Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,080 --> 00:00:01,600
Hi, in this video I'm going to show you
2
00:00:01,600 --> 00:00:02,800
how you can take a stacked
3
00:00:02,800 --> 00:00:04,960
astrophotography image of Andromeda and
4
00:00:04,960 --> 00:00:07,120
in just seven steps process it to bring
5
00:00:07,120 --> 00:00:09,040
out the detail. You don't need any paid
6
00:00:09,040 --> 00:00:12,400
software or any kind of fancy AI tools.
7
00:00:12,400 --> 00:00:14,080
You can download the data for free from
8
00:00:14,080 --> 00:00:16,080
my GitHub page. It's just simple,
9
00:00:16,080 --> 00:00:17,760
minimal processing that will help you
10
00:00:17,760 --> 00:00:20,560
get a nice image. This video is aimed at
11
00:00:20,560 --> 00:00:21,760
those who are starting out in
12
00:00:21,760 --> 00:00:24,000
astrophotography, but I think there
13
00:00:24,000 --> 00:00:26,560
might be useful information for anyone.
14
00:00:26,560 --> 00:00:30,599
Welcome to Deep Sky Detail.
15
00:00:35,760 --> 00:00:38,320
So, I've got serial opened and I'm
16
00:00:38,320 --> 00:00:40,079
assuming that you already know how to
17
00:00:40,079 --> 00:00:42,960
stack an astrophotography image. So, you
18
00:00:42,960 --> 00:00:44,640
take multiple images and then stack
19
00:00:44,640 --> 00:00:46,320
them. If you don't, I've got a video on
20
00:00:46,320 --> 00:00:48,719
how you can stack subframes.
21
00:00:48,719 --> 00:00:50,239
But for now, we're going to assume that
22
00:00:50,239 --> 00:00:51,920
you already have your stacked image and
23
00:00:51,920 --> 00:00:53,760
you just want to process it using very
24
00:00:53,760 --> 00:00:56,559
simple steps to get the most out of what
25
00:00:56,559 --> 00:00:59,199
you've worked on. So, I've got Serial
26
00:00:59,199 --> 00:01:01,359
open. Serial is a great piece of
27
00:01:01,359 --> 00:01:04,479
software that's dedicated to processing
28
00:01:04,479 --> 00:01:07,040
astrophotography images. We'll also be
29
00:01:07,040 --> 00:01:09,680
using is a free Photoshop
30
00:01:09,680 --> 00:01:12,000
clone that's very powerful. These two
31
00:01:12,000 --> 00:01:14,080
programs are going to be able to help
32
00:01:14,080 --> 00:01:17,119
bring the most out of your image. So,
33
00:01:17,119 --> 00:01:18,560
let's go ahead and open up the image
34
00:01:18,560 --> 00:01:21,119
that we want. Click open up here, this
35
00:01:21,119 --> 00:01:24,240
button, and then find the image on your
36
00:01:24,240 --> 00:01:26,320
computer. Now, what's going to pop up is
37
00:01:26,320 --> 00:01:29,280
your astrophotography image in its just
38
00:01:29,280 --> 00:01:31,840
raw state. It's nothing has been done to
39
00:01:31,840 --> 00:01:35,520
it. All of the data are there. It's just
40
00:01:35,520 --> 00:01:37,280
waiting to be brought out with the
41
00:01:37,280 --> 00:01:40,799
software. A very quick way to see the
42
00:01:40,799 --> 00:01:42,799
data is to go down to here to this
43
00:01:42,799 --> 00:01:44,400
button, click this button that says
44
00:01:44,400 --> 00:01:46,479
linear, and then change it from linear
45
00:01:46,479 --> 00:01:49,200
to auto stretch. Now, we can do better
46
00:01:49,200 --> 00:01:51,680
than this auto stretch. So, we're just
47
00:01:51,680 --> 00:01:53,840
using this so we can see what we're
48
00:01:53,840 --> 00:01:55,920
doing as we process it. This auto
49
00:01:55,920 --> 00:01:57,759
streretch has not actually been applied
50
00:01:57,759 --> 00:02:00,880
to the image. It's just us previewing
51
00:02:00,880 --> 00:02:02,640
what the image could look like. And it's
52
00:02:02,640 --> 00:02:04,399
just there so we can see what we're
53
00:02:04,399 --> 00:02:06,880
doing. So, step number one is to crop
54
00:02:06,880 --> 00:02:09,599
the image. So, take your cursor,
55
00:02:09,599 --> 00:02:11,920
leftclick somewhere where there's no
56
00:02:11,920 --> 00:02:14,720
funky stacking artifacts. So all this
57
00:02:14,720 --> 00:02:17,760
green, magenta, and all of this yucky
58
00:02:17,760 --> 00:02:20,160
stuff up in this corner here, those are
59
00:02:20,160 --> 00:02:21,920
all stacking artifacts. We want to get
60
00:02:21,920 --> 00:02:23,840
rid of that. We want to crop that out.
61
00:02:23,840 --> 00:02:25,599
Take your cursor, click where there's no
62
00:02:25,599 --> 00:02:29,440
stacking artifacts, and then drag it to
63
00:02:29,440 --> 00:02:32,560
what we want to keep, zoom in, and start
64
00:02:32,560 --> 00:02:35,040
to exclude what we don't want to keep.
65
00:02:35,040 --> 00:02:37,040
So when the cursor changes to these
66
00:02:37,040 --> 00:02:39,440
arrows, then you can click on it and and
67
00:02:39,440 --> 00:02:41,519
change the selection. Once we've gotten
68
00:02:41,519 --> 00:02:44,800
the selection that we want, right click,
69
00:02:44,800 --> 00:02:47,360
click crop, and then crop. And then all
70
00:02:47,360 --> 00:02:49,040
of that stuff will be cropped out and
71
00:02:49,040 --> 00:02:52,000
it'll be no longer part of our image.
72
00:02:52,000 --> 00:02:53,920
Step number two is to do background
73
00:02:53,920 --> 00:02:56,400
extraction. So when you're taking an
74
00:02:56,400 --> 00:02:59,280
image like Andromeda in broadband and in
75
00:02:59,280 --> 00:03:01,280
true color, light pollution and may and
76
00:03:01,280 --> 00:03:03,599
possibly the moon are going to create
77
00:03:03,599 --> 00:03:06,080
gradients along your image that aren't
78
00:03:06,080 --> 00:03:08,159
part of your deep sky object. So this
79
00:03:08,159 --> 00:03:10,080
part is darker, this part is lighter. We
80
00:03:10,080 --> 00:03:12,239
want this to be uniform. So let's go to
81
00:03:12,239 --> 00:03:14,159
image processing
82
00:03:14,159 --> 00:03:16,159
background extraction
83
00:03:16,159 --> 00:03:20,080
and make sure that RBF is selected. RBF
84
00:03:20,080 --> 00:03:23,599
is a very powerful non AI tool, meaning
85
00:03:23,599 --> 00:03:26,159
it's not a neural network. And then what
86
00:03:26,159 --> 00:03:28,000
we need to do is create sample points
87
00:03:28,000 --> 00:03:30,080
around the image. Make sure that add
88
00:03:30,080 --> 00:03:32,400
dither is checked.
89
00:03:32,400 --> 00:03:34,159
We create sample points around the
90
00:03:34,159 --> 00:03:36,159
image.
91
00:03:36,159 --> 00:03:38,959
You don't need a lot of sample points,
92
00:03:38,959 --> 00:03:41,840
just enough to where it can get a good
93
00:03:41,840 --> 00:03:44,000
representation of what the light
94
00:03:44,000 --> 00:03:46,000
pollution looks like in your image.
95
00:03:46,000 --> 00:03:48,400
Making sure that you don't click on the
96
00:03:48,400 --> 00:03:50,159
galaxy. If you do click on the galaxy,
97
00:03:50,159 --> 00:03:51,840
you can right click to remove it. Once
98
00:03:51,840 --> 00:03:53,920
we've got 10 or 15 spread around the
99
00:03:53,920 --> 00:03:56,959
image, we can click compute background.
100
00:03:56,959 --> 00:03:59,360
And already all those a lot of those
101
00:03:59,360 --> 00:04:01,840
gradients are gone. Very powerful tool.
102
00:04:01,840 --> 00:04:03,360
Let's go ahead and click apply to save
103
00:04:03,360 --> 00:04:06,000
those changes. Next step we want to do
104
00:04:06,000 --> 00:04:08,159
is deconvolution. So let's go to image
105
00:04:08,159 --> 00:04:11,120
processing
106
00:04:11,120 --> 00:04:13,680
filters and then deconvolution. Now what
107
00:04:13,680 --> 00:04:15,840
deconvolution is going to do is help
108
00:04:15,840 --> 00:04:17,840
sharpen the image. So the first thing we
109
00:04:17,840 --> 00:04:19,519
want to do is generate a point spread
110
00:04:19,519 --> 00:04:21,199
function. A point spread function tells
111
00:04:21,199 --> 00:04:23,280
serial how the image is blurred. So we
112
00:04:23,280 --> 00:04:25,759
go click on PSF from stars. Generate
113
00:04:25,759 --> 00:04:29,440
PSF. Make sure that the PSF size is big
114
00:04:29,440 --> 00:04:31,280
enough to make a good representation of
115
00:04:31,280 --> 00:04:33,520
what your stars look like plus some
116
00:04:33,520 --> 00:04:36,320
background. We got to figure out how
117
00:04:36,320 --> 00:04:38,400
sharp we want to make the image. That's
118
00:04:38,400 --> 00:04:40,639
basically controlled by this parameter
119
00:04:40,639 --> 00:04:42,960
here that says iterations. The more
120
00:04:42,960 --> 00:04:44,960
iterations you have, the sharper the
121
00:04:44,960 --> 00:04:47,040
image will be. The fewer iterations you
122
00:04:47,040 --> 00:04:49,199
have, the less sharp. Editor me from the
123
00:04:49,199 --> 00:04:51,040
future here. In the original video, I
124
00:04:51,040 --> 00:04:52,400
should have mentioned that you want to
125
00:04:52,400 --> 00:04:54,960
be using Richardson Lucy deconvolution
126
00:04:54,960 --> 00:04:56,880
along with gradient descent as the
127
00:04:56,880 --> 00:04:59,199
algorithm method. Otherwise, otherwise
128
00:04:59,199 --> 00:05:00,960
88 iterations is going to be way too
129
00:05:00,960 --> 00:05:02,960
much. gradient descent gives us better
130
00:05:02,960 --> 00:05:04,880
control and it's better overall. I know
131
00:05:04,880 --> 00:05:07,759
that for this image 80 is 80 iterations
132
00:05:07,759 --> 00:05:09,520
is pretty good. So I'm going to click on
133
00:05:09,520 --> 00:05:12,160
80 and then click apply. Okay, I just
134
00:05:12,160 --> 00:05:14,400
ran that. It'll take a few minutes.
135
00:05:14,400 --> 00:05:16,800
Let's just zoom in just check to see if
136
00:05:16,800 --> 00:05:18,400
there are any ringing artifacts around
137
00:05:18,400 --> 00:05:20,400
the stars. I don't see it. It's not too
138
00:05:20,400 --> 00:05:22,400
bad. We could click on this undo button
139
00:05:22,400 --> 00:05:25,840
to see what it was like before
140
00:05:25,840 --> 00:05:28,960
and after. And if we zoom in, we can see
141
00:05:28,960 --> 00:05:31,199
that the stars are getting a little bit
142
00:05:31,199 --> 00:05:34,880
tighter. So this is before
143
00:05:34,880 --> 00:05:37,440
and this is after. Looks pretty good to
144
00:05:37,440 --> 00:05:39,919
me. If things are too sharp, again, you
145
00:05:39,919 --> 00:05:42,080
press the undo button, decrease the
146
00:05:42,080 --> 00:05:44,560
iterations. If it's not sharp enough,
147
00:05:44,560 --> 00:05:46,560
press the undo button and increase the
148
00:05:46,560 --> 00:05:49,840
iterations. It's really that simple. It
149
00:05:49,840 --> 00:05:51,520
does take a few minutes to run the
150
00:05:51,520 --> 00:05:54,639
deconvolution. So if instead of
151
00:05:54,639 --> 00:05:56,800
deconvolving the whole image, you just
152
00:05:56,800 --> 00:05:58,960
want to deconvolve part of the image,
153
00:05:58,960 --> 00:06:02,479
zoom in into the galaxy, leftclick and
154
00:06:02,479 --> 00:06:04,800
drag to make a selection and then right
155
00:06:04,800 --> 00:06:06,720
click,
156
00:06:06,720 --> 00:06:10,960
select ROI and set ROI to selection.
157
00:06:10,960 --> 00:06:12,800
And then instead of applying the
158
00:06:12,800 --> 00:06:15,600
deconvolution to the whole image, you
159
00:06:15,600 --> 00:06:18,560
can just apply it to the ROI preview.
160
00:06:18,560 --> 00:06:20,400
When you're done and you're happy with
161
00:06:20,400 --> 00:06:23,600
the amount of iterations you have, then
162
00:06:23,600 --> 00:06:25,840
just do rightclick
163
00:06:25,840 --> 00:06:29,039
ROI and clear ROI. Okay, so
164
00:06:29,039 --> 00:06:31,680
deconvolution is done. Step four is we
165
00:06:31,680 --> 00:06:34,560
want to color calibrate the image. Now
166
00:06:34,560 --> 00:06:37,520
for this image, there's a lot of green
167
00:06:37,520 --> 00:06:40,160
noise in the image, which is not very
168
00:06:40,160 --> 00:06:42,319
good. Stars are generally not supposed
169
00:06:42,319 --> 00:06:44,160
to be green. So let's go to image
170
00:06:44,160 --> 00:06:46,880
processing and then we will go to remove
171
00:06:46,880 --> 00:06:48,960
green noise.
172
00:06:48,960 --> 00:06:53,280
Click apply and suddenly all that green
173
00:06:53,280 --> 00:06:56,720
around the stars is gone. Nice. Let's go
174
00:06:56,720 --> 00:06:59,199
ahead and close this. Now the image
175
00:06:59,199 --> 00:07:00,960
after removing the green noise is
176
00:07:00,960 --> 00:07:04,080
actually pretty well color calibrated.
177
00:07:04,080 --> 00:07:07,199
But if you find that it's not, if it's
178
00:07:07,199 --> 00:07:09,520
still too green or red or blue or
179
00:07:09,520 --> 00:07:11,759
whatever, then you can go to image
180
00:07:11,759 --> 00:07:14,319
processing color calibration. Then click
181
00:07:14,319 --> 00:07:16,560
on color calibration.
182
00:07:16,560 --> 00:07:19,039
Zoom in to part of the background of the
183
00:07:19,039 --> 00:07:20,800
image, one part of the image that
184
00:07:20,800 --> 00:07:23,680
doesn't have any galaxies, stars, or
185
00:07:23,680 --> 00:07:26,240
nebula in it, and select it. Click on
186
00:07:26,240 --> 00:07:28,319
use current selection, and then do
187
00:07:28,319 --> 00:07:30,000
background neutralization. And that's
188
00:07:30,000 --> 00:07:31,360
all you need to do. After that, you can
189
00:07:31,360 --> 00:07:33,520
close out this dialogue box. All right,
190
00:07:33,520 --> 00:07:36,800
this looks pretty good by itself, but I
191
00:07:36,800 --> 00:07:38,560
think we can stretch this a little bit
192
00:07:38,560 --> 00:07:41,440
better. So, instead of using serial
193
00:07:41,440 --> 00:07:43,599
default auto stretch, let's turn this
194
00:07:43,599 --> 00:07:46,639
back to linear. and we'll go to image
195
00:07:46,639 --> 00:07:50,160
processing stretches and let's do first
196
00:07:50,160 --> 00:07:52,800
the arc sign transformation. It's going
197
00:07:52,800 --> 00:07:55,840
to warn us that some of these values may
198
00:07:55,840 --> 00:07:57,120
be clipped. So let's go ahead and
199
00:07:57,120 --> 00:07:59,759
rescale the values and then increase
200
00:07:59,759 --> 00:08:02,160
this stretch factor in the arc sign
201
00:08:02,160 --> 00:08:05,520
transformation tab. Hi editor me again.
202
00:08:05,520 --> 00:08:07,199
I just want to point out that in the
203
00:08:07,199 --> 00:08:09,039
original video I stretched this way too
204
00:08:09,039 --> 00:08:11,520
fast. So you probably don't want to go
205
00:08:11,520 --> 00:08:13,199
all the way up all at once. You might
206
00:08:13,199 --> 00:08:15,039
may want to do an iterative step. So
207
00:08:15,039 --> 00:08:17,599
maybe go like 100 200 and click apply.
208
00:08:17,599 --> 00:08:19,199
You can also change the black point here
209
00:08:19,199 --> 00:08:21,520
as you stretch. But generally like to
210
00:08:21,520 --> 00:08:23,120
mess with the black point after I've
211
00:08:23,120 --> 00:08:24,479
done the inverse hyperbolic stretch
212
00:08:24,479 --> 00:08:26,160
transformation because you can see the
213
00:08:26,160 --> 00:08:28,240
histogram better and know when you are
214
00:08:28,240 --> 00:08:29,599
making the picture too dark. Now what
215
00:08:29,599 --> 00:08:31,120
this is doing is it's stretching the
216
00:08:31,120 --> 00:08:33,120
image in a way that helps preserve more
217
00:08:33,120 --> 00:08:35,039
of the color. So we'll go and click
218
00:08:35,039 --> 00:08:37,120
apply. And now the image is way too
219
00:08:37,120 --> 00:08:39,360
bright. So we need to do a normal
220
00:08:39,360 --> 00:08:41,200
stretch on it, not an arc sign stretch.
221
00:08:41,200 --> 00:08:43,360
So let's go to image processing
222
00:08:43,360 --> 00:08:44,800
stretches.
223
00:08:44,800 --> 00:08:47,120
and then histogram transformation. You
224
00:08:47,120 --> 00:08:48,640
can see that the the peak of the
225
00:08:48,640 --> 00:08:51,839
histogram is way towards the right here.
226
00:08:51,839 --> 00:08:53,760
We want to bring that back towards the
227
00:08:53,760 --> 00:08:55,680
left to make it dark again. So let's
228
00:08:55,680 --> 00:08:59,040
take this dark slider here and move it
229
00:08:59,040 --> 00:09:02,000
this way
230
00:09:02,000 --> 00:09:05,680
all the way until the histogram is on
231
00:09:05,680 --> 00:09:08,080
the left.
232
00:09:08,080 --> 00:09:09,839
Let's go ahead and click apply. If
233
00:09:09,839 --> 00:09:11,760
you're just starting out, you could go
234
00:09:11,760 --> 00:09:14,080
straight into a generalized hyperbolic
235
00:09:14,080 --> 00:09:16,240
stretch or removing the stars and then
236
00:09:16,240 --> 00:09:18,000
stretching things and then putting the
237
00:09:18,000 --> 00:09:20,720
stars back in. But I want this to be a
238
00:09:20,720 --> 00:09:22,160
really simple tutorial, something that's
239
00:09:22,160 --> 00:09:24,320
really easy for beginners to do. And as
240
00:09:24,320 --> 00:09:25,600
you progress in the hobby, you'll be
241
00:09:25,600 --> 00:09:28,480
able to cherrypick more advanced
242
00:09:28,480 --> 00:09:30,560
techniques that you prefer and add them
243
00:09:30,560 --> 00:09:33,360
into your images. So, for this, all I'm
244
00:09:33,360 --> 00:09:35,920
going to do is just click this button
245
00:09:35,920 --> 00:09:38,959
here that performs the auto streretch
246
00:09:38,959 --> 00:09:40,800
onto the image. It'll automatically
247
00:09:40,800 --> 00:09:43,839
stretch your image, and it does an okay
248
00:09:43,839 --> 00:09:46,880
job. Let's go ahead and click apply.
249
00:09:46,880 --> 00:09:49,279
Now, one of the things about the auto
250
00:09:49,279 --> 00:09:51,680
stretch in serial, it's too aggressive
251
00:09:51,680 --> 00:09:53,920
for my tastes. So, I'm going to take
252
00:09:53,920 --> 00:09:58,000
this middle slider and just
253
00:09:58,000 --> 00:09:59,920
move it back to the right a little bit.
254
00:09:59,920 --> 00:10:01,920
And by doing that, it helps darken out
255
00:10:01,920 --> 00:10:03,600
the background and make sure that we're
256
00:10:03,600 --> 00:10:06,720
not overstretching things. Click apply.
257
00:10:06,720 --> 00:10:10,000
And there we go. It's already looking
258
00:10:10,000 --> 00:10:12,480
like a nice image, except there's a
259
00:10:12,480 --> 00:10:14,000
little bit of color in the background
260
00:10:14,000 --> 00:10:15,839
and a lot of little bit of gradients in
261
00:10:15,839 --> 00:10:17,200
the background that we probably want to
262
00:10:17,200 --> 00:10:18,800
get rid of. So, let's go ahead and bring
263
00:10:18,800 --> 00:10:20,399
this into And for step seven,
264
00:10:20,399 --> 00:10:22,240
we'll fix the background. So, let's go
265
00:10:22,240 --> 00:10:24,399
and do this. We'll click on this arrow
266
00:10:24,399 --> 00:10:26,160
button to download it. I'm just going to
267
00:10:26,160 --> 00:10:28,160
download it as a TIFF file because TIFF
268
00:10:28,160 --> 00:10:30,880
files are more easy for to work
269
00:10:30,880 --> 00:10:33,760
with than TITS files. can do fits,
270
00:10:33,760 --> 00:10:35,279
but it can be kind of buggy sometimes.
271
00:10:35,279 --> 00:10:39,600
I'm just going to call LRGB stretched.
272
00:10:39,600 --> 00:10:41,200
Tiff, and I'm going to save it into a
273
00:10:41,200 --> 00:10:43,600
32bit floatingoint image. Okay, now that
274
00:10:43,600 --> 00:10:45,040
I've got open, I'm going to go
275
00:10:45,040 --> 00:10:46,720
ahead and open up the file that I just
276
00:10:46,720 --> 00:10:49,120
created in serial. And a dialogue box
277
00:10:49,120 --> 00:10:51,120
will pop open about sort of the color
278
00:10:51,120 --> 00:10:53,920
space. Just keep is fine. And we've got
279
00:10:53,920 --> 00:10:56,320
our image opened up in And what we
280
00:10:56,320 --> 00:10:58,800
want to do is clean up the background.
281
00:10:58,800 --> 00:11:01,279
And so the easiest way to do this is to
282
00:11:01,279 --> 00:11:04,720
convert this to lab space and then use
283
00:11:04,720 --> 00:11:07,200
the L channel in the lab space as the
284
00:11:07,200 --> 00:11:08,880
luminance. And I I'll just show you what
285
00:11:08,880 --> 00:11:10,880
I mean. With the image selected here,
286
00:11:10,880 --> 00:11:14,000
let's go to colors, components, and
287
00:11:14,000 --> 00:11:15,519
decompose.
288
00:11:15,519 --> 00:11:19,200
A dialogue box will pop up and it'll ask
289
00:11:19,200 --> 00:11:21,920
us how we want to extract the colors.
290
00:11:21,920 --> 00:11:24,640
Now, the default is probably RGB, but
291
00:11:24,640 --> 00:11:27,760
we're going to go to lab and then click
292
00:11:27,760 --> 00:11:29,200
okay. What's going to happen is another
293
00:11:29,200 --> 00:11:32,160
tab is going to pop up in
294
00:11:32,160 --> 00:11:35,120
and it's going to have the luminance
295
00:11:35,120 --> 00:11:37,040
information separated from the color
296
00:11:37,040 --> 00:11:38,880
information. The color information is
297
00:11:38,880 --> 00:11:40,959
actually in two channels, the A channel
298
00:11:40,959 --> 00:11:43,839
and the B channel. The B channel is your
299
00:11:43,839 --> 00:11:46,240
blue and yellow colors, while the A
300
00:11:46,240 --> 00:11:49,040
channel is your red and green colors.
301
00:11:49,040 --> 00:11:52,000
Let's go ahead and take this B channel,
302
00:11:52,000 --> 00:11:54,240
deselect the L channel here, make it
303
00:11:54,240 --> 00:11:56,320
invisible. Take this A channel. We're
304
00:11:56,320 --> 00:11:58,720
going to go to filters,
305
00:11:58,720 --> 00:12:04,399
blur, Gaussian blur, and then
306
00:12:04,399 --> 00:12:06,639
we're going to zoom in to make sure that
307
00:12:06,639 --> 00:12:08,880
we're actually blurring things. We can
308
00:12:08,880 --> 00:12:10,480
go to split view. And we can see that
309
00:12:10,480 --> 00:12:12,320
it's very noisy. This is going to be
310
00:12:12,320 --> 00:12:14,320
color noise. Once we blur it, it goes
311
00:12:14,320 --> 00:12:16,560
away. So, click okay. And then we'll do
312
00:12:16,560 --> 00:12:19,279
the same thing with our B channel. So
313
00:12:19,279 --> 00:12:21,920
select our B channel, deselect the A
314
00:12:21,920 --> 00:12:24,480
channel so it's not visible. And we can
315
00:12:24,480 --> 00:12:27,279
do CtrlF to do the same filter on this.
316
00:12:27,279 --> 00:12:29,279
So Ctrl + F and then this is blurred.
317
00:12:29,279 --> 00:12:31,120
This will help get rid of the color
318
00:12:31,120 --> 00:12:33,360
noise as well. One small trick that we
319
00:12:33,360 --> 00:12:36,800
we might want to do is to stretch just
320
00:12:36,800 --> 00:12:38,880
the luminance channel just a little bit
321
00:12:38,880 --> 00:12:40,959
more. Why we're doing this now in
322
00:12:40,959 --> 00:12:43,200
is that it's not going to be stretching
323
00:12:43,200 --> 00:12:45,920
the color data, which could introduce
324
00:12:45,920 --> 00:12:48,880
noise that can be really distracting.
325
00:12:48,880 --> 00:12:53,200
So, let's go to colors and then levels.
326
00:12:53,200 --> 00:12:55,040
And then we can take this midpoint
327
00:12:55,040 --> 00:12:56,800
slider,
328
00:12:56,800 --> 00:12:59,680
move it up a little bit. Take this black
329
00:12:59,680 --> 00:13:01,440
point slider,
330
00:13:01,440 --> 00:13:04,160
move that down.
331
00:13:04,160 --> 00:13:06,399
And that looks that looks a little bit
332
00:13:06,399 --> 00:13:08,320
nicer than it did before. This is the
333
00:13:08,320 --> 00:13:09,920
after. This is the before. The
334
00:13:09,920 --> 00:13:11,360
background's just a little bit darker.
335
00:13:11,360 --> 00:13:13,279
The galaxy pops a little bit more. Now
336
00:13:13,279 --> 00:13:16,240
we go to colors, components, and
337
00:13:16,240 --> 00:13:18,560
recompose. And what that's going to do
338
00:13:18,560 --> 00:13:20,959
now, take the lab data and put it back
339
00:13:20,959 --> 00:13:23,040
into that first tab. So let's click on
340
00:13:23,040 --> 00:13:25,920
this first tab up here.
341
00:13:25,920 --> 00:13:28,000
And we can look at the before and after.
342
00:13:28,000 --> 00:13:29,760
So this is after we cleaned up the image
343
00:13:29,760 --> 00:13:33,920
a little bit. And this is before.
344
00:13:33,920 --> 00:13:35,680
After.
345
00:13:35,680 --> 00:13:39,600
Before. After. And now the background is
346
00:13:39,600 --> 00:13:42,000
a little bit darker. The galaxy pops a
347
00:13:42,000 --> 00:13:43,200
little bit more. It looks a little bit
348
00:13:43,200 --> 00:13:44,800
nicer. So there's still a lot of
349
00:13:44,800 --> 00:13:47,200
background noise. So like if we zoom in
350
00:13:47,200 --> 00:13:48,560
very far, you can see that there's
351
00:13:48,560 --> 00:13:50,160
little it's a little bit splotchy.
352
00:13:50,160 --> 00:13:51,760
There's a lot of blue in the background,
353
00:13:51,760 --> 00:13:53,279
a lot of yellow in the background. It's
354
00:13:53,279 --> 00:13:55,680
not very even.
355
00:13:55,680 --> 00:13:58,000
So zoom back out. What we're going to
356
00:13:58,000 --> 00:14:01,279
do, go back to this lab tab. Take the L
357
00:14:01,279 --> 00:14:03,199
layer. Press control C if you're on
358
00:14:03,199 --> 00:14:05,680
Windows to copy it or command C on Mac.
359
00:14:05,680 --> 00:14:08,880
go back to our original tab and Ctrl +V
360
00:14:08,880 --> 00:14:12,079
to paste that layer on top of this
361
00:14:12,079 --> 00:14:14,800
layer. Now, we've got the luminance data
362
00:14:14,800 --> 00:14:16,720
here and we've got this color data
363
00:14:16,720 --> 00:14:20,000
underneath it. Let's reorder this layer.
364
00:14:20,000 --> 00:14:22,320
Click the L copy that we just had and
365
00:14:22,320 --> 00:14:25,600
move it down underneath the LRGB data.
366
00:14:25,600 --> 00:14:27,360
Now, select the color layer. We're going
367
00:14:27,360 --> 00:14:31,279
to select this RGB image and change its
368
00:14:31,279 --> 00:14:36,800
mode from normal to LCH color.
369
00:14:36,800 --> 00:14:39,920
It's going to tell that the RGB
370
00:14:39,920 --> 00:14:41,760
layer is where the color information is
371
00:14:41,760 --> 00:14:44,560
and this L layer is where most of the
372
00:14:44,560 --> 00:14:46,720
data is. So, we can actually just rename
373
00:14:46,720 --> 00:14:50,320
this as the color layer and this as the
374
00:14:50,320 --> 00:14:54,800
luminance layer. If we zoom in,
375
00:14:54,800 --> 00:14:57,360
we can see that there's still some color
376
00:14:57,360 --> 00:15:00,160
noise. So, we can click on this color
377
00:15:00,160 --> 00:15:04,000
layer, go to colors, levels, and take
378
00:15:04,000 --> 00:15:07,680
this midpoint slider here and take it to
379
00:15:07,680 --> 00:15:10,480
the right. And as we take it to the
380
00:15:10,480 --> 00:15:13,519
right, the image is going to be
381
00:15:13,519 --> 00:15:15,440
desaturated.
382
00:15:15,440 --> 00:15:17,600
If we take it all the way to the right,
383
00:15:17,600 --> 00:15:19,440
only the brightest parts of the image
384
00:15:19,440 --> 00:15:21,519
will have color. So, let's let's move it
385
00:15:21,519 --> 00:15:24,560
back until we start to see no color in
386
00:15:24,560 --> 00:15:27,040
the background.
387
00:15:27,040 --> 00:15:31,000
Yeah, that looks pretty good.
388
00:15:32,720 --> 00:15:36,160
We can turn on split view
389
00:15:36,160 --> 00:15:38,079
to see the before and after. So, let's
390
00:15:38,079 --> 00:15:41,040
zoom in in the split view. This is after
391
00:15:41,040 --> 00:15:43,279
and this is before. You can see that
392
00:15:43,279 --> 00:15:45,279
there's a lot of color noise in the
393
00:15:45,279 --> 00:15:47,120
background in this one. And there's not
394
00:15:47,120 --> 00:15:49,120
a lot of color noise the background of
395
00:15:49,120 --> 00:15:51,040
this one. And just like that, in seven
396
00:15:51,040 --> 00:15:54,399
easy steps, we have a very nice image.
397
00:15:54,399 --> 00:15:57,279
And all we have to do now is export this
398
00:15:57,279 --> 00:15:59,600
as whatever type of image we want,
399
00:15:59,600 --> 00:16:03,519
whether it's a PNG, a JPEG, another TIFF
400
00:16:03,519 --> 00:16:05,759
file, and it just looks nice. Well, I
401
00:16:05,759 --> 00:16:07,839
hope you enjoyed that tutorial. I wanted
402
00:16:07,839 --> 00:16:09,360
to make something that was very
403
00:16:09,360 --> 00:16:11,199
accessible for beginners to do that
404
00:16:11,199 --> 00:16:13,040
doesn't involve a lot of very complex
405
00:16:13,040 --> 00:16:15,360
steps. I generally find that if you have
406
00:16:15,360 --> 00:16:17,440
a lot of data, so you have so for
407
00:16:17,440 --> 00:16:19,279
example I have 15 hours of total
408
00:16:19,279 --> 00:16:21,839
exposure time for this andromeda image
409
00:16:21,839 --> 00:16:25,040
that you can do very simple processing
410
00:16:25,040 --> 00:16:27,440
and get a very good image without
411
00:16:27,440 --> 00:16:29,759
needing a lot of fancy algorithms. And
412
00:16:29,759 --> 00:16:32,240
if you are new to astrophotography and
413
00:16:32,240 --> 00:16:35,120
you want to know how to stack subframes,
414
00:16:35,120 --> 00:16:36,959
I've got a video on that too using
415
00:16:36,959 --> 00:16:39,199
serial and cerillic. Thanks for
416
00:16:39,199 --> 00:16:42,079
watching.29674
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.