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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,040 --> 00:00:05,200 Full ROM sets in MIM are a great way of 2 00:00:03,600 --> 00:00:06,799 getting you up and running, but 3 00:00:05,200 --> 00:00:08,960 sometimes you just want to load the 4 00:00:06,799 --> 00:00:11,599 games you really want to play without 5 00:00:08,960 --> 00:00:17,080 the thousands of others. Let me show you 6 00:00:11,599 --> 00:00:17,080 how to create your own custom ROM set. 7 00:00:18,270 --> 00:00:21,449 [Music] 8 00:00:30,640 --> 00:00:35,680 Hi, and welcome to Bites and Bits. 9 00:00:33,520 --> 00:00:37,440 Playing arcade games on your computer or 10 00:00:35,680 --> 00:00:39,840 your modded console or even your 11 00:00:37,440 --> 00:00:41,840 handheld devices is great fun, but 12 00:00:39,840 --> 00:00:44,239 getting it all set up can be a bit of a 13 00:00:41,840 --> 00:00:46,480 nightmare. For most systems, you'll be 14 00:00:44,239 --> 00:00:49,440 using the MIM emulator, which offers 15 00:00:46,480 --> 00:00:52,079 fantastic emulation, but has a confusing 16 00:00:49,440 --> 00:00:54,800 game file structure. Now, in most of my 17 00:00:52,079 --> 00:00:56,559 videos, I advise using a full ROM set 18 00:00:54,800 --> 00:00:58,879 download, which bypasses any 19 00:00:56,559 --> 00:01:01,199 compatibility issues, but this comes at 20 00:00:58,879 --> 00:01:03,440 the cost of having tens of gigabytes of 21 00:01:01,199 --> 00:01:05,600 game files with thousands of games that 22 00:01:03,440 --> 00:01:08,640 you either don't want or will never 23 00:01:05,600 --> 00:01:10,880 play. So, in this video, I'll show you 24 00:01:08,640 --> 00:01:14,560 how to cut this down to just the games 25 00:01:10,880 --> 00:01:16,799 you want. So, let's create a custom MIM 26 00:01:14,560 --> 00:01:18,799 ROM set. 27 00:01:16,799 --> 00:01:20,960 So first we need to have a quick 28 00:01:18,799 --> 00:01:23,680 overview of how MIM ROM files are 29 00:01:20,960 --> 00:01:25,759 organized. Now I did make a full video 30 00:01:23,680 --> 00:01:27,759 on this topic a while back. So please do 31 00:01:25,759 --> 00:01:29,360 refer to that for a more in-depth 32 00:01:27,759 --> 00:01:31,759 explanation. 33 00:01:29,360 --> 00:01:34,479 Now essentially MIM has to emulate 34 00:01:31,759 --> 00:01:35,920 literally thousands of arcade cabinets 35 00:01:34,479 --> 00:01:37,680 which means that there are endless 36 00:01:35,920 --> 00:01:40,000 combinations of motherboards, 37 00:01:37,680 --> 00:01:42,960 processors, IO devices, screen layouts 38 00:01:40,000 --> 00:01:45,360 and so on. Now, some cabinets were 39 00:01:42,960 --> 00:01:47,520 reused for other games, but again tended 40 00:01:45,360 --> 00:01:50,720 to be slightly modified to create clone 41 00:01:47,520 --> 00:01:54,479 cabinets and clone games. So, this gives 42 00:01:50,720 --> 00:01:56,640 us a hierarchy of ROM files. So, a 43 00:01:54,479 --> 00:01:58,880 cabinet might have a common set of 44 00:01:56,640 --> 00:02:01,200 components for all the games that run on 45 00:01:58,880 --> 00:02:03,040 it. And we can think of these ROM files 46 00:02:01,200 --> 00:02:05,759 as sort of like the BIOS device, the 47 00:02:03,040 --> 00:02:08,000 base system. You then have the first 48 00:02:05,759 --> 00:02:10,479 game to be built using the cabinet with 49 00:02:08,000 --> 00:02:13,120 its own unique parts. So this game 50 00:02:10,479 --> 00:02:16,000 becomes a parent ROM and the game 51 00:02:13,120 --> 00:02:18,160 cabinet then gets modified and reused in 52 00:02:16,000 --> 00:02:20,239 more games which each one having their 53 00:02:18,160 --> 00:02:22,560 own custom parts but they're mostly then 54 00:02:20,239 --> 00:02:26,400 of course based on that parent hardware 55 00:02:22,560 --> 00:02:28,959 and we call these ones clones. So for a 56 00:02:26,400 --> 00:02:32,080 clone game to be emulated you need to 57 00:02:28,959 --> 00:02:35,680 have the clone ROM files, the parent ROM 58 00:02:32,080 --> 00:02:38,160 files and any BIOS files. So this 59 00:02:35,680 --> 00:02:40,239 creates tens of thousands of ROM files. 60 00:02:38,160 --> 00:02:42,959 So there was an attempt to organize them 61 00:02:40,239 --> 00:02:45,599 to keep the total file size down for a 62 00:02:42,959 --> 00:02:48,160 full ROM set. And this gave rise to 63 00:02:45,599 --> 00:02:51,519 things called split, merged and 64 00:02:48,160 --> 00:02:54,239 non-merged ROM sets. So in essence, 65 00:02:51,519 --> 00:02:56,959 split and merged ROM sets try to 66 00:02:54,239 --> 00:02:59,599 minimize duplication. So any particular 67 00:02:56,959 --> 00:03:02,319 ROM dump is only saved once in the ROM 68 00:02:59,599 --> 00:03:04,720 set, but they do mean that for a single 69 00:03:02,319 --> 00:03:07,440 game to run, you will need to have all 70 00:03:04,720 --> 00:03:09,599 the other files it depends on as well. 71 00:03:07,440 --> 00:03:12,560 What files you need can get a bit 72 00:03:09,599 --> 00:03:15,360 complicated to work out. Fully 73 00:03:12,560 --> 00:03:18,159 non-merged ROM sets ignore this file 74 00:03:15,360 --> 00:03:20,640 size issue and simply create one ROM 75 00:03:18,159 --> 00:03:23,440 file per game that has everything needed 76 00:03:20,640 --> 00:03:26,560 to get that game running. So the BIOS, 77 00:03:23,440 --> 00:03:29,280 parent, and clone files are all in this 78 00:03:26,560 --> 00:03:32,720 one single ROM. And these are the ROM 79 00:03:29,280 --> 00:03:35,680 sets that we need to get hold of. 80 00:03:32,720 --> 00:03:38,879 Now, MAM of course does add a further 81 00:03:35,680 --> 00:03:40,799 complication to our files. So, the MIM 82 00:03:38,879 --> 00:03:43,120 system is continually growing and 83 00:03:40,799 --> 00:03:45,760 improving with new ROM dumps and better 84 00:03:43,120 --> 00:03:48,239 emulation with each new version. This 85 00:03:45,760 --> 00:03:50,799 means that ROM files can sometimes only 86 00:03:48,239 --> 00:03:53,040 work with specific versions of main. So, 87 00:03:50,799 --> 00:03:55,280 we need to make sure that we use a ROM 88 00:03:53,040 --> 00:03:57,040 set that matches the version of MAM 89 00:03:55,280 --> 00:04:00,159 we're using. 90 00:03:57,040 --> 00:04:04,560 for a lot of emulation systems. Um, MIAM 91 00:04:00,159 --> 00:04:06,799 version not.78, which is also MIAM 2003 92 00:04:04,560 --> 00:04:09,519 is the preferred version. So, 93 00:04:06,799 --> 00:04:13,120 RetroArchch uses this as one of its main 94 00:04:09,519 --> 00:04:15,280 MAM cores. Um, Xbox and PlayStation 3 95 00:04:13,120 --> 00:04:17,759 emulators use this and a whole lot of 96 00:04:15,280 --> 00:04:19,759 handheld devices which are usually based 97 00:04:17,759 --> 00:04:21,759 around RetroArchch that they use this 98 00:04:19,759 --> 00:04:23,520 version of MIM as well. So, that's what 99 00:04:21,759 --> 00:04:26,720 we're going to be using to build our 100 00:04:23,520 --> 00:04:29,040 custom ROM set. Now, the best place to 101 00:04:26,720 --> 00:04:32,400 find the files is on the internet 102 00:04:29,040 --> 00:04:36,000 archive. So, here I've searched for MIM 103 00:04:32,400 --> 00:04:37,600 2003 non-merged ROMs. And as you can 104 00:04:36,000 --> 00:04:40,560 see, there are some options we can 105 00:04:37,600 --> 00:04:42,400 choose from. Now, obviously, um you do 106 00:04:40,560 --> 00:04:45,360 need to check that you have permission 107 00:04:42,400 --> 00:04:46,880 to download any software files as many 108 00:04:45,360 --> 00:04:49,040 of these games will still be under 109 00:04:46,880 --> 00:04:51,199 copyright, but I'm going to leave you to 110 00:04:49,040 --> 00:04:53,759 check that for yourself. I'm just going 111 00:04:51,199 --> 00:04:56,639 to assume that you have obtained a full 112 00:04:53,759 --> 00:04:58,479 ROM set. 113 00:04:56,639 --> 00:05:00,720 So once you've got hold of a full ROM 114 00:04:58,479 --> 00:05:03,919 set, um you may well find that you get 115 00:05:00,720 --> 00:05:06,320 that as a single archive or or zip file 116 00:05:03,919 --> 00:05:08,320 and you need to extract that into a 117 00:05:06,320 --> 00:05:11,520 folder on your computer so that we can 118 00:05:08,320 --> 00:05:14,000 see the individual ROMs. Now these ROMs 119 00:05:11,520 --> 00:05:16,479 will also be zip files but but don't 120 00:05:14,000 --> 00:05:19,120 extract them. And you should really see 121 00:05:16,479 --> 00:05:21,280 something like this. So, so you may have 122 00:05:19,120 --> 00:05:24,320 some folders at the top of your list and 123 00:05:21,280 --> 00:05:26,720 these are what are known as CHD files. 124 00:05:24,320 --> 00:05:29,120 So, these are yet another type of dump 125 00:05:26,720 --> 00:05:31,199 that may makes use of for some games and 126 00:05:29,120 --> 00:05:35,280 and they tend to be for later games and 127 00:05:31,199 --> 00:05:38,720 these contain sort of CD and DVD images. 128 00:05:35,280 --> 00:05:41,919 They they match ROM files by file name. 129 00:05:38,720 --> 00:05:44,560 So, here we have a folder called Cal 130 00:05:41,919 --> 00:05:47,840 Speed and that then will match with the 131 00:05:44,560 --> 00:05:49,360 cal speed.zip zip ROM file and that then 132 00:05:47,840 --> 00:05:51,680 of course is for the game called 133 00:05:49,360 --> 00:05:54,000 California Speed. 134 00:05:51,680 --> 00:05:56,960 Now each of these ROM files then should 135 00:05:54,000 --> 00:05:59,120 now contain a complete game. So all we 136 00:05:56,960 --> 00:06:02,720 need to do is to copy out the game files 137 00:05:59,120 --> 00:06:04,400 we need for our custom ROM set folder. 138 00:06:02,720 --> 00:06:06,319 Um but I'm going to be doing this in a 139 00:06:04,400 --> 00:06:08,400 way that will let us actually test these 140 00:06:06,319 --> 00:06:10,639 games just to make sure that everything 141 00:06:08,400 --> 00:06:13,600 is working. 142 00:06:10,639 --> 00:06:16,639 So the best way to test ROMs is to 143 00:06:13,600 --> 00:06:19,039 actually try running them in MIM. Now if 144 00:06:16,639 --> 00:06:21,039 we go to the MIM website, we can 145 00:06:19,039 --> 00:06:22,880 actually get hold of any version of MIM 146 00:06:21,039 --> 00:06:24,560 that we want from the previous version 147 00:06:22,880 --> 00:06:27,840 section. So we're going to scroll down 148 00:06:24,560 --> 00:06:30,479 here until we find MIME 2003 or MIM 149 00:06:27,840 --> 00:06:33,199 version not.78. 150 00:06:30,479 --> 00:06:35,039 So I'm running on a Windows PC. So I can 151 00:06:33,199 --> 00:06:38,000 just simply download the Windows binary 152 00:06:35,039 --> 00:06:40,319 version then and save that. I can then 153 00:06:38,000 --> 00:06:44,720 extract the files and that will now give 154 00:06:40,319 --> 00:06:46,960 me a working copy of MIM not.78. 155 00:06:44,720 --> 00:06:48,720 Now if I look inside the MIM folders 156 00:06:46,960 --> 00:06:51,199 that is created, you'll see that there 157 00:06:48,720 --> 00:06:54,560 is a ROMs folder and then this is where 158 00:06:51,199 --> 00:06:56,400 MIM expects to find its ROM files. So 159 00:06:54,560 --> 00:06:58,960 I'm going to be using this folder. So 160 00:06:56,400 --> 00:07:02,080 the one inside the MIM folder to 161 00:06:58,960 --> 00:07:04,479 assemble my custom ROM set. I can then 162 00:07:02,080 --> 00:07:06,240 use this downloaded version of MIM to 163 00:07:04,479 --> 00:07:07,840 test the files and just to make sure 164 00:07:06,240 --> 00:07:10,639 that everything is there and that 165 00:07:07,840 --> 00:07:12,800 they're actually going to work. So, all 166 00:07:10,639 --> 00:07:15,360 we do now is to simply copy over the 167 00:07:12,800 --> 00:07:17,840 games that we want into this ROMs 168 00:07:15,360 --> 00:07:20,639 folder. 169 00:07:17,840 --> 00:07:22,639 Now, a a lot of the ROM file names will 170 00:07:20,639 --> 00:07:24,880 make it quite easy to identify which 171 00:07:22,639 --> 00:07:27,120 game it is, but some of them can be a 172 00:07:24,880 --> 00:07:28,880 little bit confusing. So, so the best 173 00:07:27,120 --> 00:07:32,479 place to get help for anything to do 174 00:07:28,880 --> 00:07:34,960 with MIM files is the arcade database. 175 00:07:32,479 --> 00:07:37,680 Now, this lists all the games MIM can 176 00:07:34,960 --> 00:07:40,080 emulate and shows you file names, 177 00:07:37,680 --> 00:07:42,639 dependencies, and the actual dump files 178 00:07:40,080 --> 00:07:45,039 required for each game. So, you can 179 00:07:42,639 --> 00:07:47,759 search here for a game by name, pull up 180 00:07:45,039 --> 00:07:51,039 its details, and then in the main data 181 00:07:47,759 --> 00:07:52,720 section, the ROM set name actually tells 182 00:07:51,039 --> 00:07:56,000 you the zip file name you're looking 183 00:07:52,720 --> 00:07:58,879 for. So, in this case, I want to play 184 00:07:56,000 --> 00:08:01,440 the midway version of Pac-Man on my 185 00:07:58,879 --> 00:08:03,840 computer. So, here it shows me then that 186 00:08:01,440 --> 00:08:06,240 I'll be looking for a file called 187 00:08:03,840 --> 00:08:08,479 Pac-Man and then dotzip at the end of 188 00:08:06,240 --> 00:08:10,240 it. So, you just simply need to go 189 00:08:08,479 --> 00:08:12,560 through, find all the games that you 190 00:08:10,240 --> 00:08:14,560 want to copy, identify which zip files 191 00:08:12,560 --> 00:08:18,479 they are, and then move those across 192 00:08:14,560 --> 00:08:21,039 into that ROMs folder. 193 00:08:18,479 --> 00:08:24,000 So once we've assembled our custom ROM 194 00:08:21,039 --> 00:08:26,160 pack then um it's worth just um testing 195 00:08:24,000 --> 00:08:27,840 out a few G games just to make sure that 196 00:08:26,160 --> 00:08:29,680 they're going to work before we then 197 00:08:27,840 --> 00:08:33,519 commit to transferring them over to our 198 00:08:29,680 --> 00:08:36,240 console. So to do this on a Windows PC 199 00:08:33,519 --> 00:08:38,959 um I simply need to use my file explorer 200 00:08:36,240 --> 00:08:40,320 to open up the MIME.78 folder. So that's 201 00:08:38,959 --> 00:08:42,959 the one that we just downloaded and 202 00:08:40,320 --> 00:08:45,440 extracted. And again inside there we 203 00:08:42,959 --> 00:08:48,080 have our ROMs folder where we've been um 204 00:08:45,440 --> 00:08:50,240 putting all of our custom ROMs into it. 205 00:08:48,080 --> 00:08:52,080 So this version of MIM actually runs 206 00:08:50,240 --> 00:08:54,160 from the command line. We don't have any 207 00:08:52,080 --> 00:08:55,440 sort of graphic interface for this. So 208 00:08:54,160 --> 00:08:58,720 we're going to need to open up a 209 00:08:55,440 --> 00:09:01,120 terminal window in this folder. So the 210 00:08:58,720 --> 00:09:03,600 easiest way to do that is to click up 211 00:09:01,120 --> 00:09:05,760 here in file explorer in the path 212 00:09:03,600 --> 00:09:07,600 display. And when you click in there at 213 00:09:05,760 --> 00:09:09,519 the end of it, you should get it to turn 214 00:09:07,600 --> 00:09:12,480 into a text version of the folder 215 00:09:09,519 --> 00:09:16,160 location. So, all we have to do here is 216 00:09:12,480 --> 00:09:18,240 to delete what's in there and type cmd 217 00:09:16,160 --> 00:09:20,800 followed by return. And this will 218 00:09:18,240 --> 00:09:23,120 instruct file explorer to open up a 219 00:09:20,800 --> 00:09:26,160 command prompt in the folder that we 220 00:09:23,120 --> 00:09:29,200 want. So, we should now have a command 221 00:09:26,160 --> 00:09:31,839 window. And we can now run any game by 222 00:09:29,200 --> 00:09:34,320 simply typing the command mim followed 223 00:09:31,839 --> 00:09:35,920 by the game file name. But again, we 224 00:09:34,320 --> 00:09:38,560 don't need to use the dotzip at the end 225 00:09:35,920 --> 00:09:40,959 of it. So, if I want to try out my 226 00:09:38,560 --> 00:09:44,080 midway version of Pac-Man, I just simply 227 00:09:40,959 --> 00:09:46,480 need to type in mim Pac-Man. And if I 228 00:09:44,080 --> 00:09:48,959 press return, if everything is all set 229 00:09:46,480 --> 00:09:52,120 up correctly, we should get Pac-Man up 230 00:09:48,959 --> 00:09:52,120 and running. 231 00:09:52,240 --> 00:09:57,680 Now, if you have a properly formatted, 232 00:09:55,040 --> 00:09:59,920 fully non-merged ROM set, um these games 233 00:09:57,680 --> 00:10:02,320 should all run correctly. But sometimes 234 00:09:59,920 --> 00:10:05,279 you will find that for whatever reason 235 00:10:02,320 --> 00:10:07,920 perhaps a a file has got missed or or a 236 00:10:05,279 --> 00:10:11,839 parent ROM hasn't been included um when 237 00:10:07,920 --> 00:10:14,560 you run a game using MIM um if it hasn't 238 00:10:11,839 --> 00:10:16,880 got all the files in the ROM set that it 239 00:10:14,560 --> 00:10:20,079 needs it will show you exactly which 240 00:10:16,880 --> 00:10:22,000 ones are missing. So again um if you 241 00:10:20,079 --> 00:10:23,839 have got missing files then the best 242 00:10:22,000 --> 00:10:25,760 place to find out where those files 243 00:10:23,839 --> 00:10:28,480 should be is through the arcade 244 00:10:25,760 --> 00:10:31,440 database. So, it actually does list all 245 00:10:28,480 --> 00:10:34,640 of the BIOS and parent files that should 246 00:10:31,440 --> 00:10:36,560 be included in your game files. So, as I 247 00:10:34,640 --> 00:10:38,480 say, if you have got some files missing, 248 00:10:36,560 --> 00:10:40,560 the chances are it is going to be either 249 00:10:38,480 --> 00:10:42,800 a parent or a BIOS file that hasn't been 250 00:10:40,560 --> 00:10:45,519 copied across correctly. So, you simply 251 00:10:42,800 --> 00:10:48,000 need to go and find those particular zip 252 00:10:45,519 --> 00:10:50,720 files and just put those into your 253 00:10:48,000 --> 00:10:53,200 custom ROM set folder. Um, you don't 254 00:10:50,720 --> 00:10:56,320 need to copy out individual files out of 255 00:10:53,200 --> 00:10:58,880 the actual zip files. So when MIM boots 256 00:10:56,320 --> 00:11:01,440 up, it understands that if it doesn't 257 00:10:58,880 --> 00:11:03,680 find the file it needs in the game zip 258 00:11:01,440 --> 00:11:05,839 file, it will then search for parent 259 00:11:03,680 --> 00:11:07,519 files and BIOS files and try and look 260 00:11:05,839 --> 00:11:11,200 for them there. So it should all then 261 00:11:07,519 --> 00:11:13,279 just start working properly. 262 00:11:11,200 --> 00:11:15,920 So now that you've got your custom ROM 263 00:11:13,279 --> 00:11:18,640 set files all assembled, um all we need 264 00:11:15,920 --> 00:11:20,000 to do now is to transfer them to well 265 00:11:18,640 --> 00:11:21,920 whatever system you're going to be 266 00:11:20,000 --> 00:11:25,760 playing with them on. So, I'm going to 267 00:11:21,920 --> 00:11:27,760 use these ones to put them onto my Xbox 268 00:11:25,760 --> 00:11:30,000 360. So, I've just been playing around 269 00:11:27,760 --> 00:11:32,000 with that recently for installing MIM. 270 00:11:30,000 --> 00:11:34,640 So, let's transfer those files across 271 00:11:32,000 --> 00:11:37,600 into the ROMs folder in my MIM 272 00:11:34,640 --> 00:11:39,600 installation on my Xbox 360. And let's 273 00:11:37,600 --> 00:11:42,720 see if all those games come up and we 274 00:11:39,600 --> 00:11:44,399 can play them. 275 00:11:42,720 --> 00:11:48,720 So, all I've done here is just do a 276 00:11:44,399 --> 00:11:51,920 basic file copy of my ROMs folder into 277 00:11:48,720 --> 00:11:54,800 the matching ROMs folder inside the MIAM 278 00:11:51,920 --> 00:11:56,079 folder in my Xbox. And again, you can 279 00:11:54,800 --> 00:11:59,360 just see that's just the file simply 280 00:11:56,079 --> 00:12:02,480 copied across. So, if I now boot up MIM 281 00:11:59,360 --> 00:12:05,200 on my Xbox and go to that, you can see 282 00:12:02,480 --> 00:12:07,120 here that we have our games listed. So, 283 00:12:05,200 --> 00:12:09,360 all I need to do now is to simply select 284 00:12:07,120 --> 00:12:12,079 the one I want to play. And that should 285 00:12:09,360 --> 00:12:15,760 then have everything that that um game 286 00:12:12,079 --> 00:12:17,760 needs all built into my new ROM set. And 287 00:12:15,760 --> 00:12:20,720 I've now got that game up and running. 288 00:12:17,760 --> 00:12:23,120 So I now have the ability to just simply 289 00:12:20,720 --> 00:12:27,200 select what games I want and build up a 290 00:12:23,120 --> 00:12:29,279 nice personalized um minimalized uh ROM 291 00:12:27,200 --> 00:12:32,480 set just with just games that I want to 292 00:12:29,279 --> 00:12:34,880 play. So I hope you found this useful. 293 00:12:32,480 --> 00:12:37,519 Um, you can use this, of course, for any 294 00:12:34,880 --> 00:12:40,079 um system that uses MAM or or MIME 295 00:12:37,519 --> 00:12:41,519 formatted um ROM files. Uh, and just 296 00:12:40,079 --> 00:12:44,880 copy the files to where they're supposed 297 00:12:41,519 --> 00:12:46,720 to be. So, um, if you find this useful, 298 00:12:44,880 --> 00:12:48,240 please do click that like button and 299 00:12:46,720 --> 00:12:51,519 make sure you subscribe to my channel 300 00:12:48,240 --> 00:12:54,079 for more gaming, modding, electronics, 301 00:12:51,519 --> 00:12:56,880 and making projects. I look forward to 302 00:12:54,079 --> 00:12:59,880 seeing you again very soon. And bye for 303 00:12:56,880 --> 00:12:59,880 now. 304 00:13:01,120 --> 00:13:06,639 For more games, programming, electronics 305 00:13:03,600 --> 00:13:08,800 projects, and retro gaming, please make 306 00:13:06,639 --> 00:13:10,639 sure you like this video, subscribe to 307 00:13:08,800 --> 00:13:13,639 my YouTube channel, and visit my 308 00:13:10,639 --> 00:13:13,639 website. 22081

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