All language subtitles for Metaverse Real Estate Boom: Why Investors Are Buying Virtual Land | WSJ

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:04,400 The latest big real estate market isn't on scenic coastlines or in major cities. 2 00:00:04,840 --> 00:00:09,020 It's in the metaverse, where a growing number of investment firms are spending 3 00:00:09,020 --> 00:00:11,320 millions to acquire digital property. 4 00:00:11,760 --> 00:00:15,480 Owning land now in the metaverse is a little bit like buying land in New York 5 00:00:15,480 --> 00:00:16,600 250 years ago. 6 00:00:16,960 --> 00:00:20,280 Metaverse real estate isn't all that different from property in the real 7 00:00:20,380 --> 00:00:25,080 It just exists digitally in 3D cities where users can simulate real -life 8 00:00:25,080 --> 00:00:29,460 pursuits, like shopping, playing games, or attending virtual concerts. 9 00:00:29,950 --> 00:00:33,670 There are houses that you can walk into. There are shops that you can go into 10 00:00:33,670 --> 00:00:34,670 and buy things. 11 00:00:34,990 --> 00:00:39,110 And this real estate in the metaverse is increasingly for sale. 12 00:00:39,370 --> 00:00:43,950 The idea behind investing in digital land is that once you own it, you can 13 00:00:43,950 --> 00:00:47,410 money by developing virtual property and leasing it out. 14 00:00:47,710 --> 00:00:50,750 We bought it because we want to do something very big there. We want to do 15 00:00:50,750 --> 00:00:54,130 something that's immersive and exciting. And in order to do that, you have to 16 00:00:54,130 --> 00:00:55,190 have lots and lots of space. 17 00:00:55,410 --> 00:00:56,410 Of course. 18 00:00:56,570 --> 00:00:59,890 digital real estate is still considered a very risky investment. 19 00:01:00,230 --> 00:01:04,790 So what exactly led to this virtual land boom? And what factors make it so 20 00:01:04,790 --> 00:01:05,790 valuable? 21 00:01:07,070 --> 00:01:12,190 Right now, the metaverse is an evolving space that comprises multiple digital 22 00:01:12,190 --> 00:01:17,030 worlds where users can interact with avatars. Many of these digital spaces 23 00:01:17,030 --> 00:01:21,890 appear cartoon -like, while others feel like virtual recreations of the real 24 00:01:21,890 --> 00:01:22,890 world. 25 00:01:22,990 --> 00:01:28,510 Andrew Kegel is the CEO and co -founder of Tokens .com, an investment firm 26 00:01:28,510 --> 00:01:32,670 specializing in cryptocurrency and metaverse real estate acquisitions. 27 00:01:36,650 --> 00:01:43,650 There are only a few 28 00:01:43,650 --> 00:01:47,530 platforms where investors can buy and sell real estate, each with their own 29 00:01:47,530 --> 00:01:48,610 unique cryptocurrencies. 30 00:01:49,150 --> 00:01:52,110 Each platform has a limited number of parcels. 31 00:01:52,430 --> 00:01:55,410 available for purchase, which is tracked using blockchain technology. 32 00:01:56,050 --> 00:02:00,590 In November, Republic Realm, a firm that buys and develops real estate in the 33 00:02:00,590 --> 00:02:06,530 metaverse, said it paid $4 .3 million for land in the world of Sandbox, its 34 00:02:06,530 --> 00:02:09,930 largest digital property sale publicized to date. 35 00:02:10,190 --> 00:02:15,250 The whole reason why it is a store of value is because at the outset, each 36 00:02:15,250 --> 00:02:17,070 metaverse platform declares. 37 00:02:17,580 --> 00:02:19,420 exactly how many parcels there will be. 38 00:02:19,620 --> 00:02:23,100 So they would be cannibalizing the value of their own holdings if they continued 39 00:02:23,100 --> 00:02:28,860 to mint more and more of it. So that tenet of scarcity is what gives the 40 00:02:28,860 --> 00:02:29,860 category value. 41 00:02:30,180 --> 00:02:35,320 As in the physical world, location is a major factor to consider when buying 42 00:02:35,320 --> 00:02:36,320 digital land. 43 00:02:36,920 --> 00:02:41,840 Areas that are busier or have more visitor traffic, like the downtown 44 00:02:41,840 --> 00:02:45,540 parcels of land that are for sale there would be worth more than those that 45 00:02:45,540 --> 00:02:46,540 might be in the suburbs. 46 00:02:46,810 --> 00:02:51,670 Once you have this parcel of land, you can use various programming tools to 47 00:02:51,670 --> 00:02:55,390 create things like an amusement park, a casino, a museum. 48 00:02:55,630 --> 00:02:57,130 You can build whatever you want. 49 00:02:57,550 --> 00:03:01,810 Investors are betting that individuals and companies will spend money on 50 00:03:01,810 --> 00:03:04,090 developments like homes and retail space. 51 00:03:04,770 --> 00:03:09,190 And as more people join these online worlds, the properties will increase in 52 00:03:09,190 --> 00:03:13,000 value. You know, if you build a mansion, you might sell it to someone who's very 53 00:03:13,000 --> 00:03:16,140 wealthy and wants to spend thousands of dollars or hundreds of thousands of 54 00:03:16,140 --> 00:03:17,360 dollars on a mansion in the metaverse. 55 00:03:17,740 --> 00:03:22,020 Or if you build a mall or an office tower, you're going to lease out the 56 00:03:22,020 --> 00:03:23,720 to companies and you're going to collect rents. 57 00:03:24,040 --> 00:03:29,960 Tokens .com said it paid $2 .5 million for Attractive Land in Decentraland's 58 00:03:29,960 --> 00:03:30,960 fashion district. 59 00:03:31,600 --> 00:03:37,060 Decentraland is a 3D decentralized virtual world that was launched in 2017. 60 00:03:40,030 --> 00:03:44,610 is that we want to turn that property that we've purchased there into the 61 00:03:44,610 --> 00:03:46,570 Drive or the Fifth Avenue of the Metaverse. 62 00:03:46,830 --> 00:03:51,110 Our goal is to be the dominant and leading Metaverse landlord. 63 00:03:51,690 --> 00:03:57,230 Companies pay an architect to design virtual homes or malls and a game 64 00:03:57,230 --> 00:03:58,230 to build them. 65 00:03:58,350 --> 00:04:02,810 Zoning rules limit what and where a company can build in the Metaverse. But 66 00:04:02,810 --> 00:04:06,530 unlike the real world, Metaverse buildings can defy the laws of physics. 67 00:04:07,470 --> 00:04:11,110 So there's a point in the development cycle where it looks nearly identical to 68 00:04:11,110 --> 00:04:14,590 real -world real estate development. So you hire an architect, you come up with 69 00:04:14,590 --> 00:04:18,910 a mood board, you pull images of other spaces and buildings and designs you 70 00:04:18,910 --> 00:04:21,110 like, and you figure out what it is you're going to build. 71 00:04:21,370 --> 00:04:25,530 And then from that point forward, it actually turns into video game 72 00:04:25,650 --> 00:04:29,810 So then you hand it off to 3D renderers and then to 3D developers who make it 73 00:04:29,810 --> 00:04:34,230 interactive. Some of Republic Realm's developments include a virtual mall. 74 00:04:34,680 --> 00:04:39,300 which at least is to retailers selling fashion for avatars, as well as a master 75 00:04:39,300 --> 00:04:44,040 -planned community of around 100 villas on private islands that it sold to 76 00:04:44,040 --> 00:04:48,700 individuals. So in some ways, these immersive e -commerce environments that 77 00:04:48,700 --> 00:04:53,380 we're building are really 3D equivalents of marketplaces like Amazon, like Etsy, 78 00:04:53,380 --> 00:04:59,500 where multiple different sellers and retail products or experiences can be in 79 00:04:59,500 --> 00:05:01,900 one place but not have to build all the tech themselves. 80 00:05:02,820 --> 00:05:07,280 Advertising and brand partnerships are another enticing aspect of metaverse 81 00:05:07,280 --> 00:05:12,200 estate. Investors anticipate a future in which digital property owners can work 82 00:05:12,200 --> 00:05:15,700 with brands that want a presence in these growing digital worlds. 83 00:05:16,200 --> 00:05:20,260 This is not just an opportunity to continue to build their brand, but it's 84 00:05:20,260 --> 00:05:24,260 to introduce their brand to a whole new demographic of people that are young 85 00:05:24,260 --> 00:05:27,640 gamers into crypto and all these types of things. 86 00:05:28,300 --> 00:05:32,300 Of course, investing in digital properties is still very risky and 87 00:05:32,300 --> 00:05:36,940 speculative. Unlike in the real world, the value of virtual properties could 88 00:05:36,940 --> 00:05:41,960 plunge if the world they are in loses popularity and people stop visiting it. 89 00:05:42,240 --> 00:05:45,600 Prices can also be slammed by the volatility of cryptocurrencies. 90 00:05:46,920 --> 00:05:50,960 It's really a third derivative investment of crypto, highly volatile, 91 00:05:50,960 --> 00:05:54,500 speculative. But the reason people are drawn to it is precisely for that 92 00:05:54,540 --> 00:05:58,300 because there is the potential for outsized returns and that volatility is 93 00:05:58,300 --> 00:05:59,259 they came for. 94 00:05:59,260 --> 00:06:04,020 In order to reduce that risk, investors are buying land in a number of different 95 00:06:04,020 --> 00:06:05,020 virtual worlds. 96 00:06:05,540 --> 00:06:10,360 Republic Realm, for example, says it owns more than 3 ,000 plots of digital 97 00:06:10,360 --> 00:06:12,220 across 24 different worlds. 98 00:06:12,940 --> 00:06:16,980 If you bought crypto five or ten years ago, you're a very rich person now. And 99 00:06:16,980 --> 00:06:21,340 people see that and they're looking for other things like that to replicate that 100 00:06:21,340 --> 00:06:25,820 growth. And so all these other blockchain -based investments, including 101 00:06:25,820 --> 00:06:28,440 metaverse real estate, are appealing to people for that reason. 102 00:06:29,020 --> 00:06:33,080 Interest in the metaverse and the properties within it accelerated as 103 00:06:33,080 --> 00:06:35,500 spent more time online during the pandemic. 104 00:06:36,220 --> 00:06:40,380 It got an even bigger boost after Mark Zuckerberg announced Facebook's name 105 00:06:40,380 --> 00:06:44,560 change to Meta Platforms Incorporated, reflecting the company's focus on 106 00:06:44,560 --> 00:06:46,960 creating online worlds in the metaverse. 107 00:06:47,220 --> 00:06:51,140 I think the light bulb just went off in a lot of people's minds and said, hey, 108 00:06:51,260 --> 00:06:55,120 this is something that's going to continue to appreciate and appreciate 109 00:06:55,120 --> 00:07:00,160 if the trend of people congregating in these environments continues to grow. 110 00:07:00,420 --> 00:07:04,660 According to the digital currency investor Grayscale, The global market 111 00:07:04,660 --> 00:07:08,820 goods and services in the metaverse will soon be worth $1 trillion. 112 00:07:09,520 --> 00:07:14,160 For the next generation of tech users, which is why Mark Zuckerberg anticipated 113 00:07:14,160 --> 00:07:18,440 this and renamed his company, they're going to require from technology an 114 00:07:18,440 --> 00:07:22,400 experience of 3D and immersive, and they are not going to be content with their 115 00:07:22,400 --> 00:07:24,820 parents' social media or e -commerce. 116 00:07:25,520 --> 00:07:29,360 which are 2D and about scrolling. They're going to want to go meet their 117 00:07:29,360 --> 00:07:34,320 in what we now call a metaverse where they can interact in a way that feels 118 00:07:34,320 --> 00:07:35,780 more human and much more normal. 11358

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