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These are the user uploaded subtitles that are being translated: 1 00:00:04,879 --> 00:00:06,131 Eleven feet. 2 00:00:07,007 --> 00:00:08,258 Eleven feet. 3 00:00:09,134 --> 00:00:11,511 It's no secret that carnivals exist to make money. 4 00:00:11,594 --> 00:00:15,348 To do that most effectively, they employ a bunch of little tricks 5 00:00:15,432 --> 00:00:18,059 to make you overestimate your chances of winning, 6 00:00:18,143 --> 00:00:21,396 in some cases to such an extent that it's basically a scam. 7 00:00:21,479 --> 00:00:24,232 I spent a couple of days coming to this amusement park, 8 00:00:24,315 --> 00:00:27,110 observing and collecting data on all of the games. 9 00:00:27,193 --> 00:00:29,863 I'm gonna tell you which games are the biggest rip-offs 10 00:00:29,946 --> 00:00:31,948 and the scientific reasons why. 11 00:00:32,032 --> 00:00:34,826 I even Nancy Drew-ed how much the carnival pays 12 00:00:34,909 --> 00:00:36,286 for the prizes people can win. 13 00:00:36,369 --> 00:00:37,328 But there is hope. 14 00:00:37,412 --> 00:00:41,124 I'll show you some legitimate tricks on how to win the most popular games, 15 00:00:41,207 --> 00:00:43,168 along with what happens when you show up 16 00:00:43,251 --> 00:00:46,629 with your baseball-playing buddy who happens to play for the New York Mets. 17 00:00:50,133 --> 00:00:52,010 [hip-hop beat plays] 18 00:00:52,719 --> 00:00:53,678 Let's get started. 19 00:00:53,762 --> 00:00:56,306 [carnival music plays] 20 00:01:04,481 --> 00:01:05,648 [music fades] 21 00:01:05,732 --> 00:01:07,734 Any legitimate investigation 22 00:01:07,817 --> 00:01:10,403 needs to start with solid data as the foundation. 23 00:01:10,487 --> 00:01:12,197 With the promise of churros, 24 00:01:12,280 --> 00:01:16,076 I had some friends secretly help me collect data on all 24 games 25 00:01:16,159 --> 00:01:17,243 for a full day. 26 00:01:17,327 --> 00:01:20,246 Not only did we capture how many times each game was played 27 00:01:20,330 --> 00:01:23,083 but also how many times people won each game 28 00:01:23,166 --> 00:01:24,292 and the prize they won. 29 00:01:24,375 --> 00:01:27,087 The first observation, based on the data we collected, 30 00:01:27,170 --> 00:01:29,172 is that this relatively small park 31 00:01:29,255 --> 00:01:33,134 collects $20,000 a day off their carnival games alone. 32 00:01:33,218 --> 00:01:36,679 To frame the observations, we'll divide the games into three groups. 33 00:01:36,763 --> 00:01:39,099 {\an8}The first group, random chance games. 34 00:01:39,182 --> 00:01:41,851 Games like these where no skill is involved 35 00:01:41,935 --> 00:01:44,104 and you're basically rolling dice. 36 00:01:44,187 --> 00:01:46,272 {\an8}The second group, skill-based games, 37 00:01:46,356 --> 00:01:48,441 like the basketball shot, the milk bottle throw, 38 00:01:48,525 --> 00:01:49,734 or the basket toss game, 39 00:01:49,818 --> 00:01:53,947 where if you bring some skill or strategy, you can increase your chances of winning. 40 00:01:54,030 --> 00:01:56,991 {\an8}The final category are the games that are pretty much impossible. 41 00:01:57,075 --> 00:01:59,619 These ones are borderline scams. 42 00:01:59,702 --> 00:02:02,288 There are three games that lots of people attempted, 43 00:02:02,372 --> 00:02:03,456 and nobody won. 44 00:02:03,540 --> 00:02:05,792 If they did win, like in the ladder climb, 45 00:02:05,875 --> 00:02:08,711 it was for a specific reason, which I will address later. 46 00:02:09,879 --> 00:02:12,257 {\an8}Let's start by talking about the random chance games. 47 00:02:12,340 --> 00:02:15,135 Calculating your chance of winning is straightforward. 48 00:02:15,218 --> 00:02:18,388 You divide the winning outcomes by the total outcomes 49 00:02:18,471 --> 00:02:19,556 and get a percentage. 50 00:02:19,639 --> 00:02:24,102 {\an8}In this case, there are about 1,600 total cups and 160 winning cups. 51 00:02:24,185 --> 00:02:25,812 {\an8}So that's a 10% chance, 52 00:02:25,895 --> 00:02:27,814 or one in ten throws will win. 53 00:02:27,897 --> 00:02:30,233 There are a ton of games similar to this. 54 00:02:30,316 --> 00:02:32,402 They use balls that are lightweight 55 00:02:32,485 --> 00:02:34,445 and have a high coefficient of restitution, 56 00:02:34,529 --> 00:02:36,489 meaning they bounce well off things. 57 00:02:36,573 --> 00:02:40,660 This makes it much less likely the ball will end up where you aimed it. 58 00:02:40,743 --> 00:02:44,164 Think how much easier this game would be with beanbags, 59 00:02:44,247 --> 00:02:46,249 which are heavier and don't bounce. 60 00:02:46,332 --> 00:02:47,375 With a ping-pong ball, 61 00:02:47,458 --> 00:02:50,712 any imperfection in the aim of your original throw is magnified 62 00:02:50,795 --> 00:02:52,881 which essentially randomizes things. 63 00:02:52,964 --> 00:02:56,134 If you have no skills, these are the games to play. 64 00:02:56,217 --> 00:02:59,512 But don't get too excited, because even when you win, you lose. 65 00:02:59,596 --> 00:03:03,474 After some work, I uncovered where they ordered their prizes from, 66 00:03:03,558 --> 00:03:07,145 and even if you got lucky and won on your first throw, 67 00:03:07,228 --> 00:03:11,232 it would cost you $1.50 for a prize that cost them 45 cents. 68 00:03:11,316 --> 00:03:13,568 But you usually don't get it on your first try. 69 00:03:13,651 --> 00:03:16,321 Treating this as an expected value problem in statistics, 70 00:03:16,404 --> 00:03:19,574 it would take you an average of five times to land it in a yellow cup, 71 00:03:19,657 --> 00:03:24,287 which means you pay $7.50 for something that cost them 45 cents. 72 00:03:24,370 --> 00:03:27,957 In the case of the big prize, by landing it in the super rare gold cup, 73 00:03:28,041 --> 00:03:28,958 it's even worse. 74 00:03:29,042 --> 00:03:31,252 It would take you an average of 25 tries, 75 00:03:31,336 --> 00:03:35,340 which works out to $38 for something that cost them six bucks. 76 00:03:35,423 --> 00:03:37,300 The number of people we observed winning 77 00:03:37,383 --> 00:03:39,969 matched up pretty well with these statistical predictions. 78 00:03:40,053 --> 00:03:42,931 {\an8}Let's talk about the second group. The skill-based games. 79 00:03:43,014 --> 00:03:45,683 One of the most popular is the basketball toss, 80 00:03:45,767 --> 00:03:48,728 {\an8}with 825 plays the day that we observed. 81 00:03:48,811 --> 00:03:53,191 {\an8}A standard three-pointer is 24 feet back on a rim that is ten feet off the ground. 82 00:03:53,274 --> 00:03:58,571 {\an8}But in this case, the line is 28 feet back on a rim that is 11 feet off the ground, 83 00:03:58,655 --> 00:03:59,530 Which is subtle, 84 00:03:59,614 --> 00:04:02,659 but if you have a deadly three-pointer in your muscle memory 85 00:04:02,742 --> 00:04:05,954 you will tend to miss short, which is exactly what we saw. 86 00:04:06,037 --> 00:04:10,166 They have the tarp in front so that someone can't stand underneath the rim 87 00:04:10,250 --> 00:04:12,043 where the difference would be apparent. 88 00:04:12,126 --> 00:04:16,589 And again, even if you go Steph Curry and drain your first three-dollar shot, 89 00:04:16,673 --> 00:04:19,676 you still lose because they paid 80 cents for that basketball. 90 00:04:19,759 --> 00:04:22,720 Here's another example of getting you to overestimate your chances 91 00:04:22,804 --> 00:04:26,015 by making subtle changes, because the table is slanted up slightly 92 00:04:26,099 --> 00:04:29,102 which will reduce the velocity of the ball after the bounce. 93 00:04:29,185 --> 00:04:32,021 Even if you dominated this game all through college, 94 00:04:32,105 --> 00:04:35,066 your previous experience almost becomes a handicap. 95 00:04:35,149 --> 00:04:37,860 This measure-your-pitch-speed game is borderline fraudulent 96 00:04:37,944 --> 00:04:41,072 as their radar gun registers about 15 miles an hour too slow. 97 00:04:41,155 --> 00:04:43,074 I know this because I measured the distance 98 00:04:43,157 --> 00:04:45,660 then recorded it in high speed and counted the frames. 99 00:04:45,743 --> 00:04:47,912 This pitch was clocked at 69 miles per hour, 100 00:04:47,996 --> 00:04:49,580 but it's much closer to 84. 101 00:04:49,664 --> 00:04:52,542 For the milk bottle game, the catch is the bottles are metal, 102 00:04:52,625 --> 00:04:54,210 therefore heavier and more stable 103 00:04:54,294 --> 00:04:57,005 and harder to knock down than a typical bottle of that size. 104 00:04:57,088 --> 00:04:59,382 I've seen carnivals where these are bottom-weighted 105 00:04:59,465 --> 00:05:02,302 which would make them more steady and less likely to tip. 106 00:05:02,385 --> 00:05:04,637 To figure out which kind you have, ask to hold it. 107 00:05:04,721 --> 00:05:08,099 The point at which it balances on your finger is the center of mass. 108 00:05:08,182 --> 00:05:10,893 The key to winning this game is hitting them right here 109 00:05:10,977 --> 00:05:13,604 with a hard enough throw to introduce sufficient energy. 110 00:05:13,688 --> 00:05:14,981 But don't throw too hard, 111 00:05:15,064 --> 00:05:18,985 because we noticed those who threw hardest usually sacrificed on accuracy. 112 00:05:19,068 --> 00:05:22,155 About one in 14 people knock this over on their first try. 113 00:05:22,238 --> 00:05:23,906 Finally, the basket toss game. 114 00:05:23,990 --> 00:05:27,160 The key is to have your first bounce hit on this front lip 115 00:05:27,243 --> 00:05:30,371 to reduce the kinetic energy enough that it won't bounce back out. 116 00:05:30,455 --> 00:05:33,916 About one in ten throws will win on this game, according to our observations. 117 00:05:34,000 --> 00:05:37,337 {\an8}This brings us to the final category of the near-impossible games. 118 00:05:37,420 --> 00:05:38,588 {\an8}There are three of them. 119 00:05:38,671 --> 00:05:42,050 {\an8}On this one, the goal is to shoot out this red star completely 120 00:05:42,133 --> 00:05:43,509 with this automatic BB gun. 121 00:05:43,593 --> 00:05:47,680 The best strategy is to shoot a circle around the star to cut it out. 122 00:05:47,764 --> 00:05:50,808 Not only are the guns not accurate or precise, 123 00:05:50,892 --> 00:05:53,186 the bigger issue is you start out doing well 124 00:05:53,269 --> 00:05:56,939 because there's enough surrounding paper for the BB to easily rip through. 125 00:05:57,023 --> 00:06:00,234 But Newton's third law tells us that you can only push on something 126 00:06:00,318 --> 00:06:02,320 as hard as it can resist your push. 127 00:06:02,403 --> 00:06:05,365 {\an8}At the end, you have these barely supported pieces of the star 128 00:06:05,448 --> 00:06:07,408 {\an8}that move out of the way when the BB comes 129 00:06:07,492 --> 00:06:09,911 {\an8}without building up enough stress to rip the paper. 130 00:06:09,994 --> 00:06:14,374 Out of 120 plays, we saw nobody win this game all day. 131 00:06:14,457 --> 00:06:17,168 This ring bottle game is also impossibly difficult. 132 00:06:17,251 --> 00:06:21,047 It's a lightweight object that's bouncy to encourage randomness, 133 00:06:21,130 --> 00:06:23,007 but the actual inner diameter of the ring 134 00:06:23,091 --> 00:06:25,927 is really close to the outer diameter of the bottle. 135 00:06:26,010 --> 00:06:29,347 This means that any throw, besides this pretty much perfect one, 136 00:06:29,430 --> 00:06:32,558 will send the ring bouncing away without settling on the bottle. 137 00:06:32,642 --> 00:06:37,522 If you really want this bear, I suggest going on Amazon and getting it for $47. 138 00:06:37,605 --> 00:06:39,941 I can't tell you how much money this will save you, 139 00:06:40,024 --> 00:06:43,236 'cause of the 840 rings we saw thrown, none stayed on a bottle. 140 00:06:43,319 --> 00:06:45,780 Which brings up an obvious rule of thumb. 141 00:06:45,863 --> 00:06:47,865 If you want the feeling of winning a game, 142 00:06:47,949 --> 00:06:51,702 do not stop at any booth that offers really big prizes. 143 00:06:51,786 --> 00:06:53,538 For the final near-impossible game, 144 00:06:53,621 --> 00:06:56,457 let me reiterate that the most lucrative games 145 00:06:56,541 --> 00:06:59,710 are those in which the customers overestimate their chances of success. 146 00:06:59,794 --> 00:07:02,797 No game is a better example of that than the ladder climb. 147 00:07:02,880 --> 00:07:05,174 There's a subtle issue that I think people realize 148 00:07:05,258 --> 00:07:07,135 but don't internalize the significance. 149 00:07:07,218 --> 00:07:11,055 The ladder converges to be supported on the wall at one point instead of two. 150 00:07:11,139 --> 00:07:15,476 If it was attached at two points it's like crawling across a rope bridge, 151 00:07:15,560 --> 00:07:17,061 which is pretty easy. 152 00:07:17,145 --> 00:07:18,604 Let's pretend this is you. 153 00:07:18,688 --> 00:07:21,691 If you shrunk the weight of your body down to the average location, 154 00:07:21,774 --> 00:07:25,820 we call that spot the center of mass, which we'll mark with this dot. 155 00:07:25,903 --> 00:07:28,656 And we can double-check this is the right spot 156 00:07:28,739 --> 00:07:30,867 because it balances perfectly on one finger. 157 00:07:30,950 --> 00:07:34,328 If you draw imaginary lines connecting the different support points, 158 00:07:34,412 --> 00:07:35,538 that creates an area. 159 00:07:35,621 --> 00:07:38,458 As long as your center-of-mass dot is within that area, 160 00:07:38,541 --> 00:07:40,418 it's impossible to fall off. 161 00:07:40,501 --> 00:07:44,255 As soon as your center-of-mass dot is even a little bit outside the area, 162 00:07:44,338 --> 00:07:45,965 you start to rotate and fall off. 163 00:07:46,048 --> 00:07:48,217 This is true no matter which way you orient it. 164 00:07:48,301 --> 00:07:51,220 If you've ever bent over to pick something up, you know this fact 165 00:07:51,304 --> 00:07:52,555 whether you realize or not. 166 00:07:52,638 --> 00:07:55,391 The region of support is between the back of your heels 167 00:07:55,475 --> 00:07:56,851 and the tips of your toes. 168 00:07:56,934 --> 00:07:59,645 When you reach over, you will naturally move your butt back 169 00:07:59,729 --> 00:08:02,523 to keep your center of mass in between those support points. 170 00:08:02,607 --> 00:08:05,485 Try picking something up while standing against a wall 171 00:08:05,568 --> 00:08:07,195 so you can't move your butt back. 172 00:08:07,278 --> 00:08:10,406 The moment your center of mass gets beyond your toes, 173 00:08:10,490 --> 00:08:11,532 you start to tip over. 174 00:08:11,616 --> 00:08:14,785 In the ladder game, you're only connected at one point. 175 00:08:14,869 --> 00:08:17,079 Even though it looks wide because of the rungs, 176 00:08:17,163 --> 00:08:19,957 that area of support reduces down to a line. 177 00:08:20,041 --> 00:08:22,752 If you don't keep your center of mass above that line, 178 00:08:22,835 --> 00:08:24,837 you will start to rotate and fall off. 179 00:08:24,921 --> 00:08:26,589 In other words, to win this game, 180 00:08:26,672 --> 00:08:29,383 you need to be able to crawl across a tightrope. 181 00:08:29,467 --> 00:08:32,678 You might think, "I can do a slackline, so I can do this," 182 00:08:32,762 --> 00:08:35,056 but a slackline is much easier for two reasons. 183 00:08:35,139 --> 00:08:38,434 You can flail your arms and legs to adjust your center of mass 184 00:08:38,518 --> 00:08:40,603 to keep it directly above that line of support. 185 00:08:40,686 --> 00:08:43,773 Your center of mass is higher, increasing your mass moment of inertia 186 00:08:43,856 --> 00:08:45,024 making you more stable, 187 00:08:45,107 --> 00:08:48,361 in the same way it's easier to balance this umbrella when it's extended 188 00:08:48,444 --> 00:08:49,862 versus when it's collapsed. 189 00:08:50,821 --> 00:08:54,450 There are videos that say tricks like maintain three points of contact. 190 00:08:54,534 --> 00:08:55,826 They're all useless, 191 00:08:55,910 --> 00:08:58,746 because keeping your center of mass directly above a line 192 00:08:58,829 --> 00:09:01,958 is something you have to get a feel for that takes a lot of practice. 193 00:09:02,041 --> 00:09:03,834 Once you've had enough practice, 194 00:09:03,918 --> 00:09:06,671 this is the one game at the carnival that's all skill 195 00:09:06,754 --> 00:09:09,090 so you can win every time and clean them out. 196 00:09:09,173 --> 00:09:10,967 Unfortunately, the owners know this 197 00:09:11,050 --> 00:09:14,762 which is why it's also the only game with this super lame caveat. 198 00:09:14,845 --> 00:09:17,473 Now that we were experts, I called up Matt Winaker, 199 00:09:17,557 --> 00:09:20,851 who was recently drafted to play baseball for the New York Mets, 200 00:09:20,935 --> 00:09:24,564 to maximize our chances of winning any skill game to do with throwing. 201 00:09:25,106 --> 00:09:26,774 [carnival music plays] 202 00:09:27,608 --> 00:09:28,776 [chuckling] 203 00:09:44,834 --> 00:09:48,212 Clearly, Matt had a deadly lock on any throwing game, 204 00:09:48,296 --> 00:09:49,880 but basketball's more my game. 205 00:09:49,964 --> 00:09:52,925 So to finish off the day, I decided I'd bring his ego into check. 206 00:09:53,009 --> 00:09:56,387 But as it turns out, if you are a world-class athlete in one sport, 207 00:09:56,470 --> 00:09:59,599 you are a really, really good athlete in all sports. 208 00:09:59,682 --> 00:10:02,727 In conclusion, play the games if you think they're fun. 209 00:10:02,810 --> 00:10:06,606 Just know the odds are stacked against you, so if you lose, it's NBD. 210 00:10:06,689 --> 00:10:10,359 Unlike this guy, who lost his life savings playing carnival games. 211 00:10:10,443 --> 00:10:13,738 If your motivation is to gain the love and admiration of someone special 212 00:10:13,821 --> 00:10:17,450 via a stuffed animal, you don't need carnival games to do that. 213 00:10:17,533 --> 00:10:19,452 Amazon works just as well. 214 00:10:19,535 --> 00:10:21,412 I just bought this for you, my lady. 215 00:10:24,957 --> 00:10:25,875 Why? 19268

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