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Welcome back in this tutorial we will learn fillet, chamfer, mirror, then create a
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france plane and measuring elements. So let's begin click on start, mechanical
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design, part design okay. So we will see fillet. So for that at first we will create
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one object. So click on sketch, we will create one red tangle, center red tangle. Okay, so here is
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the fillet command, h fillet click on it. Select the edge which is you want to fillet click on that
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edge, then from here give the radius how much you want, then preview. So in this way this
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fillet is created, if you click on okay here is the fillet, you can double click and edit it.
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Then next it's in more, here you can use the limiting elements, if I want to limit this
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fillet up to something, suppose I want it to be half in line with this plane. So click on that
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plane, preview. So only half fillet will be created and if I click on this arrow, so other half of
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the fillet will be created. So in this way you can limit the fillet, then you can create multiple
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fillets also, suppose h fillet, if you select the multiple objects, multiple edges, suppose I
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take these three edges and preview. So it has created a fillet to, suppose I will increase the radius,
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preview, click outside actually on any other element to make the preview on, so it will show you the
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preview. So you can make fillet to multiple edges also at a time, just double click to edit and if
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we click on more, then there is this blend corner is there, if you want to blend some corner,
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so just right click on this no selection and create, click on create by vertex and click on
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this vertex and here are the setback distance you can vary or individually you can vary here also,
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just click on preview and click on okay, so it is looking the same, we'll just change the setback
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distance, so just double click on this and I will make it 20 and I will make it 20 preview and I will
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make it 15 preview, then click on okay, so in that way as further setback distance, it has
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blended the corner, so in this way you can use this blend corners feature, then next is this
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edges to keep, so let's see how to use that, suppose I have some feature here,
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and I will make a pad from it, now suppose I try to fillet this edge, click on h fillet,
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select this edge and click on preview, so here if I click on okay, here you can see that there is
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actually distortion to this straight edge, so there arc is created, suppose I don't want to
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create this arc and I want this edge to be straight and if there is some modification in the fillet
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that is accepted to me, so just double click on this, then click on this more and click on edges to
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keep and select this edge, can preview okay, so it has kept that line as a straight line and it has
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modified the fillet as per that, so in this way you can use this edges to keep option, then next we
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will see what is this tangency mode, suppose we delete this features or we will keep it
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my problem, suppose there is some fillet is here, edge fillet, I will make one edge fillet here,
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okay, suppose I remove this, select and delete, then if I click on this edge fillet and select this
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edge, as my tangency option is on, therefore it has selected the complete edge, tangent edges,
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if I want to fillet only this edge, then you have to, from here you have to select minimal,
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okay, so it will only fillet that edge and if you want it the complete edges to be filleted,
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then again select the tangency mode, so it will fillet the complete edge, so in this way
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you can use that tangency option, so we will delete it, select delete, okay, then after edge fillet
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there is next is variable radius fillet, suppose I want to create a variable radius fillet,
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then click on this, then select the edge, then add the two corners you can view that there are
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two parameters as been shown, so you can double click it and change the parameter and view the
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preview, so here from 10 to 20, two points we are given, so as we have selected here variation
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as cubic, therefore there is curvature is created, if you want it to be connected straight,
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then you can choose linear, if you choose linear, it will be connected by a straight line,
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and now automatically it has different two points on the end points, if I want add some point in
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between, then here two elements are there, click here and right click and create point, click on
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create point, then click this line and give the location where you want to create and click on
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okay, so here one more dimension is added, you can just double click it and change the dimension,
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I want it to be supposed to 25, and I want this to be 10, preview, so in this way from 10 to 25 to 10,
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if you click on okay, so in this way this variable radius will be created,
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and okay other edges to keep and limiting and set back, that will be same as we say in the
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edge fillet, see in this way you can use variable fillet radius, variable radius fillet,
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then you can create this fillet also using cord, cord or fillet, so click, click it,
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select the edge and give the cord length, so I want it to be 20, preview, so this length will be
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20 and not this fillet, not this radius, so in this way you can create a
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this fillet, then next is face to face fillet, you can create a fillet between two faces also,
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suppose I create one object here,
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and one object here,
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it is it, now actually I want to give different height to this both circles, I want this height to
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be different, but I can then keep it same also, so I will take it pad and give the height,
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okay, then I will create one fillet, edge fillet here, click on the arrow, edge fillet,
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see if these two edges give the fillet of 5, preview, okay, or we can increase this, 10,
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then, okay, then select this option, click on the arrow below the edge fillet, and select this
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face face fillet, face face fillet, click on this face and this face, and define the radius,
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how much radius you want, suppose I want it to be 30, click on preview, so in this way,
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this 30 radius fillet is created between these two circular faces, click on okay,
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so in this way you can create a radius between faces, then next is
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try tangent fillet, select the option, then face to fillet,
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suppose I want to create a circular portion here, so if I want to create it using
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try tangent fillet, then face to fillet will be the these two side faces, and face to
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remain, will be this face, face to remain will be this one, so select face to, face to fillet,
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so this face face and face, and face to remove this one, and click on preview, and okay,
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so in this way it has created that curve portion here, so in this way you can use this tangent fillet,
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then next is chamfer, so click on chamfer, then click the edge to which you want to create the
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chamfer, select the edge for chamfer, then here you can choose the mode, so this is by default,
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there is length and angle, so here you can give the length, and here you can give the angle,
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at what angle you want the chamfer, click on preview, so in this way it has been created,
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and if you want to change the direction, click on this arrow, so by clicking on this arrow,
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you can change the direction of the chamfer, and if you want to or from here also, you can reverse it
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by ticking this reverse option, then other option is length, if you want to give both in the length
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format, then you can choose length 1 and length 2, so in that way this chamfer will be created,
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and if you select the tangent edges, the complete, it will be graded on complete tangents,
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edges, because option is tangency has been selected, as we seen in edge fillet,
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and okay, so in this way you can create the chamfer, then next is mirror, then how to mirror the
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features, suppose I want to mirror some feature, suppose I will create some feature here,
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so sketch, surface, suppose make it bad, okay, now I want to mirror this bad on this side
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around this plane, so for that at first you have to select this feature, then click on this mirror,
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option here, then select the mirroring element, so I want to mirror around this plane, click on that
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plane, so that plane will be at the center of both the object, then click on okay, so in this way you
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can create the mirror by choosing the plane, and if at a desired position plane is not available,
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you can create the planes, so that we will see next how to create different reference planes,
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so for that suppose planes, it may be there here inside, we just drag it out, here it is,
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and we will suppose close this and we will need it, so we will put it back on its place,
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so here is the option to create the plane, so click on this plane, before that if any of the
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toolbar are not available here, you can drag it from here or other place, where it may be available,
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and arrange it here, so here is the plane, click on plane, suppose I want to create a plane
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parallel to the surface, just select this surface, and here you can specify the dimension or you can
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also drag this arrow to specify the dimension, how much you want, and if you want to repeat the plane,
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you can click on this, repeat object up to root K, and you have to specify how many times you want
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to repeat five times, okay, so it has created five more planes, so multiple planes can also be
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created at once, again plane tool, suppose I want a plane, suppose passing through this
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three point, suppose, suppose this is the first point, second point, and this is the third point,
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and click on okay, so this plane is created passing through those three points,
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so in this way you can create a plane passing through multiple points, or you can also create a
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plane passing through two lines, suppose I will click on this plane, suppose I will choose
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this line, and this line, so it has created a plane passing through two lines, so you can use this
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plane to create the sketch and make the pad, if some complicated object is there, in such a moment
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you have to create the planes, or you can also create the planes to mirror the object,
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and then next is suppose I want to create a plane at an angle to this surface, suppose, so click
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on this plane, select this surface, select this, okay, before that actually, click on this plane,
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plane tool, then click on this line at first, then click on this surface, then here you can
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define the angle, suppose 45 degree, preview, and here it has been created, okay, so in this way you
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can create a plane at an desired angle, then if you want to create plane tangent, so you can use
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click on this tangent surface, and then you will have to actually define the point,
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this, it should be tangent at what point, so for that right click this point, create point,
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suppose click this face, and define the point where you want that point to be, okay,
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so and click on okay, so in this way it will create tangent at that point, a plane tangent at that point,
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so in this different ways, you can create planes, then next is if you want to measure anything,
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so for that here is the major tools has been given, so first is measure between,
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so click on that measure between, then you have to define the two elements, suppose I want to
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measure between this center and this center, so here it has given the distance, whatever it is,
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so in this way you can measure between two elements basically using measure between, suppose
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this line and this line, so it has given this length, so this is measure between,
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then next is measure between in chain mode, so what happens in this that we will see,
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so we will take it again, measure between in chain mode, suppose at first I want to measure from
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this line to this center, okay, and after that I want to measure from this line to this center,
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so your first line remains the fix and it gives, okay sorry, actually second line becomes the first
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line and it will give dimension from the second line to the third line, and if I again take some
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other element, suppose I want to measure up to this center, so from last previous second line,
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it will go to next line, so this is chain mode, so your second line will be used as a first line
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for the next measurement, that is chain mode, then next is measure between in fan mode,
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so in fan mode your first line will be fixed, from first line you can measure all the parameters,
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suppose again I will click on this measure between fan mode is selected, I will select this line,
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suppose I want to measure from this line to this center, so it has given the distance,
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again I want to measure up to this center, so again by keeping the first line fix,
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it has given the distance, it does like that only, I want to measure up to next circle,
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so in this way by keeping the first line fix, you can measure as with respect to that line as
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many times as you want, that is fan mode, then next is measure atm, or measure atm you can
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take it from here also measure atm, select suppose I will select this cylinder,
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so it has given me the area and radius of that cylinder, if I select this circle,
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so actually face it has given me the plane area, if I select this circle,
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so radius and area both it has given, that is measure atm, so which your atm you selects,
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it will give the area or if possible some parameters also,
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then next is measure inertia, so click on that, select this part body,
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so it has given the with the volume area mass, and you can change the density as per that your
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mass will be updated, then center of gravity, it has given the center of gravity,
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with respect to your this coordinate system, so all these param then principle moments,
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inertia matrix, all these details you can get it from here, from the measuring, measure inertia,
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so that is some, so we have completed this tutorial here, so thanks for joining,
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and if you want to view the exercise, which has been solved based on this tutorial,
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you can view it here in this portion, and if you want to see the next lecture,
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you can view it here, and if you want to view the complete list, you can view it here,
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and if you want to subscribe, you can subscribe from here, so thanks for joining, again,
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we will stop here, thank you.
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