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have you ever wanted to be a time
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traveler
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this is a photo i took last night of the
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andromeda galaxy a barred spiral galaxy
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made up of one trillion stars
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this galaxy is one of the closest
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neighbors to our milky way galaxy which
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is why it looks so large in the sky
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but it's still two and a half million
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light years away from us
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that means this photo is a snapshot of
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what the galaxy looked like
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two and a half million years ago because
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that's how long it took the light to
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reach us here on earth
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so in a sense time travel is already
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possible
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and if you have a camera a telephoto
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lens
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and a tripod you too can be a time
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traveler
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and i'm about to show you how
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[Music]
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hello my name is nico carver and i'm an
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astrophotographer
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astrophotography is the art of
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photographing the night sky
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and i have a particular interest in
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photographing deep sky objects meaning
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objects outside of our solar system
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today i'm going to show you every step
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of how to capture and process
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a photo of the andromeda galaxy before
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we get started i just want to very
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quickly say that this youtube channel is
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supported by my patrons over on patreon
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if you'd like to join it starts at just
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one dollar a month and i truly
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appreciate the support
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let's dive right in what do you need to
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take a photo like this
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well the first important thing is a dark
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sky
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i live in boston so i knew i had to
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escape the city lights to take this and
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i drove about
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two hours away to a park with much
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darker skies
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the best place to find a dark location
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near you is a website it's called
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light pollution map dot info and on this
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website the cooler colors like green
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gray and black mean darker skies
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if you aren't sure where you can set up
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i'd start with local astronomy clubs who
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often have their own
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fields for club members another idea is
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to talk to park departments and
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campgrounds because a lot of times you
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might be able to get permission to be in
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a park after hours
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or a campground may have a nice field
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you can use the second thing needed to
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take a photo like this one is a bit of
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time
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both for planning and for practice
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astrophotography is a pretty technical
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form of photography meaning it does take
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a bit of practice with your camera
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and planning the settings you're going
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to use to get good results
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the third important thing for taking a
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photo like this one is equipment
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and you may think you need a really
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fancy tracking mount and a telescope to
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take a photo like this
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but it actually was done with this
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equipment you're seeing right here
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everything that i used to take this
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photo i spent under a thousand dollars
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i did buy some things used but it's
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definitely
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possible on an even tighter budget and
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if you don't already have this stuff
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maybe you can borrow it from a friend or
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a family member okay so the first thing
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is i'm using a basic tripod here this is
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a me photo
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road trip it just has a nice ball head
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and it's collapsible
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it's about 100 bucks for the camera i'm
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using a stock
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canon 60d which is a 18 megapixel
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dslr made about 10 years ago i bought
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this one on ebay for about 300
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the lens is the nicest piece of gear
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this is a canon 200 millimeter
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f 2.8 l lens i bought it directly from
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canon's refurbished site for six hundred
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dollars
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and i find it's a really good lens for
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astrophotography
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but don't feel you need to use what i'm
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using if you already have a telephoto
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lens a tripod and a camera
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then you are set the last two pieces of
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equipment are optional
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but highly recommended the first one is
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some kind of intervalometer
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if your camera has an internal
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intervalometer
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you can use that or maybe an app or
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something
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and then maybe you don't need this but
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for us with older cameras like this 60d
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this is a really nice 30 dollar purchase
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you just plug it in it's simple to use
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and it's how we're gonna take pictures
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of the night sky without introducing
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vibration you can see it shaking around
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by touching the camera
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the other accessory i really like is a
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bodenav mask which is a focusing aid
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i 3d printed mine so that it's a perfect
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match for this lens
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and i'll put the link in the description
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for the video where i talk about 3d
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printing them but you could also just
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buy one they go for something like 20 to
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40 dollars
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and that's it for equipment five things
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tripod camera
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lens baud enough mask intervalometer the
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fourth thing to take a photo like this
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is proper technique and processing
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and this is going to be the hardest of
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the four but i'm really going to try to
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keep it as simple as possible in this
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video
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i'm going to break the capture technique
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down to a few things
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first choosing the right shutter speed
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and iso
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then when we get on the field achieving
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perfect focus
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manually with the lens then finding
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andromeda galaxy and taking hundreds of
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photos of it so that we can stack them
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together and
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average out the noise and finally taking
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calibration frames called bias darks and
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flats these each address a different
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kind of
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noise or problem with your camera or
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lens and by using them properly we can
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make our final photo look even better
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and then after we've captured our photos
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we need to
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process them to create our final picture
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this is sometimes called data reduction
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meaning we take
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hundreds and hundreds of photos and we
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reduce them all down into one
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final photo and processing in this video
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will be done with two programs a free
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windows program called deep sky stacker
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and then adobe photoshop however in the
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next few days i'll release various part
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twos to this video that will show you
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how to process using
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other programs including completely free
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open source programs like serial and
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that work on any operating system
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including mac and linux
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okay that was the overview now let's
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jump into the step by step
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step one we need to choose an iso and
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shutter speed for a gear
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choosing an iso is all about the
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camera's sensor and we try to balance
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readout noise
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and dynamic range typically higher isos
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offer
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lower readout noise but at the cost of
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decreased dynamic range
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but let's take all the guesswork out of
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this we're going to use bill class
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excellent website photons to photos look
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over here
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there's a series of interactive charts
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and we're looking for the fourth chart
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down called input referred read noise
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chart okay and the first step in using
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this interactive graph
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is picking your camera from the list
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over here on
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the right i'm sorry if it doesn't have
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your camera
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but it does have a lot of cameras so
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chances are it does have your camera i'm
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going to choose the canon eos 60d
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because that's the camera i'm using
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and then you want to pick an iso based
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on
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this chart where it starts leveling off
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in terms of readout noise readout noise
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is something that's present in every
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shot that you take
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so it's not something like photon noise
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that you can
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average out and use things like kappa
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sigma clipping to get rid of
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and so we want to pick an iso that has
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an appropriately low read noise
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usually somewhere below 2 electrons
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is good so on my canon
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60d that happens around iso 1600
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but we're even closer when we get to iso
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3200 so that's what i'm going to shoot
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at tonight is iso 3200
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if i was on a tracking mount i would
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probably
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pick 800 or 1600 because then i can do
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longer shots and then read noise
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isn't as big an issue um but
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since we're doing many many one-second
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exposures read noise is a big issue
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and i'm gonna pick iso 3200 where
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read noise is uh pretty low
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now you might ask why not just go all
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the way to iso 6400
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and the reason is is because there's not
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much difference between 3200 and 6400
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and if there's not much difference you
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don't want to go to the higher iso
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because it's limiting the dynamic range
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of the camera
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basically every iso setting that you
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pick that's higher
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you're limiting the amount of
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information that can be
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recorded in a single shot and so
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i would always err on the side of
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getting more dynamic range
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when two readout noises are pretty
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similar
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and this leads me into iso lists or iso
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invariant cameras
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if you do happen to have one of these
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your chart would look more
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like this basically just a very
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slow sloping line rather than this very
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dramatic
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uh stair step line that i have on my
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canon
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so this is the nikon d5600 and you can
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see
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this is what an iso invariant camera
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would look like the
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the readout noise barely changes across
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the iso
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range um so for this camera i would
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probably be comfortable
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anywhere from iso 200 and i probably
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would never shoot at iso 3200
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because there's just really no point
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but for my canon 60d it does make sense
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so that's what i'm going to go with
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tonight
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hopefully this made sense basically
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again just the key
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is where you see this chart start
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leveling out for your camera pick the
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lowest iso
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where it starts leveling out so for
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this camera that arguably could be
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either iso 1600 or 3200
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but i'm going to go with 3200 tonight
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choosing a shutter speed is about
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getting the longest exposure possible to
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let in the most amount of light
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before the stars get misshapen and turn
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into lines due to the earth's rotation
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00:09:51,920 --> 00:09:53,600
the best resource i've found to figure
286
00:09:53,600 --> 00:09:55,600
out shutter speed is frederick michod's
287
00:09:55,600 --> 00:09:56,959
npf rule
288
00:09:56,959 --> 00:09:58,880
and he has a handy calculator the link
289
00:09:58,880 --> 00:10:00,000
will be in the description
290
00:10:00,000 --> 00:10:01,600
and this calculator allows you to
291
00:10:01,600 --> 00:10:03,440
calculate ideal shutter speed
292
00:10:03,440 --> 00:10:05,680
and it is in french but if you're using
293
00:10:05,680 --> 00:10:07,200
google chrome you can
294
00:10:07,200 --> 00:10:08,800
just click up here in the address bar
295
00:10:08,800 --> 00:10:10,959
and translate it to your language of
296
00:10:10,959 --> 00:10:11,600
choice
297
00:10:11,600 --> 00:10:13,040
and we basically just go through this
298
00:10:13,040 --> 00:10:14,959
calculator and fill in the details so
299
00:10:14,959 --> 00:10:18,160
if you uh don't see
300
00:10:18,160 --> 00:10:21,120
your camera in the list here you want to
301
00:10:21,120 --> 00:10:21,760
leave it on
302
00:10:21,760 --> 00:10:24,640
other and enter data manually and then
303
00:10:24,640 --> 00:10:26,240
just look up
304
00:10:26,240 --> 00:10:29,120
for your camera the size of a photo site
305
00:10:29,120 --> 00:10:30,240
or a pixel
306
00:10:30,240 --> 00:10:32,880
and the number of pixels and if you just
307
00:10:32,880 --> 00:10:33,600
type in
308
00:10:33,600 --> 00:10:37,360
your camera and pixel size
309
00:10:37,360 --> 00:10:39,920
one of the first results should be this
310
00:10:39,920 --> 00:10:42,640
digicam database
311
00:10:42,640 --> 00:10:46,399
and this almost always includes
312
00:10:46,399 --> 00:10:49,200
pixel pitch or pixel size same thing so
313
00:10:49,200 --> 00:10:51,760
for this camera it's 4.29 microns and
314
00:10:51,760 --> 00:10:53,680
then if you scroll down a little bit
315
00:10:53,680 --> 00:10:56,240
it also includes the the image
316
00:10:56,240 --> 00:10:57,200
resolution
317
00:10:57,200 --> 00:10:59,600
so you would just enter these things in
318
00:10:59,600 --> 00:11:00,240
here
319
00:11:00,240 --> 00:11:02,640
or if your camera is in the list you can
320
00:11:02,640 --> 00:11:04,560
just select from the list and it will
321
00:11:04,560 --> 00:11:05,279
enter them
322
00:11:05,279 --> 00:11:08,160
for you then we move on to your lens or
323
00:11:08,160 --> 00:11:09,839
what it calls the objective
324
00:11:09,839 --> 00:11:13,200
and this is the focal length here so
325
00:11:13,200 --> 00:11:16,560
for me it was 200 and i
326
00:11:16,560 --> 00:11:20,000
shot it 2.8
327
00:11:20,000 --> 00:11:23,200
aperture okay
328
00:11:23,200 --> 00:11:25,680
if you're not sure about these don't
329
00:11:25,680 --> 00:11:27,440
worry too much about it but
330
00:11:27,440 --> 00:11:29,120
you can look them up in a planetarium
331
00:11:29,120 --> 00:11:30,880
program like stellarium or
332
00:11:30,880 --> 00:11:33,040
a planetarium app on your phone like sky
333
00:11:33,040 --> 00:11:35,440
map quite easily
334
00:11:35,440 --> 00:11:37,600
so
335
00:11:39,680 --> 00:11:42,640
andromeda is going to be to the
336
00:11:42,640 --> 00:11:44,800
northeast
337
00:11:44,800 --> 00:11:49,000
and at a latitude of about
338
00:11:49,000 --> 00:11:52,000
42 degrees and the target
339
00:11:52,000 --> 00:11:54,560
height above the horizon in degrees was
340
00:11:54,560 --> 00:11:56,959
going to be about
341
00:11:56,959 --> 00:11:59,839
35.
342
00:12:01,519 --> 00:12:03,120
okay and then we'll click calculate the
343
00:12:03,120 --> 00:12:05,760
exposure time
344
00:12:05,760 --> 00:12:08,560
and it tells us down here that we can
345
00:12:08,560 --> 00:12:09,880
shoot for
346
00:12:09,880 --> 00:12:13,440
1.1 second uh well actually more like
347
00:12:13,440 --> 00:12:15,360
one second
348
00:12:15,360 --> 00:12:18,079
and even if we could do 1.1 second i
349
00:12:18,079 --> 00:12:19,920
would round down anyways because
350
00:12:19,920 --> 00:12:24,000
uh i can't set up my camera to shoot 1.1
351
00:12:24,000 --> 00:12:26,800
second it has to be in increments of one
352
00:12:26,800 --> 00:12:28,720
second so one second two seconds so
353
00:12:28,720 --> 00:12:29,440
forth
354
00:12:29,440 --> 00:12:32,800
so anyways this tells us the correct um
355
00:12:32,800 --> 00:12:35,920
shutter speed for 200 millimeter lens
356
00:12:35,920 --> 00:12:39,440
shooting to the northeast with
357
00:12:39,440 --> 00:12:42,800
this particular sensor in the canon 60d
358
00:12:42,800 --> 00:12:53,839
is one second exposures
359
00:12:54,000 --> 00:12:56,079
okay so first step we figured out the
360
00:12:56,079 --> 00:12:58,160
iso and shutter speed step two
361
00:12:58,160 --> 00:13:00,639
we have to find a dark sky and again
362
00:13:00,639 --> 00:13:02,120
what i recommend is light
363
00:13:02,120 --> 00:13:04,000
pollutionmap.info to get an idea of
364
00:13:04,000 --> 00:13:06,079
where dark skies may be near you
365
00:13:06,079 --> 00:13:07,279
if you can find others who do
366
00:13:07,279 --> 00:13:09,120
astrophotography in your area through
367
00:13:09,120 --> 00:13:11,600
astronomy clubs or maybe social media
368
00:13:11,600 --> 00:13:13,120
they may know some good spots in your
369
00:13:13,120 --> 00:13:14,720
area and then you can go together and
370
00:13:14,720 --> 00:13:16,720
it's always safer and more fun to have
371
00:13:16,720 --> 00:13:18,800
an astrophotography buddy to shoot with
372
00:13:18,800 --> 00:13:20,800
all right step three
373
00:13:20,800 --> 00:13:22,959
we've arrived at the dark site we have a
374
00:13:22,959 --> 00:13:24,720
full battery we're shooting in raw with
375
00:13:24,720 --> 00:13:26,639
the iso and shutter speed we figured out
376
00:13:26,639 --> 00:13:28,000
from step one
377
00:13:28,000 --> 00:13:29,839
let's now point our camera at a bright
378
00:13:29,839 --> 00:13:31,920
star and focus it
379
00:13:31,920 --> 00:13:33,519
the first step is to make sure you are
380
00:13:33,519 --> 00:13:34,959
in manual focus
381
00:13:34,959 --> 00:13:36,240
you're going to set the focus to
382
00:13:36,240 --> 00:13:38,800
infinity if your lens has a scale
383
00:13:38,800 --> 00:13:40,639
and get a good grip on the focusing ring
384
00:13:40,639 --> 00:13:42,000
on your lens
385
00:13:42,000 --> 00:13:43,680
next you're going to turn on live view
386
00:13:43,680 --> 00:13:45,120
and hopefully you should see the star
387
00:13:45,120 --> 00:13:46,000
you're pointed at
388
00:13:46,000 --> 00:13:48,639
if not moving the focusing ring back and
389
00:13:48,639 --> 00:13:49,680
forth
390
00:13:49,680 --> 00:13:51,519
should help you see it if you don't have
391
00:13:51,519 --> 00:13:53,600
a bad enough mass the trick to focus
392
00:13:53,600 --> 00:13:55,680
is just getting a bright star as small
393
00:13:55,680 --> 00:13:56,959
as possible
394
00:13:56,959 --> 00:13:59,680
and you're going to move this focusing
395
00:13:59,680 --> 00:14:00,160
ring
396
00:14:00,160 --> 00:14:02,880
back and forth and just try to find that
397
00:14:02,880 --> 00:14:04,639
point where the star is smallest
398
00:14:04,639 --> 00:14:06,320
to really see the star though we need to
399
00:14:06,320 --> 00:14:08,160
zoom in so find the zoom button on your
400
00:14:08,160 --> 00:14:10,000
camera and zoom in as far as you can in
401
00:14:10,000 --> 00:14:11,120
live view
402
00:14:11,120 --> 00:14:12,560
now when you're really in focus what
403
00:14:12,560 --> 00:14:14,079
should happen is all of a sudden you'll
404
00:14:14,079 --> 00:14:14,480
see
405
00:14:14,480 --> 00:14:17,120
other smaller stars just pop into view
406
00:14:17,120 --> 00:14:18,240
on screen
407
00:14:18,240 --> 00:14:19,920
and then as soon as you lose that best
408
00:14:19,920 --> 00:14:21,680
focus they'll disappear again
409
00:14:21,680 --> 00:14:23,360
this is a bit hard to see in video but
410
00:14:23,360 --> 00:14:24,959
i'm going to show it to you with jupiter
411
00:14:24,959 --> 00:14:27,120
because the jupiter is really bright
412
00:14:27,120 --> 00:14:29,600
and what happens when we get jupiter
413
00:14:29,600 --> 00:14:31,040
into focus is all of a sudden we'll see
414
00:14:31,040 --> 00:14:32,560
a little line of moons pop
415
00:14:32,560 --> 00:14:37,040
in now if you do have a bod knob mask
416
00:14:37,040 --> 00:14:38,880
just go ahead and pop that onto the
417
00:14:38,880 --> 00:14:41,199
front of the lens here
418
00:14:41,199 --> 00:14:43,519
and all you need to do now is get that
419
00:14:43,519 --> 00:14:45,040
central spike that we see on the bright
420
00:14:45,040 --> 00:14:46,800
star
421
00:14:46,800 --> 00:14:49,920
right in the center of that x pattern
422
00:14:49,920 --> 00:14:52,079
and you do need a bright star to see
423
00:14:52,079 --> 00:14:53,760
this pattern and if you still don't see
424
00:14:53,760 --> 00:14:55,360
it even with a bright star just take a
425
00:14:55,360 --> 00:14:56,399
one to two second
426
00:14:56,399 --> 00:14:58,639
exposure and look in playback mode and
427
00:14:58,639 --> 00:15:01,040
the pattern should appear
428
00:15:01,040 --> 00:15:02,720
once you have that all lined up with the
429
00:15:02,720 --> 00:15:04,560
x and then the central spike
430
00:15:04,560 --> 00:15:06,480
you know that you have perfect focus and
431
00:15:06,480 --> 00:15:08,000
we can move on
432
00:15:08,000 --> 00:15:10,000
all right step four now we just have to
433
00:15:10,000 --> 00:15:11,440
find andromeda
434
00:15:11,440 --> 00:15:14,000
and to do this i suggest using a free
435
00:15:14,000 --> 00:15:17,120
planetarium app on your smartphone
436
00:15:17,120 --> 00:15:19,920
i'm using sky map here on my android
437
00:15:19,920 --> 00:15:20,560
phone
438
00:15:20,560 --> 00:15:21,920
i'm just going to move it around with
439
00:15:21,920 --> 00:15:24,560
the camera until m31 is centered
440
00:15:24,560 --> 00:15:27,680
m31 is just the the name for andromeda
441
00:15:27,680 --> 00:15:30,720
and the messier catalog
442
00:15:30,720 --> 00:15:32,959
and what you see here in in sky map or
443
00:15:32,959 --> 00:15:34,480
any other planetarium app is that
444
00:15:34,480 --> 00:15:36,480
there's two bright stars in pegasus that
445
00:15:36,480 --> 00:15:38,480
form a line with the galaxy so i'm just
446
00:15:38,480 --> 00:15:39,920
going to try to find those in my live
447
00:15:39,920 --> 00:15:40,720
view here
448
00:15:40,720 --> 00:15:42,959
here they are i'm going to keep going up
449
00:15:42,959 --> 00:15:43,839
a bit until the
450
00:15:43,839 --> 00:15:45,600
upper of the two bright stars is at the
451
00:15:45,600 --> 00:15:47,199
bottom of my screen
452
00:15:47,199 --> 00:15:49,680
i'll then go ahead and take a picture
453
00:15:49,680 --> 00:15:50,399
and you see
454
00:15:50,399 --> 00:15:52,079
right there that little fuzzy blob
455
00:15:52,079 --> 00:15:55,199
that's the andromeda galaxy
456
00:15:55,199 --> 00:15:57,040
now the stacking program will take care
457
00:15:57,040 --> 00:15:58,880
of alignment based on the star patterns
458
00:15:58,880 --> 00:15:59,759
in the picture
459
00:15:59,759 --> 00:16:02,320
so we don't have to be super precise but
460
00:16:02,320 --> 00:16:04,560
about every 50 shots or so we want to
461
00:16:04,560 --> 00:16:07,360
re-center andromeda in the shot
462
00:16:07,360 --> 00:16:08,800
and i'd always recommend every time you
463
00:16:08,800 --> 00:16:10,720
reframe take a test shot
464
00:16:10,720 --> 00:16:13,040
and then check framing and focus if both
465
00:16:13,040 --> 00:16:14,079
look good
466
00:16:14,079 --> 00:16:15,360
then we can go ahead and take the next
467
00:16:15,360 --> 00:16:17,199
set of 50. and we just want to repeat
468
00:16:17,199 --> 00:16:19,360
this as many times as possible
469
00:16:19,360 --> 00:16:21,360
the more photos we take the less noise
470
00:16:21,360 --> 00:16:23,199
we have to deal with in the final photo
471
00:16:23,199 --> 00:16:25,600
okay step five we've taken our photos of
472
00:16:25,600 --> 00:16:28,320
andromeda but we can't quite pack up yet
473
00:16:28,320 --> 00:16:30,240
our andromeda photos are what we call
474
00:16:30,240 --> 00:16:32,240
our light frames meaning
475
00:16:32,240 --> 00:16:33,920
the actual photos that we took of the
476
00:16:33,920 --> 00:16:36,720
night sky to get really ideal results
477
00:16:36,720 --> 00:16:37,199
though
478
00:16:37,199 --> 00:16:40,079
we now want to take calibration frames
479
00:16:40,079 --> 00:16:41,360
so in addition to the light frames we
480
00:16:41,360 --> 00:16:43,120
also want these calibration frames and
481
00:16:43,120 --> 00:16:44,320
we're going to start with
482
00:16:44,320 --> 00:16:46,800
dark frames for dark frames we want to
483
00:16:46,800 --> 00:16:48,399
leave all the settings alone
484
00:16:48,399 --> 00:16:50,720
same iso same shutter speed all we have
485
00:16:50,720 --> 00:16:52,480
to do is cover the lens with the lens
486
00:16:52,480 --> 00:16:54,079
cap so that no light is hitting the
487
00:16:54,079 --> 00:16:55,360
sensor
488
00:16:55,360 --> 00:16:56,639
now i'm sure many of you are wondering
489
00:16:56,639 --> 00:16:58,399
can we just take these later on after we
490
00:16:58,399 --> 00:16:59,279
go home
491
00:16:59,279 --> 00:17:01,440
the answer is no these need to be taken
492
00:17:01,440 --> 00:17:02,720
at the same temperature
493
00:17:02,720 --> 00:17:04,640
as the lights so you really do need to
494
00:17:04,640 --> 00:17:06,079
take them here on the field
495
00:17:06,079 --> 00:17:08,079
but with such short exposures these are
496
00:17:08,079 --> 00:17:09,679
really quick to take we'll just we just
497
00:17:09,679 --> 00:17:10,160
want
498
00:17:10,160 --> 00:17:11,760
50 so we'll just leave the same setting
499
00:17:11,760 --> 00:17:12,959
on the intervalometer we're going to do
500
00:17:12,959 --> 00:17:14,400
one second each
501
00:17:14,400 --> 00:17:15,679
so we're just going to cover the lens
502
00:17:15,679 --> 00:17:17,439
hit start on the intervalometer
503
00:17:17,439 --> 00:17:20,880
and that's it next up is bias frames
504
00:17:20,880 --> 00:17:22,880
you can technically take these anytime
505
00:17:22,880 --> 00:17:25,120
but we might as well take them now
506
00:17:25,120 --> 00:17:26,880
all we want to do is change the shutter
507
00:17:26,880 --> 00:17:28,559
speed i'm going to change it from one
508
00:17:28,559 --> 00:17:29,039
second
509
00:17:29,039 --> 00:17:30,799
down to as fast as the shutter can go on
510
00:17:30,799 --> 00:17:33,200
your camera for my camera here that's 1
511
00:17:33,200 --> 00:17:34,960
8 000 of a second
512
00:17:34,960 --> 00:17:38,000
and let's take 75 bias frames okay and
513
00:17:38,000 --> 00:17:38,880
last up is
514
00:17:38,880 --> 00:17:41,039
flat frames and it's important to take
515
00:17:41,039 --> 00:17:42,320
these very
516
00:17:42,320 --> 00:17:44,160
soon before or after you take your light
517
00:17:44,160 --> 00:17:45,440
frames because we want everything to be
518
00:17:45,440 --> 00:17:47,360
the same in terms of focus and any dust
519
00:17:47,360 --> 00:17:49,200
particles on the lens or the sensor
520
00:17:49,200 --> 00:17:50,480
so i wouldn't even recommend turning
521
00:17:50,480 --> 00:17:52,640
your camera off if you can help it
522
00:17:52,640 --> 00:17:54,400
we just want to take these as soon as
523
00:17:54,400 --> 00:17:56,480
possible to take these we take the lens
524
00:17:56,480 --> 00:17:57,600
cap back off
525
00:17:57,600 --> 00:18:00,320
and we point the lens straight up and
526
00:18:00,320 --> 00:18:02,160
i'm going to rubber band a clean white
527
00:18:02,160 --> 00:18:03,520
t-shirt to the lens hood
528
00:18:03,520 --> 00:18:07,039
you want it to be taut with no wrinkles
529
00:18:07,039 --> 00:18:09,360
then we place a white screen on top and
530
00:18:09,360 --> 00:18:10,799
this can be any
531
00:18:10,799 --> 00:18:12,960
pure white screen if you have an ipad
532
00:18:12,960 --> 00:18:14,880
you can set to white or a laptop you can
533
00:18:14,880 --> 00:18:17,039
set to white that will work
534
00:18:17,039 --> 00:18:20,000
if you want to buy something just for
535
00:18:20,000 --> 00:18:21,600
this purpose what i'd recommend is an
536
00:18:21,600 --> 00:18:22,160
led
537
00:18:22,160 --> 00:18:23,919
tracing panel these go for about 30
538
00:18:23,919 --> 00:18:25,600
bucks and they're powered with a usb
539
00:18:25,600 --> 00:18:27,840
cable
540
00:18:27,840 --> 00:18:29,280
whatever you have that produces a white
541
00:18:29,280 --> 00:18:31,120
light just put that on top
542
00:18:31,120 --> 00:18:32,799
and now we're going to move the shutter
543
00:18:32,799 --> 00:18:34,160
speed up and down
544
00:18:34,160 --> 00:18:37,120
with the dial here until this exposure
545
00:18:37,120 --> 00:18:38,400
meter at the bottom of the screen is
546
00:18:38,400 --> 00:18:40,720
telling us we're properly exposed
547
00:18:40,720 --> 00:18:42,400
to check that we just push the shutter
548
00:18:42,400 --> 00:18:44,480
down halfway and i'll tell you right
549
00:18:44,480 --> 00:18:45,600
here
550
00:18:45,600 --> 00:18:47,360
so for my particular setup here it's
551
00:18:47,360 --> 00:18:49,600
showing proper middle exposure at 1
552
00:18:49,600 --> 00:18:51,760
40th of a second so i'm just going to
553
00:18:51,760 --> 00:18:53,600
set my intervalometer to take 50
554
00:18:53,600 --> 00:18:55,600
and hit start okay that's it we've
555
00:18:55,600 --> 00:18:57,919
captured a thousand light frames
556
00:18:57,919 --> 00:19:00,240
50 dark frames with the same settings as
557
00:19:00,240 --> 00:19:02,320
the lights just with the lens cap on
558
00:19:02,320 --> 00:19:05,120
75 bias frames which are lens cap on but
559
00:19:05,120 --> 00:19:07,600
shortest shutter speed the camera can do
560
00:19:07,600 --> 00:19:09,679
and 50 flat frames which are middle
561
00:19:09,679 --> 00:19:11,520
exposure with a white t-shirt and a
562
00:19:11,520 --> 00:19:13,520
white screen on top of the lens
563
00:19:13,520 --> 00:19:15,440
now we can pack up and go processor
564
00:19:15,440 --> 00:19:17,360
photos on the computer
565
00:19:17,360 --> 00:19:19,440
okay i've now transferred all my files
566
00:19:19,440 --> 00:19:21,039
from the camera onto the computer and
567
00:19:21,039 --> 00:19:23,520
organized them into these four folders
568
00:19:23,520 --> 00:19:27,679
bias frames dark frames
569
00:19:27,679 --> 00:19:30,799
flats and lights
570
00:19:30,960 --> 00:19:32,480
and now what i'm going to do is i'm
571
00:19:32,480 --> 00:19:34,799
going to open up the free program
572
00:19:34,799 --> 00:19:37,679
deep sky stacker which you can download
573
00:19:37,679 --> 00:19:38,960
from the web
574
00:19:38,960 --> 00:19:40,799
and then i'm just going to follow along
575
00:19:40,799 --> 00:19:42,559
here on the left hand side
576
00:19:42,559 --> 00:19:46,559
starting with open picture files
577
00:19:47,200 --> 00:19:49,760
and i'm going to start by opening up all
578
00:19:49,760 --> 00:19:50,840
of my
579
00:19:50,840 --> 00:19:53,360
lights so i'm just going to go into the
580
00:19:53,360 --> 00:19:54,799
lights folder
581
00:19:54,799 --> 00:19:57,760
click on one and then press ctrl a to
582
00:19:57,760 --> 00:19:58,640
select all of them
583
00:19:58,640 --> 00:20:01,760
and click open okay they come in right
584
00:20:01,760 --> 00:20:03,679
here you can see that we have a long
585
00:20:03,679 --> 00:20:04,240
list of
586
00:20:04,240 --> 00:20:06,080
light frames but for some reason it says
587
00:20:06,080 --> 00:20:08,000
light frame zero
588
00:20:08,000 --> 00:20:10,320
so that's just because by default it
589
00:20:10,320 --> 00:20:11,840
doesn't check them so we're just gonna
590
00:20:11,840 --> 00:20:12,320
click
591
00:20:12,320 --> 00:20:13,919
check all over here on the left hand
592
00:20:13,919 --> 00:20:17,520
side and now we can see we have 992
593
00:20:17,520 --> 00:20:18,480
light frames
594
00:20:18,480 --> 00:20:20,559
i did take a thousand but i'm just
595
00:20:20,559 --> 00:20:21,919
looking through them a little bit on the
596
00:20:21,919 --> 00:20:24,320
camera i noticed at least eight that had
597
00:20:24,320 --> 00:20:26,640
clouds or other problems like focus
598
00:20:26,640 --> 00:20:27,520
problems
599
00:20:27,520 --> 00:20:29,360
so i've already deleted those and we
600
00:20:29,360 --> 00:20:31,280
have 992
601
00:20:31,280 --> 00:20:32,320
and then i'm just going to add the
602
00:20:32,320 --> 00:20:34,000
calibration files that we took so
603
00:20:34,000 --> 00:20:36,960
starting with dark files
604
00:20:36,960 --> 00:20:39,760
we'll go into my darks folder here press
605
00:20:39,760 --> 00:20:40,320
ctrl
606
00:20:40,320 --> 00:20:43,360
a click open
607
00:20:43,520 --> 00:20:45,440
so we've added 50 darks then i'm going
608
00:20:45,440 --> 00:20:49,360
to click on flat files
609
00:20:49,360 --> 00:20:51,919
go into my flats folder again press
610
00:20:51,919 --> 00:20:52,480
control
611
00:20:52,480 --> 00:20:57,919
a and open 46 flats
612
00:20:57,919 --> 00:21:00,799
and then finally click on offset bias
613
00:21:00,799 --> 00:21:01,520
files
614
00:21:01,520 --> 00:21:05,120
go into my biases folder press ctrl a to
615
00:21:05,120 --> 00:21:05,520
select
616
00:21:05,520 --> 00:21:08,480
all and click open and we brought in 74
617
00:21:08,480 --> 00:21:09,360
bias files
618
00:21:09,360 --> 00:21:12,480
so now that we have everything loaded we
619
00:21:12,480 --> 00:21:13,280
can
620
00:21:13,280 --> 00:21:16,159
go down to this command this that's
621
00:21:16,159 --> 00:21:18,480
highlighted in red right here that says
622
00:21:18,480 --> 00:21:20,720
register checked pictures i'm just going
623
00:21:20,720 --> 00:21:21,600
to click
624
00:21:21,600 --> 00:21:24,480
into advanced and click compute the
625
00:21:24,480 --> 00:21:28,080
number of detected stars
626
00:21:28,640 --> 00:21:31,679
it tells me 75 stars were detected
627
00:21:31,679 --> 00:21:34,159
and usually what i do is i'm gonna lower
628
00:21:34,159 --> 00:21:37,360
the threshold a little bit
629
00:21:37,360 --> 00:21:40,159
until that number gets up over a hundred
630
00:21:40,159 --> 00:21:41,360
so at fourteen percent
631
00:21:41,360 --> 00:21:45,679
it got up to 116 stars that sounds good
632
00:21:45,679 --> 00:21:47,200
and you might have to keep lowering your
633
00:21:47,200 --> 00:21:48,720
threshold you could lower it all the way
634
00:21:48,720 --> 00:21:49,280
down to
635
00:21:49,280 --> 00:21:51,280
5 or something but just you want at
636
00:21:51,280 --> 00:21:53,039
least probably 100 stars
637
00:21:53,039 --> 00:21:56,640
to match on okay i'm going to leave
638
00:21:56,640 --> 00:22:00,159
automatic detection of hot pixels turned
639
00:22:00,159 --> 00:22:00,960
on
640
00:22:00,960 --> 00:22:02,640
i'm going to check stack after
641
00:22:02,640 --> 00:22:04,960
registering and say select the best
642
00:22:04,960 --> 00:22:08,720
95 of pictures and stack them
643
00:22:08,720 --> 00:22:11,200
if you wanted to look through the
644
00:22:11,200 --> 00:22:13,120
quality of your different pictures
645
00:22:13,120 --> 00:22:15,039
before stacking them you could uncheck
646
00:22:15,039 --> 00:22:16,559
that and then
647
00:22:16,559 --> 00:22:18,720
it will give every picture a quality
648
00:22:18,720 --> 00:22:20,559
score and you can
649
00:22:20,559 --> 00:22:22,559
do some extra work based on that but i'm
650
00:22:22,559 --> 00:22:24,080
going to leave that part out in this
651
00:22:24,080 --> 00:22:25,679
video just because this is going to be
652
00:22:25,679 --> 00:22:27,360
i'm just trying to keep it as simple as
653
00:22:27,360 --> 00:22:29,360
possible i would recommend
654
00:22:29,360 --> 00:22:31,919
clicking on recommended settings and
655
00:22:31,919 --> 00:22:33,440
just looking through this and make sure
656
00:22:33,440 --> 00:22:34,880
that there's nothing that stands out
657
00:22:34,880 --> 00:22:36,559
that you have to
658
00:22:36,559 --> 00:22:39,360
do you want to make sure that all the
659
00:22:39,360 --> 00:22:40,320
settings are
660
00:22:40,320 --> 00:22:42,320
set and then you'll see that all these
661
00:22:42,320 --> 00:22:43,760
things
662
00:22:43,760 --> 00:22:46,640
show in green based on what's
663
00:22:46,640 --> 00:22:47,600
recommended
664
00:22:47,600 --> 00:22:49,919
and that's it then we're going to go
665
00:22:49,919 --> 00:22:51,360
ahead and
666
00:22:51,360 --> 00:22:53,520
click ok and it will go through this
667
00:22:53,520 --> 00:22:54,480
whole process
668
00:22:54,480 --> 00:22:56,880
of registering the pictures meaning
669
00:22:56,880 --> 00:22:58,400
looking at the star patterns
670
00:22:58,400 --> 00:23:00,960
and matching them up so that all of the
671
00:23:00,960 --> 00:23:01,760
pictures
672
00:23:01,760 --> 00:23:04,159
are lined up in terms of the stars and
673
00:23:04,159 --> 00:23:06,000
then once it's done that it can stack
674
00:23:06,000 --> 00:23:07,360
them meaning
675
00:23:07,360 --> 00:23:10,720
averaging them and by averaging them
676
00:23:10,720 --> 00:23:13,039
it pays attention to where the signal is
677
00:23:13,039 --> 00:23:15,120
in the picture so the stars and the
678
00:23:15,120 --> 00:23:18,080
andromeda galaxy but the the noise will
679
00:23:18,080 --> 00:23:18,720
be
680
00:23:18,720 --> 00:23:21,600
more random from picture to picture and
681
00:23:21,600 --> 00:23:22,000
so
682
00:23:22,000 --> 00:23:24,400
by applying what's called kappa sigma
683
00:23:24,400 --> 00:23:25,360
clipping
684
00:23:25,360 --> 00:23:28,080
we throw out that random noise because
685
00:23:28,080 --> 00:23:30,000
it's so inconsistent
686
00:23:30,000 --> 00:23:33,039
um so that's how stacking works
687
00:23:33,039 --> 00:23:35,520
one other thing is because there's not
688
00:23:35,520 --> 00:23:37,840
much room left on my laptop here
689
00:23:37,840 --> 00:23:40,000
i am using a temp folder on an external
690
00:23:40,000 --> 00:23:40,880
drive
691
00:23:40,880 --> 00:23:43,360
so if you do need to do that you just
692
00:23:43,360 --> 00:23:45,120
click into stacking parameters here and
693
00:23:45,120 --> 00:23:46,880
then you can pick
694
00:23:46,880 --> 00:23:50,159
an external drive or usb thumb drive to
695
00:23:50,159 --> 00:23:52,799
hold your temporary files folder because
696
00:23:52,799 --> 00:23:55,919
uh for this picture it's going to be
697
00:23:55,919 --> 00:23:56,480
quite
698
00:23:56,480 --> 00:24:01,120
large so i'm going to click ok
699
00:24:01,120 --> 00:24:04,720
and tells me we're stacking a thousand
700
00:24:04,720 --> 00:24:07,039
pictures at one second each so that's
701
00:24:07,039 --> 00:24:08,960
equivalent to about
702
00:24:08,960 --> 00:24:11,600
16 minutes total exposure we can see
703
00:24:11,600 --> 00:24:14,320
everything was taken at iso 3200
704
00:24:14,320 --> 00:24:17,039
and it tells me that this process will
705
00:24:17,039 --> 00:24:18,000
temporarily use
706
00:24:18,000 --> 00:24:21,919
109 or close to 110 gigabytes on the d
707
00:24:21,919 --> 00:24:25,520
drive and i only have 169 gigabytes free
708
00:24:25,520 --> 00:24:26,000
so
709
00:24:26,000 --> 00:24:28,960
getting close there um but i'd have just
710
00:24:28,960 --> 00:24:29,440
enough
711
00:24:29,440 --> 00:24:31,919
free that that should work so let's go
712
00:24:31,919 --> 00:24:33,760
ahead and click ok and let it do its
713
00:24:33,760 --> 00:24:34,720
thing here
714
00:24:34,720 --> 00:24:36,559
this is going to take a long time so i'm
715
00:24:36,559 --> 00:24:39,039
just going to probably leave it
716
00:24:39,039 --> 00:24:42,640
overnight and we'll check up
717
00:24:42,640 --> 00:24:45,200
on it in the morning this estimated
718
00:24:45,200 --> 00:24:46,320
remaining time
719
00:24:46,320 --> 00:24:48,400
that's just for the current process so
720
00:24:48,400 --> 00:24:49,600
don't feel like it's going to be done in
721
00:24:49,600 --> 00:24:50,880
four minutes it's really going to take
722
00:24:50,880 --> 00:24:52,480
hours and hours to do all this since
723
00:24:52,480 --> 00:24:54,080
we're dealing with so many
724
00:24:54,080 --> 00:24:57,279
frames so this three minutes
725
00:24:57,279 --> 00:25:00,799
is just to stack the bias frames
726
00:25:00,799 --> 00:25:02,159
then it goes through a bunch of
727
00:25:02,159 --> 00:25:03,279
different things because it creates
728
00:25:03,279 --> 00:25:05,679
masters for each calibration file
729
00:25:05,679 --> 00:25:07,760
it calibrates all the lights it lights
730
00:25:07,760 --> 00:25:09,360
it registers all the lights which takes
731
00:25:09,360 --> 00:25:10,400
a really long time
732
00:25:10,400 --> 00:25:12,080
and it stacks all the lights which again
733
00:25:12,080 --> 00:25:14,000
takes a lot of time so
734
00:25:14,000 --> 00:25:15,360
i'm just going to leave this and then
735
00:25:15,360 --> 00:25:17,840
when it's all done we'll pick up
736
00:25:17,840 --> 00:25:20,159
there okay it's finished it actually
737
00:25:20,159 --> 00:25:22,720
took it almost 22 hours to
738
00:25:22,720 --> 00:25:25,120
complete this whole stacking process
739
00:25:25,120 --> 00:25:27,760
calibration registration and stacking
740
00:25:27,760 --> 00:25:29,520
this is what you want to see when it's
741
00:25:29,520 --> 00:25:31,279
done meaning it's going to be in a
742
00:25:31,279 --> 00:25:32,400
linear state meaning
743
00:25:32,400 --> 00:25:34,000
the picture should be mostly black you
744
00:25:34,000 --> 00:25:35,600
might see a few little white
745
00:25:35,600 --> 00:25:38,240
spots these are bright star cores but
746
00:25:38,240 --> 00:25:39,919
you don't really want to see
747
00:25:39,919 --> 00:25:42,799
anything too bright at this point if
748
00:25:42,799 --> 00:25:44,240
everything went correctly it should look
749
00:25:44,240 --> 00:25:46,080
pretty black like this
750
00:25:46,080 --> 00:25:49,200
and it does do an autosave file so
751
00:25:49,200 --> 00:25:51,080
in your lights folder you should find an
752
00:25:51,080 --> 00:25:52,559
autosave.tiff
753
00:25:52,559 --> 00:25:55,279
i will warn you that that's a 32-bit
754
00:25:55,279 --> 00:25:56,000
file so
755
00:25:56,000 --> 00:25:58,480
if you are using older versions of
756
00:25:58,480 --> 00:25:59,279
photoshop
757
00:25:59,279 --> 00:26:03,200
or that don't have 32-bit support
758
00:26:03,200 --> 00:26:04,720
you may not want to use that file
759
00:26:04,720 --> 00:26:06,400
otherwise it's fine to use but
760
00:26:06,400 --> 00:26:07,760
just to be safe i'm going to show you
761
00:26:07,760 --> 00:26:10,480
how to save off a 16-bit tiff file
762
00:26:10,480 --> 00:26:12,960
under the processing section right here
763
00:26:12,960 --> 00:26:14,960
you just go to save picture to file
764
00:26:14,960 --> 00:26:17,279
make sure that it's set as save as type
765
00:26:17,279 --> 00:26:19,520
tiff image 16 bits per channel
766
00:26:19,520 --> 00:26:20,880
we'll give it a name i'm just going to
767
00:26:20,880 --> 00:26:22,559
call it m31
768
00:26:22,559 --> 00:26:25,679
dash dss
769
00:26:25,679 --> 00:26:28,240
and under options you want this option
770
00:26:28,240 --> 00:26:30,080
to be selected embed adjustments in the
771
00:26:30,080 --> 00:26:33,200
saved image but do not apply them
772
00:26:33,200 --> 00:26:36,159
compression i leave set to none and so
773
00:26:36,159 --> 00:26:37,200
i'm just going to save this to my
774
00:26:37,200 --> 00:26:39,120
desktop click save
775
00:26:39,120 --> 00:26:41,520
here it is and so this is what i'm going
776
00:26:41,520 --> 00:26:43,440
to bring into my next step
777
00:26:43,440 --> 00:26:46,320
into the post processing program i've
778
00:26:46,320 --> 00:26:48,000
switched over to my mac
779
00:26:48,000 --> 00:26:49,440
because that's where i have photoshop
780
00:26:49,440 --> 00:26:51,360
installed and i've just opened up
781
00:26:51,360 --> 00:26:54,720
the tiff file directly from deep sky
782
00:26:54,720 --> 00:26:55,520
stackers
783
00:26:55,520 --> 00:26:57,919
stacking process so you can see this is
784
00:26:57,919 --> 00:26:59,600
what it looks like it looks just like it
785
00:26:59,600 --> 00:27:00,000
did
786
00:27:00,000 --> 00:27:01,279
when we were done with the deep sky
787
00:27:01,279 --> 00:27:03,200
stacker steps over here
788
00:27:03,200 --> 00:27:05,520
on my layers panel i have the background
789
00:27:05,520 --> 00:27:06,400
layer
790
00:27:06,400 --> 00:27:07,840
i'm going to go ahead and immediately
791
00:27:07,840 --> 00:27:09,840
duplicate that layer
792
00:27:09,840 --> 00:27:11,360
just by right clicking on it and
793
00:27:11,360 --> 00:27:12,960
choosing duplicate layer
794
00:27:12,960 --> 00:27:15,600
and i'll call the new duplicated layer
795
00:27:15,600 --> 00:27:16,960
first
796
00:27:16,960 --> 00:27:19,440
stretch okay and then the first thing
797
00:27:19,440 --> 00:27:20,240
we're gonna do
798
00:27:20,240 --> 00:27:25,200
is uh open up the histograms window
799
00:27:25,200 --> 00:27:28,399
and i'm gonna switch it from compact
800
00:27:28,399 --> 00:27:29,840
view which was the default
801
00:27:29,840 --> 00:27:33,440
to all channels view to show
802
00:27:33,440 --> 00:27:36,960
the three different colors red green and
803
00:27:36,960 --> 00:27:37,840
blue
804
00:27:37,840 --> 00:27:41,360
okay and now we can start stretching
805
00:27:41,360 --> 00:27:44,240
so to do that i'm going to go to image
806
00:27:44,240 --> 00:27:45,120
adjustments
807
00:27:45,120 --> 00:27:47,760
levels or i could press ctrl l if i'm on
808
00:27:47,760 --> 00:27:49,039
windows or command
809
00:27:49,039 --> 00:27:52,960
l on mac and i'm going to take this
810
00:27:52,960 --> 00:27:54,640
mid tone slider the one in the middle
811
00:27:54,640 --> 00:27:57,440
here and just bring that
812
00:27:57,440 --> 00:28:03,840
quite far over something like that
813
00:28:03,840 --> 00:28:06,320
and i'm going to do that same thing
814
00:28:06,320 --> 00:28:07,200
again
815
00:28:07,200 --> 00:28:08,640
so i'm just going to take that mid-tone
816
00:28:08,640 --> 00:28:10,480
slider and again
817
00:28:10,480 --> 00:28:13,679
bring it pretty far over to the left
818
00:28:13,679 --> 00:28:16,159
so i'm moving it from the middle over to
819
00:28:16,159 --> 00:28:17,200
the left
820
00:28:17,200 --> 00:28:20,720
okay and now we can see some separation
821
00:28:20,720 --> 00:28:22,399
from the left hand side so everything
822
00:28:22,399 --> 00:28:24,240
was over here compacted in the shadows
823
00:28:24,240 --> 00:28:24,880
area
824
00:28:24,880 --> 00:28:26,559
but by stretching we're bringing the
825
00:28:26,559 --> 00:28:28,559
information out here in
826
00:28:28,559 --> 00:28:31,440
closer to the mid-tones and we can start
827
00:28:31,440 --> 00:28:33,679
seeing some stuff come out here
828
00:28:33,679 --> 00:28:36,080
now i can see that immediately we have
829
00:28:36,080 --> 00:28:37,200
an issue where
830
00:28:37,200 --> 00:28:40,559
the red channel is getting a little bit
831
00:28:40,559 --> 00:28:42,720
out in front of the green and the blue
832
00:28:42,720 --> 00:28:46,320
and also the blue looks the most
833
00:28:46,320 --> 00:28:48,880
anemic of the three well the red channel
834
00:28:48,880 --> 00:28:50,320
looks a little bit fatter
835
00:28:50,320 --> 00:28:51,679
so another thing we're going to try to
836
00:28:51,679 --> 00:28:53,760
do is as we're stretching
837
00:28:53,760 --> 00:28:55,919
get these not only to be lined up
838
00:28:55,919 --> 00:28:57,679
somewhat but also the same
839
00:28:57,679 --> 00:28:59,440
width so there's just as much
840
00:28:59,440 --> 00:29:01,039
information in the red channel
841
00:29:01,039 --> 00:29:02,480
as there is in the green and the blue
842
00:29:02,480 --> 00:29:04,799
channels and we can do that
843
00:29:04,799 --> 00:29:06,880
with the levels command so i'm just
844
00:29:06,880 --> 00:29:08,480
going to bring it back up again
845
00:29:08,480 --> 00:29:10,880
and so far we've been working on the
846
00:29:10,880 --> 00:29:13,200
whole image at once by having it in
847
00:29:13,200 --> 00:29:16,399
channel rgb but we can always break it
848
00:29:16,399 --> 00:29:16,799
down
849
00:29:16,799 --> 00:29:19,039
into the individual channels by
850
00:29:19,039 --> 00:29:20,880
stretching just the blue just the green
851
00:29:20,880 --> 00:29:21,840
or just the red
852
00:29:21,840 --> 00:29:23,600
so i'm going to start by stretching the
853
00:29:23,600 --> 00:29:25,840
blue
854
00:29:25,840 --> 00:29:29,120
basically what i'm trying to do is
855
00:29:29,120 --> 00:29:32,080
make it about the same width and about
856
00:29:32,080 --> 00:29:33,360
at the same
857
00:29:33,360 --> 00:29:37,440
spot as
858
00:29:38,399 --> 00:29:40,880
the red channel and i'm going to do that
859
00:29:40,880 --> 00:29:42,880
with by using both the midtone slider
860
00:29:42,880 --> 00:29:44,640
and the shadow slider so i'm going to
861
00:29:44,640 --> 00:29:45,520
start with
862
00:29:45,520 --> 00:29:47,200
bringing the midtone slider over to the
863
00:29:47,200 --> 00:29:48,399
left and then i'm going to take the
864
00:29:48,399 --> 00:29:49,600
shadow slider
865
00:29:49,600 --> 00:29:51,760
and bring that over a little bit to the
866
00:29:51,760 --> 00:29:53,200
right
867
00:29:53,200 --> 00:29:55,360
and it's helpful to look up at this view
868
00:29:55,360 --> 00:29:57,039
too because i can see in that view that
869
00:29:57,039 --> 00:29:57,679
the blue
870
00:29:57,679 --> 00:30:00,559
is coming out a little bit beyond where
871
00:30:00,559 --> 00:30:01,360
the red is
872
00:30:01,360 --> 00:30:02,640
so i'm just going to take that shadow
873
00:30:02,640 --> 00:30:06,480
slider and move it a little bit
874
00:30:06,480 --> 00:30:08,960
like that until they're better lined up
875
00:30:08,960 --> 00:30:10,320
then i'm going to do the same thing with
876
00:30:10,320 --> 00:30:11,679
the green channel
877
00:30:11,679 --> 00:30:14,799
but it doesn't need quite as dramatic
878
00:30:14,799 --> 00:30:18,559
a stretch but i'm just going to
879
00:30:18,559 --> 00:30:21,600
do something like that all right
880
00:30:21,600 --> 00:30:24,000
so we're going to hit ok and you can see
881
00:30:24,000 --> 00:30:26,000
the image is starting to come out here
882
00:30:26,000 --> 00:30:28,000
let's go ahead and do some more
883
00:30:28,000 --> 00:30:29,840
stretching i'm just going to bring up
884
00:30:29,840 --> 00:30:31,039
levels again
885
00:30:31,039 --> 00:30:33,600
i'm going to take the midtone slider and
886
00:30:33,600 --> 00:30:34,159
move it
887
00:30:34,159 --> 00:30:37,200
over to the left i'm going to take
888
00:30:37,200 --> 00:30:39,679
the shadow slider and move that to the
889
00:30:39,679 --> 00:30:41,120
right a little bit
890
00:30:41,120 --> 00:30:42,640
okay and at this point i'm going to
891
00:30:42,640 --> 00:30:44,240
close that for a second you can always
892
00:30:44,240 --> 00:30:46,159
bring it back open by just doing that
893
00:30:46,159 --> 00:30:49,200
one thing to note here is that we have
894
00:30:49,200 --> 00:30:52,880
a sort of reddish look along
895
00:30:52,880 --> 00:30:57,120
the corners but there's really not much
896
00:30:57,120 --> 00:30:59,760
information out here that i'm interested
897
00:30:59,760 --> 00:31:00,640
in i'm
898
00:31:00,640 --> 00:31:03,200
going to crop in anyways i'm planning to
899
00:31:03,200 --> 00:31:03,679
so
900
00:31:03,679 --> 00:31:06,720
let's go ahead and just crop in now
901
00:31:06,720 --> 00:31:10,240
and i'm just going to crop in
902
00:31:10,240 --> 00:31:13,840
closer in on the galaxy something
903
00:31:13,840 --> 00:31:17,519
like that all right next what i want to
904
00:31:17,519 --> 00:31:18,000
do
905
00:31:18,000 --> 00:31:20,480
is i want to add a little bit of
906
00:31:20,480 --> 00:31:21,679
saturation
907
00:31:21,679 --> 00:31:24,320
and also work on the color balance a
908
00:31:24,320 --> 00:31:25,279
little bit more
909
00:31:25,279 --> 00:31:26,960
but i'm going to use adjustment layers
910
00:31:26,960 --> 00:31:28,559
to do this because they're not as
911
00:31:28,559 --> 00:31:29,919
destructive to the image meaning we
912
00:31:29,919 --> 00:31:32,159
don't have to go back in history to get
913
00:31:32,159 --> 00:31:34,080
back to a previous state we can actually
914
00:31:34,080 --> 00:31:34,720
just
915
00:31:34,720 --> 00:31:36,640
turn the adjustment layers off and on or
916
00:31:36,640 --> 00:31:38,320
adjust them on the fly
917
00:31:38,320 --> 00:31:40,080
so the first one that i'm going to use
918
00:31:40,080 --> 00:31:42,480
is this hue slash saturation adjustment
919
00:31:42,480 --> 00:31:43,279
layer
920
00:31:43,279 --> 00:31:46,480
and i'm just going to um push
921
00:31:46,480 --> 00:31:49,840
the saturation up
922
00:31:50,000 --> 00:31:53,519
let's try 40 and we can always back
923
00:31:53,519 --> 00:31:55,679
off later but this just sort of gives me
924
00:31:55,679 --> 00:31:58,000
an idea of what the color looks like
925
00:31:58,000 --> 00:32:01,279
now and the color
926
00:32:01,279 --> 00:32:04,559
looks too green especially in the galaxy
927
00:32:04,559 --> 00:32:07,519
so what we're going to do is we'll apply
928
00:32:07,519 --> 00:32:08,080
a
929
00:32:08,080 --> 00:32:11,360
color balance adjustment layer and we're
930
00:32:11,360 --> 00:32:12,640
going to remove
931
00:32:12,640 --> 00:32:15,600
some of that green cast by just taking
932
00:32:15,600 --> 00:32:18,080
the green magenta slider
933
00:32:18,080 --> 00:32:21,200
okay uh with that done all right this is
934
00:32:21,200 --> 00:32:23,519
looking good but um i want to do some
935
00:32:23,519 --> 00:32:25,679
other things to it including a second
936
00:32:25,679 --> 00:32:27,919
stretch of the data so
937
00:32:27,919 --> 00:32:31,600
i'm going to make a new copy or a new
938
00:32:31,600 --> 00:32:32,320
layer
939
00:32:32,320 --> 00:32:35,279
from what is visible here and so to do
940
00:32:35,279 --> 00:32:36,720
that on a mac you do command
941
00:32:36,720 --> 00:32:41,279
option shift e as in the e key and on
942
00:32:41,279 --> 00:32:45,120
windows it's ctrl option shift e
943
00:32:45,120 --> 00:32:46,399
okay and then you can see here in my
944
00:32:46,399 --> 00:32:48,399
layers panel there's a new layer one
945
00:32:48,399 --> 00:32:51,919
i'm going to call that second stretch
946
00:32:51,919 --> 00:32:55,360
and i'm just going to again open up my
947
00:32:55,360 --> 00:32:58,640
levels command and just try
948
00:32:58,640 --> 00:33:02,159
to give this a little bit
949
00:33:02,480 --> 00:33:05,919
more of a boost
950
00:33:05,919 --> 00:33:08,480
something like that and you can see that
951
00:33:08,480 --> 00:33:10,240
what we're seeing now is that
952
00:33:10,240 --> 00:33:13,840
these outer edges of the galaxy
953
00:33:13,840 --> 00:33:17,279
um that before were a little bit hidden
954
00:33:17,279 --> 00:33:20,640
in the darkness of the sky
955
00:33:20,640 --> 00:33:23,360
and at this point i'm instead of using
956
00:33:23,360 --> 00:33:24,880
levels because we were sort of running
957
00:33:24,880 --> 00:33:26,559
out of room to do much more with the
958
00:33:26,559 --> 00:33:28,480
levels i'm going to open up a curves
959
00:33:28,480 --> 00:33:30,559
adjustment
960
00:33:30,559 --> 00:33:33,440
so that's command m on mac or control m
961
00:33:33,440 --> 00:33:35,919
on windows
962
00:33:35,919 --> 00:33:37,600
and this just lets me do a little bit
963
00:33:37,600 --> 00:33:39,679
more of a subtle thing than the levels
964
00:33:39,679 --> 00:33:41,120
when the levels you basically just have
965
00:33:41,120 --> 00:33:42,080
control over
966
00:33:42,080 --> 00:33:44,080
a midtones point a shadows point and a
967
00:33:44,080 --> 00:33:45,279
highlights point
968
00:33:45,279 --> 00:33:47,279
in curves you can make the points
969
00:33:47,279 --> 00:33:48,320
wherever you
970
00:33:48,320 --> 00:33:52,159
want so um
971
00:33:52,159 --> 00:33:55,919
so i could make a point there
972
00:33:56,080 --> 00:34:00,480
and a point there just to try to add
973
00:34:00,640 --> 00:34:05,039
a bit of contrast to the galaxy
974
00:34:05,039 --> 00:34:08,000
and what i'm seeing now is that the the
975
00:34:08,000 --> 00:34:09,200
background is looking
976
00:34:09,200 --> 00:34:12,800
far too red so i'm also going to open up
977
00:34:12,800 --> 00:34:17,520
a um the red channel in curves and just
978
00:34:17,520 --> 00:34:18,560
take this
979
00:34:18,560 --> 00:34:21,440
shadow point and just move it over a
980
00:34:21,440 --> 00:34:22,320
little bit
981
00:34:22,320 --> 00:34:25,280
so that that red wash of the background
982
00:34:25,280 --> 00:34:27,359
goes away
983
00:34:27,359 --> 00:34:29,599
okay so hopefully you can see that we've
984
00:34:29,599 --> 00:34:31,359
made some progress here this was the
985
00:34:31,359 --> 00:34:33,119
first stretch
986
00:34:33,119 --> 00:34:36,560
and then with one more round of levels
987
00:34:36,560 --> 00:34:38,879
and a bit of work in curves here is the
988
00:34:38,879 --> 00:34:41,599
second stretch
989
00:34:44,079 --> 00:34:46,480
so one thing you may notice is that this
990
00:34:46,480 --> 00:34:47,280
is actually
991
00:34:47,280 --> 00:34:50,159
the um orientation of andromeda galaxy
992
00:34:50,159 --> 00:34:50,639
with
993
00:34:50,639 --> 00:34:53,919
north being up so if we're thinking of
994
00:34:53,919 --> 00:34:57,280
the the upper plane of this image being
995
00:34:57,280 --> 00:34:59,119
towards the north star
996
00:34:59,119 --> 00:35:01,920
this is how andromeda would look but
997
00:35:01,920 --> 00:35:02,800
most people
998
00:35:02,800 --> 00:35:05,680
rotate their images 180 because it just
999
00:35:05,680 --> 00:35:06,079
uh
1000
00:35:06,079 --> 00:35:08,640
is the way that we've grown accustomed
1001
00:35:08,640 --> 00:35:10,560
to looking at andromeda there is real no
1002
00:35:10,560 --> 00:35:14,079
there's no real up in space but um
1003
00:35:14,079 --> 00:35:16,160
let's go ahead and just do that because
1004
00:35:16,160 --> 00:35:18,079
it feels more natural at this point so
1005
00:35:18,079 --> 00:35:19,200
i'm just going to rotate
1006
00:35:19,200 --> 00:35:21,200
180 by going to the image menu and
1007
00:35:21,200 --> 00:35:23,280
choosing image rotation
1008
00:35:23,280 --> 00:35:27,359
180. okay there we go
1009
00:35:27,359 --> 00:35:29,839
and at this point i'm liking how
1010
00:35:29,839 --> 00:35:31,920
andromeda is looking other than maybe
1011
00:35:31,920 --> 00:35:34,320
being still a little bit too green
1012
00:35:34,320 --> 00:35:36,720
one thing we could do to control that a
1013
00:35:36,720 --> 00:35:38,240
little bit is open up that
1014
00:35:38,240 --> 00:35:41,359
curves again and just open up the green
1015
00:35:41,359 --> 00:35:44,560
channel and just take a point over here
1016
00:35:44,560 --> 00:35:47,520
in the highlights
1017
00:35:47,599 --> 00:35:50,880
and bring it down just a little bit
1018
00:35:50,880 --> 00:35:53,280
so i really like how the galaxy is
1019
00:35:53,280 --> 00:35:54,240
starting to come out
1020
00:35:54,240 --> 00:35:56,400
in this second stretch but our colors
1021
00:35:56,400 --> 00:35:59,680
are probably getting a little bit
1022
00:35:59,680 --> 00:36:02,640
wonky except for in the galaxy i think
1023
00:36:02,640 --> 00:36:04,240
actually they look pretty good
1024
00:36:04,240 --> 00:36:07,839
um so we might have to do a little bit
1025
00:36:07,839 --> 00:36:10,480
of work with let's do a curves
1026
00:36:10,480 --> 00:36:12,079
adjustment layer
1027
00:36:12,079 --> 00:36:14,720
and let's just play around with this red
1028
00:36:14,720 --> 00:36:17,599
channel a little bit
1029
00:36:18,240 --> 00:36:20,320
and i'm just going to play around with
1030
00:36:20,320 --> 00:36:21,760
each
1031
00:36:21,760 --> 00:36:25,599
channel separately and what i'm doing
1032
00:36:25,599 --> 00:36:28,720
is i'm just basically resetting
1033
00:36:28,720 --> 00:36:31,599
black points putting different points
1034
00:36:31,599 --> 00:36:33,440
close to the black point
1035
00:36:33,440 --> 00:36:37,040
until i get something that to my eye
1036
00:36:37,040 --> 00:36:39,440
looks more natural so you can see i
1037
00:36:39,440 --> 00:36:42,079
think both the blue and the magenta
1038
00:36:42,079 --> 00:36:44,880
were too and the red i guess were too
1039
00:36:44,880 --> 00:36:45,440
high
1040
00:36:45,440 --> 00:36:48,720
in the the blacks here so
1041
00:36:48,720 --> 00:36:50,960
by adding a little bit of green and
1042
00:36:50,960 --> 00:36:53,440
taking down the blue and the red
1043
00:36:53,440 --> 00:36:57,359
we've corrected that white balance issue
1044
00:36:57,359 --> 00:37:00,480
but the stretch on the galaxy
1045
00:37:00,480 --> 00:37:03,200
is preserved because if we were just to
1046
00:37:03,200 --> 00:37:03,599
look
1047
00:37:03,599 --> 00:37:05,520
at what we had before second stretch you
1048
00:37:05,520 --> 00:37:08,160
can see it looks a little green and
1049
00:37:08,160 --> 00:37:10,720
there's not much that's popping out here
1050
00:37:10,720 --> 00:37:12,400
along the outer edges
1051
00:37:12,400 --> 00:37:14,400
the second stretch got us those the
1052
00:37:14,400 --> 00:37:16,000
outer part of the galaxy
1053
00:37:16,000 --> 00:37:18,000
but then we just needed to fix the color
1054
00:37:18,000 --> 00:37:19,520
a little bit okay
1055
00:37:19,520 --> 00:37:22,560
and uh this is
1056
00:37:22,560 --> 00:37:25,119
sort of a nice faithful representation
1057
00:37:25,119 --> 00:37:27,200
of of the data that we
1058
00:37:27,200 --> 00:37:30,160
got i could stop right now and call this
1059
00:37:30,160 --> 00:37:31,200
a day it looks
1060
00:37:31,200 --> 00:37:32,800
really good considering this is
1061
00:37:32,800 --> 00:37:34,960
untracked one second exposures
1062
00:37:34,960 --> 00:37:36,800
but i want to bring it a little bit
1063
00:37:36,800 --> 00:37:38,079
further along
1064
00:37:38,079 --> 00:37:40,320
and to do that we want to separate out
1065
00:37:40,320 --> 00:37:41,119
the stars
1066
00:37:41,119 --> 00:37:43,520
and the dso because if we don't what
1067
00:37:43,520 --> 00:37:45,040
will happen
1068
00:37:45,040 --> 00:37:48,640
if we keep just trying to push the dso
1069
00:37:48,640 --> 00:37:51,119
without separating out the stars you can
1070
00:37:51,119 --> 00:37:52,000
see what happens
1071
00:37:52,000 --> 00:37:54,480
is that i just added a huge saturation
1072
00:37:54,480 --> 00:37:55,200
bump
1073
00:37:55,200 --> 00:37:58,560
is we can get the the
1074
00:37:58,560 --> 00:38:00,640
galaxy looking sort of cool but then the
1075
00:38:00,640 --> 00:38:02,400
stars become
1076
00:38:02,400 --> 00:38:05,440
way too gross looking um i'll turn that
1077
00:38:05,440 --> 00:38:07,040
back off
1078
00:38:07,040 --> 00:38:09,760
see how it's just like well at one it
1079
00:38:09,760 --> 00:38:11,200
brings out all problems in the
1080
00:38:11,200 --> 00:38:13,760
background it makes the stars way too
1081
00:38:13,760 --> 00:38:17,440
colorful for my taste um
1082
00:38:17,440 --> 00:38:20,480
and so it's much easier to keep pushing
1083
00:38:20,480 --> 00:38:21,359
this image
1084
00:38:21,359 --> 00:38:24,000
if we can separate the stars and the
1085
00:38:24,000 --> 00:38:26,240
background and the dso
1086
00:38:26,240 --> 00:38:28,400
and then work on them separately and
1087
00:38:28,400 --> 00:38:30,400
then recombine them
1088
00:38:30,400 --> 00:38:33,119
so to do that let's use that command
1089
00:38:33,119 --> 00:38:33,599
option
1090
00:38:33,599 --> 00:38:36,640
shift e command again or control option
1091
00:38:36,640 --> 00:38:37,200
shift e
1092
00:38:37,200 --> 00:38:40,240
if you're on windows and then i'm just
1093
00:38:40,240 --> 00:38:41,119
going to save
1094
00:38:41,119 --> 00:38:44,640
this uh stars as a 16-bit tiff file so
1095
00:38:44,640 --> 00:38:45,200
i'm going to do
1096
00:38:45,200 --> 00:38:48,640
file save as i want to use tiff
1097
00:38:48,640 --> 00:38:50,800
i'm going to turn off layers so it just
1098
00:38:50,800 --> 00:38:52,000
makes a flattened
1099
00:38:52,000 --> 00:38:55,760
one layer image and i'll call this
1100
00:38:55,760 --> 00:39:00,560
stars and save it to the desktop
1101
00:39:00,560 --> 00:39:02,160
then what i'm going to do is i'm going
1102
00:39:02,160 --> 00:39:03,760
to google
1103
00:39:03,760 --> 00:39:07,359
star net plus plus this is a standalone
1104
00:39:07,359 --> 00:39:08,480
program that's
1105
00:39:08,480 --> 00:39:11,560
useful for removing stars from
1106
00:39:11,560 --> 00:39:14,720
astrophotography and i'm going to
1107
00:39:14,720 --> 00:39:15,920
download it from this
1108
00:39:15,920 --> 00:39:19,760
sourceforge page and if you go to files
1109
00:39:19,760 --> 00:39:21,599
up here at the top
1110
00:39:21,599 --> 00:39:25,040
and then go into version 1.1 they have a
1111
00:39:25,040 --> 00:39:25,680
nice
1112
00:39:25,680 --> 00:39:28,560
zip file for each main type of operating
1113
00:39:28,560 --> 00:39:30,400
system so since i'm on a mac i'm going
1114
00:39:30,400 --> 00:39:32,320
to download the mac version
1115
00:39:32,320 --> 00:39:34,000
okay once that's downloaded i'm just
1116
00:39:34,000 --> 00:39:36,000
going to move the entire
1117
00:39:36,000 --> 00:39:39,599
starnet macos folder onto my desktop
1118
00:39:39,599 --> 00:39:40,240
here
1119
00:39:40,240 --> 00:39:42,240
and open it up and then i'm just going
1120
00:39:42,240 --> 00:39:43,359
to open up
1121
00:39:43,359 --> 00:39:46,400
this run rgb starnet dot
1122
00:39:46,400 --> 00:39:49,520
sh file with a
1123
00:39:49,520 --> 00:39:51,440
text editor i'm just going to change
1124
00:39:51,440 --> 00:39:52,800
these two file names
1125
00:39:52,800 --> 00:39:55,599
be the first one being the input file so
1126
00:39:55,599 --> 00:39:58,400
we called that stars.tiff
1127
00:39:58,400 --> 00:40:01,760
and then i'm going to change the
1128
00:40:01,760 --> 00:40:06,000
output file to m31starlist.tiff
1129
00:40:06,000 --> 00:40:09,040
this number is the stride
1130
00:40:09,040 --> 00:40:11,440
and typically i use a lower stride when
1131
00:40:11,440 --> 00:40:13,520
i'm at a lower focal length and a higher
1132
00:40:13,520 --> 00:40:15,680
stride when i'm at a higher focal length
1133
00:40:15,680 --> 00:40:18,960
um it starts at 128 but you can go down
1134
00:40:18,960 --> 00:40:20,160
to 16.
1135
00:40:20,160 --> 00:40:23,119
i'm going to change it to 64 for this
1136
00:40:23,119 --> 00:40:24,240
image
1137
00:40:24,240 --> 00:40:27,119
and typically the the lower the stride
1138
00:40:27,119 --> 00:40:27,760
number
1139
00:40:27,760 --> 00:40:30,079
the longer the process takes so if you
1140
00:40:30,079 --> 00:40:32,720
wanted to see what will happen
1141
00:40:32,720 --> 00:40:34,880
if you run it quicker you can leave it
1142
00:40:34,880 --> 00:40:37,200
on the default 128.
1143
00:40:37,200 --> 00:40:38,920
okay then i just have to move this
1144
00:40:38,920 --> 00:40:42,079
stars.tiff into the same directory
1145
00:40:42,079 --> 00:40:44,240
okay with that shell file edited like
1146
00:40:44,240 --> 00:40:46,720
this and the stars.tiff file in the same
1147
00:40:46,720 --> 00:40:48,720
directory we now just have to
1148
00:40:48,720 --> 00:40:52,800
run this file a terminal
1149
00:40:52,800 --> 00:40:54,960
command so i'm just going to open up
1150
00:40:54,960 --> 00:40:56,480
terminal
1151
00:40:56,480 --> 00:40:59,119
and we have to get into this folder so
1152
00:40:59,119 --> 00:41:01,440
the command for that is cd for change
1153
00:41:01,440 --> 00:41:02,240
directory
1154
00:41:02,240 --> 00:41:04,400
space and then i'm just going to drag
1155
00:41:04,400 --> 00:41:06,000
this folder over and hit
1156
00:41:06,000 --> 00:41:09,599
enter and then we just want to run
1157
00:41:09,599 --> 00:41:12,560
this command or this sorry this shell
1158
00:41:12,560 --> 00:41:13,520
script which
1159
00:41:13,520 --> 00:41:16,880
calls on the actual program so to run it
1160
00:41:16,880 --> 00:41:18,880
all i have to do is just drag it over
1161
00:41:18,880 --> 00:41:22,960
and hit enter and it starts running it
1162
00:41:22,960 --> 00:41:24,800
gives us a little information about
1163
00:41:24,800 --> 00:41:28,960
the file it tells us how many different
1164
00:41:28,960 --> 00:41:30,960
tiles it's going to break it the image
1165
00:41:30,960 --> 00:41:32,480
up into to analyze
1166
00:41:32,480 --> 00:41:36,319
that's what the stride number is so
1167
00:41:36,319 --> 00:41:40,160
the slower the stride number the more
1168
00:41:40,160 --> 00:41:41,920
tiles it will break the image up into
1169
00:41:41,920 --> 00:41:44,800
and then the longer it'll take
1170
00:41:44,800 --> 00:41:46,240
and then it gives us a percentage
1171
00:41:46,240 --> 00:41:49,599
finished so this will take some time
1172
00:41:49,599 --> 00:41:52,319
probably 20-30 minutes on my laptop with
1173
00:41:52,319 --> 00:41:53,359
an image this
1174
00:41:53,359 --> 00:41:56,160
size okay starnet finished up pretty
1175
00:41:56,160 --> 00:41:59,359
quick we now have the mm31 starless file
1176
00:41:59,359 --> 00:42:01,119
i'm going to go ahead and right click on
1177
00:42:01,119 --> 00:42:04,880
that and open it up in photoshop
1178
00:42:04,880 --> 00:42:08,560
there we go there are a few little
1179
00:42:08,560 --> 00:42:10,400
artifacts holes but we'll deal with
1180
00:42:10,400 --> 00:42:12,160
those in processing but what you should
1181
00:42:12,160 --> 00:42:14,160
be able to see is without all the stars
1182
00:42:14,160 --> 00:42:16,240
getting in the way we can really see a
1183
00:42:16,240 --> 00:42:19,200
lot of cool details in m31 including all
1184
00:42:19,200 --> 00:42:20,560
of the
1185
00:42:20,560 --> 00:42:23,359
dust lanes the spiral dust lanes here
1186
00:42:23,359 --> 00:42:25,280
first thing i'm going to do
1187
00:42:25,280 --> 00:42:31,200
is just apply a curves adjustment
1188
00:42:31,200 --> 00:42:34,400
just to sort of see what we have a
1189
00:42:34,400 --> 00:42:37,040
little bit here
1190
00:42:37,520 --> 00:42:40,240
okay it looks pretty good but there's
1191
00:42:40,240 --> 00:42:40,880
still
1192
00:42:40,880 --> 00:42:44,480
a bit of a green cast here in the middle
1193
00:42:44,480 --> 00:42:50,880
so let's just go back into that curves
1194
00:42:51,040 --> 00:42:54,720
and just tamp down
1195
00:42:55,440 --> 00:42:58,560
the green just a little bit up here on
1196
00:42:58,560 --> 00:43:01,280
the high end
1197
00:43:02,319 --> 00:43:04,880
but try to keep it steady here in the
1198
00:43:04,880 --> 00:43:07,440
mid tones
1199
00:43:07,440 --> 00:43:09,359
see if that helped at all yeah that
1200
00:43:09,359 --> 00:43:10,480
looks pretty good
1201
00:43:10,480 --> 00:43:12,160
okay now i'm going to apply some
1202
00:43:12,160 --> 00:43:14,960
saturation
1203
00:43:17,520 --> 00:43:20,640
go back into curves and just make that
1204
00:43:20,640 --> 00:43:24,720
curves adjustment even more dramatic
1205
00:43:24,720 --> 00:43:26,640
okay and at this point what i want to do
1206
00:43:26,640 --> 00:43:30,240
is i want to create a mask so that i can
1207
00:43:30,240 --> 00:43:34,400
desaturate and darken the sky background
1208
00:43:34,400 --> 00:43:38,640
and work on the galaxy
1209
00:43:38,640 --> 00:43:41,280
separately from this sort of messed up
1210
00:43:41,280 --> 00:43:42,720
sky back here
1211
00:43:42,720 --> 00:43:45,040
so the way i'm going to do that is i'm
1212
00:43:45,040 --> 00:43:46,640
going to
1213
00:43:46,640 --> 00:43:50,079
make a new from visible copy so
1214
00:43:50,079 --> 00:43:52,720
command option shift e on mac or ctrl
1215
00:43:52,720 --> 00:43:53,119
option
1216
00:43:53,119 --> 00:43:57,040
shifty on windows and i'm going to go to
1217
00:43:57,040 --> 00:44:00,160
image adjustments
1218
00:44:00,160 --> 00:44:03,040
useless saturation and just remove all
1219
00:44:03,040 --> 00:44:04,640
saturation
1220
00:44:04,640 --> 00:44:07,680
from that layer
1221
00:44:07,680 --> 00:44:09,760
i'm just going to grab my pen tool here
1222
00:44:09,760 --> 00:44:12,319
and i'm just going to
1223
00:44:12,319 --> 00:44:17,280
create a sort of rough shape
1224
00:44:18,400 --> 00:44:23,760
around the galaxy here
1225
00:44:23,760 --> 00:44:27,280
like that and then i'm just going to
1226
00:44:27,280 --> 00:44:30,079
click on selection and say i want to
1227
00:44:30,079 --> 00:44:30,720
feather it
1228
00:44:30,720 --> 00:44:35,119
by 15 pixels
1229
00:44:35,839 --> 00:44:37,680
okay so now we have a selection around
1230
00:44:37,680 --> 00:44:39,200
the galaxy
1231
00:44:39,200 --> 00:44:42,880
and i actually want to
1232
00:44:42,880 --> 00:44:44,720
select everything else other than the
1233
00:44:44,720 --> 00:44:46,720
galaxy so i'm going to do
1234
00:44:46,720 --> 00:44:49,920
select inverse and then i'm going to
1235
00:44:49,920 --> 00:44:50,400
just
1236
00:44:50,400 --> 00:44:54,160
add a curves adjustment layer
1237
00:44:54,160 --> 00:44:57,680
and darken this up quite a bit
1238
00:44:57,680 --> 00:45:00,160
but then i want to go ahead and blur
1239
00:45:00,160 --> 00:45:01,200
that uh
1240
00:45:01,200 --> 00:45:02,640
mask that i just made on the curves
1241
00:45:02,640 --> 00:45:05,520
layer because right now it's very sharp
1242
00:45:05,520 --> 00:45:09,839
so i'm just going to do filter blur
1243
00:45:09,839 --> 00:45:12,640
gaussian blur
1244
00:45:13,119 --> 00:45:19,280
and do something like
1245
00:45:19,280 --> 00:45:25,119
80 pixels so now it looks like this
1246
00:45:25,520 --> 00:45:28,720
and i also want to apply that to
1247
00:45:28,720 --> 00:45:30,640
this little satellite galaxy so i'm just
1248
00:45:30,640 --> 00:45:34,240
going to grab a brush
1249
00:45:34,319 --> 00:45:38,800
and brush that on like that with black
1250
00:45:38,800 --> 00:45:41,040
i'm just going to go ahead and merge
1251
00:45:41,040 --> 00:45:41,920
these two
1252
00:45:41,920 --> 00:45:45,119
just right click after selecting both of
1253
00:45:45,119 --> 00:45:45,760
them and do
1254
00:45:45,760 --> 00:45:48,560
merge layers
1255
00:45:49,040 --> 00:45:52,160
and i'm just going to apply a
1256
00:45:52,160 --> 00:45:55,440
very small levels adjustment
1257
00:45:55,440 --> 00:46:01,280
just to make that a little bit brighter
1258
00:46:01,280 --> 00:46:03,440
and just to be sure i'm going to go
1259
00:46:03,440 --> 00:46:05,040
ahead and
1260
00:46:05,040 --> 00:46:07,119
paint in black on the corners so that we
1261
00:46:07,119 --> 00:46:08,960
don't have any
1262
00:46:08,960 --> 00:46:10,960
weird stuff coming through basically i
1263
00:46:10,960 --> 00:46:12,880
just want
1264
00:46:12,880 --> 00:46:18,319
the galaxy to be brighter
1265
00:46:19,520 --> 00:46:21,040
and i think it should actually be even a
1266
00:46:21,040 --> 00:46:25,760
little brighter still so i'm going to do
1267
00:46:25,839 --> 00:46:28,880
command m
1268
00:46:28,880 --> 00:46:33,040
just make it a bit brighter here
1269
00:46:33,040 --> 00:46:36,319
okay that looks good so all we were
1270
00:46:36,319 --> 00:46:38,000
doing was creating a mask we can just
1271
00:46:38,000 --> 00:46:39,440
call it
1272
00:46:39,440 --> 00:46:43,359
mask here
1273
00:46:43,359 --> 00:46:46,720
and i'm going to go ahead and select all
1274
00:46:46,720 --> 00:46:50,079
and copy that and then
1275
00:46:50,079 --> 00:46:53,760
let's make some new hue saturation
1276
00:46:53,760 --> 00:46:58,160
layers and we can turn the mask off
1277
00:46:58,160 --> 00:47:00,800
and then apply it to those layers so i'm
1278
00:47:00,800 --> 00:47:01,760
going to hold down the
1279
00:47:01,760 --> 00:47:04,079
option key or alt key on windows and
1280
00:47:04,079 --> 00:47:05,119
click on that
1281
00:47:05,119 --> 00:47:08,319
and paste in the new mask that we made
1282
00:47:08,319 --> 00:47:11,839
and i'll do it on this one as well
1283
00:47:12,240 --> 00:47:14,160
on this one i'm going to invert it so
1284
00:47:14,160 --> 00:47:15,440
i'm just going to press command
1285
00:47:15,440 --> 00:47:21,920
i and on this inverted one i'm going to
1286
00:47:21,920 --> 00:47:26,160
also make it a bit
1287
00:47:26,160 --> 00:47:28,720
darker
1288
00:47:29,839 --> 00:47:32,000
okay so now we've done all this work
1289
00:47:32,000 --> 00:47:33,440
with masks we're going to actually now
1290
00:47:33,440 --> 00:47:34,960
apply what we've done
1291
00:47:34,960 --> 00:47:38,559
so on this one since white selects
1292
00:47:38,559 --> 00:47:41,920
this is going to be a saturation
1293
00:47:41,920 --> 00:47:45,359
boost so i'll just rename that one
1294
00:47:45,359 --> 00:47:48,800
saturation boost
1295
00:47:48,800 --> 00:47:52,000
and on this one this is going to be a
1296
00:47:52,000 --> 00:47:55,200
desaturate layer
1297
00:47:56,720 --> 00:47:59,040
so i want to desaturate the background
1298
00:47:59,040 --> 00:48:00,960
and saturate
1299
00:48:00,960 --> 00:48:02,720
the galaxy well actually it looks
1300
00:48:02,720 --> 00:48:04,319
already pretty saturated so i'm not sure
1301
00:48:04,319 --> 00:48:06,319
if i'm going to use that but let's start
1302
00:48:06,319 --> 00:48:08,000
by desaturating the background so i'm
1303
00:48:08,000 --> 00:48:09,440
just going to take this
1304
00:48:09,440 --> 00:48:12,000
saturation slider move it to the left
1305
00:48:12,000 --> 00:48:13,839
take the lightness slider
1306
00:48:13,839 --> 00:48:17,839
and move that to the left as well
1307
00:48:18,079 --> 00:48:20,160
okay now that we have this actually
1308
00:48:20,160 --> 00:48:22,160
neutral black background
1309
00:48:22,160 --> 00:48:26,160
i can see the issues with color balance
1310
00:48:26,160 --> 00:48:29,839
in the galaxy a lot more clearly and so
1311
00:48:29,839 --> 00:48:33,040
i'm going to create a new
1312
00:48:33,040 --> 00:48:38,160
curves layer and apply
1313
00:48:38,160 --> 00:48:41,200
the mask to it
1314
00:48:43,280 --> 00:48:48,960
there we go
1315
00:48:48,960 --> 00:48:51,440
and i'm just going to do this by eye
1316
00:48:51,440 --> 00:48:52,880
just looking at the
1317
00:48:52,880 --> 00:48:56,559
at the galaxy here so it has a little
1318
00:48:56,559 --> 00:48:57,280
bit
1319
00:48:57,280 --> 00:49:00,800
too much red
1320
00:49:00,800 --> 00:49:04,400
in the outer arms
1321
00:49:07,440 --> 00:49:10,880
so you see the difference there but
1322
00:49:10,880 --> 00:49:14,839
that red is actually important to the
1323
00:49:14,839 --> 00:49:16,880
core
1324
00:49:16,880 --> 00:49:19,040
because when i take it away the core is
1325
00:49:19,040 --> 00:49:20,160
getting too
1326
00:49:20,160 --> 00:49:23,520
cyan the green ish color
1327
00:49:23,520 --> 00:49:26,640
so what i'm going to do is i'm going to
1328
00:49:26,640 --> 00:49:28,880
duplicate that layer
1329
00:49:28,880 --> 00:49:32,160
just right click and
1330
00:49:32,160 --> 00:49:35,280
duplicate layer and call this one
1331
00:49:35,280 --> 00:49:37,520
core
1332
00:49:41,440 --> 00:49:44,960
and i'm going to basically
1333
00:49:44,960 --> 00:49:49,760
do the opposite with
1334
00:49:50,079 --> 00:49:52,559
the red
1335
00:49:55,280 --> 00:49:58,880
to get a sort of uh nice
1336
00:49:58,880 --> 00:50:02,319
warm core how andromeda should look
1337
00:50:02,319 --> 00:50:04,559
so
1338
00:50:05,839 --> 00:50:07,680
we've now just done the opposite on that
1339
00:50:07,680 --> 00:50:09,359
one though but that
1340
00:50:09,359 --> 00:50:11,119
basically returned us to where we were
1341
00:50:11,119 --> 00:50:13,520
with the outer
1342
00:50:13,520 --> 00:50:17,200
arms looking too red so i'm going to
1343
00:50:17,200 --> 00:50:20,400
go on to this mask
1344
00:50:21,359 --> 00:50:24,559
just with a soft brush have that not
1345
00:50:24,559 --> 00:50:25,280
apply
1346
00:50:25,280 --> 00:50:30,720
to anything but the core area here
1347
00:50:33,119 --> 00:50:36,880
okay so sort of subtle but
1348
00:50:36,880 --> 00:50:40,079
here is where we
1349
00:50:40,079 --> 00:50:43,520
were before and
1350
00:50:43,520 --> 00:50:46,400
here is
1351
00:50:46,880 --> 00:50:51,040
taking some of the red out of the arms
1352
00:50:51,040 --> 00:50:53,920
and then here's returning some of that
1353
00:50:53,920 --> 00:50:54,960
red
1354
00:50:54,960 --> 00:50:58,400
to the core area
1355
00:50:58,400 --> 00:51:01,359
now now that i have this core mask let
1356
00:51:01,359 --> 00:51:02,960
me try to take out even a little bit
1357
00:51:02,960 --> 00:51:03,839
more green
1358
00:51:03,839 --> 00:51:06,160
out of that core and for that i'm going
1359
00:51:06,160 --> 00:51:06,880
to use
1360
00:51:06,880 --> 00:51:11,440
a color balance so let me just
1361
00:51:11,440 --> 00:51:14,400
go ahead and apply this layer mask to
1362
00:51:14,400 --> 00:51:15,760
the color balance
1363
00:51:15,760 --> 00:51:17,680
adjustment layer just by holding down
1364
00:51:17,680 --> 00:51:19,920
alt or option on mac
1365
00:51:19,920 --> 00:51:22,559
and dragging it so option drag or alt
1366
00:51:22,559 --> 00:51:24,640
drag on windows is going to
1367
00:51:24,640 --> 00:51:27,680
allow you to copy that layer mask
1368
00:51:27,680 --> 00:51:29,359
onto this layer and then it says do you
1369
00:51:29,359 --> 00:51:33,040
want to replace the layer mask i say yes
1370
00:51:33,040 --> 00:51:35,119
and now with the color balance i'm just
1371
00:51:35,119 --> 00:51:36,400
going to
1372
00:51:36,400 --> 00:51:40,079
add yellow
1373
00:51:40,079 --> 00:51:45,200
and magenta and red
1374
00:51:45,680 --> 00:51:50,319
to that core area so here's before
1375
00:51:50,319 --> 00:51:53,359
there's after so again a fairly subtle
1376
00:51:53,359 --> 00:51:55,839
difference but i think it really does
1377
00:51:55,839 --> 00:51:58,240
make the picture sing a little bit more
1378
00:51:58,240 --> 00:52:00,800
uh without it
1379
00:52:00,800 --> 00:52:02,800
i just think it doesn't look as as
1380
00:52:02,800 --> 00:52:04,000
balanced this
1381
00:52:04,000 --> 00:52:07,040
color balance looks better to me and i'm
1382
00:52:07,040 --> 00:52:07,920
just doing it
1383
00:52:07,920 --> 00:52:11,280
mostly by eye here and at this point
1384
00:52:11,280 --> 00:52:13,200
we're almost done with the starless
1385
00:52:13,200 --> 00:52:15,200
rendition of the galaxy but i just want
1386
00:52:15,200 --> 00:52:16,800
to make it a little bit brighter
1387
00:52:16,800 --> 00:52:18,800
so i'm just going to add another curves
1388
00:52:18,800 --> 00:52:20,559
layer here
1389
00:52:20,559 --> 00:52:24,640
and just brighten it up a little bit
1390
00:52:24,640 --> 00:52:27,760
okay i think this is ready to go
1391
00:52:27,760 --> 00:52:31,440
so this is our starless andromeda
1392
00:52:31,440 --> 00:52:34,319
now we want to add the stars back in so
1393
00:52:34,319 --> 00:52:36,240
to do that we're going to go back here
1394
00:52:36,240 --> 00:52:36,800
to
1395
00:52:36,800 --> 00:52:40,960
our stars layer which is now looking
1396
00:52:40,960 --> 00:52:43,280
very magenta compared to this so let me
1397
00:52:43,280 --> 00:52:47,839
try to just fix that a little bit first
1398
00:52:48,240 --> 00:52:50,640
sorry i know a lot of there's been a lot
1399
00:52:50,640 --> 00:52:52,319
of
1400
00:52:52,319 --> 00:52:55,839
color adjustment steps here just reset
1401
00:52:55,839 --> 00:52:57,280
that just a little bit
1402
00:52:57,280 --> 00:53:00,400
there we go okay i'm going to
1403
00:53:00,400 --> 00:53:03,440
select that copy it
1404
00:53:03,440 --> 00:53:07,680
command c on mac or ctrl c on windows
1405
00:53:07,680 --> 00:53:12,000
and i'm going to paste this on top
1406
00:53:12,079 --> 00:53:14,160
okay it's now pasted on top and i'm
1407
00:53:14,160 --> 00:53:15,200
going to change
1408
00:53:15,200 --> 00:53:18,559
the blend mode from normal to
1409
00:53:18,559 --> 00:53:22,319
screen okay and it already looks pretty
1410
00:53:22,319 --> 00:53:24,000
good but the only thing we have to do
1411
00:53:24,000 --> 00:53:25,119
now is just
1412
00:53:25,119 --> 00:53:28,000
maybe reset the black point and decide
1413
00:53:28,000 --> 00:53:29,839
on a final crop
1414
00:53:29,839 --> 00:53:32,319
so i'm going to open up curves again a
1415
00:53:32,319 --> 00:53:33,760
curves adjustment layer
1416
00:53:33,760 --> 00:53:37,119
and just take this black point and
1417
00:53:37,119 --> 00:53:42,319
reset it here
1418
00:53:42,319 --> 00:53:44,079
i'm just seeing if there's anything else
1419
00:53:44,079 --> 00:53:45,920
i could do with the color balance
1420
00:53:45,920 --> 00:53:47,920
a little bit i'm just going to do one
1421
00:53:47,920 --> 00:53:49,359
more color balance
1422
00:53:49,359 --> 00:53:51,599
try here on the core now that i have the
1423
00:53:51,599 --> 00:53:52,640
stars in
1424
00:53:52,640 --> 00:53:54,480
so i'm just going to do that same trick
1425
00:53:54,480 --> 00:53:55,760
of
1426
00:53:55,760 --> 00:53:58,960
dragging the layer mask for my core
1427
00:53:58,960 --> 00:54:01,760
back onto there and i'm just going to
1428
00:54:01,760 --> 00:54:03,680
add
1429
00:54:03,680 --> 00:54:07,200
a bit of yellow
1430
00:54:07,200 --> 00:54:09,119
and a bit of red and i'm just going to
1431
00:54:09,119 --> 00:54:11,200
extend
1432
00:54:11,200 --> 00:54:15,280
the core out here just a tad
1433
00:54:15,280 --> 00:54:18,880
okay so here's before there's
1434
00:54:18,880 --> 00:54:20,880
after hopefully you can see that it just
1435
00:54:20,880 --> 00:54:23,119
needed an yet another just
1436
00:54:23,119 --> 00:54:28,880
final little adjustment where we shifted
1437
00:54:28,880 --> 00:54:31,280
some of the green and blues out of the
1438
00:54:31,280 --> 00:54:32,559
core
1439
00:54:32,559 --> 00:54:35,599
to make that really sing
1440
00:54:35,599 --> 00:54:37,359
now that i'm looking at it up close now
1441
00:54:37,359 --> 00:54:39,040
though i think we could maybe boost the
1442
00:54:39,040 --> 00:54:40,160
saturation again
1443
00:54:40,160 --> 00:54:43,280
but let's do that actually in adobe
1444
00:54:43,280 --> 00:54:44,000
camera
1445
00:54:44,000 --> 00:54:46,480
raw because i'm also want to do a little
1446
00:54:46,480 --> 00:54:47,680
bit of
1447
00:54:47,680 --> 00:54:51,280
noise reduction so i also noticed that
1448
00:54:51,280 --> 00:54:52,000
it's a little bit
1449
00:54:52,000 --> 00:54:54,160
off-center so i'm just going to center
1450
00:54:54,160 --> 00:54:56,000
this up and to
1451
00:54:56,000 --> 00:54:58,400
apply an adobe camera raw correction to
1452
00:54:58,400 --> 00:54:59,119
this um
1453
00:54:59,119 --> 00:55:02,000
if you are in an older version of
1454
00:55:02,000 --> 00:55:03,920
photoshop you can just save it off as a
1455
00:55:03,920 --> 00:55:05,839
tiff file and then open it back up into
1456
00:55:05,839 --> 00:55:08,000
photoshop with the adobe camera raw set
1457
00:55:08,000 --> 00:55:09,200
as the format
1458
00:55:09,200 --> 00:55:10,960
if you're on a newer version like i am
1459
00:55:10,960 --> 00:55:12,880
here you can just make
1460
00:55:12,880 --> 00:55:14,640
a new from visible so i'm just going to
1461
00:55:14,640 --> 00:55:16,960
do command option shift e
1462
00:55:16,960 --> 00:55:19,359
that would be control option shift e on
1463
00:55:19,359 --> 00:55:20,400
windows
1464
00:55:20,400 --> 00:55:24,559
and i'll call this acr for adobe camera
1465
00:55:24,559 --> 00:55:26,559
raw
1466
00:55:26,559 --> 00:55:29,200
and then i go to the filter menu and
1467
00:55:29,200 --> 00:55:34,079
just choose camera raw filter
1468
00:55:34,079 --> 00:55:38,319
and from here we have all these sliders
1469
00:55:38,319 --> 00:55:40,160
uh if you've used lightroom before you
1470
00:55:40,160 --> 00:55:41,839
probably are familiar with a lot of
1471
00:55:41,839 --> 00:55:42,960
these
1472
00:55:42,960 --> 00:55:46,160
and some of them are pretty interesting
1473
00:55:46,160 --> 00:55:47,040
what they can do
1474
00:55:47,040 --> 00:55:50,079
to a
1475
00:55:50,400 --> 00:55:53,680
astrophoto so for instance
1476
00:55:53,680 --> 00:55:57,200
if you want to get sort of rd you can
1477
00:55:57,200 --> 00:55:57,599
take
1478
00:55:57,599 --> 00:56:01,119
this dehaze filter and
1479
00:56:01,119 --> 00:56:03,040
move it over to the left and it adds
1480
00:56:03,040 --> 00:56:04,240
this cool like
1481
00:56:04,240 --> 00:56:07,040
glow uh to the galaxy and you know if
1482
00:56:07,040 --> 00:56:07,599
you just
1483
00:56:07,599 --> 00:56:10,480
want to just maybe apply a little bit of
1484
00:56:10,480 --> 00:56:10,799
that
1485
00:56:10,799 --> 00:56:12,480
you could just you know add a little bit
1486
00:56:12,480 --> 00:56:13,920
so there's definitely a lot of
1487
00:56:13,920 --> 00:56:16,079
artistic things you can do with the
1488
00:56:16,079 --> 00:56:17,359
camera raw filters
1489
00:56:17,359 --> 00:56:19,920
i'm going to add a little bit of
1490
00:56:19,920 --> 00:56:22,400
vibrance and saturation
1491
00:56:22,400 --> 00:56:25,680
to the picture and i'm going to add
1492
00:56:25,680 --> 00:56:29,040
some color noise reduction
1493
00:56:29,040 --> 00:56:31,440
some luminance noise reduction and some
1494
00:56:31,440 --> 00:56:32,880
sharpening
1495
00:56:32,880 --> 00:56:34,799
and when applying these filters i like
1496
00:56:34,799 --> 00:56:36,480
to look at the
1497
00:56:36,480 --> 00:56:38,640
picture at different scales to sort of
1498
00:56:38,640 --> 00:56:40,319
see what they're doing
1499
00:56:40,319 --> 00:56:43,359
you can temporarily
1500
00:56:43,359 --> 00:56:45,440
turn them off and on with this little
1501
00:56:45,440 --> 00:56:47,520
eyeball
1502
00:56:47,520 --> 00:56:51,280
and honestly they've just gotten better
1503
00:56:51,280 --> 00:56:52,640
and better with each version of
1504
00:56:52,640 --> 00:56:54,400
photoshop like
1505
00:56:54,400 --> 00:56:56,319
to me that's that's really only
1506
00:56:56,319 --> 00:56:57,760
improving
1507
00:56:57,760 --> 00:57:01,280
the picture not taking away all right um
1508
00:57:01,280 --> 00:57:03,280
so i'm happy i've done a few little more
1509
00:57:03,280 --> 00:57:05,359
nitpicky filter things for
1510
00:57:05,359 --> 00:57:08,240
color again and i'm just going to save
1511
00:57:08,240 --> 00:57:09,040
this
1512
00:57:09,040 --> 00:57:11,040
i'm going to save it as a photoshop
1513
00:57:11,040 --> 00:57:12,079
document
1514
00:57:12,079 --> 00:57:16,160
just call it m31.psd
1515
00:57:16,160 --> 00:57:21,040
save it to the desktop and then i'll do
1516
00:57:21,040 --> 00:57:26,000
export save for web legacy
1517
00:57:26,000 --> 00:57:29,359
and do a jpeg
1518
00:57:29,359 --> 00:57:31,520
okay here's our final result again this
1519
00:57:31,520 --> 00:57:32,839
was about
1520
00:57:32,839 --> 00:57:36,079
980 stacked one second exposures from a
1521
00:57:36,079 --> 00:57:38,240
canon 60d 200 millimeter lens
1522
00:57:38,240 --> 00:57:40,160
we processed it with deep sky stacker in
1523
00:57:40,160 --> 00:57:42,160
photoshop and here's what we got
1524
00:57:42,160 --> 00:57:44,240
so it sort of shows that even with just
1525
00:57:44,240 --> 00:57:46,079
a 15 minute integration
1526
00:57:46,079 --> 00:57:48,240
if you know what you're doing with the
1527
00:57:48,240 --> 00:57:50,720
processing you can get a really nice
1528
00:57:50,720 --> 00:57:53,599
photo even without a star tracker i hope
1529
00:57:53,599 --> 00:57:54,240
that
1530
00:57:54,240 --> 00:57:57,680
this tutorial on being a time traveler
1531
00:57:57,680 --> 00:57:58,720
and seeing back
1532
00:57:58,720 --> 00:58:01,040
two and a half million years in time has
1533
00:58:01,040 --> 00:58:02,559
been useful to you
1534
00:58:02,559 --> 00:58:04,640
and if so you can support me by
1535
00:58:04,640 --> 00:58:06,000
subscribing to this channel
1536
00:58:06,000 --> 00:58:07,920
i also have a patreon which starts at
1537
00:58:07,920 --> 00:58:09,599
just one dollar a month
1538
00:58:09,599 --> 00:58:11,599
and until next time this has been nico
1539
00:58:11,599 --> 00:58:13,520
carver from nebulaphotos.com
1540
00:58:13,520 --> 00:58:23,839
clear skies
1541
00:58:26,560 --> 00:58:39,370
[Music]
1542
00:58:41,960 --> 00:58:45,070
[Music]
1543
00:58:48,530 --> 00:59:12,960
[Music]
1544
00:59:12,960 --> 00:59:15,040
you100753
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