All language subtitles for Animation_Master Training - Episode 01 - Introduction

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These are the user uploaded subtitles that are being translated: 1 00:00:00,149 --> 00:00:04,799 welcome to this first tutorial for 2 00:00:02,310 --> 00:00:05,940 animation master in this first tutorial 3 00:00:04,799 --> 00:00:07,740 we're going to start out with the 4 00:00:05,940 --> 00:00:09,150 interface the first time that you open 5 00:00:07,740 --> 00:00:11,519 animation master this is what you will 6 00:00:09,150 --> 00:00:13,530 see this tip of the day window will show 7 00:00:11,519 --> 00:00:15,960 up and you can tell it to show it on 8 00:00:13,530 --> 00:00:17,970 startup or you can uncheck the box you 9 00:00:15,960 --> 00:00:20,670 can go through the tips to look at those 10 00:00:17,970 --> 00:00:23,100 or what you can do is close it and go up 11 00:00:20,670 --> 00:00:26,490 to help tip of the day and it will show 12 00:00:23,100 --> 00:00:29,250 those so I like to close it and turn it 13 00:00:26,490 --> 00:00:31,740 off so that it doesn't show up on your 14 00:00:29,250 --> 00:00:33,570 left this is the library windows where 15 00:00:31,740 --> 00:00:35,430 you can store shortcuts to your models 16 00:00:33,570 --> 00:00:37,260 actions materials images and other 17 00:00:35,430 --> 00:00:39,840 things I don't like to use it I just 18 00:00:37,260 --> 00:00:40,770 like to pull up what I need just because 19 00:00:39,840 --> 00:00:43,530 I don't like to have to worry about 20 00:00:40,770 --> 00:00:45,809 keeping these organized so I usually 21 00:00:43,530 --> 00:00:47,250 close that down and then over here on 22 00:00:45,809 --> 00:00:49,230 your right there is the community window 23 00:00:47,250 --> 00:00:52,430 if you click here you can sign into hash 24 00:00:49,230 --> 00:00:55,079 comm and have access to online content 25 00:00:52,430 --> 00:00:56,579 chat rooms that kind of things but I 26 00:00:55,079 --> 00:00:58,739 don't ever use that either so I turn it 27 00:00:56,579 --> 00:01:01,350 off now this main window is a default 28 00:00:58,739 --> 00:01:04,650 choreography or this is what where you 29 00:01:01,350 --> 00:01:06,090 start the choreography is where you take 30 00:01:04,650 --> 00:01:08,520 pieces that you have built and put them 31 00:01:06,090 --> 00:01:10,619 all together in an animation and so 32 00:01:08,520 --> 00:01:12,299 because we don't want to do there we 33 00:01:10,619 --> 00:01:16,350 don't want to do this we want to start 34 00:01:12,299 --> 00:01:19,830 with a model I close this window down 35 00:01:16,350 --> 00:01:24,360 also and then we'll go into preferences 36 00:01:19,830 --> 00:01:27,900 so go up to tools and go to options in 37 00:01:24,360 --> 00:01:30,390 your options box in this global global 38 00:01:27,900 --> 00:01:31,740 tab here you'll see all these things 39 00:01:30,390 --> 00:01:35,340 here the first thing you want to do is 40 00:01:31,740 --> 00:01:37,409 switch to at startup do nothing uncheck 41 00:01:35,340 --> 00:01:39,509 reload last project unavailable and then 42 00:01:37,409 --> 00:01:41,670 check these two boxes here we'll talk 43 00:01:39,509 --> 00:01:43,079 about more of these skip frames if 44 00:01:41,670 --> 00:01:45,180 behind when playing means that when you 45 00:01:43,079 --> 00:01:47,880 play your animation down here it will 46 00:01:45,180 --> 00:01:50,009 actually play at the frame rate that you 47 00:01:47,880 --> 00:01:52,229 want it to whether that's 30 frames a 48 00:01:50,009 --> 00:01:54,180 second 24 frames a second 12 frames a 49 00:01:52,229 --> 00:01:56,369 second whatever you set it at it will 50 00:01:54,180 --> 00:01:58,619 play that it will skip frames so that it 51 00:01:56,369 --> 00:02:00,570 will reach that frame rate if you 52 00:01:58,619 --> 00:02:03,570 uncheck that it will play every frame 53 00:02:00,570 --> 00:02:05,549 and won't show the frame rate so I 54 00:02:03,570 --> 00:02:07,110 usually keep that checked then show 55 00:02:05,549 --> 00:02:10,800 advanced properties and show property 56 00:02:07,110 --> 00:02:12,040 triangles these two are very much needed 57 00:02:10,800 --> 00:02:15,170 when you are 58 00:02:12,040 --> 00:02:18,079 working with objects so I keep those 59 00:02:15,170 --> 00:02:23,739 checked user info you can change your 60 00:02:18,079 --> 00:02:26,780 name organization website and email to 61 00:02:23,739 --> 00:02:29,989 these will be embedded in in all the 62 00:02:26,780 --> 00:02:31,819 files that you create go to units and I 63 00:02:29,989 --> 00:02:33,319 leave it at centimeters I leave it at 30 64 00:02:31,819 --> 00:02:36,340 frames a second but I'd switch it to 65 00:02:33,319 --> 00:02:39,349 frames elapsed so that it's not under 66 00:02:36,340 --> 00:02:42,799 timecode the other thing that I do is I 67 00:02:39,349 --> 00:02:46,129 uncheck use CP spacing direction for 68 00:02:42,799 --> 00:02:48,889 extrude and switch Y to zero that way 69 00:02:46,129 --> 00:02:50,900 when you copy and paste or when you 70 00:02:48,889 --> 00:02:53,569 extrude it will copy and paste it 71 00:02:50,900 --> 00:02:56,209 directly on top of what you copied and 72 00:02:53,569 --> 00:02:58,400 that way it won't offset it at all so 73 00:02:56,209 --> 00:03:00,319 that's that's that tab in under modeling 74 00:02:58,400 --> 00:03:03,829 I leave this one just the way it is 75 00:03:00,319 --> 00:03:05,420 under lathe cross-sections this is where 76 00:03:03,829 --> 00:03:07,310 when you create a profile curve and you 77 00:03:05,420 --> 00:03:10,099 want to lathe something this is how many 78 00:03:07,310 --> 00:03:11,000 sections it will divide it into these 79 00:03:10,099 --> 00:03:13,700 things right here 80 00:03:11,000 --> 00:03:16,669 you can also access up here on the 81 00:03:13,700 --> 00:03:20,560 toolbar action I just leave it the way 82 00:03:16,669 --> 00:03:24,459 it is but I uncheck smart for ski 83 00:03:20,560 --> 00:03:26,840 choreography I leave this the way it is 84 00:03:24,459 --> 00:03:30,019 folders just leave that the way it is 85 00:03:26,840 --> 00:03:31,819 this is where your plugins are located 86 00:03:30,019 --> 00:03:33,530 you can tell where your plugins here 87 00:03:31,819 --> 00:03:35,599 your libraries motion-capture this is 88 00:03:33,530 --> 00:03:38,060 this will store those for you motion 89 00:03:35,599 --> 00:03:41,569 capture data you can use that if you 90 00:03:38,060 --> 00:03:43,609 want to under the rendering tab I check 91 00:03:41,569 --> 00:03:46,579 the advanced box and leave it the way it 92 00:03:43,609 --> 00:03:50,269 is here except that I go under default 93 00:03:46,579 --> 00:03:52,909 and then show back-facing Poly's I turn 94 00:03:50,269 --> 00:03:54,859 that to off and that's so when you're 95 00:03:52,909 --> 00:03:58,250 modeling you can see whether your 96 00:03:54,859 --> 00:04:00,440 normals are flipped or not going to 97 00:03:58,250 --> 00:04:03,650 OpenGL this is just your drivers for 98 00:04:00,440 --> 00:04:05,810 your video card sound I leave it that 99 00:04:03,650 --> 00:04:09,470 way so that when you're playing sound it 100 00:04:05,810 --> 00:04:12,769 plays it in stereo and at 44 kilohertz 101 00:04:09,470 --> 00:04:15,769 onion skin is also known as ghosting in 102 00:04:12,769 --> 00:04:17,389 like Maya you can set this to be that 103 00:04:15,769 --> 00:04:19,039 way in animations but it tends to slow 104 00:04:17,389 --> 00:04:22,099 the program down quite a bit so I just 105 00:04:19,039 --> 00:04:23,690 leave it off and that's all the options 106 00:04:22,099 --> 00:04:27,290 that we've set so I hit OK 107 00:04:23,690 --> 00:04:30,490 now we want to show certain views to set 108 00:04:27,290 --> 00:04:34,610 up our workspace so go under view and 109 00:04:30,490 --> 00:04:37,250 then you can go under excuse me you'll 110 00:04:34,610 --> 00:04:39,200 view here the first one is project 111 00:04:37,250 --> 00:04:41,240 workspace I click on that and you'll see 112 00:04:39,200 --> 00:04:44,210 this window come up the project 113 00:04:41,240 --> 00:04:46,280 workspace is where all the all your 114 00:04:44,210 --> 00:04:48,260 objects are stored whether it is in a 115 00:04:46,280 --> 00:04:51,080 choreography or whether it is under any 116 00:04:48,260 --> 00:04:53,270 one of these file folders all your 117 00:04:51,080 --> 00:04:55,040 images that you're using are here your 118 00:04:53,270 --> 00:04:57,350 sounds are here materials post effects 119 00:04:55,040 --> 00:04:58,910 all your objects if I open it right now 120 00:04:57,350 --> 00:05:00,740 you'll see that when I started it up it 121 00:04:58,910 --> 00:05:02,900 gave me a default choreography which has 122 00:05:00,740 --> 00:05:05,300 a camera a key light a fill light a rim 123 00:05:02,900 --> 00:05:07,550 light and the ground plane in it and if 124 00:05:05,300 --> 00:05:10,250 I look under objects that has those 125 00:05:07,550 --> 00:05:11,810 models these are just shortcuts now in a 126 00:05:10,250 --> 00:05:13,820 choreography I can do one of two things 127 00:05:11,810 --> 00:05:16,130 I can change things in the choreography 128 00:05:13,820 --> 00:05:19,040 but it doesn't change the model itself 129 00:05:16,130 --> 00:05:21,530 or I can change the model and it will 130 00:05:19,040 --> 00:05:22,970 update in the choreography so we'll work 131 00:05:21,530 --> 00:05:25,040 with choreographies a little more later 132 00:05:22,970 --> 00:05:28,010 on but for right now you can see how it 133 00:05:25,040 --> 00:05:30,200 stores here underground you can see that 134 00:05:28,010 --> 00:05:31,730 there are splines and these are the 135 00:05:30,200 --> 00:05:33,050 property triangles right here that we 136 00:05:31,730 --> 00:05:35,210 were talking about and you'll want to be 137 00:05:33,050 --> 00:05:37,280 able to see these things here when 138 00:05:35,210 --> 00:05:39,140 you're working with objects so the 139 00:05:37,280 --> 00:05:42,200 project workspace is the main window 140 00:05:39,140 --> 00:05:44,720 that you'll use if you drag this out 141 00:05:42,200 --> 00:05:48,070 you'll be able to see that there is your 142 00:05:44,720 --> 00:05:50,330 frame numbers here and if I click this 143 00:05:48,070 --> 00:05:53,180 right here and drag it you'll see that 144 00:05:50,330 --> 00:05:55,400 my frame these are my frame numbers this 145 00:05:53,180 --> 00:05:57,520 is a timeline but what we'll do instead 146 00:05:55,400 --> 00:06:01,610 of using this will close it down and 147 00:05:57,520 --> 00:06:07,700 we'll go up to view timeline this will 148 00:06:01,610 --> 00:06:10,010 give me my timeline but what is nice 149 00:06:07,700 --> 00:06:11,870 about this is whatever I check whatever 150 00:06:10,010 --> 00:06:13,730 I click on here it will update it down 151 00:06:11,870 --> 00:06:16,100 here and only give me the data for that 152 00:06:13,730 --> 00:06:18,230 if I check on a choreography it will 153 00:06:16,100 --> 00:06:21,650 give me all of these and the data for 154 00:06:18,230 --> 00:06:23,720 all of these I can switch between graph 155 00:06:21,650 --> 00:06:25,340 editor mode or it can go into dopesheet 156 00:06:23,720 --> 00:06:27,860 mode which will show me where my keys 157 00:06:25,340 --> 00:06:30,380 are and then I can use those to edit 158 00:06:27,860 --> 00:06:32,740 animations I can switch to each 159 00:06:30,380 --> 00:06:36,949 individual object in the choreography 160 00:06:32,740 --> 00:06:40,430 and that way it's not cluttered if I use 161 00:06:36,949 --> 00:06:42,830 this one I see everything for every 162 00:06:40,430 --> 00:06:45,439 object at the same time so if I have 163 00:06:42,830 --> 00:06:46,879 keys set on everything here I will see 164 00:06:45,439 --> 00:06:52,189 them all and I can't differentiate 165 00:06:46,879 --> 00:06:54,460 between them so I like just using the 166 00:06:52,189 --> 00:06:57,379 time line so I'm going to close this 167 00:06:54,460 --> 00:06:58,939 down are there the other window that I 168 00:06:57,379 --> 00:07:02,749 like to have open is my properties 169 00:06:58,939 --> 00:07:04,849 window and if you look under these in 170 00:07:02,749 --> 00:07:06,830 the proper or in the Triangle your 171 00:07:04,849 --> 00:07:08,360 properties triangle there's a separate 172 00:07:06,830 --> 00:07:10,219 window called the properties window also 173 00:07:08,360 --> 00:07:12,469 known in Maya as like the attribute 174 00:07:10,219 --> 00:07:15,919 editor these will all show up in it so 175 00:07:12,469 --> 00:07:18,189 I'm going to go to view properties and 176 00:07:15,919 --> 00:07:23,840 now you'll see what it looks like here 177 00:07:18,189 --> 00:07:25,909 let me shut this down this is the 178 00:07:23,840 --> 00:07:27,740 properties window right here so now when 179 00:07:25,909 --> 00:07:29,449 I click on an object if I go to my 180 00:07:27,740 --> 00:07:31,400 objects and I click on the camera 181 00:07:29,449 --> 00:07:34,819 you'll see that if I open up this 182 00:07:31,400 --> 00:07:36,650 property triangle it has all this 183 00:07:34,819 --> 00:07:39,349 information all that same information is 184 00:07:36,650 --> 00:07:40,819 right here in the properties menu the 185 00:07:39,349 --> 00:07:43,370 reason why I like the properties menu 186 00:07:40,819 --> 00:07:46,189 open versus the property triangle is 187 00:07:43,370 --> 00:07:47,930 when you have all these objects here you 188 00:07:46,189 --> 00:07:50,180 don't want to have to open up the 189 00:07:47,930 --> 00:07:51,650 properties triangle here every time you 190 00:07:50,180 --> 00:07:53,000 want to change something you want to 191 00:07:51,650 --> 00:07:57,740 just be able to click on it and have it 192 00:07:53,000 --> 00:07:59,240 all available right here for you so 193 00:07:57,740 --> 00:08:02,960 that's the properties box now this is 194 00:07:59,240 --> 00:08:06,770 the way that I like to to set up my 195 00:08:02,960 --> 00:08:09,889 interface so that I can navigate easily 196 00:08:06,770 --> 00:08:11,750 in this window access my objects here 197 00:08:09,889 --> 00:08:15,529 see my properties and animate at the 198 00:08:11,750 --> 00:08:17,360 same time now in the rest of this you'll 199 00:08:15,529 --> 00:08:20,360 see all your toolbars up here this is 200 00:08:17,360 --> 00:08:24,500 your file toolbar your cut or your cut 201 00:08:20,360 --> 00:08:26,330 and paste and delete undo redo this is 202 00:08:24,500 --> 00:08:28,870 your render toolbar this is your 203 00:08:26,330 --> 00:08:32,620 manipulator toolbar this is your 204 00:08:28,870 --> 00:08:35,839 modeling mode distortion mode bones mode 205 00:08:32,620 --> 00:08:40,190 grooming mode for hair and then muscle 206 00:08:35,839 --> 00:08:42,110 mode skeletal mode dynamics choreography 207 00:08:40,190 --> 00:08:44,420 mode then these are your other 208 00:08:42,110 --> 00:08:45,680 manipulators standard then your 209 00:08:44,420 --> 00:08:49,399 translate 210 00:08:45,680 --> 00:08:53,149 mode this is your scale mode and this is 211 00:08:49,399 --> 00:08:55,100 your rotate mode this is world space but 212 00:08:53,149 --> 00:08:57,230 I usually never use that and this is 213 00:08:55,100 --> 00:08:59,059 your showing for bias handles and we'll 214 00:08:57,230 --> 00:09:01,309 talk about that in a little while this 215 00:08:59,059 --> 00:09:03,860 is your manipulator properties box and 216 00:09:01,309 --> 00:09:06,709 this is snap to the grid this is show 217 00:09:03,860 --> 00:09:09,139 your rulers this is offset magnet mode 218 00:09:06,709 --> 00:09:12,319 mirror mode and then a few other things 219 00:09:09,139 --> 00:09:14,449 also I'll actually do this so you can 220 00:09:12,319 --> 00:09:18,499 see it better and take this and drop it 221 00:09:14,449 --> 00:09:20,420 down here so now you can see the other 222 00:09:18,499 --> 00:09:22,910 part of this this is defined a 223 00:09:20,420 --> 00:09:25,100 relationship button and this is animate 224 00:09:22,910 --> 00:09:27,439 mode if I have this unchecked it won't 225 00:09:25,100 --> 00:09:29,449 set it won't automatically set keys for 226 00:09:27,439 --> 00:09:31,730 me but if I have a check that will set 227 00:09:29,449 --> 00:09:32,959 keys for me when I'm animating so I'm 228 00:09:31,730 --> 00:09:35,119 going to do those to put this back here 229 00:09:32,959 --> 00:09:38,779 and then I'm going to go up to project 230 00:09:35,119 --> 00:09:41,720 and say new now a project is kind of 231 00:09:38,779 --> 00:09:44,689 like a Maya file in that everything that 232 00:09:41,720 --> 00:09:47,059 you have inside here you can save within 233 00:09:44,689 --> 00:09:49,129 a project they will be external files 234 00:09:47,059 --> 00:09:50,660 but the project will save references to 235 00:09:49,129 --> 00:09:53,209 those so you can open a project and it 236 00:09:50,660 --> 00:09:56,720 will open multiple files at once I never 237 00:09:53,209 --> 00:09:58,429 really use those mainly because in when 238 00:09:56,720 --> 00:10:01,550 you save a project it automatically 239 00:09:58,429 --> 00:10:04,129 saves everything within here so if I 240 00:10:01,550 --> 00:10:06,860 have some objects that I've been working 241 00:10:04,129 --> 00:10:08,389 on and I hit project save but I didn't 242 00:10:06,860 --> 00:10:10,360 want to save the objects it will save 243 00:10:08,389 --> 00:10:13,249 those objects over the top of themselves 244 00:10:10,360 --> 00:10:16,399 and not a new iteration so I usually 245 00:10:13,249 --> 00:10:19,660 just work in just saving objects and 246 00:10:16,399 --> 00:10:22,429 never saving properties I mean projects 247 00:10:19,660 --> 00:10:23,689 so now I've got this blank project which 248 00:10:22,429 --> 00:10:25,819 doesn't have any objects actions 249 00:10:23,689 --> 00:10:28,040 choreographies anything in it and this 250 00:10:25,819 --> 00:10:29,899 is where we like to start the other 251 00:10:28,040 --> 00:10:31,540 thing I want to do here is you go under 252 00:10:29,899 --> 00:10:34,249 tools and to customize 253 00:10:31,540 --> 00:10:37,129 here's your customize dialog box here 254 00:10:34,249 --> 00:10:38,480 you can tell what what toolbars you want 255 00:10:37,129 --> 00:10:41,059 to see if you if you see here I'm 256 00:10:38,480 --> 00:10:43,939 checking modeling bones distortion 257 00:10:41,059 --> 00:10:45,740 dynamics muscle skeletal and grooming 258 00:10:43,939 --> 00:10:48,970 and these are all the toolbars that are 259 00:10:45,740 --> 00:10:52,910 available now the nice thing about this 260 00:10:48,970 --> 00:10:55,160 let me uncheck all of these the nice 261 00:10:52,910 --> 00:10:56,899 thing about this is this is context 262 00:10:55,160 --> 00:10:57,680 sensitive so depending on what I'm 263 00:10:56,899 --> 00:11:00,260 working on 264 00:10:57,680 --> 00:11:01,850 in the modeling window this will change 265 00:11:00,260 --> 00:11:04,160 according to this so you actually don't 266 00:11:01,850 --> 00:11:06,500 have to have those toolbars up so I just 267 00:11:04,160 --> 00:11:09,140 leave it the way it is commands is where 268 00:11:06,500 --> 00:11:12,830 you can replace commands and create tat 269 00:11:09,140 --> 00:11:15,470 or create toolbars or swap out things 270 00:11:12,830 --> 00:11:18,140 for toolbars so for example this is the 271 00:11:15,470 --> 00:11:19,550 render lock mode where you can set a 272 00:11:18,140 --> 00:11:20,630 region to render and while you're 273 00:11:19,550 --> 00:11:22,850 working it will constantly update 274 00:11:20,630 --> 00:11:25,790 rendering kind of like a the IPR render 275 00:11:22,850 --> 00:11:29,300 in Maya except it's in your working 276 00:11:25,790 --> 00:11:29,980 window so it's a lot like xsi in that in 277 00:11:29,300 --> 00:11:32,300 that matter 278 00:11:29,980 --> 00:11:36,050 but I don't want it to lock there I just 279 00:11:32,300 --> 00:11:38,149 want to hit shift Q and have it be able 280 00:11:36,050 --> 00:11:39,860 to do a progressive quick render so I 281 00:11:38,149 --> 00:11:42,290 can check things so what I'm going to do 282 00:11:39,860 --> 00:11:43,550 is go to render and then you can see 283 00:11:42,290 --> 00:11:46,010 these buttons here this is the 284 00:11:43,550 --> 00:11:48,440 progressive mode or inter progressive 285 00:11:46,010 --> 00:11:50,600 render mode if I grab it I can go at it 286 00:11:48,440 --> 00:11:52,040 to this toolbar and then this one I 287 00:11:50,600 --> 00:11:54,410 don't need there anymore so I grabbed it 288 00:11:52,040 --> 00:11:55,700 and just dragged it off and now my 289 00:11:54,410 --> 00:11:59,000 toolbars are back to the way they were 290 00:11:55,700 --> 00:12:01,339 and I can do that with any of these you 291 00:11:59,000 --> 00:12:02,680 can see these are all the frame are all 292 00:12:01,339 --> 00:12:04,850 the buttons that are down here 293 00:12:02,680 --> 00:12:08,589 manipulator you can see all those up 294 00:12:04,850 --> 00:12:11,089 here mode these are all right here 295 00:12:08,589 --> 00:12:13,600 navigation tools all that kind of thing 296 00:12:11,089 --> 00:12:16,130 you can customize these very very easily 297 00:12:13,600 --> 00:12:18,350 so I just leave them at that tools I 298 00:12:16,130 --> 00:12:22,370 leave it there keyboard this is where 299 00:12:18,350 --> 00:12:27,100 you can set your hotkeys I like to go 300 00:12:22,370 --> 00:12:27,100 and like I just did progressive render 301 00:12:32,090 --> 00:12:38,910 let me find it here real quick I guess 302 00:12:36,630 --> 00:12:41,520 it's not on this this list so I'm just 303 00:12:38,910 --> 00:12:44,190 gonna hit okay and look actually it is 304 00:12:41,520 --> 00:12:45,930 under shift Q that's what I wanted it to 305 00:12:44,190 --> 00:12:47,310 be so the default is shift Q so I'm 306 00:12:45,930 --> 00:12:49,110 going to go back to the customize window 307 00:12:47,310 --> 00:12:52,110 this is where you can set up your your 308 00:12:49,110 --> 00:12:53,520 hotkeys I usually leave all the hotkeys 309 00:12:52,110 --> 00:12:55,530 the default and that's what we'll be 310 00:12:53,520 --> 00:12:56,940 using in all of these appearance this is 311 00:12:55,530 --> 00:12:59,340 where you can change the look of your 312 00:12:56,940 --> 00:13:02,340 interface this is the default it's kind 313 00:12:59,340 --> 00:13:06,390 of this dark green with a black grid and 314 00:13:02,340 --> 00:13:10,080 white splines I like to actually change 315 00:13:06,390 --> 00:13:12,030 it I'm going to change it to leave the 316 00:13:10,080 --> 00:13:15,570 background and leave the grid but I'm 317 00:13:12,030 --> 00:13:18,420 going to change objects to a medium gray 318 00:13:15,570 --> 00:13:19,860 just so that they're not so bright a lot 319 00:13:18,420 --> 00:13:21,750 of times when you're trying to work with 320 00:13:19,860 --> 00:13:23,730 them on a surface that is very shiny 321 00:13:21,750 --> 00:13:24,930 you'll lose them and you'll it'll be 322 00:13:23,730 --> 00:13:29,190 hard to see him so I'm just going to hit 323 00:13:24,930 --> 00:13:33,500 OK excuse me and then the last one is 324 00:13:29,190 --> 00:13:36,030 agent you'll see this little guy show up 325 00:13:33,500 --> 00:13:38,190 and he's kind of a helper or whatever 326 00:13:36,030 --> 00:13:40,170 whenever you hit help he'll show up 327 00:13:38,190 --> 00:13:41,820 I just don't worry about that because I 328 00:13:40,170 --> 00:13:43,740 never use it you'll see this little hat 329 00:13:41,820 --> 00:13:46,440 show up and that way if I double click 330 00:13:43,740 --> 00:13:48,600 him he'll show up and then he can answer 331 00:13:46,440 --> 00:13:50,840 questions for me I can right-click on 332 00:13:48,600 --> 00:13:54,150 him and then say hide and he'll go away 333 00:13:50,840 --> 00:13:57,480 so I've set up all my options I've set 334 00:13:54,150 --> 00:13:59,670 up my tools and set up my interface all 335 00:13:57,480 --> 00:14:01,610 the way that I want it to be this is the 336 00:13:59,670 --> 00:14:04,500 the most effective way that I've found 337 00:14:01,610 --> 00:14:06,000 of working and this is the way I'll be 338 00:14:04,500 --> 00:14:08,070 working throughout these tutorials so 339 00:14:06,000 --> 00:14:10,020 you can customize customize it however 340 00:14:08,070 --> 00:14:12,300 you would like and and whatever feels 341 00:14:10,020 --> 00:14:14,850 best to you one other thing is you can 342 00:14:12,300 --> 00:14:19,470 drag these windows out or you can dock 343 00:14:14,850 --> 00:14:22,320 them I like to dock them back along the 344 00:14:19,470 --> 00:14:29,280 side oops 345 00:14:22,320 --> 00:14:35,340 drag it out here look anyways 346 00:14:29,280 --> 00:14:38,340 I like to drag it out so I can see where 347 00:14:35,340 --> 00:14:41,820 it is so I'm just gonna kind of drag it 348 00:14:38,340 --> 00:14:44,790 out here you can see kind of how you can 349 00:14:41,820 --> 00:14:48,480 place them anywhere you want here and it 350 00:14:44,790 --> 00:14:50,940 will show up wherever you'd like it to 351 00:14:48,480 --> 00:14:52,560 be so in previous versions they've 352 00:14:50,940 --> 00:14:57,660 you've been able to dock it a lot better 353 00:14:52,560 --> 00:14:59,790 than then then this but this is pretty 354 00:14:57,660 --> 00:15:02,100 good so I'm going to just do this I've 355 00:14:59,790 --> 00:15:06,660 got my timeline my properties and my 356 00:15:02,100 --> 00:15:09,480 project workspace now so we'll leave it 357 00:15:06,660 --> 00:15:11,940 like that should do this close down that 358 00:15:09,480 --> 00:15:14,420 and you can see how I'm just moving them 359 00:15:11,940 --> 00:15:16,500 around however I would like them to be 360 00:15:14,420 --> 00:15:19,410 it's pretty handy and it's a good 361 00:15:16,500 --> 00:15:23,450 interface so with that we will start on 362 00:15:19,410 --> 00:15:23,450 with the other tutorials26263

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