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The latest big real estate market isn't on scenic coastlines or in major cities.
It's in the metaverse, where a growing number of investment firms are spending
millions to acquire digital property.
Owning land now in the metaverse is a little bit like buying land in New York
250 years ago.
Metaverse real estate isn't all that different from property in the real
It just exists digitally in 3D cities where users can simulate real -life
pursuits, like shopping, playing games, or attending virtual concerts.
There are houses that you can walk into. There are shops that you can go into
and buy things.
And this real estate in the metaverse is increasingly for sale.
The idea behind investing in digital land is that once you own it, you can
money by developing virtual property and leasing it out.
We bought it because we want to do something very big there. We want to do
something that's immersive and exciting. And in order to do that, you have to
have lots and lots of space.
Of course.
digital real estate is still considered a very risky investment.
So what exactly led to this virtual land boom? And what factors make it so
valuable?
Right now, the metaverse is an evolving space that comprises multiple digital
worlds where users can interact with avatars. Many of these digital spaces
appear cartoon -like, while others feel like virtual recreations of the real
world.
Andrew Kegel is the CEO and co -founder of Tokens .com, an investment firm
specializing in cryptocurrency and metaverse real estate acquisitions.
There are only a few
platforms where investors can buy and sell real estate, each with their own
unique cryptocurrencies.
Each platform has a limited number of parcels.
available for purchase, which is tracked using blockchain technology.
In November, Republic Realm, a firm that buys and develops real estate in the
metaverse, said it paid $4 .3 million for land in the world of Sandbox, its
largest digital property sale publicized to date.
The whole reason why it is a store of value is because at the outset, each
metaverse platform declares.
exactly how many parcels there will be.
So they would be cannibalizing the value of their own holdings if they continued
to mint more and more of it. So that tenet of scarcity is what gives the
category value.
As in the physical world, location is a major factor to consider when buying
digital land.
Areas that are busier or have more visitor traffic, like the downtown
parcels of land that are for sale there would be worth more than those that
might be in the suburbs.
Once you have this parcel of land, you can use various programming tools to
create things like an amusement park, a casino, a museum.
You can build whatever you want.
Investors are betting that individuals and companies will spend money on
developments like homes and retail space.
And as more people join these online worlds, the properties will increase in
value. You know, if you build a mansion, you might sell it to someone who's very
wealthy and wants to spend thousands of dollars or hundreds of thousands of
dollars on a mansion in the metaverse.
Or if you build a mall or an office tower, you're going to lease out the
to companies and you're going to collect rents.
Tokens .com said it paid $2 .5 million for Attractive Land in Decentraland's
fashion district.
Decentraland is a 3D decentralized virtual world that was launched in 2017.
is that we want to turn that property that we've purchased there into the
Drive or the Fifth Avenue of the Metaverse.
Our goal is to be the dominant and leading Metaverse landlord.
Companies pay an architect to design virtual homes or malls and a game
to build them.
Zoning rules limit what and where a company can build in the Metaverse. But
unlike the real world, Metaverse buildings can defy the laws of physics.
So there's a point in the development cycle where it looks nearly identical to
real -world real estate development. So you hire an architect, you come up with
a mood board, you pull images of other spaces and buildings and designs you
like, and you figure out what it is you're going to build.
And then from that point forward, it actually turns into video game
So then you hand it off to 3D renderers and then to 3D developers who make it
interactive. Some of Republic Realm's developments include a virtual mall.
which at least is to retailers selling fashion for avatars, as well as a master
-planned community of around 100 villas on private islands that it sold to
individuals. So in some ways, these immersive e -commerce environments that
we're building are really 3D equivalents of marketplaces like Amazon, like Etsy,
where multiple different sellers and retail products or experiences can be in
one place but not have to build all the tech themselves.
Advertising and brand partnerships are another enticing aspect of metaverse
estate. Investors anticipate a future in which digital property owners can work
with brands that want a presence in these growing digital worlds.
This is not just an opportunity to continue to build their brand, but it's
to introduce their brand to a whole new demographic of people that are young
gamers into crypto and all these types of things.
Of course, investing in digital properties is still very risky and
speculative. Unlike in the real world, the value of virtual properties could
plunge if the world they are in loses popularity and people stop visiting it.
Prices can also be slammed by the volatility of cryptocurrencies.
It's really a third derivative investment of crypto, highly volatile,
speculative. But the reason people are drawn to it is precisely for that
because there is the potential for outsized returns and that volatility is
they came for.
In order to reduce that risk, investors are buying land in a number of different
virtual worlds.
Republic Realm, for example, says it owns more than 3 ,000 plots of digital
across 24 different worlds.
If you bought crypto five or ten years ago, you're a very rich person now. And
people see that and they're looking for other things like that to replicate that
growth. And so all these other blockchain -based investments, including
metaverse real estate, are appealing to people for that reason.
Interest in the metaverse and the properties within it accelerated as
spent more time online during the pandemic.
It got an even bigger boost after Mark Zuckerberg announced Facebook's name
change to Meta Platforms Incorporated, reflecting the company's focus on
creating online worlds in the metaverse.
I think the light bulb just went off in a lot of people's minds and said, hey,
this is something that's going to continue to appreciate and appreciate
if the trend of people congregating in these environments continues to grow.
According to the digital currency investor Grayscale, The global market
goods and services in the metaverse will soon be worth $1 trillion.
For the next generation of tech users, which is why Mark Zuckerberg anticipated
this and renamed his company, they're going to require from technology an
experience of 3D and immersive, and they are not going to be content with their
parents' social media or e -commerce.
which are 2D and about scrolling. They're going to want to go meet their
in what we now call a metaverse where they can interact in a way that feels
more human and much more normal.
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