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[Music]
one of the things uh having grown up in
the business as an actor that I've
really had to work on as a director is
understanding action Roger Corman gave
me a very good piece of advice when I
was doing Grand Theft Auto and I
admitted that I was concerned about all
the car action scenes that I was going
to have to stage in in that one and he
said well here's a clue for you you
understand staging actors because you've
been an actor and I can see from your
short films that you're very good with
the actors and the staging I said yes he
said well they're all characters I said
yeah he said so are the cars and um ever
since then I've learned to look at all
of the elements in an action sequence as
um you know as characters really as
forces that are that are that are
interfacing uh whether they're a human
animal a monster fantasy or
machine uh but I've also continued to
try to push myself to understand the
challenges of staging and shooting
action um the where the camera should be
um the editing how does the production
planning uh influence the way the scene
is going to work how long should the
shots be and one day I was on an
airplane and Raiders the Lost Ark was
playing and I wanted to see it again I
thought well this is perfect I'm
thinking about action scenes I love
Raiders of the Lost Ark I love the
action in it it's fun it's exciting it's
all the things that I love um I watch it
and my headphones didn't work and there
were no other headphones available on
the airplane and I was really annoyed
and I but so I said okay well I won't
bother and then every once in a while I
would glance up and I became riveted and
then came the the famous truck Chase um
where uh where where indie akes over the
truck I watched the whole thing without
sound and I the minute I got home I I
got hold of what was probably then a VHS
and I just started watching that scene
over and over without sound and I
learned so much I I've done that since
then with all kinds of scenes uh music
performance moments uh uh you know um
other kinds of other kinds of action and
even dramatic moments and it's very
interesting to interesting to see how
great directors choose to stay and shoot
scenes and you are more sensitive to the
details of the kind of mechanics of it
where did the camera go how long how
long was the shot used how many times
was the same camera setup used in that
scene by forcing yourself to kind of
distance it and just watch it with the
sound off so I thought today it would be
good to uh flashback to that moment uh
on that airplane where my headphones
wouldn't work and and start off looking
at U the great Steven Spielberg action
sequence from Raiders of the Lost Ark
and let's let's look at what might have
gone into making it now I wasn't there
I've never talked to Steven about it
but um let's let's let's look at it I
think we might we might we might surmise
a few
things well that's a camera shot with a
crane it's one
setup this looks like two cameras like
an A and B camera and you can also see
that they use the double here um and
because you're kind of angling either to
a profile or or the back so that might
have been a second unit shot
Towing scenes let's stop for one
second as an actor these are the bane of
your existence uh it's very
uncomfortable and you know uh Towing
vehicles with cameras mounted on the
vehicle or on a trailer alongside it uh
a camera car that's pulling it
especially out here in a rough rough
environment uh as as they were in with
radiers of the Lost dark it's slow it's
tedious it's dangerous and I was very
interested when I was watching the scene
to notice the speed of the vehicles now
when I watch the sequence with the sound
and John Williams music playing I feel
like it's you know they're going 100
miles an hour but um you know they're
they're not now this scene is not the
action yet we'll talk some more about it
when we get to the truck but let's carry
on it's another opportunity to use a
stunt double probably a second unit
shot that's second unit also well the
reason I could see is because the stunt
guy was definitely moving his head away
so you could see it wasn't
Harrison and there's a close-up of
Harrison now let's stop for a second so
how many times has Harrison Ford been in
this sequence so far he he rode his
horse out and went around on that crane
shot the very beginning and there so how
many times do they need Harrison Ford so
far in this first minute or so of this
action sequence twice uh Steven
Spielberg is incredibly organized in
these kinds of ways he comes out of
Television himself and uh I guarantee
you that those kinds of of things were
thought of and planned for in advance
meaning certain scenes could be done
with the double could be done with
second unit freeing um the the director
Steven Spielberg to stay with the actors
in first unit Mickey Moore um is the
second unit director on this and I
happen to know that because he was also
the second unit director a few years
later on Willow and uh George Lucas and
uh Steven Spielberg had a lot of uh
affection for and respect for Mickey
Moore who was an old veteran started as
a child actor in the U silent movie era
worked his way up through Hollywood as a
as a prop man as a as a an assistant
director uh production manager and
eventually a director and then in his
retirement years became one of the
preeminent uh action directors um Mickey
directed a lot of this
sequence let's carry
on great shot dangerous shot very
difficult to ride a horse down in that
way so it's definitely double and also
difficult to time with the
truck let's stop now notice how long
that shot was it's not very long so that
tells me that they carefully set up for
just that moment when they would be
firing shots past the gun to the rider
and that makes the scene safer more
manageable and contained but it takes it
takes either storyboarding or some
thoughtful shot listing to say we don't
have to ride the horse the the truck and
the vehicle with the machine gun for you
know a th000 ft down a bouncing road
that that would be irresponsible and uh
and totally inefficient but what we do
need is this moment when the gun's
firing and the gun misses because ind's
able to ride the the horse and and and
get on the other side of the truck
that's Harrison himself no question
about that not Harrison but a great shot
but see the truck's not going very fast
if you notice let's stop for a second as
exciting as that is and it's a tricky
shot the camera's down low to help um
intensify the speed it also helps mask
the fact that it's uh it's it has to be
a stunt person it wouldn't be safe for
Harrison to have done that and um uh and
it gives you the illusion of
some speed because the road's going by
you know close to a wide lens wide
lenses always help enhance speed um but
you can still look that and see just by
the rotation on the wheels that um you
know not not going that fast going at a
at a sane measured speed and they could
perfectly well get away with it and
still make the scene exciting and much
much safer to
do okay fight scene that's definitely
Harrison let's stop um so a scene like
that of course is Towing the vehicle uh
it might not even be the entire truck
I'm sure it wasn't they probably had to
build a small compartment just for this
fight because they knew they we're going
to have a you know a great deal of
action in that fight and uh the safe way
is to plant that onto its own uh trailer
you know that you don't need to see the
front of uh of the vehicle um and it's
much more efficient if the director is
able to say here's here's what we
need to sell the int the intensity of
this action scene we don't need more uh
but we don't need less this is it
storyboarding helps amend mely with
those kinds of decisions sometimes
making a model helps just a small
version of the set so that you can you
can look at it you can imagine the
action sometimes in preparation you may
tape it out um or build a little mockup
to just make sure that you're not short
changing yourself but you don't want to
be overly ambitious again it makes
action dangerous and Incredibly uh
inefficient um and nor nor do you want
to um you know serve the needs of the
scene let's keep
going very exciting clearly second unit
dangerous driving here we're back to
that set with the fights going
on great pieces again very specific
storyboarded kind of
sequence the shot is designed to achieve
one thing let's stop whether it's a
fall uh or a
skid uh these things are not pieced
together in long runs they're they're
they're meant to be executed idea by
idea and that's what makes it efficient
and it's also what makes it uh something
that you can execute with uh consistency
and
safety they're back into our
set you can see that that wide shot
again the truck was very measured um I'm
sure all the ladders were wired it's
just a good oldfashioned and fall we're
back to our set with a different
background here we're into second unit
action here's a big
stunt probably multiple
cameras each of these action ideas set
up to accomplish the thing it needs to
and really no
more let's stop for a second often in a
situation like this it's a very good
idea to have the design shot the
storyboarded shot and yet to try to put
a a b camera or a c camera if you're if
you know if you have it in various
places they may not be storyboarded but
they may be places where you know the
truck could go by closely perhaps
something will accidentally fall in the
foreground so you're not as meticulous
about those shots but uh very often
you're very happy to have them in the
editing room
again let's keep checking the speed of
the
trucks very intense sequence but they
don't have to be going 75 or 80 mil an
hour back to that same mockup set all
the wider shots could be done with
doubles so it's possible that Harrison
only had to do a couple of days of
shooting uh for his his part of the
sequence although there's some pretty
intense stuff coming up
look at the way Spielberg keeps using
that closeup of
Harrison well in the in those days those
were
models uh Miniatures thrown off of a
real probably off of a real Cliff or or
a smaller
Cliff great suspense build up back to
that set with Harrison
he jerks a fake steering wheel one way
and the stunt double does
it again look at the speed of the
truck you don't have to be going that
fast with those
Riders that's a controlled
fall Another Not So controlled fall but
it wasn't an
accident no wires on these
guys still that set
that they're using that's not that set
that's a real
truck with the double back to the set on
with
Harrison that looked like a and b
cameras side by
side you can begin to see if you watch a
scene like this you know how
storyboarded and planned it might
be and how careful it would be and
therefore the execution winds up
becoming
efficient back to our
set that's a particular set piece same
with
that um so that Harrison could safely be
in the
shot that one as well and that was
Harrison dragging his feet along the
dirt this is mimicking a famous scene I
think it's from John Ford's uh Stage
Coach famous uh stuntman invented this
idea and went under the stage coach
I can guarantee you that wasn't
Harrison but you can also see how
specific shots are that is Harrison of
course so it's not like he got off you
know Scott free
what a sequence this is back to our
set Harrison again more fighting
you can see that that there shots
through uh each door and then through
that windshield and that's basically the
way that set is used here's that set
that we saw earlier with Harrison that
set up that stunt fall they did it that
way probably so they could have pads you
know they framed out the ground so you
see somebody fall but you don't see them
hit that's much safer because it meant
they could put padding
down That Could Have Been A and B
cameras it's
possible and Indie makes it to the other
side I'm
exhausted and I didn't have to do a darn
thing except watch it um it just gives
you an idea about the value of really
analyzing what excellent directors have
done in the past it doesn't mean that
you will choose to make your next
sequence um follow the Aesthetics or The
Cutting patterns uh or the staging of um
you know Raiders of the Lost Ark or any
other action scene you might watch
watching this sequence from Raiders of
the Lost Ark over and over again in
informed me in a number of ways but I
think the the number
one lesson that I
learned was that um taking the action
in
controllable bits in
moments and having the patience to plan
it and shoot it idea to idea to idea in
a thoughtful enough way that it could it
could it could be seamlessly edited was
a far superior way to approach a
sequence like this rather than um just
staging a lot of action and trying to
shoot it over and over again M Mad Max
is an interesting one to watch so is
Matrix you know fascinating when we
start getting into the world of CGI and
really slow it down looking at the uh uh
you know the Marvel movies today it's a
it remains a
fantastic um exercise in terms of just
giving you some Clues and insights into
into the way others have done it then
it's the director's job to use it um
only for its its its inspiration uh and
and and also for some practical uh
suggestions if you want to do something
like this um here's the way you may want
to approach it if if this if this sort
of impact on the audience is what you're
looking for these are the building
blocks that at least worked in this
particular circumstance and uh but again
um you know it's it's it's it's it's not
to do anything but excite you excite
your imagination and and uh um you know
and
stir um a kind of a menu of
possibilities for you to draw upon
because there are always many many
different ways to present a dramatic
idea an exciting idea to audiences when
Paul Greengrass stages a big action
scene in Born identity he does almost
entirely the opposite he comes from the
documentary world he wants a different
kind of aesthetic he's not going for
this sort of uh movie movie action
sequence and in that case he does use
multiple cameras he carefully stages the
action they they they they work on it
they they plan it the camera operators
have an idea as to what it's going to be
but they begin shooting in a in a more
of a documentary style they stage it and
shoot it they still break it down into
um uh action
moments uh but it's not as choreographed
in appearance and the shots are not
composed
necessarily uh or at least they're
they're not meant to feel as as uh as as
composed and organized and presented as
um an action sequence like Raiders of
the Lost Ark both incredibly effective
but aesthetically very different and in
both instances you can learn a lot by
finding the scene that impresses you and
uh watching it over and over again
eventually turning the sound off and
beginning to understand how do how those
pieces came together
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