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[Music]
You're him, aren't you? You're the
goblin king.
[Applause]
[Music]
Get me out of here.
[Music]
[Applause]
I'm on the
ground
[Music]
again. Get me out of
here. I'm on the
ground. Just
the take me down.
on the ground.
[Applause]
David Bowie and friends hard at work at
2 a.m. in the Atlantic Studios, New York
City.
[Music]
They're laying down a new Bowie
composition, Underground, the title
track for the latest Jim Hansen, George
Lucas film adventure, Labyrinth.
[Music]
Is that the castle beyond the goblin
city? Turn back,
Sarah. Turn back before it's too late. I
can't. Don't you understand that I
can't?
What a pity.
It doesn't look that far.
It's further than you think. Time is
short.
You have 13 hours in which to solve the
labyrinth before your baby brother
becomes one of us
forever. Such a piss.
The labyrinth.
[Music]
But to begin at the
beginning, it was here at L Street
Studios England that a journey through
the labyrinth had begun some months
earlier for director Jim Hansen. When we
first started to write this film, we had
this evil goblin king. And then
somewhere quite early on, we said, "What
if what if he were a a rock singer, a
contemporary figure?" And uh and then we
said who? And we said Michael Jackson
staying David Boy. See I mean there only
a few people that you would think of and
David was immediately the one we wanted.
He first brought me the concept on the
1983 tour that I did in America um and
asked me if I'd consider doing the part.
and he showed me Brian Fra's artwork and
he showed me a cop copy of The Dark
Crystal which I found a fascinating
piece of work and I could see the
potentiality of making that kind of
movie with humans with songs with a a
more of a lighter comedy script. I said,
you know, if you like the script on
something like this, would you consider
being uh Jarth and singing and writing
the songs for him and so forth? And and
David liked the whole thing from the
beginning. What's the word on uh David?
He's not going to be every age group
really has a whole thing about David and
he himself is a very normal
well-grounded straightforward person
that is absolutely professional. And if
he says hoodoo
and you
do the page, it's sometimes better just
to make the jump look not like jump as
opposed to, you know what I mean? Cheed
out. So you can place it. You can place
it. We brought in Charles Auggins to
choreograph a couple of the numbers and
he worked with David on dance magic.
Get there. What we wanted was that very
vibrant dynamic sort of black movement.
It's what Charles does all the time.
Jump. You know what I mean? Then they
can start to think, right? Just like
that. And then Yeah. Then you know, and
then when you then you won't have
Okay.
And action. One, two, three, four. Jarth
is the goblin king. one feels that he's
rather reluctantly inherited the
position of being goblin king as though
he really would like to be I don't know
down in Soho or something but he's not
his his thing in life is to be goblin
king and he runs the whole place as well
as he can and he's kind of spoiled gets
everything his own way he's a big kid
what has happened is that the goblins
without his command have just gone off
and taken another baby brother from
another
And he's got to sort out the whole
situation. You remind me of a babe. What
babe? Babe with the power. What power?
Power of voodoo. Voodoo. You do what?
Remind me of the babe.
[Applause]
[Laughter]
Jim gave me a complete free hand.
Allowed me to say what I wanted and
write the things that I wanted. Dance
magic gave me a bit of a problem. It's a
song for the goblin king and the baby.
I saw my
baby crying hard as babe could cry. What
could I do?
My baby's love had gone and left my baby
blue. Nobody
knew what kind of magic spell to use.
Oh, puppy dog.
in the recording studio. The baby I
picked, one of the backing singers, uh,
Diva, had this cute little baby,
um, who couldn't put two gurgles
together and it wouldn't work for me. I
mean, it just it wouldn't go. I kicked
it. I did everything to make it scream,
but it wouldn't it was going to it
really buttoned its lips. So, I ended up
doing the gurgles. So, I'm the baby on
that track as
well. I thought, what the hell? I've
done laughing gnome. I might as well cut
all the way. We're back. I never thought
in 20 years I'd come back to working
with moans.
Janice Chambers was a a very very big
puppet scene. There were 48 puppets on
that set and 50 probably 52 53
puppeteers working at one time. It's one
room packed with puppets. It was quite a
feat actually getting that scene done.
It was great fun.
But real crazy. Real crazy. We had so
many people in it. When you get all the
puppets out of that set, it just looks
like Swiss cheese. You know, there's no
set left. There's holes everywhere.
People were walking around saying, "Any
minute the set's going to fall
down." In the planning, it was always
supposed to be 20 characters in that
scene, 20 puppets. Went on and looked at
it and realized it needs a lot more than
that. We had to run auditions the the
week before. We had to find an
additional 20 people, I think, to how
many people we already had worked with.
To add to all the mayhem, we had 8 to 12
little people in costumes running
around. And then at one point in the
song, we actually put them all on flying
rigs on wire
harnesses and had them jumping up 8 ft
in the
air. It was just a crazy scene. Nobody
was really told anything in particular
to do, especially when the song wasn't
going on. They were just told to be
goblins. Dance magic dance. Dance magic
dance. Dance magic dance on me.
Jump magic jump. Jump. Magic jump. Magic
jump. Jump. Magic jump. Magic jump on
me. That baby
[Music]
dance magic dance. Dance magic dance
magic
dance magic
dance magic jump jump magic
jump mag
[Applause]
I was uh in in the very early stages Jim
and I discussed what the film might be
about and and um we decided it'll be
about
goblins. From there I started to create
pictures and drawings and setting a feel
and a mood for the film. And I filled
sketchbook upon sketchbook just doodling
in corners and creating these creatures.
I sat at my desk with Brian's drawings
stacked on one side of the desk and
writing away sort of to see what would
happen. And every time I came to a new
scene and I needed another something to
happen, I looked through Brian's
drawings and found a character who was
kind of speaking to me already. And
suddenly there was the scene. It was
wonderful. It was um it was a strange
way of collaborating because although
Brian and I never sat down and worked
together, it felt that that's what we
were doing the whole time. I never like
to create fully finished designs because
that I feel that pins you down too much.
We have a workshop in which we use many
different talents to develop these
creatures that involve a lot of
technical
processes and I like the characters to
emerge slowly. I feel that my role is to
nurture that to bring out the different
qualities that are happening. Maybe just
latch on to the happy accidents and push
those a bit further.
Working with Brian, it becomes more of a
creative dialogue than than sort of
being given a design and said make this.
We have the incredible freedom of range
of uh of creative expression to uh
pursue something ourselves and Brian
incorporates it with his designs comes
back to us. Something else is done to
it. It goes back to him and so it
becomes quite literally a dialogue of
creative intensity. There's no firm
directive. The whole thing sort of
evolves in a in a wonderful provocative
and very satisfying kind of way.
Well, these are an organic stuff called
lychen or lichen, which in real fact is
very, very small. But, uh, Brian, the
conceptual artist, wanted eyeballs on
the end of each one of these little
things, and they have to follow Sarah.
Sarah's the little girl in the story
that as she walks by. So I had to invent
a cabling system that would uh control
all the eyeballs and uh slightly
separately too so that I've got five
separate circuits to control about 30
eyeballs. So they start off in one place
and then as they're shifted they all
move over to follow Sarah in a different
direction.
Can you see that, Ron? Can you see that?
No, she her face is right about here.
So, he wants to be able to look from her
to him.
Say something, worm.
Is the big worm have a mouth that red?
I don't know. Uhhuh. Okay. Yeah, that's
probably pretty good. Then that one has
just come on there behind you. You got a
chip down on the other one.
There is on rehearsal bell.
Okay. Jos, when you're casting a part
like Sarah, which is the part in the
film, you hope someone walks in the door
and is the right person. And when Jenny
walked in, she was the right person. And
it was one of those great little
moments. She did a wonderful reading and
she's a bright, intelligent actress who
takes direction well and everything was
just right.
[Music]
A Hello
Did you say hello? No, I said hello. But
that's close enough. You don't find a
chance to know the way through this
labyrinth, do you? Oh, me? No, I'm just
a worm.
I have to solve this labyrinth. But
there aren't any turns or any openings
or anything. It just goes on and on. And
Well, you ain't looking right. It's full
of openings. It's just you ain't seeing
them. Well, where are they? There's one
just across there. It's right in front
of you.
No, there isn't. There isn't an opening.
Of course, there is. You try walking
through it, you'll see what I mean.
What? Things are not always what they
seem in this place. So, you can't take
anything for granted.
Hey, it hasn't been one of my
aspirations to be an actress. I sort of
wanted to be a vet or I wanted to be a
carpenter or something. I didn't know
what I wanted to be, but I never thought
of being in films. So, I just really
started with modeling because friends of
my parents asked me if I wanted to. Then
I started doing commercials. Then I went
on a film audition which was for Once
Upon a Time in America. I think it was
my first one actually. I don't know. It
just sort of happened.
It comes down slowly into your hand and
the moment it's coming in. I found I
could talk very straight to her. We talk
about her performance. I didn't have to
tiptoe around her feelings or anything
like that. She could talk, you know,
just as an adult.
Apart from being quite beautiful, she's
a really good actress and she's a
pleasure to work with. one forgets that
she's just 14 years old and she's really
very
mature and it's a big strain a film like
this and every day without foul she was
on form and she's absolutely terrific.
[Music]
between you and thrill.
Here's a picture that we've been working
on and building the characters for about
a year and a half before we begin
shooting. But everything all comes
together in the last couple of weeks.
And then even if you have the characters
together, puppeteers start working with
them. They find problems or they try to
figure out what they're going to do with
these characters. So there's a a great
deal of sort of lastm minute adjusting,
figuring out what it's all going to be
before you start to shoot it. Get used
to this.
Then you can take your act on the road.
[Applause]
a little bit looser. Let's Let's see the
feet, too, I
think. One foot is backwards. All
right. And
uh Okay, good. Hey, Rob. In fact, as you
come down, we're getting too much of a
head on.
[Music]
[Applause]
[Music]
One bunch of characters that Sarah meets
in the labyrinth is called the fire
gang. When we first came up with them,
we didn't know how they were going to
move.
These came straight out of a drawing of
Brian's. It was these characters going
like
this and they were obviously sort of
very wild things, you know, and uh I
kind of uh just imagined they came in at
one point when uh she was really lost
and they they came on really helpful
things, you know, but she's not quite
sure how wild they're going to
get. And
then they sing this song saying, "Lift
your feet, lift your head." And I
thought, "Oh, it' be a good idea if they
lifted their heads up off their
shoulders as they sang that." So then
they went on singing a bit more. They
the more they got into their song, they
always ended up saying, "Ain't nobody as
wild as me." Which this one would lift
his head up and sort of roll it down his
shoulders and start tossing it around
and playing it like a basketball and
lobbing it around.
That was part of the original problem of
how to do that, creating this whole
thing that would come apart and be put
together in different ways. Back then he
pulls forward and then we go back.
[Music]
When we first came up with these
characters, we didn't really know how
they would move. We had to put a series
of puppeteers working with them just to
figure out how they would move, what
they were capable of.
We tried manipulating them in different
ways. Uh attaching the feet to the
puppeteers's feet, working the feet with
rods, and we found each way of operating
them would create different kinds of
movement. Ah, the clap might be a
problem. A lot of the decision was how
were they supposed to move? And what we
ended up with, of course, was a great
combination. And so the rehearsals were
quite useful because they discovered a
lot of different configurations and
movements.
[Music]
Oh yeah. Yeah. We we'll redistribute
them. Obviously to shoot the fire gang
we have to hide the puppeteers. So we
had them all wearing black velvet. Now
velvet is probably the blackest fabric
that you can use. And so that's what
they had to wear.
The set itself had to also be covered
with black. And we had to get rid of
anything reflective, any any little
white dots or anything like that would
show up.
2
[Music]
We shot the puppets first with a
computerized camera and then we removed
the black velvet and shot the background
using the computer to make the camera
move at exactly the same speed and so
forth. And all of these elements were
put together later in the laboratory.
[Applause]
So when things get too tough and your
chin is dragging on the ground and even
down looks up down looks up. Bad luck.
We can show you a good time.
The thing about puppets is they're
really kind of liberating things. You
can have extraordinary creatures doing
anything you like. For example, I
remember the first time I saw the Empire
Strikes Back and I saw the Yoda. I
thought, "What on earth is that? It must
be a little man because he's wiggling
his ears and his eyes move and
everything." I just I came out of the
theater cinema thinking, "How on earth
did they do that?" Couldn't believe it
was a
[Music]
puppet. Well, Hoggle is certainly the
most complicated puppet creature we've
ever built. It's the most technically uh
elaborate face because we've we've put
about 18 motors in there to control all
the different portions of the face with
these 18 motors and four people
operating that from outside by radio
control creates enormous problems in
just trying to figure out how to make
that into one expression.
The Hoggle
crew are five performers. Five
performers. One of which is really an
actress Sherry. She's inside the
costume. She does the whole all the body
movement and her head is inside the
head. However, the jaw is not connected
to her jaw. Nothing that the face is
doing has any connection with what she's
doing with her face. The other four
members of the crew are all radio crew,
myself included. A head doesn't just
speak. It it moves while it speaks. and
and the body has to have the right
attitude, the right breathing and the
right, you know, stance, body position
and stuff like that. So, it was it was
very important to really act out and
know what transitions were going on. Um,
just as much as the people doing the
head, you monster. I breathe as fast as
I can spray. Five performers trying to
get one character out of one puppet is a
very tough thing. That makes it worse.
That makes it basically what it takes is
a lot of rehearsing and getting to know
each other. Getting to know each other's
timing so that when I go, you know,
something like that, the eyes go, you
know, and Sherry goes and, you know,
everybody does it at the same time and
they all know that it's going to come
and they know exactly what it's going to
sound like and all that. That took a lot
of rehearsal, ain't
it? Now, I do that. Would you go left or
right?
We both stayed open to him.
It's Hog and don't because he was the
most complicated character. We were
trying to do more with him and he had to
be virtually the second lead in the
film. His hands were always a problem
because Shie has very small hands and we
had to build these sort of large hands
over her. Vera, do we have the little
hanky? Yeah. Oh, great. Wonderful. Let's
see what you can do. Can you get that?
It's tough.
Almost. How long is this movie going to
be?
Okay, now here we go.
Two of them. Oh, all right. Great.
Tell you what. You give me the bracelet
and I'll show you the way out of the
labyrinth. You were going to do that
anyway. Yes. Well, that's what would
make it a particularly nice gesture on
your part. No. I I'll tell you what. If
you won't take me to the center, take me
as far as you can, and then I'll do it
on my own. What needs that anyway?
Plastic. Now, don't promise nothing, but
uh I'll take you as far as I can. Then
you're on your own, right?
Right.
Right.
Plastic. I can't bring myself to call
them puppets because I don't feel what
Jim Henson does is puppetry. I mean,
it's I don't know what there's no name
for it. It's just sort of some other
kind of magic really. Um, but I suppose
we we're going to call it puppetry, so
I'll call it puppets then. Um, I mean,
Jim's things, I mean, they're just so uh
they can do anything. For a graphic
artist, creating a two-dimensional
optical illusion is difficult enough.
But creating an optical illusion in
three dimensions was a real challenge
for our production designer Elliot
Scott. Scotty designed it so there's
nothing that tells you what's up or
down. And everything intercuts. In other
words, it's all lit so that there's no
giveaway as to what's top and what's
bottom. This means that you can never
orient yourself to what you're looking
at.
be nice if you could wait a little bit
longer cuz I'd love the picture clear.
You know, the middle point of my cut
should be on things. There you go. Five.
Five points. Take four.
You turn my world. You precious
near
exhaust everything.
It's a nice one. Let me do one just a
touch slower on the Okay.
All right. All right, let's take a
moment to put on the zoom and do
we very carefully storyboarded this
whole sequence and followed it closer
than we ever did anywhere else in the
film because there were sequences in
here where we wanted David to do things
which couldn't you couldn't really do
but by the addition of a mechanical
effect uh we could actually make it look
like David was actually doing all of
this stuff and this worked because we
were able to turn the camera in
different angles because the set would
allow us to do that.
Playback.
Ready and
[Music]
action. How you turned my world, you
precious thing.
You staring nearly exhaust
[Music]
me. Everything I've done, I've done for
you. I move the stars for no
one. You've run so long. You've run so
far.
[Music]
Your eyes can be so
cruel. Good. Good.
[Music]
I've known Michael Motion's work for
several years and he does this
incredible act and what he does is as
close to real magic as anything that I
really know. We had this design for what
Jarth was and we wanted him to have
certain kind of magical powers and
something to express these magic powers.
And so then we thought of the idea of
using Michael to do that. I've brought
you a gift.
What is it? It's a crystal.
Nothing more.
[Music]
Got it.
For the occasions, we wanted to use
Michael's right arm to be David's arm.
We set it up with a standin for David so
he could rehearse and rehearse and
rehearse and try to get this move. We
had to have Michael down behind David
and he had to be leaning down so that he
wouldn't be in the camera shot. He's now
working totally blind.
372 take six. When we shot that scene
with David, he was incredibly patient.
Action. Wait, I have a better plan.
You going? Ready.
Wait. I've got a much better plan.
I don't know how many takes we did, but
it was lots and lots. Wait, I have a
much better plan.
I had fun. It was Frank. It was very
abusing. Um I don't think Michael
Michael Motion the juggler had much fun.
It was it's agonizing for him.
Excuse me.
Wait. I've got a much better plan.
Hoggle.
Give her
this. What? What is it?
It's a present. It ain't going to hurt
the little lady, is it? Oh, now why the
concern?
I won't do nothing to harm her. Oh,
come, come, come, hog brain. I'm
surprised at you losing your head over a
girl. I ain't lost my head. You don't
think a young girl could ever like a
repulsive little scab like you, do you?
Well, she said we wen
companions, friends.
Don't matter. You'll give her that
hoggle or I'll tip you straight into the
bulb of eternal stench before you can
blink. Yes,
right. The whole trip through the
labyrinth is like a voyage. And so to
create the feeling of a voyage, you have
to go through many different places.
[Music]
I think the film does have a lot of
different looks and that's due to the
combination of Elliot Scott's set
designs and Alex Thompson's lighting.
[Music]
Can you line up the bolts? Just like
straighten up the bolts. They're all
over the place. Just going to do this,
Dino. Thanks,
[Music]
Frank. One you can see there, Ash needs
to go well over to the right. Ash, go
and have a look.
First, I want to see that. Okay, that's
fine. It's good.
Dean put it
on even more.
You ready?
143. Take one. A&C cameras.
3 2 1
Action.
Pluto.
Pluto. Pluto.
What's going on, Moto?
I love working with puppets. In the
beginning, it was hard because I don't
know. It's just strange thinking about
the fact that you really are talking to
a puppet, but it completely wears away
and you just I mean completely forget
that they are puppets and that they're
not just some kind of creatures or
something which are real because they
are so real. The puppeteers make them so
lifelike and you can really learn to
relate to to each one of them.
Ludo is one of the biggest things we've
ever made for a single person to
operate. You're going to have to lead me
out there.
Is a very large figure and we had to
make it as lightweight as possible and
that was one of the big
problems.
About halfway through the build on that,
you know, I was beginning to get worried
and I said, "How much is this thing
going to weigh when it's finished?" And
they did a lot of calculations and they
came back and they said, "Well, it looks
like it'll beund and some pounds. Piece
of cake." And I said, "That's really too
much." So, they had to just start from
the very beginning and just redo
everything just to cut the weight down.
The final weight is still well over 75
lbs. Noodle friend.
Well, I knew it would be too much for
one person to operate all the time, and
so we designed it for two guys to work
interchangeably.
Rob Mills and Ron Muick are just about
the same size and shape physically. So,
they were able to trade off in the
party. As well as all the physical
demands that this character put on them,
they also had to give a performance.
Good. Watch
them. Step
back. Very good, Sherry. Really? After
working on the film Dark Crystal that
was just pure puppets, Jim and I decided
that we'd like to introduce a human
element. We felt that a baby would be an
ideal thing to play off against the the
creatures. I sat down and started to
paint this picture. About 6 months
later, my son Toby was conceived. And
the strange thing was that he turned out
to look just like the baby that I'd
drawn. And he was the baby that we used
in the film.
Hi. You know who's in the hall? Toby.
Your mommy. Toby. Toby.
Toby.
Don't look at the light. Hi gay.
Mike. Let's shoot it.
Where you going? Am I
Toby? Come on. Oh, Toby, come here.
Toby, where are you?
Oh, me. Ready, Toby? People say that you
shouldn't work with babies, puppets, or
animals. And of course, we work with
puppets all the time. And I have worked
with animals a little bit, but this is
the very first time I've ever worked
with a baby. So now I understand why
people say that. So this is your big
chance. So go for it. All right. Let it
first in the eyes and then feel it with
everything.
But not the Yeah, I think he Yeah, you
know, I think he can do that. He
believes it. And project.
It wasn't just a question of getting
Toby to look in the right direction, but
he also had to have the right expression
on his face. And this was not easy.
Okay. And action, Nick. And Carol, want
you
go to Carol. Okay,
[Music]
there he goes now. Wendy.
Damn, he's Yeah.
Okay. It's a complicated thing. And cut
it. Working with a baby had its
problems. But then I tried directing
chickens. That's That's where I want
them. But I only want I really only want
one in the shot.
Have you got that?
Colin doesn't want it going down his
back in the middle of the shot.
Leave me a nice scrawny
one. This is a great one. Who's left
here?
Just let this guy quiet down if you
will.
[Laughter]
That chicken is not going to be a star.
In 3 2 1
[Music]
action.
[Music]
Got it. Hold it.
When we were planning the film and even
casting it, it hadn't occurred to me
that the film had any dangerous
situations because everything is fairly
normal. And it wasn't until we were
actually shooting that I realized that
there were scenes that were difficult
and uncomfortable and not exactly
dangerous, but slightly risky or they
would feel dangerous. It wasn't until
Jenny was doing these things that I
realized how terrific she was. She's
such a good support about all of this
stuff and she's very brave.
[Music]
the shaft of hands. It's a slimy green
substance and it has these hands
sticking out from all over the place and
tons and tons and tons of them and it's
really high. It's about 40 ft or
something. One drop.
[Music]
I suck. I had this idea of all these
hands just sort of coming out. They all
grab her. Um, I thought it sounds pretty
spooky. And then I thought it would be
very nice if the um hands started
talking to her. I remember seeing people
doing those things where they paint
lipstick on their hand like that and
then two eyes and then they and so I
thought one of the hands gets some
lipstick and does that and it starts
talking to to um her and then I think um
Jim liked the idea of the shaft of hands
and he suggested that the hands actually
should just form faces. probably can be
done, but Jay, it's hard. And actually,
one person doing
Oh, both eyes doesn't work because you
get the wrong side. Yeah, they're on the
wrong side and they're they're shattered
by your fingers. That's what I mean. I'm
facing the wrong way.
Do the mouth like this with me.
If I'm leading,
it's not terrible.
It certainly can be done. I think at
some point
[Music]
all the puppeteers had to wear latex
gloves designed to look like gnarled
arthritic hands. We ended up making over
a 100 pairs and the foam latex people
were working day and night to get them
all ready on time. If it's like that,
the eyes are done by two people. See,
I'm I'm the eye on this side. You see?
Yes. Okay. So, there's an eye. There's
there's a pair of eyes there, you know.
Does this come with live focus or to me
the easiest mouth is one person in front
doing like that? You know, that's a very
easy mouth.
Yeah. Now, that I would particularly
like with another fist in there to
create a nose, you know.
Like like
[Music]
so. All
[Music]
right. Those of you who haven't seen any
of these faces before,
uh, Brian, Mac, Ron, Cheryl, some of you
all have tried this already. So, just
show some of the faces and the way
bodies
orient which one was the smiling. Oh,
that that was that.
Yes. Yes. Which way? Come on. Which way
would you like to go? Oh gosh. When
you've had an idea which you thought was
pretty good idea, um, and then you see
it done and it's it's so much better
than you ever imagined. It's sort of
taken your original idea and sort of
leapt a quantum leap. It was one of
those magic moments I think when I
actually saw it. Stop it. Help. What do
you mean help? We are helping. We're
helping hands. Well, then come on. Which
way? Come on. We haven't got all day.
Well, it's a big decision for her. Which
way do you want to go? Well, since I'm
pointed that way, I guess I'll go down.
She goes down. She goes down. Was that
wrong? Too late now.
[Music]
Well, the ballroom scene is Sarah's
fantasy and so I wanted it to have sort
of a dream translike quality and that's
what I asked Cheryl McFadden to convey
in the choreography. What has to happen
is Douglas that you can't leave until
Graham, you see him getting closer.
Yeah, it was probably the most free time
for me in terms of just exploring my own
ideas and and working with people and
trying to come up with a style for that
sequence.
[Music]
This is just about the only crowd scene
in the movie where they're only people.
There are no puppets there. So, it was
pretty straightforward to shoot and we
all had a lot of fun doing it. Take it
very
slowly. A little bit more.
I'm awful at ballroom dancing. I've
never done it before. I've never been to
a ball. So, I had to take lessons for
that.
I felt so strange because the rest of
the people in the in the ballroom were
all sort of professional dancers and
everything and here I was this kid who's
never danced before in her life.
The ball really was meant to be within a
bubble and we felt we really couldn't
cope with just inside a bubble because
how do you build inside of a bubble as
it were practically? We got to be
practical after all. So rather than
build a straightforward ballroom, I
tried to put together the essences of a
ballroom. That's to say a ballroom to me
means columns. And so we didn't have
columns. We had huge caps. Uh it means
chandeliers. So we devised masses of
chandeliers. And there was mirrors. So
you saw mirrors and reflections of
mirrors in mirrors and things like that.
And the the general costumes which Brian
Fer designed were I would say vaguely
18th century Venetian ball type things
with distorted masks and things like
that. And the people in the ballroom
were meant to be vaguely depraved as it
were.
I found designing costumes for a bubble
an interesting problem. And I decided
that the bubble was actually like a
marquee or a tent, that everybody was in
fact at some sort of garden party, that
they were the gentry dressing up and
they were playing at being goblins. And
I tried to reflect that in the masks I
designed. Although they have this
Venetian influence, they're actually
supposed to be parodies of the goblins
themselves. I wanted everything much
larger than life as it was a fantasy.
Turn
over speed and play back.
[Music]
We were trying to create a kind of an
adult world. You know, the cast is is
are real people here. Sarah is still a
child and she's walking into a very
adult situation where she knows she's
too young to be there. It's something
that's attractive to her and it's also
repellent. of
love deep in your eyes and kind of held
you open and close within your eyes.
I'll place the
sky within your
eyes. There's such a fool heart beating
so fast and such a move.
The love that will last within your
heart. I'll place the
moon within your
heart. As the pain sweeps through makes
no sense for you. Everything has gone.
Wasn't too much fun at
all. But I'll be there for you.
as the world.
I loved shooting it myself. It was a fun
kind of thing to to try to weave
together. I think we got it.
[Music]
It seemed like right late in the story,
what we wanted was for our heroes to
come up against some huge obstacle,
something worse than anything they'd
encountered so far. And we came up with
the idea of building the largest puppet
we'd ever built. Jim asked
us about last January. He said, "Uh,
boys, I'd like a 15t high giant." So, oh
yeah, very interesting. Lots of people
have tried to make 15t giants that walk
and throw their arms around. Haven't
been very successful. So, it's a
challenge, you
know. So, we decided that we were going
to make it and we went ahead and we made
all the mechanics and everything worked
wonderfully. when the body was produced
in fiberglass, um, it just wouldn't work
because the fiberglass wouldn't flex.
Fortunately for us, we had our foam
expert, David Chakori, and he developed
a polyurethane foam for us with a skin,
and the skin would flex without looking
rubbery. It made the polyurethane foam
look like steel armor.
He weighs I don't know how much. lots.
Uh, with all of the rig and all the
hydraulics, the thing has to be several
tons. And so, this was the largest, most
complicated thing we'd ever built. He
didn't have very long to build it.
Probably 2 to 3 months.
One man could operate the whole thing.
In the old days, we'd have probably had
five or six guys all at different levers
working hydraulics. One man operates a
whole of Humongous all by himself. He
makes it walk forward, makes its body
spin round, makes it bow down, and makes
its arms swing the ax. And that's all
done with servo
hydraulics. Every movement is arm makes.
The arms on Humongous make exactly the
same movement. When George first showed
me humongous in action, it was really an
amazing thing. To just stand there and
have this large thing walk towards you
is one of the most awesome sights in the
world.
[Music]
on the left. 1 2 3 4 5 6 7 Hulk. One,
two. Ready for the rope drop and drop.
Ready for the attack. And one, two,
three, and
a film like this sort of needs a major
climax. And one of the best major
climaxes is a battle scene. So, we
wanted to do a great battle scene. And
at the same time, we didn't want to end
up killing a lot of people. We didn't
want a big gory battle where people got,
you know, their heads chopped off and
things like that. Uh, so we were looking
for how can we have the fun of a battle
and make it fun without, you know, being
terribly violent and, uh, being the kind
of film that we didn't want to make. So,
uh, we decided to do a silly battle.
Yeah. So, not everything goes. Okay. So,
red light.
Stand
by in 3 2 1
[Music]
[Applause]
[Music]
requ this way. All right. Charge.
[Music]
We're going the wrong way.
[Applause]
If you don't turn around this second, I
will never feed you again.
[Music]
That's better.
Don't worry, Ambroious. I think we've
got them surrounded.
[Applause]
[Music]
[Applause]
Tell 3 2 1 action.
Where's Denimus?
[Applause]
I hit something. Yes.
You're all connected up now.
Let's clear the set. Unless you're a
goblin with a rock attached to you.
We're going to try rehearsal in the
right hand lane first. This lane I'm
pointing to. And three, two, one,
action.
Good.
[Music]
Steady
man. Steady man. Hold your ground.
Okay, I take it back. Run for your
lives. You can run.
It's all yours, right?
Forward. Stop
180ยฐ. Which way? Anyway,
[Music]
how's it going? Now you don't.
[Music]
[Applause]
Hey, no problem.
When I go see a film, when I leave the
theater, I like a few things. I I like
to be happier than I was when I went in.
I like a film to leave me with an up
feeling and I and I like a picture to
have a sense of substance. I like it to
be about about life, about uh about
things that matter to me. And so I think
that's what we were trying to do with
this film is trying to do a film that
would make a difference to you if you
saw it.
[Music]
No one can blame
you for walking
away for too much
protection. No love
injection. Life can't be easy.
It's not always
well. Don't tell me truth hurts, little
girl. Cuz it hurts like
hell. We're down in the underground.
[Music]
You'll find someone true.
Down in the underground.
A land of green of crystal the
[Applause]
moon. It's only
forever. Not long at
all. Lost and
lonely. That's
underground. Underground.
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