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Original subtitles

Hey, how's it going guys? Welcome back

to another PS4 and PS5 jailbreak news

update. Lots of topics to dive into here

in this video. Starting with some

unfortunately bad news, it seems in

terms of the Mastercore exploits and

this is brought to us uh by GJI. So, of

course, this is the exploit using the

Star Wars Racer Revenge game that was

hoping to be chained with the Colonel

exploit to be able to jailbreak higher

firmwares on the PS5 above 10.01 up to

firmwares up to 12.0.

That was the general idea because of

course the masterore exploit has the

dupe privilege sis call that's needed

for a userland exploit to be able to

trigger the kernel exploit to jailbreak

the console. Now we actually got a

pretty positive update initially from

developer gaj here showing lua core

finished from PS2 EMU escape to chaining

Lua code execution with full primitives.

We'll prepare a GitHub in a few days. So

everything was looking good. It looked

like the userland exploit was

essentially done and then it was just a

case of chaining it with the kernel

exploit and then we'd have a jailbreak

that we could use with this Star Wars

game. However, over the past couple of

hours, we got an update from Gina here

saying, "So, we have a situation.

Mastercore does have the dupe privilege,

but at some point firmware 8.xx, XX. So

some firmware around there, Sony has

removed the network socket privilege

from the PlayStation 2 emulator. Now for

Colonel Rewrite Primitive, past exploits

used the IPv6 sockets and Mastercore

cannot use that. So we need some kind of

alternative.

So not looking good. Now you can see in

the initial video that was posted

showing the userland exploit up and

running. We can see it is successfully

mounting the save data for Lua

transition and then it transitions over

to the Lua based exploit. And you can

see there we have a remote Lua loader

running. So the idea is that it's using

the Mastercore exploit to unlock some

kind of Lua execution within the game or

within the emulator that can then allow

it to run a remote Lua loader to execute

Lua scripts that are sent over the

network. But it looks like the net

sockets function is not working on

higher firmwares which would prevent

this remote Lua loader from working. And

I believe that function or some other

functions that are now blocked in these

higher firmwares are needed for the poop

exploits to work which would prevent

this from being used to chain it with

the poop exploit to jailbreak. Unless

some kind of alternative, you know,

method to load it can be found. Some

kind of alternative for these particular

um SIS calls. If those can be, you know,

changed to something else that does

work, then maybe there's still a chance

for this exploit to survive. Now, I

believe the issue is that, of course,

Gina here, you can see, is on firmware

6.02. So, the whole time this developer

has been testing this on an older

firmware, 6.02, which is just, I guess,

the firmware that their console happens

to be on, and it was working fine on

that particular firmware. But then you

can see here on the higher firmware, I

guess this is being tested on when

trying to invoke particular functions

that are needed for the exploit. Here on

higher firmwares, we can see these

errors are appearing. Socket execute

af_etet 6 failed. Function not

implemented. Function not implemented.

So it seems that Sony has removed some

of these functions from the PlayStation

2 emulator. So they no longer exist and

cannot be implemented. So this is a

pretty big blow in the development of

this exploit. We hope that some kind of

alternative could be implemented or

found, but uh it's certainly not looking

good at this stage for higher firmwares

with this exploit. So now this doesn't

immediately mean that this exploit is

completely dead in the water. Of course,

other alternative functions could be

found to make this work and the poop

exploit could be reworked to use those

different functions in order to get that

to work with it. So, it's there's always

a possibility that this could still end

up turning into a working exploit to

load the jailbreak on higher firmwares,

but obviously that's going to take a lot

longer cuz it's going to require a lot

of research. And if an alternative is

found, then the exploit's going to have

to be completely reworked to use that

alternative to get it working on higher

firmware. So, I'll definitely keep my

fingers crossed that some kind of

alternative solution can be found. But,

it's certainly not looking great at the

moment for this particular exploit. Now,

it is working fine on the PS4, but not

that that's really much of a consolation

because, of course, the PlayStation 4

has other userland exploits like the

PlayStation View exploit that's been

implemented and the Blu-ray exploits.

So, this doesn't have that much utility

on the PS4 and it's working on older

firmwares on the PS5, below 8.x

firmwares, but again, we have other

jailbreaks we can use on those older

firmwares. Anyway, so we also have some

updates to the PlayStation View exploit

which is going to be used to jailbreak

the PS4 up to firmware 13.0. Now, the

first thing I saw in this was that there

were some people getting confused about

13.02, as if 13.02 was going to be

supported. The thing is, yes, the

PlayStation View exploit may work up to

13.02 as a userland exploit, but the

kernel exploit that we're triggering

only works up to 13.0. That's the

highest kernel exploit we have for the

PS4 right now. which basically means

we're only going to be able to jailbreak

up to 13.0 because the kernel exploit is

what actually jailbreaks the console,

not the userland exploit. So just

because uh PlayStation View exploits may

work up to 13.02 doesn't mean we're

going to get a jailbreak up to 13.02,

just 13.0 for now until a new kernel

exploit comes out that supports 13.02.

So that's the situation there. But then

as for actual updates, we've had a few

pieces of information. And first of all,

Earth Onion has stated that the Vue

userland exploit is actually very

stable. So that's excellent news. We're

getting a pretty stable entry point to

trigger the kernel exploit. Now, we also

got some information from Dr. Yenyen

outlining some of the challenges in

getting this PlayStation View exploit

done and finished. So, at the moment,

there are several things that need to be

bypassed, and we can see the progress

that is made here. I'm just going to

summarize it here in this video. Uh, so

basically we've got four screenshots

showing some different prompts that

appear when trying to load the

PlayStation View exploit that need to be

worked around. So the first one is the

sign into PlayStation Network to use

network features. You'll get this if you

try and launch the PlayStation View

application without an activated

account. This of course can be worked

around with the backup file. So when we

restore the backup file which contains

the exploit in the PlayStation View

application, it will also contain a fake

activated account which will allow you

to launch the application to bypass this

error. So that's already essentially

been solved. Now the second prompt that

you get when PlayStation View is loaded

is this one. This service requires you

to sign into PlayStation Network.

Apparently, this does not appear if

you're actually using a proper PSN

activated account. But for fake

activated accounts, you will get this

prompt and you just click okay and it

should then start running the exploit.

Then they also had to bypass this

prompt. There is a network communication

issue. The service is not responding.

Click okay to try again or quit the

application using the PS button. So

apparently this one is bypassed via the

save file. So something added to the

save file that allows us to bypass this

which is also present in the PC that was

released by Earth Onion. And then the

final prompt and this is the one that

isn't bypassable uh at the moment which

is that there is a problem connecting to

the internet. Check the connect to

internet setting in settings network and

that you are connected to the internet.

Click okay to try again. This is what

happens if you're not connected to the

internet. So So in its current form, you

need an internet connection on the PS4

to be able to get by this prompt. So you

will not receive this prompt and you'll

be able to actually get the PlayStation

view application running to execute the

exploit. So that's the kind of last

purdle at the moment for the view

application is bypassing this. Maybe

some way to bypass this so that you can

still use it offline because at the

moment it requires an internet

connection. And this is all going on

while the kernel exploit is also being

ported at the same time. So work is

still ongoing importing the net control

exploit from the flow while a more

efficient version of the userland

exploit is trying to be created to you

know bypass these prompts uh as well. So

those are our PlayStation view updates

so far. A few other interesting updates.

We got the release of Shadow Mount from

Void Whisper which was then subsequently

deleted not long after. So, Shadow Mount

is a payload that kind of acts more like

a plug-in that runs in the background

and allows you to automatically mount

your PlayStation 5 or PlayStation 4 game

dumps. But generally, the idea is that

you run this payload, preferably when

you load the jailbreak so that you don't

have to send it separately. And then

whenever you load any game backups onto

say a USB drive, external hard drive,

uh, or transfer it over to the conso's

internal storage or an M.2 two drive.

The payload runs in the background and

it's automatically scanning uh those

directories and those locations where

you typically store your game dumps and

then it will detect if a new game has

been added and it will automatically

create the shortcut on the homepage to

be able to run that game backup. It's

really easy, especially if you're

loading your games onto like a USB

storage of some kind. You can just copy

your game dump folders on, plug the USB

drive into your PS5, and with that

payload running, it will automatically

detect that new games have been added.

It will create these shortcuts

automatically on the homepage, and you

can load them directly from the home

menu and get your game dumps running.

It's really the most convenient way to

get your game dumps running on the PS5

at the moment. Now, there was an update

to version 1.3, which now scans more

locations, including the root

directories of your like USB drive, M.2.

Then all of a sudden the whole project I

think including the account was removed

from GitHub. The account is back and the

Shadow Mount project's back but the

release is still missing. Although maybe

has been updated by now. Ah, there we

go. It's back now. I just refreshed the

page. It's back. Okay. So there we go.

So we're now on version 1.3b. So we can

see what was included here. This release

has been reposted after being flagged.

Okay. So it was flagged. That's why it

was removed from GitHub, but it is now

restored. So you can now access it here.

I did upload a separate link so people

could still access the files when the

project was down, but now it is back up

on the official repo. So, you can go

ahead and just download it directly from

here. So, definitely a useful payload

for running your PlayStation 4 and

PlayStation 5 game backups, but you do

need to make sure you're using Kstuff

version 1.6.7

in order for this to work. And of

course, you can update the version of

KStuff within ETA hen in the KS menu by

using the option to download the latest

KS stuff version from GitHub and then

reloading the jailbreak and ETA hen will

then load that latest version of K stuff

that's compatible with this payload. So

that's the other development and again I

have a full tutorial breaking down how

to set up that payload. Now in other

news, we also got the release of this

YouTube jailbreak web UI from NASI. So

NASI is getting into PS5 development

which is great. So we can see we've got

the ability to manage the YouTube

jailbreak using a web UI. So I haven't

really had a lot of time to look into

this but I believe the idea is that it

runs a web server on you know some

device on your local network and then

from there the YouTube jailbreak when it

loads it reaches out over the network

and this web server will respond by

sending whatever payloads you want it to

load. So you can update this payloads

folder with any payloads that you want

uh YouTube jailbreak to load and then

when the web server is running and you

run the YouTube jailbreak on the PS5, it

will receive those payloads and execute

them one by one. I believe that's the

general idea. Now you could also perhaps

use this to update the exploit itself

whenever there's any new updates

available. And we can also see there's a

update here showing another update to

the web UI of a payload injector that

can be used to remotely send payloads to

the console. And we can see here sending

the shadow mount beta version 1.3 and

that payload being successfully executed

on the console too. So that's an update

there from NASI. This is using just

regular YouTube jailbreak I believe uh

not implemented with the auto loader,

but uh there may be some kind of update

in the future that uh implements this

with the autoloader version as well. And

finally, we've seen a drastic

improvement to FTP speeds with a new FTP

payload from Dramore on the PS5. And

it's also been updated to also support

the PS4 as well. So, there's a PS4

payload for PS4 and a PS5 payload. But

obviously, the PS5 is definitely the

console that needs the improved speed.

So if we take a look at the normal

transfer rates with FTP with ETA hen. So

when I connect via ETA hen on port 1337

and I try and transfer a package file

from my computer to my PS5 into the data

ETA hen folder you can see that this is

a 24 GB file and when I transfer it the

speed starts off high and then it just

craters all the way down to about 5

megabytes per second. And it's telling

me it's going to take about 1 hour and

17 minutes just to transfer a 24 GB

file. And this is on a direct wired

connection. So I should be getting much

higher transfer rates. So this is the

issue. Now sometimes the speeds are

higher than this. They're about 20 to 30

megabytes per second sometimes. Um but

in this case quite often it seems to get

capped at about 5 megabytes per second.

So that is just obviously far too slow.

So with this new payload, if we send

this new FTP payload instead, and then

we repeat the same test by copying the

same 24 GB file over to the same

location, you can see that the speed

stays high at about 75 megabytes per

second thereabouts. And we're getting

much faster transfers rates, and it's

saying it's only going to take about 5

minutes now to transfer that 24 GB file.

So much much faster than the FTP server

built into EThen and some of the other

FTP payloads that we've had in the past.

Now, beyond that, another big advantage

of this is that it does seem to be more

stable with simultaneous transfers as

well. So, when you're transferring

folders that have hundreds or thousands

of files in them, it can take a long

time if it's just transferring like two

at a time. Whereas in FileZilla, you can

go into the FTP settings into the

transfer settings and you can change the

number of simultaneous connections up to

I think 10 is the maximum. And then when

you transfer a folder that has thousands

of files in it, it will transfer them at

10 files at a time, which is going to

get them transferred a lot faster. It

would normally cap out about five

simultaneous transfers, whereas with

this, we can go up to the maximum and

get 10 transferred at a time, which as

you can see is transferring thousands of

files a lot faster. So, if you've got

big folders with thousands of files on

them, this can also help to get those

transferred over. Although, it's still

not recommended to use FTP to transfer

your games. I would highly recommend

using items flow to copy your game dumps

from a USB to the internal storage or an

internal M.2 drive instead. That's going

to do it for this one. Just a quick

update here. So, hope you guys enjoyed

this one or found the information

useful. If you did, please leave a like

and subscribe. And as always, I'll

hopefully see you guys in the next one.

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