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Beginning writers often don't know and
can't tell if they have a story.
They know that they've got an idea, but
even once you've got an idea, what do
you do with it? How do you build it up?
How do you know if your idea has legs?
if it's going to go anywhere.
We're going to talk about that. We're
going to talk about how you build a
short story, how you build a novel, how
you build a plot, how you find out if
you have an idea or a notion or a
concept
or something that actually might be able
to stand up there on its own two legs as
a novel.
I especially during the Sandman years
would worry and think and obsessively
ask myself questions about what is the
story? What is the story? I'm making
these things. They're how I feed myself.
They're how I feed my family. They're
how I pay the rent. What is the story?
And eventually what I decided was the
story is anything fictional that keeps
you turning the pages
and doesn't leave you feeling cheated at
the end.
That was my definition.
My son Ash is three years old, just
turned three, and his favorite game is
to stand next to me on a bed or on a
large sofa and go, "What's going to
happen?" And then I have to go, I don't
know what's going to happen. And then he
jumps in the air and falls down on the
sofa. This can go on for weeks if you
let him. He just thinks the what's going
to happen game is the best game in the
world.
The what's going to happen game
is the game that you play
as a writer
with your readers.
What's going to happen?
And that is what keeps them turning the
pages. Things they don't know, things
they need to find out, things they care
about.
And coming into a story, it can just be
things like, "Who are these people?
What are they doing?
Why should I care? That's a bit odd."
After a while, it can get a lot deeper.
It can be, "Is she going to kiss her?
Is she going to poison her?
Uh, does she know about the missing
will?
Do they know that grandmother's body is
still in the room upstairs? Um, what's
going to happen? I wrote an essay
once, a very small essay in a book
called Stories,
and
it was called Just Four Words.
It began when somebody wrote into my
blog,
"Dear Neil, if you could choose a quote
either by you or another author to be
inscribed on the wall of a public
library children's area, what would it
be? Thanks, Lynn."
I pondered for a bit. I'd said a lot
about books and kids reading over the
years, and other people had said things
pathier and wiser than I ever could. And
then it hit me. And this is what I
wrote.
I'm not sure I'd put a quote up if it
was me and I had a library wall to
deface. I think I'd just remind people
of the power of stories, of why they
exist in the first place. I'd put up the
four words that anyone telling a story
wants to hear, the ones that show that
it's working and that pages will be
turned.
And then what happened?
The four words that children ask when
you pause telling them a story. The four
words you hear at the end of a chapter.
The four words spoken or unspoken that
show you as a storyteller that people
care
and then what happened.
And those words I think
are the most important words there are
for a storyteller.
So, anything you can do to keep people
turning the pages is legitimate,
the main thing that you have to do
is to care.
Cuz if you don't care what happened,
nobody else will. If you don't care
about these people, nobody else will. If
it doesn't matter to you
what happened next,
nobody else is going to give the
smallest toss.
So you need to care
and you need to imbue that care into
your writing because then anytime you
stop, anytime you move from one
character to another character, anytime
you move from place to place, anytime
you hesitate,
the question is going to be and then
what happened.
So
you are starting a project.
You are starting from scratch. Whether
it's a comic, a graphic novel, whether
it's a novel, whether it's a short
story, whether it's television, whether
it's a movie script, you're starting
something completely new. One of the
best things that you can do is just sit
there. I like to do it by hand if I can.
I will take out a notebook and I will
write down everything I know. And it's a
giant brain dump. Um, sometimes there'll
be little doodles, words will get
circled. This is not an essay for people
to read. This is me telling myself
right up front
just everything I know. The process of
writing
is a really important one because even
in the process of writing anything
simple, your mind starts to notice
connections
and connections
are what fiction is made out of.
So stories begin with ideas
and the idea can be very very small. It
can be a feeling. It can be an image.
It can be something that you it can be
something your story begins with. It
could be something your story ends with.
It could be some moment from the middle.
It could be two characters interacting.
Mostly you don't know an entire story or
I don't know an entire story. I will
write it to find out what happens but I
have something going in.
The question then is
is that enough to start a story with? Um
sometimes if it's a beginning
I have to have a general idea of where
it's going to go. If it's an end, I need
to know how we got there.
Um, I've been writing long enough that I
have
a certain amount of faith in myself and
I simp and and I think faith in yourself
is something
that you need because the process of
writing
it's wy coyote running along a cliff and
then still running and he's fine until
he stops and looks down.
So, as a writer,
part of your job is not to stop and look
down and go, there is nothing underneath
me because then you will fall. It's it's
a process of just continuing to run
toward the place, but you have to know
where you're running to.
very often
something that I'm going to want to know
before I begin
is what it's about.
And I'm probably really not going to
find that out
until it's over, until I sit there and
reread it and I go, "What was this
about?" But I need to have some kind of
idea of what it's about going in. and
and that isn't plot.
If anything, I I guess you could call it
theme.
Um, for me, it's just what is this
about? I'm going to write Neverware.
I have an idea
of people living under London, a world
under London. I have this idea of
the idea of a hidden London. The idea of
giving London place names literal
meanings. So there really will be
shepherds in Shepherd's Bush.
That that's an idea.
Um what's it about?
What it has to be about? And this is
what I thought going into it. And it was
also wasn't entirely what I discovered
it had been about at the end, but it was
what I went in with was just going,
"Okay, I want this to be about
the people who fall through the cracks.
I want to write about homelessness.
I want to write about the mentally ill.
I want to write about the people who
have fallen through the cracks in big
cities and are living rough.
on the sidewalks
who are living as they can.
Um, and I want to do that
in a way that anybody reading it is
going to enjoy it and they will come to
it unconvinced and not necessarily know
that that's what it's about.
Because if I sat down and said, "Right,
I'm writing a big book about
homelessness." The only people who would
pick it up and read it would be people
interested in a book about homelessness.
What I want to do here is write a book
about living in a big city. I want to
write an adventure,
but I want to write an adventure which
when people finish reading that story,
they're going to look at the homeless.
They're going to look at the people
um sleeping in the shop doorways.
They're going to look at these people
and they aren't going to pretend they're
invisible
because and that for me suddenly
crystallized the metaphor. I mean in for
me so much fantasy is about making a
metaphor concrete.
What it's about for me is the way that
we treat the homeless as invisible and
treat them as non-persons. Good. then
they are going to essentially be
invisible. They're going to be
non-persons.
How do I build up from that? And I have
my hero Richard, Richard Mayhew, and he
encounters a girl from London below,
from this other London that that exists
beneath and all around uh London. He
helps her. He saves her. And in so
doing, he becomes part of London below
and discovers that people can no longer
see him. He goes into his office. They
don't know who he is. Um, ATMs no longer
give him money. Taxis won't stop for
him. He has become an invisible
unperson. And now he needs to go into
London below. Um, and the plot needs to
happen. So, a lot of what I'm doing is
going, okay, I have an idea. The idea is
this kind of London above, London below
thing. The what's it about?
Then carries me a lot further into it.
What am I trying to say? What am I
trying to tell here? Um
there is an old line that you know if
you want a message you use Western Union
and and that may be true but really if
you're writing something you have to
have something you want to say it has to
be about something and it has to be
about something for you. I'm not saying
everything needs a giant social message,
but I am saying you need to know what
your story is about.
young writers because young writers are
peaceable souls. Because young writers
want to live in a happy place. Because
young writers have had enough conflict
in their lives already tend to shy away
from conflict. And you will read short
stories by them. Um and you'll go but
but there that's the place where your
two characters are meant to bounce and
meant to collide. This is where the plot
is meant to get tough. This is where
things are meant to get difficult for
people, but they'll avoid it.
And
making young writers
face conflict, making them write
conflict, making them realize that there
are so many different ways
you can solve
problems of conflict, but you have to
have the conflict first. You can attack
something headon. You can go around it.
You can attack it surreptitiously. You
can deal it with it with with strength.
You can deal with it with intelligence.
You can go into it and you can fail. You
can go into it and you can succeed. You
can go into it neither succeed nor fail
but create an outcome that was
completely unexpected
um and sends everything off into a whole
new direction. You can succeed, but in
succeeding make things worse. There's
all of these things that you can do in
conflict, but you have to allow the
conflict to happen.
And that is so much of what a plot is.
If you're building a story, you have a
whole bunch of building blocks. You have
the words and the language. It's going
to be a huge part.
Just the voice of the story. What does
it sound like? What is your narrative
voice? What do your characters sound
like? That's huge. The next is the
characters.
Who are they? What do they do? What do
they want?
I'm going to harp on a lot about what
characters want. I'm going to harp on
about what characters want because over
and over again you'll find when you're
plotting, when you're putting something
together, it's the only question that
opens the door to what do you do next?
If you get stuck, you can ask yourself
what your characters want and that is
like a flashlight. It shines a light on
the road ahead and lets you move
forward. Somebody once asked me, they
said, "I I keep coming up with great
characters
and great characters and I know who they
are and I know what they're doing, but I
can't make a plot happen." And I said,
"Great. In which case, just have two of
your best characters
and have them figure out what they want
and have them want things that are
mutually exclusive
and then set them off on their quest and
you know that only one of them can have
the thing, whatever the thing that they
want is. If they succeed, the other one
fails and vice versa. Now, let's get
them going. That's got to give you
conflict. It's got to give you a plot.
And sometimes the what does a character
want will surprise you. You know, it's
not just they want the money, they want
the boy.
A lot of the time it's they want to
learn,
they want to grow up, they want to save
their friend,
um they need and and so it's what do you
want? What do you need? And that as a
driver is always one stage below the
mechanics of plotting. And it will save
your ass over and over as a writer if
you take that as an important thing. And
remember
that characters
always
for good or for evil
get what they need. They do not get what
they want.
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