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Before
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I um sit down to write any uh scene of
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dialogue, one, I have to come up with my
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goal. What do I want this dialogue to
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accomplish? Deepening a character or
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furthering the plot or conveying
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information.
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But then you have to sit back and say,
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what is the emotional sequence of this
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scene? Are the people angry with each
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other? Has something traumatic just
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happened and they have to sort of flush
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it out between the two? Is one going to
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cast blame on the other person for
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something? Are they happy? Um they just
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had a big triumph or victory and they're
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ecstatic and they feel good. That's all
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going to impact how the dialogue is
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going to play out. So what is the
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conflict of any that you're trying to
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work through in this particular
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dialogue? Two people are talking
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dialogue. People don't talk aimlessly,
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at least in, you know, not supposed to.
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In books,
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there's got to be a goal or a purpose.
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What are they trying to accomplish? Are
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they trying to get the upper hand over
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someone? Then they might phrase their
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language a little bit differently. Uh
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are they trying to voice a complaint uh
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to someone? Then the language might be a
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little bit different. So, not only do
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you have to understand what the scene is
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for, what is the emotional circumstance
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of the dialogue? And sometimes people
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forget that second step. And a lot of
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writers, I know, they they feel like,
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okay, here's what I want to accomplish,
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but then they forget that the people are
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really pissed off at each other, and the
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dialogue comes off as a lot more amiable
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than it actually should be. And then all
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of a sudden, readers are like, wait a
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minute, didn't he just clock this guy?
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Uh, where did that go? Um, so round out
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the scene in your mind before you sit
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down to write the dialogue and try to go
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through the traumatic events you
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envision these characters going through.
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How would you feel um if somebody just
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told you, "Oh, by the way, I cheated
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with your wife uh last night. I'm really
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sorry." Uh how would that affect you
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emotionally as a person or you know what
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uh a good friend of yours I am sorry to
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tell you just died or the FBI is coming
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to arrest you. You have to get into the
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emotional side of the people engaged in
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the dialogue because that's going to
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totally affect how they speak and how
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they communicate with one another. And
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sometimes it may not just be words and
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maybe with a physical action, a fist or
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a scream or a grunt or smashing their
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head against the wall or trying to
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escape somehow.
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Understand what the scene is both from
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an emotional point of view and what you
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want to accomplish and then your
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dialogue is going to be a lot better.
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My rule of thumb with dialogue is to
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keep it um is brevity. Keep it brief and
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punchy and conveying information. um and
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then moving on. Common mistakes are
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going on too long, getting off a point,
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going down tangents, and then losing
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focus at the scene. Um or conveying
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information that later on has no purpose
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at all in the novel, uh or it doesn't
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deepen a character in some way. So, for
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me, when you go in, you're writing
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dialogue, before you even sit down to
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write the first line, sit down and say,
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"What do I want this dialogue to
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accomplish?" And once it's accomplished
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the goal, you get out of the scene and
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you stop. You don't go on for six more
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lines. There's nothing else to do. And
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then the rest of that is just wasted
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time that you could have spent doing
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something else of significance is
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actually going to aid the story and move
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it forward. I've written some really
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great scenes. And you know, my my
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characters are up there and they're
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preaching and they're pontificating and
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they're saying all the stuff that I
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truly believe in, particularly when it
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might come to politics or whatever. And
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I just I hang on every word. this is
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great stuff and then um you know I'll
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give it to my wife and she'll be like oh
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my god you know that's not going to end
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up in the book is it it's boring and
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she's right totally right so you have to
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come it from the reader's perspective it
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may feel very important to you to say
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this but if it doesn't move the story
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forward then it has to go I always go
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back to the example of the Gettysburg
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address you know with Abraham Lincoln
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the Gettysburg address is only like 350
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words long the I congressman who spoke
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before him at at Gettysburg battlefield
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spoke for two and a half hours. Um and
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then Lincoln got up and spoke and the
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speech was over so quickly most people
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in the audience didn't even know that he
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had spoken. But nobody remembers the two
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and a half hour speech by this guy from
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this congressman from wherever. They
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remember the Gettysburg address which is
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probably the greatest political speech
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ever written by an American politician
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because it was it was brief. Every word
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mattered. And as a writer, I know you
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can't nail that every time. You can't
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get it perfect every time. But God, take
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the time to try to get there.
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I found that the best way to really get
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good at dialogue is to listen to people
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talking to each other under lots of
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different circumstances and strangers
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versus really good friends.
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Human beings are, you know, we're a
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we're a weird bunch. We can be very
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friendly and open and want to tell
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people about ourselves and we can be
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very guarded and non-transparent
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depending on the situation. And I think
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in order to write really believable
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dialogue, this is the critical time
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where you as the writer need to be a
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student of humanity, you just need to go
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out and listen to people and watch their
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body language. And I was a lawyer. I got
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as much out of watching people's body
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cues as I got out of what they were
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telling me because when some sometimes
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people are lying to you, if you just
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listen to them, it may not sound like a
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lie, but if you're watching their body
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language, um you can tell that they're
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sort of proaricating.
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So, become a student of humanity. Go out
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and about, listen to people. Even if
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it's on your own house talking, your
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kids are talking, your wife's talking,
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your husband's talking, whatever. Listen
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to people. you know, listen to them on
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the phone where you only get one half of
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the conversation to see what it sounds
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like and feels like. That is really the
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best exercise. Just live in it in the
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real moment and then go back home and
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see if you can duplicate that to an
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astonishingly accurate degree. And if
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you can, all of a sudden, your dialogue
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is going to sound a lot better.
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But then you really have to get into the
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head of your character. Um, you know, an
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example for me would be Amos Decker.
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Again, um, he's different. You know, he
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processes information differently. He
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has no social graces. He has a hard time
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relating to people. So, that's kind of a
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wash on that side of his life. He can be
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abrupt and abrasive. So, if that's how
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I've built his character, I can't let
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his dialogue be sound like, you know,
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um, uh, someone, you know, someone who's
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just upbeat and bright and normal and
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all that. It would just be a total
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disconnect. So get into the heads of
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your character is going to tell you what
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are they going to sound like and what
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are the words they're going to use and
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how are they going to interact with
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other people. If you've written them out
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to be sort of a milk toast and doesn't
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like to make waves, then he's not going
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to jump up and down and start screaming
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at people either. That would be totally
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out of character unless you have some
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other plot point that allows him
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plausibly to do that. So for me with
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Amos Decker, I understood that he
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doesn't like to communicate with people.
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So he would be abrupt and abrasive and
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the language, his sentences would be
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short. he would make really startling
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observations not caring uh the impact it
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had on people's feelings because that
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was not something he could really relate
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to or understand. So that shifted his
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entire dialogue, you know, the the
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arsenal of dialogue that I would allow
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him to use. Um I've softened that over
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time in in several books, but in the
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very first one that was his character
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and to be true to him, that had to be
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his dialogue.
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I think it's always a good exercise to
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read the dialogue out loud. And you
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probably you you probably heard this
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advice from other writers as well or if
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you've taken courses. Um read the
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dialogue out loud. That's kind of the
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best way to test your ear, not just your
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sight. Um and that's really how you can
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tell if something is ringing true or it
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sounds kind of false or contrived. You
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don't want dialogue to feel contrived.
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If you're really worried about a
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particular scene that may go on for a
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little bit, you know, have a friend,
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significant other, someone you trust
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read the dialogue with you. I mean,
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actors do that all the time. Uh, when
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you're when you're doing a script, just
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it it's a good way to determine is this
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does the cadence, is the pacing, does it
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sound right, uh, that people are talking
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this way. Um, and and I oftentimes when
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I'm writing dialogue, I will just as I'm
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typing along and I stop and I just go
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back and forth. I'll do the whole
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dialogue and I'll say it out loud and
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you know back and forth all the way
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through and then I'm like, "Yeah, you
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know, that part sounds good. This part I
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need a little bit of work on this part."
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So sometimes it's as simple as just
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saying it out loud.
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Technical information, particularly in
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the world that I read and genre, it's
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unavoidable. It just it permeates
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everything that I write about whether it
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be the federal government, law
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enforcement, military. It just spies,
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intelligence, clandestine units around
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the world. That's just that's just the
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world. 9 mil 9mm Glock is a Glock
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handgun. A SIG. SIG is a sig sour
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pistol. Everybody would know what that
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is. Um trace is trace forensic evidence.
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Um in post-mortems, you know, you you
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weigh you weigh organs and you get laser
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sight lines. You know the trajectory of
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bullets. you know, you might just say
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drag instead of trajectory of bullets.
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Um, so there is a shortorthhand that you
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kind of need to understand and that
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research will allow you to understand
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that better. And I I would say as as a
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writer, you got to you have to balance
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it because keep in mind that the reader
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may not have any of these specialized
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skills. And the last thing you want to
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do is lose the reader because you're
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using all these idioms and you know
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colloquial terms they may not know
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because you want to be really cool about
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the fact that I know all this stuff and
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I know the shortorthhand because these
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characters are doing the shorthand. Got
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to be really careful about that because
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the reader is lost and they're like what
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the hell did he just say? Then you've
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done no service to the story at all. But
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in limited doses uh where it makes
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really good sense and would not confuse
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a reader and you have to keep this all
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in mind when you're writing it. Then you
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as writer can do that. You can
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shortorthhand stuff because people are
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not going to just say it all out.
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There's no reason for them to do that.
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What I like to do is inhabit my stories
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with people who are both really in that
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world and speak that language and then
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also have people who are outside of that
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world uh that sort of act for me. they
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sort of stand in for the reader. That
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00:10:33,760 --> 00:10:35,200
allows a plausible way for the people
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with these specialized skills to slow it
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down a little bit and say, "This is what
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I'm talking about. This is what I'm
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referring to." And that's the way you
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can break down tech information in a way
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that is very plausible and true to the
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story. Because who wouldn't ask those
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questions if you were in the middle of
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all this and you didn't know what was
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going on? You, the reader, would ask
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those questions. I I don't I'm not
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00:10:51,839 --> 00:10:53,600
getting this. And then lo and behold,
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here's a character in the book that
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conveniently asks the question you had
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on your lips and it gets answered that
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way. So technical, you know, technical
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language, I need it. I use it in my
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books all the time. U but I also try to
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juxtaposition it next to some element
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that allows me to explain uh to the
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reader through another character in the
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book exactly if it's really really
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complicated what they're talking about.
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But don't believe that your readers
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don't believe that you have to dumb down
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your to your reader. Uh pe people are
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smart. People read a lot. They have a
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lot of access to stuff online. they may
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know more than you think that they know.
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Uh so don't try to make it too
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simplified because then that insults the
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reader and that's the last thing you
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want to do.
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So this uh dialogue that I'm reading
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from is from the last mile.
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It's about maybe a quarter of the way uh
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through the book. Now to set this scene
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up, Amos Decker was a college football
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player. He played at Ohio State and then
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he was drafted by the Cleveland Browns
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and he played not even a season for them
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because that's when he got leveled on
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the field and almost died. So his career
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was over. He had his traumatic brain
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injury. But this guy knows a lot about
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football and the young man that he's
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talking to in the scene is a high school
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football player who's played his whole
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life. This kid also knows a lot about
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football. And the scene is set up that
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Decker has gone to this kid's high
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school. He's the son of a woman who's a
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suspect in a crime. So Decker's going
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there to talk to this kid to see what he
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might learn about, you know, sort of
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surreptitiously about the mother through
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the son. And the son is at football.
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He's at a high school football practice.
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So the team is playing, you know,
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they're practicing and the kid comes
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over and he's talking to Decker. And
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Decker is trying to gain the kids trust
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a little bit. So here's how he does it.
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Decker said, "What's your best running
361
00:12:45,360 --> 00:12:48,880
play?" Tommy is a young man's name. We
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call it the firecracker. Fake the A gap
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blast to the fullback. Pitch to me on
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the left edge. I cut back to the B gap
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and then make a stutter to clear the
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line. Let the tight end do a cutback
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scraping the backer and I hit the corner
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and I'm gone. Always good for at least
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10 yards until the safety makes a
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tackle. We run it on third and long
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because the box ain't stacked and the
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secretary's playing cover too soft
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thinking we're going to pass.
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There are two other people in this
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scene. Linda Davenport, who's a clinical
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psychologist and she's part of Decker's
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FBI team. Ross Bogart, who is all FBI
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special agent, and they're listening to
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this as well. So, here's Linda uh
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Davenport.
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I didn't understand a single word of
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that, said Beused Davenport. If it makes
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you feel any better, neither did I,
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commented Bogart.
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Decker glanced over at the other players
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running a formation. So, you obviously
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run the tight end on that side of his
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job to scrape the backer. Yep, said
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Tommy. Extra blocker, right? But he's
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00:13:43,519 --> 00:13:45,680
not being properly utilized. He looked
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back at Tommy. Okay, tell your coach to
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scratch the stutter. The blast would
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00:13:49,519 --> 00:13:51,040
have frozen the interior lineman anyway,
394
00:13:51,040 --> 00:13:52,800
so don't waste the time. You want to hit
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00:13:52,800 --> 00:13:54,639
the B gap at speed. You let the left
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00:13:54,639 --> 00:13:56,720
tackle crash down to seal the edge. The
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00:13:56,720 --> 00:13:58,240
guard comes around to do the scrape on
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the backer that allows the tight end to
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release and you follow his butt down the
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00:14:01,040 --> 00:14:03,279
field. He engages the safety with his
401
00:14:03,279 --> 00:14:04,639
left shoulder if the guy comes up and
402
00:14:04,639 --> 00:14:06,639
tries to make a play and forces him to
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00:14:06,639 --> 00:14:08,240
the outside. Well, you push off hard to
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00:14:08,240 --> 00:14:10,240
the inside. If the corner's in soft
405
00:14:10,240 --> 00:14:11,360
cover, too, he probably will have
406
00:14:11,360 --> 00:14:12,560
already committed to the outside edge
407
00:14:12,560 --> 00:14:14,000
because of the pitch. You'll have a
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00:14:14,000 --> 00:14:15,360
receiver on him blocking, so you don't
409
00:14:15,360 --> 00:14:16,639
have to worry much about him. If you've
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00:14:16,639 --> 00:14:18,240
got decent wheels, you're home free down
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00:14:18,240 --> 00:14:20,240
the seam for a lot more than 10 yards.
412
00:14:20,240 --> 00:14:22,000
Maybe endzone if you're fast enough to
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00:14:22,000 --> 00:14:24,399
beat the angle the other safety takes.
414
00:14:24,399 --> 00:14:26,959
Tommy broke into a broad grin. Damn,
415
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man. Thanks.
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That is a scene where there are two
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00:14:32,480 --> 00:14:34,160
people who know a subject matter
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00:14:34,160 --> 00:14:36,800
intimately. Um, and they're talking
419
00:14:36,800 --> 00:14:38,320
about it as if they know it intimately.
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They both understand this foreign
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00:14:39,519 --> 00:14:41,040
language.
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00:14:41,040 --> 00:14:43,040
What I did that was a little bit extra
423
00:14:43,040 --> 00:14:45,600
and I did it for this reason. I included
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00:14:45,600 --> 00:14:46,880
two people in there, Davenport and
425
00:14:46,880 --> 00:14:49,600
Bogart, who know nothing about football.
426
00:14:49,600 --> 00:14:51,279
So the reader probably halfway through
427
00:14:51,279 --> 00:14:52,800
is going, "What the hell are these
428
00:14:52,800 --> 00:14:54,880
people talking about? I'm totally lost."
429
00:14:54,880 --> 00:14:56,720
But then they see Bogart and Davenport
430
00:14:56,720 --> 00:14:58,399
go, "What the hell are they talking
431
00:14:58,399 --> 00:15:00,079
about? I'm totally lost in this." The
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00:15:00,079 --> 00:15:02,320
reader knows, you know what? It's okay.
433
00:15:02,320 --> 00:15:04,240
This is not going to be vital to the
434
00:15:04,240 --> 00:15:06,160
investigation is going to be ongoing.
435
00:15:06,160 --> 00:15:09,360
This is a way for Decker on a oneoff to
436
00:15:09,360 --> 00:15:10,880
sort of gain the trust of this kid by
437
00:15:10,880 --> 00:15:12,160
talking about his subject matter. This
438
00:15:12,160 --> 00:15:14,320
kid really is interested in football so
439
00:15:14,320 --> 00:15:16,000
that then he can then talk to the kid
440
00:15:16,000 --> 00:15:17,839
and gain some information that will help
441
00:15:17,839 --> 00:15:19,839
the investigation going forward. But
442
00:15:19,839 --> 00:15:21,440
that is a particular scene where two
443
00:15:21,440 --> 00:15:23,040
people with really intimate knowledge of
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00:15:23,040 --> 00:15:25,199
a particular subject area uh subject
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matter are going at33978
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