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[Music]
so now I thought we would take a look at
a sequence uh again with the sound off
um and this one I I know something about
this is the launch sequence from Apollo
13 and uh let's look at it again with no
sound and of course the sound and music
played such an important role in it and
I'll talk a little bit about that as
well but let's just go through the
scenes and I'll give you a little idea
about how they were broken down and
executed what was required here we are
in the suit room I really wanted to make
it look like Gladiators getting ready
for combat the important idea for me
with the launch sequence was to give a
kind of an importance to it and to
connect the key characters who were
going to be involved with the crisis
emotionally I wanted to set them up
within the context of uh a triumphant
successful uh moment in the space
program the launch I wanted the audience
to feel uh the respect the fear that
everyone involved had with a launch and
so this early part of this sequence is
all about tension uh the music is is is
quiet it's somber there's a nobility
there's a kind of again this feeling of
respect for um what these these men are
willing to face this is a a set with a
blue screen behind it and a a model this
was before CG we didn't have very much
CGI in this one this is also a big giant
model with a matted in uh little figures
of uh of our guys beginning to walk
across we went through hours and hours
of archival footage everything that we
could find and in some cases I I
emulated shots but we actually didn't
use archival shots there are a number of
shots like this one which was done on a
Sound Stage all we built was just the
the walkway um we didn't even put green
screen behind it because I knew it was
going to be a long lens and we would
just blow that out and we wouldn't
really see the background and here we
are introducing mission control for the
first time in the movie Mission Control
becomes such an important you know
setting for so much of the drama I was
trying to create in a fun way a little
bit of suspense so the camera moves
around we wonder what this this is but I
didn't want to reveal uh Jean CR yet and
Ed Harris wanted to let people react to
him and create a question mark here we
are going through the process of
strapping in this is our mockup on a set
done at Universal Studios we've seen the
anticipation we've felt it but it's also
more intense their feet are pressing
down on their shoulders everything's
growing a little
tougher there we finally met Jean cray
let's stop there Apollo
13 uh was often shot with a and b
cameras but but it was not shot in a
style which I have used in movies like
rush or Frost Nixon that has an almost
uh an unplanned chaotic feel not quite
faux documentary but a kind of a
spontaneous unstaged feeling I didn't
choose that for this sequence and almost
every idea or moment or line of dialogue
is a different camera angle and so my
shot lists were long and they were
ambitious uh and uh I was I was you know
just constantly going after the moments
that I needed uh shot by shot I would
very often shoot an entire sequence in
case we would accidentally find
ourselves getting a line of dialogue in
an interesting angle that I hadn't
planned for my rule of thumb always is
in these
situations go as far as you can in the
scene as as long as you don't have to
change the lighting or lengthen the
amount of time it's going to take you to
shoot it so use the camera setup for
every every moment of the scene that
it's valid um and um but try not to get
too choppy that's the actor in me uh
always appreciating a little more
fluidity and flow rather than shooting
scenes in small bits line by line even
though the shot list and might exist uh
might suggest a shot just for one line
uh or I might imagine using it for only
a single line or a single
moment here we are back on our set we
can carry on of course the capsule is an
absolute replica meticulously recreated
by Michael cornbleth the production
designer and his team and we had a great
deal of research here we are back in our
mission control set i' like to stop for
one second we actually got some elements
from NASA the set the the real mission
control had been mothballed at about
this time and our production Designer
Michael cornbleth uh was in such good
favor there because they so appreciated
how meticulous he and his team was with
the research that they actually shipped
a few of the components out to us so
that um some of it's recreated most of
it but we had some of the the real
elements there and when we began our
rehearsal period I did a full week of of
Mission Control School where I had a
couple of flight directors who were
there they helped flesh out the dialogue
uh teach uh each person at at each desk
and Screen exactly what their jobs were
so that the actors could begin to to
improvise actually in the vernacular and
understand the demands of the job so
that uh there was a kind of a an
authenticity and a density in terms of
the behavior um and and and and and what
you know it might feel like to be there
to to to to make the scenes um as uh as
transformational as they could possibly
be during
rehearsal literally had Jerry Griffin
one of the one of the flight directors
uh he came back laughing and I said
what's so funny Jerry and he said well I
I said I I needed a moment I needed to
go to the bathroom and I completely
forgot it was a a sound stage and I went
to where the bathroom is supposed to
be in Houston uh and so that was uh that
was a you know that was high praise for
for our art Department team within
99% uh it was it was a recreation we
gave ourselves a tiny bit more room in
the capsules um because we knew we were
trying to get cameras in there of course
we also built the capsules so that you
could take panels out not entire walls
of course they're circular but uh
certain pan panels out so that we could
slide cameras in uh and I always wanted
the feeling that um you know just as you
know when you watch footage of people up
in the shuttle or from the Apollo era
you know that camera is in with them um
and I wasn't going for that docu feel
exactly but I I wanted that
claustrophobia and I wanted that that
feeling that it was uh you know again
you were there with the astronauts here
we are back in Mission Control this is
yet another angle on Ed Harris
particularly for this moment as he's
beginning to start the countdown the
preparation for the
countdown camera moves to create a
little tension it's a little different
it's a aesthetic style shift in the
scene the cameras are getting a little
closer short camera pans again to create
a little
urgency these were all things that I
plann
for remember the garison East character
Ken maddingley was meant to go on this
Mission they thought he was going to get
the chicken box or the measles or
something and uh he had to stand down so
very emotional for him and that factors
into our story later so I wanted to
isolate him and and uh begin to remind
audiences of that that feeling of uh of
of of loneliness that that he was a
little forlorn to to be left out of this
this is where the sequence is beginning
to suggest that there is danger involved
there is tension so camera moves sounds
um body language of the actors can
continues to change those are all angles
from um inside The Capsule that's a
model it's it's not a NASA shot um again
back Mission Control now we're going
much
tighter eyes lips also tighter now on
the people in the stands camera moves
starting to press in I wasn't doing very
much of that prior to this now that was
has a little bit of a disorienting turn
and there's the the first ignition
moment so that little turn was there
just to sort of key in that that moment
of
ignition this is a model and our first
bit of CG the ice is the only thing in
this sequence that's CGI the fire is
real and we used a
model of course Gary s was reacting to
nothing when we shot that but the rocket
uh was a model matted in later camera
Shake of course now try to simulate the
intensity all very carefully
storyboarded sequences uh designed just
for the moment in which they're uh they
exist in the movie CGI ice but otherwise
it's a model shot at various camera
speeds cameras on a crane looking
down there's a model shot with CGI
ice also storyboard at a different
angle uh and a feeling of of relief
because it Le it has at least gotten
past this first critical
moment of course the spouses are still
concerned this is a critical moment in
any launch so we play that off of the
garon East
character the astronauts know that they
have to clear this hurdle
again we're just vibrating the camera
and shaking our capsule set it's very
basic again moves to try to keep this a
little bit tense at this point I don't
want the audience to start to relax
that's a design shot obviously to
suggest from their point of view that
they're they're an outer
space that's a moment all the astronauts
always talk about of course their straps
would never be quite that loose we
loosened them a little bit more uh and
uh uh they made fun of us for that but
uh I I needed for audiences to feel the
Lurch forward a little bit more models a
light change on our
set cinematographer had set a bright
light to represent the Sun a little
moment of concern which happened in the
real Mission Again a reminder that even
though things are going pretty well uh
it's it's a it's a dangerous
undertaking cameras are moving again to
try to create some
tension popping in the
foreground just ways to energize the
behavior in the frame through the
staging this is the abort
option if to make the audience try to
invest in the idea that it would be
horrible if suddenly they had to abort
directing the actors through a sequence
like this is almost entirely taken care
of by the research and also the w they
get to wear and uh by the time we shot
these scenes on the stage it had
actually already been weightless uh so
we went through an entire rehearsal
period but we also shot all of our wide
shots in our weightless environment
first so in a way they were experienced
astronauts by the time uh they they were
shooting the close-ups were coming up on
our first shot that was done in the Zerg
plane and that's when they begin to take
the helmets off as soon as they shut
down and they're in orbit here we go
this is the first shot we did you'll see
he can let it go and there it's floating
today you would do this CGI but then the
wires would have been so restrictive
would have limited the
authenticity uh and uh and it wouldn't
have been nearly as much fun so the
objective of the scene was to um to sort
of pull the key characters the community
the characters that we were going to
focus on throughout the remainder of uh
of our of our story to introduce them um
in a a moment of tension but ultimate
success and Triumph and um um and I I I
wanted the music to work with the the
sort of the highs and lows of the of the
sequence and the late great James Horner
I think this is one of his you know most
brilliant cues and um and he created a
lot of them for movies some of them you
know for me uh and I think what James
brought to this is incredible this is
another sequence in my opinion where if
you watch it with the music then watch
it without sound and then go back and uh
and listen to it not only with the sound
effects of course but with that music
it's it's in and of itself a kind of an
education it's an incredibly long cue uh
and it so supports the images uh and the
emotional ideas of uh of the scene that
I was trying to create through the
staging a scene like this is very
challenging for a director because
you're filming in four or five or six
different locations and you're trying to
make it as cohesive and fluid as you can
so you're trying to think about matching
camera moves uh rhythms of shots um the
screen directions the way people are
looking uh if someone's looking off
camera right for one scene you might
want the person that you cut to in the
next scene to be looking camera left
that naturally connects um the the
characters in some subliminal way uh
that's just you know kind of the grammar
of um of of Cinema uh but also because
it is going to be shot in tiny bits and
pieces uh you you have to constantly be
on alert
working with the actors again not
turning them into puppets you want
naturalism you want you want you want
everything that they have to offer
creatively um you want it to be as
spontaneous as it can be but you as the
Storyteller as the keeper of that story
have to keep in mind you know the The
rhythms of things the the the sort of
the the the the the the the modulation
the ups and downs of uh of of the of the
the feeling that you're trying to convey
to the audience in terms of the
narrative and uh and and the way it
unfolds and you have to convey that to
the actors Without Really putting that
literally in their minds because their
job is not to be thinking about that
their job is to be in their moment as an
actor it's your job as the Director to
be you know thinking of the uh of the
overview trying to keep the the
mechanical uh issues outside the mind
of the actor as much as
possible actors are so different however
some actors are just great with the
mechanics of a movie and it helps them
to understand you know what lens is on
the camera uh it helps them to
understand why the camera's moving in uh
and they understand Cinema and they're
and they they they can um they can sort
of build performance along with director
and the the the grammar of the medium in
really interesting ways that's that's
rare um and many of the greatest actors
uh don't like to know anything about the
camera um there's a great master
class with Dustin Hoffman and and he's
an actor famous for not really wanting
to know what the camera is doing and and
not wanting to hear much about the
technical uh demands or limitations or
needs of course he's technically Adept
he's directed he understands as well as
anybody uh but he doesn't want that in
his mind when he's acting uh Tom Hanks
is somebody who you know loves to know
what you need loves to know uh what's
going on and how he can work with
whatever it is the director is doing
with the camera to you know to uh help
achieve the goal so you know there there
are so many different kinds of
incredibly talented individuals who work
in very very different ways part of a
director's job is to understand that and
be able to speak intelligently
compassionately supportively uh and
offer guidance to people who who do work
in different ways and speak to them in
in in in their in their language and um
understanding you know their approach to
their work and their psyches most of the
challenges in this sequence really came
not in the execution which went very
smoothly because we had always known
this was a pivotal sequence uh uh and
and a and a and an expensive sequence
and very
challenging um the editor Dan Hanley had
actually gone and built using archival
footage a launch sequence uh this had
been meticulously storyboarded and and
analyzed and while I I didn't storyboard
the actors I shot listed it very very
carefully and meticulously and again I
was thinking uh mostly about uh camera
movement and Tempo and shifts in the
tempo of the the camera movement uh or
the non-movement um and and when to get
tighter when to when to stay back when
to release the tension a little bit and
then you know exert tension again using
uh the camera and of course the actor's
performances by the time we were
actually staging and shooting the scenes
the actors had been around NASA the
mission controllers had been through
their mission control school and this
was the first thing that we shot in our
mission control set so uh in a way it
had the anxiousness and the excitement
of a launch uh because uh they were you
know this was this was the first scene
that they were doing and uh and I think
that you know the um uh by the time we
were shooting this scene uh you Tom
Hanks and Bill Paxton and Kevin Bacon
really had a feeling for you know for
what it was to be a test pilot what it
what it meant to uh to to finally get
down and do the job and so much
anticipation um we we shot this movie as
much in sequence as we possibly could so
by the time we were shooting this
sequence we'd
actually uh shot you know what what sort
of the first 45 minutes of the movie uh
and uh so there was a lot of buildup for
the actors as well to getting to that
point where you know they're finally
getting to play the astronauts or as I
called them throughout the shooting the
actronauts bring in the actronauts
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