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welcome to this first tutorial for
animation master in this first tutorial
we're going to start out with the
interface the first time that you open
animation master this is what you will
see this tip of the day window will show
up and you can tell it to show it on
startup or you can uncheck the box you
can go through the tips to look at those
or what you can do is close it and go up
to help tip of the day and it will show
those so I like to close it and turn it
off so that it doesn't show up on your
left this is the library windows where
you can store shortcuts to your models
actions materials images and other
things I don't like to use it I just
like to pull up what I need just because
I don't like to have to worry about
keeping these organized so I usually
close that down and then over here on
your right there is the community window
if you click here you can sign into hash
comm and have access to online content
chat rooms that kind of things but I
don't ever use that either so I turn it
off now this main window is a default
choreography or this is what where you
start the choreography is where you take
pieces that you have built and put them
all together in an animation and so
because we don't want to do there we
don't want to do this we want to start
with a model I close this window down
also and then we'll go into preferences
so go up to tools and go to options in
your options box in this global global
tab here you'll see all these things
here the first thing you want to do is
switch to at startup do nothing uncheck
reload last project unavailable and then
check these two boxes here we'll talk
about more of these skip frames if
behind when playing means that when you
play your animation down here it will
actually play at the frame rate that you
want it to whether that's 30 frames a
second 24 frames a second 12 frames a
second whatever you set it at it will
play that it will skip frames so that it
will reach that frame rate if you
uncheck that it will play every frame
and won't show the frame rate so I
usually keep that checked then show
advanced properties and show property
triangles these two are very much needed
when you are
working with objects so I keep those
checked user info you can change your
name organization website and email to
these will be embedded in in all the
files that you create go to units and I
leave it at centimeters I leave it at 30
frames a second but I'd switch it to
frames elapsed so that it's not under
timecode the other thing that I do is I
uncheck use CP spacing direction for
extrude and switch Y to zero that way
when you copy and paste or when you
extrude it will copy and paste it
directly on top of what you copied and
that way it won't offset it at all so
that's that's that tab in under modeling
I leave this one just the way it is
under lathe cross-sections this is where
when you create a profile curve and you
want to lathe something this is how many
sections it will divide it into these
things right here
you can also access up here on the
toolbar action I just leave it the way
it is but I uncheck smart for ski
choreography I leave this the way it is
folders just leave that the way it is
this is where your plugins are located
you can tell where your plugins here
your libraries motion-capture this is
this will store those for you motion
capture data you can use that if you
want to under the rendering tab I check
the advanced box and leave it the way it
is here except that I go under default
and then show back-facing Poly's I turn
that to off and that's so when you're
modeling you can see whether your
normals are flipped or not going to
OpenGL this is just your drivers for
your video card sound I leave it that
way so that when you're playing sound it
plays it in stereo and at 44 kilohertz
onion skin is also known as ghosting in
like Maya you can set this to be that
way in animations but it tends to slow
the program down quite a bit so I just
leave it off and that's all the options
that we've set so I hit OK
now we want to show certain views to set
up our workspace so go under view and
then you can go under excuse me you'll
view here the first one is project
workspace I click on that and you'll see
this window come up the project
workspace is where all the all your
objects are stored whether it is in a
choreography or whether it is under any
one of these file folders all your
images that you're using are here your
sounds are here materials post effects
all your objects if I open it right now
you'll see that when I started it up it
gave me a default choreography which has
a camera a key light a fill light a rim
light and the ground plane in it and if
I look under objects that has those
models these are just shortcuts now in a
choreography I can do one of two things
I can change things in the choreography
but it doesn't change the model itself
or I can change the model and it will
update in the choreography so we'll work
with choreographies a little more later
on but for right now you can see how it
stores here underground you can see that
there are splines and these are the
property triangles right here that we
were talking about and you'll want to be
able to see these things here when
you're working with objects so the
project workspace is the main window
that you'll use if you drag this out
you'll be able to see that there is your
frame numbers here and if I click this
right here and drag it you'll see that
my frame these are my frame numbers this
is a timeline but what we'll do instead
of using this will close it down and
we'll go up to view timeline this will
give me my timeline but what is nice
about this is whatever I check whatever
I click on here it will update it down
here and only give me the data for that
if I check on a choreography it will
give me all of these and the data for
all of these I can switch between graph
editor mode or it can go into dopesheet
mode which will show me where my keys
are and then I can use those to edit
animations I can switch to each
individual object in the choreography
and that way it's not cluttered if I use
this one I see everything for every
object at the same time so if I have
keys set on everything here I will see
them all and I can't differentiate
between them so I like just using the
time line so I'm going to close this
down are there the other window that I
like to have open is my properties
window and if you look under these in
the proper or in the Triangle your
properties triangle there's a separate
window called the properties window also
known in Maya as like the attribute
editor these will all show up in it so
I'm going to go to view properties and
now you'll see what it looks like here
let me shut this down this is the
properties window right here so now when
I click on an object if I go to my
objects and I click on the camera
you'll see that if I open up this
property triangle it has all this
information all that same information is
right here in the properties menu the
reason why I like the properties menu
open versus the property triangle is
when you have all these objects here you
don't want to have to open up the
properties triangle here every time you
want to change something you want to
just be able to click on it and have it
all available right here for you so
that's the properties box now this is
the way that I like to to set up my
interface so that I can navigate easily
in this window access my objects here
see my properties and animate at the
same time now in the rest of this you'll
see all your toolbars up here this is
your file toolbar your cut or your cut
and paste and delete undo redo this is
your render toolbar this is your
manipulator toolbar this is your
modeling mode distortion mode bones mode
grooming mode for hair and then muscle
mode skeletal mode dynamics choreography
mode then these are your other
manipulators standard then your
translate
mode this is your scale mode and this is
your rotate mode this is world space but
I usually never use that and this is
your showing for bias handles and we'll
talk about that in a little while this
is your manipulator properties box and
this is snap to the grid this is show
your rulers this is offset magnet mode
mirror mode and then a few other things
also I'll actually do this so you can
see it better and take this and drop it
down here so now you can see the other
part of this this is defined a
relationship button and this is animate
mode if I have this unchecked it won't
set it won't automatically set keys for
me but if I have a check that will set
keys for me when I'm animating so I'm
going to do those to put this back here
and then I'm going to go up to project
and say new now a project is kind of
like a Maya file in that everything that
you have inside here you can save within
a project they will be external files
but the project will save references to
those so you can open a project and it
will open multiple files at once I never
really use those mainly because in when
you save a project it automatically
saves everything within here so if I
have some objects that I've been working
on and I hit project save but I didn't
want to save the objects it will save
those objects over the top of themselves
and not a new iteration so I usually
just work in just saving objects and
never saving properties I mean projects
so now I've got this blank project which
doesn't have any objects actions
choreographies anything in it and this
is where we like to start the other
thing I want to do here is you go under
tools and to customize
here's your customize dialog box here
you can tell what what toolbars you want
to see if you if you see here I'm
checking modeling bones distortion
dynamics muscle skeletal and grooming
and these are all the toolbars that are
available now the nice thing about this
let me uncheck all of these the nice
thing about this is this is context
sensitive so depending on what I'm
working on
in the modeling window this will change
according to this so you actually don't
have to have those toolbars up so I just
leave it the way it is commands is where
you can replace commands and create tat
or create toolbars or swap out things
for toolbars so for example this is the
render lock mode where you can set a
region to render and while you're
working it will constantly update
rendering kind of like a the IPR render
in Maya except it's in your working
window so it's a lot like xsi in that in
that matter
but I don't want it to lock there I just
want to hit shift Q and have it be able
to do a progressive quick render so I
can check things so what I'm going to do
is go to render and then you can see
these buttons here this is the
progressive mode or inter progressive
render mode if I grab it I can go at it
to this toolbar and then this one I
don't need there anymore so I grabbed it
and just dragged it off and now my
toolbars are back to the way they were
and I can do that with any of these you
can see these are all the frame are all
the buttons that are down here
manipulator you can see all those up
here mode these are all right here
navigation tools all that kind of thing
you can customize these very very easily
so I just leave them at that tools I
leave it there keyboard this is where
you can set your hotkeys I like to go
and like I just did progressive render
let me find it here real quick I guess
it's not on this this list so I'm just
gonna hit okay and look actually it is
under shift Q that's what I wanted it to
be so the default is shift Q so I'm
going to go back to the customize window
this is where you can set up your your
hotkeys I usually leave all the hotkeys
the default and that's what we'll be
using in all of these appearance this is
where you can change the look of your
interface this is the default it's kind
of this dark green with a black grid and
white splines I like to actually change
it I'm going to change it to leave the
background and leave the grid but I'm
going to change objects to a medium gray
just so that they're not so bright a lot
of times when you're trying to work with
them on a surface that is very shiny
you'll lose them and you'll it'll be
hard to see him so I'm just going to hit
OK excuse me and then the last one is
agent you'll see this little guy show up
and he's kind of a helper or whatever
whenever you hit help he'll show up
I just don't worry about that because I
never use it you'll see this little hat
show up and that way if I double click
him he'll show up and then he can answer
questions for me I can right-click on
him and then say hide and he'll go away
so I've set up all my options I've set
up my tools and set up my interface all
the way that I want it to be this is the
the most effective way that I've found
of working and this is the way I'll be
working throughout these tutorials so
you can customize customize it however
you would like and and whatever feels
best to you one other thing is you can
drag these windows out or you can dock
them I like to dock them back along the
side oops
drag it out here look anyways
I like to drag it out so I can see where
it is so I'm just gonna kind of drag it
out here you can see kind of how you can
place them anywhere you want here and it
will show up wherever you'd like it to
be so in previous versions they've
you've been able to dock it a lot better
than then then this but this is pretty
good so I'm going to just do this I've
got my timeline my properties and my
project workspace now so we'll leave it
like that should do this close down that
and you can see how I'm just moving them
around however I would like them to be
it's pretty handy and it's a good
interface so with that we will start on
with the other tutorials
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