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If there is one toolbar you're going to claim to it's the navigation bar.
It's that little toolbar to the right of the window.
It has all of our well navigation commands.
Conveniently parked on it.
This video will delve into first finding how to restore it.
If it disappears.
And second will look at the options.
And third look at the associated tools on the navigation panel.
So to get started opened up Nevis works and follow along.
The first thing I'd like to look at is if you get into nevus verse and find that this panel is gone
I'm going go ahead and close out of my navigation bar to restore this code to view navigation bar.
The second thing I'd like to look at are the properties.
Well see we have all these commands on here and certainly we'll have to go through them one by one.
I'm going to go ahead and right click on the navigation bar and only go to Global Options.
The first thing this brings us to our display units for display units.
Go ahead and select the display units that you'd like to have as a default forever.
I like feet.
I'm going to hit OK.
I also noticed when you right click on the bar we have other items such as viewpoint we can reset.
We can select items
and we can focus on items click off of the context menu at the very bottom hit the dropdown.
We can turn on and turn off items as we see fit.
We can dock our toolbar to the view queue to the left or to the right wherever we want.
Then we can go to specific navigation bar options for orbit tools we can use classic orbit classic free
orbit as a constrained orbit to be completely honest I don't like using classic features so I keep mine
unchecked if you like the old way of doing things.
Go ahead and turn these on and see how they work for you.
I do actually like classic rock because it seems the best controllable.
Again if you don't like it uncheck it and play with some of the items.
We can export this to a CXXVI file or import.
If we ever upgrade go ahead and click Cancel
go to the viewpoint tab and we'll see.
We also have a navigator on click navigate Button-Down we can choose how to accelerate or slow down
if we go going around a corner.
You'll find that when you're walking through a model or flying through a model you might want to turn
the stuff back or up.
Now I will see that we have duplicate items that are also on the navigation bar in Nevis works.
There's usually a couple of different ways to do one film.
So now you won't have to panic if the navigation bar disappears or called on duty to restore it.
Now you can see how the options work.
So best fits your habits.
It seems fitting that the first actual navigation we should do is walking.
This is the navigation command you'll probably use the most.
What's awesome about nadis works is the ability to walk your model.
Sure other programs give you this flexibility but navs First does it in a manner that does not bog your
computer down as you were doing it.
So to get started.
Let's open the file navvy's works essential that and Dev D.
Or of course you can use your own model if you want to walk through and follow along.
I'm click the open button and browse to where I keep my models.
I'm going to go to the novice first folder for my files of type.
I'm going to make sure that I have never works that and W D selected they may look the same in your
directory but you'll see that there's three different file extensions the select navvy's.
It's essential that N.W.T. can open it up first thing to do is come over to my navigation bar.
The button we're looking for are the two little feet.
That's the walk button go ahead and pick that button and see the feet follow you on to your view area
to start walking forward.
We're just going to hold down the pick button that's the left button.
With the left button held down we're going to move our mouse forward.
Start walking.
The farther you move your mouse away from you the faster you will go.
You can stop and you can pull your mouse towards you.
And you will back up some more functionality with this command is the ability to pan up and down to
do this.
You hold down your shift button while holding on the skirl button on your mouse.
If you move your mouse towards you with these two buttons held down you can actually pan down the model.
Once you let go the two buttons you'll stop to advance forward pull down the pick button
the object is to try to walk into one of these rooms go ahead and guide yourself towards the room.
I notice I'm way too high.
So when you get to a point where I'm comfortable I'm going to stop and hold on my shift button and my
scroll button and the scroll down.
Now that I'm comfortable enough that I'm going to fit through the opening and the hold on my pick button.
Let's go forward.
Reverend we'll walk right through the window.
Once we're in a room we can stop some more functionality of this command is a way we can scroll up or
down.
If you scroll towards you with your wheel button you can actually look up if you scroll away from you
can actually look down.
I'm going to keep moving forward.
Through the door.
Maybe into the hallway
again.
We can move right we can move left we can scroll up.
We can scroll down.
One other thing we can do is we can pan left or right by holding on the same buttons the shift button
and your scroll button.
Move your cursor to the right painting ourselves to the right.
Hold on the shift button and the scroll button and pen yourself to the left.
Now you're free to roam about the model any way you see fit.
So learning how to walk wasn't too bad.
One thing I've learned however is it takes a lot of practice not to accidentally walk through walls.
For some this is certainly going to take some time and patience.
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