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Welcome back in this tutorial we will learn remaining command from profile toolbar and
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constant defined in dialog box. So click on start, mechanical design, sketcher, okay.
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Then select the plane on which you want to create the sketch. So here we have
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how did you see in the profile and next is rectangle. So click on rectangle, give the first point.
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You can all give the second point and using constraint you can give the dimension. Click on
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constraint, click on the line, give the position, double click and change the dimension.
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And if you want the dimensions to come automatically, then for that give the rectangle command,
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give the first point, then press tap button so that you can from here you can give the width.
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Suppose width is 50, tap, there M has came. So you have to remove that other weight. Otherwise
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it will create in meter and here height is suppose 100. Then press enter. So here,
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rectangle is created with the dimensions has been placed automatically. So in this two ways you
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can create triangle, cut here. So you can create the object, then give the dimension using constraint
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or using tab you can give the parameter here. So if you click on the arrow on the rectangle,
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below the rectangle, there is next is oriented rectangle. So give the first point, give the second
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point, give the third point. Then using constraint you can give the angle, click on H and the
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inclined line and give the angle and you can also give the parameter.
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Then next is parallelogram. So click on it, give the first point, second point and third point.
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And using constraint you can give the parameters.
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Next is elongated hole, click the center point, then give the other point of the axis,
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then give the third point, drag it outside and click. And using constraint, radius is already given there.
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So using constraint you can give the dimension to this length, to this line,
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skip, constraint, click on this line and you can give the length, whatever is the length.
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And radius is also already given here. So in this way elongated hole is created.
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Then next is cylindrically elongated hole, click on that, give the center point,
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give the start point of the elongated hole, then give the end point, then drag it outside and click
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there. And then you can give using constraint, you can give the radius of this circle,
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then you can also give, suppose I want it to be at some particular angle.
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Then using axis, you can from the center, you can connect this end point and give the angle to
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this axis using constraint. So as per that it will be created up to that angle.
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And the radius is already there. So in this way you can create
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cylindrically elongated hole, then key hole profile, click on it, give the center point,
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then give the second point vertically down, then just drag the motor,
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pause outside, give the first radius, then give the second radius.
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So in this way it has been created. So using constraint, you can give the parameters required parameters.
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Then next is polygon hexagon,
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hexagon, give the center point, then give the other point, suppose I want it horizontal.
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So in this way it has been created. So using constraint, you can give
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dimension constraint, if suppose I want to give face to face distance. So just click on the first line,
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second line and location and change the dimension. Or if you want to give corner to corner,
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that also you can give using constraint, give the first point, second point.
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Now again it is face to face actually, just press skip, constraint, take the first point,
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then click on the second point, careful, give the location. Now it has become ping,
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that means you are given more parameters than required. Now if you want to give it corner to
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corner, then there is no need to give face to face. So we will remove this. So in this way you can
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change it and if you want edge length, that constraint, click on the edge and give the edge length.
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So in this way you can give the parameter to the polyurethic zogh.
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Then next is center rectangle, you can create rectangle from the center, click on the center,
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drag diagonally and click there. So it will always maintain center as a fix. If you change the length,
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then also center will not shift, the surrounding lines will be shifted.
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So in this way you can create rectangle from center, then circle we have already seen the circle
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command. Then there is 3 point arc is there, you have to give start point, first point, second point
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and third point. So it will create arc passing through three points. Then next is
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three point arc starting with limits. So at first you have to give start point and end point,
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then defend the radius point. And using constraint you can give the radius
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and other is from center point, give the center point, give the start point of dark and the end point
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of dark. So in this way in this three ways you can create dark. Then next is spline, for spline give
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the start point and click point in zigzag mode, one point of both and one point below.
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Press skip to come out. So your spline will be ready. Then ellipse we have already seen the ellipse.
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Then there is parabola by focus. So here also you can read the action to be done, select a point or
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look at the focus, give the first point, then apex point, then start point of the parabola and end point
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of the parabola. So in this way you can create the parabola. Then next is hyperbola by focus.
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So again give start point, then look at the center point,
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then look at the apex point, then give the start point and give the end point.
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So in this way you can create the parabola by focus. You can give the parameter using
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cast rate, then conic, click on the conic and give the first point, second point, then
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specify the look at the second end point, then define the conic between those two lines.
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Okay, that first conic, suppose one line is, look at the tangent, first tangent is like this,
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second tangent is like this and in between a conic will be created.
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So in this way conic is created, then line we are seeing it,
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axis we are seeing it and by clicking the point you can give the point.
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Reference required. Then next is we want to see this,
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constraint defined in dialogue box. Suppose I have some line,
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suppose by mistake I drawn it in line, I want it either horizontal or vertical,
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so select the line and click on this, constraint defined in dialogue box.
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So here you can give the length of the object, which are object you have selected,
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you can make it either horizontal, I will just undo it, click here, undo,
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or you can make it select the object, click on constraint defined in dialogue box.
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So you can using this dialogue box, you can define different constraint, if you click on
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vertical it will become vertical. Suppose I have two lines are there, this is the first line,
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and I will give some angle to it, suppose from horizontal edge,
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then I have this one more line. If you want to select multiple object, then you have to hold,
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press control and hold it, press and hold the control button,
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then click on constraint defined in dialogue box. So from here,
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you can give the parameter distance length angle or you can make it perpendicular,
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if you want it, or you can make it parallel,
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so you can make it parallel or perpendicular using constraint defined in dialogue box.
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Suppose I have one circle is there,
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suppose this one circle is there, then this other circle is there,
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suppose I will give parameter to it using constraint, and some gap is between the two circles.
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Now I want the third circle, which I want actually tangent to this both circle,
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I want this circle to be tangent to this both circle, so at first I will give parameter using
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constraint, then press control and click on both the object, release the control, click on
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constraint defined in dialogue box, and from here you can depend tangency.
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Okay, same way here, click on the circle control other object, then constraint defined in dialogue
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box tangency, so in this way you can make two circle tangent, or if other object is also there,
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that also you can make it tangent, suppose one line is there, I want this line to be tangent to this,
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so before that suppose I will give some location to it, location to that line with respect to
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this center,
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okay, so suppose from this line to this horizontal suppose, whatever is angle,
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that I have given, plus I want to give from V to this point location that I have given,
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then I want to make it tangent, so click the line, click control, select the circle,
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constraint defined in dialogue box, so you can make it tangent also, if you want it,
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so in this way you can, in this way you can use constraint defined in dialogue box, so at first
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you have to select the object to which you want to apply the constraint, then it will automatically
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show the available constraint, and from that you have to select it, suppose I want this
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constraint entity, so I will just, suppose I will delete this circle, and I remove this
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dimension, so that it can move, and if I select this both two, and constraint defined in dialogue box,
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then constraint entity, so it will both center will become same, and as this circle was fully
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defined that is green, therefore only white circle will move, because it is under defined,
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so in this way you can define concentricity, then if you define the coincidance,
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okay that will overfallen, okay, suppose I want, suppose I want to,
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I want to touch this point to this circle, so I will select this circle and this point,
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then click on constraint defined in dialogue box and coincidance, so it will automatically
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extend up to that point, and so in this way you can use the constraint defined in dialogue box,
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so thanks for watching, we will stop here.
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