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[MUSIC PLAYING]
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This is a five octave
extended marimba.
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And what it means by extended
is that a normal marimba might
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stop somewhere up in
here, but this one
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goes down to the bottom.
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I collect marimbas and all
kinds of tuned percussion.
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This is one of the few
things in my collection
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that was made this last decade.
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Most of my collection
starts at about 1903
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and goes through the--
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what I call the golden
days of tuned percussion,
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would be the '20s to the '40s.
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And I was lucky enough
to get a fantastic access
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to some great old instruments.
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But the thing about--
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[SOUND OF THE MARIMBA PLAYING]
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The thing about me and marimbas,
as much as I love them,
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I use them only as a tool
to experiment with rhythms.
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I'm not a marimba player,
not by a long shot.
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So--
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[SOUND OF THE MARIMBA PLAYING]
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So the point is, when
I'm playing on a marimba,
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I'm doing simple stuff because
my background in percussion
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is on five tone instruments
from the Gamelan,
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five tone instruments
from West Africa.
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So even when I'm
playing a full marimba,
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I tend to play it as if I
was playing that balafon.
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[SOUND OF THE MARIMBA PLAYING]
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But I love these instruments.
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This has always been
one of my passions.
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One of my-- one of
these days, maybe I'll
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even learn how to play it
like a real instrument.
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But it's what I bang on at
2 o'clock in the morning,
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and I just love the
ability to make noise.
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And I do work out ideas
that I'll use in scores.
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[SOUND OF THE MARIMBA PLAYING]
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And I'll just work
out things, get ideas.
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Obviously, none of my
playing on a marimba
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are going to end up
likely in a score.
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Other things, yes, perhaps,
but these instruments
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are much, much better played
by the fantastic percussionists
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that I frequently work with.
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[SOUND OF THE MARIMBA PLAYING]
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I just bang on them.
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That's all I do.
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I make noise.
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[MUSIC PLAYING]
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What do I start with
when I'm writing?
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Instrumentally,
orchestrationally,
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what am I starting with?
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I may want to just be working
in a broad overall sense
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and just be working
literally on a piano,
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even though the piano
won't stay in the score.
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And it may be that the first
idea I'm hearing in my head
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is some short ostinato
on marcato strings,
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and I'm really going
to start with that.
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And it may be the opposite.
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It may be I'm really starting
with long gentle strings,
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and I'm looking
for a sample that
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will allow me to create
something that there's
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nice, slow string sound
that I'm looking for,
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that doesn't have any
attack and doesn't
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have any sudden release.
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So it just depends.
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Moment on moment, what
I'm feeling in my head
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is the first thing
I want to listen to,
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and it could be anything
from a prepared piano
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to a synthesizer to orchestral
sounds to just a raw piano.
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By prepared piano,
for those of you
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who don't know what
that means, that's
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where you take the
strings and you
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put metal or wood or different
things between the strings.
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So they're going-- instead of
da da da da da da da da da,
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they're going thud, clang,
cling, ting, dah, ding, tink,
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bong, ping, ting, like that.
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And now, I've got all
these tiny little sounds,
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and I could be using that along
with the real percussion--
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tom-toms and snare
drums and bass drums,
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and those type of things.
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To convey energy and
movement, however, it's
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almost certainly
you're going to want
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to have some kind of
energy going in your sound.
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Now, obviously, there's a
million ways to do that--
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having an ostinado.
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Having something that's
building from the orchestra
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is a way that's been used
many times very effectively
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in many, many scores.
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But you can also do that
purely synthetically,
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and synthesizers are
actually great for that, too,
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because you can start to
build a rhythm in a sound.
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You can just have a
sound and start to work--
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[MAKING RHYTHM NOISES]
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And it's not--
you're not playing.
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You're just holding one note.
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But you're changing
your filters,
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and your filters are
actually giving you a rhythm.
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And this is something
I love doing
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when I'm working with synths,
it's finding a rhythm in just
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the filter, something in the
sound, and letting that-- oh,
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now I've got this rhythm.
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I didn't-- I like that, so now,
I'm laying other instruments
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on top of that thing
that I started with,
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only with one held note, but
working a fader and writing
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a bit of a filter in.
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So there's no
clear way to do it.
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Percussion can be great,
but may not be percussion.
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Samples can be really useful.
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I've frequently used-- because
I love prepared pianos and piano
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harmonics, just the
sound of a piano that
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was being struck with
metal and ringing,
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but I take all the attack off.
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So I'm just playing, yoom.
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It's like-- there's
no attack, but if I
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played the entire sample,
you'd hear gaaang.
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But I'm just letting you hear,
zhoom, zhoom, zhoom, zhoom,
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and--
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because I don't want
it to start too strong.
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I want it to build.
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And there's just a
million ways to do energy,
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and that's actually part
of the fun of it as well.
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[MUSIC PLAYING]
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Using different instruments,
using outside the orchestra
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instrumentation--
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I think, for myself,
that's where I started.
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And my roots were in
percussion instruments,
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was percussion
ensembles, was things
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made of wood and
things made of metal.
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So I just dealt to my own
roots, and in that case,
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it was stuff like you
see behind me here.
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And I used to always carry
a little wooden mallet
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behind my ear, and I'd
wander into hardware stores
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all the time.
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And the reason I had that mallet
is I would see little measuring
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cups or this or
that or odd shaped
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bowls, and I'd go bing,
bing, and I'd just
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walk through stores--
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tang, tang, tang--
oh, I like this.
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And that must've kind
of been an odd sight
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to see-- somebody walking
through, picking things up
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off your shelves and
pinging them, and then
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looking very pleased and
putting it in the shopping cart.
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But-- oh, my god, there was a
place called California Surplus
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here in Los Angeles, which is
a surplus-- army surplus store.
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And they had tons
of great old shit.
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I mean, they had old miner's
pans, and I loved miner's pans.
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I learned that I could
take them home and put
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the center of the miner's pan in
the middle part of a brake drum
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that has a hole and bang out the
middle, and before you know it,
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you're making all kinds
of tones for these kind
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of weird gong-like instruments.
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I had an instrument
built of beer cans.
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I called it my Schlitz
Celeste, and it actually--
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I used to go around and pick
up beer cans everywhere I went.
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And I'd ping, ping, ping,
ping, ping, ping, ping
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because you can't
tune a beer can.
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You can only luck upon a note.
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And so I came--
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I eventually built about an
octave and a half of beer cans,
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and that was great.
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Measuring cups-- I had a
rack of tuned measuring cups.
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I love that kind of stuff.
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It's hard to play
live in a score,
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because the other
problem I realized
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is that, when you start bringing
nontraditional instruments
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into a room where
there's an orchestra,
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you find yourself losing
incredibly costly time
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that nobody wants to do.
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And I said, all right,
this isn't working,
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so there's only
two ways to do it.
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One is you either pre-record
your weird instruments--
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everybody's got a little room
somewhere in their studio,
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and you lay down your click,
and you have your demo.
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And so I started pre-recording
my own percussion.
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I would lay tracks down and
bring those into the orchestra,
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so they're already
recorded on tape.
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The other way, of
course, as we all know,
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is you make your samples.
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You sample your instruments,
and now, you can kind of
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play them any way you want.
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You can also tweak the pitch
one way or another if you want
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and have a lot of fun with that.
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I still prefer laying
down the stuff live,
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but they both work
in different ways.
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I mean, you could do
things with samples
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that you could never do with a
room full of live instruments
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and vise versa.
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[MUSIC PLAYING]
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The digital realm versus
the orchestral realm--
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I just see them as two
hands on the same body.
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There are things
digitally you can
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do that's great that you just
can't do with real instruments,
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and I frequently love that.
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And there's things
an orchestra can
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do that you can't do digitally.
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We all know what film
scores in the '80s
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tended to often
sound like when they
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did what sounded like a
regular orchestral score
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on synthesizers.
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It's crap.
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It doesn't hold up.
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But there's many great things
we can do with digital music
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that an orchestra
could never do.
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There's tonalities.
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There's rhythms.
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There's effects.
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00:10:08,670 --> 00:10:11,760
There's feels for
things that can't
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be expressed in any other way.
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So you just have to look at--
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there's digital.
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There's percussion.
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There's voices.
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There's orchestra.
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These all offer their
own opportunities
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that nothing else can do
like them, and some of them
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are live.
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00:10:26,640 --> 00:10:28,290
Some of them are the
opposite of live.
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Some of them are really
down to just all night
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long tweaking, tweaking,
tweaking, tweaking knobs.
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But it's the same thing.
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It's all towards the same end.
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They're just different
sonic fields.
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And sometimes, they
happen at the same time
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and come together,
and sometimes, they're
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all one or all the other.
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[MUSIC PLAYING]
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00:10:49,470 --> 00:10:52,800
In terms of sample libraries,
I use many different sample
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libraries.
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00:10:53,730 --> 00:10:56,400
Obviously, when I'm
making my demos,
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I've got lots of
orchestral sample libraries
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that I combine for strings,
for woodwinds, for brass.
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00:11:04,890 --> 00:11:08,370
It's always my hope that
every single orchestral sample
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disappears by the end.
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00:11:09,990 --> 00:11:12,660
Occasionally, there
are a few samples
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that I'll hold and
maintain because I may need
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a little bit of it in the mix.
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00:11:18,150 --> 00:11:22,710
And particularly those are
pizzicato, because I'll go,
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I need a pizzicato
sound, and I just
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don't have the
players to give up
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00:11:27,060 --> 00:11:30,450
to have a live pizzicato
that's full enough for me.
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00:11:30,450 --> 00:11:34,980
And in my mind, the
samples that work best--
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00:11:34,980 --> 00:11:36,930
orchestral samples
that work best
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would be short
strings and pizzicato.
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00:11:39,960 --> 00:11:43,890
So sometimes, I've got a very
aggressive ostinato happening
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on the bottom, and I'll go, it's
just not quite enough celli--
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00:11:50,130 --> 00:11:52,200
or cellis and basses to
get what I want, and I'll
246
00:11:52,200 --> 00:11:58,820
mix a little bit of the short
marcato strings or spiccato
247
00:11:58,820 --> 00:12:01,170
or staccato-- because
different libraries,
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00:12:01,170 --> 00:12:03,670
it's going to be-- but it's
all essentially the same thing.
249
00:12:03,670 --> 00:12:06,120
It's a sharp attack
on a short sound.
250
00:12:06,120 --> 00:12:10,020
And those are, in the end,
the best sounding samples
251
00:12:10,020 --> 00:12:11,910
in terms of an overall mix.
252
00:12:11,910 --> 00:12:14,100
The worst are long strings.
253
00:12:14,100 --> 00:12:15,690
They sound like shit--
254
00:12:15,690 --> 00:12:17,340
I don't care who does it--
255
00:12:17,340 --> 00:12:20,070
because there's no vibrato,
and there's no variation.
256
00:12:20,070 --> 00:12:24,900
And the thing that makes long
strings and brass work so well
257
00:12:24,900 --> 00:12:26,940
is their overtones
and variations.
258
00:12:26,940 --> 00:12:29,700
And with strings in particular,
you've got bits of vibrato--
259
00:12:29,700 --> 00:12:31,920
same with woodwinds-- and
they're not consistent
260
00:12:31,920 --> 00:12:33,150
vibratos.
261
00:12:33,150 --> 00:12:37,020
And no sample
really covers that.
262
00:12:37,020 --> 00:12:39,690
You can get a sample of
a certain note covering
263
00:12:39,690 --> 00:12:41,050
a certain held--
264
00:12:41,050 --> 00:12:42,300
OK, the vibrato's lovely.
265
00:12:42,300 --> 00:12:44,100
But that's just a note.
266
00:12:44,100 --> 00:12:46,860
And besides, you
start getting in
267
00:12:46,860 --> 00:12:50,850
that-- you're losing
the richness of it.
268
00:12:50,850 --> 00:12:52,920
And there's a great
argument to be
269
00:12:52,920 --> 00:12:57,060
made for who gives a shit,
because in the concept
270
00:12:57,060 --> 00:12:59,430
of the score and the
sound and the noise,
271
00:12:59,430 --> 00:13:01,590
the richness is
not what matters.
272
00:13:01,590 --> 00:13:03,580
I personally disagree with that.
273
00:13:03,580 --> 00:13:06,240
I believe that real instruments
give a richness, which
274
00:13:06,240 --> 00:13:09,600
can't be reproduced,
so my samples
275
00:13:09,600 --> 00:13:12,540
are divided into the
throwaways and the keepers.
276
00:13:12,540 --> 00:13:14,580
The keepers are going
to be percussion.
277
00:13:14,580 --> 00:13:18,400
I don't want to play live
percussion with big drums
278
00:13:18,402 --> 00:13:19,862
and with all kinds
of exotic drums.
279
00:13:19,860 --> 00:13:21,870
They just take up a
lot of time, and they
280
00:13:21,870 --> 00:13:24,690
tend to sound really
crappy in a full room
281
00:13:24,690 --> 00:13:27,240
with an orchestra, where you've
got these big overhead mics.
282
00:13:27,240 --> 00:13:32,220
So to use percussion, you either
have enough time and budget
283
00:13:32,220 --> 00:13:35,740
to get great live recording in
a smaller room, more contained,
284
00:13:35,740 --> 00:13:37,860
with-- you mic it
totally differently,
285
00:13:37,860 --> 00:13:40,530
and then it can be great
if you have the time.
286
00:13:40,530 --> 00:13:45,660
And if you don't, I'll
go with samples of sounds
287
00:13:45,660 --> 00:13:48,120
that I have from my
room that I really like.
288
00:13:48,120 --> 00:13:49,440
I've recorded them really well.
289
00:13:49,440 --> 00:13:50,850
I'm happy with them.
290
00:13:50,850 --> 00:13:55,980
But overall, I stick
with synthetics stay.
291
00:13:55,980 --> 00:13:57,960
My percussion samples stay.
292
00:13:57,960 --> 00:14:01,470
My weird ass-- obviously,
my prepared piano stuff,
293
00:14:01,470 --> 00:14:03,240
which I could not do live.
294
00:14:03,243 --> 00:14:05,663
Even if I wanted to, I'd be
recording it, and manipulating
295
00:14:05,660 --> 00:14:07,620
the sound, and
putting it back in.
296
00:14:07,620 --> 00:14:11,820
The things that I hope to lose
at least 90% of, if not 100%,
297
00:14:11,820 --> 00:14:13,470
is the orchestral--
the woodwinds,
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00:14:13,470 --> 00:14:15,530
the brass, the strings.
22560
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