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♪ (early video game sounds and music) ♪
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(garbage truck sounds)
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(clipping, sizzling sounds)
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(drilling sound)
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(crowd chattering)
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(Spanish): Let's see,
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- How much? - That works OK.
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- How much? - Two Euros.
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Give me one Euro.
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(traffic noise)
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(hammer smashing)
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(vintage video game and machine sounds)
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I don't know that much about the 8bit, you know,
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outside of my own experience of 8bit.
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But I mean, it's certainly...
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what it seems to represent to me is a something
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which is a...
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It's a...
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I don't think I'm the right person to ask this question to.
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Basically it comes from video games.
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There are ways, but I'd rather...
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I don't feel that the talk about the techniques is important on any level.
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Somebody, at least one person,
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come up to me and is like, "What is this?"
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I heard one guy say that it was like Super Mario on acid.
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It's like something which people really do believe in,
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and represent themselves by.
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(Dutch): Now everybody likes it
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Because they realize we're doing something
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original and different.
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I suppose it's just, it's that kind of creative energy
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Definitely, a lot of people don't,
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didn't appreciate just how important it had become for me.
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I would skip school for weeks just sitting up at night.
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Almost turned into an obsession.
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I mean, practically still is an obsession, but..
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(sawtooth drone)
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I remember we didn't actually know what to call it.
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- Yeah. - Yeah. there was no definition.
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I remember we had the discussion about,
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what the fuck is this stuff?
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Is it 8-bit?
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- Could be 12-bit? - Yeah.
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16-bit.
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I think it's-- chip music is good.
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♪ (chip music sound check) ♪
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(clapping)
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♪ (music builds) ♪
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(device dings)
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(crowd cheers)
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(Unknown language): Let's get going with the fun! (laughs)
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♪ (8 bit electronic music building up) ♪
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♪ (music rythm increases) ♪
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(crowd cheering)
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(German): Chiptune is music that is being generated
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On various chips as the name suggests.
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Originally from 8-bit machines or consoles.
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You don't need to say the music is like this or like that.
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You can make any type of music,
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and as long as it has 8-bit sounds, you can be 8-bit.
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(Italian): Because it's not a genre, it's a container of genres.
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I use the Game Boy to make my music
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You want the sound of the chip itself,
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Like the Game Boy sound chip.
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It's got this special character that you want to use.
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You want the sound of the chip.
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Yeah.
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(Italian): The primitive audio chip is very simple,
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and allows you to make simple waves like the square wave
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with low resolution,
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With a very dirty and characteristics sound.
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It definitely has an extra edge to it,
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because it's so intense.
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It's so in-your-face you can't ignore
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that high-pitched beep no matter how hard you try
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because it's so loud.
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(Catalan): I try to escape from all this,
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it's a little contradictory.
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but it's like using this technology to try and find
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new sounds as if it were a new tool to do what I like.
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(Catalan): Normally I always start with the rhythm, I don't know why.
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and then I continue with the complements and the melody.
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For example, I'll show you quickly
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how the union of these four channels would sound like
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With a few modifications in each one of them.
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Okay, this is the noise channel that gives you the percussion sounds;
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the more dry in noisy sounds
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And we would add a more synthesized channel.
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See, for example,
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Now it has three channels and it's missing the last one
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that would be the bass drum.
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(German): I produce my music on different equipment,
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so mainly I use Amiga.
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This is how it sounds:
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This is the bass drum which it generates.
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(Catalan): I'm going to modify the waveform
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so it gives us a little more character.
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We start off with a softer sine wave,
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we make it squarer.
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And it'll sound more aggressive.
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And the bass drum.
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(German): Well, you have 4 tracks here
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on which you can lay your notes vertically
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And can combine different elements in a free way
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So you're not tied down to one track for the beat
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Or the bass drum or something similar.
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(Catalan): What I also like to do, once I have it all arranged,
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Is to change it completely.
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♪ (fast paced chiptunes music) ♪
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Hello, my name is Jim Butterfield,
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and I'd like to tell you about the Commodore 64.
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It's a pretty good computer. It has a lot of features.
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Very good color, sound, picture, graphics,
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And some good music can be played by the Commodore 64.
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It has a built-in chip,
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which is called the Sound Interface Device,
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the SID.
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And so what we're going to do
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is concentrate on the wave forms we can hear.
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The first waveform I have here is a triangular waveform.
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Let's listen to the triangular waveform,
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and hear its mellow sound.
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♪ (musical chord) ♪
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Pretty Good. Pretty soft, right?
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Let's listen to a square wave.
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♪ (brighter chords) ♪
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OK, that's pretty good stuff.
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The Commodore 64 Family Pack is the best way I know
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to introduce your family to the world of the future.
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The Commodore 64 is the world's largest selling computer,
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with more than 7 million units purchased worldwide,
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and the world's largest software base
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for education and entertainment.
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(Italian): As a child, I used to play video games a lot
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And what I will never forget is a TV screen.
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A huge TV screen,
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with mono speakers
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and the image of that player with a bow and arrows
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who is devoured by a huge spider
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but in a terrible way.
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The huge spider gets to his head,
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sucks his blood, there is a lot of 8-bit blood that comes out.
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I remember four seconds of strident sounds,
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square wave sounds,
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which have completely changed my life.
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If you lift the lid of a computer,
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you will see a circuit board,
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into which a number of little boxes have been plugged.
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Each box contains a chip,
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which consists of thousands of microscopic electric circuits,
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each of which can be either on or off.
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This is the only language that the computer understands.
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"Is one of my circuits on or off?"
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And we can symbolize these ons and offs
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by using a 1 to stand for "on," and a zero to stand for "off."
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It is called the "binary code,"
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and each of the ones and zeros is called a binary digit,
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or, "bit," for short.
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So it takes eight bits to represent any keyboard character.
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It has to be at least somewhere in the 80s
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where these cheap,
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mass-produced home computers and video games appeared.
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The whole gaming industry, they needed soundtracks for the games.
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So everything they had was the sound chip,
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which was originally only implemented for alert sounds.
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The games of that era contained really strong music,
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especially western home computer games.
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There was this guy who came to influence me at the beginning,
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called Rob Hubbard,
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who did fantastic music for Commando and ACE II, and things like that.
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♪ (videogame music) ♪
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(German): I especially liked what Rob Hubbard
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and Ben Daglish did
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all the time, as well as a few others.
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They had a really special energy,
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some kind of special hysteria,
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Which even as kid somehow hypnotized me.
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They're so simple because they have to be.
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Because the hardware can't make--
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So they were very distinct melodies.
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You played Ski or Die,
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you could remember the way that soundtrack was.
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♪ (Ski or Die music) ♪
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And then people started to crack these games
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and spread them for free.
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And they put signatures on these cracks, called crack intros.
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(French): We made intros
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Demos which we distributed on discs before the Internet era.
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You met with people at a gymnastics hall in a school,
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and everyone brought their Amigas or 64s
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And you were copying, copying, copying.
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♪ (electronic rap music) ♪
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(German): There were quite a few cracker groups
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which had their own sound and graphic people.
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And that was usually,
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similar to graffiti artists, present themselves with a demo,
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So a demo, then, is like a moving graphics and sounds.
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(French): We made demos with videos
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and I was responsible for the music,
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and this is how it began on Amiga.
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Instead of making these very simple signatures in the beginning,
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they added more and more graphics and code.
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In the demos it's really important to be technologically impressive,
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to really push the technology to make something new.
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It's kind of like a competition of technical merits.
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(German): And people kept thinking of new ways
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to fit as much information as possible into a very small space.
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Even when you compare it to contemporary stuff,
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it is outstanding what can still be done on the old equipment.
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From that it kind of grew into a strong demo scene.
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And from that it grew into people being good at programming
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and making music and being artists.
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You put the game in not to play the game,
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but to listen to the music and see the graphics.
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And we went, "Yeah this is almost like real music!"
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I thought that moment, "why don't I hear this on the radio?"
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I remember an argument I had with a friend
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when I was maybe nine or ten years old, and I said,
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"yeah, this music is so good, you could sell it as real music."
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And he was like "no, you can't." (laughing)
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♪ (train and electronic sounds) ♪
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My neighbor was having an Amiga computer.
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He showed me some music software where you could make your own music.
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(Catalan): I had a Game Boy.
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and there was a game called Game Boy Camera,
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that you could take pictures with,
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and it had a small app to make music
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and I started to do some experiments,
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this was in 1995, more or less.
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Consoles went from being extremely expensive -
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one kid in the town had it
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to everybody had a Nintendo, or everybody had a Game Boy.
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And it kind of became our generation.
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We were the first console generation.
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(Italian): In 2000 or 2001,
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I read in a blog that a German guy
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had made a cartridge
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to use the Game Boy as a sequencer, a musical instrument.
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(German): A friend started to fiddle around with the GameBoy,
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to use it as an actual computer
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and that it would be cool if we could program this game boy.
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The first purpose that came to our mind
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was for a music program.
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(Italian): I discovered this Nanoloop
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and at the same time the LSDJ.
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And I bought both
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Little Sound DJ is a music program that I made for the Game Boy.
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It's similar to a game, except you can make music on it.
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Back then I didn't even have any idea
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if it would be possible to make a music program,
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and it seemed like it could turn out pretty great.
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(German): There was a Lo-Fi contest.
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Where you could bring all that fits on a sheet of paper
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This was the first time I performed with the Game Boy on stage.
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The people were very impressed
258
00:23:00,413 --> 00:23:04,227
and totally freaked out.
259
00:23:05,438 --> 00:23:11,340
♪ (Game Boy music) ♪
260
00:23:26,938 --> 00:23:30,885
In the beginning, the scene was definitely very European-focused
261
00:23:31,055 --> 00:23:35,149
because we were centered around this website called micromusic.net.
262
00:23:38,101 --> 00:23:43,532
It was a website that was made by two or three people from Switzerland.
263
00:23:43,668 --> 00:23:49,689
(French): In Switzerland everything started with Wanga and Carl,
264
00:23:49,773 --> 00:23:53,893
who co-founded the website micromusic.net in 1998.
265
00:23:57,934 --> 00:24:01,374
That was pretty much before you had Facebook and social media websites.
266
00:24:01,458 --> 00:24:06,082
It was sort of the website to exchange information with each other
267
00:24:06,166 --> 00:24:08,780
and listen to songs that people made.
268
00:24:08,962 --> 00:24:12,888
Micromusic is like a part of the do-it-yourself culture.
269
00:24:13,684 --> 00:24:15,187
It focused on music.
270
00:24:15,293 --> 00:24:17,265
It's about using what you have,
271
00:24:17,799 --> 00:24:20,154
using an old computer,
272
00:24:20,456 --> 00:24:24,014
starting to build your own hardware, build your own software,
273
00:24:24,522 --> 00:24:26,022
use it as an instrument.
274
00:24:26,912 --> 00:24:32,407
That was a very unique new way of expressing yourself as an artist.
275
00:24:32,512 --> 00:24:34,734
Didn't build on the demo scene.
276
00:24:34,818 --> 00:24:36,758
They created a new thing.
277
00:24:36,842 --> 00:24:40,446
Process has gone from being more exploring
278
00:24:40,831 --> 00:24:43,041
to being more expressive.
279
00:24:43,142 --> 00:24:45,599
That's what excited me and so many people,
280
00:24:45,689 --> 00:24:48,737
about the possibilities of these old bits of hardware.
281
00:24:48,900 --> 00:24:50,266
(French): When they started it,
282
00:24:50,350 --> 00:24:53,511
it never occurred to them that 10 years later
283
00:24:53,595 --> 00:24:56,267
there would be people in the US and all around the world
284
00:24:56,381 --> 00:24:58,417
who would adhere to,
285
00:24:58,521 --> 00:25:00,943
who would feed this enormous community.
286
00:25:01,039 --> 00:25:02,127
People from the US as well,
287
00:25:02,231 --> 00:25:05,387
people in Australia uploaded songs on the website.
288
00:25:05,534 --> 00:25:09,105
Participants could submit their music for consideration for release.
289
00:25:09,189 --> 00:25:11,011
And then periodically, every few months,
290
00:25:11,391 --> 00:25:14,430
the micromusic.net staff would select a handful of tracks
291
00:25:14,514 --> 00:25:16,892
and release them, and they were freely downloadable.
292
00:25:17,019 --> 00:25:19,734
And at some point a woman, Electro Girl,
293
00:25:19,925 --> 00:25:23,967
she had the idea of bringing the people together
294
00:25:24,051 --> 00:25:27,669
to do a live show where some of these people of the website
295
00:25:28,019 --> 00:25:31,427
would show up and actually do like a club night.
296
00:25:32,493 --> 00:25:34,389
You could sort of say that that was pretty much
297
00:25:34,473 --> 00:25:39,369
the first real chip event that was of some international character.
298
00:25:42,648 --> 00:25:45,760
(Spanish): For us it wasn't what we were used to.
299
00:25:46,019 --> 00:25:49,748
Besides, back then it was like: "What is this? Wow!"
300
00:25:49,832 --> 00:25:52,492
I looked out into the crowd and people were dancing to my set,
301
00:25:52,576 --> 00:25:54,969
but I really didn't like the music anymore at all.
302
00:25:55,053 --> 00:25:58,314
I had realized that I was just playing the same old tunes,
303
00:25:58,398 --> 00:26:01,216
and I wanted something new, something new musically.
304
00:26:01,308 --> 00:26:03,817
I sold most of my synthesizers
305
00:26:03,901 --> 00:26:07,208
and started using guitar for Chiptunes.
306
00:26:07,363 --> 00:26:12,710
(Spanish): It was like a discovery and a revelation for us at that moment.
307
00:26:12,794 --> 00:26:16,433
A change of direction, it was like finding where to head.
308
00:26:16,585 --> 00:26:20,599
You feel like you're discovering a whole new world.
309
00:26:20,683 --> 00:26:23,450
(French): It was like an explosion.
310
00:26:23,542 --> 00:26:26,088
It only made me want to continue doing this.
311
00:26:29,826 --> 00:26:35,176
(drilling sounds)
312
00:26:35,865 --> 00:26:40,182
That's where it all started and then kept on growing.
313
00:26:40,385 --> 00:26:44,211
Yeah, it just sort of happened. (laughs)
314
00:26:45,874 --> 00:26:48,430
♪ (chip music) ♪
315
00:27:11,387 --> 00:27:13,024
In the early days when you had a concert,
316
00:27:13,108 --> 00:27:16,285
people could just walk up and ask what are you doing,
317
00:27:16,443 --> 00:27:17,988
which game are you playing?
318
00:27:18,087 --> 00:27:19,426
I played stuff for my mother,
319
00:27:19,510 --> 00:27:22,569
and she would sit there with a smile and nod like,
320
00:27:22,699 --> 00:27:24,288
"Oh, this is really, really good."
321
00:27:24,654 --> 00:27:28,383
In retrospect I know it must've been torture for her, because you know,
322
00:27:28,473 --> 00:27:31,378
the high-pitch sounds just droning and droning,
323
00:27:31,462 --> 00:27:33,886
and a 40-year-old woman sitting there going like,
324
00:27:33,970 --> 00:27:37,003
"Yeah! I'm happy for you, son, that's really good."
325
00:27:37,087 --> 00:27:39,379
(French): My parents didn't understand anything. (laughs)
326
00:27:39,911 --> 00:27:42,165
For them, I created in electronic music.
327
00:27:42,290 --> 00:27:44,196
That's something weird.
328
00:27:44,378 --> 00:27:46,840
I did this light-heartedly.
329
00:27:46,924 --> 00:27:48,368
(Italian): You fell like...
330
00:27:48,452 --> 00:27:51,099
I think we feel like white blackbirds
331
00:27:51,276 --> 00:27:56,295
When you speak to someone who has never listened to micromusic.
332
00:27:56,379 --> 00:27:59,736
You feel like a kind of alien.
333
00:28:01,272 --> 00:28:04,558
(Spanish): In my opinion, frankly, this Chipmusic thing...
334
00:28:04,672 --> 00:28:07,088
doesn't move me much.
335
00:28:07,172 --> 00:28:08,467
It doesn't excite me.
336
00:28:08,671 --> 00:28:12,015
I'm not sure if we can say that there is a certain...
337
00:28:12,721 --> 00:28:14,463
Peter Pan syndrome...
338
00:28:16,926 --> 00:28:19,633
That youth, from different regions,
339
00:28:19,722 --> 00:28:24,950
share that affinity to stay anchored in a past time
340
00:28:25,040 --> 00:28:29,348
when they were happy using all those instruments.
341
00:28:29,438 --> 00:28:31,301
There were so many misunderstandings
342
00:28:31,385 --> 00:28:34,661
about what chip musicians were actually doing.
343
00:28:35,272 --> 00:28:38,890
(Dutch): They laughed at us. (laughing)
344
00:28:39,429 --> 00:28:42,399
People don't take it seriously and are like:
345
00:28:43,253 --> 00:28:46,456
"Grow up! Go and make real music."
346
00:28:46,551 --> 00:28:47,672
It was frustrating
347
00:28:47,756 --> 00:28:51,614
that people didn't understand what we were doing at all,
348
00:28:51,698 --> 00:28:54,967
and didn't really take it seriously, either.
349
00:29:16,035 --> 00:29:18,127
We just had to sort of figure out a way
350
00:29:18,214 --> 00:29:19,722
to make it more serious;
351
00:29:19,806 --> 00:29:25,469
to give some kind of artistic and political touch to it.
352
00:29:25,944 --> 00:29:29,442
♪ (frenzied music) ♪
353
00:29:36,469 --> 00:29:38,220
We take old technologies
354
00:29:38,304 --> 00:29:42,660
and do things that nobody has ever done with them before.
355
00:29:42,836 --> 00:29:46,850
(Italian): I think it's a kind of rebellion
356
00:29:46,934 --> 00:29:49,995
towards contemporary technology
357
00:29:50,771 --> 00:29:55,830
that does not reveal anything new regarding reality.
358
00:30:05,713 --> 00:30:07,827
♪ (chip music) ♪
359
00:30:13,440 --> 00:30:16,284
There are all sorts of things within the establishment
360
00:30:16,440 --> 00:30:17,796
that "this is what music is,"
361
00:30:17,880 --> 00:30:19,643
or, "this is what culture is,"
362
00:30:19,743 --> 00:30:21,609
and anything that comes outside of that
363
00:30:21,693 --> 00:30:24,933
and uses equipment in a different way
364
00:30:25,151 --> 00:30:27,506
is going to be kind of, in some ways,
365
00:30:27,590 --> 00:30:30,451
oppositional and antithetic to that establishment.
366
00:30:49,329 --> 00:30:54,284
Some people also started to arrange shows around Europe.
367
00:30:55,163 --> 00:30:58,303
We were discussing if we could make some kind of
368
00:30:58,474 --> 00:31:01,147
more regular party scene in Stockholm.
369
00:31:01,236 --> 00:31:03,966
And somehow we do manage to find this great place
370
00:31:04,051 --> 00:31:10,066
where we were actually allowed to do this party.
371
00:31:10,159 --> 00:31:13,288
They read in the newspaper that this is a cool club,
372
00:31:13,372 --> 00:31:16,750
and I think they didn't know what to expect.
373
00:31:17,206 --> 00:31:20,437
You never really knew what was going to be on the stage.
374
00:31:20,545 --> 00:31:22,517
I think the people in the US and Japan
375
00:31:22,601 --> 00:31:24,835
heard that this is one of the cool places.
376
00:31:30,601 --> 00:31:32,429
♪ (chip music) ♪
377
00:31:34,773 --> 00:31:37,799
And I think those people were really pleasantly surprised.
378
00:31:37,883 --> 00:31:43,370
You're not leaving such concerts without being struck
379
00:31:43,417 --> 00:31:48,550
by the intensity and the power and the rawness of it, I think.
380
00:31:48,706 --> 00:31:50,519
It was just working really great.
381
00:31:54,348 --> 00:31:56,614
♪ (chip music) ♪
382
00:32:04,072 --> 00:32:08,268
And then the guys in New York organized this huge festival,
383
00:32:08,352 --> 00:32:10,414
called the Blip Festival,
384
00:32:10,498 --> 00:32:15,786
and this really started up a wave of popularity of 8-bit music
385
00:32:15,883 --> 00:32:18,240
in New York and the surrounding area.
386
00:32:23,360 --> 00:32:25,842
♪ (chip music) ♪
387
00:32:33,623 --> 00:32:36,018
What has happened in the States has largely been
388
00:32:36,177 --> 00:32:38,451
a step or two behind what's been happening in Europe,
389
00:32:38,542 --> 00:32:41,319
and that was very much inspired by Microdisko.
390
00:32:41,493 --> 00:32:44,259
I think that Johan Kotlinski, the developer of Little Dound DJ,
391
00:32:44,421 --> 00:32:45,739
was a part of both.
392
00:32:45,850 --> 00:32:48,030
A pretty big community seemed to just sort of coalesce
393
00:32:48,114 --> 00:32:49,638
around that event series in Stockholm,
394
00:32:49,742 --> 00:32:52,104
and so the Pulsewave series we were doing in New York
395
00:32:52,273 --> 00:32:54,279
was very much inspired by that.
396
00:32:57,221 --> 00:33:00,923
♪ (Pulsewave music) ♪
397
00:33:03,534 --> 00:33:05,752
Universally, all the people involved in Chipmusic,
398
00:33:05,853 --> 00:33:10,025
whether they're from the United States or from Europe or Australia or Asia,
399
00:33:11,492 --> 00:33:15,218
pretty universally, everyone seems to be in it for the same reasons
400
00:33:15,302 --> 00:33:17,653
and really friendly and really excited about it.
401
00:33:17,824 --> 00:33:19,275
The people make it.
402
00:33:19,359 --> 00:33:22,105
Everyone that I met who has to do with 8-bit music,
403
00:33:22,189 --> 00:33:25,322
they're really honorable and they believe in the music
404
00:33:25,406 --> 00:33:27,354
and it really keeps me going.
405
00:33:27,600 --> 00:33:31,192
8-bit, it is about the music, but it's also about the people involved.
406
00:33:31,282 --> 00:33:33,489
(Italian): You feel part of the movement,
407
00:33:33,573 --> 00:33:37,165
each thing that you do...
408
00:33:37,360 --> 00:33:41,070
can have an impact in the 8-bit community,
409
00:33:41,230 --> 00:33:45,299
In Rome, Italy... in Europe and in the world.
410
00:33:45,462 --> 00:33:48,393
(Italian): When I organize a party here in Milan
411
00:33:48,558 --> 00:33:50,381
I'd like to be able to say,
412
00:33:50,465 --> 00:33:54,257
"Come over I'll pay for the ticket and I'll pay you €500."
413
00:33:54,392 --> 00:33:55,919
but I don't have the money.
414
00:33:56,003 --> 00:33:57,309
So then I say,
415
00:33:57,393 --> 00:33:59,332
"Look, come to play,
416
00:33:59,416 --> 00:34:01,999
You'll have a good time, you'll eat good food,
417
00:34:02,083 --> 00:34:04,611
you'll be with friends, you'll meet a lot of people,
418
00:34:04,815 --> 00:34:06,628
you'll see a city you didn't know,
419
00:34:06,712 --> 00:34:09,242
with nice musicians and nice people."
420
00:34:09,525 --> 00:34:10,626
And people come.
421
00:34:10,710 --> 00:34:14,077
(Spanish): Sharing information in a selfless way also generates
422
00:34:14,431 --> 00:34:17,456
publishing records with, most of the time,
423
00:34:17,541 --> 00:34:19,792
free downloads with Creative Commons.
424
00:34:19,897 --> 00:34:22,427
(Italian): I found myself saying,
425
00:34:22,511 --> 00:34:24,938
"This sound you've made is so beautiful."
426
00:34:25,030 --> 00:34:27,154
And the other guy, instead of saying,
427
00:34:27,243 --> 00:34:29,127
"No, I won't tell you how I did it,"
428
00:34:29,222 --> 00:34:32,329
says to me, "yeah, take my GameBoy and look how I made it".
429
00:34:32,413 --> 00:34:35,280
(Italian): - It's a real passion. - Passion, yeah. Passion.
430
00:34:36,027 --> 00:34:38,353
For music. Any kind of music.
431
00:34:38,516 --> 00:34:40,853
(French): Free of concessions. Always doing what I enjoy.
432
00:34:40,967 --> 00:34:43,168
The purpose is to be creative.
433
00:35:30,542 --> 00:35:32,962
(Italian): There's a story by William Gibson
434
00:35:33,258 --> 00:35:36,707
that talks about the "Gomi No Sensei"
435
00:35:36,892 --> 00:35:40,891
a kind of metropolitan saint
436
00:35:40,996 --> 00:35:44,665
who recovers old technological objects that have been abandoned,
437
00:35:44,980 --> 00:35:48,935
and he prepares and modifies them to make new things.
438
00:35:49,042 --> 00:35:51,674
He's the master of garbage
439
00:36:01,196 --> 00:36:03,281
(Spanish): I've only picked up junk today
440
00:36:03,389 --> 00:36:05,545
because it had already been picked over.
441
00:36:05,629 --> 00:36:09,478
But still, anyway, it all helps to enrich my private dump
442
00:36:09,562 --> 00:36:11,088
that I have here outside,
443
00:36:12,651 --> 00:36:15,022
the rubbish that I like to have.
444
00:36:15,564 --> 00:36:17,258
Come and see.
445
00:36:19,222 --> 00:36:24,211
During this time of changes and new fast technologies,
446
00:36:25,984 --> 00:36:28,782
changing objects, reinventing them,
447
00:36:29,885 --> 00:36:32,823
I think it is, in a way, fighting back.
448
00:36:34,072 --> 00:36:37,313
This is number two. This is the Mierdofón.
449
00:36:37,507 --> 00:36:39,205
The second one I made.
450
00:36:39,389 --> 00:36:41,365
The legs are made out of broom sticks.
451
00:36:41,522 --> 00:36:43,128
Very cool broom sticks,
452
00:36:43,523 --> 00:36:45,530
but that's what they are, broom sticks.
453
00:36:45,651 --> 00:36:47,265
They're light and strong,
454
00:36:48,597 --> 00:36:51,120
and behind here you can see the mixing table it has
455
00:36:52,041 --> 00:36:54,435
for sound mixing.
456
00:36:54,566 --> 00:36:57,166
Either you really like it a lot, or you don't make it.
457
00:36:57,290 --> 00:36:59,926
You don't get into all this fuss, or mess your house up
458
00:37:00,069 --> 00:37:02,369
and spend as much time as I do on what I do.
459
00:37:02,714 --> 00:37:05,242
My reason for doing all this is that, for example,
460
00:37:05,326 --> 00:37:07,321
like they did in prehistoric times,
461
00:37:07,823 --> 00:37:10,498
when they wanted to build an instrument, and axe,
462
00:37:10,582 --> 00:37:12,519
they grabbed..
463
00:37:13,803 --> 00:37:16,498
...I don't know, a dinosaur"s head or whatever they had
464
00:37:16,665 --> 00:37:19,319
and they made it with that. But nowadays, in the city,
465
00:37:19,893 --> 00:37:22,002
On any corner you can find a television
466
00:37:22,378 --> 00:37:25,608
or anything you can pick up and use to make your stuff.
467
00:37:25,694 --> 00:37:29,105
So it's a point of view where it's like today's nature.
468
00:37:29,327 --> 00:37:30,844
It's rubbish.
469
00:37:37,047 --> 00:37:40,216
Well this is the tray where the Amstrad stands on,
470
00:37:40,356 --> 00:37:44,032
which is this 128kb computer.
471
00:37:44,792 --> 00:37:46,966
that's in charge of controlling everything.
472
00:37:47,277 --> 00:37:49,296
These are the drumsticks for the drums.
473
00:37:49,405 --> 00:37:51,316
This is the other one.
474
00:37:54,120 --> 00:37:55,563
There.
475
00:37:57,759 --> 00:38:01,038
This is, as you can see, a paint can from the rubbish.
476
00:38:01,376 --> 00:38:03,046
I just put some springs in
477
00:38:03,296 --> 00:38:05,089
so it sounds better,
478
00:38:06,595 --> 00:38:08,171
The real Amstrad screen...
479
00:38:10,023 --> 00:38:12,035
is the one that came with the computer.
480
00:38:13,857 --> 00:38:15,492
It seems to be loading.
481
00:38:22,676 --> 00:38:25,558
As an artist, when you're trying to find your voice
482
00:38:25,642 --> 00:38:27,122
and your kind of identity,
483
00:38:27,458 --> 00:38:31,566
I think that I was blessed to find chip culture so soon.
484
00:38:31,935 --> 00:38:35,403
The goal is to create your own sound.
485
00:38:36,028 --> 00:38:40,831
(Italian): I like to listen to musical things I find in nature,
486
00:38:41,107 --> 00:38:44,421
the mechanics of things in life in situations.
487
00:38:44,606 --> 00:38:46,934
A certain kind of music is always produced:
488
00:38:47,084 --> 00:38:49,259
By those guys over there working with iron,
489
00:38:49,383 --> 00:38:51,527
by the cars driving by, that bird...
490
00:38:52,051 --> 00:38:54,719
The inspiration to create your own music
491
00:38:54,839 --> 00:38:56,869
comes from within you.
492
00:38:57,023 --> 00:39:01,132
I think it's something very personal.
493
00:39:01,779 --> 00:39:04,688
Honestly, the best songs that I make
494
00:39:04,772 --> 00:39:07,156
are the ones I do when I'm pissed off. (laughs)
495
00:39:07,240 --> 00:39:08,613
Humor changes it a lot.
496
00:39:08,707 --> 00:39:10,777
Yes, it depends a lot on the humor.
497
00:39:10,861 --> 00:39:16,512
When I'm feeling down I cheer myself up with music.
498
00:39:28,846 --> 00:39:33,523
(Spanish): With Game Boys it's more or less as if they were tree's roots
499
00:39:33,607 --> 00:39:37,026
from where the branches start to form.
500
00:39:37,687 --> 00:39:40,674
Based on that I create
501
00:39:41,404 --> 00:39:45,797
layers, ambiences and I add the 6DE,
502
00:39:45,939 --> 00:39:50,380
a noise device complemented by Speak & Spell,
503
00:39:50,464 --> 00:39:53,345
that makes deathly voices.
504
00:39:53,632 --> 00:39:56,812
Then other kinds of devices can be more like pure noise,
505
00:39:56,896 --> 00:39:58,785
radio interference noise.
506
00:39:58,869 --> 00:40:02,558
This is a microphone,
507
00:40:02,642 --> 00:40:05,108
with which you can distort voices, or speak.
508
00:40:05,213 --> 00:40:06,961
This is the concept of my music:
509
00:40:07,064 --> 00:40:08,795
It's not for having fun,
510
00:40:08,986 --> 00:40:13,899
it's to travel, to take a walk around.
511
00:40:17,196 --> 00:40:20,750
(video game sounds)
512
00:40:31,584 --> 00:40:36,106
(eerie noises)
513
00:40:50,649 --> 00:40:53,521
I just like the raw digital sound of it.
514
00:40:53,701 --> 00:40:55,582
It's a kind of purity to it.
515
00:40:55,832 --> 00:40:57,577
Definitely a lot of people have been,
516
00:40:57,661 --> 00:40:59,381
"Whoa! What the hell is this?"
517
00:40:59,557 --> 00:41:01,126
"This is crazy."
518
00:41:02,179 --> 00:41:05,130
"Is this music?"
519
00:41:05,400 --> 00:41:06,587
The modern synthesizer,
520
00:41:06,850 --> 00:41:11,217
it looks like this if it's a sawtooth waveform.
521
00:41:11,402 --> 00:41:16,128
but when it comes from the NES or the Game Boy,
522
00:41:16,212 --> 00:41:18,375
Looks kind of like this: steppy.
523
00:41:18,622 --> 00:41:22,050
(Italian): The basic waveforms have, in a certain way,
524
00:41:22,270 --> 00:41:24,931
the possibility of changing our mind
525
00:41:25,083 --> 00:41:30,255
or awakening in us frequencies we don't normally hear.
526
00:41:30,426 --> 00:41:34,266
We're talking about basic electronic sounds,
527
00:41:34,350 --> 00:41:38,722
So it's the maximum primitivism of electronic music.
528
00:41:38,817 --> 00:41:40,829
(Spanish): I like the trebles a lot
529
00:41:41,703 --> 00:41:44,634
out of all the sounds the Game Boy has.
530
00:41:47,967 --> 00:41:51,984
I think these trebles reach parts of the brain
531
00:41:52,129 --> 00:41:56,904
that aren't used to hearing these kinds of sounds.
532
00:41:57,030 --> 00:42:00,523
On the other hand, it can be annoying
533
00:42:00,607 --> 00:42:02,862
If it's a high volume, but I also think
534
00:42:02,956 --> 00:42:04,620
it produces something
535
00:42:04,801 --> 00:42:07,316
that doesn't leave you indifferent, that's for sure.
536
00:42:07,449 --> 00:42:11,556
It produces something that I like.
537
00:42:12,190 --> 00:42:14,353
(rising high notes)
538
00:42:27,119 --> 00:42:29,455
(Spanish): The 8-bit sound really gets it going.
539
00:42:30,160 --> 00:42:32,324
(air-raid siren)
540
00:42:32,969 --> 00:42:35,430
Like an alarm warning you that you're about to die.
541
00:42:35,534 --> 00:42:36,912
Or something like that.
542
00:42:37,575 --> 00:42:39,831
(air-raid siren)
543
00:42:40,222 --> 00:42:41,960
(glass breaking)
544
00:42:47,926 --> 00:42:50,059
(French): But the fact that people listen to it,
545
00:42:50,143 --> 00:42:52,764
and also appreciate it, it's fantastic. It's amazing.
546
00:42:53,334 --> 00:42:55,998
Now, more than ever before,
547
00:42:56,082 --> 00:42:57,765
there are people who know this.
548
00:42:57,849 --> 00:42:59,384
There are a lot of youths
549
00:42:59,538 --> 00:43:02,349
who haven't lived this but discover it now.
550
00:43:02,485 --> 00:43:06,523
I was just thinking how people making music with a Game Boy, or a NES,
551
00:43:06,607 --> 00:43:08,630
and I couldn't even get my head around it.
552
00:43:08,905 --> 00:43:10,497
I used to go to bed and,
553
00:43:10,785 --> 00:43:13,890
I used to dream about how they would actually do that,
554
00:43:14,086 --> 00:43:15,903
and the solutions would come in my dreams,
555
00:43:15,987 --> 00:43:18,508
even if it was completely far out and stuff.
556
00:43:18,602 --> 00:43:20,807
(French): There are young people that come to my gigs
557
00:43:20,891 --> 00:43:22,649
between 15 and 18 years old,
558
00:43:22,733 --> 00:43:24,038
and they're hysteric!
559
00:43:24,122 --> 00:43:27,529
For them this represents sounds that they've never known
560
00:43:27,729 --> 00:43:31,564
I don't really grab this thing from a generational side.
561
00:43:31,648 --> 00:43:34,884
There are some people, including myself,
562
00:43:34,968 --> 00:43:36,597
who just like the sound,
563
00:43:36,681 --> 00:43:39,482
and that's something that can get people involved in
564
00:43:39,797 --> 00:43:43,363
who are not really close to gaming or these kind of things,
565
00:43:43,473 --> 00:43:45,888
or not necessarily that geeky.
566
00:43:47,421 --> 00:43:52,332
♪ (music) ♪
567
00:43:55,655 --> 00:44:01,783
I think we all had shared like a common, popular culture reference.
568
00:44:01,893 --> 00:44:07,787
If I talk about Blade Runner, or Robocop, or Super Mario, or Front242...
569
00:44:08,819 --> 00:44:10,603
you know what I mean.
570
00:44:10,704 --> 00:44:14,163
(Spanish): It doesn't really thrill me,
571
00:44:14,726 --> 00:44:18,875
but I try to understand that each generation
572
00:44:19,577 --> 00:44:24,078
has an historical obligation to create their own cultural patterns
573
00:44:24,162 --> 00:44:26,013
and they have the need to subvert
574
00:44:26,454 --> 00:44:30,695
the order of the old aesthetical standards.
575
00:44:30,851 --> 00:44:36,219
(Catalan): In this sense it does close a circle with a generation.
576
00:44:36,757 --> 00:44:40,084
But to say it more clearly, a freak culture,
577
00:44:40,168 --> 00:44:41,569
or whatever you call it.
578
00:44:41,673 --> 00:44:45,871
I don't think it's just videogames that go in to this music.
579
00:44:45,955 --> 00:44:48,796
I think it's Kraftwerk and Techno,
580
00:44:49,085 --> 00:44:53,668
and Industrial landscapes and cities, and politics.
581
00:44:53,980 --> 00:44:56,163
All those things go into music,
582
00:44:56,301 --> 00:44:58,371
and just saying that
583
00:44:59,192 --> 00:45:01,434
"Oh, it's videogames that go into this music"
584
00:45:01,518 --> 00:45:07,215
is just lazy, and there's always a bigger picture.
585
00:45:29,497 --> 00:45:32,244
(Spanish): What really grabs my attention of this whole movement
586
00:45:32,328 --> 00:45:34,859
is how brutal it is,
587
00:45:35,592 --> 00:45:37,846
and in my case the graphics.
588
00:45:38,050 --> 00:45:42,291
What I really like about them is that they're just a square - a pixel.
589
00:45:42,703 --> 00:45:45,000
You can build everything with that.
590
00:45:46,075 --> 00:45:48,239
How can you do an animation in two frames?
591
00:45:48,323 --> 00:45:50,595
How can you build a universe with two frames,
592
00:45:50,679 --> 00:45:54,049
and four pixels with one color...
593
00:45:56,138 --> 00:45:58,739
For me it's a continuous learning process
594
00:45:58,823 --> 00:46:00,153
and seeing new things,
595
00:46:00,350 --> 00:46:02,762
and finding new means of expression.
596
00:46:09,367 --> 00:46:11,530
I really like complicated visuals,
597
00:46:11,725 --> 00:46:14,707
things that move backward and forward between each other,
598
00:46:14,864 --> 00:46:17,104
and animations that are very rhythmical
599
00:46:17,280 --> 00:46:19,042
with every abstract patterns.
600
00:46:19,294 --> 00:46:21,279
We just look at the possibilities
601
00:46:21,443 --> 00:46:24,934
of what working with the low resolution
602
00:46:25,156 --> 00:46:27,756
and limited amount of colors actually provide.
603
00:46:27,900 --> 00:46:30,069
Because it's nice to know where the limitations are,
604
00:46:30,670 --> 00:46:36,317
so then you are more challenged to make better work, I would say.
605
00:46:54,031 --> 00:46:57,387
(Spanish): I'm from the generation when computers started
606
00:46:57,471 --> 00:47:00,338
and nobody knew very well what a computer was
607
00:47:00,422 --> 00:47:02,259
or what they could do with one.
608
00:47:02,343 --> 00:47:05,393
Then those machines started to come out, the 8-bit ones,
609
00:47:05,979 --> 00:47:08,754
and people didn't know what to do with them.
610
00:47:08,838 --> 00:47:11,069
The main thing was to play games, videogames.
611
00:47:11,248 --> 00:47:14,084
People didn't really know what a computer could possibly do.
612
00:47:15,209 --> 00:47:17,732
There was also some doubt if they could really think,
613
00:47:18,000 --> 00:47:23,012
if computers were intelligent and could look at you and judge you.
614
00:47:23,193 --> 00:47:28,325
(Spanish): This path that was traced back then has continued to thrive.
615
00:47:28,497 --> 00:47:33,619
The supreme Promethean dream...
616
00:47:34,117 --> 00:47:36,984
... of generating life.
617
00:47:48,356 --> 00:47:50,447
(Spanish): One grows fond of these computers
618
00:47:51,385 --> 00:47:54,534
after getting to know them a lot, spending many hours with them
619
00:47:54,618 --> 00:47:58,651
doing all kinds...well...
620
00:47:58,864 --> 00:48:00,668
Why not? All kinds of things.
621
00:48:01,269 --> 00:48:02,567
All kinds of things.
622
00:48:03,096 --> 00:48:04,321
God knows what.
623
00:48:11,193 --> 00:48:15,078
(Italian): The typical 8-bit musician is a normal guy,
624
00:48:15,254 --> 00:48:18,338
sometimes a little nerdy or not,
625
00:48:18,619 --> 00:48:22,291
who has simply understood what's inside the Game Boy.
626
00:48:22,381 --> 00:48:26,887
(French): They are not usually florists, or hairdressers,
627
00:48:27,062 --> 00:48:30,232
They often work in the field of technology.
628
00:48:30,333 --> 00:48:32,465
They need a passion for the machine.
629
00:48:48,707 --> 00:48:52,242
The cool thing, or what I like, about Chiptune or micro music
630
00:48:52,326 --> 00:48:54,042
is that it's not a genre.
631
00:48:54,245 --> 00:48:56,770
It's a philosophy.
632
00:48:56,854 --> 00:48:58,705
It's a way of how you do things.
633
00:48:58,805 --> 00:49:03,428
Reusing technologies of borrowing, of reinterpretation.
634
00:49:04,293 --> 00:49:07,139
And then also this short of spirit of community,
635
00:49:07,317 --> 00:49:10,295
and of giving things away for free...
636
00:49:10,909 --> 00:49:13,972
of kind of representing, and being true to, that identity.
637
00:49:14,143 --> 00:49:16,722
People are actually searching for something new,
638
00:49:16,829 --> 00:49:18,683
something that's more underground,
639
00:49:18,796 --> 00:49:22,820
something that speaks to them individually.
640
00:49:24,226 --> 00:49:26,527
(Spanish): Of course an 8-bit computer is the best choice
641
00:49:26,654 --> 00:49:29,585
because it's easier to program, accessible,
642
00:49:29,854 --> 00:49:32,458
you can connect things to its expansion port,
643
00:49:32,804 --> 00:49:35,098
the sounds it has are awesome.
644
00:49:35,537 --> 00:49:38,255
The piezo element here amplifies it
645
00:49:38,496 --> 00:49:42,056
and I mix it myself, in this mixing table here.
646
00:49:44,251 --> 00:49:47,829
I attached to the strings that I wanted, I tuned them as I wanted.
647
00:49:47,913 --> 00:49:49,780
I actually use an alternate tuning.
648
00:49:50,155 --> 00:49:51,888
I can count with my fingers
649
00:49:52,015 --> 00:49:55,744
the times I've picked up a normal guitar, an electric one,
650
00:49:56,622 --> 00:49:58,659
Also, they are tuned differently
651
00:49:58,919 --> 00:50:02,003
and I can't play them because they have too many strings,
652
00:50:02,149 --> 00:50:03,456
they are tuned weird.
653
00:50:03,540 --> 00:50:05,919
Maybe I can sing something with only one string.
654
00:50:06,044 --> 00:50:08,906
I mean, I'm not going to buy one of those guitars
655
00:50:08,990 --> 00:50:10,531
because they don't suit me.
656
00:50:11,814 --> 00:50:13,391
Hardships of love.
657
00:50:14,825 --> 00:50:16,237
now no one sings,
658
00:50:17,011 --> 00:50:18,525
not even the nightingale.
659
00:50:19,563 --> 00:50:21,199
I'm gonna dance,
660
00:50:22,072 --> 00:50:23,890
with great care,
661
00:50:24,724 --> 00:50:26,232
and then sing
662
00:50:27,303 --> 00:50:30,069
porrompompero, yeahhh...
663
00:50:30,377 --> 00:50:32,484
The joy of singing.
664
00:50:32,883 --> 00:50:35,050
it makes me dance...
665
00:50:35,238 --> 00:50:37,657
A lot of people think it's a new type of punk.
666
00:50:38,158 --> 00:50:40,495
A new type of political message.
667
00:50:40,680 --> 00:50:42,882
That we don't need a high production quality
668
00:50:43,247 --> 00:50:44,824
and a fancy studio.
669
00:50:44,908 --> 00:50:50,056
We can just take a piece of 1980's dead tech and connect it up
670
00:50:50,140 --> 00:50:52,443
and make an 8-bit hit.
671
00:50:53,582 --> 00:50:56,463
And, you know, we didn't spend too much money doing that.
672
00:50:56,578 --> 00:50:58,664
It might not be the biggest movement in the world.
673
00:51:00,049 --> 00:51:01,421
There are so many bigger movements.
674
00:51:01,621 --> 00:51:04,820
But rebelling against this new modern technology,
675
00:51:04,967 --> 00:51:06,573
that's kind of why I do it, I guess.
676
00:51:06,669 --> 00:51:09,210
(Spanish): Every time, the capacity of intervening the machine,
677
00:51:09,444 --> 00:51:11,909
the computer, or the automobile, is smaller,
678
00:51:12,111 --> 00:51:15,362
they are more compact, they are more impassable.
679
00:51:15,446 --> 00:51:18,227
Technology changes each month, it's measured in months.
680
00:51:18,311 --> 00:51:21,038
Before it was measured in decades or in centuries.
681
00:51:21,123 --> 00:51:23,604
The new thing is always better than the old thing.
682
00:51:23,838 --> 00:51:27,569
That's what we are sort of programmed to believe.
683
00:51:29,360 --> 00:51:31,900
And I don't really buy it.
684
00:51:32,213 --> 00:51:33,868
(Spanish): It gradually alienates us;
685
00:51:34,020 --> 00:51:36,197
it's a classic sociological theme.
686
00:51:36,352 --> 00:51:39,331
They try to turn it around, as far as possible,
687
00:51:39,537 --> 00:51:41,925
so it's the machine that is used by you,
688
00:51:42,009 --> 00:51:44,290
and not you who's used by the machine.
689
00:51:45,804 --> 00:51:49,226
♪ (chip music) ♪
690
00:52:06,000 --> 00:52:07,209
(Spanish): This...
691
00:52:07,293 --> 00:52:10,374
There's no way of modifying it. It's a hassle working with this.
692
00:52:10,629 --> 00:52:13,523
On the other hand, the components that were used before,
693
00:52:13,700 --> 00:52:15,621
you could work with them easily;
694
00:52:15,806 --> 00:52:17,986
you could make changes on the tracks.
695
00:52:18,406 --> 00:52:21,962
(Catalan): There are certain models, like the older Game Boys...
696
00:52:23,023 --> 00:52:24,699
Here you can see the chip
697
00:52:25,082 --> 00:52:30,090
that's responsible for producing the 8-bit sounds.
698
00:52:30,410 --> 00:52:32,538
Here we can see the chip exposed
699
00:52:32,622 --> 00:52:35,201
so you can experiment with it, even extract it.
700
00:52:35,380 --> 00:52:37,790
(Spanish): The chips are a normal size,
701
00:52:38,357 --> 00:52:41,143
each chip's functions are more differentiated.
702
00:52:41,227 --> 00:52:42,798
they are not all together.
703
00:52:43,125 --> 00:52:46,927
Nowadays only one chip can do everything one of these can, and more.
704
00:52:47,095 --> 00:52:49,815
(Catalan): On the other hand, you can see this other Game Boy model
705
00:52:50,207 --> 00:52:52,205
that's a little bit more modern
706
00:52:52,307 --> 00:52:55,281
and it has a smaller chip and a drop of silicone on top
707
00:52:55,365 --> 00:52:57,875
so you can't access it so easily
708
00:52:58,258 --> 00:53:01,557
and if we tried to extract it,
709
00:53:01,792 --> 00:53:04,931
it would break and wouldn't work anymore.
710
00:53:05,069 --> 00:53:07,655
(Spanish): Something that grabs my attention is that in places
711
00:53:08,088 --> 00:53:11,288
where they throw the rubbish they don't let you take things away.
712
00:53:11,852 --> 00:53:16,060
But if they are going to throw them away,
713
00:53:16,235 --> 00:53:18,387
what is the problem with me taking it?
714
00:53:18,758 --> 00:53:19,949
It's a bit absurd.
715
00:53:20,055 --> 00:53:21,973
They dump it in Third World countries
716
00:53:22,071 --> 00:53:23,667
without garbage regulations.
717
00:53:23,736 --> 00:53:25,090
That's what they do.
718
00:53:25,273 --> 00:53:30,571
It's stupid. Just let me take something so I can amuse myself.
719
00:53:31,091 --> 00:53:32,506
Why is that so?
720
00:53:33,553 --> 00:53:35,540
Shouldn't it be different?
721
00:53:48,591 --> 00:53:51,434
The idea is a bit absurd, because they're producing rubbish,
722
00:53:51,518 --> 00:53:54,131
Things that don't last and are soon dumped.
723
00:53:54,486 --> 00:53:56,204
It makes no sense.
724
00:54:04,538 --> 00:54:07,437
Built-in obsolescence is necessary for the economy to expand.
725
00:54:07,598 --> 00:54:12,724
We have no choice but to destroy nature,
726
00:54:12,911 --> 00:54:15,267
create rubbish to throw it away and then die.
727
00:54:15,460 --> 00:54:17,682
That's going to happen. There's no way out.
728
00:54:17,843 --> 00:54:20,269
(Spanish): The capitalist world is a world of consumerism.
729
00:54:20,554 --> 00:54:24,174
A world of consumerism where we never use up
730
00:54:24,288 --> 00:54:26,153
an objects potential.
731
00:54:26,459 --> 00:54:29,921
Objects have a programmed ephemeral character,
732
00:54:30,131 --> 00:54:34,294
and the makers know exactly when a part is going to break
733
00:54:34,389 --> 00:54:36,931
and need replacement. And here we have the contrary.
734
00:54:42,232 --> 00:54:44,987
(Spanish): Where you can get the best prices
735
00:54:46,336 --> 00:54:49,695
and sometimes the best quality is in your own area,
736
00:54:49,809 --> 00:54:51,026
or near your area,
737
00:54:51,110 --> 00:54:55,416
in second-hand stores, street markets, flea markets...
738
00:54:55,655 --> 00:54:58,931
and there you can find small treasures at good prices.
739
00:54:59,783 --> 00:55:04,351
You ask if it works and usually they don't know if it works or not.
740
00:55:04,729 --> 00:55:09,296
You usually have a pair of batteries on you
741
00:55:09,388 --> 00:55:12,573
so you can try it out to see if it works or not.
742
00:55:13,581 --> 00:55:16,685
Maybe online they sell it for 25 or 30 Euros,
743
00:55:17,125 --> 00:55:19,391
but face-to-face you can get it used
744
00:55:20,195 --> 00:55:25,690
in practically the same condition for a third less.
745
00:55:38,537 --> 00:55:42,341
(Italian): Take an old object and give it a new spirit.
746
00:55:42,552 --> 00:55:45,456
This mentality is very cyberpunk.
747
00:55:59,088 --> 00:56:02,913
The Cyberpunk movement books, like Neuromancer,
748
00:56:03,024 --> 00:56:05,579
take technology and make it much darker.
749
00:56:05,677 --> 00:56:10,692
It's a reimagining of technologies from, perhaps, their initial better purpose.
750
00:56:20,739 --> 00:56:23,040
(Spanish): What we do is we recover an old machine,
751
00:56:23,131 --> 00:56:27,954
a machine that has little trade value,
752
00:56:28,517 --> 00:56:30,952
and we give it a completely new use.
753
00:56:31,152 --> 00:56:34,822
In that sense it's nearly a post-capitalist movement,
754
00:56:34,906 --> 00:56:36,321
a recycling movement.
755
00:56:36,405 --> 00:56:40,190
We always say that these technologies are limited.
756
00:56:40,821 --> 00:56:46,852
But that's just sort of confirming that we live in a consumer society,
757
00:56:46,969 --> 00:56:51,277
where just because something is 20 years old, it's limited.
758
00:56:51,455 --> 00:56:55,635
Of course you can make more things with a laptop than a Commodore 64,
759
00:56:55,719 --> 00:56:57,788
but that's just quantity.
760
00:56:58,652 --> 00:57:01,173
There's more information in a laptop.
761
00:57:01,343 --> 00:57:04,401
(Italian): For me, there are no limits.
762
00:57:05,535 --> 00:57:07,961
(Italian): The person creates his own limits.
763
00:57:08,045 --> 00:57:10,796
When we play we always discover new things.
764
00:57:10,880 --> 00:57:13,480
You never stop learning, that's why it's beautiful.
765
00:57:14,013 --> 00:57:16,618
If you think about it in qualitative terms,
766
00:57:17,984 --> 00:57:21,765
I just feel better by sitting with the Commodore 64,
767
00:57:21,849 --> 00:57:25,093
and I don't feel limited.
768
00:57:25,430 --> 00:57:29,143
Limitations are limiting, that's how I see it.
769
00:57:29,439 --> 00:57:32,613
(Catalan): Here we have a Game Boy
770
00:57:32,732 --> 00:57:34,657
even though it doesn't look like it.
771
00:57:35,022 --> 00:57:36,629
It's inside this box
772
00:57:37,572 --> 00:57:42,344
simply to have more space to make all the modifications.
773
00:57:42,521 --> 00:57:44,718
As you can see, there's a Game Boy here,
774
00:57:46,338 --> 00:57:48,106
we slip the cartridge in.
775
00:57:51,403 --> 00:57:53,150
We have the basic controls here,
776
00:57:53,234 --> 00:57:57,251
and the rest are experimental modifications.
777
00:57:58,553 --> 00:58:01,372
(Game Boy sounds)
778
00:58:02,008 --> 00:58:04,316
For example, here we see it's blocked.
779
00:58:04,417 --> 00:58:07,807
The cartridge warns us that it's going to explode,
780
00:58:08,269 --> 00:58:12,568
and this negative aspect is something I like to take advantage of.
781
00:58:12,763 --> 00:58:15,983
I mean, these errors of having modified it
782
00:58:16,250 --> 00:58:19,451
give us sounds a normal Game Boy wouldn't.
783
00:58:19,767 --> 00:58:23,745
Here's a NES, used to make visuals.
784
00:58:25,008 --> 00:58:27,741
Attacking the sound chip as we do with the Game Boy,
785
00:58:27,825 --> 00:58:31,107
here we modify the Nintendo's video chip.
786
00:58:31,704 --> 00:58:35,126
to make strange visual behaviors.
787
00:58:35,225 --> 00:58:38,770
(Spanish): They are capable of reusing all kinds of rubbish
788
00:58:39,469 --> 00:58:40,930
to make new instruments.
789
00:58:41,014 --> 00:58:44,839
They examine these borders they are exploring
790
00:58:44,923 --> 00:58:48,098
between the limits of technology
791
00:58:48,298 --> 00:58:51,609
and the limits of their own contribution,
792
00:58:51,696 --> 00:58:54,712
with a certain vertigo towards the unknown
793
00:58:54,796 --> 00:59:00,336
which is always inevitable in any avant-garde movement.
794
00:59:02,063 --> 00:59:05,887
♪ (electronic music) ♪
795
01:00:04,525 --> 01:00:09,076
♪ (loud club music) ♪
796
01:00:20,525 --> 01:00:21,934
Wooooh!
797
01:00:37,545 --> 01:00:39,187
(Spanish): Live shows are great,
798
01:00:39,271 --> 01:00:42,712
because you can alter the information, the notes,
799
01:00:42,885 --> 01:00:45,120
when you're playing live, it's incredible.
800
01:00:45,510 --> 01:00:47,132
To stop it and say something.
801
01:00:47,288 --> 01:00:49,963
It's the same music but it's not the same.
802
01:00:50,508 --> 01:00:52,300
It's music for sharing.
803
01:00:52,571 --> 01:00:55,453
The more people, the more liberating it is.
804
01:00:55,683 --> 01:00:59,543
It's a feeling that everything is well
805
01:01:00,215 --> 01:01:03,793
and that everything surrounding you helps.
806
01:01:58,518 --> 01:02:00,146
Playing live is what it's about for me.
807
01:02:00,230 --> 01:02:01,572
It always has been.
808
01:02:02,155 --> 01:02:05,011
The music lives when the sound is loud.
809
01:02:06,143 --> 01:02:10,166
You play on your guitar a big chord, and the sound comes around the room,
810
01:02:10,250 --> 01:02:14,250
and it comes back to the strings and into your body, in the crowd...
811
01:02:14,434 --> 01:02:17,926
Everything I do is always thinking about the live show,
812
01:02:18,589 --> 01:02:19,971
and I think that's the place
813
01:02:20,883 --> 01:02:23,295
where people can appreciate 8-bit the most, as well.
814
01:02:23,476 --> 01:02:26,063
Yeah, man, playing live is an amazing feeling.
815
01:02:26,147 --> 01:02:27,486
I love performing.
816
01:02:27,709 --> 01:02:29,923
I assume this role of Henry Homesweet,
817
01:02:30,326 --> 01:02:31,758
take hold of the microphone,
818
01:02:32,526 --> 01:02:34,669
and give people a good night, hopefully,
819
01:02:34,916 --> 01:02:36,674
and really enjoy myself in the process.
820
01:02:37,963 --> 01:02:39,916
But yeah, it's great.
821
01:02:40,078 --> 01:02:42,448
The energy and the vibrations...
822
01:02:42,795 --> 01:02:44,050
It's perfect, man.
823
01:02:53,801 --> 01:02:58,303
♪ (dance music) ♪
824
01:03:14,454 --> 01:03:16,585
(Italian): It's microscopic, it's very small,
825
01:03:16,757 --> 01:03:20,921
because there are rarely parties with a thousand people,
826
01:03:21,412 --> 01:03:25,686
but when the parties are small, the people are very special.
827
01:03:25,936 --> 01:03:29,274
(French): I really appreciate this candor.
828
01:03:29,586 --> 01:03:32,009
The DJ doesn't have to be serious.
829
01:03:32,228 --> 01:03:33,788
We're partying now. (laughs)
830
01:03:33,872 --> 01:03:37,945
(Italian): I've played in front of five people and I don't mind,
831
01:03:38,716 --> 01:03:41,083
I have fun, they have fun,
832
01:03:41,180 --> 01:03:42,666
like a party with friends.
833
01:03:42,760 --> 01:03:47,795
It's a very friendly version of electronic music.
834
01:03:48,301 --> 01:03:50,421
And that's what I like the most about it.
835
01:04:25,007 --> 01:04:26,770
(Spanish): If you have a powerful system,
836
01:04:27,129 --> 01:04:29,967
where you can hear the bass, where everything rumbles,
837
01:04:30,788 --> 01:04:31,857
Wow!
838
01:04:31,941 --> 01:04:33,204
Everything opens up.
839
01:04:33,288 --> 01:04:37,375
You have the natural reverb of the place where you are.
840
01:04:37,807 --> 01:04:39,477
and that helps a lot
841
01:04:39,587 --> 01:04:42,029
because a Game Boy doesn't have those frequencies.
842
01:04:42,144 --> 01:04:46,982
It doesn't have powerful bass or treble so that gives it power.
843
01:04:47,576 --> 01:04:50,651
You come back having a lot with very little,
844
01:04:50,814 --> 01:04:52,271
the intentions...
845
01:04:52,355 --> 01:04:57,176
they're more frontal, more direct, much more honest.
846
01:04:57,323 --> 01:04:59,708
It's another way of understanding life...
847
01:05:02,221 --> 01:05:03,773
A bit more punk, you know?
848
01:05:03,857 --> 01:05:07,427
It's more about not hearing tall tales,
849
01:05:07,587 --> 01:05:10,867
in case they lie to you. You're there for a reason.
850
01:05:11,866 --> 01:05:14,587
(Italian): You don't only play with the Game Boy, you live it.
851
01:05:14,671 --> 01:05:16,352
You arrive at the concert hall,
852
01:05:16,500 --> 01:05:19,360
you connect the Game Boy and you're ready.
853
01:05:25,843 --> 01:05:30,095
♪ (music) ♪
854
01:05:54,104 --> 01:05:58,744
(Spanish): These here are my greatest hits. I can fit in 20 songs.
855
01:05:59,247 --> 01:06:02,465
If people are very relaxed I don't start with a song like...
856
01:06:02,658 --> 01:06:04,743
♪ (energetic music) ♪
857
01:06:04,952 --> 01:06:07,743
Instead, I try to do something more relaxed.
858
01:06:08,656 --> 01:06:10,848
Look, I'm going to turn the volume down
859
01:06:10,932 --> 01:06:13,659
and let the bass play...
860
01:06:14,052 --> 01:06:16,247
♪ (bass drum beats) ♪
861
01:06:16,351 --> 01:06:17,488
OK?
862
01:06:17,596 --> 01:06:19,161
You say a couple of things,
863
01:06:19,252 --> 01:06:22,801
"Hey, were here! Let's do it! Nice and easy!"
864
01:06:22,983 --> 01:06:26,101
And when you say that you mix in the drums.
865
01:06:29,538 --> 01:06:33,256
So then you say, "Come on! Warm up those asses!"
866
01:06:36,517 --> 01:06:38,920
You see some of them that are still behind
867
01:06:39,004 --> 01:06:42,279
that are still not moving, and you say, "Let's slow it down!"
868
01:06:45,442 --> 01:06:46,739
You lower the tempo.
869
01:06:48,344 --> 01:06:51,233
Then you turn it up a little.
870
01:06:56,843 --> 01:07:00,054
(mimics computer voice)
871
01:07:00,138 --> 01:07:02,478
And then you do like "El Zorro."
872
01:07:07,299 --> 01:07:11,027
And people are like "WTF?!"
873
01:07:12,828 --> 01:07:14,302
Up, up, up...
874
01:07:14,509 --> 01:07:15,988
(electric tone rises)
875
01:07:16,197 --> 01:07:21,102
(whistles)
876
01:07:23,298 --> 01:07:25,572
♪ (energetic music) ♪
877
01:09:40,496 --> 01:09:42,669
I do this because of the love it,
878
01:09:42,839 --> 01:09:47,171
not because I want to be part of the scene,
879
01:09:47,533 --> 01:09:50,269
or I want to be the rock star,
880
01:09:50,608 --> 01:09:54,296
I truly love the music, the sound,
881
01:09:54,589 --> 01:09:57,634
and the people who are involved, and the spirit there is.
882
01:09:57,767 --> 01:10:00,067
I don't know whether it's going to be mainstream,
883
01:10:00,287 --> 01:10:01,856
but I know it'll last.
884
01:10:01,940 --> 01:10:02,940
It'll go on.
885
01:10:03,044 --> 01:10:05,300
(Italian): Before we used to have guitars and basses.
886
01:10:05,524 --> 01:10:08,421
Now there are 8-bit computers, and they'll last forever.
887
01:10:09,361 --> 01:10:11,514
Has Chiptune music changed my life?
888
01:10:12,459 --> 01:10:13,967
Yes, significantly.
889
01:10:14,209 --> 01:10:17,979
(Dutch): "Life changing" is a big word.
890
01:10:19,912 --> 01:10:22,129
I started to see the world differently.
891
01:10:22,577 --> 01:10:25,936
I think it has become a part of my identity.
892
01:10:26,020 --> 01:10:27,903
(Spanish): I couldn't leave it if I wanted to.
893
01:10:29,134 --> 01:10:31,159
I'll always be doing things like this.
894
01:10:31,251 --> 01:10:36,374
Using these old technologies, which are not that old, in fact,
895
01:10:36,655 --> 01:10:38,613
is a very good education.
896
01:10:38,838 --> 01:10:43,651
Chipmusic, for me, has made me rethink this idea of limitations.
897
01:10:43,851 --> 01:10:46,033
(Italian): I feel like this is mine,
898
01:10:46,531 --> 01:10:48,812
I'll continue to do 8-bit until I die.
899
01:10:48,962 --> 01:10:51,497
Tell him that in Tokyo there were only three people,
900
01:10:51,765 --> 01:10:54,039
Sixteen. (laughs)
901
01:10:54,400 --> 01:11:00,486
I think that it's actually changed the way I think about many things.
902
01:11:01,329 --> 01:11:05,134
(Italian): Small technology for big sounds...
903
01:11:05,483 --> 01:11:07,548
...and big emotions.
904
01:11:09,279 --> 01:11:13,358
♪ (8 bit music) ♪
905
01:11:32,451 --> 01:11:35,558
(Italian): Sometimes I think technology should have stopped,
906
01:11:35,748 --> 01:11:39,202
because when I look at a pixel 8-bit spider,
907
01:11:39,775 --> 01:11:43,610
you have to develop your imagination to know it's a spider.
908
01:11:43,693 --> 01:11:47,912
Nowadays with incredible 3-D graphics,
909
01:11:47,996 --> 01:11:51,937
you lose the fantasy and become a recluse.
910
01:11:52,109 --> 01:11:53,263
(Spanish): To tell a story
911
01:11:53,379 --> 01:11:55,345
with something that's out of fashion,
912
01:11:55,429 --> 01:11:59,912
it's also being able to laugh at this modern way of life,
913
01:11:59,996 --> 01:12:02,906
and to make fun of it
914
01:12:02,990 --> 01:12:07,256
and to turn the situation around.
915
01:12:07,422 --> 01:12:09,768
If you can take something, a little cheap-ass toy,
916
01:12:09,852 --> 01:12:14,008
and make a really kick-ass bass line with it,
917
01:12:14,092 --> 01:12:16,254
then there's a sense of satisfaction there.
918
01:12:16,338 --> 01:12:19,193
Like, "Oh, I made this with a piece of junk!"
919
01:12:19,504 --> 01:12:20,561
They're choosing that.
920
01:12:20,645 --> 01:12:22,731
They're choosing to attach themselves to something,
921
01:12:22,815 --> 01:12:24,779
and in some ways be limited by that,
922
01:12:24,960 --> 01:12:27,205
because that's a movement against
923
01:12:27,619 --> 01:12:33,812
the overall established forces and directions and conformities.
924
01:12:33,898 --> 01:12:36,941
Using my old game boy as a tool, you know?
925
01:12:38,097 --> 01:12:41,637
It's becoming an instrument, and transcends the technology,
926
01:12:41,721 --> 01:12:43,293
which is cool.
927
01:12:43,568 --> 01:12:48,110
Chipmusic has spread so fast that different people are thinking about it
928
01:12:48,193 --> 01:12:49,788
and are being drawn together.
929
01:12:50,933 --> 01:12:55,019
And the fact that that's outside of a commercial realm is what,
930
01:12:55,573 --> 01:12:57,839
I suppose, shows that it's real, true art.
931
01:13:01,143 --> 01:13:04,089
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