All language subtitles for 1. Navigation bar and walking through model

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These are the user uploaded subtitles that are being translated: WEBVTT 00:00.690 --> 00:04.960 If there is one toolbar you're going to claim to it's the navigation bar. 00:05.070 --> 00:07.620 It's that little toolbar to the right of the window. 00:07.710 --> 00:10.330 It has all of our well navigation commands. 00:10.340 --> 00:12.840 Conveniently parked on it. 00:13.050 --> 00:16.600 This video will delve into first finding how to restore it. 00:16.620 --> 00:18.240 If it disappears. 00:18.240 --> 00:20.290 And second will look at the options. 00:20.400 --> 00:24.410 And third look at the associated tools on the navigation panel. 00:24.870 --> 00:28.700 So to get started opened up Nevis works and follow along. 00:28.740 --> 00:33.760 The first thing I'd like to look at is if you get into nevus verse and find that this panel is gone 00:34.140 --> 00:45.910 I'm going go ahead and close out of my navigation bar to restore this code to view navigation bar. 00:45.920 --> 00:49.220 The second thing I'd like to look at are the properties. 00:49.280 --> 00:54.670 Well see we have all these commands on here and certainly we'll have to go through them one by one. 00:54.740 --> 01:02.030 I'm going to go ahead and right click on the navigation bar and only go to Global Options. 01:02.100 --> 01:06.930 The first thing this brings us to our display units for display units. 01:07.020 --> 01:11.710 Go ahead and select the display units that you'd like to have as a default forever. 01:12.060 --> 01:15.950 I like feet. 01:16.060 --> 01:17.130 I'm going to hit OK. 01:19.200 --> 01:25.860 I also noticed when you right click on the bar we have other items such as viewpoint we can reset. 01:26.440 --> 01:27.610 We can select items 01:30.640 --> 01:40.680 and we can focus on items click off of the context menu at the very bottom hit the dropdown. 01:41.030 --> 01:46.350 We can turn on and turn off items as we see fit. 01:46.510 --> 01:52.140 We can dock our toolbar to the view queue to the left or to the right wherever we want. 01:52.480 --> 02:01.000 Then we can go to specific navigation bar options for orbit tools we can use classic orbit classic free 02:01.000 --> 02:06.970 orbit as a constrained orbit to be completely honest I don't like using classic features so I keep mine 02:07.010 --> 02:09.700 unchecked if you like the old way of doing things. 02:09.700 --> 02:12.300 Go ahead and turn these on and see how they work for you. 02:13.830 --> 02:17.520 I do actually like classic rock because it seems the best controllable. 02:17.670 --> 02:22.470 Again if you don't like it uncheck it and play with some of the items. 02:23.110 --> 02:26.620 We can export this to a CXXVI file or import. 02:26.680 --> 02:30.840 If we ever upgrade go ahead and click Cancel 02:34.760 --> 02:37.510 go to the viewpoint tab and we'll see. 02:37.510 --> 02:46.440 We also have a navigator on click navigate Button-Down we can choose how to accelerate or slow down 02:46.440 --> 02:47.740 if we go going around a corner. 02:48.760 --> 02:52.580 You'll find that when you're walking through a model or flying through a model you might want to turn 02:52.580 --> 02:55.470 the stuff back or up. 02:55.560 --> 03:02.160 Now I will see that we have duplicate items that are also on the navigation bar in Nevis works. 03:02.160 --> 03:05.090 There's usually a couple of different ways to do one film. 03:05.400 --> 03:11.650 So now you won't have to panic if the navigation bar disappears or called on duty to restore it. 03:11.730 --> 03:13.620 Now you can see how the options work. 03:13.680 --> 03:16.770 So best fits your habits. 03:16.920 --> 03:21.410 It seems fitting that the first actual navigation we should do is walking. 03:21.410 --> 03:25.050 This is the navigation command you'll probably use the most. 03:25.050 --> 03:28.670 What's awesome about nadis works is the ability to walk your model. 03:28.680 --> 03:34.050 Sure other programs give you this flexibility but navs First does it in a manner that does not bog your 03:34.050 --> 03:36.190 computer down as you were doing it. 03:36.300 --> 03:37.300 So to get started. 03:37.350 --> 03:41.070 Let's open the file navvy's works essential that and Dev D. 03:41.070 --> 03:45.580 Or of course you can use your own model if you want to walk through and follow along. 03:45.610 --> 03:51.740 I'm click the open button and browse to where I keep my models. 03:51.810 --> 03:56.470 I'm going to go to the novice first folder for my files of type. 03:56.460 --> 04:02.270 I'm going to make sure that I have never works that and W D selected they may look the same in your 04:02.270 --> 04:07.610 directory but you'll see that there's three different file extensions the select navvy's. 04:07.640 --> 04:15.960 It's essential that N.W.T. can open it up first thing to do is come over to my navigation bar. 04:16.140 --> 04:18.570 The button we're looking for are the two little feet. 04:18.710 --> 04:24.580 That's the walk button go ahead and pick that button and see the feet follow you on to your view area 04:25.200 --> 04:26.750 to start walking forward. 04:26.800 --> 04:29.970 We're just going to hold down the pick button that's the left button. 04:31.500 --> 04:34.730 With the left button held down we're going to move our mouse forward. 04:36.520 --> 04:37.460 Start walking. 04:39.250 --> 04:43.180 The farther you move your mouse away from you the faster you will go. 04:44.200 --> 04:47.190 You can stop and you can pull your mouse towards you. 04:48.270 --> 04:54.550 And you will back up some more functionality with this command is the ability to pan up and down to 04:54.550 --> 04:55.170 do this. 04:55.240 --> 05:00.190 You hold down your shift button while holding on the skirl button on your mouse. 05:00.190 --> 05:09.140 If you move your mouse towards you with these two buttons held down you can actually pan down the model. 05:09.270 --> 05:14.460 Once you let go the two buttons you'll stop to advance forward pull down the pick button 05:19.010 --> 05:25.970 the object is to try to walk into one of these rooms go ahead and guide yourself towards the room. 05:27.960 --> 05:29.300 I notice I'm way too high. 05:29.430 --> 05:34.800 So when you get to a point where I'm comfortable I'm going to stop and hold on my shift button and my 05:34.800 --> 05:41.810 scroll button and the scroll down. 05:41.900 --> 05:47.350 Now that I'm comfortable enough that I'm going to fit through the opening and the hold on my pick button. 05:47.340 --> 05:48.560 Let's go forward. 05:49.690 --> 05:51.590 Reverend we'll walk right through the window. 05:56.360 --> 06:02.660 Once we're in a room we can stop some more functionality of this command is a way we can scroll up or 06:02.660 --> 06:03.450 down. 06:03.560 --> 06:09.430 If you scroll towards you with your wheel button you can actually look up if you scroll away from you 06:10.620 --> 06:13.270 can actually look down. 06:13.370 --> 06:14.850 I'm going to keep moving forward. 06:16.050 --> 06:16.910 Through the door. 06:19.880 --> 06:20.990 Maybe into the hallway 06:24.470 --> 06:25.070 again. 06:25.340 --> 06:30.550 We can move right we can move left we can scroll up. 06:31.050 --> 06:33.320 We can scroll down. 06:33.330 --> 06:38.850 One other thing we can do is we can pan left or right by holding on the same buttons the shift button 06:39.180 --> 06:40.550 and your scroll button. 06:40.740 --> 06:46.310 Move your cursor to the right painting ourselves to the right. 06:46.450 --> 06:55.330 Hold on the shift button and the scroll button and pen yourself to the left. 06:55.350 --> 06:58.490 Now you're free to roam about the model any way you see fit. 06:59.600 --> 07:02.960 So learning how to walk wasn't too bad. 07:02.960 --> 07:08.050 One thing I've learned however is it takes a lot of practice not to accidentally walk through walls. 07:08.060 --> 07:11.270 For some this is certainly going to take some time and patience. 8012

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