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Inside every modern laptop, smartphone,
desktop computer, advanced AI server, or
practically any other high-tech device
are cuttingedge microchips such as these
CPU, GPU, SOC, DRAM, and SSD chips. Each
with tens of billions of transistors
inside of them. The transistors inside
these microchips are incredibly small
with the tiniest features measuring
around 10 nanm or 45 silicon atoms. This
feat of science and engineering may seem
impossible because on one hand each of
these microchips is made from connecting
billions upon billions of transistors
together and then on the other hand each
individual transistor is only nanometers
in size. Additionally, these microchips
are everywhere and in everything and
therefore they must be reliably mass-
prodduced. So, how is manufacturing such
a microchip even possible? These are
photoiththography tools and they're the
key to manufacturing microchips.
However, it's important to note that
there are dozens of different types of
tools used in the various steps for
making microchips and each one plays a
critical role in the manufacturing
process. So to be accurate,
photoiththography tools are the ones
that are used to copy and imprint the
nanoscopic patterns of transistors and
layers of wires onto a microchip. And
therefore a useful analogy is to think
of these photoiththography tools as
nanocale microchip photocopers.
Photoiththography tools have been
continuously evolving to copy and
imprint smaller and smaller transistors
and circuitry. And in this video, we're
going to dive into this state-of-the-art
EUV photoiththography system and explore
the science and engineering inside of
it. So, let's begin with a quick
overview. To start, the EUV lithography
machine takes the design of a single
layer of a microchip on what's called a
photo mask and loads it into the
machine. Next, a 300 mm silicon wafer
with a set of prior processes applied to
it is placed onto a wafer carrier inside
the machine. With both in place, the
machine uses extreme ultraviolet light
or EUV and a set of mirrors to copy the
design from the photo mask onto a
silicon wafer. The wafer moves to the
next position and the microchip design
is copied yet again. This copying
happens over and over until the wafer is
filled with a 100 or more microchips and
then a new wafer comes in and the
copying starts over. This is the
realtime speed of the lithography
machine taking about 18 seconds to
duplicate the same microchip design
around a 100 times across the entire
area of a 300 mm wafer. Let's take a
look at one of these microchips and see
what exactly we're copying. Inside this
microchip are approximately 30 billion
transistors. And if you were wondering,
it's the design of a GPU or graphics
processing unit found in the center of a
graphics card. When we zoom into a
nanoscopic view of this microchip, we
find a 3D maze of transistors and layers
upon layers of wires with the smallest
dimensions of the bottommost layers
measuring around 10 nanometers or around
45 silicon atoms. Specifically, the EUV
photoiththography system typically
patterns the lower layers with the
smallest features, whereas other
photoiththography tools are used to
pattern the higher layers. It might be
difficult to fully grasp the level of
detail and complexity inside a single
layer of billions of nanoscopic
transistors. So let's use a thought
experiment and pretend that instead of
copying transistors and wires, this EUV
photoiththography system is used to copy
the text from a book. If the width of
each line of a letter is 13 nm, then the
word cat would take up around 155x 240
nm. A page of text would be about the
size of a red blood cell and a chapter
of a book would be a grain of pollen.
When we zoom out to see the equivalent
area of a GPU chip, how many pages of
text do you think we could fit using
these nanoscopic letters? Well, we could
print all seven Harry Potter books, plus
every book written by Stephven King, the
entirety of the text from the English
Wikipedia, and still have enough space
to fit every single book from your local
public library. There's an unbelievable
quantity of nanoscopic lines and details
that can fit into the area of a
microchip. And it's all photocopied by
this EUV lithography system in less than
a second. It's no exaggeration to say
that every piece of modern technology
that you use is made possible by this
machine. And in this video, we're going
to explore the key modules inside it and
see how they work. So, let's jump right
in.
This video is sponsored by ASML, the
company that designs and manufactures
EUV lithography systems. Throughout the
video, all the details and facts were
independently researched, written, and
animated. Additionally, some aspects are
simplified and due to the proprietary
knowledge and confidentiality around EUV
lithography, some of the details we
present are approximated or modified.
Before we open up and explore this EUV
system, let's first spend a few minutes
discussing microchip manufacturing and
semiconductor fabrication plants or fabs
for short and the exact role of this
machine. Inside our example fab are
hundreds of machines of which a couple
dozen or so are the EUV lithography
machines we've been discussing. To make
a microchip, 300 mm silicon wafers are
stacked inside a front opening universal
pod or FOP and carried from machine to
machine using an overhead transport
system. The FOP is lowered onto a
machine where each wafer is processed in
one way or another. And once the machine
completes its work, the wafers are
returned to the FOP. The pod is picked
up, carried to the next machine, and
dropped off for the next step in the
process. Microchip manufacturing is
incredibly complicated. But a simple way
to think about it is that it's kind of
like spray painting a design through a
stencil, but instead of art, this
stencil contains the nanoscopic patterns
used to build the transistors and wires.
Inside the microchip factory, some tools
are used to build a stencil such as the
EUV lithography system and many of the
other machines such as the deposition
tools or ion implanters are the spray
paint. So let's take a look at how we
build the stencil on the wafer which is
technically called a photoresist layer.
To begin, the wafer travels to a machine
called a track tool where a light
sensitive material called photoresist or
just resist is poured on and evenly
spread across a spinning wafer. Next,
the wafer is heated in order to dry and
solidify the resist, thus forming a flat
blank stencil. The wafer then moves to
the photoiththography tool where EUV or
extreme ultraviolet light is projected
onto the photo mask, which is also
called a reticle, but typically just a
mask for short. When EUV light hits the
mask, the patterned information is
imprinted in the light. And this
imprinted light then bounces off a set
of mirrored lenses in order to project a
focused and scaled down image of the
mask onto the wafer. Wherever the EUV
light touches, the resist is modified
and thus the design is copied from the
mask onto the wafer. The wafer moves to
the next position and the EUV patterning
process repeats again until the entire
wafer is filled with copies of the
design from the mask. Next, the wafer
travels back to the track tool where the
modified resist is washed away using a
developing solvent and the water is
heated to form a hardened stencil or
completed photoresist mask layer on the
top of the wafer. Now that the wafer is
patterned, the wafer travels to the
other spray paint-like tools in the fab
which are used to etch away the
uncovered areas, implant dopens such as
boron or phosphor or deposit a layer of
copper, tungsten or other metals,
thereby building a single layer of
nanoscopic structures. Note that there
are additional process steps that we're
not going to get into.
Now that we have a basic understanding
of how the stencil and spray paintlike
processes form a single layer, let's
zoom into a nanoscopic view inside a
microchip where we can see how the
transistors and wires are incredibly
complicated three-dimensional
structures. Each of these layers are
built one after the other. Starting with
the transistors at the bottom, moving up
to the small wires, and then wider and
wider metal layers further up. In
essence, to build a complete microchip,
the stencil and spray paint process is
repeated over and over each time,
building only a single layer. And
therefore, it's more effective to
visualize these processes as a loop,
where a single pass of the loop forms
one layer using a single mask design in
the lithography tool, and then another
layer is built using an entirely
different mask loaded in the machine. To
complete a GPU chip like this one, the
series of process steps or loops is
repeated around 80 times, resulting in
around a thousand individual process
steps and taking four or so months to
complete.
Let's go back to the nanoscopic view of
the microchip. Here we can see that the
lower layers are incredibly tiny and 13
nanometer EUV light is used to build the
pattern for these layers. However, the
upper wires are substantially larger and
are patterned using an entirely
different machine called a DUV or deep
ultraviolet photoiththography system
which is also built by ASML and uses a
deep ultraviolet wavelength of light.
DUV lithography tools were introduced in
the 2000s and are still incredibly
advanced machines. Because DUV tools
typically cost less than EUV machines,
it's more cost effective to use EUV
tools to pattern the transistors and
so-called critical layers and then use
DUV tools to pattern the upper, wider,
less critical layers. Additionally, less
advanced chips that don't require the
smallest transistors and wires may
forego using EUV lithography altogether
and only use DUV wavelengths such as
193, 248 or 365 nanometers.
As a result, cuttingedge fabs typically
utilize different types of lithography
tools and all these machines work as an
intricate ecosystem to make a microchip.
With the basics of microchip
manufacturing covered, let's open an EUV
lithography system, explore the
incredible science and engineering
inside, and divide the system into its
five key parts. the light source, the
illuminator, the reticle handler and
reticle stage, the projection optics,
and finally the wafer handler and wafer
stages. We'll begin with the light
source which produces the EUV light. But
let's first answer the question of why
we even need to use extreme ultraviolet
light. Well, a simple analogy is to
think of the light used to project and
copy the pattern from the photo mask as
the tip of a mortar. And as you're
probably familiar with markers, if you
want to draw thin lines, then you need a
marker that also has a thin tip. You can
do tricks like angling the marker, but
if you want to draw lines that are 100
times thinner, well, then you need to
switch pens and use a much smaller fine
tipped pen. Likewise, to copy designs
with dimensions only around 10 nanm
wide, we use 13 nanmter light, which is
in the extreme ultraviolet light range
of the electromagnetic spectrum. The
more technical answer deals with the
wavelike nature of light, and what
happens when light hits these nanoscopic
patterns inside the photo mask. These
patterns are made from nanoscopic EUV
absorbing blockers on top of a surface
that reflects EUV light. We'll explore
the photo mask and how the system uses
reflective lenses a little later in this
video, but for now, instead of using
reflective optics, it's easier to
visualize the photo mask as through beam
optics in a setup similar to the
well-known double slit experiment.
However, instead of the double slit,
we're showing light passing through a
complicated pattern of nanoscopic slits
that represents a small portion of the
overall photo mask. So, what happens
when we use a wavelength of light that's
substantially larger than the 13 nm EUV
light, such as this 450 nm blue light.
Well, when this large wavelength light
hits the pattern, the pattern is almost
entirely lost. This is due to the width
of the holes in the pattern being
substantially smaller than the
wavelength of light hitting it. This
limit to the resolving power of the
lithography machine is described in
criterion equation which we will explain
later. So, let's switch to 13 nanmter
EUV light. As the EUV light hits the
pattern, the light passes through and
the pattern of the photo mask is
imprinted into the light and the light
defracts similar to the double slit
experiment. This imprinted light then
passes into the projection optics
mirrored lenses which are used to focus
and scale down the pattern and project
it onto the wafer. So now that we
understand the need for EUV light, the
next question is how do we produce it?
To start, two high-powered laser pulses
run through multiple amplifiers below
the clean room floor. These laser pulses
grow in power and then travel from the
subfab using a pathway of mirrors and up
through the bottom of the tool and into
a chamber called the source vessel. The
first laser, called a preulse, is around
5 kW in power and is targeted at a
droplet of tin using a set of actuated
mirrors. This prepulse laser turns the
tin droplets into a pancake- like shape.
The second approximately 25 kowatt main
laser pulse, which is more than 10 times
stronger than the lasers used to cut
steel, hits the tin pancake, instantly
vaporizing it and turning it into
glowing plasma. Within each of the tin
atoms, some electrons are ejected and
others are kicked up to higher energy
states. When electrons drop back down
from the 4F to 4d orbitals, 13 nanometer
EUV light is produced. Shooting two
laser pulses at a droplet of tin might
seem like a rather obscure process.
However, EUV light doesn't naturally
occur on Earth, and it's one of the few
ways to efficiently produce over 500
watts of EUV light. Additionally, the
reason for using tin is that its plasma
produces a wide range of wavelengths
with a clear peak at 13 nanometers.
So, where does the tin droplet come
from? Well, over here, a solid ingot of
ultra pure tin is melted and fed into a
storage tank and then piped towards a
microscopic nozzle. A po electric
transducer squeezes the tip of the
nozzle and due to high pressure nitrogen
inside the storage tank, a droplet of
tin is forced out at a speed of 100 m a
second. Next, high-speed cameras measure
and calculate the trajectory of the
droplet and feed the data to a set of
actuated mirrors in order to angle the
laser pulses to precisely hit the tin.
To control the amount of EUV light,
sometimes droplets are skipped by the
lasers and these droplets are captured
over here. This process of producing
high-speed tin droplets and then
shooting them with two laser pulses to
generate EUV light happens at a rate of
50,000 times a second. Now that we have
EUV light, the first mirror called the
collector focuses all the EUV light to a
small hole called the intermediate focus
which only EUV light can pass through.
The light next enters into the
illuminator which is composed of the
field facet mirror, the pupil facet
mirror and another set of mirrors. These
mirrors are so perfectly shaped that
there's less than an atom's deviation
from the surface. The illuminator takes
this EUV light and shapes it into a thin
ribbon that has equal uniformity across
a well-defined range of angles before it
hits the photo mask. Using an equal
uniformity of light at all angles is
critical to imprinting a perfect
nanoscopic pattern from the mask via the
light and onto the wafer. We want to
take a short detour and mention that
this has been a rather challenging video
to make simply because there's a
mountain of science and engineering
inside these machines built by ASML and
this video only explores the tip of the
iceberg. Essentially, a lot of the
details had to be cut in order to keep
this video a manageable length. For
example, EUV light is incredibly
difficult to work with because it's
absorbed by atmospheric molecules and
therefore the entire light path and
wafer carrier stage is connected to
vacuum pumps which remove all the air.
Additionally, EUV light is absorbed by
glass and practically all other
materials and therefore to focus and
transport the light this system uses
mirrors rather than transmissive lenses.
However, these mirrors called Brag
reflectors are nothing like the mirrors
in your bathroom, but rather they're
composed of dozens of alternating layers
of silicon and malibdinum, each only a
few nanometers thick. When EUV light
hits the surface of this brag reflector,
only 3% is reflected at each boundary
layer while the rest passes through. But
with so many layers, the cumulative 3%
reflections add together using
constructive interference, resulting in
a total of 70% being reflected for a
single mirror, while 30% of the light is
lost and absorbed. However, with more
than 10 mirrors in the optical system
and only 70% reflection at each one, the
final light hitting the wafer is less
than 10% the brightness of the light
emitted by the tin plasma, which is why
the initial light from the source vessel
needs to be as bright as possible.
Another example of the incredible
engineering inside this machine is that
this field facet mirror is assembled
from hundreds of independently
controlled mirrors that can be angled to
direct the light onto specific regions
of the segmented pupil facet mirror.
Together these two mirrors take the cone
of EUV light from the intermediate focus
and turn it into a complex pattern of
illumination. For example, this is
called annular illumination. Here's
dipole illumination and then here's
quazar illumination.
You're probably wondering why we require
such complicated patterns of
illumination. Well, when we look back at
the microchip, one layer of wires is
running mostly horizontally. The next
layer is a set of cylinders called VAS.
And then the following layers have wires
that run vertically. And each layer uses
a different mask. Earlier we said that
the EUV light is kind of like the tip of
a fine tipped pen. Having different
patterns of illumination is like holding
the marker at different angles with
respect to the lines or circles that are
being patterned. Specifically, annular
illumination is best used to pattern the
layers containing vas and is like
holding the marker straight up and down.
Whereas dipole illumination like this is
best used to pattern lines running
horizontally. And then we rotate the
dipole illumination for patterning the
vertically oriented wires.
Imagine being at the forefront of this
groundbreaking science and engineering.
Then picture ASML, whose work powers the
innovations that solve some of
humanity's toughest challenges in
energy, mobility, and healthcare. ASML
is a leader in photoiththography
systems, serving as the backbone for the
world's leading chip makers and enabling
the technology that drives our future.
With over 44,000 talented individuals
and growing, ASML is headquartered in
the Netherlands with major R&D and
manufacturing sites in the US and Asia.
Their sprawling campus is not just a
workplace. It's an exceptional
environment where cutting edge
technology comes to life to keep pushing
the boundaries of what's possible. ASML
seeks exceptional talent. They are
looking for scientists and engineers
ready to design the nextgen lithography
systems, technicians and logistics
experts eager to build, ship and support
these groundbreaking systems, and
software developers passionate about
working in a world of nanometers. ASML
is the next step for those ready to make
an impact in an inspiring setting.
Together with their suppliers, partners,
and customers around the world, they're
committed to powering technology
forward. Visit their website using the
link in the description to learn more
and start a journey with ASML. Today,
let's move on to the next part of this
EUV lithography tool and explore the
photo mask or mask, which is also called
a reticle and contains the entire design
of a single layer of a microchip. The
mask starts in a doubly sealed pod and
is loaded onto the machine using an
overhead transport system. The outer
protective carrier is opened and a
robotic arm picks up the inner pod and
carries it to a vacuum load lock. The
chamber is sealed and pumped down to a
vacuum and the inner door opens. Next,
the inner pod opens up and a separate
robotic arm carries the mask and base to
an inspection station. Each mask has a
half a dozen different marks, including
a barcode, as well as fiducials, which
are designs used to align the mask with
subnanmter level accuracy. The mask is
carried over to and loaded onto the
reticle stage, which moves back and
forth across the EUV beam with
incredible accuracy and at high speeds
with more than 7 gs of acceleration.
This mask's surface is built from the
same Bragg reflector surface mentioned
earlier, but with a pattern of absorbers
on top that locally blocks the light in
order to create the detailed microchip
layer pattern. This 6x6 in mask has a
pattern area of 104x
132 mm and an absorber pixel resolution
of below 10x 10 nm. In the beginning of
this video, we showed a variety of
different chips with different sizes.
And shortly after, we showed a GPU being
patterned across the wafer. The pattern
on the mask is four times larger than
the microchip. And this GPU chip is
close to the maximum size chip that can
fit on the mask and therefore only one
copy fits, resulting in 90 GPU chips
fitting onto a 300 mm wafer.
However, CPU chips are typically smaller
and therefore in the following example,
we can fit two copies on the mask and a
total of 185 chips on the wafer. When we
look at even smaller DRAM chips, 12
copies can fit on the mask, yielding 978
chips on the wafer. Technically, the
exposure field is one scan of the mask
onto the wafer. And an exposure field
can have anywhere from one to a dozen or
more die patterns on it, yielding around
a hundred to a thousand or more chips on
a single wafer. This mask contains an
incredible amount of information. And as
mentioned in the intro, it has the
equivalent amount of detail as all the
text of Wikipedia plus all the books in
an average public library. This mask,
which can cost around $300,000,
must be so perfect that using our
analogy, there can't be a single
grammatical error, spelling mistake, or
even an extra curve on a letter across
21 million pages of text. Otherwise, it
would damage every chip on the wafer.
Also, if you're curious, here are the
calculations we used for the transistors
to text and book conversions. Pause the
video to work it out. The next topics
we'll explore are the projection optics
and how the wafer is moved around the
machine. But first, we'd like to mention
that this video topic is incredibly
complicated and took hundreds of hours
to research, write, model, animate, and
edit totaling over,00 hours. So, if you
could take a few seconds to like this
video, subscribe, comment with a quick
message below, and most importantly,
share it on social media and with a
friend, family, or work colleague. It
would help far more than you think.
Additionally, we have a Patreon page
with AMAs and behindthe-scenes footage.
And if you find what we do useful, we
would appreciate any support. Thank you.
So, let's move on to the projection
optics. These optics are composed of a
series of mirrors that are used to
project and focus the patterned EUV
light onto the wafer with extremely high
accuracy while minimizing wavefront
aberrations and shrinking the image by a
factor of four. These mirrors are
designed and manufactured by Zeiss who
is a longstanding partner of ASML and
has been a vital collaborator in the
development of the optic systems inside
photoiththography tools. To understand
the projection optics, we have to
discuss what determines exactly how
small these wires can be. And for this,
criterion equation is used. This
equation states that the smallest
dimension or critical dimension is equal
to K1 times the wavelength of light or
lambda divided by the numerical aperture
or NA. The wavelength of EUV light is 13
nm. K1 is the process factor which
relates to the various illumination
settings created by the field and pupil
facet mirrors that we discussed earlier
along with the photo resist and other
factors and is close to.3 for this
machine. Finally, numerical aperture or
NA is a measure of the angle and amount
of light the mirrors in the projection
optics can capture and focus onto the
wafer. Numerical aperture isn't just
about increasing the brightness of the
EUV light, but rather it's more of a
measure of the angles and amount of
constructive interference wave paths
that hit the mask and then are projected
onto the wafer. In short, with a larger
numerical aperture or NA, which
corresponds to a larger angle between
the projection mirrors and focal point,
we can achieve a smaller resolution.
This tool has a numerical aperture of
0.33.
However, the next generation of EUV
lithography systems called high NA
increases this to 0.55
resulting in an 8 nanometer critical
dimension. Increasing the numerical
aperture to 0.55
requires significantly larger mirrors,
which results in a redesign of the
entire optic system and other parts of
the machine, thus considerably
increasing the size and cost of the
system.
We could spend an entire video
discussing the next generation high NA
tool, but instead let's move on to
discuss the wafer transport system and
wafer stage and see how a wafer makes
its way to the EUV exposure station.
Let's start with a wafer that's carried
in a FUP on the overhead transport
system. This FUP lands on the
lithography cluster which is a
combination of a wafer track tool and a
lithography tool. The wafer first enters
the track tool where a layer of
photoresist or resist for short is
evenly spread across the wafer. The
wafer moves to another area inside the
track tool where it's heated in order to
dry and solidify the resist. Next, using
robotic arms, the wafer is carried from
the track tool into a vacuum load lock
inside the EUV tool. The pneumatically
actuated doors close and the chamber is
pumped down to a vacuum. Next, the back
doors of the load lock open up and a
different robotic arm carries the wafer
to one of the wafer stages. This system
is called a twin scan because there are
two complete wafer stages that
concurrently move two wafers around. The
key idea is that while one wafer is
actively being patterned, a second wafer
is being loaded onto the wafer stage and
measured under an alignment sensor.
Nanometer level accuracy is crucial with
these machines. And one key philosophy
of ASML is matan is vaten which is Dutch
for to measure something is to know
something. The reason for acquiring this
level of perfection is that when we look
at the nanoscopic layers of the
microchip which has wires and holes that
are only 10 to 20 nm wide. If one layer
is more than a couple nanometers off the
previous layer, then the electrical
connections won't conduct electricity
correctly. And if an entire layer is
off, then every single chip will be
catastrophically destroyed. To make sure
that the layer being patterned is
perfectly aligned with the previous
layer, the entire wafer is thoroughly
measured by the alignment sensor. On the
wafer are hundreds of alignment marks,
which are reference patterns that assist
in determining the exact position of the
earlier layers of patterns. The
alignment sensor meticulously measures
the X and Y positions of every alignment
mark on the wafer and builds a highly
accurate 2D map from the results. This
map shows some regions of the wafer
being biased in one direction by a few
to dozens of nanometers and another
region being biased in a different
direction. Additionally, the leveling
sensor uses grazing incident light to
measure the exact height of the wafer
and builds a topological map of the
wafer, which is critical for later
bringing the wafer stage to the position
such that the EUV light is perfectly
focused onto the wafer.
Now that we've measured and built the
exact alignment and height map for the
wafer, the wafer stage next moves to the
EUV exposure station. As the wafer is
being patterned, the wafer stage moves
in perfect synchrony with the reticle
stage, but only a quarter of the
distance due to the 4:1 reduction. At
the same time, the stage makes nanocale
adjustments using the alignment map so
that the new layer perfectly aligns with
the previous layer. When the wafer stage
moves from one exposure field to the
next, it's important that no EUV light
hits the wafer and thus a shutter
positioned up here near the reticle
stage closes. Once the wafer stage is
positioned to pattern the next
microchip, the shutter opens and the
wafer stage and reticle stage move in
perfect synchrony again. This process
repeats until the entire wafer is
patterned taking around 18 seconds in
total. So then what actually happens as
EUV light hits the photoresist?
Well, resist is a polymer mixed with a
photo acid generator. When high energy
EUV photons hit the resist, the light
ionizes it, releasing high energy
electrons. These electrons then hit the
photo acid generator, producing an acid
that breaks apart the polymer, making it
weaker. As a result, the areas hit by
the EUV light become soluble and are
washed away by a developing liquid in
the subsequent process step. One detail
is that the resist has an extremely high
contrast, meaning that at a certain
level of EUV light, the entirety of the
resist hit by that light is broken down.
This is critical in producing sharp
patterns and walls on the resist.
Let's next explore how the wafer and
wafer stage move around. Specifically,
the wafer stages levitate on a large
magnetic table composed of more than a
thousand magnets. Electromagnets on the
underside of the wafer stage move it
along this magnetic table both quickly
and with micrometer level accuracy while
intererometers on the top of the stage
measure its exact position. And this
setup is called the long stroke stage.
In order to secure the wafer, it's
placed on a plate, which is technically
called an electrostatic clamp. The clamp
cycles zones of high voltage across the
backside of the wafer to keep it in
place, a phenomenon similar to sticking
a balloon to a wall using static
electricity. To reach nanometer level
accuracy, the plate is independently
moved using smaller motors, which is
called the shortstroke stage.
By combining the long stroke and short
stroke stages along with measurement
encoders, the machine can quickly move
the wafer as it's being patterned and
maintain an accuracy of less than 1
nanmter or approximately four silicon
atoms. Once all the microchip patterns
are copied to the wafer, the stage moves
back towards the robotic arms where the
wafer is unloaded and placed into one of
the vacuum load locks, pumped back to
atmosphere, and then a separate robotic
arm brings the wafer back to the track
tool where the patterned and modified
resist is washed away using a developing
liquid. Finally, the wafer is heated
again to further harden the remaining
resist. The patterned wafer is then
loaded back into the FOP which is picked
up and brought to a different tool to
undergo processing in other ways.
Let's close this tool. And that's it for
our journey into photoiththography.
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