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These are the user uploaded subtitles that are being translated: 1 00:00:12,523 --> 00:00:14,776 Alamogordo New Mexico. 2 00:00:15,067 --> 00:00:17,787 A small town, about 30,000 people 3 00:00:17,986 --> 00:00:20,472 but it seems to attract more than its fair share 4 00:00:20,572 --> 00:00:22,870 of strange occurrences. 5 00:00:23,158 --> 00:00:24,935 It's right around the corner from where they 6 00:00:25,035 --> 00:00:27,500 tested the first atomic bomb. 7 00:00:30,582 --> 00:00:34,319 It's also the grave site of Ham, the first chimpanzee... 8 00:00:34,419 --> 00:00:38,669 and really, the first American... to go into space. 9 00:00:38,882 --> 00:00:41,410 And it's the place where this guy broke the land 10 00:00:41,510 --> 00:00:43,454 speed record in a rocket sled. 11 00:00:43,554 --> 00:00:46,869 Which is cool, but also kind of strange. 12 00:00:50,811 --> 00:00:53,714 Despite all of this, the thing that Alamogordo is 13 00:00:53,814 --> 00:00:56,533 best known for is its landfill. 14 00:00:56,817 --> 00:00:59,240 The dump. 15 00:00:59,528 --> 00:01:04,330 Because supposedly, that's where Atari buried E.T., 16 00:01:04,617 --> 00:01:07,665 the worst video game of all time. 17 00:01:11,123 --> 00:01:14,818 It's been described as the worst video game ever. 18 00:01:14,918 --> 00:01:16,487 E.T. for Atari. 19 00:01:16,587 --> 00:01:19,114 Today we're going to talk about the worst of the worst. 20 00:01:19,214 --> 00:01:22,104 Here's our top 10 worst games ever. 21 00:01:22,301 --> 00:01:24,328 E.T., the Extra Terrestrial? 22 00:01:24,428 --> 00:01:25,871 Now here's the thing about E.T., 23 00:01:25,971 --> 00:01:28,499 it's widely regarded as the worst video game of all time. 24 00:01:28,599 --> 00:01:30,042 WORST GAME EVER! 25 00:01:30,142 --> 00:01:33,337 We have this myth, or this legend of something 26 00:01:33,437 --> 00:01:34,963 that happened 40 years ago. 27 00:01:38,191 --> 00:01:41,803 Son of a bitch, get out of the fucking hole! 28 00:01:41,903 --> 00:01:43,222 If you grab a piece of the phone, 29 00:01:43,322 --> 00:01:44,806 the FBI agent keeps attacking you. 30 00:01:44,906 --> 00:01:46,475 And if you take a step in any direction, 31 00:01:46,575 --> 00:01:48,143 you fall into a hole. 32 00:01:48,243 --> 00:01:49,937 And if you get out of the hole, you fall right back down! 33 00:01:50,037 --> 00:01:52,689 One of the major design flaws of the games 34 00:01:52,789 --> 00:01:55,084 was that E.T. fell into pits. 35 00:01:55,292 --> 00:01:56,151 Dammit! 36 00:01:56,251 --> 00:01:56,818 Shit! 37 00:01:56,918 --> 00:01:57,861 Oh, come on! 38 00:01:57,961 --> 00:01:59,655 And guess what? 39 00:01:59,755 --> 00:02:03,430 It now lives out it's days in a landfill. 40 00:02:03,717 --> 00:02:06,537 It's rumored that decades ago, truckloads of that game 41 00:02:06,637 --> 00:02:09,331 were dumped in the Alamogordo landfill. 42 00:02:09,431 --> 00:02:11,375 The idea that they had so many of these things, 43 00:02:11,475 --> 00:02:14,670 and they were so unable to sell them, give them away, whatever, 44 00:02:14,770 --> 00:02:15,921 they literally had to drive them out 45 00:02:15,931 --> 00:02:17,965 into the middle of the desert, and bury them like a dead gangster. 46 00:02:18,065 --> 00:02:19,925 It's almost too crazy to be believed. 47 00:02:20,025 --> 00:02:21,552 I think it's kind of silly. 48 00:02:21,652 --> 00:02:23,053 Because it's urban legend. 49 00:02:23,153 --> 00:02:25,873 It's just a great story, I think. 50 00:02:26,156 --> 00:02:28,196 I believe that this story 51 00:02:28,450 --> 00:02:32,375 endures because the adults just don't get it. 52 00:02:32,663 --> 00:02:34,439 And that's satisfying to the young people. 53 00:02:34,539 --> 00:02:36,108 Whatever you look at 54 00:02:36,208 --> 00:02:39,361 what the reasons are for it, nothing makes sense. 55 00:02:39,461 --> 00:02:44,391 What drove someone to need to hide this stuff so intensely? 56 00:02:54,685 --> 00:02:57,087 When I was five years old, Pong came out. 57 00:02:57,187 --> 00:03:00,340 And my dad got it for me and my brother and sister. 58 00:03:00,440 --> 00:03:02,384 When the Atari 2600 came out... 59 00:03:02,484 --> 00:03:03,844 Atari! 60 00:03:03,944 --> 00:03:05,012 I got every cartridge 61 00:03:05,112 --> 00:03:06,179 I could get my hands on. 62 00:03:06,279 --> 00:03:08,279 I played it constantly. 63 00:03:08,407 --> 00:03:12,019 Atari was like Xbox and PlayStation rolled into one. 64 00:03:12,119 --> 00:03:17,501 It had an 80% market share, and the 2600 was its killer app. 65 00:03:17,791 --> 00:03:22,513 Adventure was probably my favorite game on the 2600. 66 00:03:22,796 --> 00:03:24,197 I spent three weeks sitting in front 67 00:03:24,297 --> 00:03:26,825 of my TV trying to find the first Easter egg 68 00:03:26,925 --> 00:03:29,305 ever hidden in a video game. 69 00:03:29,344 --> 00:03:30,871 It looks kind of stupid now. 70 00:03:30,971 --> 00:03:32,831 You were just a block, who picked up an invisible dot, 71 00:03:32,931 --> 00:03:34,666 and carried it into the special room 72 00:03:34,766 --> 00:03:36,460 to discover the programmer's name. 73 00:03:36,560 --> 00:03:41,423 But to me, finding that hidden screen was like a revelation. 74 00:03:41,523 --> 00:03:44,009 As an adult, I still play a lot of video games. 75 00:03:44,109 --> 00:03:47,471 But I also write and direct movies, that's my job. 76 00:03:47,571 --> 00:03:49,467 I've worked on a lot of big comic book movies 77 00:03:49,477 --> 00:03:52,309 the kind they make shitty video games out of. 78 00:03:52,409 --> 00:03:56,021 And I even wrote some of the shitty video games. 79 00:03:56,121 --> 00:03:59,775 But I'm also fascinated by myths and urban legends. 80 00:03:59,875 --> 00:04:01,943 In fact, 10 years ago, me and this guy Werner Herzog 81 00:04:02,043 --> 00:04:04,529 went to Scotland to find the Loch Ness Monster. 82 00:04:04,629 --> 00:04:07,282 We never did find Nessie, but I still 83 00:04:07,382 --> 00:04:12,142 love an adventure, especially to unravel an urban legend. 84 00:04:12,304 --> 00:04:13,747 Today, video games are everywhere, 85 00:04:13,847 --> 00:04:16,583 so it might be hard to understand my generation's 86 00:04:16,683 --> 00:04:18,460 obsession with Atari. 87 00:04:18,560 --> 00:04:21,838 But for us, it was the gateway drug to a lifelong addiction 88 00:04:21,938 --> 00:04:23,131 to video games. 89 00:04:23,231 --> 00:04:26,405 And then one day it was just gone. 90 00:04:26,693 --> 00:04:29,680 Sometime in the mid '80s, it just disappeared. 91 00:04:29,780 --> 00:04:31,932 And there were no more Atari games. 92 00:04:32,032 --> 00:04:34,101 And I always wondered what happened. 93 00:04:34,201 --> 00:04:36,579 Where did it go? 94 00:04:36,870 --> 00:04:38,438 So, this is the famous landfill? 95 00:04:38,538 --> 00:04:39,356 Yeah. 96 00:04:39,456 --> 00:04:41,197 The burial... the final resting ground of E.T.? 97 00:04:41,227 --> 00:04:43,276 Yeah, this is the place. 98 00:04:43,376 --> 00:04:46,071 This road here, this gate, this is exactly the way the Ataris 99 00:04:46,171 --> 00:04:47,489 would have came through. 100 00:04:47,589 --> 00:04:48,824 Through that ditch, and up through here. 101 00:04:48,924 --> 00:04:50,617 This was the only access in. 102 00:04:50,717 --> 00:04:52,577 Back in those days, it was just pure desert. 103 00:04:52,677 --> 00:04:54,079 And is there any way to get through this, 104 00:04:54,179 --> 00:04:55,372 or are we, I mean... 105 00:04:55,472 --> 00:04:56,623 Well, yeah, it's a high security gate. 106 00:04:56,723 --> 00:04:57,582 Just duck under. 107 00:04:57,682 --> 00:04:58,500 Yeah, I guess that works. 108 00:04:58,600 --> 00:04:59,751 Heh, heh, heh. 109 00:04:59,851 --> 00:05:01,461 Joe Lewandowski's 110 00:05:01,561 --> 00:05:03,380 been the garbage guru, if you will, for a number of years. 111 00:05:03,480 --> 00:05:06,633 He operated various waste disposal companies 112 00:05:06,733 --> 00:05:08,552 within Alamogordo and Otero county. 113 00:05:08,652 --> 00:05:10,595 And when it comes to the Atari graveyard, 114 00:05:10,695 --> 00:05:12,806 I believe he probably has more direct knowledge 115 00:05:12,906 --> 00:05:14,099 of anybody else. 116 00:05:14,199 --> 00:05:15,600 Joe's the guy that's advising the city, 117 00:05:15,700 --> 00:05:17,686 and telling the city where everything is. 118 00:05:17,786 --> 00:05:20,480 And I think that he's the only guy that might be able to walk 119 00:05:20,580 --> 00:05:23,233 out to that dump, and point to a spot on the ground, and say, 120 00:05:23,333 --> 00:05:24,735 this is where it's at. 121 00:05:24,835 --> 00:05:28,655 So, so this whole area, this is where it's buried? 122 00:05:28,755 --> 00:05:30,615 Some people don't believe it's there, but trust me, 123 00:05:30,715 --> 00:05:31,700 it's there. 124 00:05:31,800 --> 00:05:32,701 You can kind of feel it. Right? 125 00:05:32,801 --> 00:05:33,660 It that just me? 126 00:05:33,760 --> 00:05:34,870 Ah, that's pretty much you. 127 00:05:34,970 --> 00:05:36,970 It's just me. 128 00:05:37,973 --> 00:05:39,958 So what are these little boxes, here? 129 00:05:40,058 --> 00:05:42,210 Each one of those boxes represents where garbage is. 130 00:05:42,310 --> 00:05:43,420 I see. 131 00:05:43,520 --> 00:05:45,130 Someone would write down, oh, that's 132 00:05:45,230 --> 00:05:46,840 where we put the Atari trash. 133 00:05:46,940 --> 00:05:47,966 That's where we put, you know. 134 00:05:48,066 --> 00:05:48,800 That's the problem. 135 00:05:48,900 --> 00:05:49,593 Nobody did. 136 00:05:49,693 --> 00:05:51,219 We do today. 137 00:05:51,319 --> 00:05:53,889 So it's looking for... it's like looking for a haystack 138 00:05:53,989 --> 00:05:55,348 in a pile of haystacks. 139 00:05:55,448 --> 00:05:56,642 Pretty much. 140 00:05:56,652 --> 00:05:57,976 And then looking for the needle inside that haystack. 141 00:05:58,076 --> 00:05:58,894 And find the needle. 142 00:05:58,994 --> 00:06:00,604 So it's two levels. 143 00:06:00,704 --> 00:06:01,189 This picture here 144 00:06:01,289 --> 00:06:03,565 is actually out of an old El Paso Times article. 145 00:06:03,665 --> 00:06:04,691 This is actually that day, and that event, 146 00:06:04,791 --> 00:06:06,359 when it actually occurred. 147 00:06:06,459 --> 00:06:07,986 So what we did, is just to figure out, 148 00:06:08,086 --> 00:06:11,156 OK, if this reporter took this picture here, 149 00:06:11,256 --> 00:06:12,532 then the reporter had to be standing 150 00:06:12,632 --> 00:06:14,242 somewhere in this area. 151 00:06:14,342 --> 00:06:17,120 So here's the two cells that we've pinned it down to, now. 152 00:06:17,220 --> 00:06:19,039 So when you come back here, and put 153 00:06:19,139 --> 00:06:22,751 the reporter taking the picture, and you make that line. 154 00:06:22,851 --> 00:06:25,253 And what you're looking for, is to make sure the line 155 00:06:25,353 --> 00:06:27,714 intersects with the buildings. 156 00:06:27,814 --> 00:06:29,591 Joe Lewandowski wasn't just a guy 157 00:06:29,691 --> 00:06:31,468 who knew his way around a dump. 158 00:06:31,568 --> 00:06:34,513 He was also an amateur archaeologist, 159 00:06:34,613 --> 00:06:38,663 kind of like Indiana Jones, but without the gun. 160 00:06:38,950 --> 00:06:41,248 Or the whip. 161 00:06:41,536 --> 00:06:44,523 See, the newspaper photo was like the medallion, 162 00:06:44,623 --> 00:06:47,359 and Joe had used it to construct his own version 163 00:06:47,459 --> 00:06:48,777 of the Staff of Ra. 164 00:06:48,877 --> 00:06:50,946 And that pinpointed the location of the Atari 165 00:06:51,046 --> 00:06:54,950 dump, which is exactly how Indy would have done it. 166 00:06:55,050 --> 00:06:57,175 Joe was clearly obsessed. 167 00:06:57,385 --> 00:06:58,620 He believed in the legend. 168 00:06:58,720 --> 00:07:00,956 He'd spent over three years constructing 169 00:07:01,056 --> 00:07:04,960 a plan to dig up the landfill, and prove it to the world. 170 00:07:05,060 --> 00:07:06,461 But he wasn't a gamer. 171 00:07:06,561 --> 00:07:09,047 He wasn't trying to find out why. 172 00:07:09,147 --> 00:07:11,508 And that's what I wanted to know. 173 00:07:11,608 --> 00:07:16,963 Why would the company I loved so much decide to bury its future? 174 00:07:19,282 --> 00:07:25,255 The whole E.T. story is a very small part of the Atari story. 175 00:07:25,538 --> 00:07:28,149 Let me go back and let me explain how Atari started out. 176 00:07:28,249 --> 00:07:31,778 The video game came because of the convergence 177 00:07:31,878 --> 00:07:34,614 of me working in an amusement park summers, 178 00:07:34,714 --> 00:07:36,366 while pursuing an engineering degree 179 00:07:36,466 --> 00:07:38,243 at the University of Utah. 180 00:07:38,343 --> 00:07:41,997 I knew the economics of the coin operated game business. 181 00:07:42,097 --> 00:07:44,270 They made a lot of money. 182 00:07:44,557 --> 00:07:47,787 Nolan designed these incredibly elegant 183 00:07:48,019 --> 00:07:49,629 circuits. 184 00:07:49,729 --> 00:07:52,465 Put together in a way that's so clever that modern engineers 185 00:07:52,565 --> 00:07:54,634 have a hard time, you know, understanding 186 00:07:54,734 --> 00:07:55,927 and repairing these things. 187 00:07:56,027 --> 00:07:58,513 My partner and I, Ted Dabney, started 188 00:07:58,613 --> 00:08:00,993 working on a ping-pong game. 189 00:08:02,951 --> 00:08:06,626 By the end of '72, we did $3.5 million dollars. 190 00:08:06,913 --> 00:08:09,190 And then we did $19 million. 191 00:08:09,290 --> 00:08:11,067 Then we did $35 million. 192 00:08:11,167 --> 00:08:13,261 It was a hockey stick. 193 00:08:13,545 --> 00:08:16,865 This electronic medium, which was just beginning, 194 00:08:16,965 --> 00:08:18,742 had some traction with people. 195 00:08:18,842 --> 00:08:22,746 And once you played some of the more sophisticated arcade games 196 00:08:22,846 --> 00:08:24,748 of the day, and understood that maybe there 197 00:08:24,848 --> 00:08:28,418 was a chance you could duplicate that in a home game, 198 00:08:28,518 --> 00:08:29,920 your eyes got big. 199 00:08:30,020 --> 00:08:31,713 Home video games have been a success 200 00:08:31,813 --> 00:08:34,299 from the moment a company called Atari 201 00:08:34,399 --> 00:08:37,034 launched this basic game, Pong. 202 00:08:37,068 --> 00:08:40,180 Which has been imitated by at least 40 other manufacturers. 203 00:08:40,280 --> 00:08:41,973 They're selling like crazy. 204 00:08:42,073 --> 00:08:44,167 300,000 last year. 205 00:08:44,451 --> 00:08:46,144 This year, three million. 206 00:08:46,244 --> 00:08:48,964 Next year, six, maybe 10 million. 207 00:08:49,122 --> 00:08:51,983 We felt, well, maybe this is a time to sell 208 00:08:52,083 --> 00:08:54,110 to a company with deep pockets. 209 00:08:54,210 --> 00:08:56,655 I was in my office at Warner in 1976. 210 00:08:56,755 --> 00:08:59,282 The phone rang, and it was a guy named Gordy Crawford, 211 00:08:59,382 --> 00:09:01,284 and he asked the question I've never forgotten. 212 00:09:01,384 --> 00:09:04,871 Would you guys be interested in acquiring a technology based, 213 00:09:04,971 --> 00:09:06,539 fast growing entertainment company? 214 00:09:06,639 --> 00:09:08,041 And I said yes. 215 00:09:08,141 --> 00:09:10,919 I didn't know what I said yes to, but I said yes. 216 00:09:11,019 --> 00:09:13,838 And that led to my introduction to Atari. 217 00:09:13,938 --> 00:09:16,675 Atari, where the future comes from. 218 00:09:16,775 --> 00:09:19,719 What excited me about Atari wasn't Pong, 219 00:09:19,819 --> 00:09:23,264 it was the chipset that led to the Atari 2600. 220 00:09:23,364 --> 00:09:27,560 Pong was sort of OK, you banged up and back, and up and back. 221 00:09:27,660 --> 00:09:30,689 But this meant you could constantly change the games. 222 00:09:30,789 --> 00:09:33,483 And that was a very exciting idea. 223 00:09:33,583 --> 00:09:39,583 We introduced the 2600 in 1977 224 00:09:39,593 --> 00:09:41,306 with nine cartridges. 225 00:09:45,345 --> 00:09:49,332 The home video game was a very close approximation 226 00:09:49,432 --> 00:09:51,642 of the coin-op experience. 227 00:09:53,812 --> 00:09:58,158 It changed the mindset of the world. 228 00:09:58,441 --> 00:09:59,801 Turning the television 229 00:09:59,901 --> 00:10:03,179 from a passive medium into an active medium, that 230 00:10:03,279 --> 00:10:04,931 was what we knew we were doing. 231 00:10:05,031 --> 00:10:08,059 And that was super exciting to be the pioneers in that field. 232 00:10:08,159 --> 00:10:10,284 It just blew people away. 233 00:10:10,537 --> 00:10:11,563 Nobody knew any this stuff. 234 00:10:11,663 --> 00:10:12,522 They made it up as they went. 235 00:10:12,622 --> 00:10:13,481 And they were good at it. 236 00:10:13,581 --> 00:10:15,791 And it started everything. 237 00:10:16,042 --> 00:10:19,922 It was playing those games that taught people 238 00:10:20,213 --> 00:10:22,407 the potential of a computer. 239 00:10:22,507 --> 00:10:25,636 Atari, at some level, 240 00:10:25,927 --> 00:10:28,647 brought the computer revolution. 241 00:10:36,855 --> 00:10:38,381 They started experimentally 242 00:10:38,481 --> 00:10:40,842 hiring smart kids, with this idea that maybe they can 243 00:10:40,942 --> 00:10:44,037 come up with other stuff to do. 244 00:10:44,320 --> 00:10:47,057 And they inadvertently were trying to create 245 00:10:47,157 --> 00:10:49,282 the job of game designer. 246 00:10:52,203 --> 00:10:54,564 Microprocessor real time control programming 247 00:10:54,664 --> 00:10:55,982 is just where it's at. 248 00:10:56,082 --> 00:10:57,525 So, there's two kinds of things you typically do 249 00:10:57,625 --> 00:10:59,486 with that in the early 1980s. 250 00:10:59,586 --> 00:11:01,613 You can do missile guidance systems... 251 00:11:01,713 --> 00:11:05,116 or like we say, kill people for 12 cents a head. 252 00:11:05,216 --> 00:11:06,951 Or you could make video games, which 253 00:11:07,051 --> 00:11:08,495 I thought was a much better application 254 00:11:08,595 --> 00:11:11,394 for the whole thing. 255 00:11:11,681 --> 00:11:14,876 What went on at Atari from the very beginning 256 00:11:14,976 --> 00:11:16,795 was, basically, that the engineers are 257 00:11:16,895 --> 00:11:18,088 going to drive this company. 258 00:11:18,188 --> 00:11:19,464 Because they weren't just engineers. 259 00:11:19,564 --> 00:11:20,840 They were creative guys. 260 00:11:20,940 --> 00:11:24,820 They're like musicians, or movie directors. 261 00:11:25,111 --> 00:11:26,930 They're artists. 262 00:11:27,030 --> 00:11:29,265 Through luck, or providence, or both, 263 00:11:29,365 --> 00:11:31,684 they ended up with this department of game designers 264 00:11:31,784 --> 00:11:34,145 that became this dream team at Atari. 265 00:11:34,245 --> 00:11:37,565 These guys who made all of these classics... Tempest, 266 00:11:37,665 --> 00:11:40,693 and Asteroids, and Centipede, and Gauntlet, and, you know, 267 00:11:40,793 --> 00:11:42,028 think of a game. 268 00:11:42,128 --> 00:11:43,279 The culture was these guys 269 00:11:43,379 --> 00:11:44,906 do what they want to do. 270 00:11:45,006 --> 00:11:46,658 One day, I was standing in the men's room, at a urinal, 271 00:11:46,758 --> 00:11:50,912 and I looked down, and I saw a pair of bare feet next to me. 272 00:11:51,012 --> 00:11:54,165 And I look, and here is a guy wearing a pair of shorts, 273 00:11:54,265 --> 00:11:56,313 and nothing else. 274 00:11:56,601 --> 00:11:57,836 And I said something. 275 00:11:57,936 --> 00:11:58,670 And they said, oh yeah, that's so and so. 276 00:11:58,770 --> 00:11:59,712 He's a great engineer. 277 00:11:59,812 --> 00:12:01,131 He doesn't like to wear clothes. 278 00:12:01,231 --> 00:12:05,051 The coin-op engineers at Atari, they were great. 279 00:12:05,151 --> 00:12:08,155 And on the consumer side, Howard was 280 00:12:08,446 --> 00:12:09,889 one of the best programmers. 281 00:12:09,989 --> 00:12:12,684 He was one of the best of those engineers. 282 00:12:12,784 --> 00:12:14,519 At the heart of the creative process 283 00:12:14,619 --> 00:12:16,271 is the programmer. 284 00:12:16,371 --> 00:12:20,024 I try to create, basically, a sensory experience that evokes 285 00:12:20,124 --> 00:12:21,484 a certain feeling in the user. 286 00:12:21,584 --> 00:12:23,820 I mean, I tend to program from a concept. 287 00:12:23,920 --> 00:12:26,364 I mean, it was... I was made for this. 288 00:12:26,464 --> 00:12:29,524 I mean, was is what I was made to do. 289 00:12:31,552 --> 00:12:35,790 January 11, 1981, I showed up for my first day of work 290 00:12:35,890 --> 00:12:38,084 as a game programmer at Atari. 291 00:12:38,184 --> 00:12:42,005 So, do you remember the first day you showed up here? 292 00:12:42,105 --> 00:12:43,506 Absolutely. 293 00:12:43,606 --> 00:12:47,343 My first office mates were Tod Frye and Rob Zdybel. 294 00:12:47,443 --> 00:12:48,803 And I had an understanding that there 295 00:12:48,903 --> 00:12:50,889 was a lot of dope that was smoked 296 00:12:50,989 --> 00:12:52,599 at Atari, when we were there. 297 00:12:52,699 --> 00:12:54,851 And so on my first day at work, I brought a joint, because I 298 00:12:54,951 --> 00:12:56,394 didn't want to be, you know... 299 00:12:56,494 --> 00:12:58,021 Yeah. 300 00:12:58,121 --> 00:13:00,523 I wanted to be a courteous guest, and so I showed up... 301 00:13:00,623 --> 00:13:01,858 Which by the way, this is a good lesson 302 00:13:01,958 --> 00:13:03,484 for our younger viewers. 303 00:13:03,584 --> 00:13:06,738 If people are doing drugs, bring your own, so you fit in. 304 00:13:06,838 --> 00:13:11,139 Tod walks in, shuts the door, and says, 305 00:13:11,426 --> 00:13:12,827 I'm going to get high in here, so if you 306 00:13:12,927 --> 00:13:14,454 don't want to be around this, you'd better leave. 307 00:13:14,554 --> 00:13:15,663 No, actually, here, I said. 308 00:13:15,763 --> 00:13:17,081 I brought a joint. 309 00:13:17,181 --> 00:13:19,167 And he sort of looked at me and he went pbtt. 310 00:13:19,267 --> 00:13:20,543 I'm going to smoke real stuff. 311 00:13:20,643 --> 00:13:21,502 OK? 312 00:13:21,602 --> 00:13:22,545 That was my introduction. 313 00:13:22,645 --> 00:13:25,524 That was my first day at work. 314 00:13:25,815 --> 00:13:28,551 We wanted people who worked hard, and yet 315 00:13:28,651 --> 00:13:30,651 had fun at doing it. 316 00:13:30,778 --> 00:13:34,057 How do we mix up, so that we don't know the difference 317 00:13:34,157 --> 00:13:35,475 between our work and our play? 318 00:13:35,575 --> 00:13:38,436 The company's motto was, we take fun seriously. 319 00:13:38,536 --> 00:13:41,522 But we used to say, we take fun intravenously. 320 00:13:41,622 --> 00:13:44,234 And they didn't like that very much. 321 00:13:44,334 --> 00:13:45,610 No, I don't know why. 322 00:13:45,710 --> 00:13:49,806 The party atmosphere was actually 323 00:13:50,089 --> 00:13:52,933 calculated plan to incentivize. 324 00:13:53,217 --> 00:13:54,577 I would set quotas. 325 00:13:54,677 --> 00:13:57,455 If the quotas were met, I'd throw a kegger. 326 00:13:57,555 --> 00:13:59,374 They would just roll out in the car, 327 00:13:59,474 --> 00:14:00,917 go to a liquor store, and they gave someone 328 00:14:01,017 --> 00:14:02,585 a company credit card, and they came 329 00:14:02,685 --> 00:14:04,587 back with a bunch of booze. 330 00:14:04,687 --> 00:14:06,130 And we consumed it. 331 00:14:06,230 --> 00:14:08,216 Over there is where the hot tub was. 332 00:14:08,316 --> 00:14:10,635 Inside, on the first floor, there's some great stuff 333 00:14:10,735 --> 00:14:12,011 that went on in that room. 334 00:14:12,111 --> 00:14:13,763 Over here, here's the hill that you know, 335 00:14:13,863 --> 00:14:15,390 one day I was wearing a dashiki shirt, which 336 00:14:15,490 --> 00:14:16,724 I was very into back then. 337 00:14:16,824 --> 00:14:18,726 And I would do somersaults down the hill. 338 00:14:18,826 --> 00:14:21,646 I might have had some cocktails that afternoon, at that point. 339 00:14:21,746 --> 00:14:24,399 Did you know that you were entering this crazy party 340 00:14:24,499 --> 00:14:25,358 atmosphere, that you'd be? 341 00:14:25,458 --> 00:14:26,859 No. 342 00:14:26,959 --> 00:14:30,280 Even though I was told I was, I had no expectation 343 00:14:30,380 --> 00:14:32,532 that it could really exist. 344 00:14:32,632 --> 00:14:33,992 The best recruiting tool 345 00:14:34,092 --> 00:14:37,203 we could have for an engineer, was to bring 346 00:14:37,303 --> 00:14:38,788 him over to one of our parties. 347 00:14:38,888 --> 00:14:40,415 Hey, What's happening, people? 348 00:14:40,515 --> 00:14:41,749 Hey, how's it going? 349 00:14:41,849 --> 00:14:43,251 What's happening? 350 00:14:43,351 --> 00:14:45,336 And they thought, hey, I'm a nerd. 351 00:14:45,436 --> 00:14:47,297 There are girls here. 352 00:14:47,397 --> 00:14:49,048 They're talking to me. 353 00:14:49,148 --> 00:14:50,133 It's good. 354 00:14:50,233 --> 00:14:51,551 That was the culture. 355 00:14:51,651 --> 00:14:52,844 These guys are the lifeblood of the business, 356 00:14:52,944 --> 00:14:54,137 and they do what they want to do. 357 00:14:54,237 --> 00:14:55,763 And that's fine. 358 00:14:55,863 --> 00:14:57,015 In some ways, 359 00:14:57,115 --> 00:14:58,391 things happened to me over the course 360 00:14:58,491 --> 00:15:00,518 of three and a half years here, that made 361 00:15:00,618 --> 00:15:03,021 the next 25 years really tough. 362 00:15:03,121 --> 00:15:04,689 Because it established a standard 363 00:15:04,789 --> 00:15:07,942 of what professional life, and life in general, could be. 364 00:15:08,042 --> 00:15:09,485 And I never let go of the thought 365 00:15:09,585 --> 00:15:11,529 that my life could still be this or better. 366 00:15:11,629 --> 00:15:14,599 I just didn't know how to do it. 367 00:15:14,882 --> 00:15:17,076 It's really intense for me to come back here. 368 00:15:17,176 --> 00:15:21,497 This is the first time I've been back here in 30 years. 369 00:15:21,597 --> 00:15:24,959 And this was the place where I was introduced 370 00:15:25,059 --> 00:15:28,029 to what life could be, for me. 371 00:15:28,312 --> 00:15:29,630 What a working life could be. 372 00:15:29,730 --> 00:15:32,675 What real creative satisfaction could be. 373 00:15:32,775 --> 00:15:34,802 What doing something really meaningful could be. 374 00:15:34,902 --> 00:15:38,514 Those are all things that come back to me in this moment. 375 00:15:38,614 --> 00:15:41,788 And it's just... it's very intense. 376 00:15:42,076 --> 00:15:45,205 So what really happened back in 1983? 377 00:15:45,496 --> 00:15:47,482 People heard the rumors, but Atari denied 378 00:15:47,582 --> 00:15:49,707 the dump ever took place. 379 00:15:49,876 --> 00:15:52,362 And eventually, people forgot about it. 380 00:15:52,462 --> 00:15:54,030 But with the growth of the internet, 381 00:15:54,130 --> 00:15:57,575 and all of its best and worst lists, E.T. and its burial 382 00:15:57,675 --> 00:16:02,556 went from small town gossip to full blown urban legend. 383 00:16:02,847 --> 00:16:06,167 By the mid '90s, videos begin to appear online that seemed 384 00:16:06,267 --> 00:16:09,670 to suggest that anyone with a shovel go out in the desert, 385 00:16:09,770 --> 00:16:11,964 and dig up the buried games. 386 00:16:12,064 --> 00:16:16,511 That's what I thought too, but it wasn't close to that easy. 387 00:16:16,611 --> 00:16:19,263 Joe had spent years researching the burial. 388 00:16:19,363 --> 00:16:21,391 If his information was correct, the games 389 00:16:21,491 --> 00:16:23,059 were not only deep underground, they 390 00:16:23,159 --> 00:16:25,311 were covered with concrete. 391 00:16:25,411 --> 00:16:28,106 Joe was still wading through a sea of red tape. 392 00:16:28,206 --> 00:16:30,233 But if and when the city approved his plan 393 00:16:30,333 --> 00:16:33,319 to excavate the landfill, he was going to need 394 00:16:33,419 --> 00:16:35,196 more than just a shovel. 395 00:16:35,296 --> 00:16:38,408 He would need giant yellow digging machines. 396 00:16:38,508 --> 00:16:41,869 And a bunch of guys in hats and vests to operate them. 397 00:16:41,969 --> 00:16:45,879 This is one of the photos of the actual burial, 398 00:16:46,098 --> 00:16:47,750 when they did it. 399 00:16:47,850 --> 00:16:50,628 So we're looking at, like, 15 feet down, to hit the concrete. 400 00:16:50,728 --> 00:16:52,547 Under the concrete is mostly dirt. 401 00:16:52,647 --> 00:16:54,090 It's just the... it's the bottom of the pit. 402 00:16:54,190 --> 00:16:55,842 What's that thing, right over there? 403 00:16:55,942 --> 00:16:57,009 That's a motor grader. 404 00:16:57,109 --> 00:16:58,010 A motor grader? 405 00:16:58,110 --> 00:16:59,303 Yes. 406 00:16:59,403 --> 00:17:01,180 That's for, really, just fine grading. 407 00:17:01,280 --> 00:17:03,474 You know, like the highways and roads. 408 00:17:03,574 --> 00:17:05,560 And fine planing large areas. 409 00:17:05,660 --> 00:17:09,564 So, we conceivably might need that, for this, right? 410 00:17:09,664 --> 00:17:10,189 No. 411 00:17:10,289 --> 00:17:11,190 No. 412 00:17:11,290 --> 00:17:12,692 I mean, but you might... you could 413 00:17:12,792 --> 00:17:14,944 bring it out before, right? 414 00:17:15,044 --> 00:17:17,029 I mean, you might want to park it there so it's ready. 415 00:17:17,129 --> 00:17:17,822 No, not really. 416 00:17:17,922 --> 00:17:18,489 No. 417 00:17:18,589 --> 00:17:19,282 We're fine. 418 00:17:19,382 --> 00:17:20,074 I don't know. 419 00:17:20,174 --> 00:17:22,174 Not my field. 420 00:17:24,220 --> 00:17:26,268 I am concerned that Joe's 421 00:17:26,556 --> 00:17:28,124 moving kind of quick. 422 00:17:28,224 --> 00:17:30,418 And we do need to throw some brakes on, and slow it down. 423 00:17:30,518 --> 00:17:33,296 The opposition comes from environmentalists, 424 00:17:33,396 --> 00:17:34,672 maybe within the community. 425 00:17:34,772 --> 00:17:37,300 And the concern is that Alamogordo also 426 00:17:37,400 --> 00:17:39,427 may have something else buried in the landfill that 427 00:17:39,527 --> 00:17:40,970 may be hazardous. 428 00:17:41,070 --> 00:17:43,431 And we may not know exactly where this location is. 429 00:17:43,531 --> 00:17:45,141 Nobody really and truly 430 00:17:45,241 --> 00:17:47,852 has dead honest records as to where 431 00:17:47,952 --> 00:17:49,312 everything is buried out there. 432 00:17:49,412 --> 00:17:51,647 And we're talking potential mercury laced 433 00:17:51,747 --> 00:17:54,297 pigs, malathion, possibly DDT. 434 00:17:54,417 --> 00:17:55,776 There's potentially lead in there, 435 00:17:55,876 --> 00:17:57,695 and maybe some other dangerous metals 436 00:17:57,795 --> 00:17:59,697 that are in those cartridges. 437 00:17:59,797 --> 00:18:02,366 I don't want to be in an area where we might crack open 438 00:18:02,466 --> 00:18:06,461 a sealed tomb, so to speak, of these hogs, where 439 00:18:06,679 --> 00:18:08,706 mercury the gas comes out. 440 00:18:08,806 --> 00:18:11,000 So I don't want the Stephen King novel of, 441 00:18:11,100 --> 00:18:13,127 we hit the wrong spot, and all of the sudden 442 00:18:13,227 --> 00:18:15,129 we are evacuating Alamogordo. 443 00:18:15,229 --> 00:18:16,964 That is unacceptable. 444 00:18:17,064 --> 00:18:19,926 If there's a problem that the New Mexico 445 00:18:20,026 --> 00:18:22,136 Environmental Department perceives, 446 00:18:22,236 --> 00:18:24,680 we're not going to be able to proceed. 447 00:18:24,780 --> 00:18:27,058 Until I'm satisfied it's safe, it's not going to happen. 448 00:18:27,158 --> 00:18:29,283 At least within my power. 449 00:18:29,368 --> 00:18:33,448 You know, there's only so much power that I have. 450 00:18:36,542 --> 00:18:38,795 So, for my first game, 451 00:18:39,086 --> 00:18:42,886 they wanted me to do a coin-op conversion. 452 00:18:43,174 --> 00:18:45,034 Although I had only been there for about 453 00:18:45,134 --> 00:18:47,537 a week, I went to my manager, and I said, you know something? 454 00:18:47,637 --> 00:18:50,790 I said this game, Star Castle, on the 2600 455 00:18:50,890 --> 00:18:52,083 is just going to suck. 456 00:18:52,183 --> 00:18:53,793 I know it's going to suck. 457 00:18:53,893 --> 00:18:56,337 And I said, but I think I can take some of the key things 458 00:18:56,437 --> 00:19:00,783 that I think make it fun game, and re-work it so 459 00:19:01,067 --> 00:19:04,116 that it would work on the 2600. 460 00:19:04,403 --> 00:19:06,597 And so they said, OK, go ahead. 461 00:19:06,697 --> 00:19:08,224 Do what you want to do. 462 00:19:08,324 --> 00:19:09,642 So, how did you learn how to program a game? 463 00:19:09,742 --> 00:19:11,102 I just read the manual 464 00:19:11,202 --> 00:19:13,667 and started writing the game. 465 00:19:13,829 --> 00:19:15,940 No one had ever done, like, a backstory for a game before. 466 00:19:16,040 --> 00:19:17,441 And I thought, this is my first game, 467 00:19:17,541 --> 00:19:19,986 and I want to be involved in every part of it. 468 00:19:20,086 --> 00:19:22,822 And I want to make it the best thing it could possibly be. 469 00:19:22,922 --> 00:19:24,407 So I wrote this, like, seven, eight page story. 470 00:19:24,507 --> 00:19:26,033 I stayed up all night just writing this story. 471 00:19:26,133 --> 00:19:27,243 Knocked it out. 472 00:19:27,343 --> 00:19:28,953 And it was a science fiction story 473 00:19:29,053 --> 00:19:30,830 about flies that get on the first interstellar spaceships, 474 00:19:30,930 --> 00:19:33,916 and mutate, and evolve, and take over the solar system. 475 00:19:34,016 --> 00:19:36,127 But now they're under attack by this other monster, and stuff. 476 00:19:36,227 --> 00:19:38,921 And that's the short version of the story. 477 00:19:39,021 --> 00:19:40,756 So I thought, well, I need to name it. 478 00:19:40,856 --> 00:19:43,384 So what I did, was I named it Yar, because that's 479 00:19:43,484 --> 00:19:44,677 Ray spelled backwards. 480 00:19:44,777 --> 00:19:46,470 And Ray Kassar was the CEO of Atari. 481 00:19:46,570 --> 00:19:47,847 Right? 482 00:19:47,947 --> 00:19:49,974 So I've got his name keyed into the title. 483 00:19:50,074 --> 00:19:52,893 And I thought, revenge, great action word. 484 00:19:52,993 --> 00:19:54,854 You know, so that's compelling. 485 00:19:54,954 --> 00:19:58,439 And so that's how it became Yar's Revenge. 486 00:20:02,878 --> 00:20:05,531 When Yar's Revenge came out, it was a hit. 487 00:20:05,631 --> 00:20:06,866 It was huge. 488 00:20:06,966 --> 00:20:08,951 Games that could look like Yar's Revenge 489 00:20:09,051 --> 00:20:10,828 looked... that could draw that kind of stuff... 490 00:20:10,928 --> 00:20:12,496 were, like, magical. 491 00:20:12,596 --> 00:20:14,415 Even though Yar's Revenge might look primitive... you know, 492 00:20:14,515 --> 00:20:16,834 it looks like a superconducting super collider 493 00:20:16,934 --> 00:20:18,628 compared to a lot of the games that 494 00:20:18,728 --> 00:20:20,129 were out there at the time. 495 00:20:20,229 --> 00:20:21,172 I remember the first time I put the cartridge in, 496 00:20:21,272 --> 00:20:22,715 and I was like, what is this? 497 00:20:22,815 --> 00:20:25,468 It really is a very innovative shooter of that era. 498 00:20:25,568 --> 00:20:26,969 Getting a ship to fly around. 499 00:20:27,069 --> 00:20:28,429 So it's fun just to fly the ship around. 500 00:20:28,529 --> 00:20:30,306 It was a trick, especially on that hardware. 501 00:20:30,406 --> 00:20:32,058 The enemy was cool and scary. 502 00:20:32,158 --> 00:20:34,602 And it felt really good to defeat it. 503 00:20:34,702 --> 00:20:38,314 You feel like it's your victory when you beat those challenges. 504 00:20:38,414 --> 00:20:40,650 And you feel like it's your defeat when they beat you. 505 00:20:40,750 --> 00:20:42,860 And you keep coming back, because you 506 00:20:42,960 --> 00:20:44,487 didn't lose by being cheated. 507 00:20:44,587 --> 00:20:45,946 You didn't lose because the game did something unfair. 508 00:20:46,046 --> 00:20:48,074 You lost because you weren't quite good enough. 509 00:20:48,174 --> 00:20:50,910 And all of the great games sit right on that edge. 510 00:20:51,010 --> 00:20:53,746 I remember playing Yar's Revenge one day, 511 00:20:53,846 --> 00:20:56,874 and we happened on trick that let you... 512 00:20:56,974 --> 00:20:59,043 if you were on this right spot at the right time in the game, 513 00:20:59,143 --> 00:21:01,879 and it was in between levels... these initials came up. 514 00:21:01,979 --> 00:21:03,547 And the initials were HSW. 515 00:21:03,647 --> 00:21:05,007 To us, it was some weird mystery. 516 00:21:05,107 --> 00:21:06,550 And like, we had to figure out what HSW meant. 517 00:21:06,650 --> 00:21:08,094 And finally, in one of the game magazines, 518 00:21:08,194 --> 00:21:09,679 they published what HSW meant. 519 00:21:09,779 --> 00:21:11,931 Turns out, HSW means Howard Scott Warshaw, 520 00:21:12,031 --> 00:21:13,140 the guy who made the game. 521 00:21:13,240 --> 00:21:15,184 Yar's Revenge was the first game 522 00:21:15,284 --> 00:21:17,853 that Atari ever did, where the programmer's name 523 00:21:17,953 --> 00:21:19,480 went outwith the cartridge. 524 00:21:19,580 --> 00:21:21,357 Yar's Revenge had a lot of firsts, 525 00:21:21,457 --> 00:21:23,025 and that was just one of them. 526 00:21:23,125 --> 00:21:25,236 Yar's Revenge is the bestselling original game 527 00:21:25,336 --> 00:21:26,779 for the Atari 2600. 528 00:21:26,879 --> 00:21:29,115 It sold something like a million copies. 529 00:21:29,215 --> 00:21:30,700 Every reviewer at the time thought 530 00:21:30,800 --> 00:21:33,035 Yar's Revenge was one of the best games Atari put out. 531 00:21:33,135 --> 00:21:36,620 You know it made a lot of money for Atari. 532 00:21:36,722 --> 00:21:38,932 In 1981, this was a company 533 00:21:39,058 --> 00:21:44,030 that made operating profits of something like $375 million. 534 00:21:44,313 --> 00:21:46,298 One of today's greatest marketing triumphs 535 00:21:46,398 --> 00:21:48,926 in the entertainment field is video games. 536 00:21:49,026 --> 00:21:50,428 It was beyond comprehension. 537 00:21:50,528 --> 00:21:53,472 The fastest growing company in American history. 538 00:21:53,572 --> 00:21:55,266 This was an explosion. 539 00:21:55,366 --> 00:21:56,934 Even those of us who were in the middle of it 540 00:21:57,034 --> 00:22:00,354 were shaking our heads, going, oh my god, this is amazing. 541 00:22:00,454 --> 00:22:02,440 We were the most successful coin-op company, 542 00:22:02,540 --> 00:22:05,443 we were the dominant consumer company. 543 00:22:05,543 --> 00:22:10,720 And we sat around literally saying to ourselves, 544 00:22:11,006 --> 00:22:12,366 what are the categories of games? 545 00:22:12,466 --> 00:22:14,118 What are the capabilities of the 2600? 546 00:22:14,218 --> 00:22:16,683 Where is this industry going? 547 00:22:16,846 --> 00:22:18,164 Everything that Joe 548 00:22:18,264 --> 00:22:22,126 has put together on this Atari graveyard, so far, 549 00:22:22,226 --> 00:22:23,544 seems to be coming true. 550 00:22:23,644 --> 00:22:25,838 I'm in favor of the Atari games being dug up, 551 00:22:25,938 --> 00:22:29,508 because it is the largest myth in the gaming world. 552 00:22:29,608 --> 00:22:31,051 I believe that Joe just thinks it would 553 00:22:31,151 --> 00:22:33,554 be an outstanding event for Alamogordo, 554 00:22:33,654 --> 00:22:35,139 and a way to get us on the map. 555 00:22:35,239 --> 00:22:37,641 On Tuesday, Alamogordo's city commission 556 00:22:37,741 --> 00:22:39,810 approved a deal to dig in the old landfill 557 00:22:39,910 --> 00:22:41,604 within the next six months. 558 00:22:41,704 --> 00:22:43,105 The city has given its OK, 559 00:22:43,205 --> 00:22:45,274 and now the state has given them approval. 560 00:22:45,374 --> 00:22:47,568 Film crews will be in Alamogordo. 561 00:22:47,668 --> 00:22:49,236 The documentary film crews will 562 00:22:49,336 --> 00:22:52,072 start probing the dump for their strange buried treasure 563 00:22:52,172 --> 00:22:54,172 at 9:30 AM. 564 00:23:05,394 --> 00:23:07,421 So, this is an impressive looking machine 565 00:23:07,521 --> 00:23:08,380 out here. 566 00:23:08,480 --> 00:23:10,090 What the hell is it doing? 567 00:23:10,190 --> 00:23:11,842 What's this drilling rig does, it goes down, straight down, 568 00:23:11,942 --> 00:23:13,344 and takes out core samples, and brings 569 00:23:13,444 --> 00:23:15,947 up whatever's in the ground. 570 00:23:16,238 --> 00:23:18,432 We've narrowed it down from 300 acres down 571 00:23:18,532 --> 00:23:20,532 to about 5 to 10 acres. 572 00:23:20,618 --> 00:23:23,020 And so, What we're doing now is trying to get it even closer. 573 00:23:23,120 --> 00:23:25,022 We're looking for things like somebody's mail... 574 00:23:25,122 --> 00:23:28,067 you know, the postmarks... newspapers, things like that. 575 00:23:28,167 --> 00:23:29,318 Looking for dates. 576 00:23:29,418 --> 00:23:32,308 We're looking for September of '83. 577 00:23:38,761 --> 00:23:39,912 Don't you think people are going 578 00:23:40,012 --> 00:23:41,247 to be disappointed if we dig it up, 579 00:23:41,347 --> 00:23:43,123 and we don't actually find the E.T. games? 580 00:23:43,223 --> 00:23:44,583 I mean, wouldn't that be? 581 00:23:44,683 --> 00:23:45,793 That would be very disappointing for all of us. 582 00:23:45,893 --> 00:23:47,127 All the work. 583 00:23:47,227 --> 00:23:48,003 Three years of work put into this thing. 584 00:23:48,103 --> 00:23:49,755 So what do we do then? 585 00:23:49,855 --> 00:23:50,923 You're just going to dig up the whole landfill, or something'? 586 00:23:51,023 --> 00:23:52,591 No, we can't. 587 00:23:52,691 --> 00:23:54,009 The environment department will not allow that to happen. 588 00:23:54,109 --> 00:23:55,594 You're saying that there's a possibility 589 00:23:55,694 --> 00:23:57,847 that this could turn out to be a giant waste of time. 590 00:23:57,947 --> 00:23:59,598 I think I've said it before, I'll bet the car, 591 00:23:59,698 --> 00:24:01,698 I won't bet the house. 592 00:24:08,248 --> 00:24:10,067 Most everybody, at least in the Western world, 593 00:24:10,167 --> 00:24:11,318 has played a video game of some kind. 594 00:24:11,418 --> 00:24:12,278 They've gone to an arcade. 595 00:24:12,378 --> 00:24:13,362 They know the Atari brand. 596 00:24:13,462 --> 00:24:14,780 They certainly know E.T. 597 00:24:14,880 --> 00:24:17,700 And so I think there's a universal curiosity 598 00:24:17,800 --> 00:24:19,451 about this game. 599 00:24:19,551 --> 00:24:22,288 You know, something did happen those couple of nights in 1983 600 00:24:22,388 --> 00:24:26,438 that I think it merits serious investigation. 601 00:24:26,725 --> 00:24:28,586 So why did I decide to go to Alamogordo? 602 00:24:28,686 --> 00:24:31,005 I'm very much interested in the impact 603 00:24:31,105 --> 00:24:32,840 that a particular game or an industry 604 00:24:32,940 --> 00:24:36,093 has made within a cultural and social context. 605 00:24:36,193 --> 00:24:38,804 What's striking about the Atari E.T. game 606 00:24:38,904 --> 00:24:41,140 in the Alamogordo landfill is that they're 607 00:24:41,240 --> 00:24:42,808 there and not in museums. 608 00:24:42,908 --> 00:24:44,810 I think this is what excites many people 609 00:24:44,910 --> 00:24:48,314 who keep this narrative alive is they want to get these items. 610 00:24:48,414 --> 00:24:49,648 They want visible proof. 611 00:24:49,748 --> 00:24:51,400 They want some kind of tangible evidence 612 00:24:51,500 --> 00:24:54,504 that that dump did take place. 613 00:24:54,795 --> 00:24:55,863 I've been professionally 614 00:24:55,963 --> 00:24:58,073 making games since about '94. 615 00:24:58,173 --> 00:25:00,117 But more than that, I'm somebody who 616 00:25:00,217 --> 00:25:02,536 has been chiefly doing a lot of historical work 617 00:25:02,636 --> 00:25:03,829 with video games. 618 00:25:03,929 --> 00:25:05,497 Trying to preserve video games, and get 619 00:25:05,597 --> 00:25:07,249 people to understand that video games are more like art. 620 00:25:07,349 --> 00:25:08,667 And so I've been doing a lot of video game 621 00:25:08,767 --> 00:25:10,669 preservation and education. 622 00:25:10,769 --> 00:25:12,838 I always thought, one day, I'm going to get over there, 623 00:25:12,938 --> 00:25:14,757 I'm going to see, finally, once and for all, 624 00:25:14,857 --> 00:25:16,342 like, where it's buried. 625 00:25:16,442 --> 00:25:17,885 I almost don't even really need to know what's in it. 626 00:25:17,985 --> 00:25:19,845 I almost want to keep that mystery alive. 627 00:25:19,945 --> 00:25:22,806 To me, under that landfill is actually the burial 628 00:25:22,906 --> 00:25:24,600 site of an entire industry. 629 00:25:24,700 --> 00:25:28,103 Because what affected Atari at the time, affected everyone. 630 00:25:28,203 --> 00:25:30,522 And everything that I thought was going to go on forever 631 00:25:30,622 --> 00:25:31,899 stopped. 632 00:25:31,999 --> 00:25:33,275 And it stopped almost at that same moment 633 00:25:33,375 --> 00:25:37,115 that these... whatever's there... was buried. 634 00:25:38,255 --> 00:25:40,783 So, for me, I want to find out what is there. 635 00:25:40,883 --> 00:25:42,910 It's like opening the Ark of the Covenant. 636 00:25:43,010 --> 00:25:44,244 It's like, you kind of want to look, 637 00:25:44,344 --> 00:25:45,537 but is my face going to melt off? 638 00:25:45,637 --> 00:25:47,164 I don't know. 639 00:25:47,264 --> 00:25:50,542 I have told my wife that I will be going to New Mexico. 640 00:25:50,642 --> 00:25:52,086 And she asked me why. 641 00:25:52,186 --> 00:25:53,629 And I started to explain, and she said, 642 00:25:53,729 --> 00:25:56,298 I don't... I don't need to know. 643 00:25:56,398 --> 00:25:58,901 Just go do it. 644 00:25:59,193 --> 00:26:00,552 You want it Ernest on screen? 645 00:26:00,652 --> 00:26:01,595 Oh, whatever. 646 00:26:01,695 --> 00:26:02,805 Ernest is my fancy writer name. 647 00:26:02,905 --> 00:26:04,390 Ernie is what everybody calls me. 648 00:26:04,490 --> 00:26:05,432 All right, so we'll use your writer's name. 649 00:26:05,532 --> 00:26:07,810 How would you describe yourself? 650 00:26:07,910 --> 00:26:11,480 Screenwriter, novelist, gentleman adventurer. 651 00:26:11,580 --> 00:26:14,566 The thing about having an Atari, for me, was it was a simulator. 652 00:26:14,666 --> 00:26:16,485 Like, I could simulate being Indiana Jones, 653 00:26:16,585 --> 00:26:19,054 or simulate being E.T. 654 00:26:19,338 --> 00:26:20,656 Having access to that. 655 00:26:20,756 --> 00:26:22,491 And coming from a family of, like, modest means, 656 00:26:22,591 --> 00:26:24,243 and not having to, you know, beg for quarters. 657 00:26:24,343 --> 00:26:25,911 And just being able to play as much as you wanted. 658 00:26:26,011 --> 00:26:27,788 That was such a huge part of my childhood, 659 00:26:27,888 --> 00:26:29,498 and fed my imagination. 660 00:26:29,598 --> 00:26:33,043 And that was the inspiration for Ready Player One, my novel. 661 00:26:33,143 --> 00:26:35,504 The idea of, like, what if Willy Wonka 662 00:26:35,604 --> 00:26:37,214 had been a video game designer? 663 00:26:37,314 --> 00:26:39,717 And he held his golden ticket contest inside his greatest 664 00:26:39,817 --> 00:26:41,010 video game creation? 665 00:26:41,110 --> 00:26:42,761 That all came from finding those Easter 666 00:26:42,861 --> 00:26:44,513 eggs in all those Atari games. 667 00:26:44,613 --> 00:26:46,140 I feel like a little kid, this past week. 668 00:26:46,240 --> 00:26:47,349 Like, getting ready to go to camp. 669 00:26:47,449 --> 00:26:49,351 Alamogordo, and the Atari graveyard. 670 00:26:49,451 --> 00:26:50,686 For me, it's like holy ground. 671 00:26:50,786 --> 00:26:51,770 And that was when I realized my DeLorean 672 00:26:51,870 --> 00:26:53,522 is already in New Mexico. 673 00:26:53,622 --> 00:26:55,691 I just have to fly to Santa Fe, pick up my DeLorean from George 674 00:26:55,791 --> 00:26:57,401 R. R. Martin... who was using it for the Back 675 00:26:57,501 --> 00:26:59,945 to the Future screening... and drive it down to Alamogordo. 676 00:27:00,045 --> 00:27:01,530 I could stop at the very large array, 677 00:27:01,630 --> 00:27:03,949 and also hit Roswell, and then go to Alamogordo, 678 00:27:04,049 --> 00:27:06,118 and be there for the excavation of the Atari graveyard. 679 00:27:06,218 --> 00:27:08,746 As soon as those, you know, tumblers clicked into place, 680 00:27:08,846 --> 00:27:10,706 I'm like, the most epic road trip of all time. 681 00:27:10,806 --> 00:27:12,374 I have to go. 682 00:27:12,474 --> 00:27:15,210 It's like I'm Indy going to Westeros to meet Doc Brown, 683 00:27:15,310 --> 00:27:17,310 and then save E.T. 684 00:27:33,620 --> 00:27:35,189 Boom. 685 00:27:35,289 --> 00:27:36,565 Have a great drive, and a great time in Alamogordo. 686 00:27:36,665 --> 00:27:37,441 George, thank you so much. 687 00:27:37,541 --> 00:27:38,275 I appreciate it man. 688 00:27:38,375 --> 00:27:40,719 My pleasure. 689 00:28:04,484 --> 00:28:06,345 This is a good piece of evidence, 690 00:28:06,445 --> 00:28:08,445 because right here. 691 00:28:08,697 --> 00:28:09,932 Is that the date, right there? 692 00:28:10,032 --> 00:28:11,433 Yeah, a date. 693 00:28:11,533 --> 00:28:13,393 You've got Sunday, October 2, 1983, right there. 694 00:28:13,493 --> 00:28:14,353 That's good, right? 695 00:28:14,453 --> 00:28:15,854 Yeah. 696 00:28:15,954 --> 00:28:17,731 Atari was from the 23rd to the 29th of September. 697 00:28:17,831 --> 00:28:19,108 So this is like a week later. 698 00:28:19,208 --> 00:28:20,275 Well, it's not even a week. 699 00:28:20,375 --> 00:28:21,443 It's like two or three days later. 700 00:28:21,543 --> 00:28:23,153 Well, I'm not very good at math. 701 00:28:23,253 --> 00:28:24,446 The Ataris would have been on the bottom, 702 00:28:24,546 --> 00:28:25,614 then garbage from the following weeks 703 00:28:25,714 --> 00:28:26,782 would've been piled on top. 704 00:28:26,882 --> 00:28:27,658 So where are the games? 705 00:28:27,758 --> 00:28:28,867 This is following week. 706 00:28:28,967 --> 00:28:29,743 No games yet. 707 00:28:29,843 --> 00:28:30,744 No Atari stuff at all? 708 00:28:30,844 --> 00:28:31,537 No, not yet. 709 00:28:31,637 --> 00:28:32,454 Not yet. 710 00:28:32,554 --> 00:28:33,330 OK. 711 00:28:33,430 --> 00:28:34,248 I love the challenges. 712 00:28:34,348 --> 00:28:35,791 I love the mystery. 713 00:28:35,891 --> 00:28:38,919 I love the... especially when people say they'll never 714 00:28:39,019 --> 00:28:41,463 be found, or they're not there. 715 00:28:41,563 --> 00:28:43,298 That just makes the challenge even better. 716 00:28:43,398 --> 00:28:48,120 I put three to four years of this research, planning, 717 00:28:48,403 --> 00:28:50,848 the politics, the environment department. 718 00:28:50,948 --> 00:28:54,101 I mean, many, many, many things to get to this point. 719 00:28:54,201 --> 00:28:55,394 Yeah, no. 720 00:28:55,494 --> 00:28:58,639 It's very important that we find them. 721 00:29:02,084 --> 00:29:03,694 So, back in the early '80s, 722 00:29:03,794 --> 00:29:06,405 movie licenses for video games were just 723 00:29:06,505 --> 00:29:08,073 starting to come into vogue. 724 00:29:08,173 --> 00:29:11,318 And I think Raiders was the first one. 725 00:29:12,427 --> 00:29:14,413 So they needed someone to do Raiders of the Lost Ark. 726 00:29:14,513 --> 00:29:17,207 I think what happened was, Yar's was very successful, 727 00:29:17,307 --> 00:29:20,982 and so they wanted me to do a big game. 728 00:29:21,270 --> 00:29:22,838 And then it was up to Spielberg. 729 00:29:22,938 --> 00:29:24,339 So when I went down and met with Spielberg, 730 00:29:24,439 --> 00:29:25,799 and if Spielberg would have said, you know, 731 00:29:25,899 --> 00:29:26,967 I don't think he's really right for the game, 732 00:29:27,067 --> 00:29:28,677 they would have sent someone else. 733 00:29:28,777 --> 00:29:32,857 Can Indiana Jones escape from the forces of evil? 734 00:29:33,031 --> 00:29:36,185 In Atari's Raiders of the Lost Ark adventure game. 735 00:29:36,285 --> 00:29:37,769 What was the reception to the Raiders 736 00:29:37,869 --> 00:29:39,271 of the Lost Ark game? 737 00:29:39,371 --> 00:29:40,480 It was another million seller. 738 00:29:40,580 --> 00:29:41,982 Raiders was huge. 739 00:29:42,082 --> 00:29:43,942 I mean, I can honestly say I'm the only programmer 740 00:29:44,042 --> 00:29:45,819 in the history of Atari where every one of my games 741 00:29:45,919 --> 00:29:48,113 that was released was a million seller. 742 00:29:48,213 --> 00:29:50,933 The word meteoric comes to mind. 743 00:29:53,051 --> 00:29:56,725 And now, Steven Spielberg brings us 744 00:29:57,013 --> 00:29:59,766 E.T. the Extra Terrestrial. 745 00:30:01,810 --> 00:30:05,672 Spielberg says, well, you know, my pictures, they open slow. 746 00:30:05,772 --> 00:30:09,259 And they build, and they hold, and da da da da da. 747 00:30:09,359 --> 00:30:11,803 And I just looked at him, and I didn't know anything. 748 00:30:11,903 --> 00:30:13,263 I said, not this one. 749 00:30:13,363 --> 00:30:15,015 It was E.T. 750 00:30:15,115 --> 00:30:20,300 I said, it's going to open huge and it's going to stay huge. 751 00:30:21,872 --> 00:30:23,232 OK, the movie comes out. 752 00:30:23,332 --> 00:30:24,942 It's a huge hit. 753 00:30:25,042 --> 00:30:26,652 And we want to do the cartridge of it. 754 00:30:26,752 --> 00:30:28,362 OK? 755 00:30:28,462 --> 00:30:30,906 You know, every time you try to take some kind of a property 756 00:30:31,006 --> 00:30:33,867 and move it into another medium for a pure profit motive, 757 00:30:33,967 --> 00:30:35,577 you get trouble. 758 00:30:35,677 --> 00:30:38,038 Specifically, with respect to games, you know, it's like, 759 00:30:38,138 --> 00:30:39,498 oh you know, like, let's go see if we can 760 00:30:39,598 --> 00:30:40,832 exploit this movie as a game. 761 00:30:40,932 --> 00:30:42,084 You know, maybe we could make extra money 762 00:30:42,184 --> 00:30:43,752 out of a profitable franchise. 763 00:30:43,852 --> 00:30:47,589 Now, there was a negotiation going on between the Atari 764 00:30:47,689 --> 00:30:49,591 people, and the people at Universal, 765 00:30:49,691 --> 00:30:51,134 about what we're going to pay. 766 00:30:51,234 --> 00:30:54,554 And Steve Ross, who was the CEO from Warner, got in, 767 00:30:54,654 --> 00:30:57,516 and for whatever the reasons, he agrees to a deal that is so off 768 00:30:57,616 --> 00:30:59,142 the chart nobody believes it. 769 00:30:59,242 --> 00:31:00,727 But he does it. 770 00:31:00,827 --> 00:31:03,146 N was $20 to $30 million, it was some crazy number. 771 00:31:03,246 --> 00:31:06,650 Steve Ross basically was trying to woo Steven Spielberg to come 772 00:31:06,750 --> 00:31:08,485 to work for Warner, because he recognized 773 00:31:08,585 --> 00:31:11,509 that Spielberg was a genius. 774 00:31:11,797 --> 00:31:15,051 And that all plays into this story. 775 00:31:15,342 --> 00:31:17,995 Well, we acquired the rights to E.T., 776 00:31:18,095 --> 00:31:21,456 and it was... we had to have the game out for Christmas. 777 00:31:21,556 --> 00:31:23,208 And that's a problem. 778 00:31:23,308 --> 00:31:28,986 One afternoon, I'm sitting in my office, and a call comes in. 779 00:31:29,272 --> 00:31:31,049 And It's Ray Kassar. 780 00:31:31,149 --> 00:31:32,676 And he's calling from Monterey. 781 00:31:32,776 --> 00:31:34,845 So I take the call, and Ray Kassar comes on the phone, 782 00:31:34,945 --> 00:31:36,346 and he says, 783 00:31:36,446 --> 00:31:39,825 Howard, can you do E.T. in five weeks? 784 00:31:40,117 --> 00:31:42,711 And I said, yes I can. 785 00:31:42,994 --> 00:31:43,729 And he goes... 786 00:31:43,829 --> 00:31:45,480 OK. 787 00:31:45,580 --> 00:31:47,607 In two days, I want you to be at San Jose Executive Airport. 788 00:31:47,707 --> 00:31:49,526 There'll be a Learjet waiting for you. 789 00:31:49,626 --> 00:31:50,902 Be on that jet. 790 00:31:51,002 --> 00:31:54,487 Be ready to propose the game to Spielberg. 791 00:31:55,632 --> 00:31:58,118 During that meeting, when I flew down on a Learjet to go 792 00:31:58,218 --> 00:32:01,621 meet Spielberg and present the game to him. 793 00:32:01,721 --> 00:32:02,998 Even though I only had five weeks, 794 00:32:03,098 --> 00:32:04,374 I still wanted to innovate. 795 00:32:04,474 --> 00:32:07,461 So I proposed a 3D world that the game 796 00:32:07,561 --> 00:32:08,879 was going to take place on. 797 00:32:08,979 --> 00:32:13,359 And the huge scope what I was trying to achieve, 798 00:32:13,650 --> 00:32:17,179 it walks that line between really trying to make something 799 00:32:17,279 --> 00:32:19,348 happen and venturing into the impossible, 800 00:32:19,448 --> 00:32:21,099 and walking off a cliff. 801 00:32:21,199 --> 00:32:22,642 The emotionality of the game was supposed 802 00:32:22,742 --> 00:32:23,769 to come out through the interaction 803 00:32:23,869 --> 00:32:25,437 with the characters. 804 00:32:25,537 --> 00:32:28,982 You have the FBI agent who's interested in what you have. 805 00:32:29,082 --> 00:32:31,068 That's why the FBI agent just steals 806 00:32:31,168 --> 00:32:32,694 stuff that you were holding. 807 00:32:32,794 --> 00:32:35,447 You have the scientist who's interested in who you are. 808 00:32:35,547 --> 00:32:39,284 The scientist actually carries you back to the city, 809 00:32:39,384 --> 00:32:40,660 because they want to study you. 810 00:32:40,760 --> 00:32:42,329 And Elliott comes in to save you. 811 00:32:42,429 --> 00:32:43,872 There's times when you can call Elliott, 812 00:32:43,972 --> 00:32:45,165 and he will help you out. 813 00:32:45,265 --> 00:32:46,625 And so, those are the kind of things 814 00:32:46,725 --> 00:32:48,752 that I had that I thought created, possibly, 815 00:32:48,852 --> 00:32:50,462 some sentiment. 816 00:32:50,562 --> 00:32:54,549 And at one point, Spielberg says to me, he goes, you know, 817 00:32:54,649 --> 00:32:58,261 couldn't you do something more like Pac-Man? 818 00:32:58,361 --> 00:33:00,222 No, Steven, we need to do a game that's fresh. 819 00:33:00,322 --> 00:33:03,225 We need to do something that's really worthy of this movie. 820 00:33:03,325 --> 00:33:05,018 It's not how simple you can make a complicated game. 821 00:33:05,118 --> 00:33:06,812 It's how complicated a game can you 822 00:33:06,912 --> 00:33:10,732 make subject to the constraint of easy learnability. 823 00:33:10,832 --> 00:33:12,401 My job is to produce a cartridge that 824 00:33:12,501 --> 00:33:15,380 is going to sell for Atari. 825 00:33:15,670 --> 00:33:19,282 A typical VCS game at the time took five or six months. 826 00:33:19,382 --> 00:33:21,159 And this is going to be in five weeks. 827 00:33:21,259 --> 00:33:24,496 You might think, no, nobody can do a game in five weeks. 828 00:33:24,596 --> 00:33:27,165 Like most people in the department would think. 829 00:33:27,265 --> 00:33:28,208 But I don't think that way. 830 00:33:28,308 --> 00:33:30,773 I think, yeah, I can do that. 831 00:33:30,936 --> 00:33:32,671 The word hubris comes to mind. 832 00:33:32,771 --> 00:33:34,756 I mean, whatever it is I might have been full of, 833 00:33:34,856 --> 00:33:37,342 I was overflowing with it at that point. 834 00:33:37,442 --> 00:33:39,428 Because if the game can't make the Christmas market, 835 00:33:39,528 --> 00:33:40,971 the game is a total waste. 836 00:33:41,071 --> 00:33:42,889 They're going miss their window. 837 00:33:42,989 --> 00:33:44,266 So that was the big thing. 838 00:33:44,366 --> 00:33:47,936 It was the $22 million bet that you could turn 839 00:33:48,036 --> 00:33:49,438 the game around in that time. 840 00:33:49,538 --> 00:33:52,315 I had a development station moved into my home, 841 00:33:52,415 --> 00:33:56,987 so I could be basically working on this game almost 24 hours. 842 00:33:57,087 --> 00:34:00,490 We found that there was a good probability of success. 843 00:34:00,590 --> 00:34:05,892 We took a coin operated game and just ported it over to a game 844 00:34:06,179 --> 00:34:08,729 that we could play on the VCS. 845 00:34:10,475 --> 00:34:13,103 E.T. didn't have that. 846 00:34:13,395 --> 00:34:14,171 Hello? 847 00:34:14,271 --> 00:34:16,271 Is somebody out there? 848 00:34:21,528 --> 00:34:24,782 E.T. video game? 849 00:34:25,073 --> 00:34:26,516 Wow. 850 00:34:26,616 --> 00:34:27,893 It's the video game that 851 00:34:27,993 --> 00:34:28,894 lets you pretend you're E.T. 852 00:34:28,994 --> 00:34:29,686 OK. 853 00:34:29,786 --> 00:34:30,937 So the game's done. 854 00:34:31,037 --> 00:34:32,147 And one of the conditions I asked for 855 00:34:32,247 --> 00:34:33,690 was that Steven Spielberg is the one 856 00:34:33,790 --> 00:34:35,066 who approves the final game. 857 00:34:35,166 --> 00:34:36,943 So Steven Spielberg played the final game 858 00:34:37,043 --> 00:34:39,423 and approved it for release. 859 00:34:39,462 --> 00:34:44,468 Howard, who is a certifiable genius, 860 00:34:44,759 --> 00:34:47,904 went off and, about, a number of weeks 861 00:34:47,971 --> 00:34:51,881 later came back with a concept and a game plan. 862 00:34:52,058 --> 00:34:55,253 I was amazed at how difficult it was, yet at the same time 863 00:34:55,353 --> 00:34:57,733 how much fun it was to play. 864 00:34:57,939 --> 00:34:59,799 I've seen the final game. 865 00:34:59,899 --> 00:35:01,510 Oh yeah, yeah, it's my favorite. 866 00:35:01,610 --> 00:35:03,553 Of course I'm biased, I made the movie. 867 00:35:03,653 --> 00:35:05,430 Steven Spielberg thought it was OK, 868 00:35:05,530 --> 00:35:08,350 so I thought, all right, I'm good with that. 869 00:35:08,450 --> 00:35:12,020 And... not that I'm blaming him for anything. 870 00:35:12,120 --> 00:35:13,230 No, of course not. 871 00:35:13,330 --> 00:35:14,189 But... 872 00:35:14,289 --> 00:35:16,289 But it's his fault. 873 00:35:17,250 --> 00:35:21,471 The video game that lets you help E.T. get home 874 00:35:21,755 --> 00:35:24,554 just in time for Christmas. 875 00:35:24,841 --> 00:35:26,284 After E.T. was released, 876 00:35:26,384 --> 00:35:27,536 there was a great sense of relief 877 00:35:27,636 --> 00:35:28,954 that we'd actually made the schedule. 878 00:35:29,054 --> 00:35:30,705 And everything was good. 879 00:35:30,805 --> 00:35:32,624 And then the game went out into market, 880 00:35:32,724 --> 00:35:34,417 and it was very high on the billboard list. 881 00:35:34,517 --> 00:35:36,169 And again, things were good. 882 00:35:36,269 --> 00:35:38,421 I got E.T., I think it was Christmas of 1982, 883 00:35:38,521 --> 00:35:39,506 if I remember correctly. 884 00:35:39,606 --> 00:35:41,508 And I thought it was like... I was 885 00:35:41,608 --> 00:35:44,261 to be the guy on the street who had E.T. before everybody else. 886 00:35:44,361 --> 00:35:46,012 Turns out everybody I knew got E.T. that Christmas. 887 00:35:46,112 --> 00:35:47,430 After a while, 888 00:35:47,530 --> 00:35:49,099 people start going by me in the halls... people 889 00:35:49,199 --> 00:35:51,977 from other buildings, people from marketing, and management. 890 00:35:52,077 --> 00:35:54,938 And they're saying things like, you know, you know something, 891 00:35:55,038 --> 00:35:56,815 Howard, you did a great job. 892 00:35:56,915 --> 00:35:58,525 We don't blame you. 893 00:35:58,625 --> 00:35:59,985 That was really something, what you did. 894 00:36:00,085 --> 00:36:01,778 You really came through for us there, 895 00:36:01,878 --> 00:36:04,823 and we don't want you to think we think anything else. 896 00:36:04,923 --> 00:36:06,241 This really isn't about you. 897 00:36:06,341 --> 00:36:07,492 Don't feel bad. 898 00:36:07,592 --> 00:36:09,202 It's OK, it's cool. 899 00:36:09,302 --> 00:36:10,537 And I'm thinking, like, what the hell are they talking about? 900 00:36:10,637 --> 00:36:13,017 E.T. was a really hard game. 901 00:36:13,264 --> 00:36:17,269 It was the kind of game that was brutal, unfair, 902 00:36:17,560 --> 00:36:18,712 it didn't make a lot of sense. 903 00:36:18,812 --> 00:36:20,130 I grew up in London, 904 00:36:20,230 --> 00:36:22,632 and there was a video game store in my town 905 00:36:22,732 --> 00:36:25,677 that let you rent... I don't know what the rental was, like 50 906 00:36:25,777 --> 00:36:27,637 pence for a weekend... and I still remember 907 00:36:27,737 --> 00:36:28,847 feeling like I wasted my money. 908 00:36:28,947 --> 00:36:30,223 Because it just... it was bad. 909 00:36:30,323 --> 00:36:31,641 People aren't liking it. 910 00:36:31,741 --> 00:36:34,269 And people aren't liking it a lot. 911 00:36:34,369 --> 00:36:37,731 And what made it particularly bad was my memory of the movie 912 00:36:37,831 --> 00:36:38,565 was SO great. 913 00:36:38,665 --> 00:36:39,899 I loved the movie. 914 00:36:39,999 --> 00:36:40,775 Everyone loved the movie when it came out. 915 00:36:40,875 --> 00:36:41,985 It's a great movie. 916 00:36:42,085 --> 00:36:43,570 Still is it is a classic movie today. 917 00:36:43,670 --> 00:36:46,197 And so this massive chasm that existed 918 00:36:46,297 --> 00:36:49,242 between the quality of the movie and the quality of the game 919 00:36:49,342 --> 00:36:51,953 that was based on, I think just made it seem that much more 920 00:36:52,053 --> 00:36:53,288 like a slap in the face. 921 00:36:53,388 --> 00:36:55,123 OK, well, maybe it won't sell six million. 922 00:36:55,223 --> 00:36:56,750 Maybe it will only sell four million. 923 00:36:56,850 --> 00:36:58,627 Or three million, that would be OK. 924 00:36:58,727 --> 00:37:00,378 And then there's, like, returns. 925 00:37:00,478 --> 00:37:02,005 People are returning the game. 926 00:37:02,105 --> 00:37:03,298 They made too many. 927 00:37:03,398 --> 00:37:04,716 How many they made, I don't even know. 928 00:37:04,816 --> 00:37:07,052 They made, like, four million cartridges. 929 00:37:07,152 --> 00:37:09,929 That means there could be millions of carts coming back. 930 00:37:10,029 --> 00:37:14,956 So what do you do with useless, worthless product'? 931 00:37:15,243 --> 00:37:16,353 How do you get rid of it? 932 00:37:16,453 --> 00:37:17,312 Bury it. 933 00:37:17,412 --> 00:37:19,792 That's a pretty good answer. 934 00:37:20,957 --> 00:37:22,275 Well, career change 935 00:37:22,375 --> 00:37:23,818 is not anything new for me. 936 00:37:23,918 --> 00:37:26,613 I've been through a number of different careers. 937 00:37:26,713 --> 00:37:30,492 I actually went and got a California real estate 938 00:37:30,592 --> 00:37:32,327 license, and then a broker's license, 939 00:37:32,427 --> 00:37:33,662 and did that for a while. 940 00:37:33,762 --> 00:37:35,372 And I did that just long enough to know 941 00:37:35,472 --> 00:37:38,124 this was, like, the last thing in the world I wanted to do. 942 00:37:38,224 --> 00:37:41,628 And now I am a licensed, practicing psychotherapist 943 00:37:41,728 --> 00:37:43,296 in California. 944 00:37:43,396 --> 00:37:45,423 And I'm a very unique therapist, in that I have a Master's 945 00:37:45,523 --> 00:37:48,093 of Engineering and I also have a Master of Arts 946 00:37:48,193 --> 00:37:49,803 in counseling psychology. 947 00:37:49,903 --> 00:37:51,680 I mean, I'm the Silicon Valley therapist. 948 00:37:51,780 --> 00:37:56,285 I'm very good at translating between English and nerd. 949 00:37:56,326 --> 00:38:00,772 And this is the first time since I left Atari that I feel I'm 950 00:38:00,872 --> 00:38:03,274 doing what I really love doing. 951 00:38:03,374 --> 00:38:08,005 So it took me 30 years to get back to a place 952 00:38:08,296 --> 00:38:12,367 that I don't feel I'm a step down from where I used to work. 953 00:38:12,467 --> 00:38:15,846 And that's many, many different jobs. 954 00:38:16,137 --> 00:38:18,623 I know this dig is coming up, and I'm going to be there. 955 00:38:18,723 --> 00:38:21,042 I'm going to be standing right there. 956 00:38:21,142 --> 00:38:24,671 And I am going to literally watch my past being dug up. 957 00:38:24,771 --> 00:38:28,425 And that's a weird kind of thing to anticipate. 958 00:38:28,525 --> 00:38:30,719 My hopes are in one way, and my expectations are another. 959 00:38:30,819 --> 00:38:32,137 And I don't know what it's going to be. 960 00:38:32,237 --> 00:38:33,763 I really don't know what it's going to be. 961 00:38:33,863 --> 00:38:37,684 I don't know what it's going to mean to me when, 962 00:38:37,784 --> 00:38:40,844 if something comes up, if it's there. 963 00:39:20,535 --> 00:39:23,480 Part of punk archeology is that sense of community. 964 00:39:23,580 --> 00:39:25,732 And the fact that we're helping each other out 965 00:39:25,832 --> 00:39:27,650 to address the issues that we're interested in. 966 00:39:27,750 --> 00:39:30,862 And most of the time we're doing it on a volunteer basis. 967 00:39:30,962 --> 00:39:33,990 It's going to be interesting to see how they decide to excavate 968 00:39:34,090 --> 00:39:36,159 in order to clear a better area, you know, 969 00:39:36,259 --> 00:39:39,162 so that we can get at more of the content that we need. 970 00:39:39,262 --> 00:39:41,122 One of the people down there did confirm finding 971 00:39:41,222 --> 00:39:42,332 a Donny and Marie poster. 972 00:39:42,432 --> 00:39:44,042 Yeah, yeah, which is awesome. 973 00:39:44,142 --> 00:39:45,335 Well, basically, because we're going 974 00:39:45,435 --> 00:39:46,795 to treat this as a salvage excavation, 975 00:39:46,895 --> 00:39:48,379 we will dig a trench. 976 00:39:48,479 --> 00:39:51,007 We'll go through and excavate the material in the pits 977 00:39:51,107 --> 00:39:52,509 that we dig. 978 00:39:52,609 --> 00:39:53,718 At which point, we'll send them up to the tables. 979 00:39:53,818 --> 00:39:54,969 We'll sort through the material. 980 00:39:55,069 --> 00:39:55,804 We'll weigh it. 981 00:39:55,904 --> 00:39:56,679 We'll count it. 982 00:39:56,779 --> 00:39:57,680 Identify it. 983 00:39:57,780 --> 00:40:00,829 And, yeah, that's the plan. 984 00:40:01,117 --> 00:40:02,685 What's happened so far today? 985 00:40:02,785 --> 00:40:04,771 Basically, we started digging in the hole, 986 00:40:04,871 --> 00:40:05,939 and the trucks have already started 987 00:40:06,039 --> 00:40:07,649 going through the train. 988 00:40:07,749 --> 00:40:09,776 So, just so people understand... and probably, right now I'm 989 00:40:09,876 --> 00:40:13,471 cutting to an awesome diagram of this. 990 00:40:13,755 --> 00:40:15,782 There's, like, 20 feet of garbage 991 00:40:15,882 --> 00:40:17,992 that's on the top of wherever the games are buried. 992 00:40:18,092 --> 00:40:19,118 Garbage and dirt. 993 00:40:19,218 --> 00:40:21,037 Sorry, garbage and dirt. 994 00:40:21,137 --> 00:40:23,289 In the diagram it's going to be pretty clear. 995 00:40:23,389 --> 00:40:25,667 And so, that all has to be taken away. 996 00:40:25,767 --> 00:40:27,460 Yeah, we'll get the vast majority 997 00:40:27,560 --> 00:40:28,878 of the hole excavated out. 998 00:40:28,978 --> 00:40:30,046 And so far, have we found anything? 999 00:40:30,146 --> 00:40:31,297 Found any Atari games? 1000 00:40:31,397 --> 00:40:32,090 No, nothing. 1001 00:40:32,190 --> 00:40:32,966 Nothing. 1002 00:40:33,066 --> 00:40:34,300 Nothing yet. 1003 00:40:34,400 --> 00:40:37,220 And Son, I mean, you seem pretty nervous. 1004 00:40:37,320 --> 00:40:38,179 Right. 1005 00:40:38,279 --> 00:40:39,013 Are you? 1006 00:40:39,113 --> 00:40:39,806 Oh yeah, terrified. 1007 00:40:39,906 --> 00:40:40,598 Terrified. 1008 00:40:40,698 --> 00:40:42,100 OK. 1009 00:40:42,200 --> 00:40:43,852 I gotta be honest, I'm nervous as shit. 1010 00:40:43,952 --> 00:40:46,980 I don't know if that'll help motivate you guys, but... 1011 00:40:47,080 --> 00:40:48,940 Yeah, that did it for us. 1012 00:40:49,040 --> 00:40:49,899 We need to get back to work. 1013 00:40:49,999 --> 00:40:50,525 Yeah. 1014 00:40:50,625 --> 00:40:51,150 Great. 1015 00:40:51,250 --> 00:40:51,776 Let's go. 1016 00:40:51,876 --> 00:40:52,485 Go team. 1017 00:40:52,585 --> 00:40:53,278 Way to go. 1018 00:40:53,378 --> 00:40:55,378 Son, calm down, buddy. 1019 00:41:01,219 --> 00:41:02,579 People say nerd or geek. 1020 00:41:02,679 --> 00:41:04,080 I say enthusiast. 1021 00:41:04,180 --> 00:41:06,124 I love things, and I love people who love things. 1022 00:41:06,224 --> 00:41:09,544 But if you spend all your time focusing on all the amazing, 1023 00:41:09,644 --> 00:41:11,462 like, art and entertainment that's being made, 1024 00:41:11,562 --> 00:41:12,839 there's so much of it happening now, 1025 00:41:12,939 --> 00:41:16,944 you can't even take it all in. 1026 00:41:17,235 --> 00:41:18,845 And it's like the dig. 1027 00:41:18,945 --> 00:41:20,555 When I tell people, like, the right kind people about it, 1028 00:41:20,655 --> 00:41:23,099 they're like, I can't believe that it's finally happening. 1029 00:41:23,199 --> 00:41:25,143 And that you're going to get to be there. 1030 00:41:25,243 --> 00:41:26,644 You know, I get, look, goosebumps. 1031 00:41:26,744 --> 00:41:29,124 Goosebumps talking about it. 1032 00:41:55,940 --> 00:41:58,343 My local video game shop in Austin, Texas, Game 1033 00:41:58,443 --> 00:42:00,553 Over Video Games, they gave me every copy they have 1034 00:42:00,653 --> 00:42:02,764 of every one of Howard's games. 1035 00:42:02,864 --> 00:42:05,725 Little known fact... E.T. has the very first official video game 1036 00:42:05,825 --> 00:42:07,560 Easter egg ever in a video game. 1037 00:42:07,660 --> 00:42:10,146 Warren Robinett had the very first one in Adventure, 1038 00:42:10,246 --> 00:42:11,689 but he did that without anybody knowing. 1039 00:42:11,789 --> 00:42:13,942 Howard asked if he could put Easter eggs in the game, 1040 00:42:14,042 --> 00:42:15,193 and Atari said yes. 1041 00:42:15,293 --> 00:42:17,654 If you go find the geranium, and you 1042 00:42:17,754 --> 00:42:19,906 make the germanium regenerate, it turns 1043 00:42:20,006 --> 00:42:22,634 into Yar, from Yar's Revenge. 1044 00:42:22,925 --> 00:42:24,577 And he flies away. 1045 00:42:24,677 --> 00:42:26,704 The first time it happened to me, when I was 11 years old, 1046 00:42:26,804 --> 00:42:28,206 I shit myself. 1047 00:42:28,306 --> 00:42:30,458 And then if you do it again, it turns into Indy 1048 00:42:30,558 --> 00:42:31,709 from Raiders of the Lost Ark. 1049 00:42:31,809 --> 00:42:34,128 So Howard hid characters from this game 1050 00:42:34,228 --> 00:42:36,523 and this game in this game. 1051 00:42:39,233 --> 00:42:40,176 Hello. 1052 00:42:40,276 --> 00:42:41,344 Hi, good afternoon. 1053 00:42:41,444 --> 00:42:42,345 Welcome to the Lodge. 1054 00:42:42,445 --> 00:42:43,763 Well, it's nice to be here. 1055 00:42:43,863 --> 00:42:45,056 Are you checking in? - Absolutely. 1056 00:42:45,156 --> 00:42:45,932 Great. 1057 00:42:46,032 --> 00:42:47,058 Can I get the last name. 1058 00:42:47,158 --> 00:42:47,892 Warshaw. 1059 00:42:47,992 --> 00:42:50,620 W-A-R-S-H-A-W. 1060 00:42:50,912 --> 00:42:51,604 Howard. 1061 00:42:51,704 --> 00:42:53,704 That's me. 1062 00:43:10,556 --> 00:43:13,209 So it's the day of the actual dig. 1063 00:43:13,309 --> 00:43:16,629 And my Wife and I are in a van, on our way to the landfill. 1064 00:43:16,729 --> 00:43:18,006 It was a strange feeling. 1065 00:43:18,106 --> 00:43:20,091 I mean, I was, like, nervous. 1066 00:43:20,191 --> 00:43:23,081 And I didn't really understand why. 1067 00:43:23,236 --> 00:43:26,723 But I just had this sense... just like a tingly thing... 1068 00:43:26,823 --> 00:43:29,809 that something is going on here today. 1069 00:43:29,909 --> 00:43:32,395 And as we pull into the landfill, 1070 00:43:32,495 --> 00:43:33,980 there were already people there. 1071 00:43:34,080 --> 00:43:35,857 And there's more people. 1072 00:43:35,957 --> 00:43:38,526 And we go on, and there's more people. 1073 00:43:38,626 --> 00:43:41,431 And it just keeps going and going. 1074 00:43:45,883 --> 00:43:48,411 I guess it sort of felt like a religious pilgrimage to me. 1075 00:43:48,511 --> 00:43:50,163 I called up some friends, and said, hey, 1076 00:43:50,263 --> 00:43:51,706 can we get down there? 1077 00:43:51,806 --> 00:43:53,207 And I asked my brother-in-law if he wanted to go. 1078 00:43:53,307 --> 00:43:54,542 Heck, let's do it. Let's check it out. 1079 00:43:54,642 --> 00:43:56,937 And my wife said, whatever. 1080 00:44:05,153 --> 00:44:07,430 It's one of those weird monumental video 1081 00:44:07,530 --> 00:44:10,183 game based events that only comes around once a century. 1082 00:44:10,283 --> 00:44:12,560 This is our generation's urban legend. 1083 00:44:12,660 --> 00:44:14,395 Billions of cartridges out in the desert. 1084 00:44:14,495 --> 00:44:16,272 Growing up, you always read the little rumors about it. 1085 00:44:16,372 --> 00:44:17,440 I grew up playing an Atari, which 1086 00:44:17,540 --> 00:44:18,775 my babysitters had given me. 1087 00:44:18,875 --> 00:44:20,526 And I actually had the E.T. game. 1088 00:44:20,626 --> 00:44:22,028 My friend and I, she and I would actually 1089 00:44:22,128 --> 00:44:23,529 just for fun on the weekends, drive 1090 00:44:23,629 --> 00:44:24,989 around trying to figure out where would 1091 00:44:25,089 --> 00:44:26,407 these Atari games be buried. 1092 00:44:26,507 --> 00:44:27,825 It's the fun of the legend. 1093 00:44:27,925 --> 00:44:29,243 It's like looking for the Loch Ness monster. 1094 00:44:29,343 --> 00:44:30,703 What did you think when you played 1095 00:44:30,803 --> 00:44:32,747 the E.T. game last night? 1096 00:44:32,847 --> 00:44:34,165 It was awesome. 1097 00:44:34,265 --> 00:44:38,005 Because in my opinion, I like terrible games. 1098 00:44:45,651 --> 00:44:47,887 To come back and to relive the feeling 1099 00:44:47,987 --> 00:44:51,474 I got off those games is something I couldn't pass up. 1100 00:44:51,574 --> 00:44:53,101 I just want to know about the urban myth. 1101 00:44:53,201 --> 00:44:55,353 See if it's really buried out here. 1102 00:44:55,453 --> 00:44:57,563 I just came out here to be part of video game history. 1103 00:44:57,663 --> 00:44:59,065 Had to see whether it's true or not. 1104 00:44:59,165 --> 00:45:01,442 You have to be a special kind of nerd 1105 00:45:01,542 --> 00:45:06,047 to be able to want to drive 28 hours for a video game. 1106 00:45:09,508 --> 00:45:11,119 The myth that E.T., the video game, 1107 00:45:11,219 --> 00:45:13,913 for the Atari 2600 was the worst video game all time, 1108 00:45:14,013 --> 00:45:15,123 it would be so great to debunk that, 1109 00:45:15,223 --> 00:45:16,958 because it's just not true. 1110 00:45:17,058 --> 00:45:18,626 But also to redeem Howard Scott Warshaw, 1111 00:45:18,726 --> 00:45:20,878 because he's an amazing video game designer, 1112 00:45:20,978 --> 00:45:22,978 and his game was great. 1113 00:45:24,857 --> 00:45:26,300 Ha ha, cool car. 1114 00:45:26,400 --> 00:45:27,385 Yeah, I like that. 1115 00:45:27,485 --> 00:45:28,970 E.T.'s in there. 1116 00:45:29,070 --> 00:45:30,513 This morning, coming to a dump 1117 00:45:30,613 --> 00:45:33,207 in a small town in New Mexico. 1118 00:45:33,491 --> 00:45:36,269 There were people lined up, waiting to get in. 1119 00:45:36,369 --> 00:45:38,229 When's the last time you saw line of people 1120 00:45:38,329 --> 00:45:39,814 waiting to get into a dump? 1121 00:45:39,914 --> 00:45:44,589 It totally took me by surprise, but in a delightful way. 1122 00:45:45,461 --> 00:45:48,573 You never go to a dump unless you're throwing something away, 1123 00:45:48,673 --> 00:45:52,076 and here we are, trying to find treasure... buried treasure. 1124 00:45:52,176 --> 00:45:53,452 I think they'll find something. 1125 00:45:53,552 --> 00:45:55,538 I mean, the cartridges had to go somewhere. 1126 00:45:55,638 --> 00:45:57,290 Why not here? 1127 00:45:57,390 --> 00:45:59,709 It is a lot of open space, great place 1128 00:45:59,809 --> 00:46:01,669 to dump a million cartridges. 1129 00:46:01,769 --> 00:46:06,104 There is a definite possibility that there is games. 1130 00:46:06,274 --> 00:46:09,510 This is archeology for the time I grew up. 1131 00:46:09,610 --> 00:46:11,804 So nostalgia for anything that came out of that era 1132 00:46:11,904 --> 00:46:13,904 is pretty high. 1133 00:46:20,913 --> 00:46:23,274 All right, now the wind is really picking up, on cue. 1134 00:46:23,374 --> 00:46:24,817 On cue. 1135 00:46:24,917 --> 00:46:26,235 The weather here, in Alamogordo 1136 00:46:26,335 --> 00:46:30,385 is awesome if you like sandstorms 1137 00:46:30,673 --> 00:46:34,553 and an impending doom filled cloud of white. 1138 00:46:34,844 --> 00:46:36,844 Whoa. 1139 00:46:40,057 --> 00:46:41,292 Aw, this is getting brutal. 1140 00:46:41,392 --> 00:46:42,168 Yeah. 1141 00:46:42,268 --> 00:46:44,268 Sorry, this is brutal. 1142 00:46:44,478 --> 00:46:45,838 Getting very windy. 1143 00:46:45,938 --> 00:46:47,715 Basically, what's happening is the white sands 1144 00:46:47,815 --> 00:46:51,344 are blowing in from White Sands, and covering everything. 1145 00:46:51,444 --> 00:46:52,887 And it's really shitty. 1146 00:46:52,987 --> 00:46:54,430 They're saying this is like a historic wind today. 1147 00:46:54,530 --> 00:46:55,473 Really? 1148 00:46:55,573 --> 00:46:56,933 That's what somebody told us. 1149 00:46:57,033 --> 00:46:58,267 To think that we're 1150 00:46:58,367 --> 00:46:59,268 in the middle of a sandstorm. 1151 00:46:59,368 --> 00:47:00,144 Really? 1152 00:47:00,244 --> 00:47:01,562 This is what's going on? 1153 00:47:01,662 --> 00:47:02,980 And for me it was almost like the big sand storm 1154 00:47:03,080 --> 00:47:04,690 right at the opening of Close Encounters, 1155 00:47:04,790 --> 00:47:07,026 you know, the people wearing the goggles and the bandannas. 1156 00:47:07,126 --> 00:47:09,403 Everybody's like, gather around, because they found something. 1157 00:47:09,503 --> 00:47:11,447 And they can't believe what they've found. 1158 00:47:11,547 --> 00:47:13,549 Are we the first? 1159 00:47:13,841 --> 00:47:15,701 This is Tony Johnson, from Denver, 1160 00:47:15,801 --> 00:47:17,912 Colorado, who ran up to me in my DeLorean. 1161 00:47:18,012 --> 00:47:18,913 He's like, I found something. 1162 00:47:19,013 --> 00:47:20,248 I found something. 1163 00:47:20,348 --> 00:47:22,291 And Tony is going to go down in history, 1164 00:47:22,391 --> 00:47:24,543 because he found the first evidence of Atari hardware. 1165 00:47:24,643 --> 00:47:25,503 Whoa. 1166 00:47:25,603 --> 00:47:26,671 Whoa, that's pretty huge. 1167 00:47:26,771 --> 00:47:28,172 Right there it is, my man. 1168 00:47:28,272 --> 00:47:31,676 Uh, ladies and gentlemen, we have an announcement. 1169 00:47:31,776 --> 00:47:34,921 So, Tony, tell us what you just found. 1170 00:47:35,154 --> 00:47:38,078 An Atari 2600 joystick toggle. 1171 00:47:41,243 --> 00:47:43,020 So, Tony, where did you find it? 1172 00:47:43,120 --> 00:47:46,169 Walking to the bathroom. 1173 00:47:46,457 --> 00:47:48,317 So it was a surface find? 1174 00:47:48,417 --> 00:47:49,819 Surface find. 1175 00:47:49,919 --> 00:47:51,362 Yeah, like we know what a surface find is, right? 1176 00:47:51,462 --> 00:47:53,281 Well, a surface find is something... you know, 1177 00:47:53,381 --> 00:47:54,824 you're walking around, you're looking down on the ground, 1178 00:47:54,924 --> 00:47:56,200 you see something interesting and you pick it up. 1179 00:47:56,300 --> 00:47:58,661 It's totally out of archaeological context. 1180 00:47:58,761 --> 00:48:00,871 What are the odds that that, like, blew out of the hole? 1181 00:48:00,971 --> 00:48:02,540 Actually, I think they're pretty good. 1182 00:48:02,640 --> 00:48:04,709 I mean, the wind is blowing fiercely in that direction. 1183 00:48:04,809 --> 00:48:06,377 You know, the stuff's coming out of the bucket. 1184 00:48:06,477 --> 00:48:08,129 You know, we've been finding a lot of interesting things 1185 00:48:08,229 --> 00:48:09,380 that date from around that time. 1186 00:48:09,480 --> 00:48:10,339 Anything from Atari? 1187 00:48:10,439 --> 00:48:12,008 Uh, nothing from Atari yet. 1188 00:48:12,108 --> 00:48:13,718 How can you authenticate this? 1189 00:48:13,818 --> 00:48:15,866 Can you carbon date it? 1190 00:48:16,153 --> 00:48:18,958 No, it's much too recent for that. 1191 00:48:23,077 --> 00:48:25,771 There are really two things that we could be dealing with, 1192 00:48:25,871 --> 00:48:27,690 when taking a look at these cartridges, 1193 00:48:27,790 --> 00:48:28,899 if they're actually there. 1194 00:48:28,999 --> 00:48:30,818 First thing is that they just loaded 1195 00:48:30,918 --> 00:48:32,945 the trucks are these cartridges, and then they dumped them. 1196 00:48:33,045 --> 00:48:34,530 And that's the best possible scenario, 1197 00:48:34,630 --> 00:48:36,240 because you could pull them out, and I bet you 1198 00:48:36,340 --> 00:48:37,491 most of them would be playable. 1199 00:48:37,591 --> 00:48:38,909 You know, they've just been in there 1200 00:48:39,009 --> 00:48:41,562 for... you know, since 1983. 1201 00:48:45,349 --> 00:48:46,834 We're right about where we need to be, 1202 00:48:46,934 --> 00:48:50,504 but there's still no Atari detritus at all. 1203 00:48:50,604 --> 00:48:52,506 We've been here for a while, all ready. 1204 00:48:52,606 --> 00:48:53,299 It's tedious. 1205 00:48:53,399 --> 00:48:54,967 The wind's horrible. 1206 00:48:55,067 --> 00:48:57,215 We're wondering if they're going to find anything or not. 1207 00:49:01,615 --> 00:49:03,184 I don't think there's anything in that hole 1208 00:49:03,284 --> 00:49:04,769 except rattlesnakes and scorpions. 1209 00:49:04,869 --> 00:49:06,812 If it's buried, it's probably for a reason. 1210 00:49:06,912 --> 00:49:08,912 It should stay buried. 1211 00:49:13,210 --> 00:49:15,446 I wasn't thinking that something was really 1212 00:49:15,546 --> 00:49:18,846 messed up until late '83. 1213 00:49:19,133 --> 00:49:20,910 To me, Atari was never going to go away. 1214 00:49:21,010 --> 00:49:22,620 It was this thing that was just part of my life. 1215 00:49:22,720 --> 00:49:24,372 And the thought that there could ever 1216 00:49:24,472 --> 00:49:28,584 be a day where there was no Atari... or no Atari 2600... I 1217 00:49:28,684 --> 00:49:29,960 never crossed my mind. 1218 00:49:30,060 --> 00:49:33,089 E.T. comes out, and E.T. is not so great. 1219 00:49:33,189 --> 00:49:36,739 And somewhere toward the end of the year 1220 00:49:37,026 --> 00:49:40,096 I'm starting to wonder, are we making our numbers? 1221 00:49:40,196 --> 00:49:43,015 Which leads to one of the worst nights of my life. 1222 00:49:43,115 --> 00:49:48,277 On December 7, 1982 I get a call from Dennis Groth, who 1223 00:49:48,287 --> 00:49:50,731 was the CFO of Atari, and he says, 1224 00:49:50,831 --> 00:49:53,300 Manny, here's the new budget. 1225 00:49:53,584 --> 00:49:56,695 And it's a huge shortfall from what we have been told. 1226 00:49:56,795 --> 00:49:58,322 Warner Communications said today 1227 00:49:58,422 --> 00:50:01,867 that its once booming Atari business lost another $180 1228 00:50:01,967 --> 00:50:04,787 million dollars in the third quarter, for total losses 1229 00:50:04,887 --> 00:50:07,289 this year of more than half a billion dollars. 1230 00:50:07,389 --> 00:50:10,209 I was starting to see enough signs in the company 1231 00:50:10,309 --> 00:50:12,378 that things were starting to unravel. 1232 00:50:12,478 --> 00:50:14,672 It was unraveling is hard and fast. 1233 00:50:14,772 --> 00:50:16,966 And we didn't have any ready solutions. 1234 00:50:17,066 --> 00:50:20,136 Several Atari executives, including Atari's chairman, 1235 00:50:20,236 --> 00:50:23,055 Raymond Kassar, sold Warner stock shortly 1236 00:50:23,155 --> 00:50:24,974 before the negative earnings announcement, 1237 00:50:25,074 --> 00:50:27,393 and the decline in the price of the stock. 1238 00:50:27,493 --> 00:50:30,354 Kassar denies any wrongdoing or impropriety, 1239 00:50:30,454 --> 00:50:33,274 but a number of stockholders have sued Warner. 1240 00:50:33,374 --> 00:50:35,025 So they got rid of Ray Kassar, 1241 00:50:35,125 --> 00:50:37,570 and they brought in a guy from Phillip Morris. 1242 00:50:37,670 --> 00:50:43,097 And when he came in, Atari had 10,000 employees. 1243 00:50:43,384 --> 00:50:46,412 And within about four months, or five months, 1244 00:50:46,512 --> 00:50:48,637 Atari had 2000 employees. 1245 00:50:48,847 --> 00:50:54,775 I really got that we had lost 80% of our staff. 1246 00:50:55,062 --> 00:50:57,381 In the short run, the market is frequently irrational. 1247 00:50:57,481 --> 00:50:59,884 In the longer run, hopefully it's rational. 1248 00:50:59,984 --> 00:51:02,428 The wild upside ride was over. 1249 00:51:02,528 --> 00:51:07,558 I did not understand the extent of the downside ride that was coming. 1250 00:51:07,658 --> 00:51:09,658 This is slipping away. 1251 00:51:09,868 --> 00:51:11,996 The train is derailing. 1252 00:51:12,288 --> 00:51:17,026 It's not going to keep riding, and what am I going to do next? 1253 00:51:17,126 --> 00:51:19,506 It was a big emotional blow. 1254 00:51:19,712 --> 00:51:24,468 It was my baby, and I hated to see it abused. 1255 00:51:24,758 --> 00:51:26,243 New Media magazine 1256 00:51:26,343 --> 00:51:31,770 credited E.T. with destroying the video game industry. 1257 00:51:32,057 --> 00:51:33,501 That's interesting. 1258 00:51:33,601 --> 00:51:34,877 I think that's really interesting that I could be 1259 00:51:34,977 --> 00:51:37,004 single handedly responsible for toppling 1260 00:51:37,104 --> 00:51:38,923 a billion dollar industry. 1261 00:51:39,023 --> 00:51:39,715 E.T. comes out. 1262 00:51:39,815 --> 00:51:40,925 The industry dies. 1263 00:51:41,025 --> 00:51:42,259 Howard's associated with that, and I 1264 00:51:42,359 --> 00:51:44,220 think that's... that's affected his career, 1265 00:51:44,320 --> 00:51:45,763 and what people will remember him for. 1266 00:51:45,863 --> 00:51:47,973 And that's... that's pretty bad. 1267 00:51:48,073 --> 00:51:50,826 The fact that a guy's career 1268 00:51:51,118 --> 00:51:53,646 got destroyed because he did E.T., 1269 00:51:53,746 --> 00:51:56,524 given the circumstances surrounding doing E.T., 1270 00:51:56,624 --> 00:51:58,442 is... it's completely unfair. 1271 00:51:58,542 --> 00:51:59,568 I mean, it's sad. 1272 00:51:59,668 --> 00:52:00,986 It's really sad. 1273 00:52:01,086 --> 00:52:02,655 There's this video game walk of fame. 1274 00:52:02,755 --> 00:52:04,365 There's also this show called DICE, where they give out 1275 00:52:04,465 --> 00:52:05,449 lifetime achievement awards. 1276 00:52:05,549 --> 00:52:06,575 Howard's not in that. 1277 00:52:06,675 --> 00:52:08,202 He's not put in that same group. 1278 00:52:08,302 --> 00:52:09,828 They kind of keep him out of all these things, 1279 00:52:09,928 --> 00:52:12,053 and it's kind of a shame. 1280 00:52:13,474 --> 00:52:15,334 The day I left Atari. 1281 00:52:15,434 --> 00:52:17,795 When things had really fallen apart, and it was over. 1282 00:52:17,895 --> 00:52:21,173 And I'm literally carrying my garbage out to my car 1283 00:52:21,273 --> 00:52:24,197 to leave for the last time. 1284 00:52:24,485 --> 00:52:28,206 That was a very depressing moment for me. 1285 00:52:28,489 --> 00:52:30,641 Because I felt I was losing the most 1286 00:52:30,741 --> 00:52:33,085 important thing in my life. 1287 00:52:33,369 --> 00:52:37,966 And I also knew it was so unreal that I'd 1288 00:52:38,248 --> 00:52:40,025 never be able to recreate it. 1289 00:52:40,125 --> 00:52:44,630 The burial in Alamogordo is basically Atari's funeral. 1290 00:52:44,713 --> 00:52:48,576 The burial of those cartridges represents the burial 1291 00:52:48,676 --> 00:52:52,271 of that beautiful era. 1292 00:52:52,554 --> 00:52:54,456 And that may be what's interesting about it. 1293 00:52:54,556 --> 00:52:56,333 I don't know, I mean, that's a whole psychology 1294 00:52:56,433 --> 00:52:57,960 I'm not going to go near. 1295 00:52:58,060 --> 00:53:00,379 But it may be because it is about the death of Atari. 1296 00:53:00,479 --> 00:53:02,479 That's what it is. 1297 00:53:05,025 --> 00:53:07,845 We can't control how the past returns to us. 1298 00:53:07,945 --> 00:53:10,222 We may get something that no longer 1299 00:53:10,322 --> 00:53:11,807 resembles an E.T. cartridge. 1300 00:53:11,907 --> 00:53:14,059 We may get something monstrous, something twisted, 1301 00:53:14,159 --> 00:53:15,352 something decayed. 1302 00:53:15,452 --> 00:53:16,478 We may not even know what we're looking 1303 00:53:16,578 --> 00:53:19,832 at if we unearth Atari's E.T... 1304 00:53:20,124 --> 00:53:22,568 Part of me feels that when you finally crack open 1305 00:53:22,668 --> 00:53:24,194 this place, and you start to look, 1306 00:53:24,294 --> 00:53:25,946 it's going to be a lot like the Ark of the Covenant. 1307 00:53:26,046 --> 00:53:27,698 It's just going to be a bunch of sand. 1308 00:53:27,798 --> 00:53:31,598 But another part of me hopes that what's 1309 00:53:31,885 --> 00:53:33,203 found there is going to lead to a lot more 1310 00:53:33,303 --> 00:53:35,831 understanding, and a lot more discovery 1311 00:53:35,931 --> 00:53:38,226 about what really happened. 1312 00:53:46,191 --> 00:53:47,885 What's his name? 1313 00:53:47,985 --> 00:53:48,677 Joe. 1314 00:53:48,777 --> 00:53:49,881 Joe! 1315 00:53:51,405 --> 00:53:52,556 They want me to come in? 1316 00:53:52,656 --> 00:53:54,656 Let's go. 1317 00:53:57,591 --> 00:53:59,271 So what's up? 1318 00:53:59,371 --> 00:54:01,411 You guys find something? 1319 00:54:04,251 --> 00:54:07,226 I should have brought my binoculars. 1320 00:54:09,089 --> 00:54:11,089 Could you show me? 1321 00:54:20,934 --> 00:54:22,294 They're bringing some stuff 1322 00:54:22,394 --> 00:54:24,505 over to the archaeologists' table right now. 1323 00:54:24,605 --> 00:54:26,815 Let's see what's going on. 1324 00:54:29,693 --> 00:54:31,693 Can everybody hear me? 1325 00:54:34,448 --> 00:54:36,701 We found something. 1326 00:54:36,992 --> 00:54:40,145 The archaeologists have confirmed it's from 1983. 1327 00:54:40,245 --> 00:54:42,339 28 feet down. 1328 00:54:42,623 --> 00:54:43,982 It's E.T., the video game. 1329 00:54:44,082 --> 00:54:46,082 Intact in its box. 1330 00:54:51,590 --> 00:54:52,366 Wow. 1331 00:54:52,466 --> 00:54:54,466 There you go, Son. 1332 00:54:57,805 --> 00:54:59,790 It's an emotional, emotional event. 1333 00:54:59,890 --> 00:55:02,167 They've backed up this legend with fact, 1334 00:55:02,267 --> 00:55:04,461 and it's incredible to be a part of it. 1335 00:55:04,561 --> 00:55:07,565 Good job, Joe. 1336 00:55:07,856 --> 00:55:09,842 I wasn't nervous until we got down to that, where he was 1337 00:55:09,942 --> 00:55:11,427 almost reaching his max length. 1338 00:55:11,527 --> 00:55:13,971 But yeah, it was a big weight off my shoulders 1339 00:55:14,071 --> 00:55:18,622 when that bucket came up and E.T. was there. 1340 00:55:18,909 --> 00:55:19,768 Congratulations. 1341 00:55:19,868 --> 00:55:21,270 Thank you. 1342 00:55:21,370 --> 00:55:22,771 I didn't think they were going to find them intact, 1343 00:55:22,871 --> 00:55:24,398 I thought for sure they'd be crushed and ruined. 1344 00:55:24,498 --> 00:55:25,816 Now I've got goosebumps, and it's 1345 00:55:25,916 --> 00:55:27,234 not because of the dust storm. 1346 00:55:27,334 --> 00:55:29,570 What's this moment like for you? 1347 00:55:29,670 --> 00:55:30,779 Look at all the excitement that's 1348 00:55:30,879 --> 00:55:33,769 been generated today over something 1349 00:55:33,841 --> 00:55:36,139 that I did 32 years ago. 1350 00:55:36,426 --> 00:55:42,777 It just... it's an immensely personal thing. 1351 00:55:44,560 --> 00:55:49,613 What it took to make these games, was a lot. 1352 00:55:50,899 --> 00:55:53,385 And this one was done in five weeks. 1353 00:55:53,485 --> 00:55:58,161 That was one of the hardest five weeks of my life. 1354 00:55:58,448 --> 00:56:02,453 So I need a little moment. 1355 00:56:02,744 --> 00:56:05,379 I'm just so excited to be here. 1356 00:56:13,463 --> 00:56:15,407 A lot of these people are complaining about E.T. 1357 00:56:15,507 --> 00:56:16,784 and never actually even played it. 1358 00:56:16,884 --> 00:56:18,368 And I ever since then, I would talk to people, 1359 00:56:18,468 --> 00:56:19,620 and we would talk about E.T., and I'm like, 1360 00:56:19,720 --> 00:56:20,954 well, have you ever played the game? 1361 00:56:21,054 --> 00:56:22,539 And it would come out that they didn't. 1362 00:56:22,639 --> 00:56:24,917 They would just kind of continue this myth of the game 1363 00:56:25,017 --> 00:56:25,709 being really horrible. 1364 00:56:25,809 --> 00:56:27,085 It is a good game. 1365 00:56:27,185 --> 00:56:29,087 It wasn't the worst that Atari had to offer. 1366 00:56:29,187 --> 00:56:33,884 There was, like... I remember getting a game called Fire Fly. 1367 00:56:33,984 --> 00:56:35,344 That is the worst game for Atari. 1368 00:56:35,444 --> 00:56:36,512 That's what every should be focusing 1369 00:56:36,612 --> 00:56:38,055 their efforts on, not E.T. 1370 00:56:38,155 --> 00:56:39,932 Now let me be clear, the worst game ever made 1371 00:56:40,032 --> 00:56:42,157 was obviously Trespasser. 1372 00:56:43,535 --> 00:56:45,229 So I just want to be clear with that. 1373 00:56:45,329 --> 00:56:47,397 With the shitload of just horrible, poorly made 1374 00:56:47,497 --> 00:56:50,400 cranked out Atari games, to call E.T. 1375 00:56:50,500 --> 00:56:52,361 the worst one is just... shameful. 1376 00:56:52,461 --> 00:56:55,572 In contemporary game culture we like trashing games. 1377 00:56:55,672 --> 00:56:57,616 I don't mean putting them in landfills, 1378 00:56:57,716 --> 00:57:00,521 but verbally, trashing game design. 1379 00:57:00,719 --> 00:57:04,373 It's become fashionable to sort of regard E.T. as the worst 1380 00:57:04,473 --> 00:57:05,958 video game of all time. 1381 00:57:06,058 --> 00:57:08,544 In fact, it makes everybody's list as the number one. 1382 00:57:08,644 --> 00:57:10,170 And I'm going to go out on a complete limb 1383 00:57:10,270 --> 00:57:12,089 here, and say... maybe people will attack me for this... 1384 00:57:12,189 --> 00:57:15,384 but I'd rather play Atari's E.T. than any Call of Duty. 1385 00:57:15,484 --> 00:57:20,055 In context, given the time and the situation that Howard had 1386 00:57:20,155 --> 00:57:22,057 to live in, to program that game, 1387 00:57:22,157 --> 00:57:24,017 it really is an astonishing master work. 1388 00:57:24,117 --> 00:57:26,019 He made an amazing fucking game that's 1389 00:57:26,119 --> 00:57:28,647 a whole self-contained world in five weeks, 1390 00:57:28,747 --> 00:57:30,190 that's even more impressive. 1391 00:57:30,290 --> 00:57:32,901 I don't know any human being who could have turned 1392 00:57:33,001 --> 00:57:35,195 E.T., in the time frames involved, 1393 00:57:35,295 --> 00:57:36,947 into a really successful game. 1394 00:57:37,047 --> 00:57:39,032 He should be applauded for being 1395 00:57:39,132 --> 00:57:43,933 able to have done anything in the time that was allotted. 1396 00:57:44,221 --> 00:57:47,281 The scorn should be heaped upon those 1397 00:57:47,391 --> 00:57:52,406 who thought it was even rational to try to build a cartridge 1398 00:57:52,521 --> 00:57:54,131 in a month and a half. 1399 00:57:54,231 --> 00:57:57,050 The analogy that people always use for these first timers... 1400 00:57:57,150 --> 00:57:59,177 for people who try something first... 1401 00:57:59,277 --> 00:58:01,013 is the first penguin analogy. 1402 00:58:01,113 --> 00:58:03,473 Where the first penguin who jumps down the hole 1403 00:58:03,573 --> 00:58:05,767 through the ice is the one who invariably 1404 00:58:05,867 --> 00:58:07,185 gets eaten by the seal. 1405 00:58:07,285 --> 00:58:09,146 But if there wasn't a first penguin, 1406 00:58:09,246 --> 00:58:11,106 then the penguins wouldn't be going down through the ice. 1407 00:58:11,206 --> 00:58:14,067 So, it sucks to be the first penguin, 1408 00:58:14,167 --> 00:58:16,547 but somebody's got to do it. 1409 00:58:20,549 --> 00:58:22,492 So it turned out that Joe Lewandowski 1410 00:58:22,592 --> 00:58:24,369 had been right all along. 1411 00:58:24,469 --> 00:58:28,040 The games were buried, almost exactly where he had predicted. 1412 00:58:28,140 --> 00:58:32,419 And no mercury filled pigs popped up out of the ground. 1413 00:58:32,519 --> 00:58:35,579 So the legend of the burial was true. 1414 00:58:35,814 --> 00:58:37,633 Or was it? 1415 00:58:37,733 --> 00:58:40,218 When the archaeologists cataloged all the games, 1416 00:58:40,318 --> 00:58:42,763 there were a bunch of E.T. cartridges, 1417 00:58:42,863 --> 00:58:44,848 but nowhere near the millions that were 1418 00:58:44,948 --> 00:58:46,767 such a big part of the legend. 1419 00:58:46,867 --> 00:58:51,748 In fact, E.T. made up about 10% of the total games found. 1420 00:58:52,039 --> 00:58:55,025 The rest included some of the best games ever made, 1421 00:58:55,125 --> 00:58:58,695 Defender, and Centipede, and Yar's Revenge. 1422 00:58:58,795 --> 00:59:03,300 There was even one copy of Adventure, which I snagged. 1423 00:59:06,303 --> 00:59:09,623 The burial wasn't a cover up, or done out of shame. 1424 00:59:09,723 --> 00:59:11,792 It was a warehouse dump done by a company 1425 00:59:11,892 --> 00:59:13,892 in financial distress. 1426 00:59:13,935 --> 00:59:16,004 At the time, the Alamogordo landfill was just 1427 00:59:16,104 --> 00:59:19,074 the most practical solution. 1428 00:59:19,357 --> 00:59:23,387 E.T. wasn't buried because it was the worst game ever. 1429 00:59:23,487 --> 00:59:25,305 People called it the worst game ever 1430 00:59:25,405 --> 00:59:28,079 because it had been buried. 1431 00:59:28,366 --> 00:59:30,519 And as a result, it got blamed for destroying 1432 00:59:30,619 --> 00:59:32,354 an entire industry. 1433 00:59:32,454 --> 00:59:34,773 The game and its creator had taken the rap 1434 00:59:34,873 --> 00:59:37,508 for a crime they didn't commit. 1435 00:59:37,584 --> 00:59:41,509 The notion that E.T. caused the demise of Atari 1436 00:59:41,797 --> 00:59:43,407 is simply stupid. 1437 00:59:43,507 --> 00:59:45,117 It's just stupid. 1438 00:59:45,217 --> 00:59:47,077 Atari committed suicide. 1439 00:59:47,177 --> 00:59:49,177 It was not homicide. 1440 00:59:49,346 --> 00:59:52,066 And it wasn't the E.T. cartridge. 1441 00:59:52,349 --> 00:59:59,699 It was a concomitant effect of a lot of missteps in technology, 1442 00:59:59,981 --> 01:00:01,758 and deployment, and marketing. 1443 01:00:01,858 --> 01:00:03,760 Some people say E.T. destroyed the video game industry. 1444 01:00:03,860 --> 01:00:05,012 And I'm sure I've heard that before, 1445 01:00:05,112 --> 01:00:06,138 but it's just really funny. 1446 01:00:06,238 --> 01:00:07,639 No. 1447 01:00:07,739 --> 01:00:10,017 The behavior pattern that created the conditions 1448 01:00:10,117 --> 01:00:12,269 for the E.T. failure is what destroyed 1449 01:00:12,369 --> 01:00:13,770 the video game industry. 1450 01:00:13,870 --> 01:00:18,751 The cause of the fall was Atari trying to sell yet 1451 01:00:19,042 --> 01:00:23,593 another 10 million Atari 2600s into a market that 1452 01:00:23,880 --> 01:00:24,740 was saturated. 1453 01:00:24,840 --> 01:00:26,658 E.T. didn't destroy Atari. 1454 01:00:26,758 --> 01:00:29,745 It wasn't good, but it didn't destroy Atari. 1455 01:00:29,845 --> 01:00:32,990 That's one of those things people say. 1456 01:00:33,265 --> 01:00:36,251 And the reality of life is, if enough people say it, 1457 01:00:36,351 --> 01:00:38,211 it becomes the truth for people. 1458 01:00:38,311 --> 01:00:41,711 A simple answer that is clear and precise 1459 01:00:41,898 --> 01:00:44,885 will always have more power in the world 1460 01:00:45,027 --> 01:00:47,152 than a complex one that is true. 1461 01:00:54,119 --> 01:00:56,584 Here's another E.T. six-pack. 1462 01:00:59,332 --> 01:01:01,443 What I would like to see happen, 1463 01:01:01,543 --> 01:01:04,905 is I would like to see whatever remains are recovered 1464 01:01:05,005 --> 01:01:06,823 will then find their way into a museum, 1465 01:01:06,923 --> 01:01:09,451 in the service of game history. 1466 01:01:09,551 --> 01:01:11,369 Well, you know, the city of Alamogordo 1467 01:01:11,469 --> 01:01:12,954 owns the games and what have you 1468 01:01:13,054 --> 01:01:14,539 that came through there, by virtue of the fact 1469 01:01:14,639 --> 01:01:17,000 they are in our landfill. 1470 01:01:17,100 --> 01:01:20,245 We might be able to sell them on eBay. 1471 01:01:20,478 --> 01:01:22,923 So, if another terrible video game needed 1472 01:01:23,023 --> 01:01:25,175 to be buried, will you be prepared to 1473 01:01:25,275 --> 01:01:27,052 let it be buried in Alamogordo? 1474 01:01:27,152 --> 01:01:28,261 Absolutely. 1475 01:01:28,361 --> 01:01:31,251 Come on down, we'll bury your game. 1476 01:01:34,826 --> 01:01:38,706 Atari was the first great consumer company 1477 01:01:38,997 --> 01:01:40,315 to come out of Silicon Valley. 1478 01:01:40,415 --> 01:01:41,108 It was exciting. 1479 01:01:41,208 --> 01:01:42,567 It was different. 1480 01:01:42,667 --> 01:01:43,819 It was the first engagement that a generation 1481 01:01:43,919 --> 01:01:45,570 had with computers. 1482 01:01:45,670 --> 01:01:49,908 So a generation grew up being introduced to the computer age 1483 01:01:50,008 --> 01:01:51,409 by Atari games. 1484 01:01:51,509 --> 01:01:54,830 We brought a whole massive new entertainment medium 1485 01:01:54,930 --> 01:01:56,665 into public consciousness. 1486 01:01:56,765 --> 01:01:59,793 So for a whole generation, we are the definition 1487 01:01:59,893 --> 01:02:01,933 of the video game era. 1488 01:02:02,145 --> 01:02:03,547 And it's cosmic. 1489 01:02:03,647 --> 01:02:07,092 These guys really never got their due for really 1490 01:02:07,192 --> 01:02:08,844 starting the whole industry. 1491 01:02:08,944 --> 01:02:11,763 Three lives was invented by a person. 1492 01:02:11,863 --> 01:02:14,391 Flying a ship around was invented by a person, who had 1493 01:02:14,491 --> 01:02:15,892 to figure out what that was. 1494 01:02:15,992 --> 01:02:20,372 And it was so good that it was copied everywhere. 1495 01:02:20,664 --> 01:02:22,399 And because it was copied everywhere, 1496 01:02:22,499 --> 01:02:24,818 and because it's so ubiquitous, 1497 01:02:24,918 --> 01:02:27,445 it's impossible to remember why it was so special. 1498 01:02:27,545 --> 01:02:30,424 I think Atari's legacy is that we 1499 01:02:30,715 --> 01:02:35,453 started the Silicon Valley ethic of engineers as rock stars. 1500 01:02:35,553 --> 01:02:37,372 It didn't exist before. 1501 01:02:37,472 --> 01:02:41,193 I think the casual culture, the meritocracy, 1502 01:02:41,476 --> 01:02:43,086 didn't exist before. 1503 01:02:43,186 --> 01:02:46,548 I believe these were underpinnings of the things 1504 01:02:46,648 --> 01:02:49,593 that made, and continue to make, Silicon Valley 1505 01:02:49,693 --> 01:02:52,663 a special place in the world. 1506 01:02:52,946 --> 01:02:57,747 And I think that Atari will continue to endure 1507 01:02:58,034 --> 01:03:03,006 as an icon of innovation. 109049

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