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[Music]
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directors are meant to to sort of
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dream the you know the movie or the the
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episode or the short film or whatever
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whatever it is and you know visualize
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it um hear
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it and that's all valuable that's a
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that's a that's a level of preparation
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that's
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important and that's also a great sort
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of
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foundation
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but I have discovered that if you try to
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enforce that too rigidly you're you're
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you're
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losing uh all the
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spontaneity uh and and the sort of
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organic creativity that the people
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around you have to
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offer coming to that understanding was
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was the beginning of a rule that I just
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simply call the six of one rule six of
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one half a dozen of another and that is
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I believe that when you're working with
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whether it's a cinematographer an actor
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a writer a composer production designer
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you know any of the the key you know
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creative collaborators on a project that
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your job as the Storyteller as the
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Director as the You're The Keeper of the
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story right uh your taste is ultimately
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what's going to guide the production the
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editing and the
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outcome but if someone comes up with a
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suggestion some talented person that
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you've come to you know respect you
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respect enough to hire them and they
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come to you with a suggestion that that
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they understand on an intuitive level on
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an organic level if that if that choice
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still achieves the objective the super
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objective of the scene or the moment in
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the
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story um then it's much better to let
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that person use their
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choice and it accomplishes two important
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things and my work really improved when
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I began to understand this first it
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invests those talented people in the
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project um in a in a very important way
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um the the other thing is it it develops
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a kind of a trust it's much easier to
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edit people's ideas and say no and not
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have them be frustrated angry and close
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down on you but instead respect you know
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your thinking because they know you're
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more than willing to say yes when
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talented people know that you're more
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than willing to say yes to their
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suggestions they are also more sanguin
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about accepting uh a No in fact they
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like it it's liberating because then
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then they don't have to really edit
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their ideas with a sort of a God forbid
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he he uses it and it doesn't work that's
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gone that's no longer in the mix instead
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they're free to sort of have this
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dialogue going with you um the director
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and they're excited about the fact that
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you can edit that you can you know
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exercise that
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responsibility um that you have to make
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those to make those choices for them
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well you know my my work U improved now
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there are great directors that don't
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operate that way um um you know Charlie
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Chaplain didn't listen to anyone um
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cubrick was not much of a listener uh
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there are others you know who who who
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really you know they they they they they
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they have a vision and they follow it
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that's completely valid it just doesn't
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happen to be the way I work I Revel in
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the excitement of the collaboration I I
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think it provides all of us not just me
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with a kind of um creative safety net
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but more than that um you know it's just
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it just it energizes um a set in in a
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great way sometimes you know you it uh
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you know it threatens your schedule if
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you're not careful which is a reason to
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be really prepared and be very efficient
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so that you're always making room for
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these moments where a good idea that is
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a little bit of a game changer um is uh
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is presented and you have the
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opportunity to either try it as an
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alternate or direct the scene in that
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way in a new way um and um you know it's
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very exciting for everybody and I've had
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a lot of scenes um and uh entire movies
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benefit from that those kinds of
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adjustments one of the keys to
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collaboration I discovered
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is that early on in the process of
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directing the movie or the television
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show um you you have this
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opportunity to engage with your heads of
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Department um writers sure producers
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absolutely um even uh studio and network
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Executives but you you have you have you
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have these these these um hours days
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sometimes where you're you're you're
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you're trying to start to deal with the
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logistics of of the project you're going
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on location Scouts you're looking at
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storyboards you're analyzing production
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schedules you'd think that's all kind of
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uh hard work and and just kind of the
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meat and potatoes of you know of
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launching a project but it's a fantastic
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opportunity to elevate it creatively
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because you're trapped you're problem
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solving and when you're problem solving
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it always raises questions and sure some
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of them are logistic are logistical in
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nature but it always comes back to the
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the creative because every decision
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you're going to make
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informs the the the the the story story
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is is King and there's this sort of the
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overarching understanding of the story
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and then the details underneath it that
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are are going to make it possible for
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you to execute and maximize the
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possibilities of that story well when
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you begin talking about not just the
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location but the themes what what the
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location might mean to the characters
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what does the location and the
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characters say to the audience how does
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that relate to the Thematic values of
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the story where is the potential and
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that helps you begin to Define your
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choices and it also engages you in a
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conversation with people like your
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production designer um like your editor
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like your cinematographer like your
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composer that are going to have a huge
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uh broad impact on the movie and they
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begin to make suggestions what do you
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guys think what would be best and that
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conversation um Can often inspire you as
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the filmmaker to make decisions which
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are um maybe surprise you and and
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continue this process of Discovery and
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that's what fuels the inspiration and it
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keeps the you know the project fresh
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because the choices that you make on the
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dubbing stage the very very end after
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two years of working on a movie when you
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might just be you ought to be exhausted
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and entirely sick of the of the project
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in fact can you know
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re-energize um your sense of inspiration
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and possibility uh for that for that
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project because it says something about
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the characters it communicates to the
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audience in a way that
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reinforces the themes that inspired you
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at the very very beginning to even take
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on the
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[Music]
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project the idea of working in threes is
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something that I learned through a very
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good friend of mine George Lucas who had
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a mentor of his own Aira kurasawa and I
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I was in Japan publicizing Willow a
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movie that I directed for for George
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Lucas um and was invited to this this
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dinner with the great Aira kurasawa and
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one of the things that he began talking
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about was working in teams of three and
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he believed in the power of that
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triangle um for a very simple practical
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reason was that ideas could quickly be
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voted in or out odd numbers work could
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be three could be five seven probably
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gets a little unwieldy but I have found
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over the years that uh three passionate
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focused people uh trying to address a
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problem often come up with you know a
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wider array of options faster the movie
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Parenthood uh was a great example of
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that that was my original idea again
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Brian graser as producer myself
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directing the writers were L Gans and
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babalo Mandel now that you'd think
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that's um you know sort of uh uh um
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undercuts the idea of the tripod
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triangle
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but they're they're very unified in
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their thinking so I think we can count
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them as one voice they're the writer we
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were all
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contributing um experiences of raising
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kids and of being kids and evaluating
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what was funny and that was one of the
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most challenging screenplays ever to
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solve because it seems very very simple
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on the surface but in fact it's kind of
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a matrix of four uh different stories
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and Ensemble um tonally it shifts from
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being very serious to very funny um and
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um and it tries to in a comprehensive
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way sort of explore the whole um process
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of being a parent it it uh we we failed
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with
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drafts uh many times until we finally
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clicked with you know the script that
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was undeniable and a lot of that came
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out of just hours and hours and hours of
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kicking around ideas and discussing the
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the um you know the the strengths and
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weaknesses of the of the idea and the
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new
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possibilities and I I just think that
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that kind
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of um creative problem solving really
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sustains the that sense of inspiration
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because director's job is to maximize
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the the potential of a story to fulfill
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the possibilities that a story offers
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and you know it it it it it
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really really get serious during that
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screenplay process and and especially
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the rewrites uh of that screenplay and
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when
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collaborators begin contributing in that
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way it's it's incredibly
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[Music]
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exciting A Beautiful Mind
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was such an inspired ingenious way to
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look at the tragedy of of mental illness
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and um and and the
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Triumph of the the possibility that
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mental illness could be
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overcome but as I went into it I really
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thought of it you know more as an
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examination of the
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disease and AA goldsman the
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screenwriter presented the
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characters um the imaginary characters
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as real I thought that was very
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interesting but I didn't understand a
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way to
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suggest to the audience that we didn't
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fully understand John Nash played by
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Russell
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Crow and AKA who not only had this
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ingenious notion of these characters
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that were more or less like ghosts his
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his hallucinations we were meant to
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believe in and then have the rug pulled
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out from under us uh as as we
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you know kind of understand that our own
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reality can't be trusted just as John
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Nash can't trust his reality we did
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something
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else something called affa in that
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schizophrenics um um have to have to
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cope with and um uh Kea goldsman both
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parents uh
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psychiatrists uh of course well informed
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on the subject suggested that I look at
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some documentary footage and I began to
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study some of the behaviors of um people
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um you know dealing with schizophrenia
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uh and other mental um
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disorders and I I sat down with
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AKA Russell
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Crow uh and it was myself so there's a
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triangle and we were just looking at
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these at the screen out of that
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conversation came the possibility that
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we could play very fair with the
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audience if we would choose some of
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those AFF effects and minimize them in
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the first act so that we just think that
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he's a lovable quirky
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guy um but Russell got very excited
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about what he could do with him is he
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would he would identify a few that he
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was comfortable with that he knew he
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could work with and then gradually
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exaggerate them and then by the time we
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know that that um his illness is
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full-blown and we're all aware of it
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it's the same affect only now they're
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beginning to look the way you know it
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was looking in that documentary to me I
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had one where he would he would sort of
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like rub his eye and in the beginning he
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just did it kind of cute and later it
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was almost like he was hurting himself
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and that was an idea that was born
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completely out of you know a triangular
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creative conversation that was really
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just what do a effects look like and it
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developed into this this um you know
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foundational idea that I could work with
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as a director and Russell Crow could
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build upon as an actor23095
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