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welcome to this first tutorial for
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animation master in this first tutorial
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we're going to start out with the
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interface the first time that you open
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animation master this is what you will
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see this tip of the day window will show
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up and you can tell it to show it on
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startup or you can uncheck the box you
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can go through the tips to look at those
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or what you can do is close it and go up
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to help tip of the day and it will show
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those so I like to close it and turn it
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off so that it doesn't show up on your
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left this is the library windows where
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you can store shortcuts to your models
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actions materials images and other
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things I don't like to use it I just
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like to pull up what I need just because
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I don't like to have to worry about
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keeping these organized so I usually
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close that down and then over here on
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your right there is the community window
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if you click here you can sign into hash
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comm and have access to online content
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chat rooms that kind of things but I
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don't ever use that either so I turn it
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off now this main window is a default
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choreography or this is what where you
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start the choreography is where you take
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pieces that you have built and put them
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all together in an animation and so
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because we don't want to do there we
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don't want to do this we want to start
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with a model I close this window down
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also and then we'll go into preferences
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so go up to tools and go to options in
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your options box in this global global
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tab here you'll see all these things
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here the first thing you want to do is
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switch to at startup do nothing uncheck
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reload last project unavailable and then
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check these two boxes here we'll talk
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about more of these skip frames if
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behind when playing means that when you
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play your animation down here it will
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actually play at the frame rate that you
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want it to whether that's 30 frames a
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second 24 frames a second 12 frames a
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second whatever you set it at it will
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play that it will skip frames so that it
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will reach that frame rate if you
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uncheck that it will play every frame
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and won't show the frame rate so I
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usually keep that checked then show
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advanced properties and show property
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triangles these two are very much needed
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when you are
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working with objects so I keep those
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checked user info you can change your
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name organization website and email to
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these will be embedded in in all the
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files that you create go to units and I
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leave it at centimeters I leave it at 30
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frames a second but I'd switch it to
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frames elapsed so that it's not under
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timecode the other thing that I do is I
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uncheck use CP spacing direction for
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extrude and switch Y to zero that way
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when you copy and paste or when you
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extrude it will copy and paste it
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directly on top of what you copied and
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that way it won't offset it at all so
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that's that's that tab in under modeling
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I leave this one just the way it is
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under lathe cross-sections this is where
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when you create a profile curve and you
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want to lathe something this is how many
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sections it will divide it into these
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things right here
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you can also access up here on the
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toolbar action I just leave it the way
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it is but I uncheck smart for ski
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choreography I leave this the way it is
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folders just leave that the way it is
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this is where your plugins are located
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you can tell where your plugins here
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your libraries motion-capture this is
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this will store those for you motion
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capture data you can use that if you
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want to under the rendering tab I check
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the advanced box and leave it the way it
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is here except that I go under default
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and then show back-facing Poly's I turn
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that to off and that's so when you're
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modeling you can see whether your
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normals are flipped or not going to
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OpenGL this is just your drivers for
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your video card sound I leave it that
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way so that when you're playing sound it
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plays it in stereo and at 44 kilohertz
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onion skin is also known as ghosting in
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like Maya you can set this to be that
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way in animations but it tends to slow
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the program down quite a bit so I just
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leave it off and that's all the options
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that we've set so I hit OK
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now we want to show certain views to set
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up our workspace so go under view and
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then you can go under excuse me you'll
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view here the first one is project
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workspace I click on that and you'll see
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this window come up the project
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workspace is where all the all your
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objects are stored whether it is in a
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choreography or whether it is under any
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one of these file folders all your
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images that you're using are here your
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sounds are here materials post effects
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all your objects if I open it right now
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you'll see that when I started it up it
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gave me a default choreography which has
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a camera a key light a fill light a rim
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light and the ground plane in it and if
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I look under objects that has those
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models these are just shortcuts now in a
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choreography I can do one of two things
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I can change things in the choreography
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but it doesn't change the model itself
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or I can change the model and it will
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update in the choreography so we'll work
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with choreographies a little more later
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on but for right now you can see how it
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stores here underground you can see that
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there are splines and these are the
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property triangles right here that we
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were talking about and you'll want to be
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able to see these things here when
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you're working with objects so the
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project workspace is the main window
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that you'll use if you drag this out
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you'll be able to see that there is your
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frame numbers here and if I click this
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right here and drag it you'll see that
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my frame these are my frame numbers this
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is a timeline but what we'll do instead
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of using this will close it down and
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we'll go up to view timeline this will
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give me my timeline but what is nice
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about this is whatever I check whatever
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I click on here it will update it down
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here and only give me the data for that
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if I check on a choreography it will
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give me all of these and the data for
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all of these I can switch between graph
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editor mode or it can go into dopesheet
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mode which will show me where my keys
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are and then I can use those to edit
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animations I can switch to each
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individual object in the choreography
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and that way it's not cluttered if I use
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this one I see everything for every
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object at the same time so if I have
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keys set on everything here I will see
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them all and I can't differentiate
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between them so I like just using the
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time line so I'm going to close this
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down are there the other window that I
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like to have open is my properties
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window and if you look under these in
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the proper or in the Triangle your
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properties triangle there's a separate
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window called the properties window also
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known in Maya as like the attribute
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editor these will all show up in it so
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I'm going to go to view properties and
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now you'll see what it looks like here
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let me shut this down this is the
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properties window right here so now when
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I click on an object if I go to my
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objects and I click on the camera
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you'll see that if I open up this
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property triangle it has all this
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information all that same information is
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right here in the properties menu the
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reason why I like the properties menu
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open versus the property triangle is
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when you have all these objects here you
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don't want to have to open up the
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properties triangle here every time you
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want to change something you want to
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just be able to click on it and have it
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all available right here for you so
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that's the properties box now this is
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the way that I like to to set up my
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interface so that I can navigate easily
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in this window access my objects here
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see my properties and animate at the
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same time now in the rest of this you'll
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see all your toolbars up here this is
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your file toolbar your cut or your cut
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and paste and delete undo redo this is
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your render toolbar this is your
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manipulator toolbar this is your
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modeling mode distortion mode bones mode
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grooming mode for hair and then muscle
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mode skeletal mode dynamics choreography
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mode then these are your other
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manipulators standard then your
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translate
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mode this is your scale mode and this is
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your rotate mode this is world space but
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I usually never use that and this is
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your showing for bias handles and we'll
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talk about that in a little while this
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is your manipulator properties box and
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this is snap to the grid this is show
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your rulers this is offset magnet mode
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mirror mode and then a few other things
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also I'll actually do this so you can
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see it better and take this and drop it
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down here so now you can see the other
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part of this this is defined a
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relationship button and this is animate
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mode if I have this unchecked it won't
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set it won't automatically set keys for
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me but if I have a check that will set
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keys for me when I'm animating so I'm
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going to do those to put this back here
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and then I'm going to go up to project
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and say new now a project is kind of
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like a Maya file in that everything that
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you have inside here you can save within
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a project they will be external files
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but the project will save references to
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those so you can open a project and it
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will open multiple files at once I never
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really use those mainly because in when
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you save a project it automatically
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saves everything within here so if I
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have some objects that I've been working
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on and I hit project save but I didn't
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want to save the objects it will save
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those objects over the top of themselves
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and not a new iteration so I usually
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just work in just saving objects and
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never saving properties I mean projects
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so now I've got this blank project which
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doesn't have any objects actions
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choreographies anything in it and this
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is where we like to start the other
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thing I want to do here is you go under
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tools and to customize
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here's your customize dialog box here
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you can tell what what toolbars you want
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to see if you if you see here I'm
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checking modeling bones distortion
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dynamics muscle skeletal and grooming
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and these are all the toolbars that are
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available now the nice thing about this
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let me uncheck all of these the nice
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thing about this is this is context
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sensitive so depending on what I'm
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working on
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in the modeling window this will change
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according to this so you actually don't
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have to have those toolbars up so I just
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leave it the way it is commands is where
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you can replace commands and create tat
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or create toolbars or swap out things
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for toolbars so for example this is the
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render lock mode where you can set a
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region to render and while you're
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working it will constantly update
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rendering kind of like a the IPR render
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in Maya except it's in your working
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window so it's a lot like xsi in that in
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that matter
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but I don't want it to lock there I just
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want to hit shift Q and have it be able
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to do a progressive quick render so I
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can check things so what I'm going to do
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is go to render and then you can see
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these buttons here this is the
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progressive mode or inter progressive
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render mode if I grab it I can go at it
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to this toolbar and then this one I
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don't need there anymore so I grabbed it
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and just dragged it off and now my
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toolbars are back to the way they were
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and I can do that with any of these you
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can see these are all the frame are all
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the buttons that are down here
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manipulator you can see all those up
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here mode these are all right here
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navigation tools all that kind of thing
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you can customize these very very easily
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so I just leave them at that tools I
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leave it there keyboard this is where
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you can set your hotkeys I like to go
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and like I just did progressive render
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let me find it here real quick I guess
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it's not on this this list so I'm just
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gonna hit okay and look actually it is
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under shift Q that's what I wanted it to
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be so the default is shift Q so I'm
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going to go back to the customize window
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this is where you can set up your your
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hotkeys I usually leave all the hotkeys
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the default and that's what we'll be
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using in all of these appearance this is
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where you can change the look of your
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interface this is the default it's kind
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of this dark green with a black grid and
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white splines I like to actually change
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it I'm going to change it to leave the
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background and leave the grid but I'm
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going to change objects to a medium gray
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just so that they're not so bright a lot
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of times when you're trying to work with
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them on a surface that is very shiny
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you'll lose them and you'll it'll be
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hard to see him so I'm just going to hit
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OK excuse me and then the last one is
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agent you'll see this little guy show up
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and he's kind of a helper or whatever
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whenever you hit help he'll show up
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I just don't worry about that because I
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never use it you'll see this little hat
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show up and that way if I double click
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him he'll show up and then he can answer
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questions for me I can right-click on
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him and then say hide and he'll go away
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so I've set up all my options I've set
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up my tools and set up my interface all
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the way that I want it to be this is the
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the most effective way that I've found
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of working and this is the way I'll be
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working throughout these tutorials so
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you can customize customize it however
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you would like and and whatever feels
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best to you one other thing is you can
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drag these windows out or you can dock
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them I like to dock them back along the
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side oops
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drag it out here look anyways
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I like to drag it out so I can see where
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it is so I'm just gonna kind of drag it
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out here you can see kind of how you can
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place them anywhere you want here and it
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will show up wherever you'd like it to
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be so in previous versions they've
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you've been able to dock it a lot better
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than then then this but this is pretty
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good so I'm going to just do this I've
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got my timeline my properties and my
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project workspace now so we'll leave it
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like that should do this close down that
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and you can see how I'm just moving them
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around however I would like them to be
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it's pretty handy and it's a good
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interface so with that we will start on
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with the other tutorials26263
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