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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:03,740 Welcome to my software drum production mini course. If you've struggled getting 2 00:00:03,740 --> 00:00:08,320 your programmed drums to sound real and sound good and sound inspiring, then 3 00:00:08,320 --> 00:00:11,360 this course is going to be right up your alley. The idea of this course is to 4 00:00:11,360 --> 00:00:15,160 walk you through every part of the process in programming, performing, 5 00:00:15,520 --> 00:00:20,260 capturing, and tweaking and mixing the sound of your programmed and software 6 00:00:20,260 --> 00:00:23,600 drums. So this will not touch on electronic drums. 7 00:00:24,310 --> 00:00:28,630 electronic this is going to be acoustic sounding drums so drums that sound like 8 00:00:28,630 --> 00:00:32,369 a real drum kit recorded live that's what this course is there's four main 9 00:00:32,369 --> 00:00:36,010 sections of this course and each section gives you a very specific goal and 10 00:00:36,010 --> 00:00:39,590 something you'll learn along the way number one is thinking like a drummer so 11 00:00:39,590 --> 00:00:43,270 getting in the right mindset before you start recording and committing things to 12 00:00:43,270 --> 00:00:48,380 midi learning how to approach drum programming as an actual drummer would. 13 00:00:48,380 --> 00:00:52,640 is going to give you insane levels of realism and way better overall feel of 14 00:00:52,640 --> 00:00:56,180 your drums. Number two is performing, programming, and editing your MIDI. 15 00:00:56,600 --> 00:01:00,200 So this is the bulk of the execution of getting those drums out there. Part 16 00:01:00,200 --> 00:01:03,760 number three talks all about drum software tweaking and everything you 17 00:01:03,760 --> 00:01:07,420 do within the sample library to make it sound its best and work the way you want 18 00:01:07,420 --> 00:01:10,380 it to. Number four is going to be drum mixing, and so we're going to cover all 19 00:01:10,380 --> 00:01:15,100 of the audio side, EQ and compression, and getting them to actually sound how 20 00:01:15,100 --> 00:01:18,440 they should in the final mix and sit the right way amongst the other 21 00:01:18,440 --> 00:01:22,060 instruments. My goal is to make this course as general as possible, so 22 00:01:22,060 --> 00:01:26,230 I am using Logic Pro and Addictive Drums, I'm going to be bouncing back and 23 00:01:26,230 --> 00:01:31,730 forth between stock drums and library drums just to give you an idea of how 24 00:01:31,730 --> 00:01:34,490 can apply to different drums, different DAWs, different workflows. 25 00:01:34,770 --> 00:01:38,230 So nothing I'm doing is logic specific or addictive drum specific. 26 00:01:38,490 --> 00:01:40,290 The idea here is... 27 00:01:40,670 --> 00:01:44,870 Take the general knowledge and concepts and apply it to your setup and your 28 00:01:44,870 --> 00:01:45,870 learning situation. 29 00:01:46,070 --> 00:01:49,630 If you would like to download all these assets and follow along with me as I go 30 00:01:49,630 --> 00:01:52,930 through the course, I have them all available for purchase on my website. 31 00:01:53,190 --> 00:01:56,970 This course is completely free, so in you purchasing those assets, you're 32 00:01:56,970 --> 00:02:01,270 actually helping me to offset the cost of creating this and provide it to you 33 00:02:01,270 --> 00:02:04,890 free of cost. So thank you for those of you who do go and buy that and help 34 00:02:04,890 --> 00:02:05,639 support me. 35 00:02:05,640 --> 00:02:09,800 With all that said, let's dive into episode one. Lesson one is thinking like 36 00:02:09,800 --> 00:02:15,080 drummer. So mindset before MIDI. Before you even start putting in notes and, you 37 00:02:15,080 --> 00:02:19,200 know, crafting your performance, you need to be able to think like a drummer 38 00:02:19,200 --> 00:02:24,160 behave like a drummer, you know, be the drummer. So the idea of this section is 39 00:02:24,160 --> 00:02:29,360 let you understand kind of how drummers think, how they perform, what are the 40 00:02:29,360 --> 00:02:30,880 limitations that drummers have. 41 00:02:31,670 --> 00:02:36,030 because there's so many instances where I see other people's MIDI that just 42 00:02:36,030 --> 00:02:39,810 doesn't sound real and it's because they're not programming it in a way that 43 00:02:39,810 --> 00:02:44,510 drummer could actually perform it. It's not just, hey, we want to record this in 44 00:02:44,510 --> 00:02:49,230 a way that it can be recreated live. It needs to go the other way in a sense of, 45 00:02:49,310 --> 00:02:54,150 you know, if we want this to sound like a real drummer, it has to be done in the 46 00:02:54,150 --> 00:02:57,470 way that a real drummer would do it. So I have my session here and I have some 47 00:02:57,470 --> 00:02:58,470 bad MIDI in there. 48 00:02:58,860 --> 00:02:59,619 bad MIDI. 49 00:02:59,620 --> 00:03:05,080 I just programmed four different grooves that I thought represented some of the 50 00:03:05,080 --> 00:03:09,740 most common issues in MIDI and mindset type of things that I see. So I'm going 51 00:03:09,740 --> 00:03:12,740 to pop over to the screen and we will play some of it and I'll start to break 52 00:03:12,740 --> 00:03:16,840 down why these grooves aren't working and why a drummer would not. 53 00:03:17,200 --> 00:03:21,200 do this, if that makes sense. Let's hop over to screen and I will show you. So 54 00:03:21,200 --> 00:03:22,200 I'm just going to hit play. 55 00:03:22,340 --> 00:03:26,300 I have two different songs in here, kind of different styles, two different drum 56 00:03:26,300 --> 00:03:29,640 kits loaded up, so there's some variety and just proof of concept that this 57 00:03:29,640 --> 00:03:35,180 works across any genre regardless of... yeah, it just works across the board. So 58 00:03:35,180 --> 00:03:37,340 here's my first example here. Here's the song. 59 00:03:41,940 --> 00:03:43,180 And here's some drums coming. 60 00:04:00,340 --> 00:04:05,580 Okay, these sound okay. This isn't the worst drum thing ever, but this is not 61 00:04:05,580 --> 00:04:08,280 what a drummer would actually do on a number of levels. 62 00:04:08,560 --> 00:04:14,240 So number one, a drummer only has four limbs, right? They have their two arms 63 00:04:14,240 --> 00:04:19,920 and their two legs, their two hands, two feet, and all of your drum patterns and 64 00:04:19,920 --> 00:04:25,120 things that you program need to stay within those four limbs. 65 00:04:25,980 --> 00:04:29,960 I don't know how else to say that. If you have something happening, where they 66 00:04:29,960 --> 00:04:33,960 would need three arms to play it that's that's not it you can't do that same 67 00:04:33,960 --> 00:04:37,840 thing with feet you have a kick pedal and you have a hi -hat pedal that's all 68 00:04:37,840 --> 00:04:42,000 that they can do with their feet start thinking in that mindset so if i pull up 69 00:04:42,000 --> 00:04:48,020 this midi here first of all here's our kick and snare down here and then up 70 00:04:48,020 --> 00:04:53,630 we have some toms but if you'll notice this is a hi -hat here The hi -hat is 71 00:04:53,630 --> 00:04:57,330 still going when the toms happen, and I know this is an issue people do because 72 00:04:57,330 --> 00:05:00,590 I used to do this when I was in a band and then my drummer got mad at me 73 00:05:00,790 --> 00:05:03,970 hey, I can't actually keep playing the cymbal when I'm doing a drum fill. 74 00:05:04,310 --> 00:05:07,170 So let me play it again so you can really hear what I'm saying. 75 00:05:13,470 --> 00:05:14,470 Same thing right here. 76 00:05:18,250 --> 00:05:22,090 A quick, easy way to fix this would just be to pull out that MIDI. 77 00:05:22,890 --> 00:05:27,570 So that way the drummer actually has the hands available to play it. 78 00:05:31,070 --> 00:05:32,070 Same thing here. 79 00:05:36,930 --> 00:05:38,130 Okay, that's the start. 80 00:05:38,790 --> 00:05:43,130 I'll play the next example and we can continue down this process. So here we 81 00:06:00,110 --> 00:06:03,890 Okay, so I'm sure now that I've pointed out the four -limb thing, you'll notice 82 00:06:03,890 --> 00:06:07,810 there's way too much happening here, and there's a lot of issues. 83 00:06:08,030 --> 00:06:09,030 Okay. 84 00:06:09,070 --> 00:06:12,770 Number one, aside from the obvious of, like, we have eight things happening at 85 00:06:12,770 --> 00:06:16,370 once, this is just too busy. It doesn't support the song. 86 00:06:16,610 --> 00:06:17,990 It doesn't sound good. 87 00:06:18,670 --> 00:06:22,590 So what I would actually do is maybe just remove all of these drop fills. 88 00:06:34,760 --> 00:06:38,520 Okay, next thing that's an issue, I do want this fill here. 89 00:06:40,800 --> 00:06:41,800 No, I don't. 90 00:06:47,200 --> 00:06:48,200 Get rid of that. 91 00:06:52,600 --> 00:06:57,560 And now we actually have two cymbals playing here the whole time, so that 92 00:06:57,560 --> 00:07:01,080 be both hands being occupied, so you need to pick between... 93 00:07:01,919 --> 00:07:04,000 where you want the groove to be riding on. 94 00:07:09,080 --> 00:07:13,020 I will get more into how to put together the drum groove in the second episode. 95 00:07:13,200 --> 00:07:17,160 So this is more overview mindset things. So don't get freaked out that you don't 96 00:07:17,160 --> 00:07:21,040 understand what any of this means. I'm going to walk through all that later. I 97 00:07:21,040 --> 00:07:25,840 just want you to understand the core concept of not doing too much and that 98 00:07:25,840 --> 00:07:30,280 of thing. So right here, we have two cymbal crashes and a hi -hat. 99 00:07:30,910 --> 00:07:35,470 That can't happen. At most you can have two things happening, but I'm just going 100 00:07:35,470 --> 00:07:36,470 to stick with one here. 101 00:07:37,410 --> 00:07:39,650 I'm going to get rid of a hi -hat and just keep one pressed. 102 00:07:51,890 --> 00:07:53,570 Okay, we're getting better. 103 00:07:54,310 --> 00:08:01,040 Another issue this has, and all of them have, is that these velocities are all 104 00:08:01,040 --> 00:08:06,880 the same, they're all all the way full, and it's all 100 % locked in on time. 105 00:08:07,080 --> 00:08:11,720 What this causes is a robotic sound and seal to the drums, because the real 106 00:08:11,720 --> 00:08:18,520 drummer is not just 100 % all the time. They're going to ebb and flow, and 107 00:08:18,520 --> 00:08:21,980 things will be louder and softer, and even individual notes in between them, 108 00:08:22,060 --> 00:08:27,260 different volumes and stuff like that. This is where the way you capture the 109 00:08:27,260 --> 00:08:31,180 drums and the performance is important, and it's a lot easier to fix that going 110 00:08:31,180 --> 00:08:35,280 in and to try to build it in afterwards so i'm not even going to fix it in this 111 00:08:35,280 --> 00:08:40,140 example we're just going to move on to the next one bad midi number four so 112 00:08:40,140 --> 00:08:46,660 is a different song and this second example is stock drums just to you know 113 00:08:46,660 --> 00:08:50,400 the concept flow across multiple things so here we go 114 00:09:05,169 --> 00:09:11,850 Okay, so this one is kind of my example of someone who doesn't know how a drum 115 00:09:11,850 --> 00:09:17,890 beat should be made, kind of how a drummer is going to play. The issue 116 00:09:17,890 --> 00:09:20,890 I'm not making fun of anyone who programs drums like this, like we've all 117 00:09:20,890 --> 00:09:24,570 there. The issue here is that number one, it's not consistent, and number 118 00:09:24,570 --> 00:09:28,250 it has no groove. It does not feel good, nothing. And so what I would do in this 119 00:09:28,250 --> 00:09:32,910 situation is really focus on drums always have a strong backbeat. 120 00:09:33,360 --> 00:09:38,200 and the backbeat is what's happening on two and four, or it's kind of the 121 00:09:38,200 --> 00:09:42,880 response. So if your downbeat is here, you know, one, then the snare, the 122 00:09:42,880 --> 00:09:47,220 backbeat, whatever's playing opposite of that gives it a nice push -pull 123 00:09:47,220 --> 00:09:52,620 feeling, if that makes sense. So one, snare, snare, kick, snare, snare, right? 124 00:09:52,700 --> 00:09:56,640 That kind of thing. So the issue with this is that we have snare happening all 125 00:09:56,640 --> 00:10:00,540 the time, kick happening occasionally, but it's not consistent. 126 00:10:01,000 --> 00:10:02,540 And so what I'm actually going to do, 127 00:10:05,819 --> 00:10:10,040 And I know someone out there is going to get mad because a snare on all the 128 00:10:10,040 --> 00:10:13,440 beats is a drum beat that can happen, but you need to be intentional about it, 129 00:10:13,480 --> 00:10:16,880 and your kick needs to support it in other ways that help it sound good. 130 00:10:17,140 --> 00:10:23,020 So for now, we're going to just do a simple 1 -2 -3 -4 kind of thing. 131 00:10:26,080 --> 00:10:30,180 So that means all of these, all my 1s and 3s, need to go down to the kick. 132 00:10:37,040 --> 00:10:41,660 It just feels a lot better than it did before, if that makes sense. And a lot 133 00:10:41,660 --> 00:10:42,820 drum programming is feel. 134 00:10:43,120 --> 00:10:47,460 It's like, how does this groove make me feel? How does it fit into the song? 135 00:10:48,020 --> 00:10:51,560 You know, you want to support what's happening, and you don't want to step on 136 00:10:51,560 --> 00:10:54,220 it, and you just want to deliver that pocket groove. 137 00:10:54,540 --> 00:10:58,000 If you don't know what pocket is, it's just when the drums sit right in this 138 00:10:58,000 --> 00:11:00,520 sweet spot that just feels good, that's the pocket. 139 00:11:06,450 --> 00:11:09,050 Okay, my final example here. Here we go. 140 00:11:25,830 --> 00:11:30,190 Hopefully at this point you're starting to see issues, because there's some 141 00:11:30,190 --> 00:11:33,910 repeating issues across the board. So the problem with this... 142 00:11:34,839 --> 00:11:36,480 Again, we have multiple things happening. 143 00:11:36,740 --> 00:11:40,780 When we go for this drum fill at the end, there's two sets of cymbals going. 144 00:11:42,520 --> 00:11:46,460 It either needs to be a crash or a hi -hat open or something. 145 00:11:47,260 --> 00:11:49,220 So I'm actually going to do the ride here. 146 00:11:53,400 --> 00:11:59,480 And then the second set here, I don't want a hi -hat happening. 147 00:12:01,230 --> 00:12:04,310 along with the ride because again a drummer can't do that. So I'm going to 148 00:12:04,310 --> 00:12:07,790 these and also put them on the ride. 149 00:12:08,130 --> 00:12:12,410 If you'll notice I pulled the velocity down on all those secondary notes 150 00:12:12,410 --> 00:12:17,690 when a drummer plays they're not going like the same level all the time. 151 00:12:17,690 --> 00:12:21,730 a little bit of give to it so they probably accent certain notes in the 152 00:12:21,850 --> 00:12:25,890 So in this instance it's one and two and three and four and where all those 153 00:12:25,890 --> 00:12:27,290 ands, those upbeats are 154 00:12:29,550 --> 00:12:33,890 softer. Now it's something like 1 and 2 and 3 and 4 and, where all of those 155 00:12:33,890 --> 00:12:38,810 ands, those upbeats, are softer and the downbeats, the main beats, are accented. 156 00:12:39,030 --> 00:12:40,350 So I'll show you what that sounds like. 157 00:12:52,450 --> 00:12:56,530 Nice. Another thing a drummer will do is set up the start of a phrase with a 158 00:12:56,530 --> 00:12:57,530 cymbal craft. 159 00:12:59,020 --> 00:13:01,040 We can do something like that to start the phrase. 160 00:13:10,400 --> 00:13:14,520 So another thing a drummer could do is like a mid -phrase fill just to keep the 161 00:13:14,520 --> 00:13:18,820 energy going. With these two kicks, I'm gonna have different cymbal splashes. 162 00:13:33,550 --> 00:13:38,070 Other things that might happen, the drummer would likely not hit a kick when 163 00:13:38,070 --> 00:13:41,050 he's starting a fill unless the kick was intentionally part of the fill. 164 00:13:41,650 --> 00:13:48,410 And then just for the sake of proving my point about repeating velocities, I'll 165 00:13:48,410 --> 00:13:49,570 pull these down a little bit. 166 00:13:51,370 --> 00:13:57,870 And then make sure that each note in the phrase is a little bit different. 167 00:14:01,770 --> 00:14:05,210 I know that's really subtle, but that kind of thing adds up across your whole 168 00:14:05,210 --> 00:14:09,350 track and will really make a difference in the level of realism that your drums 169 00:14:09,350 --> 00:14:13,510 have. Another thing that's important about drumming is you have to consider, 170 00:14:13,590 --> 00:14:17,330 number one, what you're playing, when you're playing, but also negative space 171 00:14:17,330 --> 00:14:22,150 when you are not playing, because there's something to be said about 172 00:14:22,150 --> 00:14:26,330 space in your drum parts for other things to happen. This will be an 173 00:14:26,330 --> 00:14:30,540 not a lot of negative space, so I'm going to intentionally fill a lot of 174 00:14:30,540 --> 00:14:31,880 with little drum hits and things. 175 00:14:53,780 --> 00:14:58,480 That's cool, it's fun, but it's worth considering, you know, is that necessary 176 00:14:58,480 --> 00:15:00,530 or... Can I get away with doing less? 177 00:15:00,730 --> 00:15:03,710 What would it sound like if I do less? So here's an example of the same thing, 178 00:15:03,770 --> 00:15:05,110 but with a lot less going on. 179 00:15:27,090 --> 00:15:28,090 Very different. 180 00:15:28,200 --> 00:15:31,860 overall feel. And the second one left a lot more room for you to hear the 181 00:15:31,860 --> 00:15:34,700 instruments and kind of enjoy the other things that are happening. 182 00:15:35,000 --> 00:15:37,080 So things like that are important to think about. 183 00:15:37,620 --> 00:15:41,680 You know, how can I tweak this? How can I add things or subtract things to 184 00:15:41,680 --> 00:15:45,540 ultimately make it more groovy, make it sound better? Stuff like that. So 185 00:15:45,540 --> 00:15:47,940 another thing I want to mention is what's called ghost notes. 186 00:15:48,420 --> 00:15:53,060 And if you ever watch a drummer play or listen to isolated drums, there's often 187 00:15:53,060 --> 00:15:56,080 more happening than your main loud hits. 188 00:15:56,410 --> 00:15:57,870 I'm gonna go back to my other song real quick. 189 00:16:02,610 --> 00:16:04,310 And I'll just put something in here. 190 00:16:26,900 --> 00:16:30,800 Okay, so that's what you're used to hearing, kind of the accents, the louder 191 00:16:30,800 --> 00:16:31,800 parts. 192 00:16:32,280 --> 00:16:36,700 What I like to do is go back and add in ghost notes. 193 00:16:37,060 --> 00:16:40,720 And I'll kind of show you. They're hard to just explain, but hopefully the more 194 00:16:40,720 --> 00:16:44,040 you hear it, you'll start to understand what's happening. So the way I do this, 195 00:16:44,060 --> 00:16:49,740 because I am part drummer, I'll tap one hand kind of on the desk, and then the 196 00:16:49,740 --> 00:16:53,760 other hand, kind of the offbeat hand, which would be my left hand, is going to 197 00:16:53,760 --> 00:16:55,600 play in those ghost notes. 198 00:16:55,950 --> 00:16:56,170 so 199 00:16:56,170 --> 00:17:14,510 okay 200 00:17:14,510 --> 00:17:18,069 so it's not even something you notice all the time it's very subtle but it 201 00:17:18,069 --> 00:17:22,630 keep that groove moving it keeps the rhythm feeling good and so stuff like 202 00:17:22,630 --> 00:17:28,000 is super important to getting realistic sounding drums that sound, you know, 203 00:17:28,020 --> 00:17:32,100 lifelike and like a real person performed them. So I'm sure at this 204 00:17:32,100 --> 00:17:35,620 of what I covered is still a little new or a little confusing or you have more 205 00:17:35,620 --> 00:17:39,560 questions or you're like, how do I actually take this weird little bit of 206 00:17:39,560 --> 00:17:42,460 knowledge and make full drum performances for my song? 207 00:17:42,900 --> 00:17:46,200 That's what the next episodes are for. So if you're watching this all in one 208 00:17:46,200 --> 00:17:50,360 sitting, it'll be the next section, module two, episode two, whatever you 209 00:17:50,360 --> 00:17:52,320 to call it, and I will cover... 210 00:17:52,570 --> 00:17:57,190 the actual performing, the programming, getting all of it out of your head into 211 00:17:57,190 --> 00:18:00,990 the MIDI. If that is interesting to you and you want to continue learning, stick 212 00:18:00,990 --> 00:18:05,590 around or go down below in the description or in the comments and find 213 00:18:05,590 --> 00:18:08,870 episode. I'll have it in a playlist. I'll put it all over so it's really easy 214 00:18:08,870 --> 00:18:12,790 for you to find. Thank you so much for watching this portion, and I will see 215 00:18:12,790 --> 00:18:14,830 very shortly, hopefully, in the next module. 216 00:18:19,820 --> 00:18:24,080 Welcome back to my software drum production mini course part two. In this 217 00:18:24,100 --> 00:18:28,560 this is the real life application of performing programming and editing your 218 00:18:28,560 --> 00:18:32,460 MIDI, getting it out of your head into the DAW and coming out with good 219 00:18:32,460 --> 00:18:37,180 realistic MIDI performances for us to then go tweak and mix and do all the 220 00:18:37,180 --> 00:18:41,320 things to in a later episode. If you did not see episode one talking all about 221 00:18:41,320 --> 00:18:46,120 MIDI mindset and how to think like a drummer, make sure you go check that 222 00:18:46,160 --> 00:18:47,160 I'll have it above. 223 00:18:47,500 --> 00:18:50,540 If you want to download all of the assets of this course, I have those 224 00:18:50,540 --> 00:18:52,180 on my website for a small fee. 225 00:18:52,580 --> 00:18:56,380 This whole course is entirely free, and so thank you for going over there and 226 00:18:56,380 --> 00:18:58,340 supporting me by purchasing those assets. 227 00:18:58,620 --> 00:19:02,880 Let's get right into the drum programming. The very first thing I need 228 00:19:02,880 --> 00:19:06,040 in this section is programming versus performing. 229 00:19:06,420 --> 00:19:11,200 So programming, this is where you take your little pencil tool in your DAW and 230 00:19:11,200 --> 00:19:15,540 you draw in all the little dots, and then you hit play and you hear drums. 231 00:19:15,540 --> 00:19:16,540 is programming. 232 00:19:16,890 --> 00:19:20,950 because you're just going in very methodically drawing out your drum 233 00:19:21,070 --> 00:19:24,230 There's nothing wrong with that. That's an effective way of doing things. 234 00:19:24,410 --> 00:19:27,550 However, I really recommend performing your drums. 235 00:19:27,910 --> 00:19:31,050 This is a little more hardware dependent. You need something that you 236 00:19:31,050 --> 00:19:35,750 perform on, like a keyboard, the little drum pads, something like that, that you 237 00:19:35,750 --> 00:19:40,230 can actually input your data, your human data into, if that makes sense. This is 238 00:19:40,230 --> 00:19:43,490 going to do a huge number of little variances in your performance. 239 00:19:44,090 --> 00:19:47,730 and then you can clean those up and tighten them up later, but it's a lot 240 00:19:47,730 --> 00:19:54,010 to program in those human errors and variances than it is to just have them 241 00:19:54,010 --> 00:19:58,590 clean them up. So if you have some sort of little keyboard, this is your sign, 242 00:19:58,730 --> 00:20:03,490 this is your call to figure out how to use it to record your drums on. 243 00:20:03,690 --> 00:20:05,510 I cannot stress that enough. 244 00:20:05,710 --> 00:20:08,850 I don't want to say you'll never get good sounding drums programmed, because 245 00:20:08,850 --> 00:20:14,120 100 % can, but it's way, way easier to just play it. 246 00:20:15,120 --> 00:20:19,660 Even if you have to do one piece at a time, you might not be keyboard drummer 247 00:20:19,660 --> 00:20:24,000 virtuoso and that's okay, but just start getting used to that because it'll 248 00:20:24,000 --> 00:20:28,820 super help you in the long run. And along those same lines, it's actually 249 00:20:28,820 --> 00:20:34,700 important to have a good feel and a good rhythm and groove than it is to be 250 00:20:34,700 --> 00:20:38,960 actually perfectly in time. So this was a mistake I made a lot when I was 251 00:20:38,960 --> 00:20:45,170 starting is that I thought the most important thing was for drums to be 252 00:20:45,170 --> 00:20:49,750 time. And while they do need to keep time and be kind of in time, it's more 253 00:20:49,750 --> 00:20:52,850 important that they feel good and they support the groove and the rhythm of the 254 00:20:52,850 --> 00:20:58,430 song than it is to actually be 100 % locked into the grid. Let me find a 255 00:20:58,430 --> 00:20:59,430 of the song here. 256 00:21:04,750 --> 00:21:06,110 This is fine. This will work. 257 00:21:11,779 --> 00:21:16,140 So we'll start with performing, and then I'll show you how to program if you 258 00:21:16,140 --> 00:21:16,819 want to. 259 00:21:16,820 --> 00:21:18,300 There's a lot to cover here, right? 260 00:21:18,800 --> 00:21:22,980 So we need to be able to perform realistic performances, but you also 261 00:21:22,980 --> 00:21:25,180 basically write the drum parts into your head. 262 00:21:25,560 --> 00:21:30,840 And the best way I've found to do this is to just sit at your keyboard, let the 263 00:21:30,840 --> 00:21:35,040 music play, tap around on some drums, and see what you like. 264 00:21:39,640 --> 00:21:40,640 This is a basic. 265 00:21:48,409 --> 00:21:49,409 Okay. 266 00:21:58,410 --> 00:21:59,410 I kind of like that. 267 00:22:04,810 --> 00:22:08,590 Keep doing that until you get something that just feels good. Eventually you'll 268 00:22:08,590 --> 00:22:11,630 land on that groove, that part, and you're like, yes, that. 269 00:22:12,250 --> 00:22:16,090 So I almost always start with kick and snare, and then I come back and start to 270 00:22:16,090 --> 00:22:17,430 add in the other embellishments. 271 00:22:17,840 --> 00:22:21,080 because it's really hard to play the entire thing how you want it here we go 272 00:22:21,080 --> 00:22:37,560 cool 273 00:22:37,560 --> 00:22:41,880 that feels like a good little section so now i'm going to open up the midi this 274 00:22:41,880 --> 00:22:44,780 is going to be different you know depending on what you're working in and 275 00:22:44,780 --> 00:22:47,640 going to quantize these So I'm going to select all of them. 276 00:22:47,880 --> 00:22:51,400 And quantize might be a different phrase in your DAW, but just try to find 277 00:22:51,400 --> 00:22:56,440 whatever time correction thing there is. And now depending on how fast you play 278 00:22:56,440 --> 00:23:00,180 this, quarter notes are right on the beat. So if our beat is here, 279 00:23:00,320 --> 00:23:06,520 quarter note is right on the beat. 280 00:23:09,260 --> 00:23:10,300 Left quarter note. 281 00:23:11,480 --> 00:23:13,920 Eighth note would be double that. 282 00:23:20,440 --> 00:23:22,800 16th note would be double that, so even faster. 283 00:23:27,500 --> 00:23:32,460 So depending on where your pieces of your groove fit in, that's the level 284 00:23:32,460 --> 00:23:33,460 need to quantize to. 285 00:23:34,620 --> 00:23:37,160 I know for this that it's all eighth notes. 286 00:23:38,100 --> 00:23:43,880 And now the default is strength at 100, and we don't want that because it's 287 00:23:43,880 --> 00:23:45,260 already just going to ruin the groove. 288 00:23:51,180 --> 00:23:53,660 So I'm going to just pull that back to like 70 or 80. 289 00:23:54,040 --> 00:23:59,360 Depending on how well I played it and how tight I want the final, I will move 290 00:23:59,360 --> 00:24:03,320 that strength anywhere from like 20 all the way up to 90. Generally for more 291 00:24:03,320 --> 00:24:07,000 polished genres like rock, pop, or country, you're going to want that a 292 00:24:07,000 --> 00:24:11,160 tighter. And then if you're getting more into like a vintage, old school, indie, 293 00:24:11,340 --> 00:24:15,320 anything like that, I usually aim a little looser on the timing. You'll also 294 00:24:15,320 --> 00:24:19,700 notice this song has a bit of a shuffle to it. 295 00:24:20,000 --> 00:24:23,380 It's not your regular straight groove. And when I quantized it to this regular 296 00:24:23,380 --> 00:24:25,400 straight groove, it doesn't feel quite right. 297 00:24:31,380 --> 00:24:32,800 This is something called swing. 298 00:24:33,200 --> 00:24:37,620 And this basically pushes your second eighth note back. 299 00:24:37,980 --> 00:24:44,980 So instead of a straight, like... You instead get this kind of a 300 00:24:44,980 --> 00:24:47,120 shuffle feel. It's called a swing feel. 301 00:24:51,210 --> 00:24:52,210 So hear the difference? 302 00:24:56,730 --> 00:25:00,630 It's not quite a different note. It's its own little thing, so you kind of got 303 00:25:00,630 --> 00:25:03,790 to get used to swing. If you're in a situation where your straight notes just 304 00:25:03,790 --> 00:25:06,290 don't feel right, it could be a swing situation. 305 00:25:06,530 --> 00:25:09,510 You just need to experiment that and figure it out. Generally, a good rule of 306 00:25:09,510 --> 00:25:15,770 thumb is if your song has a three feel, like if you can count threes in amongst 307 00:25:15,770 --> 00:25:18,610 the fours, then that could be swing. 308 00:25:18,970 --> 00:25:24,630 So if I hit play, You can actually hear very distinct 1, 2, 3, 1, 2, 3, 1, 2, 3. 309 00:25:24,670 --> 00:25:25,670 Here we go. 310 00:25:32,210 --> 00:25:36,570 So songs don't always have that, and if your song does have that, then you are 311 00:25:36,570 --> 00:25:40,550 in swing zone and you need to account for that. Logic has the swing control 312 00:25:40,550 --> 00:25:45,430 right here, and the more you push this back, you'll see these eighth notes get 313 00:25:45,430 --> 00:25:46,730 delayed a little bit. 314 00:25:47,050 --> 00:25:48,050 So let me try it now. 315 00:25:57,260 --> 00:26:00,580 Now I'm going to listen specifically to the bass and kind of the more rhythmic 316 00:26:00,580 --> 00:26:01,580 stuff in this mix. 317 00:26:09,560 --> 00:26:15,020 So right here, the bass moves and we don't have a kick supporting it. And now 318 00:26:15,020 --> 00:26:18,820 you don't always need a kick supporting your bass, but when you do have bass and 319 00:26:18,820 --> 00:26:21,900 kick together, it just feels really good. So let me play this back. 320 00:26:26,250 --> 00:26:27,530 That just feels a little better. 321 00:26:31,510 --> 00:26:36,030 Now that we've done a pass of kick and snare, now it's time to add in a little 322 00:26:36,030 --> 00:26:40,490 more of what's called subdivision, which is those in -between -the -beat things 323 00:26:40,490 --> 00:26:45,030 happening. You don't always need to do this, but the majority of drum beats 324 00:26:45,030 --> 00:26:51,410 this, and it's usually represented in some sort of cymbal or tom and some 325 00:26:51,410 --> 00:26:52,820 notes. if applicable. 326 00:26:53,060 --> 00:26:57,080 So those are your tools to kind of make subdivision happen. I like to start by 327 00:26:57,080 --> 00:27:01,920 experimenting around with the different symbols in the kit and see what I like 328 00:27:01,920 --> 00:27:03,200 the sound of for that section. 329 00:27:18,380 --> 00:27:21,620 I think for this I like the hi -hat, and so I'm going to find a hi -hat position 330 00:27:21,620 --> 00:27:24,420 that works well and just sounds the way I want it to. 331 00:27:24,640 --> 00:27:29,120 If you're not familiar with the hi -hat, it's the little thing that's like two 332 00:27:29,120 --> 00:27:34,100 cymbals, and they kind of stack together, and the drummer can control 333 00:27:34,100 --> 00:27:39,320 left foot how open or closed these are. So a really closed one sounds like this, 334 00:27:39,400 --> 00:27:45,100 and then as the pedal gets lifted and those get opened, the sound kind of 335 00:27:45,100 --> 00:27:46,100 up. 336 00:27:50,620 --> 00:27:54,180 I know you've heard that before somewhere. So just figure out which one 337 00:27:54,180 --> 00:27:57,360 like. You don't have to be an expert on what all these actually are. 338 00:27:57,680 --> 00:28:00,500 Just find what you like. 339 00:28:01,880 --> 00:28:05,300 So I kind of like this one. So I'm going to go ahead and hit record again and 340 00:28:05,300 --> 00:28:06,300 get that in there. 341 00:28:23,400 --> 00:28:28,300 I'm going to highlight these and quantize again to what I have set up. 342 00:28:29,040 --> 00:28:32,440 And usually once I get this dialed in, the swing and the strength, I don't 343 00:28:32,440 --> 00:28:34,300 change it. That way it kind of feels cohesive. 344 00:28:34,640 --> 00:28:39,940 If you start changing your swing, not even in different parts of the song, but 345 00:28:39,940 --> 00:28:43,120 the same section of the song, if you change the swing, you're going to get 346 00:28:43,120 --> 00:28:47,120 weird tearing and stuff happening in your drums that you're probably not 347 00:28:47,120 --> 00:28:48,120 to like. 348 00:28:54,090 --> 00:28:58,550 It's important to note, too, when I recorded this, I did not hit it as hard 349 00:28:58,550 --> 00:29:01,010 could every time. So it was not one of these. 350 00:29:04,030 --> 00:29:08,870 It was, I pulsed and I pushed the downbeats, so the main accents. 351 00:29:14,770 --> 00:29:17,570 And that gives it more of this kind of push -pull feel. 352 00:29:29,000 --> 00:29:32,980 Okay, so next, if I was a drummer, I might be having a good time doing this, 353 00:29:32,980 --> 00:29:37,300 likely, knowing myself, I'd be a little bit bored. So my right hand would start 354 00:29:37,300 --> 00:29:41,820 to move, sorry, this hand, my left hand, would start to move in between big 355 00:29:41,820 --> 00:29:44,940 snare heads. Because there's a lot of down time, this hand's just doing that. 356 00:29:45,160 --> 00:29:49,460 And so I'm going to start to record in some ghost notes where I naturally 357 00:29:49,600 --> 00:29:54,220 If you're thinking of a real kit, your right hand is generally playing the hi 358 00:29:54,220 --> 00:29:56,400 -hat or the cymbal or something like that. 359 00:29:56,990 --> 00:30:01,590 and your left hand is on the snare. So typically you'd have something like 360 00:30:01,890 --> 00:30:03,910 Hi -hat and snare. 361 00:30:06,610 --> 00:30:09,690 And that leaves a lot of downtime for the left hand. 362 00:30:10,030 --> 00:30:14,290 So what a lot of drummers do is fill in on those offbeats. 363 00:30:28,400 --> 00:30:30,520 that stuff a little bit there, but hopefully you get the idea. 364 00:30:30,860 --> 00:30:36,520 So what I like to do is come back and record those those little ghost notes on 365 00:30:36,520 --> 00:30:37,660 separate lane. 366 00:30:37,900 --> 00:30:41,960 So what I mean by lane is a different midi note here. 367 00:30:42,720 --> 00:30:48,620 So our main hits have been on this D1, and depending on your drum library these 368 00:30:48,620 --> 00:30:53,900 are all going to be different things, but I know that I also have a softer 369 00:30:53,900 --> 00:30:55,080 of edge of drum hit here. 370 00:30:57,420 --> 00:30:58,960 And I like how that sounds. 371 00:30:59,220 --> 00:31:03,020 So what I'm going to do, I've already played this, so I'm just going to tap 372 00:31:03,020 --> 00:31:09,200 for my own mental sanity, and then play the offbeats on this hand. So basically 373 00:31:09,200 --> 00:31:15,300 what we're going to have is that this hand is going to be up. 374 00:31:21,160 --> 00:31:23,200 I'm going to go ahead and hit record and get that down. 375 00:31:41,000 --> 00:31:43,240 Okay, this wasn't perfect, and it never is. 376 00:31:44,040 --> 00:31:48,600 What I'm going to do is quantize these to the same groove as once I did a 377 00:31:48,600 --> 00:31:51,680 triplet here, so I'm going to switch this over to triplet. 378 00:31:52,960 --> 00:31:54,860 And I'm going to turn these up so you can hear what I did. 379 00:32:10,890 --> 00:32:13,830 This sounds a little messy. I'm not a fan of this. A couple issues. 380 00:32:14,570 --> 00:32:21,530 Your ghosting should not hit when the main snare does or right before the main 381 00:32:21,530 --> 00:32:22,329 snare does. 382 00:32:22,330 --> 00:32:26,050 Most people, they don't have the chops to do that. I'm going to get rid of this 383 00:32:26,050 --> 00:32:27,090 one because it's on a snare. 384 00:32:27,990 --> 00:32:28,990 This is on a snare. 385 00:32:31,670 --> 00:32:32,710 This one's on a snare. 386 00:32:33,350 --> 00:32:35,910 I hope you're seeing, you know, they're lining up on this grid here. 387 00:32:45,070 --> 00:32:47,910 So I'm going to get rid of this little triplet because it gets a little too 388 00:32:47,910 --> 00:32:48,910 close to the main snare. 389 00:32:55,490 --> 00:32:56,630 And I don't like that either. 390 00:33:03,930 --> 00:33:05,750 Same thing, this is too close to the snare. 391 00:33:10,250 --> 00:33:11,250 It's on the snare. 392 00:33:16,360 --> 00:33:20,380 And then here I'm not going to do ghosting because I actually did a little 393 00:33:20,380 --> 00:33:21,380 thing in the hi -hat. 394 00:33:24,240 --> 00:33:27,200 And I'll turn these up so these actually sound a little better. 395 00:33:31,920 --> 00:33:34,680 And that's an important thing I want to make note of that I just did. 396 00:33:35,280 --> 00:33:40,720 You can mix your drums before you get to mixing based on just your velocities. 397 00:33:40,900 --> 00:33:45,580 So velocity is how hard or soft the note is, and that's represented in MIDI. 398 00:33:47,220 --> 00:33:52,020 And so depending on how loud or soft you want the drum to be played, you can 399 00:33:52,020 --> 00:33:53,120 adjust that in velocity. 400 00:33:53,380 --> 00:33:56,280 That's actually going to get you more mileage than adjusting the volume 401 00:33:56,280 --> 00:34:00,460 the velocity is actually sample drums recorded at different volumes. 402 00:34:05,500 --> 00:34:06,880 Take the snare for instance. 403 00:34:09,960 --> 00:34:14,520 You can tell if I play it really softly, it's just barely tapping that drum. 404 00:34:14,909 --> 00:34:18,090 But the louder I get, it has more crack, it has more impact. 405 00:34:26,409 --> 00:34:27,810 Same thing with the hi -hats. 406 00:34:35,370 --> 00:34:40,770 So when you're adjusting the velocity, you're telling the drum program, 407 00:34:40,770 --> 00:34:47,139 you're using, hey, we want... the loud samples here or we want the soft samples 408 00:34:47,139 --> 00:34:52,400 here and that actually makes it more realistic it's more complex than simply 409 00:34:52,400 --> 00:34:56,080 volume control for the drum if that makes sense so let me play it again 410 00:34:56,080 --> 00:35:02,780 also those times that i hit the kick twice 411 00:35:02,780 --> 00:35:09,100 likely the drummer would not also be ghosting because it's just a lot um and 412 00:35:09,100 --> 00:35:11,720 that's going to vary depending on the drummer so you have to figure out what 413 00:35:11,720 --> 00:35:16,090 kind of drummer you are in your head But this is not for me, so I'm going to 414 00:35:16,090 --> 00:35:17,090 take it out. 415 00:35:17,810 --> 00:35:22,170 So anywhere we have a double kick happening, not a double kick, but a 416 00:35:22,170 --> 00:35:24,730 little kick there, I'm going to take those off. 417 00:35:45,520 --> 00:35:49,680 so now these ghost notes are they're just a little too loud for my taste so 418 00:35:49,680 --> 00:35:54,080 going to highlight them all and turn the velocity down even more and a lot of 419 00:35:54,080 --> 00:35:57,580 times i'll have them up when i'm working on them so i can hear but then blend 420 00:35:57,580 --> 00:35:59,240 them down to the full sound of the kit 421 00:36:24,080 --> 00:36:30,000 So that has way more groove and interest to it than it did before we added those 422 00:36:30,000 --> 00:36:33,000 ghost notes and things like that. Another thing a drummer does at the 423 00:36:33,000 --> 00:36:37,020 the phrase, I mentioned this a little bit in episode one, but they hit some 424 00:36:37,020 --> 00:36:41,780 of symbol, some sort of way to let people know like, hey, this is, boom, 425 00:36:41,780 --> 00:36:45,660 section. This first hi -hat, instead of doing the hi -hat, I'm going to go find 426 00:36:45,660 --> 00:36:46,660 a symbol. 427 00:36:48,580 --> 00:36:52,160 And I know on addictive drums, they start way up here at F4. 428 00:36:54,730 --> 00:36:57,350 That's a little loud, so I'll pull it down just a bit. 429 00:37:09,510 --> 00:37:13,130 Another little tip and secret for this is I like to put my ghost notes on a 430 00:37:13,130 --> 00:37:16,950 different channel, so if I need to bring them all up or down, it's really easy 431 00:37:16,950 --> 00:37:17,950 to highlight them. 432 00:37:18,030 --> 00:37:22,130 But if they're all on the same thing, like these hi -hats for instance, it's 433 00:37:22,130 --> 00:37:23,390 really hard to just get... 434 00:37:24,870 --> 00:37:28,190 the quiet ones, if that makes sense. So by keeping them on a different note, 435 00:37:28,350 --> 00:37:31,390 you're able to quickly get in there and change things. Important note there. 436 00:37:53,070 --> 00:37:56,390 So I'm going to do another example on a different drum kit for a different song. 437 00:37:57,030 --> 00:38:03,230 So we're going to use the Logic Drums for this on my Swamp Jelly Jamboree 438 00:38:08,070 --> 00:38:11,470 Cool, so that's a good section. I'm going to do the same method as before. 439 00:38:11,470 --> 00:38:14,410 going to start with a kick and snare, then we'll do hi -hat and ghost note 440 00:38:14,410 --> 00:38:16,390 stuff, and then any accents. 441 00:38:16,870 --> 00:38:17,970 Exciting stuff, I guess. 442 00:38:19,070 --> 00:38:20,070 Okay, here we go. 443 00:38:41,670 --> 00:38:47,050 Cool. That's a pretty basic groove, but I wanted to spice up the straight back 444 00:38:47,050 --> 00:38:50,890 and forth with some other little things happening, so that's why I added some 445 00:38:50,890 --> 00:38:52,270 excitement there. 446 00:39:12,180 --> 00:39:15,360 Okay, so next we will do some symbols. 447 00:39:19,540 --> 00:39:20,980 And a hot hat. So here we go. 448 00:39:40,810 --> 00:39:44,070 If you hear this sound and you're wondering what's happening, it's an open 449 00:39:44,070 --> 00:39:48,650 -hat followed by a closed hi -hat. What a lot of these drum libraries will do is 450 00:39:48,650 --> 00:39:52,890 they'll simulate the hi -hat actually closing and getting snaps shut. So that 451 00:39:52,890 --> 00:39:53,890 kind of sounds like this. 452 00:40:00,610 --> 00:40:03,710 So that's what I was doing there, and a lot of times drummers will put that in 453 00:40:03,710 --> 00:40:05,250 to spice things up. 454 00:40:21,960 --> 00:40:24,220 Alright, one more time. I want that hi -hat to close sooner. 455 00:40:45,960 --> 00:40:47,760 So I will highlight everything again. 456 00:40:48,990 --> 00:40:52,590 Tighten it up just a bit. If you'll notice, my strength is still not at 457 00:40:52,670 --> 00:40:57,230 kind of about 67 right now. And then if I zoom in, you'll notice that these are 458 00:40:57,230 --> 00:40:59,990 not perfectly on the grid. And that's what we want to see. 459 00:41:01,250 --> 00:41:02,250 Not perfect. 460 00:41:24,590 --> 00:41:28,090 So I want to put a better fill in this section. And now if you haven't heard 461 00:41:28,090 --> 00:41:32,250 word fill before, it's basically something a drummer does, a little 462 00:41:32,250 --> 00:41:36,950 embellishment. At the end of the phrase, they'll either pick up the energy, like 463 00:41:36,950 --> 00:41:41,690 help you get somewhere, or bring down the energy. Say, hey, the next section's 464 00:41:41,690 --> 00:41:44,830 going to be down. It's a signal to both the band and the rest of the audience, 465 00:41:44,930 --> 00:41:48,390 like, hey, this is where we're going, you know, up or down or whatever it may 466 00:41:48,390 --> 00:41:49,390 be. 467 00:41:56,170 --> 00:41:57,690 So I have an idea for that kind of fill. 468 00:42:00,250 --> 00:42:01,330 So I'm going to do that. 469 00:42:08,770 --> 00:42:13,890 Nice. So I'll tighten those up. Next I want to put in the ghost notes. I found 470 00:42:13,890 --> 00:42:16,610 this little snare edge right here. So here's center. 471 00:42:17,810 --> 00:42:18,810 Here's the edge. 472 00:42:19,250 --> 00:42:20,250 Really similar. 473 00:42:21,410 --> 00:42:23,610 But they're just different enough that you can kind of get. 474 00:42:24,110 --> 00:42:25,630 a difference there same thing again 475 00:42:25,630 --> 00:42:46,510 this 476 00:42:46,510 --> 00:42:52,010 song is a little less conducive to the ghost notes just because of the feel of 477 00:42:52,010 --> 00:42:56,380 kind of the groove it doesn't really need it as much, but I'll still put them 478 00:42:56,380 --> 00:42:57,680 there and just keep them really low. 479 00:43:13,280 --> 00:43:19,860 So right kind of halfway through this, I kind of want another little fill going 480 00:43:19,860 --> 00:43:20,860 on. So again, 481 00:43:22,640 --> 00:43:27,040 I'm just going to record over it, and then I'll delete the notes that are kind 482 00:43:27,040 --> 00:43:30,440 of conflicting and taking us out of the four -limb rule there. 483 00:43:36,740 --> 00:43:37,740 That's simple enough. 484 00:43:46,160 --> 00:43:50,120 Cool, all of these need to go, because we have one, two, three, so we will pull 485 00:43:50,120 --> 00:43:51,120 these out right here. 486 00:43:52,460 --> 00:43:53,460 And these. 487 00:43:58,160 --> 00:44:01,940 And a lot of times what I'll do to set this up is I like the hi -hat to kind of 488 00:44:01,940 --> 00:44:05,480 throw a little splash, just so you still hear it while that fill is going on. 489 00:44:06,960 --> 00:44:07,960 So let's try that. 490 00:44:10,940 --> 00:44:13,100 That was in the wrong spot, so we fix that too. 491 00:44:17,520 --> 00:44:20,060 And then it'd be cool to have a little crash coming out of this. 492 00:44:22,320 --> 00:44:25,400 Maybe the other one there we go 493 00:44:25,400 --> 00:44:33,520 Okay 494 00:44:33,520 --> 00:44:41,860 here 495 00:44:41,860 --> 00:44:44,220 so here's the whole groove so far 496 00:45:04,220 --> 00:45:07,880 Cool. That, again, just adds to the groove. More and more going on. 497 00:45:12,680 --> 00:45:15,860 So the other half of entering the notes in is programming. 498 00:45:16,160 --> 00:45:20,540 So for whatever reason, you cannot lay hands on a keyboard or a little drum pad 499 00:45:20,540 --> 00:45:24,820 thing, but you have to get your drums out. You have to program it. You don't 500 00:45:24,820 --> 00:45:25,678 really have an option. 501 00:45:25,680 --> 00:45:27,040 So let me find another spot. 502 00:45:27,320 --> 00:45:28,780 Bounce back to my first song here. 503 00:45:36,170 --> 00:45:38,790 Okay, so I will create a new MIDI region here. 504 00:45:39,150 --> 00:45:41,390 That's going to be different depending on what you're doing. 505 00:45:43,390 --> 00:45:44,690 And get the pencil tool. 506 00:45:45,550 --> 00:45:48,730 And I like to start at full velocity and just change it from there. 507 00:45:53,910 --> 00:45:54,910 There, there. 508 00:46:08,810 --> 00:46:11,150 The importance is consistency here. 509 00:46:28,170 --> 00:46:31,390 Set up that note that comes back down from the band. 510 00:46:49,700 --> 00:46:51,780 So I kind of want to change the feel a little bit here. 511 00:46:56,500 --> 00:46:58,320 And just kind of go a little straighter. 512 00:47:04,380 --> 00:47:05,380 Cool. 513 00:47:05,400 --> 00:47:09,400 So I know these are not swung, so I'm going to add some swing now. 514 00:47:12,100 --> 00:47:13,100 Here's the note. 515 00:47:13,180 --> 00:47:14,180 Swing it. 516 00:47:29,149 --> 00:47:31,010 I'm going to make them a little softer on the velocity. 517 00:47:39,290 --> 00:47:40,810 Next, I like these two. 518 00:47:43,250 --> 00:47:44,770 I'm going to go back and forth between them. 519 00:47:56,970 --> 00:47:57,970 Put them all on the red. 520 00:48:00,940 --> 00:48:03,500 But I'm going to make the first ones a little bit louder. 521 00:48:08,780 --> 00:48:10,100 We'll need that the whole time. 522 00:48:14,020 --> 00:48:15,340 Pick it off with a craft. 523 00:48:31,180 --> 00:48:35,880 Something else you can do, because we're only using three of our four limbs at 524 00:48:35,880 --> 00:48:36,880 the moment. 525 00:48:37,100 --> 00:48:40,020 We have the kick, which is the right foot. We have the snare, which is the 526 00:48:40,020 --> 00:48:43,680 hand. And the cymbal is the right hand. But we still have a left foot. 527 00:48:43,920 --> 00:48:46,700 And the left foot cannot do much because it's on the hi -hat. 528 00:48:46,920 --> 00:48:52,400 However, it can either close or do what's called a splash. 529 00:48:52,680 --> 00:48:57,000 So the splash is like a quick tap and it makes the cymbals jangle together. 530 00:48:57,460 --> 00:49:02,860 So you can 100 % put one of these in there with it. And I'll kind of show you 531 00:49:02,860 --> 00:49:03,860 what that sounds like. 532 00:49:06,120 --> 00:49:07,300 Get a bunch of them here. 533 00:49:19,620 --> 00:49:21,120 It's actually hard to hear those at all. 534 00:49:28,320 --> 00:49:30,640 If I mute the ride you'll hear it better. 535 00:49:41,920 --> 00:49:44,860 So I'll move it to the splash now so you can hear the difference. 536 00:49:59,050 --> 00:50:02,990 And that's actually a totally acceptable drum part and I've seen drummers play 537 00:50:02,990 --> 00:50:04,990 this. It's not that challenging for them. 538 00:50:25,410 --> 00:50:27,310 Putting in a little bit of... 539 00:50:28,600 --> 00:50:35,460 additional interest there actually forget that i'm going to do a ghosting 540 00:50:35,460 --> 00:50:41,400 instead so same kind of concept 541 00:51:03,020 --> 00:51:04,040 Something like that. 542 00:51:04,860 --> 00:51:05,860 Unquantize them. 543 00:51:12,880 --> 00:51:13,880 Right there. 544 00:51:17,820 --> 00:51:18,920 Get rid of that one. 545 00:51:27,580 --> 00:51:30,500 Have a little more ghosting in here because we don't have the double kick 546 00:51:35,530 --> 00:51:39,010 And then at the end, I feel like we need a fill, so I'll just clear out what we 547 00:51:39,010 --> 00:51:40,010 have. 548 00:51:49,570 --> 00:51:52,690 It's a good time to mention rim shots versus regular hits. 549 00:51:53,030 --> 00:51:57,610 A rim shot is a weird combination of the edge of the drum with the center of the 550 00:51:57,610 --> 00:52:00,350 drum that actually makes a more powerful crack sound. 551 00:52:00,610 --> 00:52:05,050 So that's kind of some edge of the drum. 552 00:52:05,440 --> 00:52:12,120 right there you're basically combining those but it gets a really powerful 553 00:52:12,120 --> 00:52:16,100 for this fill i think i want it instead of a regular hit i want the rim shot 554 00:52:16,100 --> 00:52:29,400 cool 555 00:52:29,400 --> 00:52:34,200 great so let's listen to that so far 556 00:52:50,660 --> 00:52:56,840 Great. The final thing I like to do if I'm strictly programming is highlight 557 00:52:56,840 --> 00:53:00,720 them all. And this is a logic thing, but I'm sure whatever you're using has 558 00:53:00,720 --> 00:53:01,880 something similar. 559 00:53:02,340 --> 00:53:06,880 So it's called humanize. And what this does, if you have to look for it in your 560 00:53:06,880 --> 00:53:12,400 own situation, is randomize the velocities, starting position, and 561 00:53:12,400 --> 00:53:13,400 different notes. 562 00:53:13,520 --> 00:53:15,540 So I'm just going to run it by the default here. 563 00:53:15,760 --> 00:53:18,460 I've already selected the notes I want, and I'm going to hit operate. 564 00:53:19,509 --> 00:53:23,070 And it's hard to see, but they all slightly moved. 565 00:53:23,850 --> 00:53:27,910 And so I'll hit it a couple more times just to kind of nudge them a bit more. 566 00:53:28,730 --> 00:53:32,250 And now if we do it, there's some slight differences. 567 00:53:42,570 --> 00:53:44,130 My cymbals are a little loud. 568 00:53:44,490 --> 00:53:47,650 I'm going to mix it a little bit with the velocity, pull them all down. 569 00:53:51,560 --> 00:53:55,340 And the standard snare head isn't cutting it, so I'm going to make that a 570 00:53:55,340 --> 00:53:56,340 shot. 571 00:54:10,420 --> 00:54:15,960 Nice. Although the humanized tool is really helpful, it's still not the same 572 00:54:15,960 --> 00:54:19,160 a human playing it. So again, if you can... 573 00:54:19,830 --> 00:54:20,830 play it on something. 574 00:54:21,110 --> 00:54:22,790 Even if you have to do the on -screen keyboard, 575 00:54:23,130 --> 00:54:30,090 it's not 576 00:54:30,090 --> 00:54:33,770 going to do velocity, but at least it'll do timing to give you one element of 577 00:54:33,770 --> 00:54:37,370 variation. That would still be better than nothing. Final thought for this is 578 00:54:37,370 --> 00:54:41,370 that, you know, we've made a bunch of little sections, and that's great, but 579 00:54:41,370 --> 00:54:44,850 need to make it into a full song now. There's a few strategies for this. You 580 00:54:44,850 --> 00:54:48,630 either piece your way through it, or you could try to perform something. 581 00:54:49,180 --> 00:54:54,440 So what I'll do because I've had my share of practice actually playing it, 582 00:54:54,440 --> 00:54:55,440 me make a new track here, 583 00:54:56,020 --> 00:55:02,800 is I'll start at the very beginning 584 00:55:02,800 --> 00:55:06,380 and figure out what I want to do right off the bat. 585 00:55:11,310 --> 00:55:14,110 I wrote this song, so I kind of know what's coming. But listen to the whole 586 00:55:14,110 --> 00:55:16,550 thing and figure out, what do you want going on there? So I'm going to start 587 00:55:16,550 --> 00:55:21,290 with what's called a flam. That's when basically one stick is close to the drum 588 00:55:21,290 --> 00:55:24,610 and the other is far away, and they come down and hit the drum at the same time. 589 00:55:24,910 --> 00:55:28,950 That's what gives it that extra little flam. I don't know. 590 00:55:29,170 --> 00:55:33,310 Flam is a building block of how I describe things. So, you know, a single 591 00:55:33,310 --> 00:55:34,310 sounds like this. 592 00:55:35,630 --> 00:55:37,590 But a flam has a little bit more of a... 593 00:55:40,080 --> 00:55:46,920 so it's a very traditional drumline kind of sound very concert snare type 594 00:55:46,920 --> 00:55:53,280 of thing right but if you put it in this context 595 00:55:53,280 --> 00:55:57,540 you'll actually hear the similarities to things you hear in like country or rock 596 00:56:07,820 --> 00:56:10,080 actually really like that. I'm going to start the song with that. 597 00:56:27,420 --> 00:56:34,280 Okay, so that's good. I'll do a quick quantize and keep moving. So this is 598 00:56:34,280 --> 00:56:39,090 quantize can really start to mess you up because all these slams i did get rid 599 00:56:39,090 --> 00:56:45,550 of those all these slams i did they're not different enough now if i play it 600 00:56:45,550 --> 00:56:45,770 back 601 00:56:45,770 --> 00:56:54,390 they 602 00:56:54,390 --> 00:56:57,470 actually don't sound good in fact they actually start to bump into each other 603 00:56:57,470 --> 00:57:01,010 and cause like a pseudo phasing issue so i'm going to go ahead and highlight 604 00:57:01,010 --> 00:57:04,850 these and take the strength down to zero 605 00:57:05,730 --> 00:57:08,310 Now you can see a little more of that magic that's in there. 606 00:57:08,650 --> 00:57:13,350 And I'm going to take my stick that was the lower stick, the quieter one, which 607 00:57:13,350 --> 00:57:16,410 I put on the regular hit, not the rim shot. 608 00:57:16,910 --> 00:57:18,090 I'm going to pull those down. 609 00:57:19,510 --> 00:57:20,870 And play that unless you hear it. 610 00:57:28,530 --> 00:57:32,650 My main hit, I want to quantize maybe to like 50%. 611 00:57:33,770 --> 00:57:39,490 And the secondary hit, I'll do like low 20s or something just to bring them a 612 00:57:39,490 --> 00:57:40,490 little closer together. 613 00:57:47,710 --> 00:57:48,710 Okay. 614 00:57:59,980 --> 00:58:02,820 We're at the end of the phrase. We need a fill to build into the next section, 615 00:58:02,960 --> 00:58:04,720 so I'm just going to play a little tom thing. 616 00:58:13,700 --> 00:58:14,940 All right, I'm going to quantize these. 617 00:58:15,780 --> 00:58:19,720 I did not like... Whoops, we need to get back up here. 618 00:58:23,000 --> 00:58:24,260 Let's put those on the same drum. 619 00:58:28,180 --> 00:58:29,180 All right, now we're in. 620 00:58:29,480 --> 00:58:30,480 Big crash. 621 00:58:38,380 --> 00:58:42,100 So I don't want to pull open hi -hat, but I feel like a closed is not enough 622 00:58:42,100 --> 00:58:43,100 energy. 623 00:58:45,920 --> 00:58:50,160 It's got to be big Home Depot energy, so I'm going to do the open hi -hat. 624 00:58:50,740 --> 00:58:52,200 Semi -open, not a pull. 625 00:58:54,200 --> 00:58:55,200 Kind of like that one. 626 00:58:56,420 --> 00:58:57,560 All right, I'm going to play it. 627 00:58:58,380 --> 00:58:59,380 Start with a symbol. 628 00:59:15,620 --> 00:59:16,620 Cool. 629 00:59:16,900 --> 00:59:17,900 That's good. 630 00:59:22,760 --> 00:59:25,000 Untie all that. Tighten it up. Get rid of that. 631 00:59:25,440 --> 00:59:26,440 Mishit there. 632 00:59:30,020 --> 00:59:31,680 These are kind of loud. I'll pull them down. 633 00:59:40,100 --> 00:59:41,660 Let me put some ghosting in there. 634 01:00:02,880 --> 01:00:03,880 Quantize these. 635 01:00:13,940 --> 01:00:16,600 Where are the ones that are on pics or on snares? 636 01:00:18,020 --> 01:00:19,020 This one. 637 01:00:19,200 --> 01:00:20,600 That one's too close to the snare. 638 01:00:35,850 --> 01:00:37,610 So I have an idea for a fill here. 639 01:00:49,310 --> 01:00:53,810 So when you're going for a fill, try to feel it out. Figure out what works. How 640 01:00:53,810 --> 01:00:58,890 can you set up the groove in the best way? It's all about setup and delivery 641 01:00:58,890 --> 01:01:01,110 pocket and all those buzzwords. 642 01:01:12,400 --> 01:01:14,500 Let me put that in, and then I'll try to connect it here. 643 01:01:26,580 --> 01:01:32,880 It's like right here. Two snares sounds okay, but like a snare and a rim shot 644 01:01:32,880 --> 01:01:33,880 snare sounds better. 645 01:01:36,140 --> 01:01:37,580 Here's snare, snare. 646 01:01:38,840 --> 01:01:39,840 Here's rim shot. 647 01:01:41,180 --> 01:01:43,380 But two rim shots is not good. 648 01:01:44,580 --> 01:01:45,580 Whoops. 649 01:01:48,660 --> 01:01:50,040 I'll do all three back to back here. 650 01:01:55,700 --> 01:01:58,360 Just those tiny little variations that make the biggest difference. 651 01:02:20,859 --> 01:02:23,300 There we go. A little simpler is the trick. 652 01:02:26,680 --> 01:02:28,940 One more hi -hat because we don't want to stop it too soon. 653 01:02:32,820 --> 01:02:34,240 And this needs to be triplets. 654 01:02:36,420 --> 01:02:37,720 And no swing on the triplet. 655 01:02:42,440 --> 01:02:45,180 So basically you would do that the entire song. 656 01:02:45,480 --> 01:02:48,200 You know, build it up, bring it down, all that kind of thing. 657 01:02:48,720 --> 01:02:54,700 It does take time. If you're feeling lazy, you've got to deal with it. It's 658 01:02:54,700 --> 01:02:56,640 something you have to do to get it to sound real. 659 01:02:57,020 --> 01:03:01,480 But it's way faster than recording live drums, number one, and you don't have to 660 01:03:01,480 --> 01:03:05,640 deal with a lot of the issues and things associated with live drums. 661 01:03:05,860 --> 01:03:12,320 So it's still faster in the long run, but you do have to really get in there 662 01:03:12,320 --> 01:03:13,320 dial it the way you want. 663 01:03:18,240 --> 01:03:22,900 Diving into drum plugin tweaking, I guess we'll call it. I'm going to use 664 01:03:22,900 --> 01:03:27,580 Addictive Drums and Logic Drum Designer as my two drum plugins of choice. 665 01:03:27,780 --> 01:03:31,780 I know there's tons of drum plugins out there, so the hope of this part is just 666 01:03:31,780 --> 01:03:35,240 to teach you the concepts and teach you the things you need to look for so that 667 01:03:35,240 --> 01:03:38,800 you can find them in your own drum plugin and apply it. But if you happen 668 01:03:38,800 --> 01:03:42,420 have Addictive Drums or Logic Drummer, that's just going to help you dial 669 01:03:42,420 --> 01:03:44,600 in faster and know exactly where to look. Okay. 670 01:03:45,020 --> 01:03:48,860 So I will start with Addictive Drums and then move to Logic Drums after, and 671 01:03:48,860 --> 01:03:52,100 we'll do the same process twice so you really make sure you get a handle on it 672 01:03:52,100 --> 01:03:55,100 and understand what's going on. I'm going to open up the drum plugin. The 673 01:03:55,100 --> 01:03:59,660 I do it in this order is because I like to have the drum part first so I can 674 01:03:59,660 --> 01:04:02,900 just set it on loop while I tweak the drums. It's just an easier workflow than 675 01:04:02,900 --> 01:04:06,200 trying to, like, play the drums, tweak the drums all at the same time. Here's 676 01:04:06,200 --> 01:04:07,760 what we currently have going on. 677 01:04:15,720 --> 01:04:19,480 So most drum plugins will have somewhere you can go to swap out the kit pieces. 678 01:04:19,780 --> 01:04:23,840 And by kit pieces, I mean, you know, kick drums, snare drums, toms, cymbals. 679 01:04:23,840 --> 01:04:27,740 can actually swap out these elements with different ones to quickly make big 680 01:04:27,740 --> 01:04:29,140 changes to the sound of your drums. 681 01:04:29,340 --> 01:04:32,300 So in Addictive Drums, that's over here on the kit tab. 682 01:04:36,280 --> 01:04:39,520 You can solo up certain elements. So this is just what the kick sounds like. 683 01:04:42,190 --> 01:04:46,970 And we can start to cycle through or pick different ones. If you know kind of 684 01:04:46,970 --> 01:04:52,310 roughly what types of drums you like, like you know you like a 24 -inch kick 685 01:04:52,310 --> 01:04:56,870 you like maple or things like that, you can kind of start to guess with some of 686 01:04:56,870 --> 01:05:02,250 the names here, but usually I find it helpful to just start swapping stuff out 687 01:05:02,250 --> 01:05:03,970 while it's playing and figure out what you like. 688 01:05:10,450 --> 01:05:11,450 Not that one. 689 01:06:02,759 --> 01:06:09,060 So, alright, I think it's between this Gretsch round badge, the 690 01:06:09,060 --> 01:06:10,620 Lydie and Ludwig. 691 01:06:11,100 --> 01:06:12,100 I like that. 692 01:06:12,380 --> 01:06:15,540 And then this, uh, orc pie down here. 693 01:06:19,980 --> 01:06:22,520 Honestly, I like the, uh, not the Ludwig. 694 01:06:23,600 --> 01:06:24,600 This one. 695 01:06:25,580 --> 01:06:26,580 I'm gonna roll with that. 696 01:06:29,460 --> 01:06:30,460 Alright, snare time. 697 01:06:50,860 --> 01:06:54,540 When I'm doing this, I like to go back and forth between just soloing out the 698 01:06:54,540 --> 01:06:58,400 element I'm tweaking and hearing it in the context of the whole kit, and even 699 01:06:58,400 --> 01:07:02,800 the context of the whole song, if you're able to. This just helps to give you a 700 01:07:02,800 --> 01:07:06,020 better perspective on what it's going to sound like in context. 701 01:07:51,930 --> 01:07:54,170 I'm gonna roll with that one. I like kind of the ringy sound. 702 01:07:54,750 --> 01:07:58,010 I'm gonna keep doing this with all the kit pieces, and I'm gonna tweak the hi 703 01:07:58,010 --> 01:07:59,010 -hat. 704 01:08:40,720 --> 01:08:41,720 I like that one. 705 01:08:42,180 --> 01:08:46,680 For toms, to me it's important that it's all the same set of toms. 706 01:08:48,620 --> 01:08:50,100 That way you get a cohesive sound. 707 01:08:50,359 --> 01:08:54,899 But you can mess with tweaking toms, but you didn't hear it from me. 708 01:08:56,100 --> 01:08:59,060 So let me skip to this end here where I have a little tom fill. 709 01:09:03,560 --> 01:09:05,020 It's a little annoying, I apologize. 710 01:09:05,359 --> 01:09:07,120 So I'm going to switch out whole tom sets here. 711 01:09:10,160 --> 01:09:11,160 That was pretty nice. 712 01:09:11,899 --> 01:09:18,460 Nope. I like the... 713 01:09:45,800 --> 01:09:49,580 I think I like these Fairfax ones. 714 01:09:51,540 --> 01:09:52,979 Let's hear it with the whole track here. 715 01:09:58,480 --> 01:10:01,940 Cool, that's feeling good. Let me check on cymbals real quick, although I'm not 716 01:10:01,940 --> 01:10:03,280 doing too much with cymbals. 717 01:10:07,580 --> 01:10:08,580 We're using that one. 718 01:10:09,180 --> 01:10:10,180 This is this one. 719 01:10:15,560 --> 01:10:17,940 I usually prefer darker, bigger symbols. 720 01:10:18,220 --> 01:10:22,580 So like 16s are too small for me. Something like 18 or 20 is usually what 721 01:10:22,580 --> 01:10:23,580 like. 722 01:10:33,680 --> 01:10:35,520 Where is that? 723 01:10:38,120 --> 01:10:39,120 Let's try that one. 724 01:11:02,800 --> 01:11:07,080 Cool. Next, I want to look at tuning. I'm liking how stuff is sounding, but 725 01:11:07,080 --> 01:11:10,560 next logical step is to just tweak the tuning of the drums to see if we can get 726 01:11:10,560 --> 01:11:12,400 something that hits a little more how we want. 727 01:11:15,300 --> 01:11:18,380 For addictive drums, that's over on the Edit tab, and you're going to turn on 728 01:11:18,380 --> 01:11:19,580 Pit Piece Controls. 729 01:11:20,560 --> 01:11:23,000 And the thing we're going to mess with here is the pit. 730 01:11:24,000 --> 01:11:27,000 And now we want to look at this main knob. 731 01:11:27,420 --> 01:11:31,800 The overhead room offset is going to change the tuning of the drum just in 732 01:11:31,800 --> 01:11:37,300 room, and I do not like that because to me if you tune a drum it needs to be 733 01:11:37,300 --> 01:11:40,740 that same tuning everywhere, but I'm a little old school like that. 734 01:11:50,200 --> 01:11:52,180 I'm going to try tuning this kick down. 735 01:12:06,890 --> 01:12:07,890 I kind of like that. 736 01:12:09,890 --> 01:12:11,050 So let me tune the snare now. 737 01:12:28,630 --> 01:12:34,770 I want ringy, but I want it to still be deep and powerful. So I think that's a 738 01:12:34,770 --> 01:12:35,770 good blend right there. 739 01:12:50,300 --> 01:12:51,300 Great. 740 01:12:52,560 --> 01:12:57,240 The next thing I like to look for is any sort of mic blending and that type of 741 01:12:57,240 --> 01:12:58,240 thing that is available. 742 01:12:58,260 --> 01:13:02,780 Not all drum plugins have this. It just depends what you have. If you're using 743 01:13:02,780 --> 01:13:06,520 something like Superior Drummer, you have a ton of different options and you 744 01:13:06,520 --> 01:13:08,140 blend different mics individually. 745 01:13:09,000 --> 01:13:12,560 If you are in Addictive Drums, there's this little blend thing right here 746 01:13:12,560 --> 01:13:15,780 that'll let you blend between two mics. The kick and the snare both have that 747 01:13:15,780 --> 01:13:19,580 for addictive drums. Other libraries like the Logic Drummer does not have as 748 01:13:19,580 --> 01:13:24,400 much of this, so you know, just check and see what your plugin has and tweak 749 01:13:24,400 --> 01:13:25,400 taste as you can. 750 01:13:28,120 --> 01:13:33,180 So traditionally with multiple mic setups on a kick, you have the front mic 751 01:13:33,180 --> 01:13:37,180 a beater mic or the inside mic or whatever you want. Basically the front 752 01:13:37,180 --> 01:13:39,020 going to get the low end and the power. 753 01:13:39,530 --> 01:13:43,170 And then the beater mic or the kick -in mic is going to get more of the attack 754 01:13:43,170 --> 01:13:44,170 and snap. 755 01:13:44,290 --> 01:13:46,850 So you can simulate that with this blend ray here. 756 01:13:49,150 --> 01:13:51,950 If I go front, it's got a little more power. 757 01:13:54,050 --> 01:13:55,550 And then beater has a little more click. 758 01:13:59,110 --> 01:14:01,430 And you can blend it. So I usually like more of the front. 759 01:14:05,350 --> 01:14:07,870 Snare, same thing. You have a top mic and a bottom mic. 760 01:14:08,220 --> 01:14:11,980 the top is going to be more of the impact and the power, and the bottom is 761 01:14:11,980 --> 01:14:13,620 to be more of a splash and a sizzle. 762 01:14:20,780 --> 01:14:22,560 And I like a little more of the top. 763 01:14:29,200 --> 01:14:33,900 It's also important to look for what's called snare buzz or bleed, and this is 764 01:14:33,900 --> 01:14:36,860 the sound of the other drums vibrating. 765 01:14:37,600 --> 01:14:41,040 drums that aren't being played. So Addictive Drums addresses that with this 766 01:14:41,040 --> 01:14:45,080 little send to snare buzz right there. Other libraries like Superior Drummer, 767 01:14:45,200 --> 01:14:48,740 they have what's called bleed that you can enable for certain channels. 768 01:14:49,040 --> 01:14:52,840 And although this is counterintuitive because it's going to make your drums a 769 01:14:52,840 --> 01:14:57,100 little more dirty and unclean because it's not just the source you're 770 01:14:57,100 --> 01:15:01,960 to, this actually makes them sound more realistic because a real drum kit, if 771 01:15:01,960 --> 01:15:05,660 you hit the tom, you're going to hear that tom rattle the other drums. 772 01:15:06,110 --> 01:15:10,270 and it's actually part of what makes live -sounded acoustic drums sound live. 773 01:15:11,910 --> 01:15:18,230 If you listen to this, you actually hear the kick playing in the snare. 774 01:15:20,690 --> 01:15:24,470 If I turn this off, you do not hear it. 775 01:15:27,610 --> 01:15:31,510 So that's an important little note. When I hit the kick here, you actually hear 776 01:15:31,510 --> 01:15:33,230 a little bit in the snare. You can see it coming in. 777 01:15:35,390 --> 01:15:36,710 Same thing with the toms. 778 01:15:40,010 --> 01:15:44,830 It's hard to hear, but it's there a little bit, and it just, it makes it 779 01:15:44,830 --> 01:15:48,090 more real. So if you have the option for that, turn it on. The next thing I like 780 01:15:48,090 --> 01:15:51,490 to look at is the overhead and the room signals. 781 01:15:52,310 --> 01:15:56,410 Depending on, again, depending on your library, it's going to look a little 782 01:15:56,410 --> 01:16:02,430 different. Addictive Drums has separate mic blends for overheads and room, and 783 01:16:02,430 --> 01:16:06,920 if you're not used to live drums, This might actually feel weird to you. You 784 01:16:06,920 --> 01:16:11,540 might be wanting just a volume for every symbol and every thing, but that's 785 01:16:11,540 --> 01:16:14,960 generally not how acoustic drums are recorded and handled. 786 01:16:15,200 --> 01:16:20,460 So your overhead microphones, these are usually mics above the drum kit that 787 01:16:20,460 --> 01:16:24,340 capture the picture of the kit as a whole. It's usually a little more high 788 01:16:24,760 --> 01:16:30,160 It's going to capture more of that sizzle and sparkle and transient attack, 789 01:16:30,160 --> 01:16:31,600 it's really going to highlight your cymbals. 790 01:16:32,080 --> 01:16:35,680 So let me solo that up so you can hear just what overheads should sound like. 791 01:16:40,180 --> 01:16:44,340 So you get some snare, you get some cymbals and stuff like that. 792 01:16:45,000 --> 01:16:46,540 Kick is there, but not a ton. 793 01:16:46,780 --> 01:16:47,780 Here's Tom's. 794 01:16:49,840 --> 01:16:56,600 So it's a very top -end, both in geographic location and sonically, like 795 01:16:56,600 --> 01:17:01,460 picture of your drums. The room is a mic or set of mics. 796 01:17:01,800 --> 01:17:06,540 further away from the drums like across the room and this is actually as a 797 01:17:06,540 --> 01:17:11,920 person who listens to drums you're used to hearing a room sound of the drums 798 01:17:11,920 --> 01:17:16,460 because you're not sticking your ear right up on the drum you're standing 799 01:17:16,460 --> 01:17:21,900 some distance and that is what the room mics actually simulate they simulate a 800 01:17:21,900 --> 01:17:24,580 picture of the drums in the room like as an ensemble 801 01:17:35,370 --> 01:17:39,630 So again, you still hear everything, but it's a little rolled off, a little 802 01:17:39,630 --> 01:17:43,410 contained, a little distanced. And when you blend that in with the whole kit, 803 01:17:43,630 --> 01:17:46,330 you get a really nice full picture. 804 01:17:47,310 --> 01:17:48,690 So here's without the rooms. 805 01:17:51,450 --> 01:17:52,710 I'll put it in the track too. 806 01:17:55,010 --> 01:17:56,370 It just kind of sounds small. 807 01:18:04,130 --> 01:18:09,130 So that's... huge if you don't have individual control over the room i'm 808 01:18:09,130 --> 01:18:14,090 you can kind of simulate this with reverb but being able to adjust the room 809 01:18:14,090 --> 01:18:20,350 really important it's also worth looking around in your drum library for the 810 01:18:20,350 --> 01:18:25,510 amount that each drum goes to the room so addictive drums has this little knob 811 01:18:25,510 --> 01:18:29,690 up here for each element let's take the snare for example and you have a total 812 01:18:29,690 --> 01:18:33,730 snare volume but you also have controls for how loud it is in 813 01:18:34,470 --> 01:18:36,490 the overheads and how loud it is in the room. 814 01:18:36,710 --> 01:18:39,630 So if I take this overhead level, let me fill it up. 815 01:18:42,590 --> 01:18:49,490 So right now we have the snare mic, the close mic, we have the room, 816 01:18:49,630 --> 01:18:52,390 or sorry, we have the overhead, and we have the room mic. 817 01:18:54,330 --> 01:18:59,010 You can actually control how much of each one is going where, if that makes 818 01:18:59,010 --> 01:19:03,470 sense. So if I pull down overhead completely, it's now not going to the 819 01:19:03,470 --> 01:19:09,770 overhead. If I turn it up, now it is. Same with room. I get less room, more 820 01:19:09,770 --> 01:19:10,770 room. 821 01:19:12,950 --> 01:19:17,470 Generally, I leave these all flat, you know, at unity, at zero, whatever you 822 01:19:17,470 --> 01:19:21,890 want to call it. And I only tweak if I feel it's needed. But usually, I just 823 01:19:21,890 --> 01:19:24,370 want a full picture balance between all the drums. 824 01:19:24,750 --> 01:19:28,510 And then if I want more or less of a drum, you can adjust the total amount 825 01:19:28,830 --> 01:19:30,230 This goes everywhere. 826 01:19:30,450 --> 01:19:31,970 Every drum library is going to be different. 827 01:19:32,380 --> 01:19:39,140 But usually the higher end ones will have controls for the overall level of 828 01:19:39,140 --> 01:19:41,900 drum, not the level of the close mic fader. 829 01:19:42,220 --> 01:19:47,320 This right here is the close mic fader. And if I turn this up, you will hear 830 01:19:47,320 --> 01:19:51,700 more snare, but it's not completely more. It's not relative to all the 831 01:19:51,700 --> 01:19:52,700 locations. 832 01:19:53,760 --> 01:19:57,020 If I pull it down, you still hear it in the other places. 833 01:20:01,160 --> 01:20:02,160 Just a close thing. 834 01:20:14,260 --> 01:20:18,380 Sometimes the drum libraries will have some sort of envelope control or decay 835 01:20:18,380 --> 01:20:24,020 control or attack, sustain, release, all of those kind of words. I'll briefly 836 01:20:24,020 --> 01:20:28,260 explain what those do and when I would tweak them. Envelope is basically a path 837 01:20:28,260 --> 01:20:32,540 that the sound follows that adjusts the dynamics of the sound. 838 01:20:32,940 --> 01:20:37,020 Sometimes that can be applied directly to volume, other times it's applied to 839 01:20:37,020 --> 01:20:41,940 things like pitch. And so in drum world it usually almost always handles either 840 01:20:41,940 --> 01:20:46,980 the pitch of the drum or the volume intensity of the drum. You can turn both 841 01:20:46,980 --> 01:20:48,800 these on in Addictive right here. 842 01:20:52,840 --> 01:20:55,520 You can actually adjust things like release. 843 01:20:55,760 --> 01:20:56,760 Let me fill up the snare. 844 01:21:28,460 --> 01:21:32,020 If I wanted it slightly less ringy, I could do something like this to kind of, 845 01:21:32,020 --> 01:21:37,820 you know, we have the initial attack here, and then it drops off and then 846 01:21:37,820 --> 01:21:42,680 off again. And the longer these drop -offs are, the longer the tail of the 847 01:21:42,680 --> 01:21:43,680 is going to hang around. 848 01:21:46,240 --> 01:21:49,120 And the more we shorten these, it's almost like you're throwing a wallet or 849 01:21:49,120 --> 01:21:51,040 something down on the drums to kind of dampen it. 850 01:21:57,370 --> 01:22:01,190 And just play with it until you get a feel that you like, and also play it 851 01:22:01,330 --> 01:22:04,850 you know, in the context of the whole kit, and make sure it sounds how you 852 01:22:07,610 --> 01:22:08,610 And the whole track. 853 01:22:11,610 --> 01:22:14,990 I don't like that. I like kind of the ringiness that it had. 854 01:22:18,150 --> 01:22:19,150 Sounds bigger. 855 01:22:22,250 --> 01:22:23,250 Okay. 856 01:22:27,600 --> 01:22:31,780 So now I've moved over to my second song with the Logic Drum Kit Designer. This 857 01:22:31,780 --> 01:22:35,480 is all stock stuff in Logic that we're going to be messing with now. So if you 858 01:22:35,480 --> 01:22:39,560 have a stock drum plugin, this might be a little bit closer aligned to some of 859 01:22:39,560 --> 01:22:43,380 the options you have. If you're using Logic, great. It's one for one, follow 860 01:22:43,380 --> 01:22:47,700 along. The problem with the default drum designer is there's actually more 861 01:22:47,700 --> 01:22:49,760 options hidden that you cannot access. 862 01:22:49,980 --> 01:22:54,300 So you need to load this up in a different way. Close this out and come 863 01:22:54,300 --> 01:22:55,620 here to Drum Kit. 864 01:22:56,060 --> 01:22:56,959 in the library. 865 01:22:56,960 --> 01:22:59,800 If this is not open, you can click it right here. I think there's a hotkey. I 866 01:22:59,800 --> 01:23:02,080 think it's Y for library. 867 01:23:02,520 --> 01:23:06,760 Go to drum kit, go to multi -channel kits, and you want the ones with the 868 01:23:06,760 --> 01:23:08,640 sign. So I'm going to click Liverpool Plus. 869 01:23:08,960 --> 01:23:12,340 And now that's going to open what's called a track stack. It's a folder. 870 01:23:12,840 --> 01:23:15,740 And you might notice now you cannot find the plugin. 871 01:23:16,000 --> 01:23:19,360 You need to open this up and go to the first channel, which is overheads. 872 01:23:19,580 --> 01:23:24,300 And this is kind of your master that handles the whole drum kit. And then 873 01:23:24,300 --> 01:23:25,440 gives you way more things. 874 01:23:25,950 --> 01:23:29,430 way more channels for everything and this might be a little overwhelming and 875 01:23:29,430 --> 01:23:32,710 we'll cover this more in mixing but what you need to know right now is just go 876 01:23:32,710 --> 01:23:38,050 to this first channel here overheads and open this up and now if you click on 877 01:23:38,050 --> 01:23:43,030 each drum you have way more controls you have leap which is the drum bleeding 878 01:23:43,030 --> 01:23:46,030 into other things you have overheads you have everything you'd expect 879 01:23:59,790 --> 01:24:00,850 So we click through here. 880 01:24:01,070 --> 01:24:04,110 You'll notice it's really similar to how addictive drums is. You have your 881 01:24:04,110 --> 01:24:05,110 overhead sound. 882 01:24:06,650 --> 01:24:08,010 You have a kick in sound. 883 01:24:09,330 --> 01:24:10,650 You have a kick out sound. 884 01:24:13,490 --> 01:24:14,790 Those sound really similar. 885 01:24:15,090 --> 01:24:16,090 Snare top. 886 01:24:16,950 --> 01:24:17,950 Snare bottom. 887 01:24:20,610 --> 01:24:21,610 Hi -hat. 888 01:24:23,470 --> 01:24:25,190 All your toms. You have your room A. 889 01:24:26,410 --> 01:24:27,410 Or room B. 890 01:24:32,670 --> 01:24:37,390 You have lead, which is the bleed of all the drums in the other mics, which is 891 01:24:37,390 --> 01:24:38,390 nice. 892 01:24:41,110 --> 01:24:43,990 And all together it gives you a pretty good full -sounding kit. 893 01:24:44,830 --> 01:24:47,990 So now I'm going to go ahead and start tweaking the kit pieces. So let's start 894 01:24:47,990 --> 01:24:48,990 with the kick. 895 01:25:10,960 --> 01:25:11,960 I like that one. 896 01:25:25,240 --> 01:25:26,240 That's kinda nice. 897 01:25:42,410 --> 01:25:47,390 This is where you can really start to shape the vibe of your song. You know, 898 01:25:47,390 --> 01:25:51,350 we want something a little more old school, I might grab one of these 899 01:25:51,350 --> 01:25:52,950 felt or vintage puns. 900 01:26:00,450 --> 01:26:03,190 But if we want it to sound a little more modern, maybe something like the Tight 901 01:26:03,190 --> 01:26:04,510 Maple or the Studio Deep. 902 01:26:09,070 --> 01:26:10,190 I did like that one. 903 01:26:10,890 --> 01:26:11,890 70s pun. 904 01:26:29,610 --> 01:26:32,370 I move on to snare and I might come back and make more tweaks. 905 01:26:33,870 --> 01:26:34,910 We don't want breathes. 906 01:26:36,830 --> 01:26:38,050 A lot of options here. 907 01:26:48,560 --> 01:26:52,320 If you click this little eye, you'll see a little bit more information about the 908 01:26:52,320 --> 01:26:56,940 drums. So if you're like, oh, I want coated heads or something weird like 909 01:26:57,000 --> 01:26:58,000 you might be able to find it. 910 01:27:14,080 --> 01:27:15,080 Kind of like that one. 911 01:27:46,120 --> 01:27:52,720 Like that one For Tom's they have full sets here. 912 01:27:53,520 --> 01:27:57,840 Let me see if I have a Go right here 913 01:27:57,840 --> 01:28:05,480 Not 914 01:28:05,480 --> 01:28:06,480 that one 915 01:28:30,920 --> 01:28:34,500 I like those the best. Next, let's see what these controls over here do and how 916 01:28:34,500 --> 01:28:37,460 they can kind of help you. Here's the tuning again, like we mentioned before. 917 01:28:38,060 --> 01:28:43,100 Gain is an overall volume for that drum that goes everywhere, and dampen is 918 01:28:43,100 --> 01:28:46,160 their version of envelope controls. 919 01:28:46,380 --> 01:28:50,060 So this will kind of dampen, deaden up the response of the drum. 920 01:28:54,940 --> 01:28:57,060 Let me get you a bigger section here. 921 01:29:02,120 --> 01:29:03,360 So it's completely dead. 922 01:29:04,980 --> 01:29:06,340 A little more response. 923 01:29:07,120 --> 01:29:08,520 Let's turn up the kick a little bit. 924 01:29:11,860 --> 01:29:15,740 And then the two rooms here, this is just a weird logic thing. You have two 925 01:29:15,740 --> 01:29:20,060 different drum rooms you can send this to. A is usually like a stereo one and B 926 01:29:20,060 --> 01:29:23,820 is a mono one. I generally prefer everything on the stereo one. 927 01:29:36,590 --> 01:29:40,010 I just like how that room sounds better, and I like stereo information. That 928 01:29:40,010 --> 01:29:43,630 just personally makes the drums feel bigger when you have more stereo 929 01:29:43,630 --> 01:29:44,630 information coming. 930 01:29:49,010 --> 01:29:50,590 Let's see if I tune it down a little bit. 931 01:29:56,350 --> 01:30:00,490 Some people tune their drums to specific frequencies in the song. 932 01:30:00,770 --> 01:30:02,670 I don't do that. I just do it by ear. 933 01:30:03,150 --> 01:30:06,110 and tweak it until it feels good i don't know sending it to the song just feels 934 01:30:06,110 --> 01:30:10,570 like a lot of work all the time i'm sure it's good but for me i just like to do 935 01:30:10,570 --> 01:30:11,010 it right here 936 01:30:11,010 --> 01:30:23,790 great 937 01:30:23,790 --> 01:30:24,790 let me check this next 938 01:30:44,590 --> 01:30:49,950 The toms in Logic, they have controls for the individual toms and then the 939 01:30:49,950 --> 01:30:53,670 of toms as a whole. I almost always tweak the group as a whole so it stays 940 01:30:53,670 --> 01:30:57,990 sounding more consistent, but if you want to get into really tweaky stuff, 941 01:30:57,990 --> 01:30:59,230 can start adjusting individuals. 942 01:31:14,280 --> 01:31:19,620 like to me that high tom could use a little more volume a little more 943 01:31:19,620 --> 01:31:27,020 it 944 01:31:27,020 --> 01:31:28,320 might be the middle tom i'm hearing 945 01:31:28,320 --> 01:31:35,740 yeah 946 01:31:35,740 --> 01:31:36,740 okay 947 01:31:46,320 --> 01:31:50,500 And then I'll dampen all the toms just a little bit. I like ringy toms, but I 948 01:31:50,500 --> 01:31:53,140 don't like it to where they ring so much that it starts to get in the way of 949 01:31:53,140 --> 01:31:54,140 everything. 950 01:31:57,980 --> 01:31:58,980 Great. 951 01:32:00,380 --> 01:32:04,020 And those are all going to room A. I have overheads in room turned on for 952 01:32:04,020 --> 01:32:05,140 everything, which is what I want. 953 01:32:06,420 --> 01:32:07,420 Symbols we can also tweak. 954 01:32:08,160 --> 01:32:09,360 So let's do that now. 955 01:32:20,880 --> 01:32:23,040 Sometimes I'll turn it up just so I can hear when I'm tweaking. 956 01:32:46,100 --> 01:32:47,100 I don't like that one. 957 01:32:54,990 --> 01:32:56,010 Yeah, I like that. 958 01:33:05,230 --> 01:33:06,410 I like that one better. 959 01:33:11,310 --> 01:33:13,070 Symbols, we got two crashes and a ride. 960 01:33:13,690 --> 01:33:15,630 Let me try just modern. 961 01:33:19,010 --> 01:33:20,110 Now modern darts. 962 01:33:25,900 --> 01:33:29,300 So these are going to room B, but I'd rather them go to room A. 963 01:33:36,020 --> 01:33:38,360 And then I'll just switch this ride to Modern Dark. 964 01:33:40,120 --> 01:33:43,680 So it's in the same family as the other cymbals. This does get borderline into 965 01:33:43,680 --> 01:33:47,280 mixing because we're going to look at the faders and levels a little bit, but 966 01:33:47,280 --> 01:33:51,040 this is just blending the different mics like we did in the previous section 967 01:33:51,040 --> 01:33:52,040 with Addictive Drums. 968 01:33:52,340 --> 01:33:54,200 So let me just click through this real quick. 969 01:34:00,650 --> 01:34:01,650 I like all that. 970 01:34:07,510 --> 01:34:10,370 I'm not a fan of that snare bottom, so I'm going to pull it down and put snare 971 01:34:10,370 --> 01:34:11,370 top a little bit more. 972 01:34:27,330 --> 01:34:29,250 I'm going to turn up the room, too. I like roomy. 973 01:34:34,670 --> 01:34:40,670 I mean... I like that. 974 01:34:42,650 --> 01:34:43,650 Overhead. 975 01:34:45,110 --> 01:34:46,230 A little more there, too. 976 01:34:58,330 --> 01:35:01,870 I hope you're kind of getting what I'm trying to say. You want it to sound more 977 01:35:01,870 --> 01:35:03,290 close, more intimate, dead. 978 01:35:03,760 --> 01:35:07,060 pocket, whatever you want to call it. So I'm going to pull down a little bit of 979 01:35:07,060 --> 01:35:08,320 overheads and a lot of room. 980 01:35:19,120 --> 01:35:20,300 Now it's right in that pocket. 981 01:35:22,520 --> 01:35:24,380 You can even pull down leak a little bit too. 982 01:35:29,960 --> 01:35:33,040 If you have any questions about this, let me know down in the comments below. 983 01:35:33,220 --> 01:35:35,140 I'll do my best to answer and get back to you. 984 01:35:40,020 --> 01:35:43,540 Alright, so starting with Addictive Drums, we're going to be the same 985 01:35:43,540 --> 01:35:45,700 song, I apologize, but they keep things simple. 986 01:35:49,940 --> 01:35:54,880 So I'm going to start with making it sound as good as I can just within the 987 01:35:54,880 --> 01:35:58,720 plugin, and then bouncing out to Logic to do some additional things. 988 01:35:59,070 --> 01:36:01,490 So I'm going to start in Addictive Drums in the plugin. 989 01:36:01,750 --> 01:36:05,730 And then for the Logic Drums, we'll mess with more of the multi -output, mixing 990 01:36:05,730 --> 01:36:08,830 the channels directly in Logic. And hopefully that'll give you two good 991 01:36:08,830 --> 01:36:12,130 scenarios that you could choose from on how you want to approach this. The very 992 01:36:12,130 --> 01:36:16,570 first thing I do is a lot of times I'll pull all my faders down and just get a 993 01:36:16,570 --> 01:36:17,610 good blend of the drums. 994 01:36:23,070 --> 01:36:25,730 I'm not using any flex beads, so I'm not going to worry about those. 995 01:36:26,250 --> 01:36:27,830 And we'll pull all this stuff down. 996 01:36:28,490 --> 01:36:31,270 So I just start by balancing the kick and the snare. 997 01:36:35,770 --> 01:36:41,130 I'll also pull this drum fader up to unity and make sure my master is around 998 01:36:41,130 --> 01:36:43,150 dB. It's already too loud. 999 01:36:51,280 --> 01:36:52,780 This is an important section. 1000 01:36:53,020 --> 01:36:57,140 Making sure this hits around 12 dB, your whole total of your drums, is important 1001 01:36:57,140 --> 01:36:58,140 for gain staging. 1002 01:36:58,340 --> 01:37:04,020 And gain staging is basically managing the levels of your song as you go so it 1003 01:37:04,020 --> 01:37:08,580 doesn't get way too loud or way too quiet. If you've ever, like, have worked 1004 01:37:08,580 --> 01:37:11,700 a song and you're just clipping your master all the time and it's just 1005 01:37:11,700 --> 01:37:15,000 everything's way too loud, that's probably a result of not gain staging 1006 01:37:15,000 --> 01:37:19,460 properly. So I just enter everything in the mindset of I'm going to manage these 1007 01:37:19,460 --> 01:37:20,460 levels as I go. 1008 01:37:20,560 --> 01:37:23,220 because i can notoriously just keep making things louder we're going to keep 1009 01:37:23,220 --> 01:37:29,660 this around the minus 12 for my entire drum mix a 1010 01:37:29,660 --> 01:37:34,460 little more kick let's get some overheads in there 1011 01:37:34,460 --> 01:37:41,380 see it's already getting 1012 01:37:41,380 --> 01:37:44,280 loud room 1013 01:37:55,790 --> 01:37:56,790 Get some toms in there. 1014 01:38:10,730 --> 01:38:14,270 A little more toms. Toms like a lot of volume. For whatever reason, they just 1015 01:38:14,270 --> 01:38:15,270 sound better louder. 1016 01:38:22,170 --> 01:38:24,830 The other thing I start to adjust at this point is the panning. 1017 01:38:25,200 --> 01:38:27,100 And that's how left or right a drum sounds. 1018 01:38:27,520 --> 01:38:33,980 And basically, I like to solo up the overheads and listen to where things are 1019 01:38:33,980 --> 01:38:35,580 I know that I'm panning things correctly. 1020 01:38:35,920 --> 01:38:39,340 And then you can kind of exaggerate the panning to make it sound bigger. But you 1021 01:38:39,340 --> 01:38:43,800 want to make sure if the high tom is over on the left in the overheads that 1022 01:38:43,800 --> 01:38:46,900 pan it over on the left in the close mic. Let me solo this up. 1023 01:38:50,040 --> 01:38:51,140 Snare is always in the center. 1024 01:38:53,300 --> 01:38:56,600 And then it sounds like the tom is on the left and the floor tom is on the 1025 01:38:56,600 --> 01:38:57,600 right. 1026 01:39:01,280 --> 01:39:03,520 So we're going to mimic that with these toms here. 1027 01:39:08,520 --> 01:39:12,060 So I'm going to pan tom 2 a little more to the left, tom 4 a little more to the 1028 01:39:12,060 --> 01:39:14,380 right, because I like a big wide spread on the toms. 1029 01:39:19,340 --> 01:39:20,740 Let me un -solo everything. 1030 01:39:28,620 --> 01:39:31,980 These toms are ringing a little long, so I'm going to open and get piece 1031 01:39:31,980 --> 01:39:35,440 controls and turn down the sustain a little bit. 1032 01:39:40,720 --> 01:39:44,540 Something here, because we don't want those kind of rolling and bleeding into 1033 01:39:44,540 --> 01:39:45,540 the next phrase. 1034 01:39:45,680 --> 01:39:47,720 We just want them to kind of get done with quickly. 1035 01:40:05,450 --> 01:40:08,070 We still want them to ring, but just not too long. 1036 01:40:23,550 --> 01:40:28,330 Now let's dive into all the effects. EQ, compression, and saturation. 1037 01:40:28,750 --> 01:40:31,910 If you don't know anything about this, I'm going to go really slow on the first 1038 01:40:31,910 --> 01:40:33,710 drum and start to speed up as I progress. 1039 01:40:34,200 --> 01:40:39,480 So I'm actually going to start on the snare and turn this on, and now a lot of 1040 01:40:39,480 --> 01:40:42,660 things have popped up. Whatever you're using, it's going to be different, but 1041 01:40:42,660 --> 01:40:44,820 you'll be able to find similar things. 1042 01:40:45,100 --> 01:40:46,360 So I'm going to start with EQ. 1043 01:40:48,300 --> 01:40:51,380 With drums, there's a couple things that are really important to manage. 1044 01:40:51,600 --> 01:40:55,460 So we want to watch out for low -end build -up, but we need to make sure we 1045 01:40:55,460 --> 01:40:59,580 the fundamental low -end, which is where the drum hits the hardest. It's like 1046 01:40:59,580 --> 01:41:04,410 the bass of the instrument, and then there's always some stuff in the mids. 1047 01:41:04,410 --> 01:41:05,810 gets out of control. 1048 01:41:06,170 --> 01:41:10,510 Some mud or boxy or papery sounding sounds we need to take out. And then 1049 01:41:10,510 --> 01:41:14,810 details on the top that we want to make sure we accentuate. I know that's a lot. 1050 01:41:14,830 --> 01:41:16,330 I'm going to explain it one thing at a time. 1051 01:41:19,350 --> 01:41:26,330 Okay, if you look at this, right here is our fundamental low end. If I boost 1052 01:41:26,330 --> 01:41:32,290 this, that sounds good. That has nice punch and power. 1053 01:41:32,780 --> 01:41:33,980 Below that is not good. 1054 01:41:37,520 --> 01:41:40,880 It's more airy, woofy, and that's going to get in the way of the kick. 1055 01:41:45,220 --> 01:41:49,280 It actually makes the snare kind of sound like a kick. So what I like to do 1056 01:41:49,280 --> 01:41:53,300 is pull the low roll off. This is called a high pass, low cut filter. 1057 01:41:53,820 --> 01:41:56,580 And we're going to pull it up until this point. 1058 01:41:57,700 --> 01:42:00,500 And some of you might be upset that I'm mixing with my eyes right now. 1059 01:42:00,940 --> 01:42:05,660 but I'm doing this so that you see and can put a visual with the things we're 1060 01:42:05,660 --> 01:42:06,660 hearing. 1061 01:42:07,140 --> 01:42:10,060 Generally, I recommend just listening and using your ears. 1062 01:42:13,160 --> 01:42:16,160 So I'm going to move this up. Some high -pass filters have what's called a 1063 01:42:16,160 --> 01:42:21,200 resonant hump, and you can actually pull them up by adjusting the Q, and this is 1064 01:42:21,200 --> 01:42:24,000 going to boost right before you cut. 1065 01:42:24,280 --> 01:42:28,460 And I really like to do this because it's one move that handles the low 1066 01:42:28,460 --> 01:42:29,460 and boost. 1067 01:42:29,630 --> 01:42:31,870 that low end that we want to add more of. 1068 01:42:33,450 --> 01:42:34,730 So I'm going to pull this to here. 1069 01:42:38,350 --> 01:42:43,750 So now we have dual control over making sure the super lows aren't getting in 1070 01:42:43,750 --> 01:42:48,890 the way, and we have a nice area we can adjust to add more or less of the good 1071 01:42:48,890 --> 01:42:49,890 lows. 1072 01:42:53,730 --> 01:42:54,730 Here's without it. 1073 01:42:57,370 --> 01:42:58,370 Here's with it. 1074 01:42:59,260 --> 01:43:00,139 It's subtle. 1075 01:43:00,140 --> 01:43:03,960 A lot of what we're going to do here, we just want to add a little bit, and if 1076 01:43:03,960 --> 01:43:05,360 it's good, we'll do a little bit more. 1077 01:43:05,600 --> 01:43:12,160 Another note is the bigger these mountains and valleys are in the EQ, the 1078 01:43:12,160 --> 01:43:13,340 modern it's going to sound. 1079 01:43:13,580 --> 01:43:18,020 So if you want something to sound smooth and vintage and a little more old 1080 01:43:18,020 --> 01:43:22,600 school, keep these moves less aggressive, smaller. 1081 01:43:22,860 --> 01:43:27,080 But if you want this to sound really modern and polished, like a metal or... 1082 01:43:27,370 --> 01:43:31,570 or rock or like cutting edge country then you're going to make these bigger 1083 01:43:31,570 --> 01:43:34,130 that makes sense. Third thing we want to look for because we handled the low 1084 01:43:34,130 --> 01:43:38,350 build up and the good lows is the nastiness in the middle of the mud. 1085 01:43:38,670 --> 01:43:43,750 To do this I grab another band and we want kind of a wider cue to start. 1086 01:43:44,270 --> 01:43:48,470 The wider this is the more frequencies you're affecting and the smaller it is 1087 01:43:48,470 --> 01:43:49,990 the less frequencies you're affecting. 1088 01:43:50,210 --> 01:43:54,290 So I like to start wider and then I can adjust the taste from there. But what 1089 01:43:54,290 --> 01:43:58,900 we're going to do is boost and check around this mid area as low as 500 up to 1090 01:43:58,900 --> 01:44:01,020 1kHz and find the stuff that just sounds awful. 1091 01:44:01,740 --> 01:44:05,580 Any drum close mic has this, I guarantee it, and you just need to find where it 1092 01:44:05,580 --> 01:44:06,580 is and pull it down. 1093 01:44:11,340 --> 01:44:12,340 That's not good. 1094 01:44:13,740 --> 01:44:14,740 That's not good either. 1095 01:44:16,600 --> 01:44:19,000 That kind of stuff is just awful. So we're going to pull it out. 1096 01:44:23,390 --> 01:44:27,530 And again, the more of this we pull out, it's going to sound more modern, more 1097 01:44:27,530 --> 01:44:28,530 polished. 1098 01:44:32,870 --> 01:44:36,210 And the more we leave it, the more kind of open, old school it's going to sound. 1099 01:44:36,290 --> 01:44:38,430 So just find the balance for what you're going for. 1100 01:44:44,970 --> 01:44:45,970 Like something like that. 1101 01:44:46,390 --> 01:44:50,110 The last thing we want to do is find some good top end and enhance it. With 1102 01:44:50,110 --> 01:44:51,110 Stair specifically, 1103 01:44:51,640 --> 01:44:55,380 There's usually something good between 2 and 4k, and then there's usually 1104 01:44:55,380 --> 01:44:58,620 something good on top between like 8 and 10k. I'm going to search those two 1105 01:44:58,620 --> 01:45:00,820 areas with kind of a medium cue here. 1106 01:45:11,600 --> 01:45:13,820 That sounds pretty good. Let me also check the top. 1107 01:45:19,860 --> 01:45:20,860 Pull that down. 1108 01:45:25,070 --> 01:45:26,070 So let me turn this off. 1109 01:45:28,770 --> 01:45:29,770 Turn it back on. 1110 01:45:34,950 --> 01:45:39,470 Okay that's the first step. So next I'm going to move on to compression and 1111 01:45:39,470 --> 01:45:43,190 distortion. Compression is more important than distortion but this 1112 01:45:43,190 --> 01:45:45,390 both so we're going to tweak them both a little bit. Turn it on. 1113 01:45:45,610 --> 01:45:46,610 Turn on compression. 1114 01:45:47,650 --> 01:45:51,410 Ratio I always like to do either three or four to one. I'll do three to one 1115 01:45:51,410 --> 01:45:56,300 today. Ratio is basically When the sound exceeds the threshold, how much is that 1116 01:45:56,300 --> 01:45:58,040 sound going to be reduced? By what ratio? 1117 01:45:58,540 --> 01:46:03,140 3 to 1 is just a good natural sounding one, and since these are software drums, 1118 01:46:03,260 --> 01:46:07,580 we're not dealing as much with the inconsistencies of a real human, so we 1119 01:46:07,580 --> 01:46:09,500 need to be aggressive with our compression. 1120 01:46:09,780 --> 01:46:14,600 It's more to add that powerful snap kind of sound that we're used to hearing. 1121 01:46:14,700 --> 01:46:17,260 The attack control is really important, but often misunderstood. 1122 01:46:17,840 --> 01:46:22,040 The lower the control is set, the faster the attack is. 1123 01:46:22,440 --> 01:46:26,600 and so this means when the sound comes in and exceeds the threshold how quickly 1124 01:46:26,600 --> 01:46:31,100 is that compressor going to engage and clamp it back down the slower we set 1125 01:46:31,100 --> 01:46:34,940 attack the more snap we actually get in the sound so i'm going to pull the 1126 01:46:34,940 --> 01:46:39,000 threshold down until we start getting some compression and then i'll open up 1127 01:46:39,000 --> 01:46:41,460 slow down the attack so you hear that start to come through 1128 01:46:53,870 --> 01:46:58,570 My ear always hears this start to come in around 16 to 20 milliseconds. 1129 01:46:59,050 --> 01:47:01,190 Slower than that, you're not quite getting enough of it. 1130 01:47:03,850 --> 01:47:05,510 Hear how it kind of sounds scoped out? 1131 01:47:05,870 --> 01:47:12,510 And then if I turn this up, we start to get more. 1132 01:47:12,810 --> 01:47:14,670 Release does the opposite of attack. 1133 01:47:14,910 --> 01:47:19,390 So attack is handling the start of the note, the punch, the transient, and 1134 01:47:19,390 --> 01:47:21,050 release is handling the end. 1135 01:47:21,470 --> 01:47:26,430 and so the longer we set this release the longer the compressor is going to 1136 01:47:26,430 --> 01:47:31,410 on to that gain reduction that compression generally i like to set this 1137 01:47:31,410 --> 01:47:36,150 like the compressor to be fully released and done before the next hit happens 1138 01:47:36,150 --> 01:47:45,270 so 1139 01:47:45,270 --> 01:47:49,850 up here it's almost too much it's kind of choking out the note but if we have 1140 01:47:49,850 --> 01:47:50,850 faster 1141 01:47:55,440 --> 01:47:58,020 it kind of gets in and out in time. 1142 01:48:02,640 --> 01:48:06,940 All right, next I'm going to engage this distortion, and now I don't love the 1143 01:48:06,940 --> 01:48:10,720 term distortion for this because I'm not looking for a distortion sound, but 1144 01:48:10,720 --> 01:48:16,040 rather I'm looking for color. So color is really some sort of saturation or 1145 01:48:16,040 --> 01:48:20,660 sauce you can add to your drums to help them pop and be more exciting. Addictive 1146 01:48:20,660 --> 01:48:24,350 Drums has different things here. I really like tube pair or transformer. 1147 01:48:24,670 --> 01:48:28,950 These are a little more give you that analog sound where some of these like 1148 01:48:28,950 --> 01:48:32,110 heavy are just a lot. I'll show you what heavy sounds like. 1149 01:48:34,690 --> 01:48:38,410 If you want to get experimental you can do that but I prefer a little more 1150 01:48:38,410 --> 01:48:39,410 natural sounding here. 1151 01:48:45,290 --> 01:48:49,350 So there's an amount and a mix and I'm just going to mess with these until we 1152 01:48:49,350 --> 01:48:50,430 get something that sounds cool. 1153 01:48:52,460 --> 01:48:53,460 That's not cool. 1154 01:48:55,220 --> 01:48:58,900 And just because it doesn't sound good where the amount's at doesn't mean you 1155 01:48:58,900 --> 01:49:00,820 can't use it. You might just need to pull the mix down. 1156 01:49:01,140 --> 01:49:05,980 Having the mix at 0 means you're getting 0 % of that sound, and having it at 100 1157 01:49:05,980 --> 01:49:08,720 means you're getting 100 % of the transformer sound. 1158 01:49:15,000 --> 01:49:16,000 Here's without it. 1159 01:49:17,000 --> 01:49:18,000 Here's with it. 1160 01:49:20,360 --> 01:49:21,880 Just kind of gives it a little something extra. 1161 01:49:23,920 --> 01:49:28,340 Next is tape and shape. So these are two other things I like to do to drums. 1162 01:49:28,580 --> 01:49:32,780 Tape is going to give you that hitting tape sound. 1163 01:49:33,020 --> 01:49:35,960 I know that's hard to describe, but that's a popular sound. Just I would 1164 01:49:35,960 --> 01:49:39,640 recommend messing with it and seeing if you like it. And then shape is going to 1165 01:49:39,640 --> 01:49:43,720 be a transient designer, so I'll explain that in a second. So for tape, I 1166 01:49:43,720 --> 01:49:44,980 usually just like to add a little bit. 1167 01:49:46,940 --> 01:49:49,560 Too much, and it gets to be too much. 1168 01:49:51,390 --> 01:49:54,470 You can mess with bottom, but this is going to start to mess with your low end 1169 01:49:54,470 --> 01:49:55,470 here. 1170 01:49:57,870 --> 01:50:00,290 I just like to put a little bit on there. Here's without it. 1171 01:50:03,110 --> 01:50:04,110 Here's with it. 1172 01:50:06,790 --> 01:50:08,310 Just like a little extra sauce. 1173 01:50:08,830 --> 01:50:13,870 And then here's shape. So a transient designer works similar to how a 1174 01:50:13,870 --> 01:50:15,550 does when you have it dialed right. 1175 01:50:16,010 --> 01:50:20,110 and you can adjust the individual like how much smack on the attack of the drum 1176 01:50:20,110 --> 01:50:24,650 do i want and how much sustain how much ringing out do i want it to have so i'll 1177 01:50:24,650 --> 01:50:28,430 really exaggerate these so you can hear what it's doing so here's the attack so 1178 01:50:28,430 --> 01:50:30,690 pay attention to right when the drum hits 1179 01:50:30,690 --> 01:50:37,630 it's that 1180 01:50:37,630 --> 01:50:41,310 powerful smack sound if i pull it the other way it's going to start to suck 1181 01:50:41,310 --> 01:50:42,310 out 1182 01:50:48,460 --> 01:50:50,160 I usually just like to add a little bit. 1183 01:50:53,500 --> 01:50:57,020 Sustain will do the opposite, and this is going to affect the tail or the 1184 01:50:57,020 --> 01:50:58,020 ringing of the drum. 1185 01:50:58,100 --> 01:51:01,940 So if you push this higher, it actually extends it, which I don't really care 1186 01:51:01,940 --> 01:51:04,020 for. So I'm going to pull this back a little bit. 1187 01:51:08,760 --> 01:51:09,940 Kind of tightens things up. 1188 01:51:16,810 --> 01:51:19,910 So let me turn all this off and turn it back on so you can hear. 1189 01:51:24,850 --> 01:51:25,850 Here's with it. 1190 01:51:27,950 --> 01:51:31,810 The last thing that Addictive Drums has that I enjoy is called saturation. 1191 01:51:32,150 --> 01:51:36,530 And what this is basically doing is soft clipping. And if you're not familiar 1192 01:51:36,530 --> 01:51:41,130 with soft clipping, it's when a sound gets too loud on the levels, it actually 1193 01:51:41,130 --> 01:51:43,130 gently just rolls off that top. 1194 01:51:44,270 --> 01:51:47,870 It makes me think of slicing off cheese, like a slice of cheese. It just kind of 1195 01:51:47,870 --> 01:51:50,130 cuts the top, but it does it in a pleasing way. 1196 01:51:50,690 --> 01:51:54,890 So the more I pull the threshold down, it's actually going to clip the top of 1197 01:51:54,890 --> 01:51:56,570 this drum and keep it from getting too loud. 1198 01:52:07,230 --> 01:52:08,910 So you'll notice when this is off, 1199 01:52:12,140 --> 01:52:13,860 we're hitting close to minus nine. 1200 01:52:16,600 --> 01:52:19,880 I'm going to turn this on, pull it down some. 1201 01:52:27,420 --> 01:52:31,280 It's actually pulled our peak back down to minus 12 where we wanted it, and it's 1202 01:52:31,280 --> 01:52:36,260 not losing any perceived volume because you're still getting that aggressive 1203 01:52:36,260 --> 01:52:39,920 impact. It's just kind of, it's soft clipped a little bit. So I really enjoy 1204 01:52:39,920 --> 01:52:41,140 that. Here is nothing. 1205 01:52:44,330 --> 01:52:45,330 Here is everything. 1206 01:52:47,950 --> 01:52:52,370 That sounds way better to me. The reason I did it all on one is because now we 1207 01:52:52,370 --> 01:52:56,810 can copy and paste this and tweak it and it'll be a much faster setup and a more 1208 01:52:56,810 --> 01:52:58,510 consistent sound between all of our drums. 1209 01:52:58,750 --> 01:53:04,990 So I'm going to copy all channel insert effects settings and come over to kick 1210 01:53:04,990 --> 01:53:07,810 and paste all channel insert effects settings. 1211 01:53:08,560 --> 01:53:12,140 And now we are like ready to go. We already have our starting point. We just 1212 01:53:12,140 --> 01:53:15,080 need to tweak some of these to match the drum we're now mixing. 1213 01:53:20,740 --> 01:53:25,940 The fundamental of kick, the bass, is way lower. So we need to find that and 1214 01:53:25,940 --> 01:53:27,120 adjust it. 1215 01:53:28,300 --> 01:53:30,880 Sometimes it sounds just terrible. Let me turn these off. 1216 01:53:40,080 --> 01:53:42,160 To me this sounds really good right around 50. 1217 01:53:43,800 --> 01:53:45,480 Let's check the mud. 1218 01:53:51,140 --> 01:53:52,160 There's a lot in there. 1219 01:53:53,660 --> 01:53:57,240 I'm also going to check a little bit lower and just make sure there's nothing 1220 01:53:57,240 --> 01:53:58,340 muddy that we don't like. 1221 01:54:00,700 --> 01:54:03,200 Like that's quite suitable. 1222 01:54:05,140 --> 01:54:06,760 Check these top points. 1223 01:54:14,440 --> 01:54:15,440 I like that. 1224 01:54:15,500 --> 01:54:20,060 Let's engage this distortion way too much, so we're going to really pull this 1225 01:54:20,060 --> 01:54:21,060 back down. 1226 01:54:22,060 --> 01:54:27,040 Not all distortion or color plugins have this, but there's a focus, and this 1227 01:54:27,040 --> 01:54:28,860 will actually tell it where to distort. 1228 01:54:29,080 --> 01:54:34,900 So by pulling this above about 100 hertz, which would be around right here, 1229 01:54:34,900 --> 01:54:38,820 basically saying, hey, we're going to distort above this point, but we're not 1230 01:54:38,820 --> 01:54:42,040 going to mess with this, because this is what's making that yucky distorting 1231 01:54:42,040 --> 01:54:43,040 sound. 1232 01:54:51,790 --> 01:54:53,830 Now we can go over to tape, add that drive. 1233 01:54:56,230 --> 01:54:59,550 Now is where the bottom on the tape is really nice because it'll fatten up the 1234 01:54:59,550 --> 01:55:00,550 bottom of the kick. 1235 01:55:02,370 --> 01:55:03,370 And check tape. 1236 01:55:05,410 --> 01:55:06,410 And saturation. 1237 01:55:08,970 --> 01:55:10,590 Great. Let's hear it with the snare. 1238 01:55:23,440 --> 01:55:26,980 Great. At this point, now that you kind of understand what's going on, I'm going 1239 01:55:26,980 --> 01:55:29,920 to open up the whole kit and start to do this a lot faster. The other only 1240 01:55:29,920 --> 01:55:34,560 important elements to do this much processing to are the toms, and then 1241 01:55:34,560 --> 01:55:37,460 stuff like the hi -hat and the overheads and room we're going to do a lot less 1242 01:55:37,460 --> 01:55:39,240 and be a little more gentle with. 1243 01:55:51,880 --> 01:55:53,320 Let me find the toms here. 1244 01:55:55,320 --> 01:55:56,320 Let me paste. 1245 01:55:58,940 --> 01:55:59,940 Oh, that's awful. 1246 01:56:00,480 --> 01:56:03,900 Pull this focus up, mixing the amount down. 1247 01:56:06,380 --> 01:56:08,360 So same thing, we need to find the bottom here. 1248 01:56:10,800 --> 01:56:11,800 Right about here. 1249 01:56:12,500 --> 01:56:14,700 If it's too low, it's going to get thumpy. 1250 01:56:16,800 --> 01:56:19,380 If it's too high, it won't have the right bottom. 1251 01:56:21,230 --> 01:56:22,850 So just try to find that sweet spot. 1252 01:56:26,330 --> 01:56:27,470 Somewhere in there, that's not good. 1253 01:56:29,490 --> 01:56:30,490 We'll check this top. 1254 01:56:34,910 --> 01:56:37,550 I actually don't like that, so I'm not going to boost it. And then the very 1255 01:56:41,510 --> 01:56:42,510 Something like that. 1256 01:56:43,410 --> 01:56:45,970 Everything else can stay how it is. Let me copy this. 1257 01:56:47,170 --> 01:56:50,150 Move to tom4, which is the only other one we're using. Paste all. 1258 01:56:51,090 --> 01:56:52,210 and make adjustments. 1259 01:57:04,410 --> 01:57:07,310 Something sounds like a basketball on this, Tom, so I'm going to try to find 1260 01:57:07,310 --> 01:57:08,310 that and get rid of it. 1261 01:57:14,970 --> 01:57:19,350 Sounds like those dodgeballs from gym class that just, oof, I don't like it. 1262 01:57:25,680 --> 01:57:28,380 and now these are way too loud so i'm just going to turn them down a little 1263 01:57:28,380 --> 01:57:30,800 and let's hear it in contact 1264 01:57:30,800 --> 01:57:37,800 and i'm going to pull the sustain down on both of these just so they 1265 01:57:37,800 --> 01:57:44,480 get out of the way faster nice okay hi -hat 1266 01:57:44,480 --> 01:57:48,200 some drum plugins give you an option for a hi -hat close mic which is what this 1267 01:57:48,200 --> 01:57:52,400 is other times you just have to deal with what you hear in the room but 1268 01:57:52,400 --> 01:57:56,600 the hi -hat close mic can be really abrasive and can be too much so let me 1269 01:57:56,600 --> 01:57:57,580 this on you can kind of hear 1270 01:57:57,580 --> 01:58:06,540 they're 1271 01:58:06,540 --> 01:58:09,760 too loud and it actually feels like it pulls it out of the room and puts it 1272 01:58:09,760 --> 01:58:11,120 right in your face which i don't like 1273 01:58:14,390 --> 01:58:18,070 And then I also want to solo up the overhead and hear where this is panned 1274 01:58:18,070 --> 01:58:19,070 placed in the overhead. 1275 01:58:21,610 --> 01:58:22,610 Over there. 1276 01:58:26,190 --> 01:58:29,670 I just try to balance it between the two so it has a little bit of enhancement 1277 01:58:29,670 --> 01:58:32,750 from the close mic, but it's not anything crazy in the way. 1278 01:58:37,990 --> 01:58:41,310 And now you might think I'm crazy, but all I do here is just get rid of lows. 1279 01:58:47,150 --> 01:58:48,850 This is not doing anybody any favors. 1280 01:58:56,250 --> 01:59:00,210 I don't compress it, I don't saturate, it's just it's such a small source it's 1281 01:59:00,210 --> 01:59:01,350 not worth spending time on. 1282 01:59:02,110 --> 01:59:03,110 Overheads. 1283 01:59:06,150 --> 01:59:10,330 I like to control low end because it's important for all that low end to just 1284 01:59:10,330 --> 01:59:11,430 come directly from the kick. 1285 01:59:14,030 --> 01:59:15,630 We don't want to boost much of that. 1286 01:59:16,810 --> 01:59:20,050 And actually roll off a little bit of highs here, just to keep it a little 1287 01:59:20,050 --> 01:59:22,830 contained, and it'll help it sit better in the rest of your mix. 1288 01:59:24,310 --> 01:59:26,470 And that's all I do there. Maybe some compression. 1289 01:59:35,210 --> 01:59:39,230 Actually keep the attack really fast here, because I want the main smack and 1290 01:59:39,230 --> 01:59:42,450 transient to come from the close mic, not the overheads. 1291 01:59:46,570 --> 01:59:49,030 And now I'm moving on to the room. It's going to be a really similar process. 1292 01:59:51,490 --> 01:59:52,750 Clean up the low end a bit. 1293 01:59:56,110 --> 01:59:57,330 Clean up the high end a bit. 1294 02:00:13,550 --> 02:00:17,370 I just want some gentle compression for kind of control and give it some vibe. 1295 02:00:17,490 --> 02:00:18,870 So let me un -silo everything now. 1296 02:00:23,850 --> 02:00:25,150 Now let's put it in the track. 1297 02:00:33,070 --> 02:00:35,490 Kick is actually a little too boomy, so let's tweak that. 1298 02:00:41,840 --> 02:00:45,860 It needs a little more top so I'm going to do this and I'm going to leave that 1299 02:00:45,860 --> 02:00:47,200 with a little more of these. 1300 02:00:53,320 --> 02:00:54,760 My bass is too loud. 1301 02:01:08,720 --> 02:01:11,620 The hums are still too loud, we'll pull them a bit more down. 1302 02:01:12,700 --> 02:01:16,220 Now is when you can play with your room mic again and figure out how big you 1303 02:01:16,220 --> 02:01:17,220 want the kit to sound. 1304 02:01:37,980 --> 02:01:43,920 talk about drum buss now. Drum buss is your total sound of your drums mixed and 1305 02:01:43,920 --> 02:01:47,860 processed, and it's an additional layer of processing that happens on top. So in 1306 02:01:47,860 --> 02:01:52,800 addictive drums, all of these close mics, all of these overhead room and 1307 02:01:52,800 --> 02:01:53,779 they go to the master. 1308 02:01:53,780 --> 02:01:56,100 So I'm going to do a very similar process again. 1309 02:01:58,940 --> 02:02:02,560 Turn this on. We could be a lot gentler now because think of it as doing it to 1310 02:02:02,560 --> 02:02:04,000 every single piece of the drums. 1311 02:02:25,100 --> 02:02:27,260 That made it louder so I'm going to pull down this output trim. 1312 02:02:32,960 --> 02:02:35,040 We can put just a little bit of tape on here. 1313 02:02:43,520 --> 02:02:47,040 And I might just boost a little bit of highs to give it some sparkle. 1314 02:02:55,340 --> 02:02:57,100 That's probably all I'll do. It's really gentle. 1315 02:02:57,900 --> 02:03:01,200 We're doing what we can to get just a little more out of our drum sound. 1316 02:03:04,280 --> 02:03:05,800 It's actually adding a ton of volume. 1317 02:03:12,360 --> 02:03:13,360 Okay. 1318 02:03:25,500 --> 02:03:29,960 bus. This is where I like to do parallel compressing. So if I can set it up 1319 02:03:29,960 --> 02:03:32,080 within the drum plugin, sometimes I'll do that. 1320 02:03:32,360 --> 02:03:38,200 Other times I'll have to either do multi -output or apply it to the actual panel 1321 02:03:38,200 --> 02:03:42,040 within the DAW. I'll show you a different way to do this on the second 1322 02:03:42,040 --> 02:03:46,720 Drum Mix. So I'm going to turn all these on, and the goal of this, let me send 1323 02:03:46,720 --> 02:03:53,400 kick, snare, toms, I think we're only doing two and four, and then less of the 1324 02:03:53,400 --> 02:03:54,400 hi -hat. 1325 02:03:54,740 --> 02:03:58,460 overhead, and room, and I'll show you why in a second. And the goal here is 1326 02:03:58,460 --> 02:04:03,240 to make it hit really hard. We're going to use compression, color distortion, 1327 02:04:03,580 --> 02:04:07,080 and tape, maybe saturation, to make this hit you in the face. 1328 02:04:12,040 --> 02:04:13,060 All right, compression. 1329 02:04:13,680 --> 02:04:17,540 I'm going to do probably a four to one so it's a little more aggressive, and we 1330 02:04:17,540 --> 02:04:19,920 want enough attack for that smack to get through. 1331 02:04:32,110 --> 02:04:37,170 And see how this is making the cymbals just get crazy loud? So I'm going to 1332 02:04:37,170 --> 02:04:40,550 the hi -hat back, pull the overhead and room back some more, because we don't 1333 02:04:40,550 --> 02:04:41,870 want to get those out of control. 1334 02:04:47,890 --> 02:04:49,930 In fact, I might just pull them out. 1335 02:04:55,470 --> 02:04:56,470 Just a little bit. 1336 02:04:57,930 --> 02:04:58,930 Let me do distortion. 1337 02:04:59,270 --> 02:05:01,650 I want to find something that just sounds fun 1338 02:05:01,650 --> 02:05:22,370 cool 1339 02:05:22,370 --> 02:05:25,090 i'm not going to do anything with eq let's add some tape 1340 02:05:40,560 --> 02:05:42,640 All right, let me mess with saturation too. 1341 02:05:47,260 --> 02:05:51,020 You can kind of see this light up when we're hitting that ceiling, and it's 1342 02:05:51,020 --> 02:05:52,020 rolling off the top. 1343 02:05:58,620 --> 02:06:01,940 I know this sounds extreme, this doesn't sound good, and so what you need to do 1344 02:06:01,940 --> 02:06:05,560 is pull the fader all the way down, play your drums, and then just bring it back 1345 02:06:05,560 --> 02:06:06,560 in a little bit. 1346 02:06:17,580 --> 02:06:22,540 here's without it here's with it 1347 02:06:22,540 --> 02:06:28,680 here's in the context of the track without the parallel compression 1348 02:06:28,680 --> 02:06:32,460 here's with it 1349 02:06:53,800 --> 02:06:58,500 So you can see how big of a difference that makes for that. The last thing for 1350 02:06:58,500 --> 02:07:00,880 drum mix is dealing with space as far as reverb. 1351 02:07:01,200 --> 02:07:05,200 We get some space from the room, but I like to additionally add more space with 1352 02:07:05,200 --> 02:07:08,760 reverb just because it gives it additional colors and interest within 1353 02:07:08,960 --> 02:07:13,060 So Addictive Drums has two send effects, and that's generally all I'll use if 1354 02:07:13,060 --> 02:07:15,920 I'm mixing outside of Addictive Drums as well. These are weird because they 1355 02:07:15,920 --> 02:07:16,920 could be delay and reverb. 1356 02:07:17,440 --> 02:07:21,960 but I almost always just use the reverb. The first one I like to be as much of a 1357 02:07:21,960 --> 02:07:28,520 regular room sound as I can. So I'm going to send it to all of these and 1358 02:07:28,520 --> 02:07:34,080 send these. And the goal is to make this sound, like I said, as much as like the 1359 02:07:34,080 --> 02:07:36,060 room as you can. So solo up the room. 1360 02:07:39,560 --> 02:07:42,840 We want something that sounds kind of like that. So I'm going to solo this up. 1361 02:07:48,010 --> 02:07:49,010 And let's see, room. 1362 02:07:52,070 --> 02:07:54,170 We can mess with things like pre -delay, decay. 1363 02:07:54,550 --> 02:07:57,010 We're just going to tweak it until we get something that sounds cool. 1364 02:08:00,530 --> 02:08:04,550 And again, the bigger you want your drums to sound, the bigger this room 1365 02:08:04,550 --> 02:08:09,310 be. And if you want to go for more of a dialed back, you know, lo -fi kind of 1366 02:08:09,310 --> 02:08:11,030 sound, then you want a smaller room. 1367 02:08:11,870 --> 02:08:13,770 Because this will get up to like a Reno Rock. 1368 02:08:18,920 --> 02:08:20,140 So something like this is good. 1369 02:08:20,720 --> 02:08:24,180 Damp is the control that'll roll off the highs, so that kind of helps it to sit 1370 02:08:24,180 --> 02:08:25,460 better under the original drums. 1371 02:08:34,840 --> 02:08:39,220 The takeaway here, you know, I'm just reaching for controls and turning them, 1372 02:08:39,400 --> 02:08:42,720 and if I like how it sounds, I add more. If I don't like how it sounds, I do 1373 02:08:42,720 --> 02:08:44,720 less. It's not as much of a... 1374 02:08:45,440 --> 02:08:48,820 I mean, some of it is knowing, you know, what I want, but a lot of it is 1375 02:08:48,820 --> 02:08:52,200 experimentation and using your ear. Does that sound better? Does that sound 1376 02:08:52,200 --> 02:08:53,500 worse? And going from there. 1377 02:08:55,400 --> 02:08:59,440 One thing that is more of a non -negotiable on reverbs is to roll off 1378 02:08:59,440 --> 02:09:01,820 because you don't want that conflicting with your kick drum. 1379 02:09:05,560 --> 02:09:07,700 And I'll also roll off the highs a little bit here. 1380 02:09:10,820 --> 02:09:13,660 And now, same thing we did with the buss, I'm going to turn it all the way 1381 02:09:13,660 --> 02:09:14,660 and blend it back in. 1382 02:09:25,130 --> 02:09:29,250 Sometimes I'll even send less kick to this because it can muddy up your kick 1383 02:09:29,250 --> 02:09:30,250 drum if you're not careful. 1384 02:09:40,490 --> 02:09:45,430 All right, next I'm going to dial in a second one and usually my second reverb 1385 02:09:45,430 --> 02:09:49,750 like to be bigger and use it just for snare and maybe toms. So I'm going to 1386 02:09:49,750 --> 02:09:53,070 snare there and a little bit of these toms and that's it. 1387 02:10:29,300 --> 02:10:32,880 So same thing, I'll turn this down and blend it back in. The idea of this 1388 02:10:32,880 --> 02:10:35,340 reverb is just to make this snare sound massive. 1389 02:10:46,340 --> 02:10:47,580 So here's without those effects. 1390 02:10:52,060 --> 02:10:53,060 Here's with them. 1391 02:11:14,320 --> 02:11:19,520 That is everything I would do to mix completely in the software The nice 1392 02:11:19,520 --> 02:11:24,820 about this is it it's done now. It is completely You have one channel in your 1393 02:11:24,820 --> 02:11:29,260 DAW to deal with the volume of your drums and other than that you're done so 1394 02:11:29,260 --> 02:11:34,540 depending on your level of Like how much control you want on it this you might 1395 02:11:34,540 --> 02:11:36,780 really enjoy this because it's done. You don't have to worry about it 1396 02:11:46,260 --> 02:11:47,260 beginning here. 1397 02:12:16,590 --> 02:12:21,430 So hopefully that gives you an idea of how to mix completely within the drum 1398 02:12:21,430 --> 02:12:22,430 plugins you have. 1399 02:12:22,510 --> 02:12:26,870 If you have addictive drums, again, this will be available in my asset pack on 1400 02:12:26,870 --> 02:12:30,930 my website. I will remove the kit pieces so you can just load up all of the 1401 02:12:30,930 --> 02:12:33,190 processing and go from there. 1402 02:12:38,040 --> 02:12:41,320 If you have not seen the previous parts of these videos, I'll put them up here 1403 02:12:41,320 --> 02:12:44,920 so you can get caught up and up to speed with where I'm at. If you'd like to get 1404 02:12:44,920 --> 02:12:48,420 the asset pack for this course, I have that available on my website for a small 1405 02:12:48,420 --> 02:12:52,240 fee, and that just goes to help support me in providing this course to you free 1406 02:12:52,240 --> 02:12:55,160 of charge. So thank you to those of you who have purchased it, and if you're 1407 02:12:55,160 --> 02:12:58,760 considering purchasing it, thank you. To get you up to speed with where I'm at 1408 02:12:58,760 --> 02:13:02,980 in the session, if you've been following along, I had opened the Liverpool Plus 1409 02:13:02,980 --> 02:13:05,240 Kit from the Logic Library. 1410 02:13:05,520 --> 02:13:10,210 So if you don't have this, go over to the Logic Library, and you want to go to 1411 02:13:10,210 --> 02:13:14,350 Drum Kit, Multi -Channel Kits, and load up Liverpool. 1412 02:13:14,590 --> 02:13:18,830 The problem that arises with this, if you hit X to open the mixer on this 1413 02:13:18,830 --> 02:13:23,010 Liverpool Plus, you get a whole bunch of mixing that's already done for you. So 1414 02:13:23,010 --> 02:13:27,190 if you're newer, maybe you'd consider leaving all this because it is a good 1415 02:13:27,190 --> 02:13:31,330 starting point, but I don't personally like the way this is set up. So what I 1416 02:13:31,330 --> 02:13:36,130 did is removed all the plugins, all the sends, and some extra things so if you 1417 02:13:36,130 --> 02:13:42,130 want to follow along exactly go ahead and highlight from liverpool plus open 1418 02:13:42,130 --> 02:13:48,070 stack come all the way over here select all of them and we're going to start 1419 02:13:48,070 --> 02:13:54,670 taking these off no plugin no plugin we're just pulling out rows of plugins 1420 02:13:54,670 --> 02:13:59,250 same thing on the send so we're going to click these two arrows no send 1421 02:13:59,250 --> 02:14:02,090 no send 1422 02:14:03,280 --> 02:14:04,720 Always having a hard time with that one. 1423 02:14:06,320 --> 02:14:11,980 No send. No send. We're also going to remove kick, snare, sub, attack, crunch, 1424 02:14:12,180 --> 02:14:16,800 punch, and plate. I'm just going to come over here, options, nope, edit, delete. 1425 02:14:17,560 --> 02:14:21,140 It's going to say something, delete tracks and content, and then these 1426 02:14:21,140 --> 02:14:25,800 right here, kick in, kick out, snare top, snare bottom, we want to change the 1427 02:14:25,800 --> 02:14:29,000 bus output to match whatever this number is. 1428 02:14:29,220 --> 02:14:34,960 So your main track here has been pre -assigned to a bus it's probably not 38 1429 02:14:34,960 --> 02:14:38,160 it's probably different for you but if you notice everything else in here is 1430 02:14:38,160 --> 02:14:41,780 going to 38 except for these these were going to a couple other things that we 1431 02:14:41,780 --> 02:14:47,380 deleted so we're just going to set these back to the liverpool plus 38 right 1432 02:14:47,380 --> 02:14:52,120 there oh also i'm going to get rid of tambourine shaker and hand claps we're 1433 02:14:52,120 --> 02:14:56,460 doing anything with those and i like to keep it clean once you've done that 1434 02:14:56,460 --> 02:15:00,520 you're caught up to what i did in prep for this which is i have my logic drums 1435 02:15:00,520 --> 02:15:04,480 here And I'm just going to delete what I was working with. And then I have my 1436 02:15:04,480 --> 02:15:08,340 MIDI that I programmed earlier on here. It should be somewhere sounding like 1437 02:15:08,340 --> 02:15:09,340 this. 1438 02:15:15,020 --> 02:15:19,020 All right. At this point, I'm going to work mostly in the mixer window now. So 1439 02:15:19,020 --> 02:15:22,060 we're going to use the hotkey X for that. We're going to use it a lot 1440 02:15:22,060 --> 02:15:23,060 this process. 1441 02:15:23,080 --> 02:15:26,560 I'm going to start just like I did on the other one. Start treating my snare, 1442 02:15:26,680 --> 02:15:29,580 specifically snare top, if you're in a multi -mic situation. 1443 02:15:30,440 --> 02:15:34,320 and then start to apply that processing to the other channels. So let's just 1444 02:15:34,320 --> 02:15:39,060 pull up snare top here and see where we're at. I'm going to set this, make 1445 02:15:39,060 --> 02:15:42,280 this main one is at zero so we can keep an eye on the volume overall. 1446 02:15:45,160 --> 02:15:48,460 Before I start EQing, I'm going to take a quick second to just make sure this is 1447 02:15:48,460 --> 02:15:50,260 all gain stage because I feel like it's too loud. 1448 02:15:51,800 --> 02:15:52,800 It is. 1449 02:16:09,670 --> 02:16:11,990 Okay, now let's dive into some snare. 1450 02:16:12,350 --> 02:16:15,670 These processes are going to be really similar to what we did when we mixed 1451 02:16:15,670 --> 02:16:16,710 within Addictive Drums. 1452 02:16:16,930 --> 02:16:20,230 These things are going to be in different places, and I'll show you when 1453 02:16:20,230 --> 02:16:23,570 use third -party plugins and that kind of thing if you have them. So my go -to 1454 02:16:23,570 --> 02:16:27,030 for this is an SSL -style channel strip. 1455 02:16:28,750 --> 02:16:33,110 If you do not have this, I'll also recreate it with regular EQ and 1456 02:16:33,290 --> 02:16:36,410 That's all we're using from this. I just like how this sounds, and it has 1457 02:16:36,410 --> 02:16:38,350 exactly what I need and nothing more. We're going to start. 1458 02:16:38,650 --> 02:16:45,129 rolling off the low end here so right there it's been 1459 02:16:45,129 --> 02:16:53,809 we 1460 02:16:53,809 --> 02:16:59,049 got that low end back we cannot control the q or the that little resonant hump 1461 02:16:59,049 --> 02:17:04,170 on our high pass here so i have to use a low band to add that in so i'm going to 1462 02:17:04,170 --> 02:17:09,420 switch it to bell mode shelf mode boost at the frequency all the way down for 1463 02:17:09,420 --> 02:17:14,900 the low and bell is just a specific hump so i'm going to hit bell and try to 1464 02:17:14,900 --> 02:17:20,160 find that that oomph of the snare i'm going to boost it sweep around until it 1465 02:17:20,160 --> 02:17:27,080 sounds good i like 1466 02:17:27,080 --> 02:17:32,920 that right there just add a little bit of it next we're going to remove our mud 1467 02:17:32,920 --> 02:17:33,920 in the mid range 1468 02:17:45,870 --> 02:17:46,789 pretty good. 1469 02:17:46,790 --> 02:17:50,410 Next we're going to look for the two spots I like to boost in the highs. 1470 02:17:53,650 --> 02:17:56,750 So that would be somewhere kind of in the high mids. 1471 02:18:13,230 --> 02:18:14,549 Just a little bit there. 1472 02:18:15,330 --> 02:18:16,690 and a little bit on the top. 1473 02:18:22,230 --> 02:18:25,549 If you look over here we already have some compression happening but I'll show 1474 02:18:25,549 --> 02:18:28,889 you how I like to get it dialed in and that type of thing. So I always like 1475 02:18:28,889 --> 02:18:31,250 ratio of three to one because it's just a good balanced thing. 1476 02:18:31,650 --> 02:18:34,870 Release is all the way fast which is at about 100 milliseconds. 1477 02:18:40,490 --> 02:18:45,730 Release is as fast as it can go for whatever this plugin has as fast as I 1478 02:18:45,730 --> 02:18:46,349 picked that. 1479 02:18:46,350 --> 02:18:50,510 And then for threshold we just want about three decibels of gain reduction. 1480 02:18:50,770 --> 02:18:56,750 So this is kind of starting to hit six so we're gonna raise this threshold so 1481 02:18:56,750 --> 02:18:57,750 it's just about three. 1482 02:18:58,190 --> 02:19:01,389 So we just want to be tapping that first light. You want to make sure fast 1483 02:19:01,389 --> 02:19:05,170 attack is off because if you turn fast attack on you're going to kill that 1484 02:19:05,170 --> 02:19:06,170 transient. 1485 02:19:16,800 --> 02:19:19,540 Finally, I like to just turn it off, turn it back on, make sure I'm not 1486 02:19:19,540 --> 02:19:20,540 too much sound. 1487 02:19:22,940 --> 02:19:25,280 So I'm adding a little bit. I'll just pull this down a hair. 1488 02:19:26,600 --> 02:19:28,559 This is the main output gain level there. 1489 02:19:32,860 --> 02:19:36,400 Cool. I'm going to show you how to do the same thing with stock plugins now. 1490 02:19:36,400 --> 02:19:38,920 we're going to click right here to just open up a regular channel EQ. 1491 02:19:39,500 --> 02:19:41,780 Same process. We're going to treat the lows. 1492 02:19:43,020 --> 02:19:44,020 Roll them off. 1493 02:19:44,780 --> 02:19:46,040 Little resonant hump there. 1494 02:19:51,380 --> 02:19:53,760 Gonna get rid of the muddy mids. 1495 02:20:01,700 --> 02:20:05,840 We're gonna boost some high mids, find like the the snap of the drum. 1496 02:20:09,780 --> 02:20:11,160 And boost some top end. 1497 02:20:15,660 --> 02:20:18,540 For compression, I will load just a regular compressor. 1498 02:20:21,760 --> 02:20:27,300 My personal favorite with Logic is the Studio VCA, but you can use whatever you 1499 02:20:27,300 --> 02:20:30,500 have, and we'll just need a tweak to taste. 1500 02:20:30,820 --> 02:20:35,460 So same thing, ratio 3 to 1, attack we're going to play with, release is set 1501 02:20:35,460 --> 02:20:37,480 pretty fast, and we'll just go from there. 1502 02:20:39,060 --> 02:20:40,960 About 3 decibels of gain reduction. 1503 02:20:41,180 --> 02:20:44,590 So if your meter looks kind of like this, and you have a 5, then you want to 1504 02:20:44,590 --> 02:20:47,890 just count, you know, 1, 2, 3. So right around this area is where we want to be 1505 02:20:47,890 --> 02:20:49,150 compressing, give or take. 1506 02:20:52,070 --> 02:20:55,090 So again, too fast, it eats the transient. 1507 02:20:57,270 --> 02:21:04,210 But as we open this up, right around 16 or 18, we can start to hear it. 1508 02:21:09,070 --> 02:21:10,070 Something like that. 1509 02:21:15,830 --> 02:21:19,910 And something, again, with release, you just don't want it holding on so long to 1510 02:21:19,910 --> 02:21:24,030 where it's not done compressing before the next note starts, if that makes 1511 02:21:24,030 --> 02:21:27,750 sense. So you want this to be all the way back to zero before the next note 1512 02:21:27,750 --> 02:21:28,750 hits. 1513 02:21:30,010 --> 02:21:34,310 See, that's too much. So somewhere in here, just in and out. 1514 02:21:35,830 --> 02:21:40,530 If it's too fast, it just doesn't work right. So somewhere 50 to 100 1515 02:21:40,530 --> 02:21:41,570 milliseconds is great. 1516 02:21:45,870 --> 02:21:46,930 So here's without those. 1517 02:21:49,730 --> 02:21:50,730 Here's with them. 1518 02:21:52,830 --> 02:21:53,950 Here's my SSL channel. 1519 02:21:56,890 --> 02:21:57,890 Really similar. 1520 02:21:58,330 --> 02:22:00,690 They're, you know, they're slightly different because different flavors, but 1521 02:22:00,690 --> 02:22:02,230 that's the gist of it there. 1522 02:22:02,450 --> 02:22:05,570 Next I'm going to go ahead and apply that EQ and compression to everything, 1523 02:22:05,910 --> 02:22:09,630 start to get it tweaked, and then we can mess with the color and saturation and 1524 02:22:09,630 --> 02:22:10,630 some of those other fun things. 1525 02:22:11,430 --> 02:22:12,730 So we're going to go to pick next. 1526 02:22:20,680 --> 02:22:22,300 Definitely going to get rid of this low cut. 1527 02:22:23,640 --> 02:22:24,820 Flatten all these back out. 1528 02:22:25,100 --> 02:22:26,320 I'm using option click. 1529 02:22:26,760 --> 02:22:32,760 That's generally a hotkey to just reset something to its default. So you could 1530 02:22:32,760 --> 02:22:36,220 just go around and click knobs and option click them and they'll go back to 1531 02:22:36,220 --> 02:22:37,220 their default. 1532 02:22:40,320 --> 02:22:41,360 Compressing is the right amount. 1533 02:22:43,020 --> 02:22:44,680 We want to find the good low end. 1534 02:22:55,440 --> 02:22:56,700 I'm going to get rid of some mids. 1535 02:23:07,260 --> 02:23:09,460 Listen to some high mids, see what we want to do. 1536 02:23:17,780 --> 02:23:21,000 I'm actually going to cut here. I'm going to go more of a narrow cue and cut 1537 02:23:21,000 --> 02:23:23,320 because this has a texture I don't like. 1538 02:23:26,870 --> 02:23:27,610 and then 1539 02:23:27,610 --> 02:23:34,430 find a good 1540 02:23:34,430 --> 02:23:36,270 spot to add some ties back in there 1541 02:23:36,270 --> 02:23:45,330 without 1542 02:23:45,330 --> 02:23:51,270 it with it the same thing i'll show you how to do this with regular EQ and 1543 02:23:51,270 --> 02:23:56,030 compression that 1544 02:24:03,820 --> 02:24:05,740 Might mess with some of these low mids. 1545 02:24:07,140 --> 02:24:10,120 Have a lot going on there and we'll boost some highs. 1546 02:24:15,920 --> 02:24:17,660 Same thing we're going to compress next. 1547 02:24:26,640 --> 02:24:30,460 Maybe you noticed that right when I opened this up it was perfect. 1548 02:24:30,760 --> 02:24:32,760 Everything was right kind of where I wanted it. 1549 02:24:33,070 --> 02:24:38,290 and so that's a little pro tip for you is if there's a certain set of settings 1550 02:24:38,290 --> 02:24:43,210 you know you always go for go ahead and dial them in and then most DAWs in 1551 02:24:43,210 --> 02:24:46,730 software can do this where you save it as a default for me i always know i like 1552 02:24:46,730 --> 02:24:49,930 ratio at 3 to 1 and attack at 15 and release around 50. 1553 02:24:50,410 --> 02:24:54,890 it's a really close starting point and so then i'll go up here and save this as 1554 02:24:54,890 --> 02:24:58,070 default and then every time you open it up it's right there ready to go it saves 1555 02:24:58,070 --> 02:25:00,630 so much time and helps you get a more consistent sound 1556 02:25:09,580 --> 02:25:10,820 Here's the SSL channel. 1557 02:25:14,680 --> 02:25:15,800 Here's stock. 1558 02:25:20,720 --> 02:25:23,900 Just to prove that you can. Either way, you can do it either way. 1559 02:25:24,860 --> 02:25:28,200 Okay, next we have a snare bottom and a kick in mic. 1560 02:25:28,700 --> 02:25:33,700 These to me are more supportive, more auxiliary, extra sound sources rather 1561 02:25:33,700 --> 02:25:37,240 bread and butter. So your kick out and your snare top, that's bread and butter. 1562 02:25:37,340 --> 02:25:38,340 That is... 1563 02:25:38,640 --> 02:25:41,000 If you only have one mic on each of those, that's what you want. 1564 02:25:41,200 --> 02:25:45,320 The other two, they're more for extra color and flavor and taste and that kind 1565 02:25:45,320 --> 02:25:47,960 of thing. We're going to do the same process but it's not going to be quite 1566 02:25:47,960 --> 02:25:50,240 intense because they are more of an extra sound source. 1567 02:25:58,120 --> 02:26:00,200 So I'm just going to copy over what I have here. 1568 02:26:01,760 --> 02:26:06,400 And for snare bottom, in my opinion, you don't need to get the lows. 1569 02:26:06,780 --> 02:26:09,380 from this the low frequencies because you're already getting them from the 1570 02:26:09,380 --> 02:26:14,260 top the thing that the snare bottom adds is that sizzle that kind of splash of 1571 02:26:14,260 --> 02:26:20,560 the snares on the bottom i'm going to get rid of this low boost we're just 1572 02:26:20,560 --> 02:26:27,240 to make sure there's nothing nasty happening like that 1573 02:26:27,240 --> 02:26:32,100 pull that out and then i'm going to just be a little more aggressive with my 1574 02:26:32,100 --> 02:26:33,260 boost here on the top 1575 02:26:36,870 --> 02:26:38,830 So we've got a little more splashy fun happening. 1576 02:26:39,990 --> 02:26:40,990 That's about it. 1577 02:26:44,770 --> 02:26:45,910 Kick in, kick out. 1578 02:26:46,210 --> 02:26:50,250 Relationship is similar. The kick in is just aiming to give you more click and 1579 02:26:50,250 --> 02:26:51,250 definition. 1580 02:26:51,370 --> 02:26:52,990 So the same thing, I'm going to copy this over. 1581 02:26:53,450 --> 02:26:56,570 And similarly, I don't need low end from this one. 1582 02:26:59,730 --> 02:27:02,570 So I'm not going to boost it. I'm not going to roll it off, but I'll just 1583 02:27:02,570 --> 02:27:03,570 it how it is. 1584 02:27:16,960 --> 02:27:19,580 And it is best practice to listen to these together. 1585 02:27:32,520 --> 02:27:34,380 I'm going to press this one just a little more. 1586 02:27:45,580 --> 02:27:47,000 Alright, here's without any of those. 1587 02:27:50,220 --> 02:27:51,220 Here's with them. 1588 02:27:53,660 --> 02:27:55,540 Tightens it up, adds that magic and polish. 1589 02:27:56,220 --> 02:27:58,100 Let's start bringing in all the kit pieces now. 1590 02:28:03,640 --> 02:28:05,300 Alright, first order of business. 1591 02:28:05,500 --> 02:28:08,240 Let's listen to the overheads and make sure things are panned right. 1592 02:28:11,220 --> 02:28:12,500 This is actually opposite. 1593 02:28:13,120 --> 02:28:17,960 from what you'd expect. So this is called listener perspective, where it 1594 02:28:17,960 --> 02:28:22,260 as though you're looking at the drums. So if you are looking at a drum kit, the 1595 02:28:22,260 --> 02:28:25,880 hi -hat's going to be on this side, because you're playing over here. And if 1596 02:28:25,880 --> 02:28:27,420 you're the other way, that side. 1597 02:28:27,620 --> 02:28:30,280 And then your toms and stuff are going to go down that way. 1598 02:28:30,500 --> 02:28:32,180 That is listener perspective. 1599 02:28:32,760 --> 02:28:37,420 Drummer perspective is the other way, where you're looking down at the drum 1600 02:28:37,420 --> 02:28:38,600 and your hi -hat's over here. 1601 02:28:39,480 --> 02:28:42,880 toms, rides, stuff like that. Let me tell you this, the only people that care 1602 02:28:42,880 --> 02:28:47,560 about the panning perspective of drums are drummers. I usually just do drummer 1603 02:28:47,560 --> 02:28:52,740 perspective because I've never had a non -drummer say, hey, that's not the right 1604 02:28:52,740 --> 02:28:56,000 way. But all the time the drummer's like, hey, the hi -hat shouldn't be over 1605 02:28:56,000 --> 02:28:57,000 there, it's over here. 1606 02:28:57,040 --> 02:29:00,060 But for the sake of this, we'll leave it listener perspective because I don't 1607 02:29:00,060 --> 02:29:03,620 want to go deal with all of that. If you do want to deal with all of that, you 1608 02:29:03,620 --> 02:29:10,460 can simply add a game plugin on this whole Logic Drum Master here and swap 1609 02:29:10,460 --> 02:29:11,460 left and right. 1610 02:29:11,800 --> 02:29:16,280 That'll just completely reverse everything if you need to do that. Most 1611 02:29:16,280 --> 02:29:18,180 should have a way to reverse left and right. 1612 02:29:18,520 --> 02:29:22,120 But listen to this. The hi -hat's over on the right, so we're going to pan our 1613 02:29:22,120 --> 02:29:23,120 hi -hat a little more that way. 1614 02:29:32,640 --> 02:29:35,100 Big difference there on the toms. Let's listen. 1615 02:29:45,020 --> 02:29:49,140 Okay, so the high tom is pretty far on the right, and the low tom goes way over 1616 02:29:49,140 --> 02:29:50,140 to the left. 1617 02:29:52,920 --> 02:29:55,380 Here's without the close mics for listen for placement. 1618 02:29:58,960 --> 02:29:59,939 Here's with them. 1619 02:29:59,940 --> 02:30:01,820 I usually like to place these really wide. 1620 02:30:05,280 --> 02:30:06,280 Cool. 1621 02:30:08,080 --> 02:30:12,160 And high tom, if we use it, is going to be further to the right than the mid 1622 02:30:12,160 --> 02:30:13,160 tom. 1623 02:30:27,370 --> 02:30:31,490 I do want to say right now, you know, you might be thinking, man, that snare 1624 02:30:31,490 --> 02:30:35,950 really thick and chunky and, you know, maybe that's not the sound you want for 1625 02:30:35,950 --> 02:30:36,929 your track. 1626 02:30:36,930 --> 02:30:39,450 That's where I would point you back to drum selection. 1627 02:30:39,910 --> 02:30:43,630 It's important in the mix that we're not trying to reinvent the sound of any of 1628 02:30:43,630 --> 02:30:44,549 the kit pieces. 1629 02:30:44,550 --> 02:30:47,690 We're just trying to enhance them, make them sit better in the mix, just sound 1630 02:30:47,690 --> 02:30:48,529 better overall. 1631 02:30:48,530 --> 02:30:55,370 If you want maybe a high ringy snare, it's near impossible to mix this snare 1632 02:30:55,370 --> 02:30:59,350 to sound like that. If that's the case, you just need to switch out the snare. I 1633 02:30:59,350 --> 02:31:02,850 would recommend before you even get into mixing, and that's why I covered it in 1634 02:31:02,850 --> 02:31:05,090 part three instead of now, switch the kit pieces. 1635 02:31:05,570 --> 02:31:08,690 Just get the drum sounding how you want before you mix anything. 1636 02:31:11,330 --> 02:31:12,610 All right, let's add some room in there. 1637 02:31:19,130 --> 02:31:20,150 And some leak. 1638 02:31:39,750 --> 02:31:43,170 Okay, hi -hat like I did before. I'm just going to roll off some low end. 1639 02:31:46,870 --> 02:31:51,490 No sense using expensive CPU -heavy plugins for this. Just grab whatever you 1640 02:31:51,490 --> 02:31:55,850 have, get rid of the lows. Toms, we're going to use the same strategy we did. 1641 02:31:56,130 --> 02:32:00,730 I'm just going to copy over the snare EQ and the snare compression, and we'll 1642 02:32:00,730 --> 02:32:01,730 tweak from there. 1643 02:32:25,369 --> 02:32:26,650 compression it's a little much 1644 02:32:26,650 --> 02:32:33,490 great usually when i'm 1645 02:32:33,490 --> 02:32:37,370 mixing i like to once i mix one of the toms you can take that exact processing 1646 02:32:37,370 --> 02:32:41,070 and copy it to the next one and just lower the frequencies i found that's the 1647 02:32:41,070 --> 02:32:44,090 fastest most consistent all the good things 1648 02:33:00,620 --> 02:33:02,100 Get that compression over there. 1649 02:33:08,880 --> 02:33:10,900 Great. Let's hear that. 1650 02:33:19,320 --> 02:33:20,920 Hold that down. I'm getting loud. 1651 02:33:31,720 --> 02:33:32,720 Alright, overheads. 1652 02:33:33,260 --> 02:33:35,960 I'll pop back to using the SSL channel strip for this. 1653 02:33:37,380 --> 02:33:39,900 It doesn't super matter what you use, this is just my preference. 1654 02:33:42,220 --> 02:33:43,560 We're going to clean up lows here. 1655 02:33:49,140 --> 02:33:51,860 And we're going to compress, but we're going to do the fast attack this time. 1656 02:33:52,240 --> 02:33:55,300 I'm already letting the attack through on the close mic, so I want to just keep 1657 02:33:55,300 --> 02:33:57,640 things nice and clean, so I'll close that up. 1658 02:34:10,350 --> 02:34:13,810 One of the other benefits to compressing the overheads with a fast attack like 1659 02:34:13,810 --> 02:34:18,130 this is we're actually pulling down those really smacky things like the 1660 02:34:18,130 --> 02:34:22,010 and the toms, and that'll let our cymbals kind of breathe a little more 1661 02:34:22,010 --> 02:34:25,590 they're not kind of competing for space as much, if that makes sense. 1662 02:34:32,270 --> 02:34:36,750 I'm going to pull down highs a little bit and just see if there's any mud here 1663 02:34:36,750 --> 02:34:37,750 that I don't like. 1664 02:34:38,920 --> 02:34:43,520 Symbols usually have a frequency between like 3 and 500. It's just awful. 1665 02:34:45,120 --> 02:34:46,120 That kind of thing. 1666 02:34:46,420 --> 02:34:51,500 Sounds like an Antarctica documentary of like wind rushing or something. 1667 02:34:56,920 --> 02:35:01,300 Alright, similar processing to room. This time I'll do it with stock stuff 1668 02:35:01,300 --> 02:35:02,059 so you can see. 1669 02:35:02,060 --> 02:35:03,060 It's all the same. 1670 02:35:13,200 --> 02:35:19,260 some highs bring some of that up 1671 02:35:19,260 --> 02:35:24,740 and compression we're going to go fast attack so i'm going to do something 1672 02:35:24,740 --> 02:35:30,200 like six this time slow this down just a bit 1673 02:35:30,200 --> 02:35:39,540 leak 1674 02:35:39,540 --> 02:35:41,080 all i'm going to do is roll off lows 1675 02:35:43,980 --> 02:35:49,480 You usually don't have a channel for leak like this usually it's in the 1676 02:35:49,480 --> 02:35:55,100 Channel processing so I don't want to do anything crazy to this because it'll 1677 02:35:55,100 --> 02:35:56,100 just start to get weird 1678 02:36:19,150 --> 02:36:20,610 Let me thumbs up a little bit. 1679 02:36:33,470 --> 02:36:39,170 Okay, next thing I'd like to add some sort of color and saturation as well as 1680 02:36:39,170 --> 02:36:41,270 transient enhancement. We'll pop back to our snare. 1681 02:36:42,130 --> 02:36:45,890 I go back and forth on tools for this, but my favorite third -party one is 1682 02:36:45,890 --> 02:36:46,890 FabFilter Saturn. 1683 02:36:49,580 --> 02:36:53,500 This, if you're not familiar with it, it is a multi -band saturator. So you can 1684 02:36:53,500 --> 02:36:56,820 actually come in and create different sections that you saturate differently. 1685 02:36:57,060 --> 02:37:01,260 I like to do one crossover at about a thousand and then another one around 1686 02:37:01,260 --> 02:37:02,260 thousand. 1687 02:37:02,480 --> 02:37:05,320 And this will let you leave your low band completely alone. 1688 02:37:05,640 --> 02:37:11,060 I use warm tape and then band two and three I'm going to increase drive to add 1689 02:37:11,060 --> 02:37:12,100 more texture and color. 1690 02:37:16,840 --> 02:37:18,000 That's top sizzle. 1691 02:37:18,760 --> 02:37:20,300 This is going to be mid -sizzle. 1692 02:37:26,740 --> 02:37:29,880 I'll apply that to a couple different things, maybe like snare bottom. 1693 02:37:34,480 --> 02:37:35,480 Kick. 1694 02:38:05,640 --> 02:38:07,040 I'm going to turn them off. 1695 02:38:10,020 --> 02:38:11,020 Okay, put them on. 1696 02:38:14,480 --> 02:38:19,140 My stock plugin recommendation would be the Chromaglow. 1697 02:38:20,700 --> 02:38:21,700 Logic's Chromaglow. 1698 02:38:22,120 --> 02:38:25,040 A really similar thing. Let me see, I'll start with it on snare. 1699 02:38:33,180 --> 02:38:34,400 Let's see the model here. 1700 02:38:35,310 --> 02:38:37,870 do retro tube or analog preamp might be good 1701 02:38:37,870 --> 02:38:44,530 i 1702 02:38:44,530 --> 02:38:51,830 like 1703 02:38:51,830 --> 02:38:58,350 that i'm going to bypass below a certain point maybe about 120 is good keep that 1704 02:38:58,350 --> 02:39:00,630 low end clean if this isn't here you start to get that like 1705 02:39:02,640 --> 02:39:06,160 It's almost like an oscillating type of sound. It's not really pleasing. 1706 02:39:09,740 --> 02:39:12,180 Cleans it up a little bit, and I'll pull this fix down a bit as well. 1707 02:39:14,100 --> 02:39:16,980 And without it, with it. 1708 02:39:19,000 --> 02:39:23,600 And this is also doing a little bit of that soft clipping or saturation, as 1709 02:39:23,600 --> 02:39:29,500 Addictive Drums called it, where it's actually helping with that peak from not 1710 02:39:29,500 --> 02:39:31,200 getting too high, kind of rolling off. 1711 02:39:31,600 --> 02:39:32,920 slice of the cheese type of thing 1712 02:39:32,920 --> 02:39:40,920 i'm 1713 02:39:40,920 --> 02:39:42,760 going to move that to all my close mics here 1714 02:40:09,480 --> 02:40:10,480 Here's without it. 1715 02:40:12,820 --> 02:40:13,820 Here's with it. 1716 02:40:16,400 --> 02:40:17,400 Here's without it. 1717 02:40:17,980 --> 02:40:18,980 Here's Saturn. 1718 02:40:22,060 --> 02:40:25,100 I think I like glow better than Saturn. Look at that. 1719 02:40:36,040 --> 02:40:40,820 Let me get glow on these toms. I'll use the same exact processing I did for the 1720 02:40:40,820 --> 02:40:41,820 snare. 1721 02:40:46,940 --> 02:40:52,880 Ooh, that wasn't... Okay, it's just a one -time thing. 1722 02:41:08,200 --> 02:41:09,820 Alright, transient control. 1723 02:41:10,140 --> 02:41:14,120 So my favorite, Native Instruments makes one called the Transient Master. 1724 02:41:14,460 --> 02:41:21,000 I also like to use, Waves has one called TransX Multi, and it's also a multi 1725 02:41:21,000 --> 02:41:25,640 -band processing, but it's for transient design. 1726 02:41:26,600 --> 02:41:31,940 I'm going to go with the Native Instruments one, though, because it has 1727 02:41:31,940 --> 02:41:33,400 attack and sustain. 1728 02:41:42,060 --> 02:41:46,580 So push the attack a little bit, pull the sustain back a little bit. If you 1729 02:41:46,580 --> 02:41:49,860 to use stock stuff, I'd recommend the Enveloper. 1730 02:41:52,400 --> 02:41:57,120 Basically, you have your attack amount here and your release here. 1731 02:42:28,780 --> 02:42:30,520 I'm going to stick with my transient master. 1732 02:42:30,740 --> 02:42:35,180 I just prefer that. It's easier to use and sounds better to my ear than the 1733 02:42:35,180 --> 02:42:36,180 envelope. 1734 02:42:40,440 --> 02:42:44,720 I'm definitely going to put this on the toms because they are getting out of 1735 02:42:44,720 --> 02:42:46,280 control on the ringing. 1736 02:42:58,300 --> 02:43:01,100 Also where we could go and change the damp level in the plugin. 1737 02:43:43,769 --> 02:43:47,450 There's a constant balancing struggle between the close mics and the room, and 1738 02:43:47,450 --> 02:43:51,390 once you add the band in there, that kind of changes the relationship. So 1739 02:43:51,390 --> 02:43:54,890 just got to keep tweaking it until it feels like it's the right size to your 1740 02:43:54,890 --> 02:43:55,890 ear. 1741 02:44:17,520 --> 02:44:21,260 Okay, next we're going to do the drum master processing, and then we're going 1742 02:44:21,260 --> 02:44:23,400 get into parallel compression and reverb. 1743 02:44:23,660 --> 02:44:28,260 Drum master, that would be this guy here, the track stack, folder, whatever 1744 02:44:28,260 --> 02:44:32,720 want to call it, that all your drums are living in, not the overhead channel. 1745 02:44:33,060 --> 02:44:36,960 I know this is where your plugin lives, but that is not the drum master. Once 1746 02:44:36,960 --> 02:44:40,880 you commit to multi -output mode, that original plugin is just, in this 1747 02:44:40,880 --> 02:44:43,120 instance, the overheads. I like to do two things here. 1748 02:44:43,340 --> 02:44:44,340 Number one, 1749 02:44:44,880 --> 02:44:45,880 compression. 1750 02:44:46,120 --> 02:44:51,340 I like the SSL comp, and I'll show you a stock solution as well in a second. 1751 02:44:51,580 --> 02:44:57,920 I like 30 to 1, fast release, ratio 4 to 1, click to taste. 1752 02:45:01,820 --> 02:45:05,240 If the attack is too fast, it eats all the impact of your drum. 1753 02:45:20,650 --> 02:45:22,490 I'm hearing something weird. Hmm. 1754 02:45:23,110 --> 02:45:24,110 What is that? 1755 02:45:36,110 --> 02:45:37,690 Something ringing right there 1756 02:45:52,769 --> 02:45:55,670 Okay, next I like some sort of color EQ. 1757 02:45:55,910 --> 02:45:57,430 My favorite is Shep 73. 1758 02:45:59,010 --> 02:46:02,910 It's like a Neve -style three -band with a low roll -off, which I'm going to 1759 02:46:02,910 --> 02:46:05,850 use. And it has a preamp, so we can juice this preamp to get a little more 1760 02:46:05,850 --> 02:46:06,850 color. 1761 02:46:10,110 --> 02:46:11,110 It's subtle. 1762 02:46:11,350 --> 02:46:12,350 Definitely subtle. 1763 02:46:16,910 --> 02:46:18,270 It's getting a little loud here. 1764 02:46:25,000 --> 02:46:26,620 I'm just going to add a little bit of color on top. 1765 02:46:28,260 --> 02:46:30,460 I also like this 10k right here. 1766 02:46:34,720 --> 02:46:36,360 Maybe 7k sounds better here. 1767 02:46:43,340 --> 02:46:47,980 I would also at this point do an additional layer of saturation, so glow 1768 02:46:47,980 --> 02:46:49,220 be a fun one to do again. 1769 02:46:54,760 --> 02:46:59,200 Less is more here, so we're gonna be careful That 1770 02:46:59,200 --> 02:47:02,880 sounds really good though 1771 02:47:21,610 --> 02:47:24,070 Do that. I'm going to bypass below 120. 1772 02:47:25,250 --> 02:47:26,250 Oh, colorful. 1773 02:47:29,570 --> 02:47:30,870 Oh, that's good right there. 1774 02:47:31,090 --> 02:47:34,450 I'm going to pull this mix down something crazy like 20, way lower. 1775 02:47:38,970 --> 02:47:39,970 Without it. 1776 02:47:41,070 --> 02:47:42,070 With it. 1777 02:47:52,200 --> 02:47:57,720 If you wanted a third -party thing that does that, I'd probably do like Magma BB 1778 02:47:57,720 --> 02:47:58,800 tubes by Waves. 1779 02:47:59,260 --> 02:48:04,120 It has two different saturation controls, Beauty and Beast, and then 1780 02:48:04,120 --> 02:48:08,420 bass relief to kind of do that same bypass below function where we're not 1781 02:48:08,420 --> 02:48:09,980 distorting bass off of the low end. 1782 02:48:33,900 --> 02:48:35,660 I'm liking glow today. 1783 02:48:39,520 --> 02:48:41,740 All right, next is parallel compression. 1784 02:48:42,120 --> 02:48:47,160 So we're going to create a new bus, send all the drums there, and then really 1785 02:48:47,160 --> 02:48:48,160 smash that bus. 1786 02:48:48,820 --> 02:48:54,740 Oh, before I go there, I want to show you some stock alternatives for the bus 1787 02:48:54,740 --> 02:48:56,120 and compression I did on these drums. 1788 02:48:56,380 --> 02:49:00,380 So for compression, again, Logic Compressor will work great. 1789 02:49:01,290 --> 02:49:07,110 But the Vintage VCA model is what I like to use, and I match it exactly to how I 1790 02:49:07,110 --> 02:49:08,470 set up the SSL bus compressor. 1791 02:49:08,810 --> 02:49:11,390 So attack around 30, release around 100. 1792 02:49:12,050 --> 02:49:13,050 Again, 1793 02:49:17,990 --> 02:49:21,370 I'm aiming for like 2 to 3 decibels of gain reduction here. Not much, just 1794 02:49:21,370 --> 02:49:22,730 taking the edge off. 1795 02:49:28,650 --> 02:49:35,650 And an alternative to step 73 for Logic would be the console EQ, vintage console 1796 02:49:35,650 --> 02:49:36,650 EQ. 1797 02:49:36,690 --> 02:49:40,350 It's actually the same emulated EQ, which is nice. 1798 02:49:41,030 --> 02:49:43,030 And we have a drive knob too. 1799 02:49:48,470 --> 02:49:52,750 This one has some sort of mid quality that just punches right through. 1800 02:50:06,920 --> 02:50:11,280 So either of those will work just fine for you. I'm going to stick with what I 1801 02:50:11,280 --> 02:50:12,280 know it's like here. 1802 02:50:14,820 --> 02:50:17,080 Okay, let me check it in the mix before we move on. 1803 02:50:21,140 --> 02:50:25,720 Okay, the snare has this issue which I can only refer to as sneezy. 1804 02:50:25,960 --> 02:50:29,220 It's like a kind of sound. 1805 02:50:31,220 --> 02:50:34,200 And it's in the high end, so I might just not boost there. 1806 02:50:47,370 --> 02:50:50,790 No, we're just going to do a tiny bit, but not much. 1807 02:50:54,650 --> 02:50:58,230 If you want more top end, you can always get there by adding more snare bottom. 1808 02:50:58,490 --> 02:51:01,770 That's one of the nice things once you start to have multiple mics, you can 1809 02:51:01,770 --> 02:51:04,510 add more of the mic that gives the character you want. 1810 02:51:17,900 --> 02:51:21,080 Okay, now I'm going to send all of these to a bus. So I'm going to highlight all 1811 02:51:21,080 --> 02:51:22,080 of this. 1812 02:51:22,160 --> 02:51:26,740 Come here and just pick bus one. 1813 02:51:27,500 --> 02:51:30,320 And I'm going to option click to send them all at Unity. 1814 02:51:30,700 --> 02:51:33,820 That might be different depending on what you're using. But now we have a new 1815 02:51:33,820 --> 02:51:34,820 bus over here. 1816 02:51:35,880 --> 02:51:37,420 And we'll call this Para. 1817 02:51:38,600 --> 02:51:41,580 And now if we solo this up and hit play, we should hear our full kit in there. 1818 02:51:43,300 --> 02:51:46,400 Great. Now we can smash it, destroy it. 1819 02:51:46,730 --> 02:51:52,430 make it hit really hard my go -to for this is the distressor from uad because 1820 02:51:52,430 --> 02:51:53,430 just hits 1821 02:52:30,760 --> 02:52:35,520 I turned on this. This is the detector high -pass filter, so it's not going to 1822 02:52:35,520 --> 02:52:39,420 compress based on the low end that it hears, which I like. And then I just was 1823 02:52:39,420 --> 02:52:41,180 playing around with these and added some distortion. 1824 02:52:43,680 --> 02:52:44,680 A lot of sound. 1825 02:52:48,040 --> 02:52:53,600 I'm going to pull down my overheads, hi -hat, room, and leak, because I don't 1826 02:52:53,600 --> 02:52:55,740 like those being too strong in the parallel compressor. 1827 02:53:00,490 --> 02:53:04,730 Pull up my good friend Chromaglow and we're going to smash it again. 1828 02:53:38,950 --> 02:53:43,610 So I actually like this squeeze model here because it is emulating even more 1829 02:53:43,610 --> 02:53:46,870 compression. So I'm just going to put that on there too, but maybe not a ton 1830 02:53:46,870 --> 02:53:47,870 it. 1831 02:53:56,430 --> 02:53:58,070 Maybe not. Maybe retro tube is it. 1832 02:54:12,460 --> 02:54:14,600 Here's with none of those effects on there. 1833 02:54:17,260 --> 02:54:18,260 Here's with all of them. 1834 02:54:22,600 --> 02:54:24,540 Just every single one is hitting you. 1835 02:54:24,880 --> 02:54:25,880 That's what you want to hear. 1836 02:54:26,020 --> 02:54:29,560 Okay, turn it back on, pull this down, and we're going to blend it into taste. 1837 02:54:50,189 --> 02:54:55,410 Great. Basically, the goal here is to make another source that sounds like the 1838 02:54:55,410 --> 02:54:58,330 room mic, but different. I'm going to send a little less kick there because I 1839 02:54:58,330 --> 02:55:00,670 think it makes it muddy. Maybe like a minus five. 1840 02:55:01,670 --> 02:55:06,970 And then over on broom, my favorite for this is true verb from waves. 1841 02:55:16,010 --> 02:55:20,770 shorten that decay done perfect 1842 02:55:20,770 --> 02:55:31,330 and 1843 02:55:31,330 --> 02:55:37,690 that sounds big one thing i forgot to mention was a stock plug -in alternative 1844 02:55:37,690 --> 02:55:44,150 for this uh distressor so i'll do that for you real quick i would just use any 1845 02:55:44,150 --> 02:55:48,320 any stock compressor you want is fine but something aggressive if you have a 1846 02:55:48,320 --> 02:55:52,220 studio fat model great if not whatever you have is fine and we just want it to 1847 02:55:52,220 --> 02:55:56,780 hit hard so slower attack faster release you can push the ratio all the way up 1848 02:55:56,780 --> 02:55:58,100 to like eight to one if you want 1849 02:55:58,100 --> 02:56:09,680 and 1850 02:56:09,680 --> 02:56:10,860 that'll do the same thing 1851 02:56:17,100 --> 02:56:18,580 That's a stock alternative for you. 1852 02:56:34,460 --> 02:56:36,580 Stock alternative for the room reverb. 1853 02:56:36,820 --> 02:56:41,440 You can do anything Logic has really. I really like the chroma verb. 1854 02:56:46,350 --> 02:56:52,550 and we'll just go to rooms and start i like that 1855 02:56:52,550 --> 02:56:55,130 shorten it down 1856 02:56:55,130 --> 02:57:06,150 and 1857 02:57:06,150 --> 02:57:11,070 we just don't want the lows getting out of control on either one so i'll usually 1858 02:57:11,070 --> 02:57:15,590 come in here and roll off some lows take some highs out 1859 02:57:29,040 --> 02:57:32,560 Great, next I'm going to do another reverb. This is kind of a bigger one, 1860 02:57:32,560 --> 02:57:37,380 for the snare and the toms, exactly like I did it on the other version as well. 1861 02:57:38,500 --> 02:57:43,440 So here we go, sending to bus 3, and send it. 1862 02:57:44,420 --> 02:57:45,980 And we'll call this Hall. 1863 02:57:50,880 --> 02:57:54,960 This one, you can do multiple things to get it there. 1864 02:57:55,280 --> 02:57:56,280 I always... 1865 02:57:56,720 --> 02:58:03,320 just poke around and play with stuff. I really like Super Plate from... what are 1866 02:58:03,320 --> 02:58:04,079 they called? 1867 02:58:04,080 --> 02:58:05,080 Sound Toys. 1868 02:58:14,480 --> 02:58:15,480 I like that. 1869 02:58:25,870 --> 02:58:26,870 Sorting it down some more. 1870 02:58:34,790 --> 02:58:38,370 You got to be careful because this will get you into like 80s drums territory 1871 02:58:38,370 --> 02:58:41,870 really fast, so less is more when you're doing this kind of thing. 1872 02:58:54,270 --> 02:58:59,530 Other alternatives, I've been enjoying the Big Sky from Strymon lately, so we 1873 02:58:59,530 --> 02:59:01,210 could probably get more of a Hall sound with this. 1874 02:59:01,410 --> 02:59:02,490 Just click on Hall. 1875 02:59:05,910 --> 02:59:07,050 No pre -delay. 1876 02:59:07,510 --> 02:59:08,510 Shorten this down. 1877 02:59:38,160 --> 02:59:42,580 Other stock alternative for logic, again, chroma is great. You can't go 1878 02:59:42,580 --> 02:59:43,580 with chroma verbs. 1879 02:59:43,920 --> 02:59:47,520 And we'll just find something that's a little more hall sounding. 1880 02:59:48,940 --> 02:59:51,360 Hall or plate. I go back and forth on what I want here. 1881 02:59:51,580 --> 02:59:55,700 I'll also use a gated verb sometimes if I do want that 80s sound. This is really 1882 02:59:55,700 --> 02:59:57,120 just experiment and find what you like. 1883 03:00:01,760 --> 03:00:03,360 That's like reverb -y. 1884 03:00:11,060 --> 03:00:12,060 I don't like that one 1885 03:00:44,510 --> 03:00:47,550 Another good Logic one is the Phase Decider. 1886 03:00:47,810 --> 03:00:49,190 There's a lot of good ones in here too. 1887 03:00:52,330 --> 03:00:53,970 Like that one already sounds better than Chroma. 1888 03:00:54,210 --> 03:00:56,150 We'll just do a medium hall, nice hall. 1889 03:00:58,950 --> 03:01:00,490 Great. Shorten this length a bit. 1890 03:01:08,510 --> 03:01:11,110 This is why, right here, why I like to roll off the highs. 1891 03:01:11,410 --> 03:01:12,410 To me... 1892 03:01:12,680 --> 03:01:17,700 the highs just catch my ear and it makes me hear that it's like a an artificial 1893 03:01:17,700 --> 03:01:24,480 reverb kind of thing so i try to roll those off as best i can i 1894 03:01:24,480 --> 03:01:27,720 think my favorite though is this big sky 1895 03:01:41,000 --> 03:01:45,860 We're getting loud again, so I'm going to grab this guy and just pull him down 1896 03:01:45,860 --> 03:01:46,860 bit. 1897 03:02:02,720 --> 03:02:06,460 So real quick, I'm going to turn everything off so you can just hear the 1898 03:02:06,460 --> 03:02:07,460 difference that we've done. 1899 03:02:17,130 --> 03:02:18,230 and turn it all back on here. 1900 03:02:38,710 --> 03:02:40,770 Here we found a little too top -end heavy. 1901 03:02:52,810 --> 03:02:55,730 Overall I think it's just a little wet, so I'm going to pull down my two reverbs 1902 03:02:55,730 --> 03:02:56,730 here. 1903 03:03:14,220 --> 03:03:17,940 That wraps up part four and a half or four B or five or whatever you want to 1904 03:03:17,940 --> 03:03:22,120 call it of my MIDI drum production series. I really appreciate you for 1905 03:03:22,120 --> 03:03:25,620 and sticking around this whole time to those of you who have and to those who 1906 03:03:25,620 --> 03:03:29,380 have purchased the assets on my website. Thank you so much. That really helps me 1907 03:03:29,380 --> 03:03:32,900 to offset the cost of creating this and being able to provide it to you for 1908 03:03:32,900 --> 03:03:36,600 free. If you have any questions about the topics covered in this course or 1909 03:03:36,600 --> 03:03:40,240 like me to go into more detail for certain things, you can also email me at 1910 03:03:40,240 --> 03:03:43,660 at woodyardmusic .com. I would also like to hear your thoughts about this 1911 03:03:43,660 --> 03:03:47,300 course. If you enjoyed it, please let me know. If you have things you'd like to 1912 03:03:47,300 --> 03:03:50,840 see changed or done differently in the future, I'd love to hear from you. My 1913 03:03:50,840 --> 03:03:55,700 goal is to make courses as accessible and helpful as possible, so your 1914 03:03:55,700 --> 03:03:59,420 really does help me there. I genuinely hope that what I've covered in this 1915 03:03:59,420 --> 03:04:01,440 will help you get better sounding MIDI drums. 1916 03:04:02,110 --> 03:04:04,650 from A to Z all the way along the process. 1917 03:04:04,950 --> 03:04:10,070 You know, there's many different places that can hurt and help your MIDI drums, 1918 03:04:10,210 --> 03:04:14,450 and hopefully by taking this course and watching it, you've learned at least one 1919 03:04:14,450 --> 03:04:17,610 thing about MIDI drums and how to make them sound more lifelike. 1920 03:04:17,870 --> 03:04:18,970 Thanks again for watching. 1921 03:04:19,170 --> 03:04:22,510 I'd really appreciate it if you hit like and subscribe and share this with other 1922 03:04:22,510 --> 03:04:23,409 music producers. 1923 03:04:23,410 --> 03:04:25,550 Thanks so much for your time, and I'll see you on the next one. 172733

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