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the opportunity in in in in these
devices exists to go and try and do
truly wacky things.
And truly wacky things I I think that's
actually unfair, but it's it's a tool.
It's a tool just like a violin is a tool
or you know if if you want to get more
basic
I think the thing that most kids at one
point or the other get to play with is
like a Fender Strat. Fender Stratacica.
So everybody's got one. Everybody knows
somebody who's got one. And here's the
amazing thing about the Fender Strat.
It's just plank of wood with some
strings attached to it.
It's
but it's such a great design that Stevie
Ray won will sound completely different
from Jeff Beck will sound completely
different from Eric Clapton will and it
amplifies
the you know it it somehow amplifies the
DNA of the human being the musicality of
the human being and that's what that's
what you want this stuff to do. You
don't want it to be in in the way. You
want it to
become expressive. And you just need to
break through the myth the myth of the
elitism that unless it's a sign where
you can't play music on it. You know,
I'm saying if it's a laptop, you can
make music on it.
And for instance, I I I use
I'm surrounded by synthesizers, but if
it really comes down to it,
I use very few and I just try to get
really really really good at them. Um
because the the wealth of possibilities
is there
if you learn how to use it. And it's not
like you know if you approach it as a
musician then learning is a very you the
word learning isn't so difficult cuz
musicians play. So if you're playful
about the thing it actually becomes fun
to experiment and it takes you on
journeys and it takes you places you
never thought you you would get to.
And once you know it pretty well,
you can direct where the journey goes.
And I think that's important. You know,
don't let the machine control you. You
have to be able to control the machine.
So all these computer programs, it
doesn't matter if it's Cubase or Logic
or ProTools or Ableton Live or, you
know,
the best one is the one you know. It's
it's you know there's no favoritism. You
know I work on Qbase because I've always
worked on Cubase and the other advantage
I have that everybody has is talk to the
guys who built this thing. talk to them,
you know, and tell them, you know, how
your workflow is and and and
sometimes are very often
you you get them to change it or you get
to get them to improve it. Um I I
remember sitting there with the Cubase
guys years ago and coming up with this
very elitist statement which was
something like, "Well, you should talk
to me. I'm a professional composer. And
they just went [ __ ] You
professional composers, you just have
this paradigm of how you work. You
always think the same way. You know, the
the interesting ideas come from some kid
in a garage in the Bronx who doesn't
play keyboards and he's going to come up
with, you know, he doesn't think in in
in the fixed metaphor of, you know, the
keyboard in in the classical way. he's
going to come up with a tool and an
invention that is um revolutionary. And
you know, I had to sort of agree with
that because
most of most of the advances that I've
seen happen in musical technology is is
from people who love music but aren't
musicians themselves.
And they think just slightly differently
and they they make you think in a
slightly different way.
I never use presets on synth. I always
start off I have I have an idea for a
sound in my head and I start with a like
a a clean blank patch because if as soon
as I hear a preset, as soon as I hear a
different sound from a preset, it sort
of blunts the memory of the sound I'm
trying to have in my head. you know,
it's it's a distraction. It's like when
you're trying to write a tune and
somebody walks by whistling,
you know, your tune's gone. Um,
and so for me, it it becomes it just
becomes second nature. I hear something
in my head and I sort of know how to
build it. you know, it might be a bit of
a struggle and but part of it is is just
to to to to remember what that thing is
in your head and you can just train
yourself to to to memorize the thing and
and and
figure out how to get there. Um, let me
see if I can There's a thing I've been
playing around with. Now I have to just
find these guys.
I love the idea of that you hear the you
know just before you get slapped that
where you hear the wind.
So just adding a little bit of that sort
of
intent of something
scary could be h you know something
something not quite healthy could be
happening to you. Um, let me see if I
can
I mean that's the opening to
Interstellar which is I just wanted wind
you know.
You know, it's fairly descriptive. I Let
me see what this is.
I wanted
I wanted big waves, you know. So, so I
made them, you know, but then of course
you can do things. Hang on.
Oh, yeah. That was the
because I was using so many organs in
the score and there's certain things
real organs can't do. I just had to, you
know, um let's see this one.
They can't really come from nothing
because it's either on or off,
you know? So,
and what's this one?
Okay. The problem is because I don't use
presets. They're just used for that one
project and then I forget what they're
named and I forget, you know, I never
use them again. The the great thing
about synthesizers is you can have a
completely fresh pallet for every
project you work on. And for for me in a
funny way, you know, sometimes I just
sit there making sounds and it's it's
it's a sort of a sideways way of
thinking about what the tunes are going
to be as opposed to sitting there and
confronting the beast head on. You know,
it's it's quite,
you know, it's sort of weirdly little
meditation going on. Oh, I'm just going
to go and make a little wind, you know,
and out of that wind
a tune is going to come.
Okay. So, I start with,
you know, it's this is where I usually
start. It's like my my stupid hands of
starter patch which has nothing in it
other than
you know the the sound of a weasly
horrible oscillator you know I don't
know let's let's go and make a bass
sound. So um well what do I need? I need
to get rid of the weasly horrible
quality at the top. Right. So you shove
a filter onto it. You know stop this
from sounding so boring. Let's put a bit
of life into it. Um, it needs to have a
bit of a shape. Um, you know, things
need to move in in time, right? So, you
can go and say this is a plucky sound or
or it's a
not a plucky sound, you know?
So, hang on. We're sort of already
getting somewhere. It's
I want it to last a bit longer at the
end.
I think it'd be nice if it could do a
bit more than that. Uh let's say we
wanted to go uh and do this sort of
thing just because it's easy.
So now
it's playing by itself.
Of course, it'd be much more fun if
it did something
Heat. Heat.
Heat.
Heat.
I'm not saying that was particularly
good, but you know, it's like instant
something, you know.
I mean this is like 2 seconds or
whatever. How long did it take you? Um,
you know, it's not supposed to be
anything great, you know, but it's just
it's just and
one, two, three, four modules and and
you got something you got you got at
least something to start with.
I usually play with one hand because
um I just find a long sound
Because
part of what real instruments do,
you know, they have a lot of expression.
I mean,
you know, the whole point of,
you know, that's all you get in Batman,
right? So it's it's all about two notes,
but the amount of expressiveness you can
put into them.
So, so there's a lot that can happen
within a note just from them playing
very very quietly
to,
you know, something fairly
opinionated.
It it's figuring out how much expression
you can get wi with with within the note
where where things start to become
interesting and musical.
So just a single note, right?
And what can happen is that
the note starts getting more and more
unstable.
Yes, I wanted to blow up.
One of the things which is confusing
right now is I'm so used to working at
like a set volume in this room. I never
change the volume which is you know the
cinema 85 dB. So you know that when
you're writing or when you're making
sounds, it's the the appropriate volume
for the picture.
You you know, it's it's it's like if you
give yourself those restrictions that
you're not going to move the volume and
that you're just going to move right at
the volume of the movie, um it's one
less thing that can go wrong later on.
And now because of our conversation I am
down considerably in in volume.
So let's just stay on one note. I know
that this guy makes things wobble up and
down a bit.
This guy's reverb. This guy will
introduce
bit of un instability.
So this this it all gets a bit this
sound is just about things being
unstable
and then this was just the idea of
giving it a sort of a
I mean, they're just abstract sounds.
So, so I mean you can specify each, you
know, which which I sort of did in this
case. You specify each fader for what it
can do. I mean, you build an instrument,
you build an abstract instrument. Um,
it's a bunch of LFOs in here. um being
very,
you know, with controlled randomness.
And it's a bunch of if you look, if you
look in here, um down there, there are
all these little, you know, wobbly
things that are, you know, just just
randomness. But, you know,
made randomness. I mean, like this guy
here, um
he's that that clock that Does that make
sense?
And then the big uh hang on. Where's the
big swoop? Okay. So then you can see
that if I
So this is the the shape of the filter
opening and it's just just in a cycle,
you know.
While this guy,
he's actually he's just a subtle, you
know, it's just a subtle very
in tamber going on.
And this this just speeds the whole
thing up or slows it down.
I just wanted things to be unstable in
time and in pitch as well.
But the I be but the idea that you just
have one simple sound
and it can become more unstable as it
goes. And where is this other thing? So
it's just little things. I am Oh, the
big dive is a good one.
So these are all sort of of a family at
the moment.
So I can have more reverb or less
reverb.
I can make it more and more unstable.
It doesn't help that you people have
stolen my sustain pedal.
Now we're scaring the children.
So you know within one sound you can
create all these different textures and
these different worlds and you can you
know rather than playing a keyboard it's
fun to go and just wiggle faders around.
It's just a different it's it's it's
more the way a string player would move
the bow across the string. So you don't
have to limit yourself
to
just being a rotten piano player.
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