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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,080 --> 00:00:01,600 Hi, in this video I'm going to show you 2 00:00:01,600 --> 00:00:02,800 how you can take a stacked 3 00:00:02,800 --> 00:00:04,960 astrophotography image of Andromeda and 4 00:00:04,960 --> 00:00:07,120 in just seven steps process it to bring 5 00:00:07,120 --> 00:00:09,040 out the detail. You don't need any paid 6 00:00:09,040 --> 00:00:12,400 software or any kind of fancy AI tools. 7 00:00:12,400 --> 00:00:14,080 You can download the data for free from 8 00:00:14,080 --> 00:00:16,080 my GitHub page. It's just simple, 9 00:00:16,080 --> 00:00:17,760 minimal processing that will help you 10 00:00:17,760 --> 00:00:20,560 get a nice image. This video is aimed at 11 00:00:20,560 --> 00:00:21,760 those who are starting out in 12 00:00:21,760 --> 00:00:24,000 astrophotography, but I think there 13 00:00:24,000 --> 00:00:26,560 might be useful information for anyone. 14 00:00:26,560 --> 00:00:30,599 Welcome to Deep Sky Detail. 15 00:00:35,760 --> 00:00:38,320 So, I've got serial opened and I'm 16 00:00:38,320 --> 00:00:40,079 assuming that you already know how to 17 00:00:40,079 --> 00:00:42,960 stack an astrophotography image. So, you 18 00:00:42,960 --> 00:00:44,640 take multiple images and then stack 19 00:00:44,640 --> 00:00:46,320 them. If you don't, I've got a video on 20 00:00:46,320 --> 00:00:48,719 how you can stack subframes. 21 00:00:48,719 --> 00:00:50,239 But for now, we're going to assume that 22 00:00:50,239 --> 00:00:51,920 you already have your stacked image and 23 00:00:51,920 --> 00:00:53,760 you just want to process it using very 24 00:00:53,760 --> 00:00:56,559 simple steps to get the most out of what 25 00:00:56,559 --> 00:00:59,199 you've worked on. So, I've got Serial 26 00:00:59,199 --> 00:01:01,359 open. Serial is a great piece of 27 00:01:01,359 --> 00:01:04,479 software that's dedicated to processing 28 00:01:04,479 --> 00:01:07,040 astrophotography images. We'll also be 29 00:01:07,040 --> 00:01:09,680 using is a free Photoshop 30 00:01:09,680 --> 00:01:12,000 clone that's very powerful. These two 31 00:01:12,000 --> 00:01:14,080 programs are going to be able to help 32 00:01:14,080 --> 00:01:17,119 bring the most out of your image. So, 33 00:01:17,119 --> 00:01:18,560 let's go ahead and open up the image 34 00:01:18,560 --> 00:01:21,119 that we want. Click open up here, this 35 00:01:21,119 --> 00:01:24,240 button, and then find the image on your 36 00:01:24,240 --> 00:01:26,320 computer. Now, what's going to pop up is 37 00:01:26,320 --> 00:01:29,280 your astrophotography image in its just 38 00:01:29,280 --> 00:01:31,840 raw state. It's nothing has been done to 39 00:01:31,840 --> 00:01:35,520 it. All of the data are there. It's just 40 00:01:35,520 --> 00:01:37,280 waiting to be brought out with the 41 00:01:37,280 --> 00:01:40,799 software. A very quick way to see the 42 00:01:40,799 --> 00:01:42,799 data is to go down to here to this 43 00:01:42,799 --> 00:01:44,400 button, click this button that says 44 00:01:44,400 --> 00:01:46,479 linear, and then change it from linear 45 00:01:46,479 --> 00:01:49,200 to auto stretch. Now, we can do better 46 00:01:49,200 --> 00:01:51,680 than this auto stretch. So, we're just 47 00:01:51,680 --> 00:01:53,840 using this so we can see what we're 48 00:01:53,840 --> 00:01:55,920 doing as we process it. This auto 49 00:01:55,920 --> 00:01:57,759 streretch has not actually been applied 50 00:01:57,759 --> 00:02:00,880 to the image. It's just us previewing 51 00:02:00,880 --> 00:02:02,640 what the image could look like. And it's 52 00:02:02,640 --> 00:02:04,399 just there so we can see what we're 53 00:02:04,399 --> 00:02:06,880 doing. So, step number one is to crop 54 00:02:06,880 --> 00:02:09,599 the image. So, take your cursor, 55 00:02:09,599 --> 00:02:11,920 leftclick somewhere where there's no 56 00:02:11,920 --> 00:02:14,720 funky stacking artifacts. So all this 57 00:02:14,720 --> 00:02:17,760 green, magenta, and all of this yucky 58 00:02:17,760 --> 00:02:20,160 stuff up in this corner here, those are 59 00:02:20,160 --> 00:02:21,920 all stacking artifacts. We want to get 60 00:02:21,920 --> 00:02:23,840 rid of that. We want to crop that out. 61 00:02:23,840 --> 00:02:25,599 Take your cursor, click where there's no 62 00:02:25,599 --> 00:02:29,440 stacking artifacts, and then drag it to 63 00:02:29,440 --> 00:02:32,560 what we want to keep, zoom in, and start 64 00:02:32,560 --> 00:02:35,040 to exclude what we don't want to keep. 65 00:02:35,040 --> 00:02:37,040 So when the cursor changes to these 66 00:02:37,040 --> 00:02:39,440 arrows, then you can click on it and and 67 00:02:39,440 --> 00:02:41,519 change the selection. Once we've gotten 68 00:02:41,519 --> 00:02:44,800 the selection that we want, right click, 69 00:02:44,800 --> 00:02:47,360 click crop, and then crop. And then all 70 00:02:47,360 --> 00:02:49,040 of that stuff will be cropped out and 71 00:02:49,040 --> 00:02:52,000 it'll be no longer part of our image. 72 00:02:52,000 --> 00:02:53,920 Step number two is to do background 73 00:02:53,920 --> 00:02:56,400 extraction. So when you're taking an 74 00:02:56,400 --> 00:02:59,280 image like Andromeda in broadband and in 75 00:02:59,280 --> 00:03:01,280 true color, light pollution and may and 76 00:03:01,280 --> 00:03:03,599 possibly the moon are going to create 77 00:03:03,599 --> 00:03:06,080 gradients along your image that aren't 78 00:03:06,080 --> 00:03:08,159 part of your deep sky object. So this 79 00:03:08,159 --> 00:03:10,080 part is darker, this part is lighter. We 80 00:03:10,080 --> 00:03:12,239 want this to be uniform. So let's go to 81 00:03:12,239 --> 00:03:14,159 image processing 82 00:03:14,159 --> 00:03:16,159 background extraction 83 00:03:16,159 --> 00:03:20,080 and make sure that RBF is selected. RBF 84 00:03:20,080 --> 00:03:23,599 is a very powerful non AI tool, meaning 85 00:03:23,599 --> 00:03:26,159 it's not a neural network. And then what 86 00:03:26,159 --> 00:03:28,000 we need to do is create sample points 87 00:03:28,000 --> 00:03:30,080 around the image. Make sure that add 88 00:03:30,080 --> 00:03:32,400 dither is checked. 89 00:03:32,400 --> 00:03:34,159 We create sample points around the 90 00:03:34,159 --> 00:03:36,159 image. 91 00:03:36,159 --> 00:03:38,959 You don't need a lot of sample points, 92 00:03:38,959 --> 00:03:41,840 just enough to where it can get a good 93 00:03:41,840 --> 00:03:44,000 representation of what the light 94 00:03:44,000 --> 00:03:46,000 pollution looks like in your image. 95 00:03:46,000 --> 00:03:48,400 Making sure that you don't click on the 96 00:03:48,400 --> 00:03:50,159 galaxy. If you do click on the galaxy, 97 00:03:50,159 --> 00:03:51,840 you can right click to remove it. Once 98 00:03:51,840 --> 00:03:53,920 we've got 10 or 15 spread around the 99 00:03:53,920 --> 00:03:56,959 image, we can click compute background. 100 00:03:56,959 --> 00:03:59,360 And already all those a lot of those 101 00:03:59,360 --> 00:04:01,840 gradients are gone. Very powerful tool. 102 00:04:01,840 --> 00:04:03,360 Let's go ahead and click apply to save 103 00:04:03,360 --> 00:04:06,000 those changes. Next step we want to do 104 00:04:06,000 --> 00:04:08,159 is deconvolution. So let's go to image 105 00:04:08,159 --> 00:04:11,120 processing 106 00:04:11,120 --> 00:04:13,680 filters and then deconvolution. Now what 107 00:04:13,680 --> 00:04:15,840 deconvolution is going to do is help 108 00:04:15,840 --> 00:04:17,840 sharpen the image. So the first thing we 109 00:04:17,840 --> 00:04:19,519 want to do is generate a point spread 110 00:04:19,519 --> 00:04:21,199 function. A point spread function tells 111 00:04:21,199 --> 00:04:23,280 serial how the image is blurred. So we 112 00:04:23,280 --> 00:04:25,759 go click on PSF from stars. Generate 113 00:04:25,759 --> 00:04:29,440 PSF. Make sure that the PSF size is big 114 00:04:29,440 --> 00:04:31,280 enough to make a good representation of 115 00:04:31,280 --> 00:04:33,520 what your stars look like plus some 116 00:04:33,520 --> 00:04:36,320 background. We got to figure out how 117 00:04:36,320 --> 00:04:38,400 sharp we want to make the image. That's 118 00:04:38,400 --> 00:04:40,639 basically controlled by this parameter 119 00:04:40,639 --> 00:04:42,960 here that says iterations. The more 120 00:04:42,960 --> 00:04:44,960 iterations you have, the sharper the 121 00:04:44,960 --> 00:04:47,040 image will be. The fewer iterations you 122 00:04:47,040 --> 00:04:49,199 have, the less sharp. Editor me from the 123 00:04:49,199 --> 00:04:51,040 future here. In the original video, I 124 00:04:51,040 --> 00:04:52,400 should have mentioned that you want to 125 00:04:52,400 --> 00:04:54,960 be using Richardson Lucy deconvolution 126 00:04:54,960 --> 00:04:56,880 along with gradient descent as the 127 00:04:56,880 --> 00:04:59,199 algorithm method. Otherwise, otherwise 128 00:04:59,199 --> 00:05:00,960 88 iterations is going to be way too 129 00:05:00,960 --> 00:05:02,960 much. gradient descent gives us better 130 00:05:02,960 --> 00:05:04,880 control and it's better overall. I know 131 00:05:04,880 --> 00:05:07,759 that for this image 80 is 80 iterations 132 00:05:07,759 --> 00:05:09,520 is pretty good. So I'm going to click on 133 00:05:09,520 --> 00:05:12,160 80 and then click apply. Okay, I just 134 00:05:12,160 --> 00:05:14,400 ran that. It'll take a few minutes. 135 00:05:14,400 --> 00:05:16,800 Let's just zoom in just check to see if 136 00:05:16,800 --> 00:05:18,400 there are any ringing artifacts around 137 00:05:18,400 --> 00:05:20,400 the stars. I don't see it. It's not too 138 00:05:20,400 --> 00:05:22,400 bad. We could click on this undo button 139 00:05:22,400 --> 00:05:25,840 to see what it was like before 140 00:05:25,840 --> 00:05:28,960 and after. And if we zoom in, we can see 141 00:05:28,960 --> 00:05:31,199 that the stars are getting a little bit 142 00:05:31,199 --> 00:05:34,880 tighter. So this is before 143 00:05:34,880 --> 00:05:37,440 and this is after. Looks pretty good to 144 00:05:37,440 --> 00:05:39,919 me. If things are too sharp, again, you 145 00:05:39,919 --> 00:05:42,080 press the undo button, decrease the 146 00:05:42,080 --> 00:05:44,560 iterations. If it's not sharp enough, 147 00:05:44,560 --> 00:05:46,560 press the undo button and increase the 148 00:05:46,560 --> 00:05:49,840 iterations. It's really that simple. It 149 00:05:49,840 --> 00:05:51,520 does take a few minutes to run the 150 00:05:51,520 --> 00:05:54,639 deconvolution. So if instead of 151 00:05:54,639 --> 00:05:56,800 deconvolving the whole image, you just 152 00:05:56,800 --> 00:05:58,960 want to deconvolve part of the image, 153 00:05:58,960 --> 00:06:02,479 zoom in into the galaxy, leftclick and 154 00:06:02,479 --> 00:06:04,800 drag to make a selection and then right 155 00:06:04,800 --> 00:06:06,720 click, 156 00:06:06,720 --> 00:06:10,960 select ROI and set ROI to selection. 157 00:06:10,960 --> 00:06:12,800 And then instead of applying the 158 00:06:12,800 --> 00:06:15,600 deconvolution to the whole image, you 159 00:06:15,600 --> 00:06:18,560 can just apply it to the ROI preview. 160 00:06:18,560 --> 00:06:20,400 When you're done and you're happy with 161 00:06:20,400 --> 00:06:23,600 the amount of iterations you have, then 162 00:06:23,600 --> 00:06:25,840 just do rightclick 163 00:06:25,840 --> 00:06:29,039 ROI and clear ROI. Okay, so 164 00:06:29,039 --> 00:06:31,680 deconvolution is done. Step four is we 165 00:06:31,680 --> 00:06:34,560 want to color calibrate the image. Now 166 00:06:34,560 --> 00:06:37,520 for this image, there's a lot of green 167 00:06:37,520 --> 00:06:40,160 noise in the image, which is not very 168 00:06:40,160 --> 00:06:42,319 good. Stars are generally not supposed 169 00:06:42,319 --> 00:06:44,160 to be green. So let's go to image 170 00:06:44,160 --> 00:06:46,880 processing and then we will go to remove 171 00:06:46,880 --> 00:06:48,960 green noise. 172 00:06:48,960 --> 00:06:53,280 Click apply and suddenly all that green 173 00:06:53,280 --> 00:06:56,720 around the stars is gone. Nice. Let's go 174 00:06:56,720 --> 00:06:59,199 ahead and close this. Now the image 175 00:06:59,199 --> 00:07:00,960 after removing the green noise is 176 00:07:00,960 --> 00:07:04,080 actually pretty well color calibrated. 177 00:07:04,080 --> 00:07:07,199 But if you find that it's not, if it's 178 00:07:07,199 --> 00:07:09,520 still too green or red or blue or 179 00:07:09,520 --> 00:07:11,759 whatever, then you can go to image 180 00:07:11,759 --> 00:07:14,319 processing color calibration. Then click 181 00:07:14,319 --> 00:07:16,560 on color calibration. 182 00:07:16,560 --> 00:07:19,039 Zoom in to part of the background of the 183 00:07:19,039 --> 00:07:20,800 image, one part of the image that 184 00:07:20,800 --> 00:07:23,680 doesn't have any galaxies, stars, or 185 00:07:23,680 --> 00:07:26,240 nebula in it, and select it. Click on 186 00:07:26,240 --> 00:07:28,319 use current selection, and then do 187 00:07:28,319 --> 00:07:30,000 background neutralization. And that's 188 00:07:30,000 --> 00:07:31,360 all you need to do. After that, you can 189 00:07:31,360 --> 00:07:33,520 close out this dialogue box. All right, 190 00:07:33,520 --> 00:07:36,800 this looks pretty good by itself, but I 191 00:07:36,800 --> 00:07:38,560 think we can stretch this a little bit 192 00:07:38,560 --> 00:07:41,440 better. So, instead of using serial 193 00:07:41,440 --> 00:07:43,599 default auto stretch, let's turn this 194 00:07:43,599 --> 00:07:46,639 back to linear. and we'll go to image 195 00:07:46,639 --> 00:07:50,160 processing stretches and let's do first 196 00:07:50,160 --> 00:07:52,800 the arc sign transformation. It's going 197 00:07:52,800 --> 00:07:55,840 to warn us that some of these values may 198 00:07:55,840 --> 00:07:57,120 be clipped. So let's go ahead and 199 00:07:57,120 --> 00:07:59,759 rescale the values and then increase 200 00:07:59,759 --> 00:08:02,160 this stretch factor in the arc sign 201 00:08:02,160 --> 00:08:05,520 transformation tab. Hi editor me again. 202 00:08:05,520 --> 00:08:07,199 I just want to point out that in the 203 00:08:07,199 --> 00:08:09,039 original video I stretched this way too 204 00:08:09,039 --> 00:08:11,520 fast. So you probably don't want to go 205 00:08:11,520 --> 00:08:13,199 all the way up all at once. You might 206 00:08:13,199 --> 00:08:15,039 may want to do an iterative step. So 207 00:08:15,039 --> 00:08:17,599 maybe go like 100 200 and click apply. 208 00:08:17,599 --> 00:08:19,199 You can also change the black point here 209 00:08:19,199 --> 00:08:21,520 as you stretch. But generally like to 210 00:08:21,520 --> 00:08:23,120 mess with the black point after I've 211 00:08:23,120 --> 00:08:24,479 done the inverse hyperbolic stretch 212 00:08:24,479 --> 00:08:26,160 transformation because you can see the 213 00:08:26,160 --> 00:08:28,240 histogram better and know when you are 214 00:08:28,240 --> 00:08:29,599 making the picture too dark. Now what 215 00:08:29,599 --> 00:08:31,120 this is doing is it's stretching the 216 00:08:31,120 --> 00:08:33,120 image in a way that helps preserve more 217 00:08:33,120 --> 00:08:35,039 of the color. So we'll go and click 218 00:08:35,039 --> 00:08:37,120 apply. And now the image is way too 219 00:08:37,120 --> 00:08:39,360 bright. So we need to do a normal 220 00:08:39,360 --> 00:08:41,200 stretch on it, not an arc sign stretch. 221 00:08:41,200 --> 00:08:43,360 So let's go to image processing 222 00:08:43,360 --> 00:08:44,800 stretches. 223 00:08:44,800 --> 00:08:47,120 and then histogram transformation. You 224 00:08:47,120 --> 00:08:48,640 can see that the the peak of the 225 00:08:48,640 --> 00:08:51,839 histogram is way towards the right here. 226 00:08:51,839 --> 00:08:53,760 We want to bring that back towards the 227 00:08:53,760 --> 00:08:55,680 left to make it dark again. So let's 228 00:08:55,680 --> 00:08:59,040 take this dark slider here and move it 229 00:08:59,040 --> 00:09:02,000 this way 230 00:09:02,000 --> 00:09:05,680 all the way until the histogram is on 231 00:09:05,680 --> 00:09:08,080 the left. 232 00:09:08,080 --> 00:09:09,839 Let's go ahead and click apply. If 233 00:09:09,839 --> 00:09:11,760 you're just starting out, you could go 234 00:09:11,760 --> 00:09:14,080 straight into a generalized hyperbolic 235 00:09:14,080 --> 00:09:16,240 stretch or removing the stars and then 236 00:09:16,240 --> 00:09:18,000 stretching things and then putting the 237 00:09:18,000 --> 00:09:20,720 stars back in. But I want this to be a 238 00:09:20,720 --> 00:09:22,160 really simple tutorial, something that's 239 00:09:22,160 --> 00:09:24,320 really easy for beginners to do. And as 240 00:09:24,320 --> 00:09:25,600 you progress in the hobby, you'll be 241 00:09:25,600 --> 00:09:28,480 able to cherrypick more advanced 242 00:09:28,480 --> 00:09:30,560 techniques that you prefer and add them 243 00:09:30,560 --> 00:09:33,360 into your images. So, for this, all I'm 244 00:09:33,360 --> 00:09:35,920 going to do is just click this button 245 00:09:35,920 --> 00:09:38,959 here that performs the auto streretch 246 00:09:38,959 --> 00:09:40,800 onto the image. It'll automatically 247 00:09:40,800 --> 00:09:43,839 stretch your image, and it does an okay 248 00:09:43,839 --> 00:09:46,880 job. Let's go ahead and click apply. 249 00:09:46,880 --> 00:09:49,279 Now, one of the things about the auto 250 00:09:49,279 --> 00:09:51,680 stretch in serial, it's too aggressive 251 00:09:51,680 --> 00:09:53,920 for my tastes. So, I'm going to take 252 00:09:53,920 --> 00:09:58,000 this middle slider and just 253 00:09:58,000 --> 00:09:59,920 move it back to the right a little bit. 254 00:09:59,920 --> 00:10:01,920 And by doing that, it helps darken out 255 00:10:01,920 --> 00:10:03,600 the background and make sure that we're 256 00:10:03,600 --> 00:10:06,720 not overstretching things. Click apply. 257 00:10:06,720 --> 00:10:10,000 And there we go. It's already looking 258 00:10:10,000 --> 00:10:12,480 like a nice image, except there's a 259 00:10:12,480 --> 00:10:14,000 little bit of color in the background 260 00:10:14,000 --> 00:10:15,839 and a lot of little bit of gradients in 261 00:10:15,839 --> 00:10:17,200 the background that we probably want to 262 00:10:17,200 --> 00:10:18,800 get rid of. So, let's go ahead and bring 263 00:10:18,800 --> 00:10:20,399 this into And for step seven, 264 00:10:20,399 --> 00:10:22,240 we'll fix the background. So, let's go 265 00:10:22,240 --> 00:10:24,399 and do this. We'll click on this arrow 266 00:10:24,399 --> 00:10:26,160 button to download it. I'm just going to 267 00:10:26,160 --> 00:10:28,160 download it as a TIFF file because TIFF 268 00:10:28,160 --> 00:10:30,880 files are more easy for to work 269 00:10:30,880 --> 00:10:33,760 with than TITS files. can do fits, 270 00:10:33,760 --> 00:10:35,279 but it can be kind of buggy sometimes. 271 00:10:35,279 --> 00:10:39,600 I'm just going to call LRGB stretched. 272 00:10:39,600 --> 00:10:41,200 Tiff, and I'm going to save it into a 273 00:10:41,200 --> 00:10:43,600 32bit floatingoint image. Okay, now that 274 00:10:43,600 --> 00:10:45,040 I've got open, I'm going to go 275 00:10:45,040 --> 00:10:46,720 ahead and open up the file that I just 276 00:10:46,720 --> 00:10:49,120 created in serial. And a dialogue box 277 00:10:49,120 --> 00:10:51,120 will pop open about sort of the color 278 00:10:51,120 --> 00:10:53,920 space. Just keep is fine. And we've got 279 00:10:53,920 --> 00:10:56,320 our image opened up in And what we 280 00:10:56,320 --> 00:10:58,800 want to do is clean up the background. 281 00:10:58,800 --> 00:11:01,279 And so the easiest way to do this is to 282 00:11:01,279 --> 00:11:04,720 convert this to lab space and then use 283 00:11:04,720 --> 00:11:07,200 the L channel in the lab space as the 284 00:11:07,200 --> 00:11:08,880 luminance. And I I'll just show you what 285 00:11:08,880 --> 00:11:10,880 I mean. With the image selected here, 286 00:11:10,880 --> 00:11:14,000 let's go to colors, components, and 287 00:11:14,000 --> 00:11:15,519 decompose. 288 00:11:15,519 --> 00:11:19,200 A dialogue box will pop up and it'll ask 289 00:11:19,200 --> 00:11:21,920 us how we want to extract the colors. 290 00:11:21,920 --> 00:11:24,640 Now, the default is probably RGB, but 291 00:11:24,640 --> 00:11:27,760 we're going to go to lab and then click 292 00:11:27,760 --> 00:11:29,200 okay. What's going to happen is another 293 00:11:29,200 --> 00:11:32,160 tab is going to pop up in 294 00:11:32,160 --> 00:11:35,120 and it's going to have the luminance 295 00:11:35,120 --> 00:11:37,040 information separated from the color 296 00:11:37,040 --> 00:11:38,880 information. The color information is 297 00:11:38,880 --> 00:11:40,959 actually in two channels, the A channel 298 00:11:40,959 --> 00:11:43,839 and the B channel. The B channel is your 299 00:11:43,839 --> 00:11:46,240 blue and yellow colors, while the A 300 00:11:46,240 --> 00:11:49,040 channel is your red and green colors. 301 00:11:49,040 --> 00:11:52,000 Let's go ahead and take this B channel, 302 00:11:52,000 --> 00:11:54,240 deselect the L channel here, make it 303 00:11:54,240 --> 00:11:56,320 invisible. Take this A channel. We're 304 00:11:56,320 --> 00:11:58,720 going to go to filters, 305 00:11:58,720 --> 00:12:04,399 blur, Gaussian blur, and then 306 00:12:04,399 --> 00:12:06,639 we're going to zoom in to make sure that 307 00:12:06,639 --> 00:12:08,880 we're actually blurring things. We can 308 00:12:08,880 --> 00:12:10,480 go to split view. And we can see that 309 00:12:10,480 --> 00:12:12,320 it's very noisy. This is going to be 310 00:12:12,320 --> 00:12:14,320 color noise. Once we blur it, it goes 311 00:12:14,320 --> 00:12:16,560 away. So, click okay. And then we'll do 312 00:12:16,560 --> 00:12:19,279 the same thing with our B channel. So 313 00:12:19,279 --> 00:12:21,920 select our B channel, deselect the A 314 00:12:21,920 --> 00:12:24,480 channel so it's not visible. And we can 315 00:12:24,480 --> 00:12:27,279 do CtrlF to do the same filter on this. 316 00:12:27,279 --> 00:12:29,279 So Ctrl + F and then this is blurred. 317 00:12:29,279 --> 00:12:31,120 This will help get rid of the color 318 00:12:31,120 --> 00:12:33,360 noise as well. One small trick that we 319 00:12:33,360 --> 00:12:36,800 we might want to do is to stretch just 320 00:12:36,800 --> 00:12:38,880 the luminance channel just a little bit 321 00:12:38,880 --> 00:12:40,959 more. Why we're doing this now in 322 00:12:40,959 --> 00:12:43,200 is that it's not going to be stretching 323 00:12:43,200 --> 00:12:45,920 the color data, which could introduce 324 00:12:45,920 --> 00:12:48,880 noise that can be really distracting. 325 00:12:48,880 --> 00:12:53,200 So, let's go to colors and then levels. 326 00:12:53,200 --> 00:12:55,040 And then we can take this midpoint 327 00:12:55,040 --> 00:12:56,800 slider, 328 00:12:56,800 --> 00:12:59,680 move it up a little bit. Take this black 329 00:12:59,680 --> 00:13:01,440 point slider, 330 00:13:01,440 --> 00:13:04,160 move that down. 331 00:13:04,160 --> 00:13:06,399 And that looks that looks a little bit 332 00:13:06,399 --> 00:13:08,320 nicer than it did before. This is the 333 00:13:08,320 --> 00:13:09,920 after. This is the before. The 334 00:13:09,920 --> 00:13:11,360 background's just a little bit darker. 335 00:13:11,360 --> 00:13:13,279 The galaxy pops a little bit more. Now 336 00:13:13,279 --> 00:13:16,240 we go to colors, components, and 337 00:13:16,240 --> 00:13:18,560 recompose. And what that's going to do 338 00:13:18,560 --> 00:13:20,959 now, take the lab data and put it back 339 00:13:20,959 --> 00:13:23,040 into that first tab. So let's click on 340 00:13:23,040 --> 00:13:25,920 this first tab up here. 341 00:13:25,920 --> 00:13:28,000 And we can look at the before and after. 342 00:13:28,000 --> 00:13:29,760 So this is after we cleaned up the image 343 00:13:29,760 --> 00:13:33,920 a little bit. And this is before. 344 00:13:33,920 --> 00:13:35,680 After. 345 00:13:35,680 --> 00:13:39,600 Before. After. And now the background is 346 00:13:39,600 --> 00:13:42,000 a little bit darker. The galaxy pops a 347 00:13:42,000 --> 00:13:43,200 little bit more. It looks a little bit 348 00:13:43,200 --> 00:13:44,800 nicer. So there's still a lot of 349 00:13:44,800 --> 00:13:47,200 background noise. So like if we zoom in 350 00:13:47,200 --> 00:13:48,560 very far, you can see that there's 351 00:13:48,560 --> 00:13:50,160 little it's a little bit splotchy. 352 00:13:50,160 --> 00:13:51,760 There's a lot of blue in the background, 353 00:13:51,760 --> 00:13:53,279 a lot of yellow in the background. It's 354 00:13:53,279 --> 00:13:55,680 not very even. 355 00:13:55,680 --> 00:13:58,000 So zoom back out. What we're going to 356 00:13:58,000 --> 00:14:01,279 do, go back to this lab tab. Take the L 357 00:14:01,279 --> 00:14:03,199 layer. Press control C if you're on 358 00:14:03,199 --> 00:14:05,680 Windows to copy it or command C on Mac. 359 00:14:05,680 --> 00:14:08,880 go back to our original tab and Ctrl +V 360 00:14:08,880 --> 00:14:12,079 to paste that layer on top of this 361 00:14:12,079 --> 00:14:14,800 layer. Now, we've got the luminance data 362 00:14:14,800 --> 00:14:16,720 here and we've got this color data 363 00:14:16,720 --> 00:14:20,000 underneath it. Let's reorder this layer. 364 00:14:20,000 --> 00:14:22,320 Click the L copy that we just had and 365 00:14:22,320 --> 00:14:25,600 move it down underneath the LRGB data. 366 00:14:25,600 --> 00:14:27,360 Now, select the color layer. We're going 367 00:14:27,360 --> 00:14:31,279 to select this RGB image and change its 368 00:14:31,279 --> 00:14:36,800 mode from normal to LCH color. 369 00:14:36,800 --> 00:14:39,920 It's going to tell that the RGB 370 00:14:39,920 --> 00:14:41,760 layer is where the color information is 371 00:14:41,760 --> 00:14:44,560 and this L layer is where most of the 372 00:14:44,560 --> 00:14:46,720 data is. So, we can actually just rename 373 00:14:46,720 --> 00:14:50,320 this as the color layer and this as the 374 00:14:50,320 --> 00:14:54,800 luminance layer. If we zoom in, 375 00:14:54,800 --> 00:14:57,360 we can see that there's still some color 376 00:14:57,360 --> 00:15:00,160 noise. So, we can click on this color 377 00:15:00,160 --> 00:15:04,000 layer, go to colors, levels, and take 378 00:15:04,000 --> 00:15:07,680 this midpoint slider here and take it to 379 00:15:07,680 --> 00:15:10,480 the right. And as we take it to the 380 00:15:10,480 --> 00:15:13,519 right, the image is going to be 381 00:15:13,519 --> 00:15:15,440 desaturated. 382 00:15:15,440 --> 00:15:17,600 If we take it all the way to the right, 383 00:15:17,600 --> 00:15:19,440 only the brightest parts of the image 384 00:15:19,440 --> 00:15:21,519 will have color. So, let's let's move it 385 00:15:21,519 --> 00:15:24,560 back until we start to see no color in 386 00:15:24,560 --> 00:15:27,040 the background. 387 00:15:27,040 --> 00:15:31,000 Yeah, that looks pretty good. 388 00:15:32,720 --> 00:15:36,160 We can turn on split view 389 00:15:36,160 --> 00:15:38,079 to see the before and after. So, let's 390 00:15:38,079 --> 00:15:41,040 zoom in in the split view. This is after 391 00:15:41,040 --> 00:15:43,279 and this is before. You can see that 392 00:15:43,279 --> 00:15:45,279 there's a lot of color noise in the 393 00:15:45,279 --> 00:15:47,120 background in this one. And there's not 394 00:15:47,120 --> 00:15:49,120 a lot of color noise the background of 395 00:15:49,120 --> 00:15:51,040 this one. And just like that, in seven 396 00:15:51,040 --> 00:15:54,399 easy steps, we have a very nice image. 397 00:15:54,399 --> 00:15:57,279 And all we have to do now is export this 398 00:15:57,279 --> 00:15:59,600 as whatever type of image we want, 399 00:15:59,600 --> 00:16:03,519 whether it's a PNG, a JPEG, another TIFF 400 00:16:03,519 --> 00:16:05,759 file, and it just looks nice. Well, I 401 00:16:05,759 --> 00:16:07,839 hope you enjoyed that tutorial. I wanted 402 00:16:07,839 --> 00:16:09,360 to make something that was very 403 00:16:09,360 --> 00:16:11,199 accessible for beginners to do that 404 00:16:11,199 --> 00:16:13,040 doesn't involve a lot of very complex 405 00:16:13,040 --> 00:16:15,360 steps. I generally find that if you have 406 00:16:15,360 --> 00:16:17,440 a lot of data, so you have so for 407 00:16:17,440 --> 00:16:19,279 example I have 15 hours of total 408 00:16:19,279 --> 00:16:21,839 exposure time for this andromeda image 409 00:16:21,839 --> 00:16:25,040 that you can do very simple processing 410 00:16:25,040 --> 00:16:27,440 and get a very good image without 411 00:16:27,440 --> 00:16:29,759 needing a lot of fancy algorithms. And 412 00:16:29,759 --> 00:16:32,240 if you are new to astrophotography and 413 00:16:32,240 --> 00:16:35,120 you want to know how to stack subframes, 414 00:16:35,120 --> 00:16:36,959 I've got a video on that too using 415 00:16:36,959 --> 00:16:39,199 serial and cerillic. Thanks for 416 00:16:39,199 --> 00:16:42,079 watching.29674

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