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The gravity tool is used in conjunction with the walk command I turned on gravity a scene and that was
for that you want to keep your feet upon the ground.
You're also telling as folks that if the staircase or a ramp comes along you'd like to walk up or down
it.
So to get started let's open the file Now this works essentially that N.W.T. or of course you can use
your own model and follow along.
To click Open
browse to where I'm keeping my files.
Navvy's works.
Make sure and W.D. is selected.
Select navvy's first essential that and the MIDI and open it up with my orbit to run in to spin around.
I'm going to look at the side of the building.
I'm going to select my walk command hit the drop down and I can actually make sure collision and gravity
are turned off.
I'm going to walk right through this wall as if it wasn't there.
I'm going to turn around to the right and notice that there's a staircase there to walk up the staircase.
I need to turn my gravity on and need turn my collision on.
Once we do this will no longer be able to walk through a wall.
Go ahead and click the drop down underneath the walk icon and turn on gravity.
Click the drop down again just to verify that collision and gravity are both turned on and click off
of it.
Notice that when you start walking Nevis or X was shove you right down to the floor.
We're going to keep walking.
And this is going to test your navigation skills.
I'm going to come around the corner.
I'm going to come over to my stairs and I'm going to start walking up them.
I can check out my sprinkler pipe.
I can keep coming around and I can keep walking up the stairs.
If you're having a difficult time with this navigation.
Believe me it will come to you.
Now as we're walking up the stairs and if we get to another landing there's one other thing that gravity
will do if we step off the edge of a platform.
You're going to fall until you hit another floor.
Remember if you don't want gravity on make sure you check your walk I can turn it off if you don't want
it done.
For example if I try to walk to this wall now Nevis ropes will not let me go through my gravity is turned
on and there's not much I can do.
So as you can see by turning gravity on that's the only way you can conquer the stairs and the ramps
in your model.
Let's take a look at some of the navvy's first internal settings.
Go ahead and open up a model.
It can be our works model that we're working on.
Let's go to the blue and pull down the home button.
Let's come down here two options.
Notice we have a lot of options.
Go to general.
You can undo.
You can have project or site.
Local caching environment like auto save the auto save and it's good to remember where these go
let's go to the interface display units I'm in the United States.
I like to go feet and inches fractions but you can change that
section is a good one.
I like to enable the capping and the outline color capping meaning it gives you a little grid.
Let's come on the quick properties definition's.
So if you hover over an item and rev it it'll give you a temporary tool tip.
We can change or add any category or property just by clicking on the add element button.
For the category we can click the dropdown and we can have anything we want.
We can go element ID and it will give us all three of these properties when we hover over an item for
display.
OK you just set the defaults.
Let's get onto model performance.
Again I could just keep the defaults.
Let's go to tools we have clash attack.
There's not a lot of stuff here but we can change the colors on our class action.
We'll get to clash detection and we'll look at this when we get to that chapter.
Same with the timeline for we can import export.
We'll just keep the defaults for now.
Let's good on the file readers.
Now if you're having trouble bringing in objects it's your file readers that are going to help you out.
David GTX afe FERO or Lyka.
This is when you pull in point clouds and of course recap the same thing.
We come down to rabbit for coordinates.
You have to remember what your coordinates are on most of the time.
It's going to be project internal and you're in a shared corporate environment.
I recently uncheck convert linked files.
Now I don't really like dividing files into levels.
We can import settings or export these if we want a quick setup or you have a lot of computers is set
up.
Now click OK.
Another set of options.
If you go to the home tab on your project panel notice that we have file options right here so click
on file options
in one area.
I like to go to is speed.
You can turn up your frame rate to speed it up or turn it down.
I kind of like the speed I'm at now.
But if you're moving along in a modeling school and really slow you want to increase your frame rate.
Also based on your lighting you can turn up your ambient lighting or your headlight lighting same scene
lights you can turn up your ambience
and are tools for bringing in or linking to a database.
I'm going to close out of here
and there you go.
That's how we look at the options and how this works.
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