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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:07,000 Welcome back. In this tutorial we will learn about Operation toolbar from Sketch Reinforming. 2 00:00:07,000 --> 00:00:22,000 So, click on Start, Mechanical Design, Sketch Up. Select the plane. This is the Operation toolbar. 3 00:00:22,000 --> 00:00:34,000 You can see it there. So, here first is corner. Suppose two lines are there. 4 00:00:39,000 --> 00:00:48,000 Press Escape to come out. Then click on Corner. 5 00:00:49,000 --> 00:00:55,000 Click on the first line, second line and give the location. 6 00:00:55,000 --> 00:01:00,000 So, by double clicking this parameter, you can change the radius. 7 00:01:00,000 --> 00:01:08,000 So, on right. 8 00:01:09,000 --> 00:01:14,000 So, here is corner. So, there are different options available here. 9 00:01:14,000 --> 00:01:21,680 So, this is Trim all element that we have seen. Then next is Trim first element, node 10 00:01:21,680 --> 00:01:27,800 Trim. If we take node Trim, it will not trim the lines. If I click first line, second 11 00:01:27,800 --> 00:01:34,800 line, I can also give this radius using Tab button. Press the tab and give the radius. 12 00:01:34,800 --> 00:01:41,800 How much you want 50 internal. So, it will not trim the lines. 13 00:01:41,800 --> 00:01:53,800 So, in the next is Standard Line Trim. Then Consection Line Trim. So, it will create the construction 14 00:01:53,800 --> 00:02:05,800 lines and Consection Line node Trim. Consection Line Trim. First line, second line, radius. 15 00:02:05,800 --> 00:02:15,800 So, it will create the construction lines. It will not trim it. So, in this way, you can create corner. 16 00:02:15,800 --> 00:02:22,800 Then, chamfer is there. Chamfer. Then you can choose which option you want. 17 00:02:22,800 --> 00:02:29,800 Those are the same as corner option or fillet option. So, suppose I will take this 18 00:02:29,800 --> 00:02:38,880 construction line Trim. Give first line, second line and location. So, here if you want 19 00:02:38,880 --> 00:02:45,520 to give this dimension, then you have to delete this dimension. And using Constraint, you can 20 00:02:45,520 --> 00:02:53,520 give the length of this line. How much you want. So, in this way, it will be created of 21 00:02:53,520 --> 00:03:13,520 equal length. Chamfer and here is Consection Line node Trim. Then node Trim. So, it will not 22 00:03:13,520 --> 00:03:20,520 trim the lines. It will give the lines. So, option is basically same as corner tool. 23 00:03:20,520 --> 00:03:37,520 Then chamfer we have seen. Then next is Trim command. So, let's take two objects. So, basically, 24 00:03:37,520 --> 00:03:44,520 this command and Trim command, you can use as a corner tool. If I click on this line 25 00:03:44,520 --> 00:03:49,040 and this line, so it will create the corner. That means, one line will be extended and 26 00:03:49,040 --> 00:03:57,320 other line will be Trim. So, in this way, you can use this Trim command to extend the object 27 00:03:57,320 --> 00:04:04,320 and Trim and to create the corner basically. So, it will easily create the corners. Then 28 00:04:04,320 --> 00:04:12,519 next is Brick command. Suppose, I have two objects are there. And suppose, I want to break 29 00:04:12,519 --> 00:04:21,079 this line at this point. So, I will click on this break. Then at first, select the element 30 00:04:21,079 --> 00:04:27,440 to be broken. So, I want to break this line and then select the breaking element. So, this 31 00:04:27,440 --> 00:04:34,440 is the breaking element. So, this has been separated from this line. So, this line has been 32 00:04:34,440 --> 00:04:41,440 divided at the intersection point of this line. So, in this way, you can use the break. 33 00:04:41,440 --> 00:04:52,440 Brick Trim. So, whatever you don't want, that you can easily trim it using Brick Trim. 34 00:04:52,440 --> 00:05:05,440 And next is Close Arc. Suppose, one arc is there. 3. Arc we have created. And if we click 35 00:05:05,440 --> 00:05:14,640 on this Close Arc and click on the circle. So, it will make it full circle. That is Close 36 00:05:14,640 --> 00:05:21,560 Arc. And if we click on this complement. So, it will create the opposite arc and it will 37 00:05:21,560 --> 00:05:29,560 remove the original arc. That is complement. Then next is Mirror. Suppose, some object is 38 00:05:29,560 --> 00:05:47,560 there. And suppose, one axis, you have to create one mirror axis around which you want 39 00:05:47,560 --> 00:05:54,560 to mirror. Then select this object using Bedendo selection, holding down the first button, 40 00:05:54,560 --> 00:06:01,560 pressing the mouse button and dragging it. Then click on this mirror. Then click on the 41 00:06:01,560 --> 00:06:11,560 axis around which you want to mirror. So, it will mirror around that axis. Then next is 42 00:06:11,560 --> 00:06:20,560 Cemetery. Select the object. Click on the symmetry. Click on the axis. So, it will delete 43 00:06:20,560 --> 00:06:29,560 the original object and keep the other mirror object. Then next is Translate. That means, 44 00:06:29,560 --> 00:06:35,560 you can move the object from one position to other position. Translate. So, for that 45 00:06:35,560 --> 00:06:46,560 first you have to select it. Then click on Translate. Then at first we will cancel this duplicate 46 00:06:46,560 --> 00:06:56,560 mode. Then give the base point and give the second point. So, it will be moved. The 47 00:06:56,560 --> 00:07:02,760 selected object will be moved. Same way you can also use Translate to copy the object 48 00:07:02,760 --> 00:07:11,760 also. Translate. At first select the object. Then click on this Translate. Then click on 49 00:07:11,760 --> 00:07:18,760 this, if you want to copy, click on this duplicate mode. Then give the base point and give the second 50 00:07:18,760 --> 00:07:28,760 point. Or here you can give the dimensions also. Suppose, there is some object is there. 51 00:07:28,760 --> 00:07:35,760 Suppose, I will create one circle is there. I want to copy this circle at the end of the center 52 00:07:35,760 --> 00:07:41,760 should come at the end of this point. So, I will select the object. Translate duplicate mode 53 00:07:41,760 --> 00:07:47,760 is there. So, give the base point. This center has a base point and this has a second point. 54 00:07:47,760 --> 00:07:56,760 So, it will be copied at that location. So, same way suppose I will remove this object. 55 00:07:57,760 --> 00:08:03,760 If again I select this circle, translate. And if you do some instances, suppose I want four 56 00:08:03,760 --> 00:08:11,760 copies, give the first point and second point. So, it will create extra four copies. So, in this 57 00:08:11,760 --> 00:08:18,760 way you can create and if you select all of them, you can copy them vertically also. So, in this 58 00:08:18,760 --> 00:08:25,760 way you can create an rectangular array also of some object if you want using translate. 59 00:08:25,760 --> 00:08:36,760 So, after translate there is rotate is there. So, you can rotate any object. Suppose, a line is there. 60 00:08:36,760 --> 00:08:51,760 I want to rotate this object. So, select it. Then click on rotate. Then cancel the duplicate 61 00:08:51,760 --> 00:08:59,760 mode. Give the base point around which you want to rotate and then give the angle here. 62 00:08:59,760 --> 00:09:06,760 How much angle 45 would you enter? So, in anticlockwise direction it would be rotated in 63 00:09:06,760 --> 00:09:16,760 that angle. So, again I will say an object is selected. So, I will click on this rotate. 64 00:09:16,760 --> 00:09:21,760 Same way you can use duplicate mode also. Duplicate mode. Give the number of instances. Suppose 65 00:09:21,760 --> 00:09:28,760 I want it to be 8. Then give the base point and give the angle. Suppose, I want 60 degree 66 00:09:28,760 --> 00:09:38,760 angle. So, in this way you can create a polar array also using rotate. Then next is scale. 67 00:09:38,760 --> 00:09:45,760 Suppose, I select some object again. I select this object. Press control and select multiple 68 00:09:45,760 --> 00:09:53,760 object. Click on the arrow below the rotate. Scale. Then give the base point. So, duplicate 69 00:09:53,760 --> 00:09:59,760 mode is on. So, it will create the copy. If you remove this thing it will not create the 70 00:09:59,760 --> 00:10:06,760 copy. So, give the base point and give the scale factor. I want it to be 2 times. In this 71 00:10:06,760 --> 00:10:13,760 way, the object will be there. Original will be there and the scaled object is also there. 72 00:10:13,760 --> 00:10:25,760 So, offset we have already seen the offset. So, that is the operation toolbar. Then next is 73 00:10:25,760 --> 00:10:32,760 actually grid. You can make the grid on or off from here. Then next is snap to point. 74 00:10:32,760 --> 00:10:39,760 If you make it on, so your pointer will only snap the point. Grid points. It will not 75 00:10:39,760 --> 00:10:47,760 go anywhere. Sometimes what happens by mistake we snap the point and at that time we have 76 00:10:47,760 --> 00:10:54,760 to see that if we jump our cursor jump like this, that means we have made it on by mistake. 77 00:10:54,760 --> 00:11:01,760 So, just turn it off. So, you can go anywhere you want it. Then next is construction standard 78 00:11:01,760 --> 00:11:11,760 element. Suppose I want this object to be in hidden line or as a reference object just click 79 00:11:11,760 --> 00:11:17,760 on it. So, it will be converted into a reference object and if I want it to be normal objects 80 00:11:17,760 --> 00:11:24,760 again selected and click on this. So, it will again become a normal object. When next 81 00:11:24,760 --> 00:11:33,760 is geometrical constraint, suppose when we create some object, suppose I create this line. 82 00:11:33,760 --> 00:11:42,760 So, here you can see V is automatically appear there. So, V is a constant vertical constraint. 83 00:11:42,760 --> 00:11:48,760 If you want that your object should not have any constraints, then you can turn it off. 84 00:11:48,760 --> 00:11:57,760 When you create the object, it will not apply any constraint there. And if you turn it 85 00:11:57,760 --> 00:12:04,760 on, then it will create the constraint automatically. So, your constraint has been created. So, any 86 00:12:04,760 --> 00:12:09,760 of the other constraint will be created automatically. Sometimes there is problem while creating 87 00:12:09,760 --> 00:12:15,760 the object and you do not want any constraints. So, at that time you can make it off. 88 00:12:15,760 --> 00:12:22,760 The next is dimensional constraint. Actually, these dimensional constraints are created when 89 00:12:22,760 --> 00:12:29,260 we use the tab button to create the object. Suppose if I create the object and if I want to 90 00:12:29,260 --> 00:12:35,260 give this radius, then I press that tab button and give the radius. So, at that time this 91 00:12:35,260 --> 00:12:40,760 radius is created. But suppose I do not want this radius. So, I can turn it off. If now 92 00:12:40,760 --> 00:12:48,260 I create a circle and press that tab and give the radius. So, it will not create any 93 00:12:48,260 --> 00:12:53,460 constant dimension constraint. So, from this toggle you can control it whether you want 94 00:12:53,460 --> 00:13:01,260 it to be created or not. So, in this way this lecture is completed. So, thanks for watching. 95 00:13:01,260 --> 00:13:02,260 We will start here. 11916

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