All language subtitles for 2. Character Encoding

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:10,900 --> 00:00:16,370 Remember from the earlier video that a byte can store only zeros and ones. 2 00:00:16,370 --> 00:00:19,775 That means we can have 256 possible values. 3 00:00:19,775 --> 00:00:21,020 By the end of this video, 4 00:00:21,020 --> 00:00:24,215 you'll learn how we can represent the words, numbers, 5 00:00:24,215 --> 00:00:26,490 emojis and more we see on our screens, 6 00:00:26,490 --> 00:00:30,015 from only these 256 possible values. 7 00:00:30,015 --> 00:00:32,195 It's all thanks to character encoding. 8 00:00:32,195 --> 00:00:34,310 Character encoding is used to assign 9 00:00:34,310 --> 00:00:38,200 our binary values to characters so that we as humans can read them. 10 00:00:38,200 --> 00:00:41,060 We definitely wouldn't want to see all the text in our emails and 11 00:00:41,060 --> 00:00:45,130 Web pages rendered in complex sequences of zeros and ones. 12 00:00:45,130 --> 00:00:47,620 This is where character encodings come in handy. 13 00:00:47,620 --> 00:00:50,415 You can think of character encoding as a dictionary. 14 00:00:50,415 --> 00:00:52,490 It's a way for your computers to look up 15 00:00:52,490 --> 00:00:56,420 which human characters should be represented by a given binary value. 16 00:00:56,420 --> 00:00:59,650 The oldest character encoding standard used this ASCII. 17 00:00:59,650 --> 00:01:01,550 It represents the English alphabet, 18 00:01:01,550 --> 00:01:03,605 digits, and punctuation marks. 19 00:01:03,605 --> 00:01:07,730 The first character in ASCII to binary table, a lowercase a, 20 00:01:07,730 --> 00:01:13,250 maps to 0 1 1 0 0 0 0 1 in binary. 21 00:01:13,250 --> 00:01:15,330 This is done for all the characters you can find in 22 00:01:15,330 --> 00:01:19,245 the English alphabet as well as numbers and some special symbols. 23 00:01:19,245 --> 00:01:22,190 The great thing with ASCII was that we only needed to use 24 00:01:22,190 --> 00:01:26,350 127 values out of our possible 256. 25 00:01:26,350 --> 00:01:28,100 It lasted for a very long time, 26 00:01:28,100 --> 00:01:29,900 but eventually it wasn't enough. 27 00:01:29,900 --> 00:01:33,650 Other character encoding standards recreated to represent different languages, 28 00:01:33,650 --> 00:01:36,350 different amounts of characters and more. 29 00:01:36,350 --> 00:01:40,875 Eventually they would require more than 256 values we were allowed to have. 30 00:01:40,875 --> 00:01:42,635 Then came UTF 8. 31 00:01:42,635 --> 00:01:45,185 The most prevalent encoding standard used today. 32 00:01:45,185 --> 00:01:47,440 Along with having the same ASCII table, 33 00:01:47,440 --> 00:01:50,435 it also lets us use a variable number of bytes. 34 00:01:50,435 --> 00:01:53,140 What do I mean by that? Think of any emoji. 35 00:01:53,140 --> 00:01:55,770 It's not possible to make emojis with a single byte, 36 00:01:55,770 --> 00:01:58,505 so as we can only store one character in a byte, 37 00:01:58,505 --> 00:02:02,910 instead UTF 8 allows us to store a character in more than one byte, 38 00:02:02,910 --> 00:02:05,240 which means endless emoji fun. 39 00:02:05,240 --> 00:02:08,060 UTF 8 is built off the Unicode Standard. 40 00:02:08,060 --> 00:02:09,650 We won't go into much of detail, 41 00:02:09,650 --> 00:02:14,780 but the Unicode Standard helps us represent character encoding in a consistent manner. 42 00:02:14,780 --> 00:02:17,420 Now that we've been able to represent letters, numbers, 43 00:02:17,420 --> 00:02:19,480 punctuation marks and even emojis, 44 00:02:19,480 --> 00:02:21,170 how do we represent color? 45 00:02:21,170 --> 00:02:22,985 Well, there are all kinds of color models. 46 00:02:22,985 --> 00:02:26,355 For now, let's stick to a basic one that's used in a lot of computers. 47 00:02:26,355 --> 00:02:29,270 RGB or red, green, and blue model. 48 00:02:29,270 --> 00:02:30,781 Just like the actual colors, 49 00:02:30,781 --> 00:02:32,690 if you mix a combination of any of these, 50 00:02:32,690 --> 00:02:35,240 you'll be able to get the full range of colors. 51 00:02:35,240 --> 00:02:39,855 In computerland, we use 3 characters for the RGB model. 52 00:02:39,855 --> 00:02:42,320 Each character represents a shade of the color and 53 00:02:42,320 --> 00:02:45,350 that then changes the color of the pixel you see on your screen. 54 00:02:45,350 --> 00:02:48,485 With just eight combinations of zeros and ones, 55 00:02:48,485 --> 00:02:51,665 were able to represent everything that you see on your computer, 56 00:02:51,665 --> 00:02:53,245 from a simple letter a, 57 00:02:53,245 --> 00:02:57,225 to the very video that you're watching right now on the Coursera website. 58 00:02:57,225 --> 00:02:59,630 Very cool. In the next video, 59 00:02:59,630 --> 00:03:03,990 we'll discuss how we actually generate the zeros and ones. 5099

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