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Eleven feet.
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Eleven feet.
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It's no secret that carnivals exist
to make money.
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To do that most effectively,
they employ a bunch of little tricks
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to make you overestimate
your chances of winning,
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in some cases to such an extent
that it's basically a scam.
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I spent a couple of days
coming to this amusement park,
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observing and collecting data
on all of the games.
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I'm gonna tell you
which games are the biggest rip-offs
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and the scientific reasons why.
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I even Nancy Drew-ed
how much the carnival pays
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for the prizes people can win.
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But there is hope.
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I'll show you some legitimate tricks
on how to win the most popular games,
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along with what happens when you show up
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with your baseball-playing buddy
who happens to play for the New York Mets.
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[hip-hop beat plays]
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Let's get started.
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[carnival music plays]
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[music fades]
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Any legitimate investigation
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needs to start with solid data
as the foundation.
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With the promise of churros,
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I had some friends secretly help me
collect data on all 24 games
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for a full day.
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Not only did we capture
how many times each game was played
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but also how many times
people won each game
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and the prize they won.
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The first observation,
based on the data we collected,
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is that this relatively small park
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collects $20,000 a day
off their carnival games alone.
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To frame the observations,
we'll divide the games into three groups.
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{\an8}The first group, random chance games.
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Games like these
where no skill is involved
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and you're basically rolling dice.
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{\an8}The second group, skill-based games,
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like the basketball shot,
the milk bottle throw,
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or the basket toss game,
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where if you bring some skill or strategy,
you can increase your chances of winning.
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{\an8}The final category are the games
that are pretty much impossible.
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These ones are borderline scams.
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There are three games
that lots of people attempted,
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and nobody won.
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If they did win, like in the ladder climb,
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it was for a specific reason,
which I will address later.
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{\an8}Let's start by talking about
the random chance games.
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Calculating your chance of winning
is straightforward.
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You divide the winning outcomes
by the total outcomes
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and get a percentage.
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{\an8}In this case, there are about
1,600 total cups and 160 winning cups.
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{\an8}So that's a 10% chance,
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or one in ten throws will win.
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There are a ton of games similar to this.
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They use balls that are lightweight
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and have a high
coefficient of restitution,
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meaning they bounce well off things.
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This makes it much less likely
the ball will end up where you aimed it.
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Think how much easier
this game would be with beanbags,
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which are heavier and don't bounce.
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With a ping-pong ball,
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any imperfection in the aim
of your original throw is magnified
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which essentially randomizes things.
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If you have no skills,
these are the games to play.
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But don't get too excited,
because even when you win, you lose.
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After some work, I uncovered
where they ordered their prizes from,
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and even if you got lucky
and won on your first throw,
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it would cost you $1.50
for a prize that cost them 45 cents.
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But you usually don't get it
on your first try.
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Treating this as
an expected value problem in statistics,
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it would take you an average of five times
to land it in a yellow cup,
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which means you pay $7.50
for something that cost them 45 cents.
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In the case of the big prize,
by landing it in the super rare gold cup,
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it's even worse.
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It would take you an average of 25 tries,
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which works out to $38
for something that cost them six bucks.
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The number of people we observed winning
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matched up pretty well
with these statistical predictions.
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{\an8}Let's talk about the second group.
The skill-based games.
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One of the most popular
is the basketball toss,
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{\an8}with 825 plays the day that we observed.
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{\an8}A standard three-pointer is 24 feet back
on a rim that is ten feet off the ground.
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{\an8}But in this case, the line is 28 feet back
on a rim that is 11 feet off the ground,
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Which is subtle,
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but if you have a deadly three-pointer
in your muscle memory
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you will tend to miss short,
which is exactly what we saw.
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They have the tarp in front so that
someone can't stand underneath the rim
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where the difference would be apparent.
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And again, even if you go Steph Curry
and drain your first three-dollar shot,
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you still lose because they paid 80 cents
for that basketball.
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Here's another example of getting you
to overestimate your chances
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by making subtle changes,
because the table is slanted up slightly
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which will reduce the velocity of the ball
after the bounce.
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Even if you dominated this game
all through college,
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your previous experience
almost becomes a handicap.
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This measure-your-pitch-speed game
is borderline fraudulent
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as their radar gun
registers about 15 miles an hour too slow.
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I know this
because I measured the distance
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then recorded it in high speed
and counted the frames.
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This pitch was clocked
at 69 miles per hour,
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but it's much closer to 84.
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For the milk bottle game,
the catch is the bottles are metal,
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therefore heavier and more stable
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and harder to knock down
than a typical bottle of that size.
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I've seen carnivals
where these are bottom-weighted
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which would make them more steady
and less likely to tip.
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To figure out which kind you have,
ask to hold it.
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The point at which it balances
on your finger is the center of mass.
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The key to winning this game
is hitting them right here
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with a hard enough throw
to introduce sufficient energy.
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But don't throw too hard,
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because we noticed those who threw hardest
usually sacrificed on accuracy.
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About one in 14 people
knock this over on their first try.
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Finally, the basket toss game.
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The key is to have your first bounce
hit on this front lip
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to reduce the kinetic energy enough
that it won't bounce back out.
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About one in ten throws will win on
this game, according to our observations.
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{\an8}This brings us to the final category
of the near-impossible games.
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{\an8}There are three of them.
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{\an8}On this one, the goal is
to shoot out this red star completely
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with this automatic BB gun.
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The best strategy is to shoot a circle
around the star to cut it out.
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Not only are the guns
not accurate or precise,
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the bigger issue is
you start out doing well
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because there's enough surrounding paper
for the BB to easily rip through.
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But Newton's third law tells us
that you can only push on something
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as hard as it can resist your push.
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{\an8}At the end, you have these
barely supported pieces of the star
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{\an8}that move out of the way when the BB comes
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{\an8}without building up enough stress
to rip the paper.
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Out of 120 plays,
we saw nobody win this game all day.
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This ring bottle game
is also impossibly difficult.
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It's a lightweight object that's bouncy
to encourage randomness,
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but the actual inner diameter of the ring
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is really close
to the outer diameter of the bottle.
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This means that any throw,
besides this pretty much perfect one,
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will send the ring bouncing away
without settling on the bottle.
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If you really want this bear, I suggest
going on Amazon and getting it for $47.
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I can't tell you
how much money this will save you,
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'cause of the 840 rings we saw thrown,
none stayed on a bottle.
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Which brings up an obvious rule of thumb.
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If you want the feeling of winning a game,
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do not stop at any booth
that offers really big prizes.
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For the final near-impossible game,
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let me reiterate
that the most lucrative games
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are those in which the customers
overestimate their chances of success.
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No game is a better example of that
than the ladder climb.
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There's a subtle issue
that I think people realize
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but don't internalize the significance.
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The ladder converges to be supported
on the wall at one point instead of two.
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If it was attached at two points
it's like crawling across a rope bridge,
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which is pretty easy.
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Let's pretend this is you.
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If you shrunk the weight of your body
down to the average location,
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we call that spot the center of mass,
which we'll mark with this dot.
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And we can double-check
this is the right spot
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because it balances perfectly
on one finger.
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If you draw imaginary lines
connecting the different support points,
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that creates an area.
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As long as your center-of-mass dot
is within that area,
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it's impossible to fall off.
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As soon as your center-of-mass dot
is even a little bit outside the area,
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you start to rotate and fall off.
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This is true
no matter which way you orient it.
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If you've ever bent over
to pick something up, you know this fact
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whether you realize or not.
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The region of support
is between the back of your heels
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and the tips of your toes.
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When you reach over,
you will naturally move your butt back
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to keep your center of mass
in between those support points.
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Try picking something up
while standing against a wall
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so you can't move your butt back.
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The moment your center of mass
gets beyond your toes,
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you start to tip over.
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In the ladder game,
you're only connected at one point.
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Even though it looks wide
because of the rungs,
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that area of support
reduces down to a line.
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If you don't keep your center of mass
above that line,
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you will start to rotate and fall off.
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In other words, to win this game,
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you need to be able to crawl
across a tightrope.
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You might think,
"I can do a slackline, so I can do this,"
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but a slackline is much easier
for two reasons.
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You can flail your arms and legs
to adjust your center of mass
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to keep it directly above
that line of support.
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Your center of mass is higher,
increasing your mass moment of inertia
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making you more stable,
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in the same way it's easier to balance
this umbrella when it's extended
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versus when it's collapsed.
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There are videos that say tricks
like maintain three points of contact.
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They're all useless,
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because keeping your center of mass
directly above a line
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is something you have to get a feel for
that takes a lot of practice.
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Once you've had enough practice,
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this is the one game at the carnival
that's all skill
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so you can win every time
and clean them out.
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Unfortunately, the owners know this
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which is why it's also the only game
with this super lame caveat.
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Now that we were experts,
I called up Matt Winaker,
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who was recently drafted
to play baseball for the New York Mets,
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to maximize our chances of winning
any skill game to do with throwing.
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[carnival music plays]
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[chuckling]
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Clearly, Matt had a deadly lock
on any throwing game,
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but basketball's more my game.
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So to finish off the day,
I decided I'd bring his ego into check.
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But as it turns out, if you are
a world-class athlete in one sport,
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you are a really, really good athlete
in all sports.
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In conclusion,
play the games if you think they're fun.
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Just know the odds are stacked
against you, so if you lose, it's NBD.
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Unlike this guy, who lost his life savings
playing carnival games.
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If your motivation is to gain the love
and admiration of someone special
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via a stuffed animal,
you don't need carnival games to do that.
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Amazon works just as well.
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I just bought this for you, my lady.
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Why?
19268
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