All language subtitles for Masterclass N. K. Jemisin Teaches Fantasy and Science Fiction Writing - 03.Macro.Worldbuilding Exercise Build Your World

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,021 --> 00:00:01,248 [MUSIC PLAYING] 2 00:00:01,248 --> 00:00:03,081 N. K. JEMISIN: As you're creating this world 3 00:00:03,081 --> 00:00:05,901 that your readers understand, then you're 4 00:00:05,901 --> 00:00:08,451 able to create a world that feels more plausible. 5 00:00:08,451 --> 00:00:10,951 [MUSIC PLAYING] 6 00:00:18,951 --> 00:00:22,821 I break worldbuilding down into macro worldbuilding 7 00:00:22,821 --> 00:00:24,441 and micro worldbuilding. 8 00:00:24,441 --> 00:00:27,741 Macro worldbuilding is the creation 9 00:00:27,741 --> 00:00:30,921 of the physical environment in which this-- 10 00:00:30,921 --> 00:00:33,801 this culture developed, these characters 11 00:00:33,801 --> 00:00:37,051 emerged from this story takes place. 12 00:00:37,051 --> 00:00:41,701 So that can be everything from the-- 13 00:00:41,701 --> 00:00:44,451 the creation of the universe on down, 14 00:00:44,451 --> 00:00:46,731 the laws of physics on down, because we're 15 00:00:46,731 --> 00:00:48,771 dealing with fantasy and science fiction here. 16 00:00:48,771 --> 00:00:50,931 Or it can-- you know, even people 17 00:00:50,931 --> 00:00:53,031 who are writing stories set in the real world 18 00:00:53,031 --> 00:00:55,131 do a little bit of macro worldbuilding. 19 00:00:55,131 --> 00:00:56,811 Even if a story is set in New York, 20 00:00:56,811 --> 00:00:59,151 you need to decide which piece of New York, which 21 00:00:59,151 --> 00:01:01,251 block of New York, which neighborhood of New York, 22 00:01:01,251 --> 00:01:03,241 and so forth. 23 00:01:03,241 --> 00:01:06,741 So with macro worldbuilding, I normally 24 00:01:06,741 --> 00:01:10,371 will start with the creation of the planet 25 00:01:10,371 --> 00:01:12,201 and then work down from there. 26 00:01:12,201 --> 00:01:13,791 We go to continents. 27 00:01:13,791 --> 00:01:15,834 We go to environments, and then we 28 00:01:15,834 --> 00:01:18,126 start to create people who fit into these environments. 29 00:01:18,126 --> 00:01:20,469 [MUSIC PLAYING] 30 00:01:30,806 --> 00:01:33,181 Now, we're gonna actually start going through an exercise 31 00:01:33,181 --> 00:01:35,171 where we build a world. 32 00:01:35,171 --> 00:01:39,481 So if you've got sheets of blank paper handy, 33 00:01:39,481 --> 00:01:44,161 if you want to open a draw file on your laptop, 34 00:01:44,161 --> 00:01:47,401 somehow create a space where you can 35 00:01:47,401 --> 00:01:51,371 do some drawing and note taking for the next few minutes. 36 00:01:51,371 --> 00:01:54,541 Then I want you to start by drawing two circles. 37 00:01:54,541 --> 00:01:57,841 These are the two hemispheres of a planet. 38 00:01:57,841 --> 00:01:59,731 Now, like I said, with worldbuilding, 39 00:01:59,731 --> 00:02:01,261 we aren't always stuck with planets. 40 00:02:01,261 --> 00:02:04,741 We can start at the level of the universe. 41 00:02:04,741 --> 00:02:09,511 If you want to write a story about space wandering 42 00:02:09,511 --> 00:02:13,921 clouds of people that don't have a planet, go for what you know. 43 00:02:13,921 --> 00:02:16,361 But you're going to have to research that. 44 00:02:16,361 --> 00:02:19,231 But in general, because your audience 45 00:02:19,231 --> 00:02:21,841 is familiar with life on a planet, 46 00:02:21,841 --> 00:02:24,091 and you want to try and probably sell them 47 00:02:24,091 --> 00:02:26,581 on life on a different planet, it's 48 00:02:26,581 --> 00:02:29,101 best if you start with something that's relatively familiar, 49 00:02:29,101 --> 00:02:33,196 like a terrestrial earth-like world. 50 00:02:33,196 --> 00:02:35,071 And for the sake of our exercise today, we're 51 00:02:35,071 --> 00:02:37,411 going to stick with the terrestrial earth-like world. 52 00:02:43,641 --> 00:02:46,471 Once you've drawn your two hemispheres of the planet, 53 00:02:46,471 --> 00:02:51,381 then the next step is to draw continents onto this planet. 54 00:02:51,381 --> 00:02:53,481 Keep in mind that on our own world, 55 00:02:53,481 --> 00:02:57,771 continents are sort of like jigsaw puzzle pieces. 56 00:02:57,771 --> 00:02:59,611 They fit together. 57 00:02:59,611 --> 00:03:03,351 And because of plate tectonics, over time, our continents 58 00:03:03,351 --> 00:03:05,821 pull together and draw apart and so forth. 59 00:03:05,821 --> 00:03:09,051 And if you ever looked at our continents 60 00:03:09,051 --> 00:03:12,111 and sort of imagined the ways that they could fit together, 61 00:03:12,111 --> 00:03:15,313 that's realistically how they used to. 62 00:03:15,313 --> 00:03:17,521 And how they might again at some point in the future. 63 00:03:17,521 --> 00:03:21,801 So for the sake of this exercise though, draw as many continents 64 00:03:21,801 --> 00:03:23,581 or as few continents as you want. 65 00:03:23,581 --> 00:03:26,871 If you want to create a water world here, you can do that. 66 00:03:26,871 --> 00:03:30,291 If you want to create a world with just one giant landmass 67 00:03:30,291 --> 00:03:32,871 and like a small lake in the middle, you can do that. 68 00:03:32,871 --> 00:03:35,721 Draw as many continents or as few continents as you 69 00:03:35,721 --> 00:03:36,411 want right now. 70 00:03:43,631 --> 00:03:47,051 Once you've done that, the next step 71 00:03:47,051 --> 00:03:55,391 is to make this world adhere to the rules of how planets work. 72 00:03:55,391 --> 00:03:59,171 Now, the truth is that most planets actually all 73 00:03:59,171 --> 00:04:00,941 work wildly differently from each other, 74 00:04:00,941 --> 00:04:04,371 because they're composed of different substances, 75 00:04:04,371 --> 00:04:06,221 they are different kinds of planets. 76 00:04:06,221 --> 00:04:07,211 You've got gas planets. 77 00:04:07,211 --> 00:04:09,011 You've got terrestrial planets. 78 00:04:09,011 --> 00:04:11,681 But the planet that your readers are most familiar with 79 00:04:11,681 --> 00:04:12,671 is Earth. 80 00:04:12,671 --> 00:04:16,331 So you want your readers to not immediately 81 00:04:16,331 --> 00:04:19,991 be pulled out of the story by the ways in which this planet 82 00:04:19,991 --> 00:04:23,111 does not adhere to what they think a planet should be. 83 00:04:23,111 --> 00:04:28,511 So first, you want to draw an equator on this planet. 84 00:04:28,511 --> 00:04:32,381 Once you've drawn your equator across each of the hemispheres, 85 00:04:32,381 --> 00:04:36,101 then you need to consider the ways in which prevailing air 86 00:04:36,101 --> 00:04:38,921 and wind currents typically work. 87 00:04:38,921 --> 00:04:43,661 Most planets that we know of rotate-- 88 00:04:43,661 --> 00:04:45,491 rotate on an axis. 89 00:04:45,491 --> 00:04:47,891 You want to draw air and water currents that 90 00:04:47,891 --> 00:04:51,821 are being sort of effectively pulled by the equator. 91 00:04:51,821 --> 00:04:54,941 As the equator is going around, the air and water currents 92 00:04:54,941 --> 00:05:00,191 are going to be slanting in the direction of that pull. 93 00:05:00,191 --> 00:05:03,521 However, if you draw a continent in the way of these air 94 00:05:03,521 --> 00:05:05,134 and water currents, then you have 95 00:05:05,134 --> 00:05:07,301 to remember that let's say that this is a continent, 96 00:05:07,301 --> 00:05:09,594 and this is water currents on the planet. 97 00:05:09,594 --> 00:05:11,261 They're going to hit this continent then 98 00:05:11,261 --> 00:05:12,861 have to go around it. 99 00:05:12,861 --> 00:05:16,481 So somewhere at the point where these air currents 100 00:05:16,481 --> 00:05:19,601 or these water currents are hitting this continent, 101 00:05:19,601 --> 00:05:21,851 touching the edge of it, moving around it, 102 00:05:21,851 --> 00:05:25,181 if there are multiple continents flowing between them, 103 00:05:25,181 --> 00:05:29,351 you're going to have areas of agitated weather. 104 00:05:29,351 --> 00:05:31,241 You're going to have storms. 105 00:05:31,241 --> 00:05:35,541 You're going to have floods, tsunami, in some cases, 106 00:05:35,541 --> 00:05:37,691 if there are underground earthquakes. 107 00:05:37,691 --> 00:05:41,141 And so based on how you've drawn your air and water 108 00:05:41,141 --> 00:05:42,881 currents and your continents, you 109 00:05:42,881 --> 00:05:47,141 know where the areas of strife or difficulty 110 00:05:47,141 --> 00:05:50,951 or where it's going to be harder for people to live, 111 00:05:50,951 --> 00:05:53,681 or where the environment is going to be unusual. 112 00:05:53,681 --> 00:05:56,381 You can tell sort of generally where those 113 00:05:56,381 --> 00:05:57,761 are going to happen. 114 00:05:57,761 --> 00:06:00,971 You can also add mountains to your continent in chains. 115 00:06:00,971 --> 00:06:02,861 Mountains don't just randomly appear. 116 00:06:02,861 --> 00:06:05,921 They usually tend to be part of a chain of mountains. 117 00:06:05,921 --> 00:06:11,321 They're often indicative of continental breaks. 118 00:06:11,321 --> 00:06:13,704 They are also where the weather is going to change. 119 00:06:13,704 --> 00:06:15,371 On one side of the mountain, the weather 120 00:06:15,371 --> 00:06:16,413 is going to be one thing. 121 00:06:16,413 --> 00:06:17,829 On the other side of the mountain, 122 00:06:17,829 --> 00:06:19,641 the weather is going to be something else. 123 00:06:19,641 --> 00:06:22,541 All of these things are what your reader 124 00:06:22,541 --> 00:06:26,801 expects of a planet, because that's the planet they live on. 125 00:06:26,801 --> 00:06:29,231 You're going to have some readers who live on mountains. 126 00:06:29,231 --> 00:06:31,511 And they understand innately that you're 127 00:06:31,511 --> 00:06:34,271 going to have to different kinds of weather on either side. 128 00:06:34,271 --> 00:06:37,241 You're going to have some people who are from deserts. 129 00:06:37,241 --> 00:06:39,641 And they understand how deserts are formed. 130 00:06:39,641 --> 00:06:43,271 As you're creating this world that your readers understand, 131 00:06:43,271 --> 00:06:45,551 then you're able to create a world that 132 00:06:45,551 --> 00:06:46,751 feels more plausible. 133 00:06:52,961 --> 00:06:55,061 So now that you've created your planet 134 00:06:55,061 --> 00:06:59,021 and your-- your basic zones of you know, 135 00:06:59,021 --> 00:07:01,271 kind of what this planet looks like, 136 00:07:01,271 --> 00:07:05,651 where its storm locations are, where its ecologies are going 137 00:07:05,651 --> 00:07:10,031 to generally develop, then you want to pick an X 138 00:07:10,031 --> 00:07:13,271 and put an X somewhere on this planet. 139 00:07:13,271 --> 00:07:14,261 Do that right now. 140 00:07:14,261 --> 00:07:15,136 Doesn't matter where. 141 00:07:15,136 --> 00:07:17,511 It can be in the middle of the water, can be at the pole, 142 00:07:17,511 --> 00:07:19,721 can be at the equator, wherever you feel comfortable. 143 00:07:19,721 --> 00:07:21,701 Once you've drawn that X, we're going 144 00:07:21,701 --> 00:07:25,481 to treat this X as the location of the culture 145 00:07:25,481 --> 00:07:30,221 that we're going to spin this story into. 146 00:07:30,221 --> 00:07:35,051 And so where that culture lives and develops is-- 147 00:07:35,051 --> 00:07:40,281 is going to dictate how, as a culture they develop. 148 00:07:40,281 --> 00:07:44,561 So let's say that you've put your X in a place where there's 149 00:07:44,561 --> 00:07:47,831 a lot of storms happening at any given time. 150 00:07:47,831 --> 00:07:50,591 People of this culture are going to find a way 151 00:07:50,591 --> 00:07:55,151 to incorporate storms and surviving storms into their day 152 00:07:55,151 --> 00:07:55,976 to day. 153 00:07:55,976 --> 00:07:58,151 It may become a part of their religion. 154 00:07:58,151 --> 00:08:00,941 It may become a part of how they do their building 155 00:08:00,941 --> 00:08:03,791 and how they do their architecture. 156 00:08:03,791 --> 00:08:07,151 On our own world, we found that cultures 157 00:08:07,151 --> 00:08:11,111 that existed in very tectonically active, 158 00:08:11,111 --> 00:08:12,911 seismically active places. 159 00:08:12,911 --> 00:08:15,701 Those cultures developed ways of building earthquake-proof 160 00:08:15,701 --> 00:08:19,361 buildings long before we had building 161 00:08:19,361 --> 00:08:23,651 techniques and composite materials and things like that. 162 00:08:23,651 --> 00:08:27,514 They were able to do it with a hanging frame and a wooden pole 163 00:08:27,514 --> 00:08:28,931 in the middle of the building that 164 00:08:28,931 --> 00:08:30,461 allows the building to kind of float 165 00:08:30,461 --> 00:08:33,261 and move with the tectonics. 166 00:08:33,261 --> 00:08:36,101 So if you're trying to understand what your culture is 167 00:08:36,101 --> 00:08:39,371 going to be like based on the environment 168 00:08:39,371 --> 00:08:42,521 that it's developing in, go and research cultures 169 00:08:42,521 --> 00:08:45,311 that have developed in that environment in our own world. 170 00:08:45,311 --> 00:08:48,321 And you can learn some details there that may be useful. 171 00:08:48,321 --> 00:08:50,831 But once again, you don't want to rub the serial numbers 172 00:08:50,831 --> 00:08:52,361 off an existing culture. 173 00:08:52,361 --> 00:08:55,661 You also have to keep in mind that similar environments 174 00:08:55,661 --> 00:08:59,231 in our world develop wildly different cultures. 175 00:08:59,231 --> 00:09:03,551 If you've got a desert culture in the Australian Outback, 176 00:09:03,551 --> 00:09:06,641 and a desert culture in the Sahara, 177 00:09:06,641 --> 00:09:09,051 those are two completely different cultures, 178 00:09:09,051 --> 00:09:11,591 so wildly different that it doesn't make sense 179 00:09:11,591 --> 00:09:12,771 to compare them. 180 00:09:12,771 --> 00:09:16,151 But you can research both and learn techniques, 181 00:09:16,151 --> 00:09:18,791 or learn details from both that you 182 00:09:18,791 --> 00:09:21,251 can add into your-- your created culture that you're 183 00:09:21,251 --> 00:09:22,211 about to come up with. 184 00:09:28,671 --> 00:09:30,381 We've created our planet. 185 00:09:30,381 --> 00:09:31,941 We've got our continents. 186 00:09:31,941 --> 00:09:37,041 We've got our prevailing weather patterns and general ecology. 187 00:09:37,041 --> 00:09:39,261 But I want to pause here and kind of 188 00:09:39,261 --> 00:09:41,991 point out that there's an element of science fiction 189 00:09:41,991 --> 00:09:47,181 and fantasy that normally gets put into the novel. 190 00:09:47,181 --> 00:09:49,561 It doesn't necessarily have to be put in at this point. 191 00:09:49,561 --> 00:09:52,941 It can be put in at any point in this creation process. 192 00:09:52,941 --> 00:09:55,711 But it's going to affect everything thereafter. 193 00:09:55,711 --> 00:09:58,071 And I call it element X. 194 00:09:58,071 --> 00:10:00,951 So with element X, it can be either a feature 195 00:10:00,951 --> 00:10:03,561 of the environment that is unusual, 196 00:10:03,561 --> 00:10:06,951 that is drastically different from our world, that may not 197 00:10:06,951 --> 00:10:11,631 be something possible through the laws of physics 198 00:10:11,631 --> 00:10:14,391 as far as we know. 199 00:10:14,391 --> 00:10:18,231 Or it could be something as simple as just you know, 200 00:10:18,231 --> 00:10:19,311 magic exists. 201 00:10:19,311 --> 00:10:21,861 That can be an element X. 202 00:10:21,861 --> 00:10:24,561 Or it can be just the story is set in the future. 203 00:10:24,561 --> 00:10:28,521 That can be an element X. You've just created 204 00:10:28,521 --> 00:10:29,601 a world that isn't earth. 205 00:10:29,601 --> 00:10:33,021 That in itself is an element X. 206 00:10:33,021 --> 00:10:36,241 With the "Broken Earth" series, for example, 207 00:10:36,241 --> 00:10:39,681 the main element X that affected everything thereafter 208 00:10:39,681 --> 00:10:41,931 was the fact that this is a highly seismically 209 00:10:41,931 --> 00:10:45,321 active world, a world that's so seismically active that it 210 00:10:45,321 --> 00:10:48,021 encounters-- or that it experiences 211 00:10:48,021 --> 00:10:50,811 seismic winters on a regular basis 212 00:10:50,811 --> 00:10:53,931 and sort of general natural disasters on a much more 213 00:10:53,931 --> 00:10:56,641 frequent basis than on our world. 214 00:10:56,641 --> 00:10:58,491 And that affected the ecology. 215 00:10:58,491 --> 00:11:01,341 That affects the biology of the animals. 216 00:11:01,341 --> 00:11:04,581 That affects the physiology of the human beings on that planet 217 00:11:04,581 --> 00:11:06,541 and everything from there on. 218 00:11:06,541 --> 00:11:09,801 So you need to decide what your element X is going to be. 219 00:11:09,801 --> 00:11:12,411 And the sky's the limit. 220 00:11:12,411 --> 00:11:14,361 It's whatever you want to imagine. 221 00:11:14,361 --> 00:11:20,061 But it ideally is just one thing, one small seemingly 222 00:11:20,061 --> 00:11:22,731 insignificant thing as far as these people are concerned. 223 00:11:22,731 --> 00:11:26,121 So some examples of element X that I've encountered, 224 00:11:26,121 --> 00:11:29,061 or that you've probably encountered too 225 00:11:29,061 --> 00:11:32,701 are you know, visible in most popular science fiction. 226 00:11:32,701 --> 00:11:35,331 So think of Frank Herbert's "Dune." 227 00:11:35,331 --> 00:11:38,601 You've got a whole planet that's nothing but desert. 228 00:11:38,601 --> 00:11:40,791 So that in and of itself is an element X. 229 00:11:40,791 --> 00:11:43,461 But then on top of that, he adds in the sand worms 230 00:11:43,461 --> 00:11:49,424 that produce a psychotropic drugs from their worm poop. 231 00:11:49,424 --> 00:11:50,841 I think it was from the worm poop. 232 00:11:50,841 --> 00:11:55,641 Anyway, so that's an example of element X 233 00:11:55,641 --> 00:11:57,321 and the ways in which element X can 234 00:11:57,321 --> 00:11:59,971 affect the ecology of, in that case, 235 00:11:59,971 --> 00:12:02,031 the whole universe or the whole galaxy. 236 00:12:02,031 --> 00:12:05,031 Another example that I encountered 237 00:12:05,031 --> 00:12:08,061 in one of my previous worldbuilding classes-- 238 00:12:08,061 --> 00:12:09,651 I was giving a worldbuilding seminar 239 00:12:09,651 --> 00:12:13,881 to a group of 12 and 13-year-olds. 240 00:12:13,881 --> 00:12:19,161 And for reasons, that seminar had been set just before lunch. 241 00:12:19,161 --> 00:12:20,841 And all of the students were hungry. 242 00:12:20,841 --> 00:12:26,811 So when I asked them to create a world, 243 00:12:26,811 --> 00:12:29,391 they drew a world that looked like 12 244 00:12:29,391 --> 00:12:32,931 identical wedge-shaped slices in a circle, i.e. 245 00:12:32,931 --> 00:12:35,661 pizza world, because they were thinking about pizza. 246 00:12:35,661 --> 00:12:37,191 They were hungry. 247 00:12:37,191 --> 00:12:38,901 And we went with that. 248 00:12:38,901 --> 00:12:41,361 We mapped out what the prevailing water and wind 249 00:12:41,361 --> 00:12:43,401 currents would be. 250 00:12:43,401 --> 00:12:48,231 We figured out that basically, almost all of these continents 251 00:12:48,231 --> 00:12:50,041 would be completely uninhabitable. 252 00:12:50,041 --> 00:12:51,531 And-- but this is a culture, which 253 00:12:51,531 --> 00:12:55,821 as soon as it learns how to map the world is going to realize 254 00:12:55,821 --> 00:13:01,101 there is some higher power, or some more advanced power 255 00:13:01,101 --> 00:13:03,681 which is actually designing their world. 256 00:13:03,681 --> 00:13:07,101 Because continents don't develop in that completely unnatural 257 00:13:07,101 --> 00:13:08,341 shape. 258 00:13:08,341 --> 00:13:11,751 So these are people who have evidence from the point 259 00:13:11,751 --> 00:13:15,531 that they begin to develop a civilization that either God 260 00:13:15,531 --> 00:13:19,701 exists, or aliens that are highly interested in pizza 261 00:13:19,701 --> 00:13:22,371 exist or something. 262 00:13:22,371 --> 00:13:23,661 So pause. 263 00:13:23,661 --> 00:13:26,211 And think about what your element X is going to be. 264 00:13:26,211 --> 00:13:27,721 And if you want to write it down, 265 00:13:27,721 --> 00:13:30,161 go ahead and do that right now. 20817

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