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[MUSIC - DANNY ELFMAN]
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What are you?
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I'm Batman.
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[YELLING AND GRUNTING]
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You begin with a
feeling of a tone.
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My craziest story
of how that happened
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was on "Batman," because it
hit me on a 747 coming home
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from the Gotham City set.
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And I was on the way home,
and I heard the beginning
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of the score, and I
started to hear it
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more than the beginning.
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I started to hear this
whole piece of music.
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Now, unfortunately for me--
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most of you who are listening
to this should be able to just
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take a piece of
paper, take a napkin,
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and go
dg-dg-dg-dg-dg-dg-dg-dg-dg,
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and you have it.
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I can't do that.
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I have no sense of solfege,
meaning I can't just say,
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(VOCALIZING).
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OK, now on C, and then this is
the [INAUDIBLE],, and here's--
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I can't write
without a keyboard.
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For me to write, I have
to have a keyboard.
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And at that moment, it was just
nothing but me and a Sony tape
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recorder.
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I had no keyboard.
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I had no access to anything.
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And so I couldn't
make voice notes
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next to the fucking
guy sitting next
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to me, because, I don't know,
he just had that kind of vibe.
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So I kept running
into the bathroom.
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And every time I'd
come to the bathroom,
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I would stay there
about five minutes,
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and I would do some
notes, and try to-- now,
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these bathrooms in the
old 747s are really noisy.
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And then I'd leave and
I'd go back to my seat.
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10 minutes, five minutes later,
I'm back in the bathroom.
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I open the door, and I come out,
and there's a flight attendant.
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Sir, are you OK?
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I'm fine.
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I'm fine!
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Go back to my seat.
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Five, 10 minutes later, I'm
back in the bathroom again.
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Doing more.
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Doing more.
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OK, I'm hearing it, I'm
hearing it, I'm hearing it.
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It's starting to make sense.
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Open the door, there's
two flight attendants.
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And I did this, like,
four or five times.
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Now, this was
pre-9/11, obviously.
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But there was a point
where I'd come out,
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and now all the flight
crew is sitting there,
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and they're watching
me really carefully.
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And I knew that when
the plane landed--
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this is what they
did in these days--
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they played a piece
of music, they
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played a piece of
composition or a pop song,
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and it was going to erase my
memory, because I was holding
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onto it the whole flight.
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And sure enough,
the plane lands,
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and they put on fucking
"Yesterday" or "Hey Jude"
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or something-- a memory eraser.
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It's like one of those things
that, oh, shit, not that.
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No, not that.
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Oh, not a Beatles song.
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I'm-- it's gone.
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That's it.
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The song has totally
embedded itself in my mind,
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and this thing I was holding
onto has evaporated to nothing.
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And so I get home, I
run down to my studio,
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and I press the Play button, and
now I'm hearing [BLOWING AIR]
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a little bit of my
voice in the background.
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I'm going, oh, my god.
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And I just a little
bit and a little bit.
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And then, finally, after
listening for about 20 minutes,
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the different parts--
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French horns, trumpets,
this is the low brass,
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string ostinato--
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it came back to me.
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And it came-- that was, in
fact, exactly the "Batman Theme"
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as it plays in "Batman."
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[MUSIC - DANNY ELFMAN, "BATMAN
THEME"]
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I learned after "Beetlejuice"
that the best way
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to go in and view
a film for me--
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I know this is different for
every composer, but for me,
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I try to picture the television
screen in the beginning
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of "Poltergeist"-- of course,
the original "Poltergeist"--
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on the end of the
national anthem,
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and the screen goes to snow, and
it's kind of telling you this
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is-- something's going
to happen out of nothing.
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That's how I put
my mind when I go
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to see a first cut of a movie.
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I try to erase every
preconceived idea
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I had going into it, what I
thought the score might be,
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what the movie might be.
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I try to look at it from a state
of blank, absolutely blank.
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And now as I'm watching
what emerges from that,
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and what emerges from that
is going to be a tone.
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And that's your job--
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capture that tone.
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Don't worry about the story yet.
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Don't worry about
characters and how
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are you going to do this
character or that character.
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That's all down the line.
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The most important
thing you're going
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to capture in a film score--
for many films at least,
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not every film,
they're all different--
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is going to be the tone.
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What is the tone of the film?
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And get pulled into that.
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Let the film instruct you.
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I still believe it's the
most important thing a film
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score can bring to a film,
because especially these days,
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there's so many
big scores that are
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so orchestration on
top of orchestration
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on top of orchestration.
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And I go, it sounds
great, caught everything
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it's supposed to catch, but
I come away with nothing.
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And I feel like
they didn't give me
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a tone uniquely for this film.
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They just gave me the
moments They gave me
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the character, the thing, the
antagonist, the protagonist.
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Yeah.
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That shit's easy.
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[CALMING MUSIC]
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The movie tells you where to go.
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There's a number of
elements in the movie that
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tell you what type of music.
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One of them is the camerawork.
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If you're seeing that there's
a lot of cross-dissolves,
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if there's a lot of long
shots, if things are moving
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in a dreamy way from
one thing into another,
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it's a completely
different score
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than if you see the shots
are hard cuts, hard cuts,
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jolting you, bang, bang, bang.
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If it's giving you a
more gritty real feel,
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clearly, you're not going to
write something melodramatic.
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You're going to
go less old school
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and look for something that
feels right with that jarring
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style.
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If the style is very
theatrical, and you almost--
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sometimes as I'm writing with--
frequently with Tim Burton,
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I almost feel like a curtain
is opening on the next scene.
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It tells me, musically,
what I want to do with that,
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because it's theatrical.
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I want the music
to feel effusive
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and whatever the mood
is of that moment
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to capture the theatricality
of how it feels.
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The editing is incredibly
important, again,
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just like I'm
describing, because it's
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a combination of
camerawork and editing,
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how the camera and
lighting is working.
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Is the lighting feeling natural?
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And of course, you can't
forget the performances.
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Performances will
illustrate so much.
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And that's where I
saw "Beetlejuice,"
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and I threw everything
out, because I
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saw what Michael Keaton was
doing, how crazy he was acting
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and the kind of schizophrenic,
the way he moved,
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the way he spoke, the way
he kept shifting his tones.
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That told me what to write.
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I'm not writing something
smooth and gentle.
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It got to the point where when
we were doing the main titles
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to "Beetlejuice"--
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it was just the beginning.
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Tim doesn't like to
use a lot of temp,
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but they had a temp
for the opening,
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because it was a long shot of
a gliding camera over a city.
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And you're going
to learn as we're
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going that it's a model city.
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And then, finally, we pull back
and we're in this big model.
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But because the
camera was flying,
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they wanted the music to fly.
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And as soon as I saw the
movie, I was going, screw that.
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[MUSIC - DANNY ELFMAN]
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This opening title is
incredibly important,
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because it has to telegraph
not where the movie starts,
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but where it's going
to be in a second act,
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because the second act is where
the movie kicks into gear,
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and it's going to stay.
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Once Michael Keaton
appears, it's
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shifting into a different zone.
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It's going to stay there
till the end of the movie.
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And I want to telegraph
to the audience, that
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is what you're getting.
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But there's also
moments where you
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don't have anything specific.
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You just have a feel
and it's all muddled.
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And this, I would say, is
probably 70% of the films I do.
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And it's just letting yourself
start to fumble around on keys,
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get in it.
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I don't really know
what I'm doing.
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I'm not even playing
specific melodies or ideas,
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because I'm not even
good enough on the piano
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to sit down and play
exactly what I'm thinking.
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I'm just letting
my fingers work.
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And I'll try to come up with
anywhere between three or four
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and maybe a dozen of these
ideas when I'm starting out,
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00:08:50,910 --> 00:08:53,490
because I'm starting with just
I don't know what this is.
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I'm not trying to
make anything happen.
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If I try, it's done.
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It'll never happen.
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You just have to give
yourself to the moment.
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It's just stepping
off into nothing.
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Those early ideas
are really critical.
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00:09:08,550 --> 00:09:12,570
And grab the ones that have some
potential-- even if you think,
207
00:09:12,570 --> 00:09:14,070
this is all wrong--
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and elaborate on it,
turn it into something,
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00:09:16,980 --> 00:09:20,910
turn it into a little idea,
into eight bars, into 16 bars,
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00:09:20,910 --> 00:09:24,730
into 24 bars if you can,
and then put it aside,
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move on to something else.
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[MUSIC - DANNY ELFMAN]
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I never in the beginning believe
in trying to create a roadmap,
214
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because I think that roadmap is
going to be constricting down
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00:09:42,160 --> 00:09:42,730
the line.
216
00:09:42,730 --> 00:09:47,410
I look for two to four
moments in the film
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that I'm going to
put my energy into.
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00:09:49,570 --> 00:09:52,420
Sometimes there are really
only two that sum it all up.
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00:09:52,420 --> 00:09:54,820
And sometimes, OK,
it's four scenes.
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00:09:54,820 --> 00:09:57,730
And I'm going to put
what seems like perhaps
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00:09:57,730 --> 00:10:00,370
an inordinate amount of
time into those scenes,
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00:10:00,370 --> 00:10:03,370
because those scenes
are going to be the--
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00:10:03,370 --> 00:10:05,330
kind of the turning
points in the score.
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They're going to
define the score.
225
00:10:07,152 --> 00:10:08,612
And of course,
there's always going
226
00:10:08,610 --> 00:10:10,630
to be something from
the end of the movie,
227
00:10:10,630 --> 00:10:15,520
because I need to always want
to feel that I've got something,
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if it's a thematic score, or
if it's a tonal score, that I
229
00:10:18,490 --> 00:10:21,190
could let it take me.
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I don't want to find out
at the end of a score
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that what I've written just
doesn't want to go there.
232
00:10:27,130 --> 00:10:29,350
That's the worst
situation to be in.
233
00:10:29,350 --> 00:10:34,240
So sometimes it's just as
simple as one big moment here
234
00:10:34,240 --> 00:10:36,040
and one emotional moment here.
235
00:10:36,040 --> 00:10:39,020
And once I've defined
those, I'm confident enough
236
00:10:39,022 --> 00:10:41,232
in what I've got that I
literally go back to the top,
237
00:10:41,230 --> 00:10:46,990
and I start scoring with no plan
and no intention ever laid out
238
00:10:46,990 --> 00:10:47,890
about what it is.
239
00:10:47,890 --> 00:10:50,530
But I've got the
elements in my mind.
240
00:10:50,530 --> 00:10:54,220
I've got the major tonal thing.
241
00:10:54,220 --> 00:10:55,960
I've got-- if it's
a thematic score,
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00:10:55,960 --> 00:10:59,710
I've got my themes
mostly defined.
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00:10:59,710 --> 00:11:03,520
When-- again, you look at
a score as a jigsaw puzzle,
244
00:11:03,520 --> 00:11:07,660
and you've defined the major
areas of that jigsaw puzzle,
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so you know where the big
shots are going to be,
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what you're trying to create,
the rest of it should be fun.
247
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It should be full of surprises.
248
00:11:16,960 --> 00:11:21,670
And that's the moment that
I wish for on every score
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that I can get more
of these moments
250
00:11:23,200 --> 00:11:26,800
where the writing that I'm
doing with my own hands
251
00:11:26,800 --> 00:11:28,790
is leading me to
where I'm going to go,
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and I don't know what's
around the next bend.
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[MUSIC - DANNY ELFMAN]
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Whether the story's
animated or not animated
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is irrelevant to me.
256
00:11:40,610 --> 00:11:42,800
But there tends to be a
style of animation which
257
00:11:42,800 --> 00:11:45,600
can overlap with live
action, and that would be,
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00:11:45,600 --> 00:11:48,080
for example, you're
doing a superhero film,
259
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you're doing a film that's based
on a graphic novel with very
260
00:11:52,250 --> 00:11:56,990
definable good guys and bad
guys, and/or your animation
261
00:11:56,990 --> 00:12:00,080
might clearly have delineated
you're going to play characters
262
00:12:00,080 --> 00:12:03,050
in a certain way that's very
clear and simple, but not
263
00:12:03,050 --> 00:12:04,190
necessarily.
264
00:12:04,190 --> 00:12:06,680
It comes down to the
style of the film.
265
00:12:06,680 --> 00:12:09,290
If the style of the film
is-- like, in "Star Wars"
266
00:12:09,290 --> 00:12:10,340
is another great example.
267
00:12:10,340 --> 00:12:12,980
When Darth Vader walks
in, it's Darth Vader.
268
00:12:12,980 --> 00:12:14,060
It's his theme.
269
00:12:14,060 --> 00:12:16,250
It's like it follows
the character.
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00:12:16,250 --> 00:12:19,220
And there's a moment
when that's correct.
271
00:12:19,220 --> 00:12:23,600
And particularly within
a villain superhero,
272
00:12:23,600 --> 00:12:26,000
that kind of genre,
you tend to play,
273
00:12:26,000 --> 00:12:27,890
OK, the villain is on screen.
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Let's play his theme.
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00:12:30,220 --> 00:12:31,880
This just goes
with the territory.
276
00:12:31,880 --> 00:12:34,750
Now, in a drama, you
don't want to do that.
277
00:12:34,752 --> 00:12:36,712
In a serious story, you
don't ever want to say,
278
00:12:36,710 --> 00:12:37,670
this guy's bad.
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00:12:37,670 --> 00:12:38,870
You want to discover that.
280
00:12:38,870 --> 00:12:41,150
You want to be very
sneaky about what
281
00:12:41,150 --> 00:12:43,180
you play over your protagonist.
282
00:12:43,180 --> 00:12:46,950
But in something that's more of
a cartoon, you're on the nose.
283
00:12:46,945 --> 00:12:48,325
You're just saying,
look, there's
284
00:12:48,320 --> 00:12:52,220
nothing confusing about this
guy with the black cloak
285
00:12:52,220 --> 00:12:55,730
and the black mask and the
voice that's distorted.
286
00:12:55,730 --> 00:12:57,050
He's the bad guy!
287
00:12:57,050 --> 00:13:01,130
There's nothing ambiguous about
this. d And you just play it.
288
00:13:01,130 --> 00:13:03,470
And animation,
there's a crossover
289
00:13:03,470 --> 00:13:06,580
where the two will definitely
into the same zone.
290
00:13:06,580 --> 00:13:09,140
But in animation, we could
also find ourselves drifting
291
00:13:09,140 --> 00:13:11,000
to something more
heartfelt and serious
292
00:13:11,000 --> 00:13:13,490
and something where we don't
want to be on the nose.
293
00:13:13,490 --> 00:13:17,900
So animation or live action
doesn't dictate the answer
294
00:13:17,900 --> 00:13:21,800
to that question, but
how it's played does.
295
00:13:21,800 --> 00:13:23,840
And how it's played
can just as easily
296
00:13:23,840 --> 00:13:26,720
be in live action or animation.
297
00:13:26,720 --> 00:13:29,540
I never score to a
younger or older audience.
298
00:13:29,540 --> 00:13:32,420
I think you never have to
worry about writing down,
299
00:13:32,420 --> 00:13:34,520
I have to make this
really simple for kids,
300
00:13:34,520 --> 00:13:35,940
I have to make
this really simple.
301
00:13:35,937 --> 00:13:36,557
You don't.
302
00:13:36,560 --> 00:13:38,190
It's like, you just
have to do it well.
303
00:13:38,185 --> 00:13:40,825
[MUSIC - DANNY ELFMAN]
304
00:13:44,580 --> 00:13:50,400
When I get my first rough
cut that I'm going to view,
305
00:13:50,400 --> 00:13:53,970
the movie is generally
pretty rough.
306
00:13:53,970 --> 00:13:58,020
Now, that is also an
extremely variable thing,
307
00:13:58,020 --> 00:14:01,230
because I've come into movies
that are almost done, finished.
308
00:14:01,230 --> 00:14:04,900
When I came into "Silver Lining
Playbook," the movie I saw
309
00:14:04,900 --> 00:14:07,360
was pretty much the
movie that was released.
310
00:14:07,360 --> 00:14:10,590
There was some internal
tweaking of stuff.
311
00:14:10,590 --> 00:14:14,640
But I felt like it was 90% done.
312
00:14:14,640 --> 00:14:18,390
Now, when I come on to one
of Tim Burton's movies,
313
00:14:18,390 --> 00:14:20,250
the movie's not even
finished shooting.
314
00:14:20,250 --> 00:14:22,500
He shows me a rough
cut really early on.
315
00:14:22,500 --> 00:14:25,030
He wants me to see
the gist of it.
316
00:14:25,030 --> 00:14:27,990
And they may still have not
even shot the finale yet.
317
00:14:27,990 --> 00:14:30,540
Either that or
it's just been shot
318
00:14:30,540 --> 00:14:32,580
and really rough assembled.
319
00:14:32,580 --> 00:14:35,490
And what I'm looking at, I
just have to remind myself.
320
00:14:35,490 --> 00:14:38,760
this is a very first
rough pass at the movie.
321
00:14:38,760 --> 00:14:41,580
It's probably much longer
than the film was going to be.
322
00:14:41,580 --> 00:14:44,530
And if there are effects in
the movie, there are none.
323
00:14:44,530 --> 00:14:48,500
So I have to just
imagine all that.
324
00:14:48,500 --> 00:14:52,610
If it's an animation, I'm often
seeing something beyond rough.
325
00:14:52,610 --> 00:14:56,190
It's something where there's
just a thing called animatics.
326
00:14:56,190 --> 00:14:57,540
It's like sketches.
327
00:14:57,540 --> 00:14:59,120
So you're really
getting the gist
328
00:14:59,120 --> 00:15:01,910
of the flow of the characters,
and you're hearing usually
329
00:15:01,910 --> 00:15:06,290
the real voices, but you're not
seeing necessarily the movie.
330
00:15:06,290 --> 00:15:09,410
When I first got "Alice in
Wonderland," there was no set,
331
00:15:09,410 --> 00:15:10,640
there was no nothing.
332
00:15:10,640 --> 00:15:13,820
Sometimes it really
looked like a kid's movie,
333
00:15:13,820 --> 00:15:16,070
where you have a
live actor and kind
334
00:15:16,070 --> 00:15:18,080
of a sketched out background
that somebody just
335
00:15:18,080 --> 00:15:19,310
kind of put together.
336
00:15:19,310 --> 00:15:23,510
It wasn't a problem, because
I'm not scoring the backgrounds.
337
00:15:23,510 --> 00:15:25,940
I'm really scoring
the performances
338
00:15:25,940 --> 00:15:29,600
and so even without
anything around them,
339
00:15:29,600 --> 00:15:32,270
I still got the story,
Not only the story,
340
00:15:32,270 --> 00:15:33,530
but the performances.
341
00:15:33,530 --> 00:15:37,910
And I got a feel for the type of
editing and movement of camera
342
00:15:37,910 --> 00:15:39,860
movement that was
going to be there.
343
00:15:39,860 --> 00:15:43,700
So it actually was
less of a problem
344
00:15:43,700 --> 00:15:46,700
than one might think looking
at something so absolutely
345
00:15:46,700 --> 00:15:47,830
unfinished.
346
00:15:47,833 --> 00:15:49,253
You got to remember,
sometimes I'm
347
00:15:49,250 --> 00:15:51,680
brought onto a film
almost a year early.
348
00:15:51,680 --> 00:15:54,350
And sometimes I'm
brought onto a film
349
00:15:54,350 --> 00:15:57,830
only five weeks before
the scoring session.
350
00:15:57,830 --> 00:16:01,060
And I've done plenty of both.
26581
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