it's recreated most of
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it but we had some of the the real
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elements there and when we began our
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rehearsal period I did a full week of of
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Mission Control School where I had a
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couple of flight directors who were
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there they helped flesh out the dialogue
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uh teach uh each person at at each desk
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and Screen exactly what their jobs were
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so that the actors could begin to to
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improvise actually in the vernacular and
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understand the demands of the job so
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that uh there was a kind of a an
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authenticity and a density in terms of
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the behavior um and and and and and what
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you know it might feel like to be there
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to to to to make the scenes um as uh as
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transformational as they could possibly
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be during
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rehearsal literally had Jerry Griffin
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one of the one of the flight directors
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uh he came back laughing and I said
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what's so funny Jerry and he said well I
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I said I I needed a moment I needed to
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go to the bathroom and I completely
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forgot it was a a sound stage and I went
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to where the bathroom is supposed to
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be in Houston uh and so that was uh that
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was a you know that was high praise for
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for our art Department team within
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99% uh it was it was a recreation we
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gave ourselves a tiny bit more room in
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the capsules um because we knew we were
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trying to get cameras in there of course
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we also built the capsules so that you
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could take panels out not entire walls
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of course they're circular but uh
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certain pan panels out so that we could
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slide cameras in uh and I always wanted
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the feeling that um you know just as you
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know when you watch footage of people up
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in the shuttle or from the Apollo era
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you know that camera is in with them um
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and I wasn't going for that docu feel
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exactly but I I wanted that
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claustrophobia and I wanted that that
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feeling that it was uh you know again
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you were there with the astronauts here
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we are back in Mission Control this is
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yet another angle on Ed Harris
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particularly for this moment as he's
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beginning to start the countdown the
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preparation for the
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countdown camera moves to create a
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little tension it's a little different
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it's a aesthetic style shift in the
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scene the cameras are getting a little
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closer short camera pans again to create
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a little
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urgency these were all things that I
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plann
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for remember the garison East character
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Ken maddingley was meant to go on this
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Mission they thought he was going to get
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the chicken box or the measles or
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something and uh he had to stand down so
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very emotional for him and that factors
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into our story later so I wanted to
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isolate him and and uh begin to remind
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audiences of that that feeling of uh of
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of of loneliness that that he was a
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little forlorn to to be left out of this
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this is where the sequence is beginning
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to suggest that there is danger involved
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there is tension so camera moves sounds
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um body language of the actors can
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continues to change those are all angles
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from um inside The Capsule that's a
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model it's it's not a NASA shot um again
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back Mission Control now we're going
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much
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tighter eyes lips also tighter now on
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the people in the stands camera moves
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starting to press in I wasn't doing very
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much of that prior to this now that was
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has a little bit of a disorienting turn
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and there's the the first ignition
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moment so that little turn was there
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just to sort of key in that that moment
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of
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ignition this is a model and our first
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bit of CG the ice is the only thing in
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this sequence that's CGI the fire is
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real and we used a
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model of course Gary s was reacting to
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nothing when we shot that but the rocket
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uh was a model matted in later camera
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Shake of course now try to simulate the
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intensity all very carefully
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storyboarded sequences uh designed just
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for the moment in which they're uh they
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exist in the movie CGI ice but otherwise
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it's a model shot at various camera
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speeds cameras on a crane looking
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down there's a model shot with CGI
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ice also storyboard at a different
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angle uh and a feeling of of relief
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because it Le it has at least gotten
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past this first critical
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moment of course the spouses are still
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concerned this is a critical moment in
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any launch so we play that off of the
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garon East
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character the astronauts know that they
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have to clear this hurdle
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again we're just vibrating the camera
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and shaking our capsule set it's very
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basic again moves to try to keep this a
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little bit tense at this point I don't
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want the audience to start to relax
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that's a design shot obviously to
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suggest from their point of view that
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they're they're an outer
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space that's a moment all the astronauts
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always talk about of course their straps
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would never be quite that loose we
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loosened them a little bit more uh and
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uh uh they made fun of us for that but
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uh I I needed for audiences to feel the
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Lurch forward a little bit more models a
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light change on our
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set cinematographer had set a bright
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light to represent the Sun a little
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moment of concern which happened in the
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real Mission Again a reminder that even
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though things are going pretty well uh
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it's it's a it's a dangerous
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undertaking cameras are moving again to
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try to create some
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tension popping in the
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foreground just ways to energize the
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behavior in the frame through the
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staging this is the abort
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option if to make the audience try to
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invest in the idea that it would be
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horrible if suddenly they had to abort
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directing the actors through a sequence
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like this is almost entirely taken care
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of by the research and also the w they
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get to wear and uh by the time we shot
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these scenes on the stage it had
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actually already been weightless uh so
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we went through an entire rehearsal
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period but we also shot all of our wide
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shots in our weightless environment
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first so in a way they were experienced
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astronauts by the time uh they they were
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shooting the close-ups were coming up on
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our first shot that was done in the Zerg
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plane and that's when they begin to take
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the helmets off as soon as they shut
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down and they're in orbit here we go
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this is the first shot we did you'll see
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he can let it go and there it's floating
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today you would do this CGI but then the
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wires would have been so restrictive
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would have limited the
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authenticity uh and uh and it wouldn't
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have been nearly as much fun so the
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objective of the scene was to um to sort
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of pull the key characters the community
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the characters that we were going to
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focus on throughout the remainder of uh
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of our of our story to introduce them um
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in a a moment of tension but ultimate
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success and Triumph and um um and I I I
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wanted the music to work with the the
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sort of the highs and lows of the of the
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sequence and the late great James Horner
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I think this is one of his you know most
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brilliant cues and um and he created a
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lot of them for movies some of them you
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know for me uh and I think what James
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brought to this is incredible this is
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another sequence in my opinion where if
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you watch it with the music then watch
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it without sound and then go back and uh
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and listen to it not only with the sound
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effects of course but with that music
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it's it's in and of itself a kind of an
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education it's an incredibly long cue uh
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and it so supports the images uh and the
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emotional ideas of uh of the scene that
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I was trying to create through the
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staging a scene like this is very
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challenging for a director because
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you're filming in four or five or six
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different locations and you're trying to
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make it as cohesive and fluid as you can
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so you're trying to think about matching
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camera moves uh rhythms of shots um the
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screen directions the way people are
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looking uh if someone's looking off
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camera right for one scene you might
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want the person that you cut to in the
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next scene to be looking camera left
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that naturally connects um the the
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characters in some subliminal way uh
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that's just you know kind of the grammar
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of um of of Cinema uh but also because
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it is going to be shot in tiny bits and
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pieces uh you you have to constantly be
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on alert
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working with the actors again not
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turning them into puppets you want
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naturalism you want you want you want
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everything that they have to offer
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creatively um you want it to be as
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spontaneous as it can be but you as the
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Storyteller as the keeper of that story
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have to keep in mind you know the The
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rhythms of things the the the sort of
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the the the the the the the modulation
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the ups and downs of uh of of the of the
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the feeling that you're trying to convey
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to the audience in terms of the
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narrative and uh and and the way it
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unfolds and you have to convey that to
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the actors Without Really putting that
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literally in their minds because their
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job is not to be thinking about that
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their job is to be in their moment as an
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actor it's your job as the Director to
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be you know thinking of the uh of the
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overview trying to keep the the
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mechanical uh issues outside the mind
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of the actor as much as
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possible actors are so different however
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some actors are just great with the
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mechanics of a movie and it helps them
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to understand you know what lens is on
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the camera uh it helps them to
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understand why the camera's moving in uh
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and they understand Cinema and they're
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and they they they can um they can sort
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of build performance along with director
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and the the the grammar of the medium in
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really interesting ways that's that's
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rare um and many of the greatest actors
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uh don't like to know anything about the
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camera um there's a great master
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class with Dustin Hoffman and and he's
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an actor famous for not really wanting
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to know what the camera is doing and and
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not wanting to hear much about the
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technical uh demands or limitations or
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needs of course he's technically Adept
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he's directed he understands as well as
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anybody uh but he doesn't want that in
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his mind when he's acting uh Tom Hanks
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is somebody who you know loves to know
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what you need loves to know uh what's
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going on and how he can work with
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whatever it is the director is doing
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with the camera to you know to uh help
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achieve the goal so you know there there
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are so many different kinds of
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incredibly talented individuals who work
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in very very different ways part of a
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director's job is to understand that and
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be able to speak intelligently
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compassionately supportively uh and
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offer guidance to people who who do work
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in different ways and speak to them in
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in in in their in their language and um
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understanding you know their approach to
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their work and their psyches most of the
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challenges in this sequence really came
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not in the execution which went very
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smoothly because we had always known
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this was a pivotal sequence uh uh and
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and a and a and an expensive sequence
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and very
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challenging um the editor Dan Hanley had
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actually gone and built using archival
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footage a launch sequence uh this had
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been meticulously storyboarded and and
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analyzed and while I I didn't storyboard
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the actors I shot listed it very very
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carefully and meticulously and again I
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was thinking uh mostly about uh camera
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movement and Tempo and shifts in the
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tempo of the the camera movement uh or
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the non-movement um and and when to get
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tighter when to when to stay back when
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to release the tension a little bit and
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then you know exert tension again using
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uh the camera and of course the actor's
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performances by the time we were
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actually staging and shooting the scenes
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the actors had been around NASA the
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mission controllers had been through
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their mission control school and this
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was the first thing that we shot in our
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mission control set so uh in a way it
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had the anxiousness and the excitement
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of a launch uh because uh they were you
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know this was this was the first scene
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that they were doing and uh and I think
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that you know the um uh by the time we
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were shooting this scene uh you Tom
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Hanks and Bill Paxton and Kevin Bacon
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really had a feeling for you know for
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what it was to be a test pilot what it
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what it meant to uh to to finally get
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down and do the job and so much
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anticipation um we we shot this movie as
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much in sequence as we possibly could so
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by the time we were shooting this
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sequence we'd
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actually uh shot you know what what sort
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of the first 45 minutes of the movie uh
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and uh so there was a lot of buildup for
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the actors as well to getting to that
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point where you know they're finally
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getting to play the astronauts or as I
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called them throughout the shooting the
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actronauts bring in the actronauts33942
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