All language subtitles for Metaverse Real Estate Boom: Why Investors Are Buying Virtual Land | WSJ
Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranî)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,000 --> 00:00:04,400
The latest big real estate market isn't
on scenic coastlines or in major cities.
2
00:00:04,840 --> 00:00:09,020
It's in the metaverse, where a growing
number of investment firms are spending
3
00:00:09,020 --> 00:00:11,320
millions to acquire digital property.
4
00:00:11,760 --> 00:00:15,480
Owning land now in the metaverse is a
little bit like buying land in New York
5
00:00:15,480 --> 00:00:16,600
250 years ago.
6
00:00:16,960 --> 00:00:20,280
Metaverse real estate isn't all that
different from property in the real
7
00:00:20,380 --> 00:00:25,080
It just exists digitally in 3D cities
where users can simulate real -life
8
00:00:25,080 --> 00:00:29,460
pursuits, like shopping, playing games,
or attending virtual concerts.
9
00:00:29,950 --> 00:00:33,670
There are houses that you can walk into.
There are shops that you can go into
10
00:00:33,670 --> 00:00:34,670
and buy things.
11
00:00:34,990 --> 00:00:39,110
And this real estate in the metaverse is
increasingly for sale.
12
00:00:39,370 --> 00:00:43,950
The idea behind investing in digital
land is that once you own it, you can
13
00:00:43,950 --> 00:00:47,410
money by developing virtual property and
leasing it out.
14
00:00:47,710 --> 00:00:50,750
We bought it because we want to do
something very big there. We want to do
15
00:00:50,750 --> 00:00:54,130
something that's immersive and exciting.
And in order to do that, you have to
16
00:00:54,130 --> 00:00:55,190
have lots and lots of space.
17
00:00:55,410 --> 00:00:56,410
Of course.
18
00:00:56,570 --> 00:00:59,890
digital real estate is still considered
a very risky investment.
19
00:01:00,230 --> 00:01:04,790
So what exactly led to this virtual land
boom? And what factors make it so
20
00:01:04,790 --> 00:01:05,790
valuable?
21
00:01:07,070 --> 00:01:12,190
Right now, the metaverse is an evolving
space that comprises multiple digital
22
00:01:12,190 --> 00:01:17,030
worlds where users can interact with
avatars. Many of these digital spaces
23
00:01:17,030 --> 00:01:21,890
appear cartoon -like, while others feel
like virtual recreations of the real
24
00:01:21,890 --> 00:01:22,890
world.
25
00:01:22,990 --> 00:01:28,510
Andrew Kegel is the CEO and co -founder
of Tokens .com, an investment firm
26
00:01:28,510 --> 00:01:32,670
specializing in cryptocurrency and
metaverse real estate acquisitions.
27
00:01:36,650 --> 00:01:43,650
There are only a few
28
00:01:43,650 --> 00:01:47,530
platforms where investors can buy and
sell real estate, each with their own
29
00:01:47,530 --> 00:01:48,610
unique cryptocurrencies.
30
00:01:49,150 --> 00:01:52,110
Each platform has a limited number of
parcels.
31
00:01:52,430 --> 00:01:55,410
available for purchase, which is tracked
using blockchain technology.
32
00:01:56,050 --> 00:02:00,590
In November, Republic Realm, a firm that
buys and develops real estate in the
33
00:02:00,590 --> 00:02:06,530
metaverse, said it paid $4 .3 million
for land in the world of Sandbox, its
34
00:02:06,530 --> 00:02:09,930
largest digital property sale publicized
to date.
35
00:02:10,190 --> 00:02:15,250
The whole reason why it is a store of
value is because at the outset, each
36
00:02:15,250 --> 00:02:17,070
metaverse platform declares.
37
00:02:17,580 --> 00:02:19,420
exactly how many parcels there will be.
38
00:02:19,620 --> 00:02:23,100
So they would be cannibalizing the value
of their own holdings if they continued
39
00:02:23,100 --> 00:02:28,860
to mint more and more of it. So that
tenet of scarcity is what gives the
40
00:02:28,860 --> 00:02:29,860
category value.
41
00:02:30,180 --> 00:02:35,320
As in the physical world, location is a
major factor to consider when buying
42
00:02:35,320 --> 00:02:36,320
digital land.
43
00:02:36,920 --> 00:02:41,840
Areas that are busier or have more
visitor traffic, like the downtown
44
00:02:41,840 --> 00:02:45,540
parcels of land that are for sale there
would be worth more than those that
45
00:02:45,540 --> 00:02:46,540
might be in the suburbs.
46
00:02:46,810 --> 00:02:51,670
Once you have this parcel of land, you
can use various programming tools to
47
00:02:51,670 --> 00:02:55,390
create things like an amusement park, a
casino, a museum.
48
00:02:55,630 --> 00:02:57,130
You can build whatever you want.
49
00:02:57,550 --> 00:03:01,810
Investors are betting that individuals
and companies will spend money on
50
00:03:01,810 --> 00:03:04,090
developments like homes and retail
space.
51
00:03:04,770 --> 00:03:09,190
And as more people join these online
worlds, the properties will increase in
52
00:03:09,190 --> 00:03:13,000
value. You know, if you build a mansion,
you might sell it to someone who's very
53
00:03:13,000 --> 00:03:16,140
wealthy and wants to spend thousands of
dollars or hundreds of thousands of
54
00:03:16,140 --> 00:03:17,360
dollars on a mansion in the metaverse.
55
00:03:17,740 --> 00:03:22,020
Or if you build a mall or an office
tower, you're going to lease out the
56
00:03:22,020 --> 00:03:23,720
to companies and you're going to collect
rents.
57
00:03:24,040 --> 00:03:29,960
Tokens .com said it paid $2 .5 million
for Attractive Land in Decentraland's
58
00:03:29,960 --> 00:03:30,960
fashion district.
59
00:03:31,600 --> 00:03:37,060
Decentraland is a 3D decentralized
virtual world that was launched in 2017.
60
00:03:40,030 --> 00:03:44,610
is that we want to turn that property
that we've purchased there into the
61
00:03:44,610 --> 00:03:46,570
Drive or the Fifth Avenue of the
Metaverse.
62
00:03:46,830 --> 00:03:51,110
Our goal is to be the dominant and
leading Metaverse landlord.
63
00:03:51,690 --> 00:03:57,230
Companies pay an architect to design
virtual homes or malls and a game
64
00:03:57,230 --> 00:03:58,230
to build them.
65
00:03:58,350 --> 00:04:02,810
Zoning rules limit what and where a
company can build in the Metaverse. But
66
00:04:02,810 --> 00:04:06,530
unlike the real world, Metaverse
buildings can defy the laws of physics.
67
00:04:07,470 --> 00:04:11,110
So there's a point in the development
cycle where it looks nearly identical to
68
00:04:11,110 --> 00:04:14,590
real -world real estate development. So
you hire an architect, you come up with
69
00:04:14,590 --> 00:04:18,910
a mood board, you pull images of other
spaces and buildings and designs you
70
00:04:18,910 --> 00:04:21,110
like, and you figure out what it is
you're going to build.
71
00:04:21,370 --> 00:04:25,530
And then from that point forward, it
actually turns into video game
72
00:04:25,650 --> 00:04:29,810
So then you hand it off to 3D renderers
and then to 3D developers who make it
73
00:04:29,810 --> 00:04:34,230
interactive. Some of Republic Realm's
developments include a virtual mall.
74
00:04:34,680 --> 00:04:39,300
which at least is to retailers selling
fashion for avatars, as well as a master
75
00:04:39,300 --> 00:04:44,040
-planned community of around 100 villas
on private islands that it sold to
76
00:04:44,040 --> 00:04:48,700
individuals. So in some ways, these
immersive e -commerce environments that
77
00:04:48,700 --> 00:04:53,380
we're building are really 3D equivalents
of marketplaces like Amazon, like Etsy,
78
00:04:53,380 --> 00:04:59,500
where multiple different sellers and
retail products or experiences can be in
79
00:04:59,500 --> 00:05:01,900
one place but not have to build all the
tech themselves.
80
00:05:02,820 --> 00:05:07,280
Advertising and brand partnerships are
another enticing aspect of metaverse
81
00:05:07,280 --> 00:05:12,200
estate. Investors anticipate a future in
which digital property owners can work
82
00:05:12,200 --> 00:05:15,700
with brands that want a presence in
these growing digital worlds.
83
00:05:16,200 --> 00:05:20,260
This is not just an opportunity to
continue to build their brand, but it's
84
00:05:20,260 --> 00:05:24,260
to introduce their brand to a whole new
demographic of people that are young
85
00:05:24,260 --> 00:05:27,640
gamers into crypto and all these types
of things.
86
00:05:28,300 --> 00:05:32,300
Of course, investing in digital
properties is still very risky and
87
00:05:32,300 --> 00:05:36,940
speculative. Unlike in the real world,
the value of virtual properties could
88
00:05:36,940 --> 00:05:41,960
plunge if the world they are in loses
popularity and people stop visiting it.
89
00:05:42,240 --> 00:05:45,600
Prices can also be slammed by the
volatility of cryptocurrencies.
90
00:05:46,920 --> 00:05:50,960
It's really a third derivative
investment of crypto, highly volatile,
91
00:05:50,960 --> 00:05:54,500
speculative. But the reason people are
drawn to it is precisely for that
92
00:05:54,540 --> 00:05:58,300
because there is the potential for
outsized returns and that volatility is
93
00:05:58,300 --> 00:05:59,259
they came for.
94
00:05:59,260 --> 00:06:04,020
In order to reduce that risk, investors
are buying land in a number of different
95
00:06:04,020 --> 00:06:05,020
virtual worlds.
96
00:06:05,540 --> 00:06:10,360
Republic Realm, for example, says it
owns more than 3 ,000 plots of digital
97
00:06:10,360 --> 00:06:12,220
across 24 different worlds.
98
00:06:12,940 --> 00:06:16,980
If you bought crypto five or ten years
ago, you're a very rich person now. And
99
00:06:16,980 --> 00:06:21,340
people see that and they're looking for
other things like that to replicate that
100
00:06:21,340 --> 00:06:25,820
growth. And so all these other
blockchain -based investments, including
101
00:06:25,820 --> 00:06:28,440
metaverse real estate, are appealing to
people for that reason.
102
00:06:29,020 --> 00:06:33,080
Interest in the metaverse and the
properties within it accelerated as
103
00:06:33,080 --> 00:06:35,500
spent more time online during the
pandemic.
104
00:06:36,220 --> 00:06:40,380
It got an even bigger boost after Mark
Zuckerberg announced Facebook's name
105
00:06:40,380 --> 00:06:44,560
change to Meta Platforms Incorporated,
reflecting the company's focus on
106
00:06:44,560 --> 00:06:46,960
creating online worlds in the metaverse.
107
00:06:47,220 --> 00:06:51,140
I think the light bulb just went off in
a lot of people's minds and said, hey,
108
00:06:51,260 --> 00:06:55,120
this is something that's going to
continue to appreciate and appreciate
109
00:06:55,120 --> 00:07:00,160
if the trend of people congregating in
these environments continues to grow.
110
00:07:00,420 --> 00:07:04,660
According to the digital currency
investor Grayscale, The global market
111
00:07:04,660 --> 00:07:08,820
goods and services in the metaverse will
soon be worth $1 trillion.
112
00:07:09,520 --> 00:07:14,160
For the next generation of tech users,
which is why Mark Zuckerberg anticipated
113
00:07:14,160 --> 00:07:18,440
this and renamed his company, they're
going to require from technology an
114
00:07:18,440 --> 00:07:22,400
experience of 3D and immersive, and they
are not going to be content with their
115
00:07:22,400 --> 00:07:24,820
parents' social media or e -commerce.
116
00:07:25,520 --> 00:07:29,360
which are 2D and about scrolling.
They're going to want to go meet their
117
00:07:29,360 --> 00:07:34,320
in what we now call a metaverse where
they can interact in a way that feels
118
00:07:34,320 --> 00:07:35,780
more human and much more normal.
11358
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.