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Welcome back. In this tutorial we will learn about Operation toolbar from Sketch Reinforming.
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So, click on Start, Mechanical Design, Sketch Up. Select the plane. This is the Operation toolbar.
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You can see it there. So, here first is corner. Suppose two lines are there.
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Press Escape to come out. Then click on Corner.
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Click on the first line, second line and give the location.
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So, by double clicking this parameter, you can change the radius.
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So, on right.
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So, here is corner. So, there are different options available here.
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So, this is Trim all element that we have seen. Then next is Trim first element, node
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Trim. If we take node Trim, it will not trim the lines. If I click first line, second
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line, I can also give this radius using Tab button. Press the tab and give the radius.
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How much you want 50 internal. So, it will not trim the lines.
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So, in the next is Standard Line Trim. Then Consection Line Trim. So, it will create the construction
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lines and Consection Line node Trim. Consection Line Trim. First line, second line, radius.
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So, it will create the construction lines. It will not trim it. So, in this way, you can create corner.
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Then, chamfer is there. Chamfer. Then you can choose which option you want.
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Those are the same as corner option or fillet option. So, suppose I will take this
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construction line Trim. Give first line, second line and location. So, here if you want
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to give this dimension, then you have to delete this dimension. And using Constraint, you can
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give the length of this line. How much you want. So, in this way, it will be created of
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equal length. Chamfer and here is Consection Line node Trim. Then node Trim. So, it will not
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trim the lines. It will give the lines. So, option is basically same as corner tool.
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Then chamfer we have seen. Then next is Trim command. So, let's take two objects. So, basically,
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this command and Trim command, you can use as a corner tool. If I click on this line
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and this line, so it will create the corner. That means, one line will be extended and
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other line will be Trim. So, in this way, you can use this Trim command to extend the object
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and Trim and to create the corner basically. So, it will easily create the corners. Then
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next is Brick command. Suppose, I have two objects are there. And suppose, I want to break
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this line at this point. So, I will click on this break. Then at first, select the element
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to be broken. So, I want to break this line and then select the breaking element. So, this
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is the breaking element. So, this has been separated from this line. So, this line has been
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divided at the intersection point of this line. So, in this way, you can use the break.
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Brick Trim. So, whatever you don't want, that you can easily trim it using Brick Trim.
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And next is Close Arc. Suppose, one arc is there. 3. Arc we have created. And if we click
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on this Close Arc and click on the circle. So, it will make it full circle. That is Close
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Arc. And if we click on this complement. So, it will create the opposite arc and it will
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remove the original arc. That is complement. Then next is Mirror. Suppose, some object is
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there. And suppose, one axis, you have to create one mirror axis around which you want
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to mirror. Then select this object using Bedendo selection, holding down the first button,
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pressing the mouse button and dragging it. Then click on this mirror. Then click on the
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axis around which you want to mirror. So, it will mirror around that axis. Then next is
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Cemetery. Select the object. Click on the symmetry. Click on the axis. So, it will delete
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the original object and keep the other mirror object. Then next is Translate. That means,
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you can move the object from one position to other position. Translate. So, for that
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first you have to select it. Then click on Translate. Then at first we will cancel this duplicate
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mode. Then give the base point and give the second point. So, it will be moved. The
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selected object will be moved. Same way you can also use Translate to copy the object
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also. Translate. At first select the object. Then click on this Translate. Then click on
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this, if you want to copy, click on this duplicate mode. Then give the base point and give the second
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point. Or here you can give the dimensions also. Suppose, there is some object is there.
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Suppose, I will create one circle is there. I want to copy this circle at the end of the center
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should come at the end of this point. So, I will select the object. Translate duplicate mode
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is there. So, give the base point. This center has a base point and this has a second point.
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So, it will be copied at that location. So, same way suppose I will remove this object.
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If again I select this circle, translate. And if you do some instances, suppose I want four
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copies, give the first point and second point. So, it will create extra four copies. So, in this
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way you can create and if you select all of them, you can copy them vertically also. So, in this
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way you can create an rectangular array also of some object if you want using translate.
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So, after translate there is rotate is there. So, you can rotate any object. Suppose, a line is there.
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I want to rotate this object. So, select it. Then click on rotate. Then cancel the duplicate
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mode. Give the base point around which you want to rotate and then give the angle here.
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How much angle 45 would you enter? So, in anticlockwise direction it would be rotated in
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that angle. So, again I will say an object is selected. So, I will click on this rotate.
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Same way you can use duplicate mode also. Duplicate mode. Give the number of instances. Suppose
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I want it to be 8. Then give the base point and give the angle. Suppose, I want 60 degree
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angle. So, in this way you can create a polar array also using rotate. Then next is scale.
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Suppose, I select some object again. I select this object. Press control and select multiple
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object. Click on the arrow below the rotate. Scale. Then give the base point. So, duplicate
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mode is on. So, it will create the copy. If you remove this thing it will not create the
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copy. So, give the base point and give the scale factor. I want it to be 2 times. In this
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way, the object will be there. Original will be there and the scaled object is also there.
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So, offset we have already seen the offset. So, that is the operation toolbar. Then next is
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actually grid. You can make the grid on or off from here. Then next is snap to point.
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If you make it on, so your pointer will only snap the point. Grid points. It will not
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go anywhere. Sometimes what happens by mistake we snap the point and at that time we have
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to see that if we jump our cursor jump like this, that means we have made it on by mistake.
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So, just turn it off. So, you can go anywhere you want it. Then next is construction standard
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element. Suppose I want this object to be in hidden line or as a reference object just click
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on it. So, it will be converted into a reference object and if I want it to be normal objects
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again selected and click on this. So, it will again become a normal object. When next
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is geometrical constraint, suppose when we create some object, suppose I create this line.
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So, here you can see V is automatically appear there. So, V is a constant vertical constraint.
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If you want that your object should not have any constraints, then you can turn it off.
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When you create the object, it will not apply any constraint there. And if you turn it
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on, then it will create the constraint automatically. So, your constraint has been created. So, any
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of the other constraint will be created automatically. Sometimes there is problem while creating
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the object and you do not want any constraints. So, at that time you can make it off.
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The next is dimensional constraint. Actually, these dimensional constraints are created when
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we use the tab button to create the object. Suppose if I create the object and if I want to
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give this radius, then I press that tab button and give the radius. So, at that time this
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radius is created. But suppose I do not want this radius. So, I can turn it off. If now
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I create a circle and press that tab and give the radius. So, it will not create any
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constant dimension constraint. So, from this toggle you can control it whether you want
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it to be created or not. So, in this way this lecture is completed. So, thanks for watching.
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We will start here.
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