All language subtitles for [English (auto-generated)] ANDROMEDA GALAXY with only a Camera, Lens, & Tripod [DownSub.com]

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These are the user uploaded subtitles that are being translated: 1 00:00:01,120 --> 00:00:02,480 have you ever wanted to be a time 2 00:00:02,480 --> 00:00:03,679 traveler 3 00:00:03,679 --> 00:00:05,359 this is a photo i took last night of the 4 00:00:05,359 --> 00:00:07,839 andromeda galaxy a barred spiral galaxy 5 00:00:07,839 --> 00:00:10,400 made up of one trillion stars 6 00:00:10,400 --> 00:00:12,400 this galaxy is one of the closest 7 00:00:12,400 --> 00:00:14,400 neighbors to our milky way galaxy which 8 00:00:14,400 --> 00:00:16,640 is why it looks so large in the sky 9 00:00:16,640 --> 00:00:19,279 but it's still two and a half million 10 00:00:19,279 --> 00:00:21,199 light years away from us 11 00:00:21,199 --> 00:00:23,439 that means this photo is a snapshot of 12 00:00:23,439 --> 00:00:24,800 what the galaxy looked like 13 00:00:24,800 --> 00:00:27,279 two and a half million years ago because 14 00:00:27,279 --> 00:00:29,119 that's how long it took the light to 15 00:00:29,119 --> 00:00:30,960 reach us here on earth 16 00:00:30,960 --> 00:00:33,360 so in a sense time travel is already 17 00:00:33,360 --> 00:00:34,640 possible 18 00:00:34,640 --> 00:00:37,280 and if you have a camera a telephoto 19 00:00:37,280 --> 00:00:37,920 lens 20 00:00:37,920 --> 00:00:40,879 and a tripod you too can be a time 21 00:00:40,879 --> 00:00:41,760 traveler 22 00:00:41,760 --> 00:00:45,840 and i'm about to show you how 23 00:00:45,950 --> 00:00:49,760 [Music] 24 00:00:49,760 --> 00:00:51,680 hello my name is nico carver and i'm an 25 00:00:51,680 --> 00:00:53,039 astrophotographer 26 00:00:53,039 --> 00:00:54,879 astrophotography is the art of 27 00:00:54,879 --> 00:00:56,719 photographing the night sky 28 00:00:56,719 --> 00:00:58,399 and i have a particular interest in 29 00:00:58,399 --> 00:01:00,480 photographing deep sky objects meaning 30 00:01:00,480 --> 00:01:03,120 objects outside of our solar system 31 00:01:03,120 --> 00:01:04,799 today i'm going to show you every step 32 00:01:04,799 --> 00:01:06,640 of how to capture and process 33 00:01:06,640 --> 00:01:09,439 a photo of the andromeda galaxy before 34 00:01:09,439 --> 00:01:10,720 we get started i just want to very 35 00:01:10,720 --> 00:01:12,400 quickly say that this youtube channel is 36 00:01:12,400 --> 00:01:15,280 supported by my patrons over on patreon 37 00:01:15,280 --> 00:01:17,040 if you'd like to join it starts at just 38 00:01:17,040 --> 00:01:18,880 one dollar a month and i truly 39 00:01:18,880 --> 00:01:20,320 appreciate the support 40 00:01:20,320 --> 00:01:22,720 let's dive right in what do you need to 41 00:01:22,720 --> 00:01:24,320 take a photo like this 42 00:01:24,320 --> 00:01:26,720 well the first important thing is a dark 43 00:01:26,720 --> 00:01:27,360 sky 44 00:01:27,360 --> 00:01:29,840 i live in boston so i knew i had to 45 00:01:29,840 --> 00:01:31,680 escape the city lights to take this and 46 00:01:31,680 --> 00:01:32,479 i drove about 47 00:01:32,479 --> 00:01:34,799 two hours away to a park with much 48 00:01:34,799 --> 00:01:36,240 darker skies 49 00:01:36,240 --> 00:01:38,400 the best place to find a dark location 50 00:01:38,400 --> 00:01:40,000 near you is a website it's called 51 00:01:40,000 --> 00:01:42,799 light pollution map dot info and on this 52 00:01:42,799 --> 00:01:44,799 website the cooler colors like green 53 00:01:44,799 --> 00:01:47,920 gray and black mean darker skies 54 00:01:47,920 --> 00:01:49,840 if you aren't sure where you can set up 55 00:01:49,840 --> 00:01:52,079 i'd start with local astronomy clubs who 56 00:01:52,079 --> 00:01:53,280 often have their own 57 00:01:53,280 --> 00:01:56,399 fields for club members another idea is 58 00:01:56,399 --> 00:01:57,920 to talk to park departments and 59 00:01:57,920 --> 00:01:59,360 campgrounds because a lot of times you 60 00:01:59,360 --> 00:02:00,960 might be able to get permission to be in 61 00:02:00,960 --> 00:02:02,320 a park after hours 62 00:02:02,320 --> 00:02:04,320 or a campground may have a nice field 63 00:02:04,320 --> 00:02:06,240 you can use the second thing needed to 64 00:02:06,240 --> 00:02:07,920 take a photo like this one is a bit of 65 00:02:07,920 --> 00:02:08,640 time 66 00:02:08,640 --> 00:02:11,200 both for planning and for practice 67 00:02:11,200 --> 00:02:13,200 astrophotography is a pretty technical 68 00:02:13,200 --> 00:02:15,280 form of photography meaning it does take 69 00:02:15,280 --> 00:02:17,440 a bit of practice with your camera 70 00:02:17,440 --> 00:02:19,520 and planning the settings you're going 71 00:02:19,520 --> 00:02:21,200 to use to get good results 72 00:02:21,200 --> 00:02:23,040 the third important thing for taking a 73 00:02:23,040 --> 00:02:24,879 photo like this one is equipment 74 00:02:24,879 --> 00:02:26,480 and you may think you need a really 75 00:02:26,480 --> 00:02:28,800 fancy tracking mount and a telescope to 76 00:02:28,800 --> 00:02:30,160 take a photo like this 77 00:02:30,160 --> 00:02:32,640 but it actually was done with this 78 00:02:32,640 --> 00:02:34,720 equipment you're seeing right here 79 00:02:34,720 --> 00:02:36,959 everything that i used to take this 80 00:02:36,959 --> 00:02:39,599 photo i spent under a thousand dollars 81 00:02:39,599 --> 00:02:41,840 i did buy some things used but it's 82 00:02:41,840 --> 00:02:42,640 definitely 83 00:02:42,640 --> 00:02:45,120 possible on an even tighter budget and 84 00:02:45,120 --> 00:02:46,400 if you don't already have this stuff 85 00:02:46,400 --> 00:02:48,239 maybe you can borrow it from a friend or 86 00:02:48,239 --> 00:02:50,239 a family member okay so the first thing 87 00:02:50,239 --> 00:02:52,560 is i'm using a basic tripod here this is 88 00:02:52,560 --> 00:02:53,599 a me photo 89 00:02:53,599 --> 00:02:55,680 road trip it just has a nice ball head 90 00:02:55,680 --> 00:02:57,120 and it's collapsible 91 00:02:57,120 --> 00:03:00,480 it's about 100 bucks for the camera i'm 92 00:03:00,480 --> 00:03:01,680 using a stock 93 00:03:01,680 --> 00:03:05,360 canon 60d which is a 18 megapixel 94 00:03:05,360 --> 00:03:08,239 dslr made about 10 years ago i bought 95 00:03:08,239 --> 00:03:10,959 this one on ebay for about 300 96 00:03:10,959 --> 00:03:12,720 the lens is the nicest piece of gear 97 00:03:12,720 --> 00:03:15,040 this is a canon 200 millimeter 98 00:03:15,040 --> 00:03:17,599 f 2.8 l lens i bought it directly from 99 00:03:17,599 --> 00:03:19,599 canon's refurbished site for six hundred 100 00:03:19,599 --> 00:03:20,400 dollars 101 00:03:20,400 --> 00:03:22,000 and i find it's a really good lens for 102 00:03:22,000 --> 00:03:23,680 astrophotography 103 00:03:23,680 --> 00:03:25,760 but don't feel you need to use what i'm 104 00:03:25,760 --> 00:03:28,000 using if you already have a telephoto 105 00:03:28,000 --> 00:03:29,680 lens a tripod and a camera 106 00:03:29,680 --> 00:03:31,760 then you are set the last two pieces of 107 00:03:31,760 --> 00:03:33,440 equipment are optional 108 00:03:33,440 --> 00:03:35,440 but highly recommended the first one is 109 00:03:35,440 --> 00:03:37,200 some kind of intervalometer 110 00:03:37,200 --> 00:03:39,360 if your camera has an internal 111 00:03:39,360 --> 00:03:40,400 intervalometer 112 00:03:40,400 --> 00:03:42,560 you can use that or maybe an app or 113 00:03:42,560 --> 00:03:43,519 something 114 00:03:43,519 --> 00:03:45,120 and then maybe you don't need this but 115 00:03:45,120 --> 00:03:47,760 for us with older cameras like this 60d 116 00:03:47,760 --> 00:03:49,840 this is a really nice 30 dollar purchase 117 00:03:49,840 --> 00:03:51,760 you just plug it in it's simple to use 118 00:03:51,760 --> 00:03:53,040 and it's how we're gonna take pictures 119 00:03:53,040 --> 00:03:55,120 of the night sky without introducing 120 00:03:55,120 --> 00:03:57,360 vibration you can see it shaking around 121 00:03:57,360 --> 00:03:59,200 by touching the camera 122 00:03:59,200 --> 00:04:00,879 the other accessory i really like is a 123 00:04:00,879 --> 00:04:03,519 bodenav mask which is a focusing aid 124 00:04:03,519 --> 00:04:06,159 i 3d printed mine so that it's a perfect 125 00:04:06,159 --> 00:04:09,200 match for this lens 126 00:04:09,200 --> 00:04:10,879 and i'll put the link in the description 127 00:04:10,879 --> 00:04:12,720 for the video where i talk about 3d 128 00:04:12,720 --> 00:04:14,080 printing them but you could also just 129 00:04:14,080 --> 00:04:15,840 buy one they go for something like 20 to 130 00:04:15,840 --> 00:04:17,359 40 dollars 131 00:04:17,359 --> 00:04:19,359 and that's it for equipment five things 132 00:04:19,359 --> 00:04:21,280 tripod camera 133 00:04:21,280 --> 00:04:23,680 lens baud enough mask intervalometer the 134 00:04:23,680 --> 00:04:25,199 fourth thing to take a photo like this 135 00:04:25,199 --> 00:04:27,360 is proper technique and processing 136 00:04:27,360 --> 00:04:28,720 and this is going to be the hardest of 137 00:04:28,720 --> 00:04:30,240 the four but i'm really going to try to 138 00:04:30,240 --> 00:04:32,160 keep it as simple as possible in this 139 00:04:32,160 --> 00:04:33,120 video 140 00:04:33,120 --> 00:04:35,199 i'm going to break the capture technique 141 00:04:35,199 --> 00:04:37,120 down to a few things 142 00:04:37,120 --> 00:04:38,880 first choosing the right shutter speed 143 00:04:38,880 --> 00:04:40,880 and iso 144 00:04:40,880 --> 00:04:42,880 then when we get on the field achieving 145 00:04:42,880 --> 00:04:43,919 perfect focus 146 00:04:43,919 --> 00:04:46,720 manually with the lens then finding 147 00:04:46,720 --> 00:04:48,720 andromeda galaxy and taking hundreds of 148 00:04:48,720 --> 00:04:50,400 photos of it so that we can stack them 149 00:04:50,400 --> 00:04:51,040 together and 150 00:04:51,040 --> 00:04:53,840 average out the noise and finally taking 151 00:04:53,840 --> 00:04:56,080 calibration frames called bias darks and 152 00:04:56,080 --> 00:04:57,759 flats these each address a different 153 00:04:57,759 --> 00:04:58,240 kind of 154 00:04:58,240 --> 00:05:00,320 noise or problem with your camera or 155 00:05:00,320 --> 00:05:02,560 lens and by using them properly we can 156 00:05:02,560 --> 00:05:04,560 make our final photo look even better 157 00:05:04,560 --> 00:05:06,960 and then after we've captured our photos 158 00:05:06,960 --> 00:05:07,680 we need to 159 00:05:07,680 --> 00:05:10,240 process them to create our final picture 160 00:05:10,240 --> 00:05:12,240 this is sometimes called data reduction 161 00:05:12,240 --> 00:05:13,039 meaning we take 162 00:05:13,039 --> 00:05:15,120 hundreds and hundreds of photos and we 163 00:05:15,120 --> 00:05:16,800 reduce them all down into one 164 00:05:16,800 --> 00:05:19,440 final photo and processing in this video 165 00:05:19,440 --> 00:05:21,440 will be done with two programs a free 166 00:05:21,440 --> 00:05:24,000 windows program called deep sky stacker 167 00:05:24,000 --> 00:05:26,720 and then adobe photoshop however in the 168 00:05:26,720 --> 00:05:28,560 next few days i'll release various part 169 00:05:28,560 --> 00:05:30,240 twos to this video that will show you 170 00:05:30,240 --> 00:05:31,440 how to process using 171 00:05:31,440 --> 00:05:34,240 other programs including completely free 172 00:05:34,240 --> 00:05:36,320 open source programs like serial and 174 00:05:36,880 --> 00:05:38,800 that work on any operating system 175 00:05:38,800 --> 00:05:40,479 including mac and linux 176 00:05:40,479 --> 00:05:43,199 okay that was the overview now let's 177 00:05:43,199 --> 00:05:45,840 jump into the step by step 178 00:05:45,840 --> 00:05:48,400 step one we need to choose an iso and 179 00:05:48,400 --> 00:05:50,240 shutter speed for a gear 180 00:05:50,240 --> 00:05:51,919 choosing an iso is all about the 181 00:05:51,919 --> 00:05:53,759 camera's sensor and we try to balance 182 00:05:53,759 --> 00:05:54,720 readout noise 183 00:05:54,720 --> 00:05:57,840 and dynamic range typically higher isos 184 00:05:57,840 --> 00:05:58,400 offer 185 00:05:58,400 --> 00:06:00,800 lower readout noise but at the cost of 186 00:06:00,800 --> 00:06:02,720 decreased dynamic range 187 00:06:02,720 --> 00:06:04,160 but let's take all the guesswork out of 188 00:06:04,160 --> 00:06:06,000 this we're going to use bill class 189 00:06:06,000 --> 00:06:09,120 excellent website photons to photos look 190 00:06:09,120 --> 00:06:09,840 over here 191 00:06:09,840 --> 00:06:12,400 there's a series of interactive charts 192 00:06:12,400 --> 00:06:14,000 and we're looking for the fourth chart 193 00:06:14,000 --> 00:06:16,319 down called input referred read noise 194 00:06:16,319 --> 00:06:18,960 chart okay and the first step in using 195 00:06:18,960 --> 00:06:20,560 this interactive graph 196 00:06:20,560 --> 00:06:22,639 is picking your camera from the list 197 00:06:22,639 --> 00:06:23,840 over here on 198 00:06:23,840 --> 00:06:26,240 the right i'm sorry if it doesn't have 199 00:06:26,240 --> 00:06:27,199 your camera 200 00:06:27,199 --> 00:06:30,319 but it does have a lot of cameras so 201 00:06:30,319 --> 00:06:32,479 chances are it does have your camera i'm 202 00:06:32,479 --> 00:06:34,479 going to choose the canon eos 60d 203 00:06:34,479 --> 00:06:36,160 because that's the camera i'm using 204 00:06:36,160 --> 00:06:38,880 and then you want to pick an iso based 205 00:06:38,880 --> 00:06:39,360 on 206 00:06:39,360 --> 00:06:42,000 this chart where it starts leveling off 207 00:06:42,000 --> 00:06:43,759 in terms of readout noise readout noise 208 00:06:43,759 --> 00:06:45,440 is something that's present in every 209 00:06:45,440 --> 00:06:46,639 shot that you take 210 00:06:46,639 --> 00:06:48,800 so it's not something like photon noise 211 00:06:48,800 --> 00:06:51,360 that you can 212 00:06:51,599 --> 00:06:54,080 average out and use things like kappa 213 00:06:54,080 --> 00:06:56,880 sigma clipping to get rid of 214 00:06:56,880 --> 00:06:59,280 and so we want to pick an iso that has 215 00:06:59,280 --> 00:07:01,599 an appropriately low read noise 216 00:07:01,599 --> 00:07:04,800 usually somewhere below 2 electrons 217 00:07:04,800 --> 00:07:08,240 is good so on my canon 218 00:07:08,240 --> 00:07:13,199 60d that happens around iso 1600 219 00:07:13,199 --> 00:07:15,919 but we're even closer when we get to iso 220 00:07:15,919 --> 00:07:17,840 3200 so that's what i'm going to shoot 221 00:07:17,840 --> 00:07:20,160 at tonight is iso 3200 222 00:07:20,160 --> 00:07:22,800 if i was on a tracking mount i would 223 00:07:22,800 --> 00:07:23,440 probably 224 00:07:23,440 --> 00:07:27,039 pick 800 or 1600 because then i can do 225 00:07:27,039 --> 00:07:30,080 longer shots and then read noise 226 00:07:30,080 --> 00:07:33,520 isn't as big an issue um but 227 00:07:33,520 --> 00:07:35,440 since we're doing many many one-second 228 00:07:35,440 --> 00:07:37,680 exposures read noise is a big issue 229 00:07:37,680 --> 00:07:40,880 and i'm gonna pick iso 3200 where 230 00:07:40,880 --> 00:07:45,120 read noise is uh pretty low 231 00:07:45,120 --> 00:07:46,479 now you might ask why not just go all 232 00:07:46,479 --> 00:07:48,720 the way to iso 6400 233 00:07:48,720 --> 00:07:51,680 and the reason is is because there's not 234 00:07:51,680 --> 00:07:55,199 much difference between 3200 and 6400 235 00:07:55,199 --> 00:07:57,599 and if there's not much difference you 236 00:07:57,599 --> 00:07:59,599 don't want to go to the higher iso 237 00:07:59,599 --> 00:08:01,440 because it's limiting the dynamic range 238 00:08:01,440 --> 00:08:02,800 of the camera 239 00:08:02,800 --> 00:08:05,919 basically every iso setting that you 240 00:08:05,919 --> 00:08:06,960 pick that's higher 241 00:08:06,960 --> 00:08:10,240 you're limiting the amount of 242 00:08:10,240 --> 00:08:11,599 information that can be 243 00:08:11,599 --> 00:08:15,840 recorded in a single shot and so 244 00:08:15,840 --> 00:08:18,000 i would always err on the side of 245 00:08:18,000 --> 00:08:21,280 getting more dynamic range 246 00:08:21,280 --> 00:08:23,840 when two readout noises are pretty 247 00:08:23,840 --> 00:08:24,479 similar 248 00:08:24,479 --> 00:08:27,680 and this leads me into iso lists or iso 249 00:08:27,680 --> 00:08:29,360 invariant cameras 250 00:08:29,360 --> 00:08:32,080 if you do happen to have one of these 251 00:08:32,080 --> 00:08:34,800 your chart would look more 252 00:08:34,800 --> 00:08:38,880 like this basically just a very 253 00:08:38,880 --> 00:08:41,360 slow sloping line rather than this very 254 00:08:41,360 --> 00:08:42,479 dramatic 255 00:08:42,479 --> 00:08:45,760 uh stair step line that i have on my 256 00:08:45,760 --> 00:08:46,800 canon 257 00:08:46,800 --> 00:08:49,360 so this is the nikon d5600 and you can 258 00:08:49,360 --> 00:08:50,080 see 259 00:08:50,080 --> 00:08:52,000 this is what an iso invariant camera 260 00:08:52,000 --> 00:08:53,440 would look like the 261 00:08:53,440 --> 00:08:56,240 the readout noise barely changes across 262 00:08:56,240 --> 00:08:56,880 the iso 263 00:08:56,880 --> 00:09:00,480 range um so for this camera i would 264 00:09:00,480 --> 00:09:01,680 probably be comfortable 265 00:09:01,680 --> 00:09:04,959 anywhere from iso 200 and i probably 266 00:09:04,959 --> 00:09:09,120 would never shoot at iso 3200 267 00:09:09,120 --> 00:09:12,480 because there's just really no point 268 00:09:12,480 --> 00:09:14,959 but for my canon 60d it does make sense 269 00:09:14,959 --> 00:09:16,399 so that's what i'm going to go with 270 00:09:16,399 --> 00:09:17,920 tonight 271 00:09:17,920 --> 00:09:20,240 hopefully this made sense basically 272 00:09:20,240 --> 00:09:21,360 again just the key 273 00:09:21,360 --> 00:09:24,720 is where you see this chart start 274 00:09:24,720 --> 00:09:26,880 leveling out for your camera pick the 275 00:09:26,880 --> 00:09:28,720 lowest iso 276 00:09:28,720 --> 00:09:31,920 where it starts leveling out so for 277 00:09:31,920 --> 00:09:34,240 this camera that arguably could be 278 00:09:34,240 --> 00:09:37,200 either iso 1600 or 3200 279 00:09:37,200 --> 00:09:40,720 but i'm going to go with 3200 tonight 280 00:09:40,720 --> 00:09:42,080 choosing a shutter speed is about 281 00:09:42,080 --> 00:09:44,480 getting the longest exposure possible to 282 00:09:44,480 --> 00:09:47,279 let in the most amount of light 283 00:09:47,279 --> 00:09:49,440 before the stars get misshapen and turn 284 00:09:49,440 --> 00:09:51,920 into lines due to the earth's rotation 285 00:09:51,920 --> 00:09:53,600 the best resource i've found to figure 286 00:09:53,600 --> 00:09:55,600 out shutter speed is frederick michod's 287 00:09:55,600 --> 00:09:56,959 npf rule 288 00:09:56,959 --> 00:09:58,880 and he has a handy calculator the link 289 00:09:58,880 --> 00:10:00,000 will be in the description 290 00:10:00,000 --> 00:10:01,600 and this calculator allows you to 291 00:10:01,600 --> 00:10:03,440 calculate ideal shutter speed 292 00:10:03,440 --> 00:10:05,680 and it is in french but if you're using 293 00:10:05,680 --> 00:10:07,200 google chrome you can 294 00:10:07,200 --> 00:10:08,800 just click up here in the address bar 295 00:10:08,800 --> 00:10:10,959 and translate it to your language of 296 00:10:10,959 --> 00:10:11,600 choice 297 00:10:11,600 --> 00:10:13,040 and we basically just go through this 298 00:10:13,040 --> 00:10:14,959 calculator and fill in the details so 299 00:10:14,959 --> 00:10:18,160 if you uh don't see 300 00:10:18,160 --> 00:10:21,120 your camera in the list here you want to 301 00:10:21,120 --> 00:10:21,760 leave it on 302 00:10:21,760 --> 00:10:24,640 other and enter data manually and then 303 00:10:24,640 --> 00:10:26,240 just look up 304 00:10:26,240 --> 00:10:29,120 for your camera the size of a photo site 305 00:10:29,120 --> 00:10:30,240 or a pixel 306 00:10:30,240 --> 00:10:32,880 and the number of pixels and if you just 307 00:10:32,880 --> 00:10:33,600 type in 308 00:10:33,600 --> 00:10:37,360 your camera and pixel size 309 00:10:37,360 --> 00:10:39,920 one of the first results should be this 310 00:10:39,920 --> 00:10:42,640 digicam database 311 00:10:42,640 --> 00:10:46,399 and this almost always includes 312 00:10:46,399 --> 00:10:49,200 pixel pitch or pixel size same thing so 313 00:10:49,200 --> 00:10:51,760 for this camera it's 4.29 microns and 314 00:10:51,760 --> 00:10:53,680 then if you scroll down a little bit 315 00:10:53,680 --> 00:10:56,240 it also includes the the image 316 00:10:56,240 --> 00:10:57,200 resolution 317 00:10:57,200 --> 00:10:59,600 so you would just enter these things in 318 00:10:59,600 --> 00:11:00,240 here 319 00:11:00,240 --> 00:11:02,640 or if your camera is in the list you can 320 00:11:02,640 --> 00:11:04,560 just select from the list and it will 321 00:11:04,560 --> 00:11:05,279 enter them 322 00:11:05,279 --> 00:11:08,160 for you then we move on to your lens or 323 00:11:08,160 --> 00:11:09,839 what it calls the objective 324 00:11:09,839 --> 00:11:13,200 and this is the focal length here so 325 00:11:13,200 --> 00:11:16,560 for me it was 200 and i 326 00:11:16,560 --> 00:11:20,000 shot it 2.8 327 00:11:20,000 --> 00:11:23,200 aperture okay 328 00:11:23,200 --> 00:11:25,680 if you're not sure about these don't 329 00:11:25,680 --> 00:11:27,440 worry too much about it but 330 00:11:27,440 --> 00:11:29,120 you can look them up in a planetarium 331 00:11:29,120 --> 00:11:30,880 program like stellarium or 332 00:11:30,880 --> 00:11:33,040 a planetarium app on your phone like sky 333 00:11:33,040 --> 00:11:35,440 map quite easily 334 00:11:35,440 --> 00:11:37,600 so 335 00:11:39,680 --> 00:11:42,640 andromeda is going to be to the 336 00:11:42,640 --> 00:11:44,800 northeast 337 00:11:44,800 --> 00:11:49,000 and at a latitude of about 338 00:11:49,000 --> 00:11:52,000 42 degrees and the target 339 00:11:52,000 --> 00:11:54,560 height above the horizon in degrees was 340 00:11:54,560 --> 00:11:56,959 going to be about 341 00:11:56,959 --> 00:11:59,839 35. 342 00:12:01,519 --> 00:12:03,120 okay and then we'll click calculate the 343 00:12:03,120 --> 00:12:05,760 exposure time 344 00:12:05,760 --> 00:12:08,560 and it tells us down here that we can 345 00:12:08,560 --> 00:12:09,880 shoot for 346 00:12:09,880 --> 00:12:13,440 1.1 second uh well actually more like 347 00:12:13,440 --> 00:12:15,360 one second 348 00:12:15,360 --> 00:12:18,079 and even if we could do 1.1 second i 349 00:12:18,079 --> 00:12:19,920 would round down anyways because 350 00:12:19,920 --> 00:12:24,000 uh i can't set up my camera to shoot 1.1 351 00:12:24,000 --> 00:12:26,800 second it has to be in increments of one 352 00:12:26,800 --> 00:12:28,720 second so one second two seconds so 353 00:12:28,720 --> 00:12:29,440 forth 354 00:12:29,440 --> 00:12:32,800 so anyways this tells us the correct um 355 00:12:32,800 --> 00:12:35,920 shutter speed for 200 millimeter lens 356 00:12:35,920 --> 00:12:39,440 shooting to the northeast with 357 00:12:39,440 --> 00:12:42,800 this particular sensor in the canon 60d 358 00:12:42,800 --> 00:12:53,839 is one second exposures 359 00:12:54,000 --> 00:12:56,079 okay so first step we figured out the 360 00:12:56,079 --> 00:12:58,160 iso and shutter speed step two 361 00:12:58,160 --> 00:13:00,639 we have to find a dark sky and again 362 00:13:00,639 --> 00:13:02,120 what i recommend is light 363 00:13:02,120 --> 00:13:04,000 pollutionmap.info to get an idea of 364 00:13:04,000 --> 00:13:06,079 where dark skies may be near you 365 00:13:06,079 --> 00:13:07,279 if you can find others who do 366 00:13:07,279 --> 00:13:09,120 astrophotography in your area through 367 00:13:09,120 --> 00:13:11,600 astronomy clubs or maybe social media 368 00:13:11,600 --> 00:13:13,120 they may know some good spots in your 369 00:13:13,120 --> 00:13:14,720 area and then you can go together and 370 00:13:14,720 --> 00:13:16,720 it's always safer and more fun to have 371 00:13:16,720 --> 00:13:18,800 an astrophotography buddy to shoot with 372 00:13:18,800 --> 00:13:20,800 all right step three 373 00:13:20,800 --> 00:13:22,959 we've arrived at the dark site we have a 374 00:13:22,959 --> 00:13:24,720 full battery we're shooting in raw with 375 00:13:24,720 --> 00:13:26,639 the iso and shutter speed we figured out 376 00:13:26,639 --> 00:13:28,000 from step one 377 00:13:28,000 --> 00:13:29,839 let's now point our camera at a bright 378 00:13:29,839 --> 00:13:31,920 star and focus it 379 00:13:31,920 --> 00:13:33,519 the first step is to make sure you are 380 00:13:33,519 --> 00:13:34,959 in manual focus 381 00:13:34,959 --> 00:13:36,240 you're going to set the focus to 382 00:13:36,240 --> 00:13:38,800 infinity if your lens has a scale 383 00:13:38,800 --> 00:13:40,639 and get a good grip on the focusing ring 384 00:13:40,639 --> 00:13:42,000 on your lens 385 00:13:42,000 --> 00:13:43,680 next you're going to turn on live view 386 00:13:43,680 --> 00:13:45,120 and hopefully you should see the star 387 00:13:45,120 --> 00:13:46,000 you're pointed at 388 00:13:46,000 --> 00:13:48,639 if not moving the focusing ring back and 389 00:13:48,639 --> 00:13:49,680 forth 390 00:13:49,680 --> 00:13:51,519 should help you see it if you don't have 391 00:13:51,519 --> 00:13:53,600 a bad enough mass the trick to focus 392 00:13:53,600 --> 00:13:55,680 is just getting a bright star as small 393 00:13:55,680 --> 00:13:56,959 as possible 394 00:13:56,959 --> 00:13:59,680 and you're going to move this focusing 395 00:13:59,680 --> 00:14:00,160 ring 396 00:14:00,160 --> 00:14:02,880 back and forth and just try to find that 397 00:14:02,880 --> 00:14:04,639 point where the star is smallest 398 00:14:04,639 --> 00:14:06,320 to really see the star though we need to 399 00:14:06,320 --> 00:14:08,160 zoom in so find the zoom button on your 400 00:14:08,160 --> 00:14:10,000 camera and zoom in as far as you can in 401 00:14:10,000 --> 00:14:11,120 live view 402 00:14:11,120 --> 00:14:12,560 now when you're really in focus what 403 00:14:12,560 --> 00:14:14,079 should happen is all of a sudden you'll 404 00:14:14,079 --> 00:14:14,480 see 405 00:14:14,480 --> 00:14:17,120 other smaller stars just pop into view 406 00:14:17,120 --> 00:14:18,240 on screen 407 00:14:18,240 --> 00:14:19,920 and then as soon as you lose that best 408 00:14:19,920 --> 00:14:21,680 focus they'll disappear again 409 00:14:21,680 --> 00:14:23,360 this is a bit hard to see in video but 410 00:14:23,360 --> 00:14:24,959 i'm going to show it to you with jupiter 411 00:14:24,959 --> 00:14:27,120 because the jupiter is really bright 412 00:14:27,120 --> 00:14:29,600 and what happens when we get jupiter 413 00:14:29,600 --> 00:14:31,040 into focus is all of a sudden we'll see 414 00:14:31,040 --> 00:14:32,560 a little line of moons pop 415 00:14:32,560 --> 00:14:37,040 in now if you do have a bod knob mask 416 00:14:37,040 --> 00:14:38,880 just go ahead and pop that onto the 417 00:14:38,880 --> 00:14:41,199 front of the lens here 418 00:14:41,199 --> 00:14:43,519 and all you need to do now is get that 419 00:14:43,519 --> 00:14:45,040 central spike that we see on the bright 420 00:14:45,040 --> 00:14:46,800 star 421 00:14:46,800 --> 00:14:49,920 right in the center of that x pattern 422 00:14:49,920 --> 00:14:52,079 and you do need a bright star to see 423 00:14:52,079 --> 00:14:53,760 this pattern and if you still don't see 424 00:14:53,760 --> 00:14:55,360 it even with a bright star just take a 425 00:14:55,360 --> 00:14:56,399 one to two second 426 00:14:56,399 --> 00:14:58,639 exposure and look in playback mode and 427 00:14:58,639 --> 00:15:01,040 the pattern should appear 428 00:15:01,040 --> 00:15:02,720 once you have that all lined up with the 429 00:15:02,720 --> 00:15:04,560 x and then the central spike 430 00:15:04,560 --> 00:15:06,480 you know that you have perfect focus and 431 00:15:06,480 --> 00:15:08,000 we can move on 432 00:15:08,000 --> 00:15:10,000 all right step four now we just have to 433 00:15:10,000 --> 00:15:11,440 find andromeda 434 00:15:11,440 --> 00:15:14,000 and to do this i suggest using a free 435 00:15:14,000 --> 00:15:17,120 planetarium app on your smartphone 436 00:15:17,120 --> 00:15:19,920 i'm using sky map here on my android 437 00:15:19,920 --> 00:15:20,560 phone 438 00:15:20,560 --> 00:15:21,920 i'm just going to move it around with 439 00:15:21,920 --> 00:15:24,560 the camera until m31 is centered 440 00:15:24,560 --> 00:15:27,680 m31 is just the the name for andromeda 441 00:15:27,680 --> 00:15:30,720 and the messier catalog 442 00:15:30,720 --> 00:15:32,959 and what you see here in in sky map or 443 00:15:32,959 --> 00:15:34,480 any other planetarium app is that 444 00:15:34,480 --> 00:15:36,480 there's two bright stars in pegasus that 445 00:15:36,480 --> 00:15:38,480 form a line with the galaxy so i'm just 446 00:15:38,480 --> 00:15:39,920 going to try to find those in my live 447 00:15:39,920 --> 00:15:40,720 view here 448 00:15:40,720 --> 00:15:42,959 here they are i'm going to keep going up 449 00:15:42,959 --> 00:15:43,839 a bit until the 450 00:15:43,839 --> 00:15:45,600 upper of the two bright stars is at the 451 00:15:45,600 --> 00:15:47,199 bottom of my screen 452 00:15:47,199 --> 00:15:49,680 i'll then go ahead and take a picture 453 00:15:49,680 --> 00:15:50,399 and you see 454 00:15:50,399 --> 00:15:52,079 right there that little fuzzy blob 455 00:15:52,079 --> 00:15:55,199 that's the andromeda galaxy 456 00:15:55,199 --> 00:15:57,040 now the stacking program will take care 457 00:15:57,040 --> 00:15:58,880 of alignment based on the star patterns 458 00:15:58,880 --> 00:15:59,759 in the picture 459 00:15:59,759 --> 00:16:02,320 so we don't have to be super precise but 460 00:16:02,320 --> 00:16:04,560 about every 50 shots or so we want to 461 00:16:04,560 --> 00:16:07,360 re-center andromeda in the shot 462 00:16:07,360 --> 00:16:08,800 and i'd always recommend every time you 463 00:16:08,800 --> 00:16:10,720 reframe take a test shot 464 00:16:10,720 --> 00:16:13,040 and then check framing and focus if both 465 00:16:13,040 --> 00:16:14,079 look good 466 00:16:14,079 --> 00:16:15,360 then we can go ahead and take the next 467 00:16:15,360 --> 00:16:17,199 set of 50. and we just want to repeat 468 00:16:17,199 --> 00:16:19,360 this as many times as possible 469 00:16:19,360 --> 00:16:21,360 the more photos we take the less noise 470 00:16:21,360 --> 00:16:23,199 we have to deal with in the final photo 471 00:16:23,199 --> 00:16:25,600 okay step five we've taken our photos of 472 00:16:25,600 --> 00:16:28,320 andromeda but we can't quite pack up yet 473 00:16:28,320 --> 00:16:30,240 our andromeda photos are what we call 474 00:16:30,240 --> 00:16:32,240 our light frames meaning 475 00:16:32,240 --> 00:16:33,920 the actual photos that we took of the 476 00:16:33,920 --> 00:16:36,720 night sky to get really ideal results 477 00:16:36,720 --> 00:16:37,199 though 478 00:16:37,199 --> 00:16:40,079 we now want to take calibration frames 479 00:16:40,079 --> 00:16:41,360 so in addition to the light frames we 480 00:16:41,360 --> 00:16:43,120 also want these calibration frames and 481 00:16:43,120 --> 00:16:44,320 we're going to start with 482 00:16:44,320 --> 00:16:46,800 dark frames for dark frames we want to 483 00:16:46,800 --> 00:16:48,399 leave all the settings alone 484 00:16:48,399 --> 00:16:50,720 same iso same shutter speed all we have 485 00:16:50,720 --> 00:16:52,480 to do is cover the lens with the lens 486 00:16:52,480 --> 00:16:54,079 cap so that no light is hitting the 487 00:16:54,079 --> 00:16:55,360 sensor 488 00:16:55,360 --> 00:16:56,639 now i'm sure many of you are wondering 489 00:16:56,639 --> 00:16:58,399 can we just take these later on after we 490 00:16:58,399 --> 00:16:59,279 go home 491 00:16:59,279 --> 00:17:01,440 the answer is no these need to be taken 492 00:17:01,440 --> 00:17:02,720 at the same temperature 493 00:17:02,720 --> 00:17:04,640 as the lights so you really do need to 494 00:17:04,640 --> 00:17:06,079 take them here on the field 495 00:17:06,079 --> 00:17:08,079 but with such short exposures these are 496 00:17:08,079 --> 00:17:09,679 really quick to take we'll just we just 497 00:17:09,679 --> 00:17:10,160 want 498 00:17:10,160 --> 00:17:11,760 50 so we'll just leave the same setting 499 00:17:11,760 --> 00:17:12,959 on the intervalometer we're going to do 500 00:17:12,959 --> 00:17:14,400 one second each 501 00:17:14,400 --> 00:17:15,679 so we're just going to cover the lens 502 00:17:15,679 --> 00:17:17,439 hit start on the intervalometer 503 00:17:17,439 --> 00:17:20,880 and that's it next up is bias frames 504 00:17:20,880 --> 00:17:22,880 you can technically take these anytime 505 00:17:22,880 --> 00:17:25,120 but we might as well take them now 506 00:17:25,120 --> 00:17:26,880 all we want to do is change the shutter 507 00:17:26,880 --> 00:17:28,559 speed i'm going to change it from one 508 00:17:28,559 --> 00:17:29,039 second 509 00:17:29,039 --> 00:17:30,799 down to as fast as the shutter can go on 510 00:17:30,799 --> 00:17:33,200 your camera for my camera here that's 1 511 00:17:33,200 --> 00:17:34,960 8 000 of a second 512 00:17:34,960 --> 00:17:38,000 and let's take 75 bias frames okay and 513 00:17:38,000 --> 00:17:38,880 last up is 514 00:17:38,880 --> 00:17:41,039 flat frames and it's important to take 515 00:17:41,039 --> 00:17:42,320 these very 516 00:17:42,320 --> 00:17:44,160 soon before or after you take your light 517 00:17:44,160 --> 00:17:45,440 frames because we want everything to be 518 00:17:45,440 --> 00:17:47,360 the same in terms of focus and any dust 519 00:17:47,360 --> 00:17:49,200 particles on the lens or the sensor 520 00:17:49,200 --> 00:17:50,480 so i wouldn't even recommend turning 521 00:17:50,480 --> 00:17:52,640 your camera off if you can help it 522 00:17:52,640 --> 00:17:54,400 we just want to take these as soon as 523 00:17:54,400 --> 00:17:56,480 possible to take these we take the lens 524 00:17:56,480 --> 00:17:57,600 cap back off 525 00:17:57,600 --> 00:18:00,320 and we point the lens straight up and 526 00:18:00,320 --> 00:18:02,160 i'm going to rubber band a clean white 527 00:18:02,160 --> 00:18:03,520 t-shirt to the lens hood 528 00:18:03,520 --> 00:18:07,039 you want it to be taut with no wrinkles 529 00:18:07,039 --> 00:18:09,360 then we place a white screen on top and 530 00:18:09,360 --> 00:18:10,799 this can be any 531 00:18:10,799 --> 00:18:12,960 pure white screen if you have an ipad 532 00:18:12,960 --> 00:18:14,880 you can set to white or a laptop you can 533 00:18:14,880 --> 00:18:17,039 set to white that will work 534 00:18:17,039 --> 00:18:20,000 if you want to buy something just for 535 00:18:20,000 --> 00:18:21,600 this purpose what i'd recommend is an 536 00:18:21,600 --> 00:18:22,160 led 537 00:18:22,160 --> 00:18:23,919 tracing panel these go for about 30 538 00:18:23,919 --> 00:18:25,600 bucks and they're powered with a usb 539 00:18:25,600 --> 00:18:27,840 cable 540 00:18:27,840 --> 00:18:29,280 whatever you have that produces a white 541 00:18:29,280 --> 00:18:31,120 light just put that on top 542 00:18:31,120 --> 00:18:32,799 and now we're going to move the shutter 543 00:18:32,799 --> 00:18:34,160 speed up and down 544 00:18:34,160 --> 00:18:37,120 with the dial here until this exposure 545 00:18:37,120 --> 00:18:38,400 meter at the bottom of the screen is 546 00:18:38,400 --> 00:18:40,720 telling us we're properly exposed 547 00:18:40,720 --> 00:18:42,400 to check that we just push the shutter 548 00:18:42,400 --> 00:18:44,480 down halfway and i'll tell you right 549 00:18:44,480 --> 00:18:45,600 here 550 00:18:45,600 --> 00:18:47,360 so for my particular setup here it's 551 00:18:47,360 --> 00:18:49,600 showing proper middle exposure at 1 552 00:18:49,600 --> 00:18:51,760 40th of a second so i'm just going to 553 00:18:51,760 --> 00:18:53,600 set my intervalometer to take 50 554 00:18:53,600 --> 00:18:55,600 and hit start okay that's it we've 555 00:18:55,600 --> 00:18:57,919 captured a thousand light frames 556 00:18:57,919 --> 00:19:00,240 50 dark frames with the same settings as 557 00:19:00,240 --> 00:19:02,320 the lights just with the lens cap on 558 00:19:02,320 --> 00:19:05,120 75 bias frames which are lens cap on but 559 00:19:05,120 --> 00:19:07,600 shortest shutter speed the camera can do 560 00:19:07,600 --> 00:19:09,679 and 50 flat frames which are middle 561 00:19:09,679 --> 00:19:11,520 exposure with a white t-shirt and a 562 00:19:11,520 --> 00:19:13,520 white screen on top of the lens 563 00:19:13,520 --> 00:19:15,440 now we can pack up and go processor 564 00:19:15,440 --> 00:19:17,360 photos on the computer 565 00:19:17,360 --> 00:19:19,440 okay i've now transferred all my files 566 00:19:19,440 --> 00:19:21,039 from the camera onto the computer and 567 00:19:21,039 --> 00:19:23,520 organized them into these four folders 568 00:19:23,520 --> 00:19:27,679 bias frames dark frames 569 00:19:27,679 --> 00:19:30,799 flats and lights 570 00:19:30,960 --> 00:19:32,480 and now what i'm going to do is i'm 571 00:19:32,480 --> 00:19:34,799 going to open up the free program 572 00:19:34,799 --> 00:19:37,679 deep sky stacker which you can download 573 00:19:37,679 --> 00:19:38,960 from the web 574 00:19:38,960 --> 00:19:40,799 and then i'm just going to follow along 575 00:19:40,799 --> 00:19:42,559 here on the left hand side 576 00:19:42,559 --> 00:19:46,559 starting with open picture files 577 00:19:47,200 --> 00:19:49,760 and i'm going to start by opening up all 578 00:19:49,760 --> 00:19:50,840 of my 579 00:19:50,840 --> 00:19:53,360 lights so i'm just going to go into the 580 00:19:53,360 --> 00:19:54,799 lights folder 581 00:19:54,799 --> 00:19:57,760 click on one and then press ctrl a to 582 00:19:57,760 --> 00:19:58,640 select all of them 583 00:19:58,640 --> 00:20:01,760 and click open okay they come in right 584 00:20:01,760 --> 00:20:03,679 here you can see that we have a long 585 00:20:03,679 --> 00:20:04,240 list of 586 00:20:04,240 --> 00:20:06,080 light frames but for some reason it says 587 00:20:06,080 --> 00:20:08,000 light frame zero 588 00:20:08,000 --> 00:20:10,320 so that's just because by default it 589 00:20:10,320 --> 00:20:11,840 doesn't check them so we're just gonna 590 00:20:11,840 --> 00:20:12,320 click 591 00:20:12,320 --> 00:20:13,919 check all over here on the left hand 592 00:20:13,919 --> 00:20:17,520 side and now we can see we have 992 593 00:20:17,520 --> 00:20:18,480 light frames 594 00:20:18,480 --> 00:20:20,559 i did take a thousand but i'm just 595 00:20:20,559 --> 00:20:21,919 looking through them a little bit on the 596 00:20:21,919 --> 00:20:24,320 camera i noticed at least eight that had 597 00:20:24,320 --> 00:20:26,640 clouds or other problems like focus 598 00:20:26,640 --> 00:20:27,520 problems 599 00:20:27,520 --> 00:20:29,360 so i've already deleted those and we 600 00:20:29,360 --> 00:20:31,280 have 992 601 00:20:31,280 --> 00:20:32,320 and then i'm just going to add the 602 00:20:32,320 --> 00:20:34,000 calibration files that we took so 603 00:20:34,000 --> 00:20:36,960 starting with dark files 604 00:20:36,960 --> 00:20:39,760 we'll go into my darks folder here press 605 00:20:39,760 --> 00:20:40,320 ctrl 606 00:20:40,320 --> 00:20:43,360 a click open 607 00:20:43,520 --> 00:20:45,440 so we've added 50 darks then i'm going 608 00:20:45,440 --> 00:20:49,360 to click on flat files 609 00:20:49,360 --> 00:20:51,919 go into my flats folder again press 610 00:20:51,919 --> 00:20:52,480 control 611 00:20:52,480 --> 00:20:57,919 a and open 46 flats 612 00:20:57,919 --> 00:21:00,799 and then finally click on offset bias 613 00:21:00,799 --> 00:21:01,520 files 614 00:21:01,520 --> 00:21:05,120 go into my biases folder press ctrl a to 615 00:21:05,120 --> 00:21:05,520 select 616 00:21:05,520 --> 00:21:08,480 all and click open and we brought in 74 617 00:21:08,480 --> 00:21:09,360 bias files 618 00:21:09,360 --> 00:21:12,480 so now that we have everything loaded we 619 00:21:12,480 --> 00:21:13,280 can 620 00:21:13,280 --> 00:21:16,159 go down to this command this that's 621 00:21:16,159 --> 00:21:18,480 highlighted in red right here that says 622 00:21:18,480 --> 00:21:20,720 register checked pictures i'm just going 623 00:21:20,720 --> 00:21:21,600 to click 624 00:21:21,600 --> 00:21:24,480 into advanced and click compute the 625 00:21:24,480 --> 00:21:28,080 number of detected stars 626 00:21:28,640 --> 00:21:31,679 it tells me 75 stars were detected 627 00:21:31,679 --> 00:21:34,159 and usually what i do is i'm gonna lower 628 00:21:34,159 --> 00:21:37,360 the threshold a little bit 629 00:21:37,360 --> 00:21:40,159 until that number gets up over a hundred 630 00:21:40,159 --> 00:21:41,360 so at fourteen percent 631 00:21:41,360 --> 00:21:45,679 it got up to 116 stars that sounds good 632 00:21:45,679 --> 00:21:47,200 and you might have to keep lowering your 633 00:21:47,200 --> 00:21:48,720 threshold you could lower it all the way 634 00:21:48,720 --> 00:21:49,280 down to 635 00:21:49,280 --> 00:21:51,280 5 or something but just you want at 636 00:21:51,280 --> 00:21:53,039 least probably 100 stars 637 00:21:53,039 --> 00:21:56,640 to match on okay i'm going to leave 638 00:21:56,640 --> 00:22:00,159 automatic detection of hot pixels turned 639 00:22:00,159 --> 00:22:00,960 on 640 00:22:00,960 --> 00:22:02,640 i'm going to check stack after 641 00:22:02,640 --> 00:22:04,960 registering and say select the best 642 00:22:04,960 --> 00:22:08,720 95 of pictures and stack them 643 00:22:08,720 --> 00:22:11,200 if you wanted to look through the 644 00:22:11,200 --> 00:22:13,120 quality of your different pictures 645 00:22:13,120 --> 00:22:15,039 before stacking them you could uncheck 646 00:22:15,039 --> 00:22:16,559 that and then 647 00:22:16,559 --> 00:22:18,720 it will give every picture a quality 648 00:22:18,720 --> 00:22:20,559 score and you can 649 00:22:20,559 --> 00:22:22,559 do some extra work based on that but i'm 650 00:22:22,559 --> 00:22:24,080 going to leave that part out in this 651 00:22:24,080 --> 00:22:25,679 video just because this is going to be 652 00:22:25,679 --> 00:22:27,360 i'm just trying to keep it as simple as 653 00:22:27,360 --> 00:22:29,360 possible i would recommend 654 00:22:29,360 --> 00:22:31,919 clicking on recommended settings and 655 00:22:31,919 --> 00:22:33,440 just looking through this and make sure 656 00:22:33,440 --> 00:22:34,880 that there's nothing that stands out 657 00:22:34,880 --> 00:22:36,559 that you have to 658 00:22:36,559 --> 00:22:39,360 do you want to make sure that all the 659 00:22:39,360 --> 00:22:40,320 settings are 660 00:22:40,320 --> 00:22:42,320 set and then you'll see that all these 661 00:22:42,320 --> 00:22:43,760 things 662 00:22:43,760 --> 00:22:46,640 show in green based on what's 663 00:22:46,640 --> 00:22:47,600 recommended 664 00:22:47,600 --> 00:22:49,919 and that's it then we're going to go 665 00:22:49,919 --> 00:22:51,360 ahead and 666 00:22:51,360 --> 00:22:53,520 click ok and it will go through this 667 00:22:53,520 --> 00:22:54,480 whole process 668 00:22:54,480 --> 00:22:56,880 of registering the pictures meaning 669 00:22:56,880 --> 00:22:58,400 looking at the star patterns 670 00:22:58,400 --> 00:23:00,960 and matching them up so that all of the 671 00:23:00,960 --> 00:23:01,760 pictures 672 00:23:01,760 --> 00:23:04,159 are lined up in terms of the stars and 673 00:23:04,159 --> 00:23:06,000 then once it's done that it can stack 674 00:23:06,000 --> 00:23:07,360 them meaning 675 00:23:07,360 --> 00:23:10,720 averaging them and by averaging them 676 00:23:10,720 --> 00:23:13,039 it pays attention to where the signal is 677 00:23:13,039 --> 00:23:15,120 in the picture so the stars and the 678 00:23:15,120 --> 00:23:18,080 andromeda galaxy but the the noise will 679 00:23:18,080 --> 00:23:18,720 be 680 00:23:18,720 --> 00:23:21,600 more random from picture to picture and 681 00:23:21,600 --> 00:23:22,000 so 682 00:23:22,000 --> 00:23:24,400 by applying what's called kappa sigma 683 00:23:24,400 --> 00:23:25,360 clipping 684 00:23:25,360 --> 00:23:28,080 we throw out that random noise because 685 00:23:28,080 --> 00:23:30,000 it's so inconsistent 686 00:23:30,000 --> 00:23:33,039 um so that's how stacking works 687 00:23:33,039 --> 00:23:35,520 one other thing is because there's not 688 00:23:35,520 --> 00:23:37,840 much room left on my laptop here 689 00:23:37,840 --> 00:23:40,000 i am using a temp folder on an external 690 00:23:40,000 --> 00:23:40,880 drive 691 00:23:40,880 --> 00:23:43,360 so if you do need to do that you just 692 00:23:43,360 --> 00:23:45,120 click into stacking parameters here and 693 00:23:45,120 --> 00:23:46,880 then you can pick 694 00:23:46,880 --> 00:23:50,159 an external drive or usb thumb drive to 695 00:23:50,159 --> 00:23:52,799 hold your temporary files folder because 696 00:23:52,799 --> 00:23:55,919 uh for this picture it's going to be 697 00:23:55,919 --> 00:23:56,480 quite 698 00:23:56,480 --> 00:24:01,120 large so i'm going to click ok 699 00:24:01,120 --> 00:24:04,720 and tells me we're stacking a thousand 700 00:24:04,720 --> 00:24:07,039 pictures at one second each so that's 701 00:24:07,039 --> 00:24:08,960 equivalent to about 702 00:24:08,960 --> 00:24:11,600 16 minutes total exposure we can see 703 00:24:11,600 --> 00:24:14,320 everything was taken at iso 3200 704 00:24:14,320 --> 00:24:17,039 and it tells me that this process will 705 00:24:17,039 --> 00:24:18,000 temporarily use 706 00:24:18,000 --> 00:24:21,919 109 or close to 110 gigabytes on the d 707 00:24:21,919 --> 00:24:25,520 drive and i only have 169 gigabytes free 708 00:24:25,520 --> 00:24:26,000 so 709 00:24:26,000 --> 00:24:28,960 getting close there um but i'd have just 710 00:24:28,960 --> 00:24:29,440 enough 711 00:24:29,440 --> 00:24:31,919 free that that should work so let's go 712 00:24:31,919 --> 00:24:33,760 ahead and click ok and let it do its 713 00:24:33,760 --> 00:24:34,720 thing here 714 00:24:34,720 --> 00:24:36,559 this is going to take a long time so i'm 715 00:24:36,559 --> 00:24:39,039 just going to probably leave it 716 00:24:39,039 --> 00:24:42,640 overnight and we'll check up 717 00:24:42,640 --> 00:24:45,200 on it in the morning this estimated 718 00:24:45,200 --> 00:24:46,320 remaining time 719 00:24:46,320 --> 00:24:48,400 that's just for the current process so 720 00:24:48,400 --> 00:24:49,600 don't feel like it's going to be done in 721 00:24:49,600 --> 00:24:50,880 four minutes it's really going to take 722 00:24:50,880 --> 00:24:52,480 hours and hours to do all this since 723 00:24:52,480 --> 00:24:54,080 we're dealing with so many 724 00:24:54,080 --> 00:24:57,279 frames so this three minutes 725 00:24:57,279 --> 00:25:00,799 is just to stack the bias frames 726 00:25:00,799 --> 00:25:02,159 then it goes through a bunch of 727 00:25:02,159 --> 00:25:03,279 different things because it creates 728 00:25:03,279 --> 00:25:05,679 masters for each calibration file 729 00:25:05,679 --> 00:25:07,760 it calibrates all the lights it lights 730 00:25:07,760 --> 00:25:09,360 it registers all the lights which takes 731 00:25:09,360 --> 00:25:10,400 a really long time 732 00:25:10,400 --> 00:25:12,080 and it stacks all the lights which again 733 00:25:12,080 --> 00:25:14,000 takes a lot of time so 734 00:25:14,000 --> 00:25:15,360 i'm just going to leave this and then 735 00:25:15,360 --> 00:25:17,840 when it's all done we'll pick up 736 00:25:17,840 --> 00:25:20,159 there okay it's finished it actually 737 00:25:20,159 --> 00:25:22,720 took it almost 22 hours to 738 00:25:22,720 --> 00:25:25,120 complete this whole stacking process 739 00:25:25,120 --> 00:25:27,760 calibration registration and stacking 740 00:25:27,760 --> 00:25:29,520 this is what you want to see when it's 741 00:25:29,520 --> 00:25:31,279 done meaning it's going to be in a 742 00:25:31,279 --> 00:25:32,400 linear state meaning 743 00:25:32,400 --> 00:25:34,000 the picture should be mostly black you 744 00:25:34,000 --> 00:25:35,600 might see a few little white 745 00:25:35,600 --> 00:25:38,240 spots these are bright star cores but 746 00:25:38,240 --> 00:25:39,919 you don't really want to see 747 00:25:39,919 --> 00:25:42,799 anything too bright at this point if 748 00:25:42,799 --> 00:25:44,240 everything went correctly it should look 749 00:25:44,240 --> 00:25:46,080 pretty black like this 750 00:25:46,080 --> 00:25:49,200 and it does do an autosave file so 751 00:25:49,200 --> 00:25:51,080 in your lights folder you should find an 752 00:25:51,080 --> 00:25:52,559 autosave.tiff 753 00:25:52,559 --> 00:25:55,279 i will warn you that that's a 32-bit 754 00:25:55,279 --> 00:25:56,000 file so 755 00:25:56,000 --> 00:25:58,480 if you are using older versions of 756 00:25:58,480 --> 00:25:59,279 photoshop 757 00:25:59,279 --> 00:26:03,200 or that don't have 32-bit support 758 00:26:03,200 --> 00:26:04,720 you may not want to use that file 759 00:26:04,720 --> 00:26:06,400 otherwise it's fine to use but 760 00:26:06,400 --> 00:26:07,760 just to be safe i'm going to show you 761 00:26:07,760 --> 00:26:10,480 how to save off a 16-bit tiff file 762 00:26:10,480 --> 00:26:12,960 under the processing section right here 763 00:26:12,960 --> 00:26:14,960 you just go to save picture to file 764 00:26:14,960 --> 00:26:17,279 make sure that it's set as save as type 765 00:26:17,279 --> 00:26:19,520 tiff image 16 bits per channel 766 00:26:19,520 --> 00:26:20,880 we'll give it a name i'm just going to 767 00:26:20,880 --> 00:26:22,559 call it m31 768 00:26:22,559 --> 00:26:25,679 dash dss 769 00:26:25,679 --> 00:26:28,240 and under options you want this option 770 00:26:28,240 --> 00:26:30,080 to be selected embed adjustments in the 771 00:26:30,080 --> 00:26:33,200 saved image but do not apply them 772 00:26:33,200 --> 00:26:36,159 compression i leave set to none and so 773 00:26:36,159 --> 00:26:37,200 i'm just going to save this to my 774 00:26:37,200 --> 00:26:39,120 desktop click save 775 00:26:39,120 --> 00:26:41,520 here it is and so this is what i'm going 776 00:26:41,520 --> 00:26:43,440 to bring into my next step 777 00:26:43,440 --> 00:26:46,320 into the post processing program i've 778 00:26:46,320 --> 00:26:48,000 switched over to my mac 779 00:26:48,000 --> 00:26:49,440 because that's where i have photoshop 780 00:26:49,440 --> 00:26:51,360 installed and i've just opened up 781 00:26:51,360 --> 00:26:54,720 the tiff file directly from deep sky 782 00:26:54,720 --> 00:26:55,520 stackers 783 00:26:55,520 --> 00:26:57,919 stacking process so you can see this is 784 00:26:57,919 --> 00:26:59,600 what it looks like it looks just like it 785 00:26:59,600 --> 00:27:00,000 did 786 00:27:00,000 --> 00:27:01,279 when we were done with the deep sky 787 00:27:01,279 --> 00:27:03,200 stacker steps over here 788 00:27:03,200 --> 00:27:05,520 on my layers panel i have the background 789 00:27:05,520 --> 00:27:06,400 layer 790 00:27:06,400 --> 00:27:07,840 i'm going to go ahead and immediately 791 00:27:07,840 --> 00:27:09,840 duplicate that layer 792 00:27:09,840 --> 00:27:11,360 just by right clicking on it and 793 00:27:11,360 --> 00:27:12,960 choosing duplicate layer 794 00:27:12,960 --> 00:27:15,600 and i'll call the new duplicated layer 795 00:27:15,600 --> 00:27:16,960 first 796 00:27:16,960 --> 00:27:19,440 stretch okay and then the first thing 797 00:27:19,440 --> 00:27:20,240 we're gonna do 798 00:27:20,240 --> 00:27:25,200 is uh open up the histograms window 799 00:27:25,200 --> 00:27:28,399 and i'm gonna switch it from compact 800 00:27:28,399 --> 00:27:29,840 view which was the default 801 00:27:29,840 --> 00:27:33,440 to all channels view to show 802 00:27:33,440 --> 00:27:36,960 the three different colors red green and 803 00:27:36,960 --> 00:27:37,840 blue 804 00:27:37,840 --> 00:27:41,360 okay and now we can start stretching 805 00:27:41,360 --> 00:27:44,240 so to do that i'm going to go to image 806 00:27:44,240 --> 00:27:45,120 adjustments 807 00:27:45,120 --> 00:27:47,760 levels or i could press ctrl l if i'm on 808 00:27:47,760 --> 00:27:49,039 windows or command 809 00:27:49,039 --> 00:27:52,960 l on mac and i'm going to take this 810 00:27:52,960 --> 00:27:54,640 mid tone slider the one in the middle 811 00:27:54,640 --> 00:27:57,440 here and just bring that 812 00:27:57,440 --> 00:28:03,840 quite far over something like that 813 00:28:03,840 --> 00:28:06,320 and i'm going to do that same thing 814 00:28:06,320 --> 00:28:07,200 again 815 00:28:07,200 --> 00:28:08,640 so i'm just going to take that mid-tone 816 00:28:08,640 --> 00:28:10,480 slider and again 817 00:28:10,480 --> 00:28:13,679 bring it pretty far over to the left 818 00:28:13,679 --> 00:28:16,159 so i'm moving it from the middle over to 819 00:28:16,159 --> 00:28:17,200 the left 820 00:28:17,200 --> 00:28:20,720 okay and now we can see some separation 821 00:28:20,720 --> 00:28:22,399 from the left hand side so everything 822 00:28:22,399 --> 00:28:24,240 was over here compacted in the shadows 823 00:28:24,240 --> 00:28:24,880 area 824 00:28:24,880 --> 00:28:26,559 but by stretching we're bringing the 825 00:28:26,559 --> 00:28:28,559 information out here in 826 00:28:28,559 --> 00:28:31,440 closer to the mid-tones and we can start 827 00:28:31,440 --> 00:28:33,679 seeing some stuff come out here 828 00:28:33,679 --> 00:28:36,080 now i can see that immediately we have 829 00:28:36,080 --> 00:28:37,200 an issue where 830 00:28:37,200 --> 00:28:40,559 the red channel is getting a little bit 831 00:28:40,559 --> 00:28:42,720 out in front of the green and the blue 832 00:28:42,720 --> 00:28:46,320 and also the blue looks the most 833 00:28:46,320 --> 00:28:48,880 anemic of the three well the red channel 834 00:28:48,880 --> 00:28:50,320 looks a little bit fatter 835 00:28:50,320 --> 00:28:51,679 so another thing we're going to try to 836 00:28:51,679 --> 00:28:53,760 do is as we're stretching 837 00:28:53,760 --> 00:28:55,919 get these not only to be lined up 838 00:28:55,919 --> 00:28:57,679 somewhat but also the same 839 00:28:57,679 --> 00:28:59,440 width so there's just as much 840 00:28:59,440 --> 00:29:01,039 information in the red channel 841 00:29:01,039 --> 00:29:02,480 as there is in the green and the blue 842 00:29:02,480 --> 00:29:04,799 channels and we can do that 843 00:29:04,799 --> 00:29:06,880 with the levels command so i'm just 844 00:29:06,880 --> 00:29:08,480 going to bring it back up again 845 00:29:08,480 --> 00:29:10,880 and so far we've been working on the 846 00:29:10,880 --> 00:29:13,200 whole image at once by having it in 847 00:29:13,200 --> 00:29:16,399 channel rgb but we can always break it 848 00:29:16,399 --> 00:29:16,799 down 849 00:29:16,799 --> 00:29:19,039 into the individual channels by 850 00:29:19,039 --> 00:29:20,880 stretching just the blue just the green 851 00:29:20,880 --> 00:29:21,840 or just the red 852 00:29:21,840 --> 00:29:23,600 so i'm going to start by stretching the 853 00:29:23,600 --> 00:29:25,840 blue 854 00:29:25,840 --> 00:29:29,120 basically what i'm trying to do is 855 00:29:29,120 --> 00:29:32,080 make it about the same width and about 856 00:29:32,080 --> 00:29:33,360 at the same 857 00:29:33,360 --> 00:29:37,440 spot as 858 00:29:38,399 --> 00:29:40,880 the red channel and i'm going to do that 859 00:29:40,880 --> 00:29:42,880 with by using both the midtone slider 860 00:29:42,880 --> 00:29:44,640 and the shadow slider so i'm going to 861 00:29:44,640 --> 00:29:45,520 start with 862 00:29:45,520 --> 00:29:47,200 bringing the midtone slider over to the 863 00:29:47,200 --> 00:29:48,399 left and then i'm going to take the 864 00:29:48,399 --> 00:29:49,600 shadow slider 865 00:29:49,600 --> 00:29:51,760 and bring that over a little bit to the 866 00:29:51,760 --> 00:29:53,200 right 867 00:29:53,200 --> 00:29:55,360 and it's helpful to look up at this view 868 00:29:55,360 --> 00:29:57,039 too because i can see in that view that 869 00:29:57,039 --> 00:29:57,679 the blue 870 00:29:57,679 --> 00:30:00,559 is coming out a little bit beyond where 871 00:30:00,559 --> 00:30:01,360 the red is 872 00:30:01,360 --> 00:30:02,640 so i'm just going to take that shadow 873 00:30:02,640 --> 00:30:06,480 slider and move it a little bit 874 00:30:06,480 --> 00:30:08,960 like that until they're better lined up 875 00:30:08,960 --> 00:30:10,320 then i'm going to do the same thing with 876 00:30:10,320 --> 00:30:11,679 the green channel 877 00:30:11,679 --> 00:30:14,799 but it doesn't need quite as dramatic 878 00:30:14,799 --> 00:30:18,559 a stretch but i'm just going to 879 00:30:18,559 --> 00:30:21,600 do something like that all right 880 00:30:21,600 --> 00:30:24,000 so we're going to hit ok and you can see 881 00:30:24,000 --> 00:30:26,000 the image is starting to come out here 882 00:30:26,000 --> 00:30:28,000 let's go ahead and do some more 883 00:30:28,000 --> 00:30:29,840 stretching i'm just going to bring up 884 00:30:29,840 --> 00:30:31,039 levels again 885 00:30:31,039 --> 00:30:33,600 i'm going to take the midtone slider and 886 00:30:33,600 --> 00:30:34,159 move it 887 00:30:34,159 --> 00:30:37,200 over to the left i'm going to take 888 00:30:37,200 --> 00:30:39,679 the shadow slider and move that to the 889 00:30:39,679 --> 00:30:41,120 right a little bit 890 00:30:41,120 --> 00:30:42,640 okay and at this point i'm going to 891 00:30:42,640 --> 00:30:44,240 close that for a second you can always 892 00:30:44,240 --> 00:30:46,159 bring it back open by just doing that 893 00:30:46,159 --> 00:30:49,200 one thing to note here is that we have 894 00:30:49,200 --> 00:30:52,880 a sort of reddish look along 895 00:30:52,880 --> 00:30:57,120 the corners but there's really not much 896 00:30:57,120 --> 00:30:59,760 information out here that i'm interested 897 00:30:59,760 --> 00:31:00,640 in i'm 898 00:31:00,640 --> 00:31:03,200 going to crop in anyways i'm planning to 899 00:31:03,200 --> 00:31:03,679 so 900 00:31:03,679 --> 00:31:06,720 let's go ahead and just crop in now 901 00:31:06,720 --> 00:31:10,240 and i'm just going to crop in 902 00:31:10,240 --> 00:31:13,840 closer in on the galaxy something 903 00:31:13,840 --> 00:31:17,519 like that all right next what i want to 904 00:31:17,519 --> 00:31:18,000 do 905 00:31:18,000 --> 00:31:20,480 is i want to add a little bit of 906 00:31:20,480 --> 00:31:21,679 saturation 907 00:31:21,679 --> 00:31:24,320 and also work on the color balance a 908 00:31:24,320 --> 00:31:25,279 little bit more 909 00:31:25,279 --> 00:31:26,960 but i'm going to use adjustment layers 910 00:31:26,960 --> 00:31:28,559 to do this because they're not as 911 00:31:28,559 --> 00:31:29,919 destructive to the image meaning we 912 00:31:29,919 --> 00:31:32,159 don't have to go back in history to get 913 00:31:32,159 --> 00:31:34,080 back to a previous state we can actually 914 00:31:34,080 --> 00:31:34,720 just 915 00:31:34,720 --> 00:31:36,640 turn the adjustment layers off and on or 916 00:31:36,640 --> 00:31:38,320 adjust them on the fly 917 00:31:38,320 --> 00:31:40,080 so the first one that i'm going to use 918 00:31:40,080 --> 00:31:42,480 is this hue slash saturation adjustment 919 00:31:42,480 --> 00:31:43,279 layer 920 00:31:43,279 --> 00:31:46,480 and i'm just going to um push 921 00:31:46,480 --> 00:31:49,840 the saturation up 922 00:31:50,000 --> 00:31:53,519 let's try 40 and we can always back 923 00:31:53,519 --> 00:31:55,679 off later but this just sort of gives me 924 00:31:55,679 --> 00:31:58,000 an idea of what the color looks like 925 00:31:58,000 --> 00:32:01,279 now and the color 926 00:32:01,279 --> 00:32:04,559 looks too green especially in the galaxy 927 00:32:04,559 --> 00:32:07,519 so what we're going to do is we'll apply 928 00:32:07,519 --> 00:32:08,080 a 929 00:32:08,080 --> 00:32:11,360 color balance adjustment layer and we're 930 00:32:11,360 --> 00:32:12,640 going to remove 931 00:32:12,640 --> 00:32:15,600 some of that green cast by just taking 932 00:32:15,600 --> 00:32:18,080 the green magenta slider 933 00:32:18,080 --> 00:32:21,200 okay uh with that done all right this is 934 00:32:21,200 --> 00:32:23,519 looking good but um i want to do some 935 00:32:23,519 --> 00:32:25,679 other things to it including a second 936 00:32:25,679 --> 00:32:27,919 stretch of the data so 937 00:32:27,919 --> 00:32:31,600 i'm going to make a new copy or a new 938 00:32:31,600 --> 00:32:32,320 layer 939 00:32:32,320 --> 00:32:35,279 from what is visible here and so to do 940 00:32:35,279 --> 00:32:36,720 that on a mac you do command 941 00:32:36,720 --> 00:32:41,279 option shift e as in the e key and on 942 00:32:41,279 --> 00:32:45,120 windows it's ctrl option shift e 943 00:32:45,120 --> 00:32:46,399 okay and then you can see here in my 944 00:32:46,399 --> 00:32:48,399 layers panel there's a new layer one 945 00:32:48,399 --> 00:32:51,919 i'm going to call that second stretch 946 00:32:51,919 --> 00:32:55,360 and i'm just going to again open up my 947 00:32:55,360 --> 00:32:58,640 levels command and just try 948 00:32:58,640 --> 00:33:02,159 to give this a little bit 949 00:33:02,480 --> 00:33:05,919 more of a boost 950 00:33:05,919 --> 00:33:08,480 something like that and you can see that 951 00:33:08,480 --> 00:33:10,240 what we're seeing now is that 952 00:33:10,240 --> 00:33:13,840 these outer edges of the galaxy 953 00:33:13,840 --> 00:33:17,279 um that before were a little bit hidden 954 00:33:17,279 --> 00:33:20,640 in the darkness of the sky 955 00:33:20,640 --> 00:33:23,360 and at this point i'm instead of using 956 00:33:23,360 --> 00:33:24,880 levels because we were sort of running 957 00:33:24,880 --> 00:33:26,559 out of room to do much more with the 958 00:33:26,559 --> 00:33:28,480 levels i'm going to open up a curves 959 00:33:28,480 --> 00:33:30,559 adjustment 960 00:33:30,559 --> 00:33:33,440 so that's command m on mac or control m 961 00:33:33,440 --> 00:33:35,919 on windows 962 00:33:35,919 --> 00:33:37,600 and this just lets me do a little bit 963 00:33:37,600 --> 00:33:39,679 more of a subtle thing than the levels 964 00:33:39,679 --> 00:33:41,120 when the levels you basically just have 965 00:33:41,120 --> 00:33:42,080 control over 966 00:33:42,080 --> 00:33:44,080 a midtones point a shadows point and a 967 00:33:44,080 --> 00:33:45,279 highlights point 968 00:33:45,279 --> 00:33:47,279 in curves you can make the points 969 00:33:47,279 --> 00:33:48,320 wherever you 970 00:33:48,320 --> 00:33:52,159 want so um 971 00:33:52,159 --> 00:33:55,919 so i could make a point there 972 00:33:56,080 --> 00:34:00,480 and a point there just to try to add 973 00:34:00,640 --> 00:34:05,039 a bit of contrast to the galaxy 974 00:34:05,039 --> 00:34:08,000 and what i'm seeing now is that the the 975 00:34:08,000 --> 00:34:09,200 background is looking 976 00:34:09,200 --> 00:34:12,800 far too red so i'm also going to open up 977 00:34:12,800 --> 00:34:17,520 a um the red channel in curves and just 978 00:34:17,520 --> 00:34:18,560 take this 979 00:34:18,560 --> 00:34:21,440 shadow point and just move it over a 980 00:34:21,440 --> 00:34:22,320 little bit 981 00:34:22,320 --> 00:34:25,280 so that that red wash of the background 982 00:34:25,280 --> 00:34:27,359 goes away 983 00:34:27,359 --> 00:34:29,599 okay so hopefully you can see that we've 984 00:34:29,599 --> 00:34:31,359 made some progress here this was the 985 00:34:31,359 --> 00:34:33,119 first stretch 986 00:34:33,119 --> 00:34:36,560 and then with one more round of levels 987 00:34:36,560 --> 00:34:38,879 and a bit of work in curves here is the 988 00:34:38,879 --> 00:34:41,599 second stretch 989 00:34:44,079 --> 00:34:46,480 so one thing you may notice is that this 990 00:34:46,480 --> 00:34:47,280 is actually 991 00:34:47,280 --> 00:34:50,159 the um orientation of andromeda galaxy 992 00:34:50,159 --> 00:34:50,639 with 993 00:34:50,639 --> 00:34:53,919 north being up so if we're thinking of 994 00:34:53,919 --> 00:34:57,280 the the upper plane of this image being 995 00:34:57,280 --> 00:34:59,119 towards the north star 996 00:34:59,119 --> 00:35:01,920 this is how andromeda would look but 997 00:35:01,920 --> 00:35:02,800 most people 998 00:35:02,800 --> 00:35:05,680 rotate their images 180 because it just 999 00:35:05,680 --> 00:35:06,079 uh 1000 00:35:06,079 --> 00:35:08,640 is the way that we've grown accustomed 1001 00:35:08,640 --> 00:35:10,560 to looking at andromeda there is real no 1002 00:35:10,560 --> 00:35:14,079 there's no real up in space but um 1003 00:35:14,079 --> 00:35:16,160 let's go ahead and just do that because 1004 00:35:16,160 --> 00:35:18,079 it feels more natural at this point so 1005 00:35:18,079 --> 00:35:19,200 i'm just going to rotate 1006 00:35:19,200 --> 00:35:21,200 180 by going to the image menu and 1007 00:35:21,200 --> 00:35:23,280 choosing image rotation 1008 00:35:23,280 --> 00:35:27,359 180. okay there we go 1009 00:35:27,359 --> 00:35:29,839 and at this point i'm liking how 1010 00:35:29,839 --> 00:35:31,920 andromeda is looking other than maybe 1011 00:35:31,920 --> 00:35:34,320 being still a little bit too green 1012 00:35:34,320 --> 00:35:36,720 one thing we could do to control that a 1013 00:35:36,720 --> 00:35:38,240 little bit is open up that 1014 00:35:38,240 --> 00:35:41,359 curves again and just open up the green 1015 00:35:41,359 --> 00:35:44,560 channel and just take a point over here 1016 00:35:44,560 --> 00:35:47,520 in the highlights 1017 00:35:47,599 --> 00:35:50,880 and bring it down just a little bit 1018 00:35:50,880 --> 00:35:53,280 so i really like how the galaxy is 1019 00:35:53,280 --> 00:35:54,240 starting to come out 1020 00:35:54,240 --> 00:35:56,400 in this second stretch but our colors 1021 00:35:56,400 --> 00:35:59,680 are probably getting a little bit 1022 00:35:59,680 --> 00:36:02,640 wonky except for in the galaxy i think 1023 00:36:02,640 --> 00:36:04,240 actually they look pretty good 1024 00:36:04,240 --> 00:36:07,839 um so we might have to do a little bit 1025 00:36:07,839 --> 00:36:10,480 of work with let's do a curves 1026 00:36:10,480 --> 00:36:12,079 adjustment layer 1027 00:36:12,079 --> 00:36:14,720 and let's just play around with this red 1028 00:36:14,720 --> 00:36:17,599 channel a little bit 1029 00:36:18,240 --> 00:36:20,320 and i'm just going to play around with 1030 00:36:20,320 --> 00:36:21,760 each 1031 00:36:21,760 --> 00:36:25,599 channel separately and what i'm doing 1032 00:36:25,599 --> 00:36:28,720 is i'm just basically resetting 1033 00:36:28,720 --> 00:36:31,599 black points putting different points 1034 00:36:31,599 --> 00:36:33,440 close to the black point 1035 00:36:33,440 --> 00:36:37,040 until i get something that to my eye 1036 00:36:37,040 --> 00:36:39,440 looks more natural so you can see i 1037 00:36:39,440 --> 00:36:42,079 think both the blue and the magenta 1038 00:36:42,079 --> 00:36:44,880 were too and the red i guess were too 1039 00:36:44,880 --> 00:36:45,440 high 1040 00:36:45,440 --> 00:36:48,720 in the the blacks here so 1041 00:36:48,720 --> 00:36:50,960 by adding a little bit of green and 1042 00:36:50,960 --> 00:36:53,440 taking down the blue and the red 1043 00:36:53,440 --> 00:36:57,359 we've corrected that white balance issue 1044 00:36:57,359 --> 00:37:00,480 but the stretch on the galaxy 1045 00:37:00,480 --> 00:37:03,200 is preserved because if we were just to 1046 00:37:03,200 --> 00:37:03,599 look 1047 00:37:03,599 --> 00:37:05,520 at what we had before second stretch you 1048 00:37:05,520 --> 00:37:08,160 can see it looks a little green and 1049 00:37:08,160 --> 00:37:10,720 there's not much that's popping out here 1050 00:37:10,720 --> 00:37:12,400 along the outer edges 1051 00:37:12,400 --> 00:37:14,400 the second stretch got us those the 1052 00:37:14,400 --> 00:37:16,000 outer part of the galaxy 1053 00:37:16,000 --> 00:37:18,000 but then we just needed to fix the color 1054 00:37:18,000 --> 00:37:19,520 a little bit okay 1055 00:37:19,520 --> 00:37:22,560 and uh this is 1056 00:37:22,560 --> 00:37:25,119 sort of a nice faithful representation 1057 00:37:25,119 --> 00:37:27,200 of of the data that we 1058 00:37:27,200 --> 00:37:30,160 got i could stop right now and call this 1059 00:37:30,160 --> 00:37:31,200 a day it looks 1060 00:37:31,200 --> 00:37:32,800 really good considering this is 1061 00:37:32,800 --> 00:37:34,960 untracked one second exposures 1062 00:37:34,960 --> 00:37:36,800 but i want to bring it a little bit 1063 00:37:36,800 --> 00:37:38,079 further along 1064 00:37:38,079 --> 00:37:40,320 and to do that we want to separate out 1065 00:37:40,320 --> 00:37:41,119 the stars 1066 00:37:41,119 --> 00:37:43,520 and the dso because if we don't what 1067 00:37:43,520 --> 00:37:45,040 will happen 1068 00:37:45,040 --> 00:37:48,640 if we keep just trying to push the dso 1069 00:37:48,640 --> 00:37:51,119 without separating out the stars you can 1070 00:37:51,119 --> 00:37:52,000 see what happens 1071 00:37:52,000 --> 00:37:54,480 is that i just added a huge saturation 1072 00:37:54,480 --> 00:37:55,200 bump 1073 00:37:55,200 --> 00:37:58,560 is we can get the the 1074 00:37:58,560 --> 00:38:00,640 galaxy looking sort of cool but then the 1075 00:38:00,640 --> 00:38:02,400 stars become 1076 00:38:02,400 --> 00:38:05,440 way too gross looking um i'll turn that 1077 00:38:05,440 --> 00:38:07,040 back off 1078 00:38:07,040 --> 00:38:09,760 see how it's just like well at one it 1079 00:38:09,760 --> 00:38:11,200 brings out all problems in the 1080 00:38:11,200 --> 00:38:13,760 background it makes the stars way too 1081 00:38:13,760 --> 00:38:17,440 colorful for my taste um 1082 00:38:17,440 --> 00:38:20,480 and so it's much easier to keep pushing 1083 00:38:20,480 --> 00:38:21,359 this image 1084 00:38:21,359 --> 00:38:24,000 if we can separate the stars and the 1085 00:38:24,000 --> 00:38:26,240 background and the dso 1086 00:38:26,240 --> 00:38:28,400 and then work on them separately and 1087 00:38:28,400 --> 00:38:30,400 then recombine them 1088 00:38:30,400 --> 00:38:33,119 so to do that let's use that command 1089 00:38:33,119 --> 00:38:33,599 option 1090 00:38:33,599 --> 00:38:36,640 shift e command again or control option 1091 00:38:36,640 --> 00:38:37,200 shift e 1092 00:38:37,200 --> 00:38:40,240 if you're on windows and then i'm just 1093 00:38:40,240 --> 00:38:41,119 going to save 1094 00:38:41,119 --> 00:38:44,640 this uh stars as a 16-bit tiff file so 1095 00:38:44,640 --> 00:38:45,200 i'm going to do 1096 00:38:45,200 --> 00:38:48,640 file save as i want to use tiff 1097 00:38:48,640 --> 00:38:50,800 i'm going to turn off layers so it just 1098 00:38:50,800 --> 00:38:52,000 makes a flattened 1099 00:38:52,000 --> 00:38:55,760 one layer image and i'll call this 1100 00:38:55,760 --> 00:39:00,560 stars and save it to the desktop 1101 00:39:00,560 --> 00:39:02,160 then what i'm going to do is i'm going 1102 00:39:02,160 --> 00:39:03,760 to google 1103 00:39:03,760 --> 00:39:07,359 star net plus plus this is a standalone 1104 00:39:07,359 --> 00:39:08,480 program that's 1105 00:39:08,480 --> 00:39:11,560 useful for removing stars from 1106 00:39:11,560 --> 00:39:14,720 astrophotography and i'm going to 1107 00:39:14,720 --> 00:39:15,920 download it from this 1108 00:39:15,920 --> 00:39:19,760 sourceforge page and if you go to files 1109 00:39:19,760 --> 00:39:21,599 up here at the top 1110 00:39:21,599 --> 00:39:25,040 and then go into version 1.1 they have a 1111 00:39:25,040 --> 00:39:25,680 nice 1112 00:39:25,680 --> 00:39:28,560 zip file for each main type of operating 1113 00:39:28,560 --> 00:39:30,400 system so since i'm on a mac i'm going 1114 00:39:30,400 --> 00:39:32,320 to download the mac version 1115 00:39:32,320 --> 00:39:34,000 okay once that's downloaded i'm just 1116 00:39:34,000 --> 00:39:36,000 going to move the entire 1117 00:39:36,000 --> 00:39:39,599 starnet macos folder onto my desktop 1118 00:39:39,599 --> 00:39:40,240 here 1119 00:39:40,240 --> 00:39:42,240 and open it up and then i'm just going 1120 00:39:42,240 --> 00:39:43,359 to open up 1121 00:39:43,359 --> 00:39:46,400 this run rgb starnet dot 1122 00:39:46,400 --> 00:39:49,520 sh file with a 1123 00:39:49,520 --> 00:39:51,440 text editor i'm just going to change 1124 00:39:51,440 --> 00:39:52,800 these two file names 1125 00:39:52,800 --> 00:39:55,599 be the first one being the input file so 1126 00:39:55,599 --> 00:39:58,400 we called that stars.tiff 1127 00:39:58,400 --> 00:40:01,760 and then i'm going to change the 1128 00:40:01,760 --> 00:40:06,000 output file to m31starlist.tiff 1129 00:40:06,000 --> 00:40:09,040 this number is the stride 1130 00:40:09,040 --> 00:40:11,440 and typically i use a lower stride when 1131 00:40:11,440 --> 00:40:13,520 i'm at a lower focal length and a higher 1132 00:40:13,520 --> 00:40:15,680 stride when i'm at a higher focal length 1133 00:40:15,680 --> 00:40:18,960 um it starts at 128 but you can go down 1134 00:40:18,960 --> 00:40:20,160 to 16. 1135 00:40:20,160 --> 00:40:23,119 i'm going to change it to 64 for this 1136 00:40:23,119 --> 00:40:24,240 image 1137 00:40:24,240 --> 00:40:27,119 and typically the the lower the stride 1138 00:40:27,119 --> 00:40:27,760 number 1139 00:40:27,760 --> 00:40:30,079 the longer the process takes so if you 1140 00:40:30,079 --> 00:40:32,720 wanted to see what will happen 1141 00:40:32,720 --> 00:40:34,880 if you run it quicker you can leave it 1142 00:40:34,880 --> 00:40:37,200 on the default 128. 1143 00:40:37,200 --> 00:40:38,920 okay then i just have to move this 1144 00:40:38,920 --> 00:40:42,079 stars.tiff into the same directory 1145 00:40:42,079 --> 00:40:44,240 okay with that shell file edited like 1146 00:40:44,240 --> 00:40:46,720 this and the stars.tiff file in the same 1147 00:40:46,720 --> 00:40:48,720 directory we now just have to 1148 00:40:48,720 --> 00:40:52,800 run this file a terminal 1149 00:40:52,800 --> 00:40:54,960 command so i'm just going to open up 1150 00:40:54,960 --> 00:40:56,480 terminal 1151 00:40:56,480 --> 00:40:59,119 and we have to get into this folder so 1152 00:40:59,119 --> 00:41:01,440 the command for that is cd for change 1153 00:41:01,440 --> 00:41:02,240 directory 1154 00:41:02,240 --> 00:41:04,400 space and then i'm just going to drag 1155 00:41:04,400 --> 00:41:06,000 this folder over and hit 1156 00:41:06,000 --> 00:41:09,599 enter and then we just want to run 1157 00:41:09,599 --> 00:41:12,560 this command or this sorry this shell 1158 00:41:12,560 --> 00:41:13,520 script which 1159 00:41:13,520 --> 00:41:16,880 calls on the actual program so to run it 1160 00:41:16,880 --> 00:41:18,880 all i have to do is just drag it over 1161 00:41:18,880 --> 00:41:22,960 and hit enter and it starts running it 1162 00:41:22,960 --> 00:41:24,800 gives us a little information about 1163 00:41:24,800 --> 00:41:28,960 the file it tells us how many different 1164 00:41:28,960 --> 00:41:30,960 tiles it's going to break it the image 1165 00:41:30,960 --> 00:41:32,480 up into to analyze 1166 00:41:32,480 --> 00:41:36,319 that's what the stride number is so 1167 00:41:36,319 --> 00:41:40,160 the slower the stride number the more 1168 00:41:40,160 --> 00:41:41,920 tiles it will break the image up into 1169 00:41:41,920 --> 00:41:44,800 and then the longer it'll take 1170 00:41:44,800 --> 00:41:46,240 and then it gives us a percentage 1171 00:41:46,240 --> 00:41:49,599 finished so this will take some time 1172 00:41:49,599 --> 00:41:52,319 probably 20-30 minutes on my laptop with 1173 00:41:52,319 --> 00:41:53,359 an image this 1174 00:41:53,359 --> 00:41:56,160 size okay starnet finished up pretty 1175 00:41:56,160 --> 00:41:59,359 quick we now have the mm31 starless file 1176 00:41:59,359 --> 00:42:01,119 i'm going to go ahead and right click on 1177 00:42:01,119 --> 00:42:04,880 that and open it up in photoshop 1178 00:42:04,880 --> 00:42:08,560 there we go there are a few little 1179 00:42:08,560 --> 00:42:10,400 artifacts holes but we'll deal with 1180 00:42:10,400 --> 00:42:12,160 those in processing but what you should 1181 00:42:12,160 --> 00:42:14,160 be able to see is without all the stars 1182 00:42:14,160 --> 00:42:16,240 getting in the way we can really see a 1183 00:42:16,240 --> 00:42:19,200 lot of cool details in m31 including all 1184 00:42:19,200 --> 00:42:20,560 of the 1185 00:42:20,560 --> 00:42:23,359 dust lanes the spiral dust lanes here 1186 00:42:23,359 --> 00:42:25,280 first thing i'm going to do 1187 00:42:25,280 --> 00:42:31,200 is just apply a curves adjustment 1188 00:42:31,200 --> 00:42:34,400 just to sort of see what we have a 1189 00:42:34,400 --> 00:42:37,040 little bit here 1190 00:42:37,520 --> 00:42:40,240 okay it looks pretty good but there's 1191 00:42:40,240 --> 00:42:40,880 still 1192 00:42:40,880 --> 00:42:44,480 a bit of a green cast here in the middle 1193 00:42:44,480 --> 00:42:50,880 so let's just go back into that curves 1194 00:42:51,040 --> 00:42:54,720 and just tamp down 1195 00:42:55,440 --> 00:42:58,560 the green just a little bit up here on 1196 00:42:58,560 --> 00:43:01,280 the high end 1197 00:43:02,319 --> 00:43:04,880 but try to keep it steady here in the 1198 00:43:04,880 --> 00:43:07,440 mid tones 1199 00:43:07,440 --> 00:43:09,359 see if that helped at all yeah that 1200 00:43:09,359 --> 00:43:10,480 looks pretty good 1201 00:43:10,480 --> 00:43:12,160 okay now i'm going to apply some 1202 00:43:12,160 --> 00:43:14,960 saturation 1203 00:43:17,520 --> 00:43:20,640 go back into curves and just make that 1204 00:43:20,640 --> 00:43:24,720 curves adjustment even more dramatic 1205 00:43:24,720 --> 00:43:26,640 okay and at this point what i want to do 1206 00:43:26,640 --> 00:43:30,240 is i want to create a mask so that i can 1207 00:43:30,240 --> 00:43:34,400 desaturate and darken the sky background 1208 00:43:34,400 --> 00:43:38,640 and work on the galaxy 1209 00:43:38,640 --> 00:43:41,280 separately from this sort of messed up 1210 00:43:41,280 --> 00:43:42,720 sky back here 1211 00:43:42,720 --> 00:43:45,040 so the way i'm going to do that is i'm 1212 00:43:45,040 --> 00:43:46,640 going to 1213 00:43:46,640 --> 00:43:50,079 make a new from visible copy so 1214 00:43:50,079 --> 00:43:52,720 command option shift e on mac or ctrl 1215 00:43:52,720 --> 00:43:53,119 option 1216 00:43:53,119 --> 00:43:57,040 shifty on windows and i'm going to go to 1217 00:43:57,040 --> 00:44:00,160 image adjustments 1218 00:44:00,160 --> 00:44:03,040 useless saturation and just remove all 1219 00:44:03,040 --> 00:44:04,640 saturation 1220 00:44:04,640 --> 00:44:07,680 from that layer 1221 00:44:07,680 --> 00:44:09,760 i'm just going to grab my pen tool here 1222 00:44:09,760 --> 00:44:12,319 and i'm just going to 1223 00:44:12,319 --> 00:44:17,280 create a sort of rough shape 1224 00:44:18,400 --> 00:44:23,760 around the galaxy here 1225 00:44:23,760 --> 00:44:27,280 like that and then i'm just going to 1226 00:44:27,280 --> 00:44:30,079 click on selection and say i want to 1227 00:44:30,079 --> 00:44:30,720 feather it 1228 00:44:30,720 --> 00:44:35,119 by 15 pixels 1229 00:44:35,839 --> 00:44:37,680 okay so now we have a selection around 1230 00:44:37,680 --> 00:44:39,200 the galaxy 1231 00:44:39,200 --> 00:44:42,880 and i actually want to 1232 00:44:42,880 --> 00:44:44,720 select everything else other than the 1233 00:44:44,720 --> 00:44:46,720 galaxy so i'm going to do 1234 00:44:46,720 --> 00:44:49,920 select inverse and then i'm going to 1235 00:44:49,920 --> 00:44:50,400 just 1236 00:44:50,400 --> 00:44:54,160 add a curves adjustment layer 1237 00:44:54,160 --> 00:44:57,680 and darken this up quite a bit 1238 00:44:57,680 --> 00:45:00,160 but then i want to go ahead and blur 1239 00:45:00,160 --> 00:45:01,200 that uh 1240 00:45:01,200 --> 00:45:02,640 mask that i just made on the curves 1241 00:45:02,640 --> 00:45:05,520 layer because right now it's very sharp 1242 00:45:05,520 --> 00:45:09,839 so i'm just going to do filter blur 1243 00:45:09,839 --> 00:45:12,640 gaussian blur 1244 00:45:13,119 --> 00:45:19,280 and do something like 1245 00:45:19,280 --> 00:45:25,119 80 pixels so now it looks like this 1246 00:45:25,520 --> 00:45:28,720 and i also want to apply that to 1247 00:45:28,720 --> 00:45:30,640 this little satellite galaxy so i'm just 1248 00:45:30,640 --> 00:45:34,240 going to grab a brush 1249 00:45:34,319 --> 00:45:38,800 and brush that on like that with black 1250 00:45:38,800 --> 00:45:41,040 i'm just going to go ahead and merge 1251 00:45:41,040 --> 00:45:41,920 these two 1252 00:45:41,920 --> 00:45:45,119 just right click after selecting both of 1253 00:45:45,119 --> 00:45:45,760 them and do 1254 00:45:45,760 --> 00:45:48,560 merge layers 1255 00:45:49,040 --> 00:45:52,160 and i'm just going to apply a 1256 00:45:52,160 --> 00:45:55,440 very small levels adjustment 1257 00:45:55,440 --> 00:46:01,280 just to make that a little bit brighter 1258 00:46:01,280 --> 00:46:03,440 and just to be sure i'm going to go 1259 00:46:03,440 --> 00:46:05,040 ahead and 1260 00:46:05,040 --> 00:46:07,119 paint in black on the corners so that we 1261 00:46:07,119 --> 00:46:08,960 don't have any 1262 00:46:08,960 --> 00:46:10,960 weird stuff coming through basically i 1263 00:46:10,960 --> 00:46:12,880 just want 1264 00:46:12,880 --> 00:46:18,319 the galaxy to be brighter 1265 00:46:19,520 --> 00:46:21,040 and i think it should actually be even a 1266 00:46:21,040 --> 00:46:25,760 little brighter still so i'm going to do 1267 00:46:25,839 --> 00:46:28,880 command m 1268 00:46:28,880 --> 00:46:33,040 just make it a bit brighter here 1269 00:46:33,040 --> 00:46:36,319 okay that looks good so all we were 1270 00:46:36,319 --> 00:46:38,000 doing was creating a mask we can just 1271 00:46:38,000 --> 00:46:39,440 call it 1272 00:46:39,440 --> 00:46:43,359 mask here 1273 00:46:43,359 --> 00:46:46,720 and i'm going to go ahead and select all 1274 00:46:46,720 --> 00:46:50,079 and copy that and then 1275 00:46:50,079 --> 00:46:53,760 let's make some new hue saturation 1276 00:46:53,760 --> 00:46:58,160 layers and we can turn the mask off 1277 00:46:58,160 --> 00:47:00,800 and then apply it to those layers so i'm 1278 00:47:00,800 --> 00:47:01,760 going to hold down the 1279 00:47:01,760 --> 00:47:04,079 option key or alt key on windows and 1280 00:47:04,079 --> 00:47:05,119 click on that 1281 00:47:05,119 --> 00:47:08,319 and paste in the new mask that we made 1282 00:47:08,319 --> 00:47:11,839 and i'll do it on this one as well 1283 00:47:12,240 --> 00:47:14,160 on this one i'm going to invert it so 1284 00:47:14,160 --> 00:47:15,440 i'm just going to press command 1285 00:47:15,440 --> 00:47:21,920 i and on this inverted one i'm going to 1286 00:47:21,920 --> 00:47:26,160 also make it a bit 1287 00:47:26,160 --> 00:47:28,720 darker 1288 00:47:29,839 --> 00:47:32,000 okay so now we've done all this work 1289 00:47:32,000 --> 00:47:33,440 with masks we're going to actually now 1290 00:47:33,440 --> 00:47:34,960 apply what we've done 1291 00:47:34,960 --> 00:47:38,559 so on this one since white selects 1292 00:47:38,559 --> 00:47:41,920 this is going to be a saturation 1293 00:47:41,920 --> 00:47:45,359 boost so i'll just rename that one 1294 00:47:45,359 --> 00:47:48,800 saturation boost 1295 00:47:48,800 --> 00:47:52,000 and on this one this is going to be a 1296 00:47:52,000 --> 00:47:55,200 desaturate layer 1297 00:47:56,720 --> 00:47:59,040 so i want to desaturate the background 1298 00:47:59,040 --> 00:48:00,960 and saturate 1299 00:48:00,960 --> 00:48:02,720 the galaxy well actually it looks 1300 00:48:02,720 --> 00:48:04,319 already pretty saturated so i'm not sure 1301 00:48:04,319 --> 00:48:06,319 if i'm going to use that but let's start 1302 00:48:06,319 --> 00:48:08,000 by desaturating the background so i'm 1303 00:48:08,000 --> 00:48:09,440 just going to take this 1304 00:48:09,440 --> 00:48:12,000 saturation slider move it to the left 1305 00:48:12,000 --> 00:48:13,839 take the lightness slider 1306 00:48:13,839 --> 00:48:17,839 and move that to the left as well 1307 00:48:18,079 --> 00:48:20,160 okay now that we have this actually 1308 00:48:20,160 --> 00:48:22,160 neutral black background 1309 00:48:22,160 --> 00:48:26,160 i can see the issues with color balance 1310 00:48:26,160 --> 00:48:29,839 in the galaxy a lot more clearly and so 1311 00:48:29,839 --> 00:48:33,040 i'm going to create a new 1312 00:48:33,040 --> 00:48:38,160 curves layer and apply 1313 00:48:38,160 --> 00:48:41,200 the mask to it 1314 00:48:43,280 --> 00:48:48,960 there we go 1315 00:48:48,960 --> 00:48:51,440 and i'm just going to do this by eye 1316 00:48:51,440 --> 00:48:52,880 just looking at the 1317 00:48:52,880 --> 00:48:56,559 at the galaxy here so it has a little 1318 00:48:56,559 --> 00:48:57,280 bit 1319 00:48:57,280 --> 00:49:00,800 too much red 1320 00:49:00,800 --> 00:49:04,400 in the outer arms 1321 00:49:07,440 --> 00:49:10,880 so you see the difference there but 1322 00:49:10,880 --> 00:49:14,839 that red is actually important to the 1323 00:49:14,839 --> 00:49:16,880 core 1324 00:49:16,880 --> 00:49:19,040 because when i take it away the core is 1325 00:49:19,040 --> 00:49:20,160 getting too 1326 00:49:20,160 --> 00:49:23,520 cyan the green ish color 1327 00:49:23,520 --> 00:49:26,640 so what i'm going to do is i'm going to 1328 00:49:26,640 --> 00:49:28,880 duplicate that layer 1329 00:49:28,880 --> 00:49:32,160 just right click and 1330 00:49:32,160 --> 00:49:35,280 duplicate layer and call this one 1331 00:49:35,280 --> 00:49:37,520 core 1332 00:49:41,440 --> 00:49:44,960 and i'm going to basically 1333 00:49:44,960 --> 00:49:49,760 do the opposite with 1334 00:49:50,079 --> 00:49:52,559 the red 1335 00:49:55,280 --> 00:49:58,880 to get a sort of uh nice 1336 00:49:58,880 --> 00:50:02,319 warm core how andromeda should look 1337 00:50:02,319 --> 00:50:04,559 so 1338 00:50:05,839 --> 00:50:07,680 we've now just done the opposite on that 1339 00:50:07,680 --> 00:50:09,359 one though but that 1340 00:50:09,359 --> 00:50:11,119 basically returned us to where we were 1341 00:50:11,119 --> 00:50:13,520 with the outer 1342 00:50:13,520 --> 00:50:17,200 arms looking too red so i'm going to 1343 00:50:17,200 --> 00:50:20,400 go on to this mask 1344 00:50:21,359 --> 00:50:24,559 just with a soft brush have that not 1345 00:50:24,559 --> 00:50:25,280 apply 1346 00:50:25,280 --> 00:50:30,720 to anything but the core area here 1347 00:50:33,119 --> 00:50:36,880 okay so sort of subtle but 1348 00:50:36,880 --> 00:50:40,079 here is where we 1349 00:50:40,079 --> 00:50:43,520 were before and 1350 00:50:43,520 --> 00:50:46,400 here is 1351 00:50:46,880 --> 00:50:51,040 taking some of the red out of the arms 1352 00:50:51,040 --> 00:50:53,920 and then here's returning some of that 1353 00:50:53,920 --> 00:50:54,960 red 1354 00:50:54,960 --> 00:50:58,400 to the core area 1355 00:50:58,400 --> 00:51:01,359 now now that i have this core mask let 1356 00:51:01,359 --> 00:51:02,960 me try to take out even a little bit 1357 00:51:02,960 --> 00:51:03,839 more green 1358 00:51:03,839 --> 00:51:06,160 out of that core and for that i'm going 1359 00:51:06,160 --> 00:51:06,880 to use 1360 00:51:06,880 --> 00:51:11,440 a color balance so let me just 1361 00:51:11,440 --> 00:51:14,400 go ahead and apply this layer mask to 1362 00:51:14,400 --> 00:51:15,760 the color balance 1363 00:51:15,760 --> 00:51:17,680 adjustment layer just by holding down 1364 00:51:17,680 --> 00:51:19,920 alt or option on mac 1365 00:51:19,920 --> 00:51:22,559 and dragging it so option drag or alt 1366 00:51:22,559 --> 00:51:24,640 drag on windows is going to 1367 00:51:24,640 --> 00:51:27,680 allow you to copy that layer mask 1368 00:51:27,680 --> 00:51:29,359 onto this layer and then it says do you 1369 00:51:29,359 --> 00:51:33,040 want to replace the layer mask i say yes 1370 00:51:33,040 --> 00:51:35,119 and now with the color balance i'm just 1371 00:51:35,119 --> 00:51:36,400 going to 1372 00:51:36,400 --> 00:51:40,079 add yellow 1373 00:51:40,079 --> 00:51:45,200 and magenta and red 1374 00:51:45,680 --> 00:51:50,319 to that core area so here's before 1375 00:51:50,319 --> 00:51:53,359 there's after so again a fairly subtle 1376 00:51:53,359 --> 00:51:55,839 difference but i think it really does 1377 00:51:55,839 --> 00:51:58,240 make the picture sing a little bit more 1378 00:51:58,240 --> 00:52:00,800 uh without it 1379 00:52:00,800 --> 00:52:02,800 i just think it doesn't look as as 1380 00:52:02,800 --> 00:52:04,000 balanced this 1381 00:52:04,000 --> 00:52:07,040 color balance looks better to me and i'm 1382 00:52:07,040 --> 00:52:07,920 just doing it 1383 00:52:07,920 --> 00:52:11,280 mostly by eye here and at this point 1384 00:52:11,280 --> 00:52:13,200 we're almost done with the starless 1385 00:52:13,200 --> 00:52:15,200 rendition of the galaxy but i just want 1386 00:52:15,200 --> 00:52:16,800 to make it a little bit brighter 1387 00:52:16,800 --> 00:52:18,800 so i'm just going to add another curves 1388 00:52:18,800 --> 00:52:20,559 layer here 1389 00:52:20,559 --> 00:52:24,640 and just brighten it up a little bit 1390 00:52:24,640 --> 00:52:27,760 okay i think this is ready to go 1391 00:52:27,760 --> 00:52:31,440 so this is our starless andromeda 1392 00:52:31,440 --> 00:52:34,319 now we want to add the stars back in so 1393 00:52:34,319 --> 00:52:36,240 to do that we're going to go back here 1394 00:52:36,240 --> 00:52:36,800 to 1395 00:52:36,800 --> 00:52:40,960 our stars layer which is now looking 1396 00:52:40,960 --> 00:52:43,280 very magenta compared to this so let me 1397 00:52:43,280 --> 00:52:47,839 try to just fix that a little bit first 1398 00:52:48,240 --> 00:52:50,640 sorry i know a lot of there's been a lot 1399 00:52:50,640 --> 00:52:52,319 of 1400 00:52:52,319 --> 00:52:55,839 color adjustment steps here just reset 1401 00:52:55,839 --> 00:52:57,280 that just a little bit 1402 00:52:57,280 --> 00:53:00,400 there we go okay i'm going to 1403 00:53:00,400 --> 00:53:03,440 select that copy it 1404 00:53:03,440 --> 00:53:07,680 command c on mac or ctrl c on windows 1405 00:53:07,680 --> 00:53:12,000 and i'm going to paste this on top 1406 00:53:12,079 --> 00:53:14,160 okay it's now pasted on top and i'm 1407 00:53:14,160 --> 00:53:15,200 going to change 1408 00:53:15,200 --> 00:53:18,559 the blend mode from normal to 1409 00:53:18,559 --> 00:53:22,319 screen okay and it already looks pretty 1410 00:53:22,319 --> 00:53:24,000 good but the only thing we have to do 1411 00:53:24,000 --> 00:53:25,119 now is just 1412 00:53:25,119 --> 00:53:28,000 maybe reset the black point and decide 1413 00:53:28,000 --> 00:53:29,839 on a final crop 1414 00:53:29,839 --> 00:53:32,319 so i'm going to open up curves again a 1415 00:53:32,319 --> 00:53:33,760 curves adjustment layer 1416 00:53:33,760 --> 00:53:37,119 and just take this black point and 1417 00:53:37,119 --> 00:53:42,319 reset it here 1418 00:53:42,319 --> 00:53:44,079 i'm just seeing if there's anything else 1419 00:53:44,079 --> 00:53:45,920 i could do with the color balance 1420 00:53:45,920 --> 00:53:47,920 a little bit i'm just going to do one 1421 00:53:47,920 --> 00:53:49,359 more color balance 1422 00:53:49,359 --> 00:53:51,599 try here on the core now that i have the 1423 00:53:51,599 --> 00:53:52,640 stars in 1424 00:53:52,640 --> 00:53:54,480 so i'm just going to do that same trick 1425 00:53:54,480 --> 00:53:55,760 of 1426 00:53:55,760 --> 00:53:58,960 dragging the layer mask for my core 1427 00:53:58,960 --> 00:54:01,760 back onto there and i'm just going to 1428 00:54:01,760 --> 00:54:03,680 add 1429 00:54:03,680 --> 00:54:07,200 a bit of yellow 1430 00:54:07,200 --> 00:54:09,119 and a bit of red and i'm just going to 1431 00:54:09,119 --> 00:54:11,200 extend 1432 00:54:11,200 --> 00:54:15,280 the core out here just a tad 1433 00:54:15,280 --> 00:54:18,880 okay so here's before there's 1434 00:54:18,880 --> 00:54:20,880 after hopefully you can see that it just 1435 00:54:20,880 --> 00:54:23,119 needed an yet another just 1436 00:54:23,119 --> 00:54:28,880 final little adjustment where we shifted 1437 00:54:28,880 --> 00:54:31,280 some of the green and blues out of the 1438 00:54:31,280 --> 00:54:32,559 core 1439 00:54:32,559 --> 00:54:35,599 to make that really sing 1440 00:54:35,599 --> 00:54:37,359 now that i'm looking at it up close now 1441 00:54:37,359 --> 00:54:39,040 though i think we could maybe boost the 1442 00:54:39,040 --> 00:54:40,160 saturation again 1443 00:54:40,160 --> 00:54:43,280 but let's do that actually in adobe 1444 00:54:43,280 --> 00:54:44,000 camera 1445 00:54:44,000 --> 00:54:46,480 raw because i'm also want to do a little 1446 00:54:46,480 --> 00:54:47,680 bit of 1447 00:54:47,680 --> 00:54:51,280 noise reduction so i also noticed that 1448 00:54:51,280 --> 00:54:52,000 it's a little bit 1449 00:54:52,000 --> 00:54:54,160 off-center so i'm just going to center 1450 00:54:54,160 --> 00:54:56,000 this up and to 1451 00:54:56,000 --> 00:54:58,400 apply an adobe camera raw correction to 1452 00:54:58,400 --> 00:54:59,119 this um 1453 00:54:59,119 --> 00:55:02,000 if you are in an older version of 1454 00:55:02,000 --> 00:55:03,920 photoshop you can just save it off as a 1455 00:55:03,920 --> 00:55:05,839 tiff file and then open it back up into 1456 00:55:05,839 --> 00:55:08,000 photoshop with the adobe camera raw set 1457 00:55:08,000 --> 00:55:09,200 as the format 1458 00:55:09,200 --> 00:55:10,960 if you're on a newer version like i am 1459 00:55:10,960 --> 00:55:12,880 here you can just make 1460 00:55:12,880 --> 00:55:14,640 a new from visible so i'm just going to 1461 00:55:14,640 --> 00:55:16,960 do command option shift e 1462 00:55:16,960 --> 00:55:19,359 that would be control option shift e on 1463 00:55:19,359 --> 00:55:20,400 windows 1464 00:55:20,400 --> 00:55:24,559 and i'll call this acr for adobe camera 1465 00:55:24,559 --> 00:55:26,559 raw 1466 00:55:26,559 --> 00:55:29,200 and then i go to the filter menu and 1467 00:55:29,200 --> 00:55:34,079 just choose camera raw filter 1468 00:55:34,079 --> 00:55:38,319 and from here we have all these sliders 1469 00:55:38,319 --> 00:55:40,160 uh if you've used lightroom before you 1470 00:55:40,160 --> 00:55:41,839 probably are familiar with a lot of 1471 00:55:41,839 --> 00:55:42,960 these 1472 00:55:42,960 --> 00:55:46,160 and some of them are pretty interesting 1473 00:55:46,160 --> 00:55:47,040 what they can do 1474 00:55:47,040 --> 00:55:50,079 to a 1475 00:55:50,400 --> 00:55:53,680 astrophoto so for instance 1476 00:55:53,680 --> 00:55:57,200 if you want to get sort of rd you can 1477 00:55:57,200 --> 00:55:57,599 take 1478 00:55:57,599 --> 00:56:01,119 this dehaze filter and 1479 00:56:01,119 --> 00:56:03,040 move it over to the left and it adds 1480 00:56:03,040 --> 00:56:04,240 this cool like 1481 00:56:04,240 --> 00:56:07,040 glow uh to the galaxy and you know if 1482 00:56:07,040 --> 00:56:07,599 you just 1483 00:56:07,599 --> 00:56:10,480 want to just maybe apply a little bit of 1484 00:56:10,480 --> 00:56:10,799 that 1485 00:56:10,799 --> 00:56:12,480 you could just you know add a little bit 1486 00:56:12,480 --> 00:56:13,920 so there's definitely a lot of 1487 00:56:13,920 --> 00:56:16,079 artistic things you can do with the 1488 00:56:16,079 --> 00:56:17,359 camera raw filters 1489 00:56:17,359 --> 00:56:19,920 i'm going to add a little bit of 1490 00:56:19,920 --> 00:56:22,400 vibrance and saturation 1491 00:56:22,400 --> 00:56:25,680 to the picture and i'm going to add 1492 00:56:25,680 --> 00:56:29,040 some color noise reduction 1493 00:56:29,040 --> 00:56:31,440 some luminance noise reduction and some 1494 00:56:31,440 --> 00:56:32,880 sharpening 1495 00:56:32,880 --> 00:56:34,799 and when applying these filters i like 1496 00:56:34,799 --> 00:56:36,480 to look at the 1497 00:56:36,480 --> 00:56:38,640 picture at different scales to sort of 1498 00:56:38,640 --> 00:56:40,319 see what they're doing 1499 00:56:40,319 --> 00:56:43,359 you can temporarily 1500 00:56:43,359 --> 00:56:45,440 turn them off and on with this little 1501 00:56:45,440 --> 00:56:47,520 eyeball 1502 00:56:47,520 --> 00:56:51,280 and honestly they've just gotten better 1503 00:56:51,280 --> 00:56:52,640 and better with each version of 1504 00:56:52,640 --> 00:56:54,400 photoshop like 1505 00:56:54,400 --> 00:56:56,319 to me that's that's really only 1506 00:56:56,319 --> 00:56:57,760 improving 1507 00:56:57,760 --> 00:57:01,280 the picture not taking away all right um 1508 00:57:01,280 --> 00:57:03,280 so i'm happy i've done a few little more 1509 00:57:03,280 --> 00:57:05,359 nitpicky filter things for 1510 00:57:05,359 --> 00:57:08,240 color again and i'm just going to save 1511 00:57:08,240 --> 00:57:09,040 this 1512 00:57:09,040 --> 00:57:11,040 i'm going to save it as a photoshop 1513 00:57:11,040 --> 00:57:12,079 document 1514 00:57:12,079 --> 00:57:16,160 just call it m31.psd 1515 00:57:16,160 --> 00:57:21,040 save it to the desktop and then i'll do 1516 00:57:21,040 --> 00:57:26,000 export save for web legacy 1517 00:57:26,000 --> 00:57:29,359 and do a jpeg 1518 00:57:29,359 --> 00:57:31,520 okay here's our final result again this 1519 00:57:31,520 --> 00:57:32,839 was about 1520 00:57:32,839 --> 00:57:36,079 980 stacked one second exposures from a 1521 00:57:36,079 --> 00:57:38,240 canon 60d 200 millimeter lens 1522 00:57:38,240 --> 00:57:40,160 we processed it with deep sky stacker in 1523 00:57:40,160 --> 00:57:42,160 photoshop and here's what we got 1524 00:57:42,160 --> 00:57:44,240 so it sort of shows that even with just 1525 00:57:44,240 --> 00:57:46,079 a 15 minute integration 1526 00:57:46,079 --> 00:57:48,240 if you know what you're doing with the 1527 00:57:48,240 --> 00:57:50,720 processing you can get a really nice 1528 00:57:50,720 --> 00:57:53,599 photo even without a star tracker i hope 1529 00:57:53,599 --> 00:57:54,240 that 1530 00:57:54,240 --> 00:57:57,680 this tutorial on being a time traveler 1531 00:57:57,680 --> 00:57:58,720 and seeing back 1532 00:57:58,720 --> 00:58:01,040 two and a half million years in time has 1533 00:58:01,040 --> 00:58:02,559 been useful to you 1534 00:58:02,559 --> 00:58:04,640 and if so you can support me by 1535 00:58:04,640 --> 00:58:06,000 subscribing to this channel 1536 00:58:06,000 --> 00:58:07,920 i also have a patreon which starts at 1537 00:58:07,920 --> 00:58:09,599 just one dollar a month 1538 00:58:09,599 --> 00:58:11,599 and until next time this has been nico 1539 00:58:11,599 --> 00:58:13,520 carver from nebulaphotos.com 1540 00:58:13,520 --> 00:58:23,839 clear skies 1541 00:58:26,560 --> 00:58:39,370 [Music] 1542 00:58:41,960 --> 00:58:45,070 [Music] 1543 00:58:48,530 --> 00:59:12,960 [Music] 1544 00:59:12,960 --> 00:59:15,040 you100753

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