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I remember Stephen King once said to me
that Amy Tan grumbled to him
that when writers get interviewed, the
one thing they don't ask us about is the
words. And the words are the most
important things that we have. The words
are what we're doing everything with. If
you're writing a novel, you're going to
have to use 70,000 of them, 100,000,
200,000 of them. So, in the next class,
we're going to talk about words. We're
going to talk about language and all of
the things you can do with it. We're
going to talk about humor. We're going
to talk about world building. All as
things that you can do with words.
I do not hold with anybody who says no
exposition, no description.
You describe what needs to be described.
You explain what needs to be explained.
You are God. When you are writing, you
are absolutely in charge. You can do
whatever you like. There are no rules
other than tell a great story, tell it
as best you can. But there is an
enormous pleasure to just telling. And
sometimes you can describe places. Let's
see. Uh,
in Neverware, what I was doing was
describing a world and the world of
London below was as much of a character
as any of the characters in the book.
So, one of the things that I loved doing
was describing places
and describing people and trying to make
them
vivid, trying to make the imagery vivid
in your head. I might not actually
describe what somebody would look like,
but I would paint a picture that would
get you as a reader to imagine what they
look like. Um, for example,
fashion in bodyguards seemed to be
everything. They all had a knack of one
kind or another, and each of them was
desperate to demonstrate it to the
world. At this moment, Riseip was facing
off against the fop with no name.
The fop with no name looked somewhat
like an early 18th century rake, one who
hadn't been able to find real rake
clothes and had to make do with what he
could find at the Oxfam shop. His face
was powdered to white, his lips painted
red. Rise, the Fox opponent, looked like
the kind of dream one might have if one
fell asleep watching sumo wrestling on
the television with a Bob Marley record
playing in the background. He was a huge
Rastaparian who looked like nothing so
much as an obese and enormous baby. They
were standing face to face in the middle
of a cleared circle of spectators and
other bodyguards and sightseers. Neither
man moved a muscle. The fop was a good
head taller than Riceip. On the other
hand, Riceip weighed as much as four
fops, each of them carrying a large
leather suitcase entirely filled with
lard. They stared at each other without
breaking eye contact.
That's a way of describing people.
On the other hand,
this is a description
of a city and it's a description of a
familiar city.
3 years in London had not changed
Richard, although it had changed the way
he perceived the city. Richard had
originally imagined London as a gray
city, even a black city from the
pictures he had seen, and was surprised
to find it filled with color. It was a
city of red brick and white stone, red
buses, and large black taxis, which were
often, to Richard's initial puzzlement,
gold or green or maroon, bright red post
boxes, and green grassy parks and
cemeteries. It was a city in which the
very old and the awkwardly new jostled
each other, not uncomfortably, but
without respect. A city of shops and
offices and restaurants and homes, of
parks and churches, of ignored monuments
and remarkably unpalatial palaces. A
city of hundreds of districts with
strange names. Crouch End, Chalk Farm,
Ears Court, Marble Arch, and oddly
distinct identities. A noisy, dirty,
cheerful, troubled city which fed on
tourists, needed them as it despised
them, in which the average speed of
transportation through the city had not
increased in 300 years following 500
years of fitful road widening and
unskillful compromises between the needs
of traffic, whether horsedrawn or more
recently motorized, and the needs of
pedestrians. a city inhabited by and
teameming with people of every color and
manner and kind.
And that's the kind of place where you
just go, "Yeah, I'm going to describe
it." There's no reason not to. There's
no reason to
show don't tell, whatever that actually
means. When you want to tell somebody
what a city looks like, tell them.
Why show it? Why not just tell? It's a
lovely scene setting and it sets up a
place in which the story is going to
occur.
So for description
what I try and do
is I will scene set I'll set a scene for
people. I'll describe a person. I'll
describe a gate. I'll describe a grave.
But what I will do is assume that people
generally know
what a tree looks like, what a house
looks like, what a door looks like. So
what I'll try and tell them while I'm
describing
is what makes this a little different?
What makes this memorable?
And
it doesn't have to be very big.
It can be a fairly small image,
but it can be a tree that looks like a
clutching hand trying to grab the
clouds.
And suddenly you know why that tree is
different to all the other trees
and it evokes emotion.
And that's the other lovely thing that
you can do if you can with description
is do more than one thing at the same
time.
Um,
I used to be spoiled
because when I would write comics, I
would just describe what we were seeing
to an artist and tell them to draw that
thing. In pros,
you have to be more evocative.
When you're writing a description, um,
the most important thing is to find
something. Find one thing that is
memorable, one thing that's important,
one thing that's different.
And then look at that using a sense. It
may be touch. It may be smell. Smell is
often ignored in writing and smell in
the real world is subliminal, rolling,
evocative and very very likely to take
you to very strange places. It can be
taste, it can be touch. You you need to
invoke whatever is going to be
strongest. And it's not just the way
that something looks. Something looks is
always it's always useful. It's always
important. Um but sometimes how it feels
can be much much more powerful.
In Coraline,
I have Coraline
going through a tunnel, a weird kind of
little tunnel to get from the world that
she's used to. She's opened a door that
normally opens onto a brick wall and now
it doesn't. There's a passage.
And
let's see.
Here's a little bit in Coraline.
Coraline turned her back on the door and
began to run as fast as was practical
through the dark corridor, running her
hand along the wall to make sure she
didn't bump into anything or get turned
around in the darkness. It was an uphill
run, and it seemed to her that it went
on for a longer distance than anything
could possibly go. The wall she was
touching felt warm and yielding now, and
she realized it felt as if it were
covered in a fine downy fur. It moved as
if it were taking a breath. She snatched
her hand away from it. Winds howled in
the dark.
She was scared she would bump into
something, and she put out her hand for
the wall once more. This time what she
touched felt hot and wet as if she had
put her hand in somebody's mouth and she
pulled it back with a small whale.
And it's the kind of moment where touch
suddenly becomes the only sense that
matters. And a moment like that where
you're touching something warm and wet
um is the stuff of nightmares.
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