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[MUSIC PLAYING]
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DANNY ELFMAN: When
I start a score,
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the first thing I'm
thinking is the tone.
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And so, yes, the tone
involves color, orchestration,
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and I'm going to build a
template in my software
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based on what I think I'm
going to need for that score.
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So I'm going to put
a whole week of work
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into just building my template,
because obviously, once I
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start writing, I want to
be as clearly just focused
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on writing as I possibly can.
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Kind of an analogy,
I-- a long time
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ago, there's a wonderful artist
named Francesco Clemente,
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and a friend of mine,
who was an artist,
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brought me into his studio.
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He was just setting
up for a show,
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a new series of paintings.
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It was just the very
beginning, and the room
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was lined with blank canvas, and
he was getting all his colors,
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all his pigments, lined up
in the middle of the floor.
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And I learned a lot from
this because this is actually
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the image of how I begin to
try to get my shit together
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when I'm starting a score.
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He was getting all
the hues and pigments
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he thinks he was going to
use for this project from one
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side of the floor to
the other, and that was
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his way of organizing himself.
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Now, I have no idea
what his mind is
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like, what his process is like,
how chaotic or not chaotic
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it is, but I liked that idea.
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And so when I'm trying to
spend that week or 10 days
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at the beginning of a
score organizing myself,
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I see myself as
doing the same thing.
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I'm lining up these pigments,
so when I begin painting,
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I know where most of them are.
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And that doesn't
mean I'm not going
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to want to find a color
that I didn't imagine
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I was going to want,
but it does allow
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me to start with
some organization,
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lining up my sounds--
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my colors, my pigments--
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in a way that I'm going to know
where to find them, at least.
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But on top of that, I might have
a feeling that, for this score,
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I'm going to need a
lot of ethereal sounds.
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I'm going to really
look at everything
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I have in bowed glass,
in synthetic sounds,
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and on many scores,
I might spend a week
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just programming synthesizers.
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If I'm going to use synths, I'm
going to go through my library,
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and I'm going to tweak sounds.
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And in that template, I'm
going to have 20 ethereal synth
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sounds that I'm already liking.
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If it's a certain
type of score, I
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might be building
arpeggiated things.
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And so even though I'm
going to want much more,
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I want to start with 20
arpeggiated sounds that I like,
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that it feels like I'm getting
into the ballpark of what
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I think the color of the
score is going to be.
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If I'm looking for
samples, I might go and do
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a deep library I've done on
prepared pianos and piano
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harmonics because I love piano
overtones and piano harmonics,
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and I'll find the ones
that are appealing to me.
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So, yeah, there's a lot of
work in the beginning that's
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going to go into, before
I've written anything,
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a feel of color, and/or another
word for tone, of what I think
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the film is going to be.
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And then over the course of,
as I'm starting to write,
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I'm going to expand on that.
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But I want to get myself
focused in the ballpark
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because I don't want
to, while I'm writing,
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be searching for a ton
of sounds all the time.
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That's going to interrupt my
flow, so I want to get as much
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of that done before--
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in the beginning, so
when I start writing,
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I've got a pretty
deep pocket of sounds
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that I've already thought
this is a good way to start,
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and I could use.
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And then inevitably, I'll
hit something where I go, no,
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I need something that's--
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I need something
that's edgier, that's
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got a certain kind of a feel.
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And I'll go back to
my library, and I'll
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find another type of sound.
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But I really will
put work into that
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because tone is the
first thing that I want
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to accomplish in the score.
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Before I've written
a melody, before I've
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written anything
else, I want to think
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about the tone of the movie.
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[MUSIC PLAYING]
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Most of the time,
an idea I have has
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something to do with harmony
or harmonics or a figuration.
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It's not something that
depends on a specific sound
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that I don't have,
so it's just like--
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if it's with an orchestra,
I've got my orchestra laid out.
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It's not a problem.
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If it's with synthetics
or percussion,
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hopefully I've laid out
enough that I could just
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go jump right into it.
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On occasion, though,
it's like I have an idea,
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and I don't have the sound for
it, and then I've just got to--
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all right, I've just
got to find the sound,
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or I've got to make the sound,
whatever it is you have to do.
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And that's where, if you're
used to working with mics
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and preempts, and that's
how you get your sounds,
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then that's what you
need to have ready.
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I tend to have as complete
a template as I can have,
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and I always have a
microphone close at hand,
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and I always have my
guitar plugged in behind me
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because sometimes
I need feedback.
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I want to know that
my guitar is behind me
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and is reasonably in
tune, so I can grab it,
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spend 15 seconds
tweaking the tuning,
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and then I have preset amplified
sounds through a software
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that I use.
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It's all about trying
to be prepared,
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and you can only try
to be prepared so far.
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It's like going into battle.
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As you go into battle, you
want to get all your gear on.
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You want to have your gun.
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You want to have your armor.
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You want to have your--
make sure helmet--
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and this thing,
and I got my water,
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and I got my protein bars.
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I'm ready to go.
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All you can do is get
ready for what you can do,
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but you walk out there, and
there's an alien shooting a ray
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gun at you.
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OK, this isn't quite working.
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I have to improvise around how
to deal with this laser ray
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that nothing that I'm wearing
is going to be suited for,
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and then you have to
start improvising.
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I use a device called Axe-Fx--
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Axe like an axe--
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and I love this thing because
it has hundreds of presets.
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But I go in there with
my guitar, and generally,
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I have like a go-to--
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a couple of go-to guitars
that I really love.
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One is a handmade guitar that
a artisan in town made me,
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and the other is a Paul Reed
Smith guitar that I've had
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forever.
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And they're both really
good, dependable guitars,
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and they also tend to
stay in tune, which,
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when you're needing to grab
your guitar and work quick,
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that's a handy thing.
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And the Axe effect--
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I'll already, over
a period of time,
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have set up dozens and
dozens of favorite presets.
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But you can go in
there on your screen--
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because even though
it's a hard--
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it's a actual unit that
I'll have in my rack,
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it has a software
screen that comes up,
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and I'll do all
my editing on it,
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and changing the
size of the amp,
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changing the size
of the speaker,
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changing the era of
the speaker, changing
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the amount of distortion,
the overdrive--
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all these different things.
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You can really do a lot with
it, and for certain sounds,
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I have to be
careful because when
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I plug my guitar
into this sound,
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it's going to be an
instant squeal of feedback.
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But the Axe-Fx, I love it,
and I use it all the time.
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And I also have a couple
of specialty guitars.
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The sustainer guitar that is
designed for these feedback
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loops is something I've
just started working with,
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and I really love
it, but I haven't
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used it a lot in scores yet.
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The acoustic stuff-- I'm
OK at acoustic playing,
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but I'll pull out a mic
when I need acoustic guitar,
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and I'll kind of play
the part, but I'll
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be expecting it to be replayed.
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I generally use my own playing
when I want something funky.
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So if it's kind
of a funky sound--
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now, if it's just
an arpeggio, and I'm
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going to want to play
it by real guitar,
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but I need that
arpeggio to play along,
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I'm just going to use a sample.
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So unless there's something
about the figuration that's
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like, I need to bring
somebody who can really
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play this a certain way,
I try to do it myself.
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And when I can't, I can't.
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