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okay so you're into astrophotography and
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so you take images of your targets you
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stack them and then after you've stacked
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all of your subframes you get a master
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frame that you need to process and of
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course there are many uh software that
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lets you do that there's like pick ins
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sight but it's quite expensive you can
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use Photoshop you can use some others in
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terms of free software we have some
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things like Cil uh which is available
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for free and has a new version coming
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soon as well and recently on the the
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market on in in the free software free
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processing software for astr photography
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we have the uh CI Astro Suite by SEI
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Astro Frank from SEI Astro who has his
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own YouTube channel by I'll put the link
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down in the description and today I want
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to introduce that cityi Astro suite and
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I want to follow uh one of the workflows
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that Frank has published on his own
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channel to process onshot color images
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Broadband images for Now using an image
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of m78 that I've taken from the
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starfront observatories uh in Texas
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during a recent live stream I'll put the
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link to that live stream up above and
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down in the description if you're
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interested this is the result of I think
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20 frames of 10 minutes each so it's a
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bit over 3 hours of data uh but from a
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very very dark location uh in the US and
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so we'll go through the workflow
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suggested by Frank the creator of that
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free software and I'll also process the
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same image in pix Insight uh just to
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show you what we can expect from the
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free City Astro Suite compared to pix
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inside but because the Frank videos can
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be quite quick and involved uh I also
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will go through the installing of C asro
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Suite because there's multiple steps if
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you want to also integrate other tools
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like graur starnet Plus+ Cosmic Clarity
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that kind of stuff and I also try to go
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a bit more slowly than Frank does into
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each of the steps of this oneshot color
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workflow and of course I'll have all of
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the links down in the description if
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you're interested in terms of the image
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that we are going to use I mentioned
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it's m78 and it was taken with a Redcat
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61 and an ASI 2600 MC dual camera uh and
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a luminance filter as I recall okay so
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let's get started first with the
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installation of C asro suite and the
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other tools that can be used with it
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okay so I am on the website for the C
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Astro editing Suite also known as SAS
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and to get CI Astro Suite you can just
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you know click on the get it here and
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you have a GitHub repository it gets
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updated very very often which means that
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likely my video will be out of date in
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like six
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months but it is because Frank is so
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good at building new features into uh
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into his software and the last one you
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can see is like from 15 hours ago so you
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just uh choose the one from your for
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your os I'll be using Windows in this
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video so you just click on that to
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download the uh Windows version uh you
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also want to install as it's as is
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written here Cosmic Clarity which is
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also created by Frank and this is Den
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noising sharpening AI Power Tool uh that
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is available for pix and sight but also
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as a that is available there's an
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interface for it in the CI Astro Suite
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so we need to download that so I need to
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go to uh Cosmic Clarity and we need to
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uh download the version that works for
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us so uh yeah I can go to the uh folder
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there this will this will open a Google
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Drive and you want to uh get the version
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for your OS so for me it would be this
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one so I would go ahead and download it
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right so Cosmic Clarity and that those
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are the two main ones but you can
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actually use other things with uh SI
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asro set asro or more accurately set
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asro can make use of other tools as well
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you have grabber.com which is our
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grabert that is uh used to uh remove
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backgrounds of the image CI Astros twet
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has its own native way of doing that uh
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but I kind of like graer that's probably
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what I'll be using in this video and uh
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there it is so just want to go to the
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graer website and download for uh
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windows at least for me uh 64 bits so
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you know just download and you'll get
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graper I've already done it so I'm going
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to cancel my download and another thing
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that you'll want for this workflow is
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starnet which lets you remove stars from
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your images and then you can place them
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back later so you can process the
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nebulosity without affecting the Stars
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which is always nice so this is on the
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uh starnet page and again all of the
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links down in the description and for me
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I will go and download the command line
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interface there for Windows so starnet
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V2 CLI for command line interface when
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the zip uh it's fine to have command
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line interface because uh CI asro Suite
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has its own graphical interface that
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will call the uh starnet Plus+ tool so
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you just click on that to download it
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and then finally another tool that can
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be used I will not be using it in our
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workflow but it can be useful to do a
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plate solving of your images is to use
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ASAP if you are using Nina for your
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Imaging it's probable that on your
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Imaging laptop or Imaging computer uh
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you already have it installed uh but
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often people don't have it installed on
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their processing machine but you would
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want to go ahead and go to this uh page
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download the uh ASAP uh in my case
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windows program there it is and also you
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want to download a star base star
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database um for ASAP to the the plate
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solving if you use a long focal length
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uh you will want to use like this d80
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for me I don't really have long focal
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length images so I went with D50 to save
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some space and I think in a lot of cases
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it's uh it's enough uh but a Frank
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recommends I believe the ad in his own
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uh video about using ASAP together with
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uh set as Suite again this is not
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necessary for this particular onot color
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process uh but you know it can be
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interesting I'll have the link by the
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way down in the description as well to
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the raw file that I'll be using for this
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process so you can also have a stab at
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it yourself because I I don't consider
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it to be my data I I used a a remote
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obsy and also I borrowed someone else's
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equipment for that image I was just the
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operator of the imaging software which
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was the ESI a uh while you know doing
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capture so I don't really own that data
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I don't see myself as owning the data
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really it would be Brays the guy who
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basically uh built and manages starfront
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obies uh in Texas who owns it I haven't
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asked his permission before filming this
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video I hope it's going to be fine Bray
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don't kill me and if you're ever
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interested in starfront upsies most
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people they just send their own rig
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there uh I didn't want to do that
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because I need my rigs for my reviews on
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the channel Etc I never know when I'll
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be needing to use one of the pie of
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equipment I have and yeah you can just
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send your rig there and they will
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install it for you and then you can just
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use your own rig it's your own rig just
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a at a remote location and it's honestly
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a lot of fun again if you want to have a
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taste of how it would look like you can
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check my live stream okay so now we go
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to where I have all of my downloads
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there so what you want to do is just
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install everything one by one it's
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fairly uh simple so asop setup uh yes
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and I'm just going to go ahead and uh
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and click next to install ASAP and I
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will finish then I can install the star
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database for ASAP exactly the same uh
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process and we're done with that now I
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can go to graper same deal just like
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install the uh the program remember the
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path that uh graer set gets installed at
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so I'm just going to open a a notepad
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window there and and put in the path
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there because I'll have I'll need to use
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it later on so I'm just going to click
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next and then let it install okay now
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we're done and the city Astro Suite
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actually does not need to be installed
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so we don't need to run it yet and for
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the starnet stuff it also does not need
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to be installed you just need to have it
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like in a folder for me I've put all of
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this into their own like steady Astros
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Suite downloads folder so I can do is
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just unzip it I will extract all I don't
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even need to show extract files when
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complete and click on extract okay so
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now with that we're ready to go so I
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will open up the steady Astro Suite by
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simply dble dble clicking on the
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executable file that we downloaded
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Windows will tell me that it protected
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the PC but I tell it it's fine I I know
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what I'm doing and after a few second
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this should come up this is the CI Astro
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suite and that's what we're going to be
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using to process our images now first
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things first I will go to preferences
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there uh open preferences and you can
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see you can set your graer path your
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starnet executable path your ASAP path
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your Cosmic clarity folder and your
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working directory which reminds me I
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completely forgot about Cosmic Clarity
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so uh I added it to this same folder
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sorry about that and Cosmic Clarity is
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basically the same handling as starnet I
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will just uh right click extract all
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choose the uh the folder and let it
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unzip there okay so now it's unzipped
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there it is we have Cosmic Clarity suite
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and so I should go back to CI asro suite
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and as a refresher we went to
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preferences and to open preferences then
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you need to set the path for each of
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those executables manually so we click
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on the three dots here and we're going
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to find the um graer folder where graer
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is installed so remember how I copy
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pasted uh that path into notepad there
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was a reason for that so I can just uh
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put it there and enter and then select
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folder so that's for graer then we have
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the starnet executable path which is
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going to be for removing stars and so I
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can just navigate to the uh starnet
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folder that we just unzipped together
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and go all the way in and Select starnet
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Plus plus. exac there we go same for
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ASAP ASAP would typically be under
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program files so you can see uh C
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program
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files ASAP and then you can just select
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asap. exec and then Cosmic Clarity it's
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again the uh folder where we that we
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just unzipped together so I can just go
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to Cosmic Clarity Suite there and that
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is the main folder there so I'm just
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going to select there we go and finally
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the working directory is where U the
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cestra suite will save any temporary
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files that it has to generate to do
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processing so we'll just select maybe
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what I can do is actually go to the uh
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the folder where I have everything
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downloaded and I'm just going to create
268
00:10:54,040 --> 00:10:56,800
a new folder in there called Temp and
269
00:10:56,800 --> 00:10:58,399
that's where I will put my working
270
00:10:58,399 --> 00:11:00,720
working Direct Direct Dory for uh CI
271
00:11:00,720 --> 00:11:03,040
asro
272
00:11:04,240 --> 00:11:07,880
Suite so there it is I will just select
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00:11:07,880 --> 00:11:09,800
temp there and select folder and there
274
00:11:09,800 --> 00:11:12,920
we have all of the this uh stuff put in
275
00:11:12,920 --> 00:11:14,639
if you want to you can put some other
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00:11:14,639 --> 00:11:16,839
information in there like if you have a
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astrometry API key and you want to use
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astrometry.net for plate solving you can
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00:11:21,639 --> 00:11:24,160
use that but most of the time ASAP would
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00:11:24,160 --> 00:11:26,600
be just fine so now I can just click on
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00:11:26,600 --> 00:11:28,959
Save and we're done with those initial
282
00:11:28,959 --> 00:11:31,639
pref setting now before I go a bit
283
00:11:31,639 --> 00:11:33,160
further in there I want to give you an
284
00:11:33,160 --> 00:11:35,839
idea of the interface you have a series
285
00:11:35,839 --> 00:11:39,200
of tools there at the top with um undo
286
00:11:39,200 --> 00:11:41,040
and redo the Last Action that can be
287
00:11:41,040 --> 00:11:43,440
very useful but they are not as good as
288
00:11:43,440 --> 00:11:45,360
what you have in pix insight as far as I
289
00:11:45,360 --> 00:11:47,399
know there's no like image history
290
00:11:47,399 --> 00:11:49,040
what's happened like in multi multiple
291
00:11:49,040 --> 00:11:51,120
steps to your image and also when you do
292
00:11:51,120 --> 00:11:53,480
an undo or redo sometimes it's not very
293
00:11:53,480 --> 00:11:56,880
clear exactly what you're undoing uh
294
00:11:56,880 --> 00:11:59,320
somehow sometimes I made Mis manipul
295
00:11:59,320 --> 00:12:01,880
ations and I just like completely undid
296
00:12:01,880 --> 00:12:04,079
curves that I had done and then there
297
00:12:04,079 --> 00:12:06,480
was no way to redo them so there's still
298
00:12:06,480 --> 00:12:08,320
some weird funky stuff happening there
299
00:12:08,320 --> 00:12:11,440
but otherwise you have operations like
300
00:12:11,440 --> 00:12:13,800
uh looking at the histogram cropping the
301
00:12:13,800 --> 00:12:17,240
image removing gradients via the the
302
00:12:17,240 --> 00:12:20,240
internal native gradient removal tool to
303
00:12:20,240 --> 00:12:23,240
the C asro Suite or via graer you can
304
00:12:23,240 --> 00:12:25,560
remove stars using starnet place them
305
00:12:25,560 --> 00:12:27,959
back remove the green so this is the
306
00:12:27,959 --> 00:12:31,279
same as the scnr feature in uh pixin
307
00:12:31,279 --> 00:12:34,600
sight you can neutralize the background
308
00:12:34,600 --> 00:12:36,480
you can change the white balance you can
309
00:12:36,480 --> 00:12:38,639
extract the luminant recombine luminance
310
00:12:38,639 --> 00:12:41,040
do RGB combination or extraction so all
311
00:12:41,040 --> 00:12:43,920
of that is very familiar for people who
312
00:12:43,920 --> 00:12:45,839
have like access to a to pix inside
313
00:12:45,839 --> 00:12:48,000
already you have also a blemish Blaster
314
00:12:48,000 --> 00:12:49,800
that lets you basically use it's kind of
315
00:12:49,800 --> 00:12:52,040
a clone stamp tool in Photoshop if you
316
00:12:52,040 --> 00:12:53,399
have a blemish in your image that you
317
00:12:53,399 --> 00:12:55,560
want to remove you can use the blemish
318
00:12:55,560 --> 00:12:57,720
Blaster and it will replace it by the
319
00:12:57,720 --> 00:12:59,600
average of the surrounding pix CS that
320
00:12:59,600 --> 00:13:01,639
kind of stuff and then we also have like
321
00:13:01,639 --> 00:13:04,120
HDR multiscale transform so if you have
322
00:13:04,120 --> 00:13:06,160
like an image like the oran nebula that
323
00:13:06,160 --> 00:13:08,440
has very bright areas and very dark
324
00:13:08,440 --> 00:13:10,199
areas and you want to kind of like put
325
00:13:10,199 --> 00:13:11,680
them at the same level so we can see
326
00:13:11,680 --> 00:13:13,560
everything at once that's the tool you'd
327
00:13:13,560 --> 00:13:14,399
be
328
00:13:14,399 --> 00:13:18,880
using we have some uh local histogram
329
00:13:18,880 --> 00:13:21,279
Equalization and we also have like a
330
00:13:21,279 --> 00:13:23,519
pixel math uh utility that we will be
331
00:13:23,519 --> 00:13:26,120
using actually and there's some mask
332
00:13:26,120 --> 00:13:28,639
stuff as well like applying a mask
333
00:13:28,639 --> 00:13:30,839
removing a mask Etc we'll be using some
334
00:13:30,839 --> 00:13:33,320
of those as well we also have a further
335
00:13:33,320 --> 00:13:36,120
list of tools in there kind of as tabs
336
00:13:36,120 --> 00:13:38,240
that more or less make it into a
337
00:13:38,240 --> 00:13:40,519
workflow where you have like XF
338
00:13:40,519 --> 00:13:43,519
Liberator this is to read XF files
339
00:13:43,519 --> 00:13:45,639
generated by the Pix Insight stacking
340
00:13:45,639 --> 00:13:48,839
tool for instance uh you can compare uh
341
00:13:48,839 --> 00:13:51,759
frames before stacking and that's
342
00:13:51,759 --> 00:13:53,759
actually very useful uh because it's
343
00:13:53,759 --> 00:13:55,920
much faster than the Pix Insight tool
344
00:13:55,920 --> 00:13:57,360
that does the same thing so I really
345
00:13:57,360 --> 00:13:59,480
like that it's actually valuable even if
346
00:13:59,480 --> 00:14:01,360
you have a PIX in sight in my opinion
347
00:14:01,360 --> 00:14:04,480
you have Cosmic Clarity sharpen SL Den
348
00:14:04,480 --> 00:14:07,240
noise and this is AI based den noising
349
00:14:07,240 --> 00:14:09,360
and sharpening for the tool so I'm going
350
00:14:09,360 --> 00:14:11,240
to click on the wrench there and make
351
00:14:11,240 --> 00:14:13,480
sure that we select the uh Cosmic
352
00:14:13,480 --> 00:14:15,720
Clarity folder once again while I'm at
353
00:14:15,720 --> 00:14:17,560
it I'm not sure why we need to select
354
00:14:17,560 --> 00:14:20,399
here as well as in the main preferences
355
00:14:20,399 --> 00:14:22,680
but it is what it is right now and we
356
00:14:22,680 --> 00:14:25,240
also have like a satellite Trail removal
357
00:14:25,240 --> 00:14:28,040
provided by uh Cosmic Clarity uh we have
358
00:14:28,040 --> 00:14:30,519
a static statist iCal stretch to stretch
359
00:14:30,519 --> 00:14:32,639
the uh the image from a linear state to
360
00:14:32,639 --> 00:14:34,839
a stretched State we have a curves
361
00:14:34,839 --> 00:14:37,759
utility to apply curves to the image a
362
00:14:37,759 --> 00:14:40,279
pal pallet picker is more like for um
363
00:14:40,279 --> 00:14:41,880
narrow band
364
00:14:41,880 --> 00:14:45,279
Imaging same uh narrow band stuff you
365
00:14:45,279 --> 00:14:48,160
can stretch Stars if you remove Stars
366
00:14:48,160 --> 00:14:49,720
prior to stretching and you want to
367
00:14:49,720 --> 00:14:52,199
recombine them after stretching and also
368
00:14:52,199 --> 00:14:53,759
some cool stuff like frequency
369
00:14:53,759 --> 00:14:55,560
separation which can be useful to do
370
00:14:55,560 --> 00:14:57,639
Advanced kind of noise reduction
371
00:14:57,639 --> 00:15:00,480
depending on the noise pattern that you
372
00:15:00,480 --> 00:15:02,440
uh that you see there's also a tool to
373
00:15:02,440 --> 00:15:04,639
remove Halos on Stars I haven't used it
374
00:15:04,639 --> 00:15:07,000
yet but it's there and also this
375
00:15:07,000 --> 00:15:09,240
Continuum substraction uh tool can be
376
00:15:09,240 --> 00:15:11,480
used when you want to do Galaxy
377
00:15:11,480 --> 00:15:13,759
processing and you want to combine a
378
00:15:13,759 --> 00:15:16,440
luminance a Broadband galaxy image with
379
00:15:16,440 --> 00:15:18,839
like separately taken narrow band data
380
00:15:18,839 --> 00:15:22,120
of that Galaxy uh so lots of very cool
381
00:15:22,120 --> 00:15:24,600
Tools in there and also something that's
382
00:15:24,600 --> 00:15:26,720
important to be aware of with this tool
383
00:15:26,720 --> 00:15:28,440
is on the left hand side you have those
384
00:15:28,440 --> 00:15:31,240
slots and those slots basically allow
385
00:15:31,240 --> 00:15:34,079
you it's a bit like layers in Photoshop
386
00:15:34,079 --> 00:15:36,480
kind of like a bit where uh you can load
387
00:15:36,480 --> 00:15:38,800
an image into each slot you can say like
388
00:15:38,800 --> 00:15:40,720
I'm going to load an image in slot zero
389
00:15:40,720 --> 00:15:43,120
and Slot one and Slot two and slot three
390
00:15:43,120 --> 00:15:44,720
and then later on you can say like yeah
391
00:15:44,720 --> 00:15:47,199
I'll combine slot zero image with slot
392
00:15:47,199 --> 00:15:50,040
two image right and you can copy you can
393
00:15:50,040 --> 00:15:52,399
use this little tool there uh the copy
394
00:15:52,399 --> 00:15:55,040
slot to copy whatever is in image zero
395
00:15:55,040 --> 00:15:57,399
to slot one so it's kind of like an
396
00:15:57,399 --> 00:16:00,800
image memory there as to what slot
397
00:16:00,800 --> 00:16:02,560
contains what image and we have
398
00:16:02,560 --> 00:16:04,639
something similar you have slots for
399
00:16:04,639 --> 00:16:07,399
masks if you can create multiple masks
400
00:16:07,399 --> 00:16:09,639
at once and you can say like I'll apply
401
00:16:09,639 --> 00:16:13,319
mask from slot one from slot two etc etc
402
00:16:13,319 --> 00:16:15,800
so it's a very interesting way of
403
00:16:15,800 --> 00:16:17,319
representing the images that you have
404
00:16:17,319 --> 00:16:19,880
loaded that is the overall interface of
405
00:16:19,880 --> 00:16:21,839
the tool so with that out of the way
406
00:16:21,839 --> 00:16:24,199
let's get into processing oh by the way
407
00:16:24,199 --> 00:16:25,839
before we go to that next step don't
408
00:16:25,839 --> 00:16:27,480
forget making those videos is a lot of
409
00:16:27,480 --> 00:16:29,319
work and if you want to help me you can
410
00:16:29,319 --> 00:16:30,759
just go ahead and like this video it
411
00:16:30,759 --> 00:16:32,040
really helps the channel out and it
412
00:16:32,040 --> 00:16:33,839
takes one second you can also leave a
413
00:16:33,839 --> 00:16:35,839
comment down below what do you think of
414
00:16:35,839 --> 00:16:38,399
C Astro Suite have you tried it will you
415
00:16:38,399 --> 00:16:40,880
try it uh it's really amazing and please
416
00:16:40,880 --> 00:16:42,519
check out Frank's Channel and if you
417
00:16:42,519 --> 00:16:44,000
want to support me even more at no cost
418
00:16:44,000 --> 00:16:45,120
to you and you're planning on buying
419
00:16:45,120 --> 00:16:47,079
anything from Amazon aena High Point
420
00:16:47,079 --> 00:16:49,519
scientific first light Optics Etc if you
421
00:16:49,519 --> 00:16:51,360
do so after clicking one of the links I
422
00:16:51,360 --> 00:16:53,160
have in the description it will help me
423
00:16:53,160 --> 00:16:55,240
out at no cost to you and of course this
424
00:16:55,240 --> 00:16:57,639
video is sponsored by my patreon
425
00:16:57,639 --> 00:17:00,240
supporters and by my channel members who
426
00:17:00,240 --> 00:17:02,480
support the whole Channel if you two
427
00:17:02,480 --> 00:17:04,600
want to support my work you can join my
428
00:17:04,600 --> 00:17:06,760
patreon as member the link is down in
429
00:17:06,760 --> 00:17:09,039
the description some of my patreon ranks
430
00:17:09,039 --> 00:17:10,760
uh get access to my videos early and
431
00:17:10,760 --> 00:17:13,199
without ads and you can also join as a
432
00:17:13,199 --> 00:17:15,000
child member on YouTube this is the join
433
00:17:15,000 --> 00:17:17,760
button next to the Subscribe button and
434
00:17:17,760 --> 00:17:19,439
my channel members my patreon supporters
435
00:17:19,439 --> 00:17:21,280
you make all of this possible thank you
436
00:17:21,280 --> 00:17:24,480
so much for your support with that let's
437
00:17:24,480 --> 00:17:27,199
keep going on to the processing so I'll
438
00:17:27,199 --> 00:17:29,320
click here to open the image I want to
439
00:17:29,320 --> 00:17:30,840
process and for me it's from the
440
00:17:30,840 --> 00:17:35,400
starfront obes and uh under master this
441
00:17:35,400 --> 00:17:38,160
is the image that will be processing of
442
00:17:38,160 --> 00:17:41,360
m78 after a moment it gets loaded into
443
00:17:41,360 --> 00:17:43,120
the software I'm going to tell it to uh
444
00:17:43,120 --> 00:17:45,080
fit to the windows we have the view of
445
00:17:45,080 --> 00:17:48,160
the whole image at once and just because
446
00:17:48,160 --> 00:17:50,640
the image is in a linear stage we don't
447
00:17:50,640 --> 00:17:52,640
see anything without doing some sort of
448
00:17:52,640 --> 00:17:54,880
visual stretch so I'm going to toggle
449
00:17:54,880 --> 00:17:56,919
the auto stretch to see what we are
450
00:17:56,919 --> 00:17:59,760
doing so now by the way uh just FYI and
451
00:17:59,760 --> 00:18:01,960
I'll put the link to that video up above
452
00:18:01,960 --> 00:18:03,919
and down in the description this is the
453
00:18:03,919 --> 00:18:06,679
video whose workflow I will be following
454
00:18:06,679 --> 00:18:09,039
religiously because again City asro
455
00:18:09,039 --> 00:18:11,640
Suite is a new tool it's a very new to
456
00:18:11,640 --> 00:18:14,400
me definitely and so uh yeah I will will
457
00:18:14,400 --> 00:18:16,480
follow this tutorial I'll be slightly
458
00:18:16,480 --> 00:18:18,960
slower than uh Frank is I think to
459
00:18:18,960 --> 00:18:21,240
explain a bit what's going on what
460
00:18:21,240 --> 00:18:23,480
exactly we are doing so with this this
461
00:18:23,480 --> 00:18:26,360
is an unlined auto stretch by the way uh
462
00:18:26,360 --> 00:18:28,840
so that means that if there's some weird
463
00:18:28,840 --> 00:18:30,799
like gradient in the image as there
464
00:18:30,799 --> 00:18:32,120
usually is especially if you're in a
465
00:18:32,120 --> 00:18:34,360
light polluted area but even from a very
466
00:18:34,360 --> 00:18:35,960
dark area usually you will have like a
467
00:18:35,960 --> 00:18:39,080
green yellow red tint to the image we
468
00:18:39,080 --> 00:18:41,039
actually can double check that by uh
469
00:18:41,039 --> 00:18:43,720
going to statistical stretch here uh we
470
00:18:43,720 --> 00:18:46,880
can unlink uh link stretch no we can
471
00:18:46,880 --> 00:18:49,520
keep link stretched actually on there
472
00:18:49,520 --> 00:18:51,280
this will basically stretch all of the
473
00:18:51,280 --> 00:18:53,480
color channels in the exact same way so
474
00:18:53,480 --> 00:18:55,480
we can look at how the uh image looks
475
00:18:55,480 --> 00:18:58,240
like natively in a way so I'm going to
476
00:18:58,240 --> 00:19:00,400
just uh preview the stretch and this is
477
00:19:00,400 --> 00:19:02,400
how it looks like right so we have a a
478
00:19:02,400 --> 00:19:04,960
gradient that we will need to get uh rid
479
00:19:04,960 --> 00:19:06,600
of at some
480
00:19:06,600 --> 00:19:09,520
point so let me undo that we're back to
481
00:19:09,520 --> 00:19:11,760
a a linear
482
00:19:11,760 --> 00:19:15,360
image and what Frank suggests doing is
483
00:19:15,360 --> 00:19:16,960
basically first removing what is called
484
00:19:16,960 --> 00:19:19,080
the pedestal of the image which is
485
00:19:19,080 --> 00:19:21,679
basically when uh you open up the uh the
486
00:19:21,679 --> 00:19:24,080
histogram here using this histogram tool
487
00:19:24,080 --> 00:19:27,039
you can see that the minimum value for
488
00:19:27,039 --> 00:19:29,520
uh red green and blue seem to be around
489
00:19:29,520 --> 00:19:32,360
0.01 0.02
490
00:19:32,360 --> 00:19:34,840
0.007 it's actually not that bad but it
491
00:19:34,840 --> 00:19:37,360
is a pedestal to the image and to kind
492
00:19:37,360 --> 00:19:40,640
of sanitize the image we can remove that
493
00:19:40,640 --> 00:19:42,880
and have everything go to the minimum
494
00:19:42,880 --> 00:19:44,720
being zero and for that we can use the
495
00:19:44,720 --> 00:19:47,120
pixel Mass tool that is available so for
496
00:19:47,120 --> 00:19:49,799
that I can just go ahead click on this
497
00:19:49,799 --> 00:19:52,480
little pixel Mass thing and what we're
498
00:19:52,480 --> 00:19:55,640
going to do is that for each of the uh
499
00:19:55,640 --> 00:19:58,240
channels we are going to say uh that
500
00:19:58,240 --> 00:20:00,840
we're going to take uh slot Z and we
501
00:20:00,840 --> 00:20:04,480
going to do slot 0 minus the minimum of
502
00:20:04,480 --> 00:20:07,919
slot Z so what we're saying is that take
503
00:20:07,919 --> 00:20:10,240
the image that is in slot zero so
504
00:20:10,240 --> 00:20:12,200
remember how I mentioned slots earlier
505
00:20:12,200 --> 00:20:15,039
this image was loaded into slot zero and
506
00:20:15,039 --> 00:20:18,159
remove from it the uh darkest value that
507
00:20:18,159 --> 00:20:20,120
you can find in the image for each
508
00:20:20,120 --> 00:20:22,799
channel so that basically it's not going
509
00:20:22,799 --> 00:20:24,320
to change anything from our point of
510
00:20:24,320 --> 00:20:26,760
view I'm just going to click on okay it
511
00:20:26,760 --> 00:20:29,440
will apply that and it's done
512
00:20:29,440 --> 00:20:31,400
okay we're done it didn't change much
513
00:20:31,400 --> 00:20:34,200
for us but it's apparently a nice uh
514
00:20:34,200 --> 00:20:36,919
thing to do at first to kind of uh get
515
00:20:36,919 --> 00:20:39,760
rid of that pedestal that we have into
516
00:20:39,760 --> 00:20:41,919
the image I actually think it can help
517
00:20:41,919 --> 00:20:44,640
with the stat statistical stretch later
518
00:20:44,640 --> 00:20:46,640
down the road so that could be something
519
00:20:46,640 --> 00:20:49,200
that is good for statistical stretch we
520
00:20:49,200 --> 00:20:51,039
can double check that this did something
521
00:20:51,039 --> 00:20:53,400
by opening up the histogram tool again
522
00:20:53,400 --> 00:20:55,080
and now you'll see that the minimum
523
00:20:55,080 --> 00:20:57,120
value for every channel is now zero
524
00:20:57,120 --> 00:20:59,080
right as expected it did not click any
525
00:20:59,080 --> 00:21:01,880
data I just remove that useless pedestal
526
00:21:01,880 --> 00:21:04,280
that we have on the data so next step we
527
00:21:04,280 --> 00:21:06,840
saw that there's a bit of a gradient in
528
00:21:06,840 --> 00:21:09,360
the image so we have um two ways that we
529
00:21:09,360 --> 00:21:10,960
could remove that gradient we can use
530
00:21:10,960 --> 00:21:14,720
the native tool or we can use graer and
531
00:21:14,720 --> 00:21:16,480
I I like both actually but I'm going to
532
00:21:16,480 --> 00:21:19,159
use graper I would just recommend that
533
00:21:19,159 --> 00:21:22,000
the smoothing should not be the default
534
00:21:22,000 --> 00:21:24,600
uh unless you have a reason to do so I
535
00:21:24,600 --> 00:21:27,240
would keep the smoothing amount to one
536
00:21:27,240 --> 00:21:30,679
which basically makes graer uh remove
537
00:21:30,679 --> 00:21:33,960
the least amount of nebulosity details
538
00:21:33,960 --> 00:21:36,240
that it possibly can so I like to do
539
00:21:36,240 --> 00:21:37,559
that and what it will do is we'll
540
00:21:37,559 --> 00:21:39,720
actually invoke the graper tool that we
541
00:21:39,720 --> 00:21:42,000
installed together and I'm just going to
542
00:21:42,000 --> 00:21:44,440
click okay and let it do its job okay
543
00:21:44,440 --> 00:21:46,600
and there it is the gradient was removed
544
00:21:46,600 --> 00:21:48,279
uh successfully and actually we can
545
00:21:48,279 --> 00:21:50,360
double check that uh if I go back to the
546
00:21:50,360 --> 00:21:53,360
statistical stretch uh tab here and I do
547
00:21:53,360 --> 00:21:55,520
a linked stretch again with uh
548
00:21:55,520 --> 00:21:58,200
previewing the stretch we see that we no
549
00:21:58,200 --> 00:22:00,640
longer have that weird greenish gradient
550
00:22:00,640 --> 00:22:02,320
that we used to have I'm going to still
551
00:22:02,320 --> 00:22:04,120
go back to linear I don't want to apply
552
00:22:04,120 --> 00:22:06,400
stretch yet so now what I can do is I
553
00:22:06,400 --> 00:22:08,840
can use the cosmic Clarity sharpen SL
554
00:22:08,840 --> 00:22:10,600
the noise tool there remember we've
555
00:22:10,600 --> 00:22:13,159
already set up the executable both
556
00:22:13,159 --> 00:22:15,240
actually in the preferences and in this
557
00:22:15,240 --> 00:22:18,279
wrench icon here and I'm going to set
558
00:22:18,279 --> 00:22:21,200
auto stretch to on just that we can see
559
00:22:21,200 --> 00:22:23,520
what we're doing and I'm going to do a
560
00:22:23,520 --> 00:22:25,720
fit to preview so we can see the overall
561
00:22:25,720 --> 00:22:28,960
image and what we can do is uh we will
562
00:22:28,960 --> 00:22:31,799
both sharpen and the noise the image at
563
00:22:31,799 --> 00:22:34,679
the same time so I'll set uh both and
564
00:22:34,679 --> 00:22:37,159
then you have some um you know options
565
00:22:37,159 --> 00:22:39,039
that are available you could uh treat
566
00:22:39,039 --> 00:22:41,320
each RGB channel so red green and blue
567
00:22:41,320 --> 00:22:44,000
channels separately you can uh say that
568
00:22:44,000 --> 00:22:46,279
you want to to sharpen the Stars a lot
569
00:22:46,279 --> 00:22:48,120
you want to have like a high amount of
570
00:22:48,120 --> 00:22:50,400
the noise strength for for instance
571
00:22:50,400 --> 00:22:52,240
there's a lot of parameters that you can
572
00:22:52,240 --> 00:22:54,360
change and really what you'd want to do
573
00:22:54,360 --> 00:22:56,159
ideally is just to like zoom into the
574
00:22:56,159 --> 00:22:58,159
image and look at like the the noise
575
00:22:58,159 --> 00:23:00,360
pattern that you see in the image for me
576
00:23:00,360 --> 00:23:02,880
it is only like three hours of data
577
00:23:02,880 --> 00:23:05,799
right uh so even from a very dark Zone
578
00:23:05,799 --> 00:23:07,960
because this is a dark NE nebulite is
579
00:23:07,960 --> 00:23:10,320
fairly noisy so I'll do is maybe like
580
00:23:10,320 --> 00:23:12,080
the noise strength of
581
00:23:12,080 --> 00:23:15,360
0.7 and and see what happens right so I
582
00:23:15,360 --> 00:23:17,880
also can choose the the noise mode
583
00:23:17,880 --> 00:23:20,120
whether I wanted to the noise only like
584
00:23:20,120 --> 00:23:22,039
the the black and white information like
585
00:23:22,039 --> 00:23:24,360
the the levels of brightness of the
586
00:23:24,360 --> 00:23:26,600
image or whether I want it to also deal
587
00:23:26,600 --> 00:23:29,000
with the color kind of information of
588
00:23:29,000 --> 00:23:31,559
the image and I wanted to do both so I
589
00:23:31,559 --> 00:23:34,159
will select full here and for the rest I
590
00:23:34,159 --> 00:23:37,000
will let the leave the default settings
591
00:23:37,000 --> 00:23:39,120
and we're going to click on execute and
592
00:23:39,120 --> 00:23:40,640
see what we
593
00:23:40,640 --> 00:23:43,159
get okay and the tool is done it took
594
00:23:43,159 --> 00:23:44,880
quite a bit of time so uh you know let
595
00:23:44,880 --> 00:23:47,720
it do its job uh also if you have an
596
00:23:47,720 --> 00:23:50,400
Nvidia I I don't know maybe other gpus
597
00:23:50,400 --> 00:23:52,919
make sure you have used GPU acceleration
598
00:23:52,919 --> 00:23:54,720
but you can see there's actually a very
599
00:23:54,720 --> 00:23:56,840
good result we can see the stars are
600
00:23:56,840 --> 00:23:59,880
sharper and everything seems to be a bit
601
00:23:59,880 --> 00:24:02,520
a bit sharper so we can um undo so this
602
00:24:02,520 --> 00:24:06,240
is the before the tool was uh run and
603
00:24:06,240 --> 00:24:09,360
then redo and this is after right so we
604
00:24:09,360 --> 00:24:12,200
see there's a huge Improvement in terms
605
00:24:12,200 --> 00:24:14,799
of uh noise and I think to some extent
606
00:24:14,799 --> 00:24:16,799
detail this is actually pretty uh pretty
607
00:24:16,799 --> 00:24:19,799
good as a result already okay now our
608
00:24:19,799 --> 00:24:22,039
image is basically ready to stretch
609
00:24:22,039 --> 00:24:23,880
everything so what we'll do again I'm
610
00:24:23,880 --> 00:24:26,440
following the steps outlined by Frank I
611
00:24:26,440 --> 00:24:28,559
will be removing the stars using uh
612
00:24:28,559 --> 00:24:31,080
starnet Plus+ so I'll click on remove
613
00:24:31,080 --> 00:24:33,520
stars and the first time you run it it
614
00:24:33,520 --> 00:24:37,080
will ask you to select the uh executable
615
00:24:37,080 --> 00:24:39,279
where starnet is which I don't know why
616
00:24:39,279 --> 00:24:40,799
we have to do that because we've already
617
00:24:40,799 --> 00:24:43,600
set it up in the overall preferences but
618
00:24:43,600 --> 00:24:45,960
we have to do this and so I will select
619
00:24:45,960 --> 00:24:48,039
that now something important to know
620
00:24:48,039 --> 00:24:50,159
because I I spent one hour trying to
621
00:24:50,159 --> 00:24:52,440
figure out what the heck was happening
622
00:24:52,440 --> 00:24:54,320
once you have selected this folder you
623
00:24:54,320 --> 00:24:56,440
cannot change it afterwards so if you
624
00:24:56,440 --> 00:24:59,000
ever move starnet Plus+
625
00:24:59,000 --> 00:25:01,559
uh well you have a workaround which is
626
00:25:01,559 --> 00:25:04,640
to reset all of the preferences close uh
627
00:25:04,640 --> 00:25:07,080
C Astro reopen it and then you can reset
628
00:25:07,080 --> 00:25:08,960
this but otherwise there is no way as
629
00:25:08,960 --> 00:25:11,960
far as I can tell to manually reset just
630
00:25:11,960 --> 00:25:14,520
this uh thing here uh so it would be
631
00:25:14,520 --> 00:25:16,799
nice for stared Plus+ to also have this
632
00:25:16,799 --> 00:25:19,320
kind of wrench icon so we can reset the
633
00:25:19,320 --> 00:25:21,240
folder where where it's installed
634
00:25:21,240 --> 00:25:22,919
because to make this video I actually
635
00:25:22,919 --> 00:25:25,000
moved folders around and then I was like
636
00:25:25,000 --> 00:25:26,840
hitting my head against the wall for an
637
00:25:26,840 --> 00:25:29,200
hour trying to figure out hard to make
638
00:25:29,200 --> 00:25:31,799
things work again so now it should be
639
00:25:31,799 --> 00:25:34,720
working we select the executable just
640
00:25:34,720 --> 00:25:36,559
make sure that once You' selected it you
641
00:25:36,559 --> 00:25:40,039
never move starnet Plus+ ever again uh
642
00:25:40,039 --> 00:25:42,520
and I'm going to click on okay we've set
643
00:25:42,520 --> 00:25:45,039
the executable I will say that the
644
00:25:45,039 --> 00:25:48,760
current image is is indeed linear yes
645
00:25:48,760 --> 00:25:52,000
because we haven't stretched it yet and
646
00:25:52,000 --> 00:25:53,760
we'll it will say stretching the image
647
00:25:53,760 --> 00:25:55,559
for started processing which might feel
648
00:25:55,559 --> 00:25:57,360
like you just need to wait no you
649
00:25:57,360 --> 00:25:59,080
actually need to collect that okay
650
00:25:59,080 --> 00:26:01,360
button I found myself the first time
651
00:26:01,360 --> 00:26:04,279
waiting five minutes on this screen
652
00:26:04,279 --> 00:26:05,880
because I didn't realize it wasn't
653
00:26:05,880 --> 00:26:08,080
actually doing anything I had to click
654
00:26:08,080 --> 00:26:11,480
on okay first there we go so now we're
655
00:26:11,480 --> 00:26:13,720
we're it's working and starnet is doing
656
00:26:13,720 --> 00:26:16,960
its magic to remove the Stars okay and
657
00:26:16,960 --> 00:26:19,279
starnet seems to be done so now we
658
00:26:19,279 --> 00:26:21,080
actually need to save that file from
659
00:26:21,080 --> 00:26:24,000
starnet Plus+ uh
660
00:26:24,000 --> 00:26:26,399
so what will I do I'll probably put it
661
00:26:26,399 --> 00:26:29,960
in SS download temp and then call it
662
00:26:29,960 --> 00:26:32,399
like uh Stars
663
00:26:32,399 --> 00:26:36,200
removed uh m78 instead of having to save
664
00:26:36,200 --> 00:26:37,840
the file like that it would be nice if
665
00:26:37,840 --> 00:26:41,200
we could just uh okay load it into one
666
00:26:41,200 --> 00:26:44,000
of the slots directly and once it's done
667
00:26:44,000 --> 00:26:46,880
it will load the starless image here
668
00:26:46,880 --> 00:26:50,720
again into uh slot zero there so if we
669
00:26:50,720 --> 00:26:53,679
wanted to keep the Star full image first
670
00:26:53,679 --> 00:26:56,559
we would have need to uh leave it in
671
00:26:56,559 --> 00:26:58,840
slot one for instance I will not reuse
672
00:26:58,840 --> 00:27:01,559
the Star full image but just FYI we
673
00:27:01,559 --> 00:27:04,399
could uh have basically said like okay
674
00:27:04,399 --> 00:27:06,279
before applying
675
00:27:06,279 --> 00:27:09,039
starnet we could use this little copy
676
00:27:09,039 --> 00:27:10,679
thing to say like yeah we're going to
677
00:27:10,679 --> 00:27:13,440
copy the image that's in slot zero we'll
678
00:27:13,440 --> 00:27:16,799
copy it to slot one say okay and now in
679
00:27:16,799 --> 00:27:20,440
slot one and now I will reapply starnet
680
00:27:20,440 --> 00:27:22,480
in slot
681
00:27:22,480 --> 00:27:24,960
zero so there it is we've removed the
682
00:27:24,960 --> 00:27:27,679
stars in slot zero but in slot one if I
683
00:27:27,679 --> 00:27:29,200
go there
684
00:27:29,200 --> 00:27:31,080
I still have my image with all of the
685
00:27:31,080 --> 00:27:33,039
stars that's kind of like the fun thing
686
00:27:33,039 --> 00:27:35,000
with those uh slots
687
00:27:35,000 --> 00:27:38,760
there and by the way if I go into uh
688
00:27:38,760 --> 00:27:41,640
slots I can rename slot and I can say
689
00:27:41,640 --> 00:27:44,320
that uh slot number zero I can press
690
00:27:44,320 --> 00:27:46,960
okay I can call it something like uh
691
00:27:46,960 --> 00:27:48,880
main poop and you can see now it's
692
00:27:48,880 --> 00:27:51,760
called Main and again under slots I
693
00:27:51,760 --> 00:27:54,760
could say uh rename slots and say that
694
00:27:54,760 --> 00:27:59,000
slot number one will be renamed to starf
695
00:27:59,000 --> 00:28:00,840
whatever that that's fine right so now I
696
00:28:00,840 --> 00:28:02,799
know exactly what I'm doing what is in
697
00:28:02,799 --> 00:28:05,919
each slot Etc uh so yeah we have the
698
00:28:05,919 --> 00:28:08,039
starless image some of the stars were
699
00:28:08,039 --> 00:28:11,679
not removed uh that's fine so anyway now
700
00:28:11,679 --> 00:28:14,200
that we have our starless image we can
701
00:28:14,200 --> 00:28:16,559
finally uh stretch it so I can go ahead
702
00:28:16,559 --> 00:28:19,760
into the statistical stretch uh tool and
703
00:28:19,760 --> 00:28:22,399
now we'll do a linked stretch I'll keep
704
00:28:22,399 --> 00:28:24,760
the default settings if you feel like
705
00:28:24,760 --> 00:28:27,200
the stretch is too aggressive you could
706
00:28:27,200 --> 00:28:29,240
change the target median to something
707
00:28:29,240 --> 00:28:31,919
else for now I'll just uh keep it to uh
708
00:28:31,919 --> 00:28:34,000
to this and I will click on preview
709
00:28:34,000 --> 00:28:36,679
stretch and what's interesting is and I
710
00:28:36,679 --> 00:28:38,240
F I I don't know if I'm doing something
711
00:28:38,240 --> 00:28:39,960
weird or I'm not thinking things through
712
00:28:39,960 --> 00:28:42,159
correctly is that this preview stretch
713
00:28:42,159 --> 00:28:45,039
actually seems to just apply the stretch
714
00:28:45,039 --> 00:28:47,360
to the image so I'm not sure whether it
715
00:28:47,360 --> 00:28:49,760
should be a preview stretch name but you
716
00:28:49,760 --> 00:28:51,640
know it is what it is it seems to be
717
00:28:51,640 --> 00:28:53,720
working as is so now we have stretched
718
00:28:53,720 --> 00:28:55,919
the image and uh because we have
719
00:28:55,919 --> 00:28:58,960
stretched the uh image we could also now
720
00:28:58,960 --> 00:29:02,840
try to kind of uh fix those uh like the
721
00:29:02,840 --> 00:29:05,080
the traces where the stars have been
722
00:29:05,080 --> 00:29:08,480
left over in the image um or like the
723
00:29:08,480 --> 00:29:10,240
the Halos there around the stars I could
724
00:29:10,240 --> 00:29:13,200
go ahead and use a blemish Blaster here
725
00:29:13,200 --> 00:29:15,360
and say like okay uh where do I see a
726
00:29:15,360 --> 00:29:17,720
nice blemish here here is a nice uh
727
00:29:17,720 --> 00:29:19,880
blemish I could say that I want the
728
00:29:19,880 --> 00:29:23,279
correction radius to be a bit larger
729
00:29:23,279 --> 00:29:25,919
than the BL blemish itself something
730
00:29:25,919 --> 00:29:28,120
like that that's a bit too large so
731
00:29:28,120 --> 00:29:29,480
something like that and then click on
732
00:29:29,480 --> 00:29:32,320
that and buom like we we've kind of
733
00:29:32,320 --> 00:29:35,279
removed that
734
00:29:35,720 --> 00:29:38,000
blemish but I'm going to undo because
735
00:29:38,000 --> 00:29:39,840
it's a lot of work I don't feel like it
736
00:29:39,840 --> 00:29:41,480
uh but if you really want it to be like
737
00:29:41,480 --> 00:29:44,080
precise you would you know remove all of
738
00:29:44,080 --> 00:29:46,200
those little Halos that are remaining
739
00:29:46,200 --> 00:29:50,159
from uh the starnet Plus+ stuff but yeah
740
00:29:50,159 --> 00:29:52,440
I'm I'm too lazy for that now the next
741
00:29:52,440 --> 00:29:54,880
thing that uh Frank recommends doing is
742
00:29:54,880 --> 00:29:56,880
to do a background neutralization which
743
00:29:56,880 --> 00:29:58,679
is interesting to me because in in pix
744
00:29:58,679 --> 00:30:01,320
Insight I'm used to doing uh background
745
00:30:01,320 --> 00:30:03,480
neutralization before we stretch the
746
00:30:03,480 --> 00:30:05,640
image and also it's probably not
747
00:30:05,640 --> 00:30:08,760
necessary in our case because grabert as
748
00:30:08,760 --> 00:30:11,039
far as I understand it does a background
749
00:30:11,039 --> 00:30:13,799
neutralization already uh but you know
750
00:30:13,799 --> 00:30:15,919
let's let's uh do it just so that we
751
00:30:15,919 --> 00:30:18,240
know exactly how it works for that it's
752
00:30:18,240 --> 00:30:21,159
this uh little icon there like this uh
753
00:30:21,159 --> 00:30:23,159
icon I will click on it and I need to
754
00:30:23,159 --> 00:30:25,360
select an area of background that is
755
00:30:25,360 --> 00:30:27,120
representative of background so maybe I
756
00:30:27,120 --> 00:30:29,640
can select like can drag and drop here
757
00:30:29,640 --> 00:30:31,799
we selected this little uh Red Square
758
00:30:31,799 --> 00:30:34,240
here and I click on apply neutralization
759
00:30:34,240 --> 00:30:36,919
and now it's done uh so you'll see that
760
00:30:36,919 --> 00:30:40,120
it's changed a tiny bit it's used the
761
00:30:40,120 --> 00:30:41,919
color that it found there and it
762
00:30:41,919 --> 00:30:44,080
subtracted kind of that color to the
763
00:30:44,080 --> 00:30:46,519
entire image I kind of feel like I want
764
00:30:46,519 --> 00:30:49,000
to um also before doing the stretching
765
00:30:49,000 --> 00:30:51,039
and before removing the Stars I would
766
00:30:51,039 --> 00:30:53,559
want to uh actually open up the image in
767
00:30:53,559 --> 00:30:56,519
Cil do a photometric color calibration
768
00:30:56,519 --> 00:30:58,880
and then import it back s Astro that
769
00:30:58,880 --> 00:31:00,639
might actually be even better but for
770
00:31:00,639 --> 00:31:02,320
now I'll stick to just this piece of
771
00:31:02,320 --> 00:31:04,159
software because it's it's complicated
772
00:31:04,159 --> 00:31:07,159
enough as it is okay now that we're here
773
00:31:07,159 --> 00:31:11,200
if I zoom into the uh to the
774
00:31:12,480 --> 00:31:15,000
image you can see that the areas there
775
00:31:15,000 --> 00:31:16,919
are quite bright actually at the center
776
00:31:16,919 --> 00:31:19,559
of m78 and so if we want to reveal some
777
00:31:19,559 --> 00:31:21,720
more details in there we can use the HDR
778
00:31:21,720 --> 00:31:23,600
tool there so that's uh uh the
779
00:31:23,600 --> 00:31:25,440
equivalent inpix inside to the HDR
780
00:31:25,440 --> 00:31:29,000
multiscale transform and uh in there
781
00:31:29,000 --> 00:31:32,679
I'll you know leave all of those
782
00:31:32,679 --> 00:31:36,000
defaults I'll find the nebula itself
783
00:31:36,000 --> 00:31:38,320
here we
784
00:31:38,440 --> 00:31:41,120
go and with the default settings for now
785
00:31:41,120 --> 00:31:43,000
I'm just going to click on preview see
786
00:31:43,000 --> 00:31:45,519
what happens okay that's actually quite
787
00:31:45,519 --> 00:31:47,639
nice we can see a bit more what's
788
00:31:47,639 --> 00:31:51,000
happening in this uh nebula let's try
789
00:31:51,000 --> 00:31:54,159
with a slightly smaller number of scales
790
00:31:54,159 --> 00:31:56,240
do a preview see if we see something a
791
00:31:56,240 --> 00:31:58,880
bit uh different yeah I actually I
792
00:31:58,880 --> 00:32:01,679
prefer that we get back more of those uh
793
00:32:01,679 --> 00:32:03,960
details that have been drowned out into
794
00:32:03,960 --> 00:32:05,639
the bright parts of the nebula that's
795
00:32:05,639 --> 00:32:06,799
probably what I'm going to use so I'm
796
00:32:06,799 --> 00:32:09,760
going to click on apply here and there
797
00:32:09,760 --> 00:32:12,480
we go we have the uh HDR multi
798
00:32:12,480 --> 00:32:14,360
multiscale transform that's being
799
00:32:14,360 --> 00:32:17,720
applied to our image okay so now we are
800
00:32:17,720 --> 00:32:20,880
kind of ready to do some uh curves uh so
801
00:32:20,880 --> 00:32:23,519
we're going to go to Curves uh utility
802
00:32:23,519 --> 00:32:26,120
and we can do kind of uh brightness
803
00:32:26,120 --> 00:32:28,600
curve to do contrast adjustment ments
804
00:32:28,600 --> 00:32:30,000
and to add points of the curves
805
00:32:30,000 --> 00:32:31,960
apparently you need to double click
806
00:32:31,960 --> 00:32:33,880
there so now we're double clicking to
807
00:32:33,880 --> 00:32:35,919
add points and I can say like okay the
808
00:32:35,919 --> 00:32:38,039
very dark background I want to like pull
809
00:32:38,039 --> 00:32:41,360
down there and I can adjust it so that I
810
00:32:41,360 --> 00:32:44,360
have some contrast in the in the image
811
00:32:44,360 --> 00:32:46,880
and I can choose how much contrast I
812
00:32:46,880 --> 00:32:49,200
want at each level of brightness this
813
00:32:49,200 --> 00:32:52,960
exactly like the curves in uh pix sight
814
00:32:52,960 --> 00:32:54,720
so I kind of like what I see here
815
00:32:54,720 --> 00:32:57,080
although I would love to have like a
816
00:32:57,080 --> 00:32:59,840
preview on off kind of button maybe
817
00:32:59,840 --> 00:33:01,639
there is one and I'm missing it but I
818
00:33:01,639 --> 00:33:03,200
want to see like what was the image
819
00:33:03,200 --> 00:33:05,240
before the curves and after the curves
820
00:33:05,240 --> 00:33:07,720
before I actually apply the curve uh to
821
00:33:07,720 --> 00:33:09,799
the image but you know I'm just going to
822
00:33:09,799 --> 00:33:12,519
apply the curve so here we go the curve
823
00:33:12,519 --> 00:33:16,120
is now applied onto uh onto the image
824
00:33:16,120 --> 00:33:18,720
and what I can do next is actually also
825
00:33:18,720 --> 00:33:21,440
part of the uh the workflow that uh
826
00:33:21,440 --> 00:33:23,760
Frank has in his tutorial which as you
827
00:33:23,760 --> 00:33:25,120
can see like in the background there's a
828
00:33:25,120 --> 00:33:27,960
lot of green uh image which is not
829
00:33:27,960 --> 00:33:29,440
something that you would get in
830
00:33:29,440 --> 00:33:32,799
Broadband uh images of uh of targets
831
00:33:32,799 --> 00:33:37,240
including m78 so we can use the uh green
832
00:33:37,240 --> 00:33:39,919
removal tool that's somewhere in here
833
00:33:39,919 --> 00:33:41,720
there it is it is this little uh button
834
00:33:41,720 --> 00:33:43,919
there remove green so I'm going to click
835
00:33:43,919 --> 00:33:47,320
on that just click on apply and there
836
00:33:47,320 --> 00:33:49,760
like all of that green in the image is
837
00:33:49,760 --> 00:33:52,159
now gone we have something a bit more
838
00:33:52,159 --> 00:33:54,559
looking like what I want to uh to see I
839
00:33:54,559 --> 00:33:56,440
could play a little bit with the curves
840
00:33:56,440 --> 00:33:59,679
like that
841
00:34:01,960 --> 00:34:05,360
to further enhance the uh contrast that
842
00:34:05,360 --> 00:34:07,360
we get and I'm just going to apply the
843
00:34:07,360 --> 00:34:09,639
curve uh once again just because now I
844
00:34:09,639 --> 00:34:11,960
really like all of the nebulosity that
845
00:34:11,960 --> 00:34:14,119
we're getting out and now what we could
846
00:34:14,119 --> 00:34:16,359
do is actually play with uh some masks
847
00:34:16,359 --> 00:34:18,560
or I could just like try directly on
848
00:34:18,560 --> 00:34:20,960
this image you know to adjust the chroma
849
00:34:20,960 --> 00:34:24,399
of the uh oops of the uh
850
00:34:24,399 --> 00:34:27,159
image like to get a bit more like of a
851
00:34:27,159 --> 00:34:29,520
Punchy image image uh but I'm not going
852
00:34:29,520 --> 00:34:32,000
to going to do that I'm going to right
853
00:34:32,000 --> 00:34:33,960
click to remove those points I could try
854
00:34:33,960 --> 00:34:35,760
to play with the saturation to see what
855
00:34:35,760 --> 00:34:37,079
we would
856
00:34:37,079 --> 00:34:39,800
get actually kind of like that the whole
857
00:34:39,800 --> 00:34:42,240
saturation onto the uh onto the image
858
00:34:42,240 --> 00:34:44,119
like that so I'm just going to uh to
859
00:34:44,119 --> 00:34:47,079
apply this curves but we could also add
860
00:34:47,079 --> 00:34:49,679
masks and that's one of the really cool
861
00:34:49,679 --> 00:34:51,679
is my curve applied yes now it is I
862
00:34:51,679 --> 00:34:53,440
could add masks that's one of the really
863
00:34:53,440 --> 00:34:55,240
cool features that we have so we can go
864
00:34:55,240 --> 00:34:58,079
into masks create a mask and and I can
865
00:34:58,079 --> 00:35:02,200
say that I want to add a lightness mask
866
00:35:02,200 --> 00:35:04,920
and we can tell s asra that we want to
867
00:35:04,920 --> 00:35:08,480
blur that mask by a certain amount I can
868
00:35:08,480 --> 00:35:11,480
I can select the entire image click
869
00:35:11,480 --> 00:35:13,960
preview mask and then we can see how our
870
00:35:13,960 --> 00:35:16,280
lightness mask would look like and I can
871
00:35:16,280 --> 00:35:18,920
save that mask and I can save to uh a
872
00:35:18,920 --> 00:35:21,160
mask slot and say that it's going to be
873
00:35:21,160 --> 00:35:23,760
slot number zero and that's our
874
00:35:23,760 --> 00:35:25,920
lightness mask and I could also have
875
00:35:25,920 --> 00:35:29,160
like a second mask uh that could be uh a
876
00:35:29,160 --> 00:35:31,240
chrominance mask for like which amount
877
00:35:31,240 --> 00:35:33,359
of the image has the most color
878
00:35:33,359 --> 00:35:36,560
effectively and I can again you know
879
00:35:36,560 --> 00:35:39,920
blur that mask preview the mask and that
880
00:35:39,920 --> 00:35:41,400
looks good to me actually I probably
881
00:35:41,400 --> 00:35:45,000
want to blur it more preview the mask
882
00:35:45,000 --> 00:35:46,599
and that looks good so I'm going to save
883
00:35:46,599 --> 00:35:49,560
the mask into uh a slot again and this
884
00:35:49,560 --> 00:35:52,560
is going to be the mask slot
885
00:35:52,560 --> 00:35:55,240
one and then something that if we wanted
886
00:35:55,240 --> 00:35:58,520
to like apply some um saturation only to
887
00:35:58,520 --> 00:36:00,720
the red color for instance we could go
888
00:36:00,720 --> 00:36:03,000
ahead and create uh a color mask for the
889
00:36:03,000 --> 00:36:05,440
color red that could be very useful in
890
00:36:05,440 --> 00:36:08,160
things like Naran processing as well I
891
00:36:08,160 --> 00:36:10,560
I'm going to blur it quite a bit and I'm
892
00:36:10,560 --> 00:36:13,440
going to preview the mask and that gives
893
00:36:13,440 --> 00:36:16,319
me like a blurred um mask image that
894
00:36:16,319 --> 00:36:18,880
tells us where the color red is so I'm
895
00:36:18,880 --> 00:36:21,800
going to save that as the mask slot uh
896
00:36:21,800 --> 00:36:23,480
number what
897
00:36:23,480 --> 00:36:26,000
two right so I'm going to say okay and
898
00:36:26,000 --> 00:36:28,280
now we have multiple masks Crea this is
899
00:36:28,280 --> 00:36:30,800
exactly what uh Frank does in his video
900
00:36:30,800 --> 00:36:32,760
and I could say like uh going back to
901
00:36:32,760 --> 00:36:35,560
masks mask slots and I can rename a mask
902
00:36:35,560 --> 00:36:38,200
slot and say number one uh number zero
903
00:36:38,200 --> 00:36:40,640
sorry is
904
00:36:40,640 --> 00:36:44,200
lightness okay and now I can uh again go
905
00:36:44,200 --> 00:36:48,079
to mask slots rename Mas mask slots uh
906
00:36:48,079 --> 00:36:50,839
number one is going to be uh
907
00:36:50,839 --> 00:36:55,000
chroma and number three
908
00:36:56,400 --> 00:36:59,920
again uh number two sorry is going to
909
00:36:59,920 --> 00:37:02,760
and number two mask is going to be what
910
00:37:02,760 --> 00:37:05,960
uh it's going to be red pop there you go
911
00:37:05,960 --> 00:37:09,160
so now we have three masks and I can um
912
00:37:09,160 --> 00:37:11,960
load like the lightness mask and have it
913
00:37:11,960 --> 00:37:13,839
applied to the image or I can apply the
914
00:37:13,839 --> 00:37:15,319
chroma or I can apply the red I'm going
915
00:37:15,319 --> 00:37:18,119
to try to apply the red mask and select
916
00:37:18,119 --> 00:37:20,119
chroma there and then see what happens
917
00:37:20,119 --> 00:37:22,520
if I increase the chroma of just like
918
00:37:22,520 --> 00:37:26,079
the red parts of the uh of the image so
919
00:37:26,079 --> 00:37:27,839
it's kind of nice or I could try
920
00:37:27,839 --> 00:37:30,599
saturation instead no chroma is better
921
00:37:30,599 --> 00:37:32,319
there it is so I can you know play on
922
00:37:32,319 --> 00:37:35,000
each of the colors
923
00:37:35,000 --> 00:37:37,160
independently and I could also let's say
924
00:37:37,160 --> 00:37:39,560
apply the chroma mask the chroma mask is
925
00:37:39,560 --> 00:37:41,440
applied and again I'm going to try to
926
00:37:41,440 --> 00:37:44,240
add some chroma to that see what happens
927
00:37:44,240 --> 00:37:46,119
so it does like kind of give some
928
00:37:46,119 --> 00:37:48,440
punchiness to uh to the image so I'm
929
00:37:48,440 --> 00:37:50,400
going to apply that curve and what we
930
00:37:50,400 --> 00:37:52,839
could also do as well is go to uh mask
931
00:37:52,839 --> 00:37:54,640
and we're going to go to mask slot
932
00:37:54,640 --> 00:37:57,960
number zero which is lightness and say
933
00:37:57,960 --> 00:37:59,839
that we want to invert the mask I'm
934
00:37:59,839 --> 00:38:03,480
going to say yes the mask has been uh
935
00:38:03,480 --> 00:38:05,960
inverted so I can apply that mask from
936
00:38:05,960 --> 00:38:08,880
slot zero and now I could say like using
937
00:38:08,880 --> 00:38:11,359
this brightness curve I could drag the
938
00:38:11,359 --> 00:38:15,040
curve a little bit down to kind of uh
939
00:38:15,040 --> 00:38:17,160
affect the background more than the main
940
00:38:17,160 --> 00:38:19,920
image just to increase the contrast a
941
00:38:19,920 --> 00:38:22,680
tiny little bit uh so that's what it
942
00:38:22,680 --> 00:38:24,680
would give us and I can apply the curves
943
00:38:24,680 --> 00:38:26,000
so you can see we can play with the
944
00:38:26,000 --> 00:38:27,960
masks and the curves
945
00:38:27,960 --> 00:38:31,480
together uh it's a bit unwieldy but it
946
00:38:31,480 --> 00:38:33,359
works and that's really pretty amazing
947
00:38:33,359 --> 00:38:35,119
okay so now what I want to do is I want
948
00:38:35,119 --> 00:38:37,599
to combine the Stars again now the stars
949
00:38:37,599 --> 00:38:40,040
that we extracted were linear from a
950
00:38:40,040 --> 00:38:41,880
linear image effectively so we need to
951
00:38:41,880 --> 00:38:43,359
stretch the Stars so we'll need to use
952
00:38:43,359 --> 00:38:45,040
this star stretch tool that we have at
953
00:38:45,040 --> 00:38:47,400
the top let me make sure that I do not
954
00:38:47,400 --> 00:38:50,440
have any mask applied how do I unapply
955
00:38:50,440 --> 00:38:53,200
so to unapply the mask I will click on
956
00:38:53,200 --> 00:38:55,640
that which does not actually delete the
957
00:38:55,640 --> 00:38:57,880
mask it just removes the mask from the
958
00:38:57,880 --> 00:38:59,960
current image uh so that can be a little
959
00:38:59,960 --> 00:39:02,280
bit uh confusing but what I want to do
960
00:39:02,280 --> 00:39:04,160
next is to place back the Stars before
961
00:39:04,160 --> 00:39:05,680
placing back the Stars I will need to
962
00:39:05,680 --> 00:39:07,920
stretch them so I will need to open the
963
00:39:07,920 --> 00:39:10,520
star image that we saved earlier which
964
00:39:10,520 --> 00:39:13,480
means that uh once we open it it's going
965
00:39:13,480 --> 00:39:15,680
to be on slot zero slot zero will
966
00:39:15,680 --> 00:39:17,720
replace what whatever we have we don't
967
00:39:17,720 --> 00:39:19,880
want that so I am going to use the copy
968
00:39:19,880 --> 00:39:22,560
feature to say that what we have in uh
969
00:39:22,560 --> 00:39:23,599
slot
970
00:39:23,599 --> 00:39:26,760
zero so which is called main will be
971
00:39:26,760 --> 00:39:29,560
copied to slot number two there and I'm
972
00:39:29,560 --> 00:39:31,319
going to say
973
00:39:31,319 --> 00:39:35,640
okay and uh I will rename that image in
974
00:39:35,640 --> 00:39:38,119
slot number two uh it's going to be
975
00:39:38,119 --> 00:39:40,960
renamed to what to um
976
00:39:40,960 --> 00:39:44,880
starless processed po there we go so now
977
00:39:44,880 --> 00:39:47,240
we have the starless processed image in
978
00:39:47,240 --> 00:39:50,319
slot number two and I'm free to open the
979
00:39:50,319 --> 00:39:53,040
star for the Stars image that we create
980
00:39:53,040 --> 00:39:55,359
so much earlier in the video and
981
00:39:55,359 --> 00:39:58,400
actually um I had named it Stars removed
982
00:39:58,400 --> 00:40:02,839
M8 m78 but actually uh stars of m78 the
983
00:40:02,839 --> 00:40:05,440
Stars removed was actually uh loaded
984
00:40:05,440 --> 00:40:07,560
into the image so now that I have loaded
985
00:40:07,560 --> 00:40:11,240
the Stars I can go into star stretch and
986
00:40:11,240 --> 00:40:14,440
I'm probably going to just leave
987
00:40:14,440 --> 00:40:18,760
everything as is and re uh re refresh
988
00:40:18,760 --> 00:40:21,160
the preview and those are the stars and
989
00:40:21,160 --> 00:40:22,960
it look kind of nice uh there's a little
990
00:40:22,960 --> 00:40:24,720
bit of teal color again like kind of
991
00:40:24,720 --> 00:40:29,200
green color so I can uh undo this and
992
00:40:29,200 --> 00:40:32,599
remove the the green and try again okay
993
00:40:32,599 --> 00:40:33,960
I kind of like that so now we have a
994
00:40:33,960 --> 00:40:36,839
Stars image with the uh Stars themselves
995
00:40:36,839 --> 00:40:39,400
that are stretched so we can go ahead
996
00:40:39,400 --> 00:40:42,720
and recombine everything together so now
997
00:40:42,720 --> 00:40:45,000
that we have our Stars I'm just going to
998
00:40:45,000 --> 00:40:47,560
copy them into slot number three like
999
00:40:47,560 --> 00:40:49,640
when in doubt copy into a new slot
1000
00:40:49,640 --> 00:40:50,720
basically so you make sure you don't
1001
00:40:50,720 --> 00:40:53,040
lose uh some of your work so now it's
1002
00:40:53,040 --> 00:40:55,760
copied to slot number three I will go
1003
00:40:55,760 --> 00:40:57,839
ahead and re rename the slot number
1004
00:40:57,839 --> 00:41:01,920
three to uh Stars
1005
00:41:01,920 --> 00:41:05,520
stretched pop there we go so now that we
1006
00:41:05,520 --> 00:41:07,839
have that we can place back the Stars
1007
00:41:07,839 --> 00:41:10,040
into the image in Franklin's own video
1008
00:41:10,040 --> 00:41:12,599
He suggests using a lightness mask so
1009
00:41:12,599 --> 00:41:14,760
that you'll you'll add back the Stars
1010
00:41:14,760 --> 00:41:17,119
more into the bright areas of the image
1011
00:41:17,119 --> 00:41:19,079
compared to the dark areas of the image
1012
00:41:19,079 --> 00:41:21,280
I'm not sure I'm a big fan of that it
1013
00:41:21,280 --> 00:41:23,160
feels like I'm cheating even though
1014
00:41:23,160 --> 00:41:24,720
we're doing a lot of cheating but I
1015
00:41:24,720 --> 00:41:26,359
don't know that that's where I place my
1016
00:41:26,359 --> 00:41:28,160
boundary which is silly but it is what
1017
00:41:28,160 --> 00:41:31,280
it is and I'm going to just click on
1018
00:41:31,280 --> 00:41:33,680
that little uh add the stars back into
1019
00:41:33,680 --> 00:41:35,880
the image and we're going to say that
1020
00:41:35,880 --> 00:41:38,079
the Bland type is a screen Bland and the
1021
00:41:38,079 --> 00:41:41,359
starless image is going to be this
1022
00:41:41,359 --> 00:41:43,599
number two slot called starless
1023
00:41:43,599 --> 00:41:46,119
processed and the Stars only image is
1024
00:41:46,119 --> 00:41:49,440
going to be Stars stretched and uh I am
1025
00:41:49,440 --> 00:41:51,680
going to just apply with the default
1026
00:41:51,680 --> 00:41:54,520
options okay and here we go with the uh
1027
00:41:54,520 --> 00:41:58,119
image in uh slot zero that has all of
1028
00:41:58,119 --> 00:42:00,079
those stars back and it looks like a
1029
00:42:00,079 --> 00:42:02,440
really nice image to be honest now what
1030
00:42:02,440 --> 00:42:05,960
I do notice is that if I zoom in uh the
1031
00:42:05,960 --> 00:42:08,560
image looks quite uh noisy again so and
1032
00:42:08,560 --> 00:42:10,599
it looks like chrominance noise so I
1033
00:42:10,599 --> 00:42:12,640
think while I was doing the chroma
1034
00:42:12,640 --> 00:42:15,520
curves I added back some noise so maybe
1035
00:42:15,520 --> 00:42:18,160
I can try like Cosmic Clarity again and
1036
00:42:18,160 --> 00:42:20,800
so I'm back into Cosmic Clarity and I'm
1037
00:42:20,800 --> 00:42:24,200
going to try to uh execute Cosmic
1038
00:42:24,200 --> 00:42:27,520
Clarity uh both no not no sharpen just
1039
00:42:27,520 --> 00:42:30,880
denoise and I'm going to do a full uh
1040
00:42:30,880 --> 00:42:34,240
denoise and yes strength again of maybe
1041
00:42:34,240 --> 00:42:36,839
0.7 and execute just to see if we get
1042
00:42:36,839 --> 00:42:39,000
something better I can undo if I wish
1043
00:42:39,000 --> 00:42:41,280
okay and we have Cosmic Clarity has run
1044
00:42:41,280 --> 00:42:43,480
on the image for Den noise again and the
1045
00:42:43,480 --> 00:42:45,640
result is actually really nice I like
1046
00:42:45,640 --> 00:42:47,640
what I'm seeing this is pretty much I
1047
00:42:47,640 --> 00:42:50,720
would say our final image with CI Astro
1048
00:42:50,720 --> 00:42:53,119
suite and I think it's pretty good image
1049
00:42:53,119 --> 00:42:55,119
I do remember Franklin doing like a
1050
00:42:55,119 --> 00:42:57,880
white balance of the uh image so us
1051
00:42:57,880 --> 00:42:59,760
using that little white balance tool
1052
00:42:59,760 --> 00:43:01,359
which seems to be a photometric color
1053
00:43:01,359 --> 00:43:03,599
calibration I'm not sure exactly what
1054
00:43:03,599 --> 00:43:07,559
this is um it that says it's going to
1055
00:43:07,559 --> 00:43:09,760
use the uh the Stars so I'm just going
1056
00:43:09,760 --> 00:43:13,440
to uh apply that to the image and see
1057
00:43:13,440 --> 00:43:15,960
how this affects it so this is so this
1058
00:43:15,960 --> 00:43:18,359
is the before where the image is quite
1059
00:43:18,359 --> 00:43:20,440
warm in terms of color and after where
1060
00:43:20,440 --> 00:43:23,200
it looks a bit colder in terms of uh
1061
00:43:23,200 --> 00:43:25,720
colors uh so again I would be used in
1062
00:43:25,720 --> 00:43:27,319
pixel sight to doing like spect TR
1063
00:43:27,319 --> 00:43:30,000
photometric color calibration before uh
1064
00:43:30,000 --> 00:43:31,599
stretching but you know I like what I
1065
00:43:31,599 --> 00:43:34,280
see there this is a really nice process
1066
00:43:34,280 --> 00:43:36,160
of uh of this image it's a beautiful
1067
00:43:36,160 --> 00:43:38,839
image again obtained with equipment as
1068
00:43:38,839 --> 00:43:41,240
at starfront obies and I'm going to go
1069
00:43:41,240 --> 00:43:44,599
ahead and save as this uh image so for
1070
00:43:44,599 --> 00:43:46,520
that I will say that I will save it as a
1071
00:43:46,520 --> 00:43:47,800
tiff file so we have all of the
1072
00:43:47,800 --> 00:43:50,200
information so I will call it like
1073
00:43:50,200 --> 00:43:51,839
m78
1074
00:43:51,839 --> 00:43:56,040
processed. Tiff uh and uh save it will
1075
00:43:56,040 --> 00:43:58,240
ask me the bit depth I will to take
1076
00:43:58,240 --> 00:44:00,400
32bit floating point I have all of the
1077
00:44:00,400 --> 00:44:02,839
information from the image and I will
1078
00:44:02,839 --> 00:44:06,559
also save as again and save it as uh a
1079
00:44:06,559 --> 00:44:11,680
JPEG or PNG so that we have m78 uh
1080
00:44:11,680 --> 00:44:13,920
processed.
1081
00:44:13,920 --> 00:44:16,839
PNG and we can you know keep it as a PNG
1082
00:44:16,839 --> 00:44:19,359
file and there we go it's uh saved so
1083
00:44:19,359 --> 00:44:22,119
let me show you quickly how this all
1084
00:44:22,119 --> 00:44:25,160
look like in pix Insight with the same
1085
00:44:25,160 --> 00:44:27,599
image so here we are in pix insight this
1086
00:44:27,599 --> 00:44:29,520
is the initial image let me do an auto
1087
00:44:29,520 --> 00:44:31,960
stretch so that's what we started with
1088
00:44:31,960 --> 00:44:34,160
again and in pix and sight I do the
1089
00:44:34,160 --> 00:44:36,240
usual stuff first graer to remove the
1090
00:44:36,240 --> 00:44:39,440
background uh gradient so that gives us
1091
00:44:39,440 --> 00:44:42,200
this right this is very similar uh to
1092
00:44:42,200 --> 00:44:44,440
what we had then blur exterminator to
1093
00:44:44,440 --> 00:44:46,559
get more details and sharpen the stars
1094
00:44:46,559 --> 00:44:50,000
in the image then noise exterminator uh
1095
00:44:50,000 --> 00:44:51,800
the new version of noise exterminator
1096
00:44:51,800 --> 00:44:53,680
looks like it's working really really
1097
00:44:53,680 --> 00:44:56,400
well to remove the noise and the image
1098
00:44:56,400 --> 00:44:58,240
then uh I also did some uh
1099
00:44:58,240 --> 00:45:00,280
spectrophotometric color calibration by
1100
00:45:00,280 --> 00:45:03,599
the way and then I can stretch the image
1101
00:45:03,599 --> 00:45:06,319
I can remove the Stars I can do some HDR
1102
00:45:06,319 --> 00:45:08,440
multiscale transform so this is like on
1103
00:45:08,440 --> 00:45:12,160
this core the uh before and after and I
1104
00:45:12,160 --> 00:45:15,359
can keep going so scnr to remove a lot
1105
00:45:15,359 --> 00:45:18,480
of that uh greenish color then uh some
1106
00:45:18,480 --> 00:45:20,720
curves and curves and more curves and
1107
00:45:20,720 --> 00:45:22,920
curves and curves playing with the
1108
00:45:22,920 --> 00:45:25,480
colors basically quite a lot there and
1109
00:45:25,480 --> 00:45:27,000
that's at the end after all of the
1110
00:45:27,000 --> 00:45:29,400
curves have been uh done and then I
1111
00:45:29,400 --> 00:45:31,400
noticed that I had uh quite a bit of
1112
00:45:31,400 --> 00:45:33,520
noise back so I actually ran noise
1113
00:45:33,520 --> 00:45:35,839
exterminator again just like we did uh
1114
00:45:35,839 --> 00:45:38,640
with Cosmic Clarity in uh SI Aster suite
1115
00:45:38,640 --> 00:45:40,359
and this is what we're getting so that
1116
00:45:40,359 --> 00:45:43,119
is the uh result of the starless image
1117
00:45:43,119 --> 00:45:45,920
so now I could play and add back the
1118
00:45:45,920 --> 00:45:48,040
stars and for removing the Stars I used
1119
00:45:48,040 --> 00:45:50,480
star exterminator rather than starnet
1120
00:45:50,480 --> 00:45:52,400
and this is the image that we get once
1121
00:45:52,400 --> 00:45:54,440
we add back the Stars I'm not quite
1122
00:45:54,440 --> 00:45:57,000
finished because I wanted to make the
1123
00:45:57,000 --> 00:45:59,880
Stars smaller so I use the uh star
1124
00:45:59,880 --> 00:46:02,040
reduce script something like that so
1125
00:46:02,040 --> 00:46:04,800
under utilities uh star reduction there
1126
00:46:04,800 --> 00:46:07,079
it is star reduction script and the
1127
00:46:07,079 --> 00:46:09,280
stars are much smaller less noticeable
1128
00:46:09,280 --> 00:46:11,880
now and then did some curves a little
1129
00:46:11,880 --> 00:46:14,319
bit more and that's basically my uh
1130
00:46:14,319 --> 00:46:17,359
final image from pix andite so now let's
1131
00:46:17,359 --> 00:46:20,880
compare both of those images one by one
1132
00:46:20,880 --> 00:46:22,720
uh that I got from City Astro Suite
1133
00:46:22,720 --> 00:46:24,680
completely free and from pixon sight
1134
00:46:24,680 --> 00:46:27,119
which is €300 plus blur exterminator
1135
00:46:27,119 --> 00:46:29,559
noise exterminator and what star
1136
00:46:29,559 --> 00:46:31,200
exterminator which together are
1137
00:46:31,200 --> 00:46:34,119
something like $200 a bit more uh so uh
1138
00:46:34,119 --> 00:46:37,119
yeah free software compared to5
1139
00:46:37,119 --> 00:46:39,839
$600 let's see the difference between
1140
00:46:39,839 --> 00:46:43,240
the two okay so here we go this is the C
1141
00:46:43,240 --> 00:46:46,240
Astro processed version free everything
1142
00:46:46,240 --> 00:46:48,760
is free and this is processed with pixin
1143
00:46:48,760 --> 00:46:52,960
sight pixin sight CI asro s Astro pick
1144
00:46:52,960 --> 00:46:56,599
ins sight it's very interesting to see
1145
00:46:56,599 --> 00:46:57,359
that
1146
00:46:57,359 --> 00:46:58,920
I've ended up processing quite
1147
00:46:58,920 --> 00:47:01,960
differently I think the uh image the
1148
00:47:01,960 --> 00:47:04,599
colors overall in pixite are cooler than
1149
00:47:04,599 --> 00:47:07,240
the warmer colors in CI asro the Pix
1150
00:47:07,240 --> 00:47:09,079
inside image definitely has more
1151
00:47:09,079 --> 00:47:11,480
contrast I managed to get more contrast
1152
00:47:11,480 --> 00:47:15,400
more easily than the CI Astro image um
1153
00:47:15,400 --> 00:47:17,319
like if you if you see look at those
1154
00:47:17,319 --> 00:47:20,920
like kind of gr brownish nebulosity if
1155
00:47:20,920 --> 00:47:22,319
you look at them in pix inside suddenly
1156
00:47:22,319 --> 00:47:25,040
they're much more visible and contrasty
1157
00:47:25,040 --> 00:47:27,000
compared to the image that I got from SE
1158
00:47:27,000 --> 00:47:30,040
Astro but still this is a banging image
1159
00:47:30,040 --> 00:47:32,559
in CI asro I do prefer and maybe it's
1160
00:47:32,559 --> 00:47:34,400
simply because I'm more used to pix
1161
00:47:34,400 --> 00:47:36,480
Insight I do prefer the image that I get
1162
00:47:36,480 --> 00:47:38,920
in pix inide but I really like what I
1163
00:47:38,920 --> 00:47:41,280
see in CI asra as well and if we look
1164
00:47:41,280 --> 00:47:43,559
into the details of m78 this is what we
1165
00:47:43,559 --> 00:47:46,119
get from pix and sites I like this
1166
00:47:46,119 --> 00:47:47,920
beautiful blue color that I was able to
1167
00:47:47,920 --> 00:47:49,960
get together with all of those super
1168
00:47:49,960 --> 00:47:51,800
crazy details I would love to actually
1169
00:47:51,800 --> 00:47:53,599
crop on this and just zoom on this this
1170
00:47:53,599 --> 00:47:56,640
is beautiful and this is the same with
1171
00:47:56,640 --> 00:47:59,839
uh uh the uh SII Astro suite and I think
1172
00:47:59,839 --> 00:48:02,240
that it does show really at this stage
1173
00:48:02,240 --> 00:48:06,119
how I think pix Insight is still quite a
1174
00:48:06,119 --> 00:48:08,760
bit better uh is it infinitely better
1175
00:48:08,760 --> 00:48:12,119
since it costs infinitely more money no
1176
00:48:12,119 --> 00:48:14,240
uh but it's still like I think pix
1177
00:48:14,240 --> 00:48:16,680
inside is still quite Superior and this
1178
00:48:16,680 --> 00:48:19,240
is like both process to the best of my
1179
00:48:19,240 --> 00:48:22,240
ability in both software that said I'm
1180
00:48:22,240 --> 00:48:24,359
much more used to pix ins sight and S
1181
00:48:24,359 --> 00:48:26,480
asro Suite is in its infancy and it
1182
00:48:26,480 --> 00:48:29,440
keeps being updated all the freaking
1183
00:48:29,440 --> 00:48:31,160
time so anyway let me know in the
1184
00:48:31,160 --> 00:48:33,440
comments which image you prefer it'll be
1185
00:48:33,440 --> 00:48:35,599
very interesting in seeing what you
1186
00:48:35,599 --> 00:48:37,440
actually prefer in terms of end uh
1187
00:48:37,440 --> 00:48:39,200
processing and while you add it please
1188
00:48:39,200 --> 00:48:40,400
like the video it really helps the
1189
00:48:40,400 --> 00:48:43,079
channel out and if you want to help out
1190
00:48:43,079 --> 00:48:44,520
the channel at no cost to you and you're
1191
00:48:44,520 --> 00:48:46,920
planning on buying anything from Amazon
1192
00:48:46,920 --> 00:48:49,040
ainaa Astro High Point scientific first
1193
00:48:49,040 --> 00:48:51,599
light Optics Etc if you do so after
1194
00:48:51,599 --> 00:48:53,520
clicking the links that I have down in
1195
00:48:53,520 --> 00:48:55,839
the description it helps me out again at
1196
00:48:55,839 --> 00:48:57,920
no cost to you and if you want to help
1197
00:48:57,920 --> 00:48:59,640
sponsor the channel because this video
1198
00:48:59,640 --> 00:49:02,000
was sponsored by my channel members and
1199
00:49:02,000 --> 00:49:04,520
patreon supporters if like them you want
1200
00:49:04,520 --> 00:49:07,319
to support this channel directly you can
1201
00:49:07,319 --> 00:49:09,960
join my patreon as a member the link is
1202
00:49:09,960 --> 00:49:12,240
down in the description or you can join
1203
00:49:12,240 --> 00:49:13,839
as a YouTube channel member it's the
1204
00:49:13,839 --> 00:49:15,799
join button next to the Subscribe button
1205
00:49:15,799 --> 00:49:17,400
you guys you know it you make this
1206
00:49:17,400 --> 00:49:19,200
channel possible I'll have the list of
1207
00:49:19,200 --> 00:49:20,880
the credits with you guys at the end of
1208
00:49:20,880 --> 00:49:23,680
the video while we zoom into this m78
1209
00:49:23,680 --> 00:49:26,200
image because you guys are rock stars
1210
00:49:26,200 --> 00:49:28,400
thank you so so much for making this
1211
00:49:28,400 --> 00:49:30,640
channel possible anyway I'd love to hear
1212
00:49:30,640 --> 00:49:32,040
your thoughts let me know down in the
1213
00:49:32,040 --> 00:49:34,720
comments have fun testing out CI Astro
1214
00:49:34,720 --> 00:49:37,960
Suite I hope this was a useful video as
1215
00:49:37,960 --> 00:49:39,799
always thank you so much for watching
1216
00:49:39,799 --> 00:49:41,240
don't forget whenever you came to look
1217
00:49:41,240 --> 00:49:43,160
up at the stars and I'll see you next
1218
00:49:43,160 --> 00:49:46,160
time
1219
00:50:03,160 --> 00:50:06,160
I
1220
00:50:07,420 --> 00:50:56,599
[Music]
1221
00:50:56,599 --> 00:50:59,599
o
1222
00:51:00,990 --> 00:51:10,760
[Music]88902
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