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[MUSIC PLAYING]
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N. K. JEMISIN: Create a story
that engages your reader as
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if they are part
of that world or we
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create a story that reminds
the reader that they are just
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observing the world
through a window.
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[MUSIC PLAYING]
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Let's visualize
immersion as a pyramid.
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Let's think about
the fact that when
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you're creating a secondary
world, when you're creating
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a world that your reader has
got to learn to get into,
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you have to decide
how you want to convey
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this amount of
information to them.
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You can just give them a giant
info dump at the very beginning
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of the book that was very
traditional in science
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fiction for many years.
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If you read a lot of
older science fiction,
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you'll see that it starts with
a prologue where they just
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drop a whole bunch of
information on you.
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That's a form of
immersion, but it's not--
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you know, it's not
really in style anymore.
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But you've got some choices.
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You can create a story that
engages your reader as if they
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are part of the world
or you can create
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a story that reminds the reader
that they are just a reader
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observing the world
through a window.
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And I think of the latter as
lower immersion and the former,
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where you're immersed
in that world
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as if you're a part of
it, as high immersion.
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And then there's also
a kind of in-between
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of moderate immersion.
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[MUSIC PLAYING]
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Low immersion stories can
be third person omniscient,
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which was very popular,
again, for a while.
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Third person omniscient
is he walked to the store
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and he was thinking about
a bunch of different things
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as he did so.
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You know the character's
thoughts and actions.
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The narrator is telling
you everything that's
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going on with this person.
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And they're telling it to you
as if they are telling a story.
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And it reminds you that
you are the reader sitting
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at one removed from the book.
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A good example of low immersion
third person omniscient
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is The Gormenghast
novels by Mervyn Peake,
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very elaborate sort of
almost Gothic fantasy set
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in an ancient old castle
among a group of people
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that have enacted various
rituals for centuries.
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And the story follows a young
man who is born into this world
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and has to kind of learn
how to figure it out.
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But it's told by the narrator.
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You hear the narrator explaining
a lot of what this character is
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going through.
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With the moderate immersion
stories, in a lot of cases,
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that's going to be third
person but more limited.
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You're not going to know what's
going on in the character's
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head unless you're specifically
in that character's narration.
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And while that character is
talking to other characters
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around them, you
won't know what's
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going on in those
other characters' heads
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because the person who's
the viewpoint character
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doesn't know what's
in their head.
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You can know what they see.
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That character
can interpret what
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other people's facial
expressions might mean,
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but they might be wrong.
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And so you are, at that
point, kind of limited to only
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what that one viewpoint
character at a time
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is able to tell you.
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A typical example of
a third person limited
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or moderate immersion would
be the second book of My Dream
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Blood series, The Shadowed Sun.
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The bulk of the story is
told through the perspective
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of a young woman
named Hanani, who
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is encountering a lot of
really new experiences
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throughout the story.
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It's very limited.
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We see only her chapters
from her point of view.
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And she's interpreting
other characters' actions
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through her viewpoint.
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You do occasionally get
chapters from other characters'
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point of view.
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And you can compare
how she's interpreting
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that character versus
how the character thinks
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about themselves.
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I mean, that tells you a little
bit about both characters
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in that case, but that's a good
example of moderate immersion.
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[MUSIC PLAYING]
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In a high immersion
story, you're
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going through that
story, you're going
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through that character's life,
as if you are that character.
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That's often in first person.
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Sometimes you see it in
extremely tight third person.
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Second person is a way to get
deep into the character's mind,
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intentions, motivations
and so forth.
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It's not omniscient.
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You're not being
told what's going on.
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You're literally experiencing
it as the character is doing so.
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You're feeling what
the character feels.
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You're tasting what they taste.
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In some cases, the
character is going to,
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if they're going through a
new experience, for example,
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the character's going to
pause and kind of explain
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what's going on to themselves.
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And then the reader is
able to learn it as well.
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But in a lot of cases, it's
all just there from context.
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The character
picks up an object,
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interacts with that object.
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The object might be something
that you've never seen or heard
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from before.
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But because the character
knows what it is,
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then you're able to
learn what it is as well.
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So the Hunger Games
trilogy, for example,
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which is pretty tightly
in Katniss's perspective
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in a lot of cases, where she's
explaining her world to you
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because her world doesn't
make a lot of sense to her.
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So she's constantly kind of
trying to make sense of it.
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And so her attempts to
sort of try and understand
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why she's got to go
through all these things
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as she's going through them
as you're experiencing them
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with her, feeling
what she feels,
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smelling what she smells,
these are the ways
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that you're learning
about her world.
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[MUSIC PLAYING]
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The easiest ways to
lose a reader when
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you are trying to
immerse them is really
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kind of giving them
a story that is
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incompatible with the kind of
immersion that you've chosen.
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If you've created
a story that exists
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in a complete secondary
world, nothing vaguely
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resembling earth, no
familiarity at all.
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And you've chosen to do, oh
say, a third person very tight
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limited where your character,
who is a part of this world
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and doesn't need to
explain it to themselves,
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is just going about
his or her or their day
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and has no reason to
pause and tell the reader
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or help the reader contextually
understand what's going on,
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then you're going
to lose that reader.
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Because they're going to
struggle to understand what
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this world is.
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If you've created a world with--
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or if you've decided to write
a story with high immersion
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storytelling method,
but it's a world that's
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incredibly familiar to people,
where you don't have to explain
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everything that's
going on, you're
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going to lose some
people there too.
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An example is with my
novel The City We Became,
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which is set in
modern day New York.
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There's some otherworldly
stuff happening in it,
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but it's set in a place
that a lot of people
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are extremely familiar with.
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But because there
are a lot of people
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who aren't familiar
with New York,
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I did actually have to
describe New York as I
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was going through the story.
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I did actually have to explain
the subway, which to any New
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Yorker is just like a thing.
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But what it meant was that I
chose a viewpoint character who
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I didn't stick with
throughout the story,
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but he was kind of one of my
main viewpoint characters,
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who was new to New York.
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And I had a reason to explain
things like how to hail a cab.
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He needed a reason to
kind of contemplate
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all of these little
simplicities of New York.
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And I still feel like I
suspect I lost some readers.
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I probably did lose
some readers with that
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because people who were
extremely familiar with New
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York were impatient with
all of the explaining that
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had to be done for this
one character who was not
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familiar with the city.
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But I was doing that
explaining for all
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of the readers who weren't who
weren't familiar with the city
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either.
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I hate the show don't tell.
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The idea of show don't tell is
great for beginning writers.
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All of these rules that
you hear about that
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are the rules of
good writing are
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excellent for beginning writers
because beginning writers
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need to know where
their parameters are.
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They need to know
how far they can go.
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And they tend to overdo it until
they get a better sense of what
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is realistic or what
is normal or what
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is their own style,
what works for them.
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And then once they've
got that, then they
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can kind of start to discard
some of those basic rules.
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And when you are
doing world-building,
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when you are talking about
a setting that isn't earth,
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sometimes you do just
have to explain things.
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Sometimes you do
just have to tell.
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And it's unavoidable
if you're trying
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to help your reader get through
that major learning curve.
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You can communicate
quite a bit by context,
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but sometimes you
just got to come out
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and say what you mean to say.
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