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I have this really deep love for war movies, in particular World War I I movies.
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FARELL: We lost Germany.
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We lost France.
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- If we lose today. . . - Oh , my God .
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FARELL: . . .we won't get to fight another. - The film is epic.
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It's like the landing at Normandy, one of the turning points of World War I I .
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Referencing World War I I brings a reality to it.
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I didn't so much look at it as a science fiction movie.
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It worked on the most basic level as a war movie.
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LI MAN : Every version of the screenplay always started with a massive battle on a beach .
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And when I decided to make the film ...
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...I thought, no point being subtle about it...
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...let's make a massive battle on the Normandy Beach .
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The point is, you wanna kind of do that romantic war movie.
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MAN : Action !
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CRU ISE: It's inspired by World War I I even from the design , the wardrobe...
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...and the structure of it being there on the beaches of Normandy...
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...and it is a nightmare for this person .
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You're going the wrong way.
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You're gonna miss your moment.
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So we went out and sought people who kind of had that viewpoint.
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And we brought in Oliver Scholl , with whom Doug had worked before.
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We kind of looked more at Saving Private Ryan...
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...or these kind of movies, older war movies to say what is the feel of these...
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...and how can we get that into our movie...
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...without becoming science fiction but becoming about those soldiers fighting .
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So once we found ourselves there...
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...then the aesthetic of the movie began to really be affected by it...
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...and it became a very, very reality-based aesthetic.
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We came up with sort of a design metaphor for the world that it's set in .
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The phrase was "World War I I of the future."
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My experience making films prior to this had been one very much of shooting on location ...
33
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...in real environments, suddenly I get to England ...
34
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...and we would scout real locations and sort of sat on it...
35
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...and then my producers and Kim Winther, my first A. D...
36
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...said , you know, it would be more efficient if we built that beach on the back lot.
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It's enormously helpful to be on what has essentially been a back lot studio.
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Let's have the control , let's be able to manage with the stunts and the crane work...
39
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...and the exo-suits on a controlled environment.
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- That's what I like. Yeah . MAN : Yeah .
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When I got to Leavesden here and started seeing the sets being built...
42
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...and some of the models and some of the pre-vis...
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...I was thinking , "My gosh , this is gonna be gnarly."
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LI MAN : Three hundred feet by 300 feet, with a whole water part of it...
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...where the ocean's coming lapping in and dunes on the other end ...
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...and just this massive playground and we can do anything we wanna do...
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...with explosions or big trenches.
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SCHOLL: You can't portray the speed of a creature...
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...if you have not enough space to move around .
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You need to have a certain scale of portraying , like, a giant alien invasion .
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So the beach set had to be big .
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We had massive scenes on a beach where you have tremendous amount of guys...
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...in these exo-suits.
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And then , you have the action team that, kind of, come up with what we're going for.
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[ALL SHOUTI NG]
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I basically have two directors, I have myself and Simon .
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And Simon's a brilliant d irector.
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The role of the second unit director is to sort of come up with the action ...
59
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...dream how it's gonna look and then hopefully go and shoot it.
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There's CG hovercraft, CG cars exploding ...
61
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...we'll have people, we'll have a couple of people running on , really, on fire...
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...you know, blasting away. Flares, missiles going off, explosions going off.
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LI MAN : I'd say, within two days the whole thing had just turned into basically a giant mud pit.
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We'd see people wheeling equipment and everything was just always stuck in the mud ...
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...leaving the monitors to go talk to an actor...
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...was, like, this physical act of exertion ...
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...because you'd be stuck in the mud and you'd have to like, dig ...
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...and try to get your foot out without leaving your boot behind .
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S I LVER: It was a quite an incredible experience.
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Qu ite difficult too, it turned into mud very quickly.
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And so to keep the sand fresh and the set dressing alive...
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...and the costumes operating was a great challenge.
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I think the beach got the nickname The Bitch ...
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...by the end of the seven weeks that we were on it.
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I think anytime you work in sand , I mean , we've all gone for a walk on the beach ...
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...and you come home with aching ankles and feet...
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...and it's very different when you're carrying an 85-pound suit...
78
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...and trying to run up trenches.
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[SHOUTS]
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Basically, it puts you into a situation ...
81
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...where almost every single shot's gonna be a visual effect.
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You have to extend everything , put the armies in , put the ocean in , put the sand dunes in .
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And that's before you even start thinking about the creatures and additional army.
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LI MAN : This film was gonna be such a crazy marriage...
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...of CG characters and CG world and real action .
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And Nick really got it and really helped guide Simon Crane and myself through that.
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I'm telling Nick that the shot has to tell the story.
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So I have to see the alien come up in the shot.
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[SQU EALI NG]
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[M EN SCREAM I NG]
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DAVIS : Then onto the beach we built the set.
92
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Sort of 300 square foot of sand dunes.
93
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And we surrou nded it with green screens basically...
94
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...I think we had about 1000 foot of green screen out there about 30 feet high .
95
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We're there just to cover it, capture all the light data and information ...
96
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...using , you know, special cameras that give us 360 degree photographs...
97
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...you know, with full dynamic range...
98
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...so that later on the computer artists can then re-create the lighting of each sequence.
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And that enables us in post production to be able to light our digital sets very accurately...
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...and match the practical photography.
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I can basically use one reference camera...
102
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...and pan it around and see what the world would look like.
103
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And then you have to go shoot with these other cameras and you're just seeing green ...
104
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...but you have to sort of keep in the back of your mind what it's going to look like...
105
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...you know, based on the sort of virtual scout you did .
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The film just does not look like a CG movie because these sets were all real ...
107
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...and they really did the crazy things they do in the story...
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...they actually did for real .
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When you're doing the action , it's not just about doing the action ...
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...it's performance, it's-- You've gotta think about a million different things.
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It's the recovering from the event for a split second and then ...
112
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-...realize that this thing is going nuts on you . - Great.
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CRU ISE: You have to be on top of it, chase the tone and chase the scenes.
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Things sometimes you think are gonna work, they don't...
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...or things that you're not sure of actually work better.
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CAGE : Behind you !
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Look out!
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PAXTON : I've been in a lot of big movies that had a lot of effects sequences...
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...but this thing , when they start setting off this stuff...
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There might be 25 explosions and rockets going off in any one take.
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You really don't have to use your imagination at all .
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You're just reacting to what they're physically doing .
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[MAN SHOUTS]
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PAXTON : That's been pretty easy to play off of.
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Whereas the mimic, you know-- You're turning to see the mimic, well , is it--?
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Wait a minute. Where I'm standing , would it be like this or is it there?
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You just have to kind of know.
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MAN : Cut it.
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- Yeah , good , it was perfect. Yeah , it was fun . - Sure?
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CRU ISE: I was going back and forth within the action .
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Sometimes I'd be on first unit all night then second unit during the day...
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...just to be able to accomplish what it is we wanted to accomplish .
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CRAN E : It's great that we throw ideas at each other...
134
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...and , you know, it gets bigger or gets smaller...
135
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...but it gets better, it always gets better.
136
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LI MAN : Simon and I were doing the exact same level of work...
137
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...so those second unit days were just as valuable as my first unit days.
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SOLDI ER: Hey, sarge, the new guy...
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...what's his name again?
13375
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