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I think that the joy of world building
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in fiction is honestly the joy of
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getting to play God
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because as an author you get to build
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the world. Some authors do it a little
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more invisibly than others. In the same
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way, as far as I'm concerned, all
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fiction is fantasy. It is all made up.
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You are creating people who didn't exist
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or didn't exist like that and putting
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them into situations that they were
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never in. Making them say things they
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never said. It's it is an act of magical
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creation
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to do that
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when you're starting out as a young
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writer. Especially a young writer
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wanting to explore the fantastic,
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wanting to create places that are not.
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The urge,
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which you should always try and push
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back against, the urge is to take places
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from fiction.
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You know, it's it's the the urge, the
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fanfiction urge. And fanfiction is great
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in its place, but if you are going to be
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a young writer and you are going to want
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to create a world, you don't want a
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world that you borrowed from Tolken.
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What you want to do
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is look at the world outside.
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Look at the world outside your window.
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Get out there onto the streets.
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Look at places. Think about the places
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that you've been and then change them.
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Make them bigger. Make them smaller.
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If you're somebody who's only ever been
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to school and you think you have nothing
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to write about except school,
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what would that school be like if it
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covered an entire city?
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What would that school be like
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if it was an island?
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What would that school be like
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if it was floating
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in the sky and people only got to visit
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it dragged on the backs of enormous
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birds? How do you get to that school?
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That gives you a place. But it gives you
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a place grounded in realism because the
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moment that you start describing a
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school, if you know a school, you know
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the things that make schools weird and
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unusual, the smell of cooking cabbage
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or the smell of um sports clothes
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unwashed in lockers. You know what that
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place is. You know what kinds of people
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are there? Every little detail that you
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can steal from the world
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and smuggle with you into your fiction
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is something that makes your world more
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real for your reader. But much more
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important, it makes it more real for
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you.
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You need to be the one who believes in
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your story. You need to be able to
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believe in your places. If you are
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building a world, you have to care about
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the world. And sometimes you're also
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going to have to stop and ask yourself
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weird questions.
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Even if those questions are not answered
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in the text, it's always good for you to
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know,
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you know, where do these people go to
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the toilet?
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Where do they get their food from?
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How much food does it take to feed a
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small city?
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How much farmland? Where are these
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farms? Where does the food come from?
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Where does it come in? And suddenly
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you're asking yourself questions
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um that it's good for you to know even
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if you don't want ever to turn your book
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into a treatise on medieval economics.
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Um if you're writing something set in
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medieval times, do your homework.
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Go and look at places.
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There's a there's a trope
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in a lot of stories in the Arabian
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Knights, the thousand1 knights.
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There's a moment that somebody people
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traveling together
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enter a city
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and in the crush of people at the gates
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of the city they get separated
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and it happens over and over again.
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And it was something that had never
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particularly made much sense to me
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until I was in old Jerusalem
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little over a decade ago with my guides.
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And we had to get from old Jerusalem and
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go out through one of the old city
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gates. And there were thousands of
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people pouring through the gates in both
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directions.
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And I found myself swept up and carried
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away from my guides.
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And when we got through the gates
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and the people had dissipated enough
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that I could look around and try and
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find them, they were nowhere to be seen.
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And I realized that this was that
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moment. It's a thing that happens in
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fiction.
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And now I've never written it, but now
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if ever I were writing an Arabian
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Knight's story, I would know how that
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feels. I would know what that is and I
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would make it very, very believable
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because it's happened to me
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and I can give that to my characters.
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There's always a tiny part of you as a
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writer who
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metaphorically
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or really is standing there with a
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notebook
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just taking notes. And it can come out
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in the worst times. It can come out in
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the worst moments of your life. You can
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be there in the hospital
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and your friend or your loved one is
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being wheeled away
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and you can go, "Okay, what does this
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place smell like?
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How are they behaving?
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How do I feel right now? How do these
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people feel right now?
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Because one day you're going to be
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writing fiction.
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And you will need that moment.
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You'll need the way that the lights of
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the cars glint off the broken glass and
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the blood on the asphalt. one day to
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make a story true.
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So the action of world building,
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whether you are building
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New York or Los Angeles
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or the aisle of sky, places that really
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exist, places you might be familiar
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with, or whether you are creating a
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graveyard, whether you're creating an
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enormous world underneath London, uh
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whether you're creating a magical
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America that doesn't quite might exist
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in a state of heightened reality. The
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action of world building is always the
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same. You start with a world
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and you're going to fill it with people
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and you decide what's important about
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the world. What's convincing about the
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world? The worlds that we build in
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fiction, they're soap bubbles. They can
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pop really easily, but they seem really,
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really solid. Anything you can say that
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makes them feel real, that buttresses
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them, that gives credibility,
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you then assume that the author could
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tell you everything else. It goes off in
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all directions. But that one little
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moment of reality. That one thing that
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seems to be absolutely true
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gives credence and gives credibility
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to all of the things that you don't say
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to all of the bits that are really just
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sort of misty smudges in the background.
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But then somebody looks at them and
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goes, "Ah, but I'm sure like this thing
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here, all of those misty smudges in the
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background if we move in are actually
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going to become craggy mountains." And
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each mountain will be different. And you
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know, of course, that they aren't.
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They're just smudges in the background.
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But that's okay because the one mountain
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that we visited was real cuz it was
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informed by you and a mountain
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or just you and a very big hill and an
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imagination.
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One thing that is very important for you
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to know,
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but not necessarily important for you to
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tell,
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is what the rules are.
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You need to understand, especially if
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you're creating anything in the world of
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the fantastic,
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what the rules of your world are.
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The problem with this
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is that when we arrive in this world,
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nobody tells us what the rules are.
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Nobody hands you as a small child a rule
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book, letting you know how gravity
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works, how fire works, how basic
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economics works,
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um how people behave, what they're
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expected to do.
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They don't tell you that.
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You have to kind of figure it out as you
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go along.
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There are rules. Some of them are
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explicit. Some of them are implicit.
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When you're world building,
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you need to know what the rules are. You
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need to know what the explicit rules
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are, what the implicit rules are. And
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knowing them,
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you need to treat them as you would this
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world.
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People find things out by making
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mistakes. You find out that fire is hot
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by picking up something that's been in
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the fire or putting your hand in it and
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going, "Ow."
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You find out that if you are given a
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precious thing made of ice, you need to
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keep it cold because if you put it in
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your pocket, pretty soon you will just
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have a wet pocket and no precious thing.
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That's the way that you find out how the
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rules work.
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In this world,
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it's always by trial and it's always by
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error. So for world building,
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you allow your characters to discover
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what the rules of your world are, which
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you know, and they discover it by making
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mistakes or by taking advantage of those
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rules.
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Let things happen to your characters.
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Let them go out and bump into things.
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let them go out and make mistakes and
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always know more than you tell.
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Um,
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you know, there is nothing more
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frustrating for an author to have people
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go, I don't really understand the rules
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of this place
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and
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because it's fine. Nobody understands
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the rules of New York either,
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but they will find out what some of the
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rules are by making mistakes and some of
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the rules by hanging around with people
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who seem to have figured out what a few
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of the rules of New York are. And that's
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okay.
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Before I started writing the graveyard
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book, I visited a lot of graveyards.
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The initial inspiration for the
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graveyard book had just been a little
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country graveyard
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behind a church across the lane from
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where we lived. I would take my son who
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was two maybe two and a half across that
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little lane with his tricycle and he
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would pedal his tricycle on the paths
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between the gravestones.
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And I remember looking at him one day
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and just going, "You look so comfortable
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here."
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And then thinking, "Wouldn't it be
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interesting to do a story about a kid
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who gets lost in a graveyard and brought
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up by dead people?" I thought it would
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be kind of like
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The Jungle Book, only it will be in a
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graveyard. It will be the graveyard
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book. And that
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was the idea. I would have been 25 years
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old. I remember going straight up to um
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my office and writing the first chapter,
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looking at what I'd written going, the
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idea is so much better than I am a
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writer. I'm going to put this off. And
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it wasn't putting it off from the sense
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of going, I'm going to leave this
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unfinished. It was a sense of going,
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okay, my chops are not there yet to do
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justice to this. So, here I I have this
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thing. I'll probably never look at this
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first chapter again.
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Um,
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but I will come back to this in 5 years,
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in 10 years, when I'm better, when I'm
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good enough. and actually wound up
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coming into it almost 20 years later
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when I really figured that not only was
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I not getting any better, but I was as
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good as I was going to get, so I might
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as well I I had no option. It was now
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time to write it.
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But during that period, I would go and
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visit graveyards. I knew that I would be
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setting a story in a graveyard and I
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knew that I needed things from
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graveyards so I needed to go and look at
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them. So my world building exercise was
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just visiting graveyards visiting Stoke
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Newington
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uh graveyard park which had a glorious
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sort of ruined chapel in the middle
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and looking at that chapel and going
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right I'm going to have you. You're in
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my story.
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Going to Glasgow Necropolis,
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which is all on a hill just outside of
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Glasgow,
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and going, I'm I'm taking your topology.
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I'm going to take the hill. And the fact
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that you're outside of the city, I like
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that. That feels right.
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Now, I was building
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I built a world that was a graveyard in
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my head.
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I'd been playing around with it. I've
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been building it. I've been seeing what
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kind of people lived in it. I was
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figuring out all of the details.
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And wherever I would go, I would just
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visit the local graveyard
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um and see if there was a little thing
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that I could take and put into the
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graveyard that was in my head. Which
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meant that when 20 years later I started
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writing the graveyard book and I knew
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that the graveyard was my jungle. It had
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to be big enough and interesting enough
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that I could set basically an entire
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novel in this one location
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that
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it would be that interesting that I
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would know I knew by that point what a
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graveyard was. I knew why it was there.
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I knew the history of them. And that
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allowed me to make this a real place.
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So a lot of what you do in world
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building
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is you do your homework, you do your
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research. It's like I was talking about
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with Neverware, getting to go through
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the tunnels, getting shown around. Um,
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go on walks, see things,
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all of that. And then take notes. Use
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the the voice function on your phone to
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make little notes to yourself. Use a a
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00:17:12,480 --> 00:17:15,919
tiny notebook. I always, wherever I go,
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00:17:15,919 --> 00:17:20,959
whatever I do, um have impossible to get
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out of my pocket.
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Tiny notebooks on me. This is one. And
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I will always
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jot down things, little ideas. I may
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never go back to them. I may never see
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them again, but once they're jotted
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down, they're rotting away usefully on
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the compost heap of my imagination, and
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they're there if I need them.
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I think authors you read when you are
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young
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affect you on a level that is very very
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primal and very different. So the
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authors whose work I encountered
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as a child
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who built worlds
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um really stayed with me
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and I would look at what they had done
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and uh and
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puzzle over it and think about it a lot.
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Tolken obviously um was a huge influence
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00:18:36,080 --> 00:18:38,880
on me. I've never actually
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00:18:38,880 --> 00:18:42,799
uh written anything in somewhere that
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00:18:42,799 --> 00:18:45,039
resembles Middle Earth, I think. Um
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except for a little bit in in Stardust,
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but Stardust is much more a world of
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fairy tale. Um but just the feeling that
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00:18:54,559 --> 00:18:57,120
this was a place that I would recognize
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if I saw it, if I went there, I would
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know that I was there. The same
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obviously with Narnia
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and the idea as CS Lewis built an entire
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00:19:10,640 --> 00:19:12,720
country or kingdom and I knew that if I
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00:19:12,720 --> 00:19:16,160
were in Narnia I would know that I was
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00:19:16,160 --> 00:19:20,240
in Narnia. Um I'd know the people. I'd
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00:19:20,240 --> 00:19:22,960
know the way that everything looked, the
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00:19:22,960 --> 00:19:26,160
way that it felt. descriptions of huge
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cliffs
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00:19:28,080 --> 00:19:30,799
um and looking down at the clouds so far
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00:19:30,799 --> 00:19:33,200
below you they look like tiny sheep and
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00:19:33,200 --> 00:19:37,039
you remember this kind of thing. Um
401
00:19:37,039 --> 00:19:39,440
and then there were the writers who
402
00:19:39,440 --> 00:19:43,200
would world build in a way that I wasn't
403
00:19:43,200 --> 00:19:46,160
so conscious of. As an adult, I look
404
00:19:46,160 --> 00:19:48,559
back and I go, "Whoa, it was a
405
00:19:48,559 --> 00:19:50,640
remarkable, fascinating act of world
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00:19:50,640 --> 00:19:52,960
building." But at the time, all I was
407
00:19:52,960 --> 00:19:56,240
aware of was the story. An example of
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00:19:56,240 --> 00:19:59,679
that would be PL Travers writing the
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00:19:59,679 --> 00:20:02,000
Mary Poppins stories
410
00:20:02,000 --> 00:20:04,480
where I looked at it as just being set
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00:20:04,480 --> 00:20:06,240
in London
412
00:20:06,240 --> 00:20:09,440
and didn't actually examine the
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00:20:09,440 --> 00:20:12,240
mechanics of the way that PL Travers
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00:20:12,240 --> 00:20:15,200
built her universe. A universe in which
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00:20:15,200 --> 00:20:20,160
you could go to a zoo or a circus of the
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00:20:20,160 --> 00:20:21,760
stars
417
00:20:21,760 --> 00:20:26,720
at night. um a world in which people in
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00:20:26,720 --> 00:20:28,640
spring would appear in the park and
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00:20:28,640 --> 00:20:32,000
paint paint the trees, paint everything,
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00:20:32,000 --> 00:20:33,760
take it out of its winter clothes and
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00:20:33,760 --> 00:20:36,480
into the summer clothes. Um a world in
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00:20:36,480 --> 00:20:39,039
which things happened between things in
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00:20:39,039 --> 00:20:41,120
which the simple presence of Mary
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00:20:41,120 --> 00:20:44,880
Poppins would deform reality
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00:20:44,880 --> 00:20:48,080
and make everything hyperreal. in which
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00:20:48,080 --> 00:20:52,559
Mary Poppins acted as a bridge between
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00:20:52,559 --> 00:20:54,480
the world
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00:20:54,480 --> 00:20:56,880
of pure imagination and the way that
429
00:20:56,880 --> 00:20:59,520
things should be and the world that we
430
00:20:59,520 --> 00:21:02,080
lived in, the way that things were. And
431
00:21:02,080 --> 00:21:04,159
all of those things
432
00:21:04,159 --> 00:21:08,240
as a kid affected me hugely
433
00:21:08,240 --> 00:21:10,799
because each of them felt like a real
434
00:21:10,799 --> 00:21:13,760
place. I remember running into Hope
435
00:21:13,760 --> 00:21:16,799
Merley's book, Blood in the Mist.
436
00:21:16,799 --> 00:21:19,840
um a book which absolutely defies the
437
00:21:19,840 --> 00:21:22,559
entirety of the the show don't tell
438
00:21:22,559 --> 00:21:24,720
paradigm by just beginning almost as a
439
00:21:24,720 --> 00:21:27,600
travalog and history of an imaginary
440
00:21:27,600 --> 00:21:31,200
country of blood in the mist the kingdom
441
00:21:31,200 --> 00:21:33,200
of Dorare
442
00:21:33,200 --> 00:21:35,440
the town of blood in the mist and then
443
00:21:35,440 --> 00:21:38,559
gradually becomes a detective story and
444
00:21:38,559 --> 00:21:41,440
a ghost story a story of generations a
445
00:21:41,440 --> 00:21:44,960
story of one person's struggle to be who
446
00:21:44,960 --> 00:21:47,120
they are and to find happiness in an
447
00:21:47,120 --> 00:21:52,240
awkward world. Um, of the struggle, the
448
00:21:52,240 --> 00:21:54,320
infinite struggle between fantasy and
449
00:21:54,320 --> 00:21:58,559
reality, between fairy, between poetry
450
00:21:58,559 --> 00:22:02,559
and the mundane and prosaic life and all
451
00:22:02,559 --> 00:22:05,679
of those things are there in an act of
452
00:22:05,679 --> 00:22:08,400
worldb buildinging and an act of
453
00:22:08,400 --> 00:22:11,600
geography, in an act of history.
454
00:22:11,600 --> 00:22:13,919
So a beautiful book like that and that
455
00:22:13,919 --> 00:22:18,400
stuff influenced me. I would sit there
456
00:22:18,400 --> 00:22:20,799
as a small boy
457
00:22:20,799 --> 00:22:23,039
drawing maps
458
00:22:23,039 --> 00:22:27,760
influenced I think a lot by the maps in
459
00:22:27,760 --> 00:22:30,559
Ursula Leguin's Earth Sea series.
460
00:22:30,559 --> 00:22:32,320
There's a map in the front of these
461
00:22:32,320 --> 00:22:35,200
archipelos and and I love the shapes of
462
00:22:35,200 --> 00:22:38,559
islands. So I would sit and draw magical
463
00:22:38,559 --> 00:22:41,360
little archipelos and islands and the
464
00:22:41,360 --> 00:22:45,520
shapes of cities and worlds. Um, and I
465
00:22:45,520 --> 00:22:48,559
would imagine stories set on them. And
466
00:22:48,559 --> 00:22:51,679
even to this day, every now and again, I
467
00:22:51,679 --> 00:22:54,720
will nip in and set a story in one of
468
00:22:54,720 --> 00:22:57,679
those places on the maps that I drew
469
00:22:57,679 --> 00:23:01,760
when I was 11 or 12 years old.33819
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