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A bizarre incident had occurred
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near the end of
the 20th century.
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A German production company
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called Constantin Film
had purchased the rights
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to a bestselling video
game created by Capcom
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with legendary director
George A. Romero
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hired to write and direct.
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One year later, he was
fired from the production.
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The case was apparently closed
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with the release of a
feature film in 2002
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directed by Paul W.S. Anderson,
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but questions regarding
Romero's unrealized film
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and his removal were
far from answered.
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In 1968, Image Ten unleashed
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a visceral experience
upon the world
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that shocked
audiences everywhere.
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"Night
of the Living Dead."
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The dead, who live
on living flesh.
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The dead, whose haunted
souls hunt the living.
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The living, whose
bodies are the only food
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for these ungodly creatures.
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George Andrew Romero was
born in February of 1940
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in Bronx in New York.
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His father was a
graphic designer
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and he used to make
posters for films
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and for Broadway shows,
banners and the like like that,
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so when George was growing up,
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he was really in a household
that kind of celebrated film.
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He was one that
took that love of film
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and actually acted on it.
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He didn't say, "I just wanna
grow up and be a filmmaker."
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He started making his
films at an early age,
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and the famous story of
throwing the flaming dummy
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off the building and getting
arrested at a young age.
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George came to Pittsburgh
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to attend what was then
called Carnegie Tech.
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It's now Carnegie
Mellon University,
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and he came here to
be an art student.
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Came, started taking
his art classes,
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and eventually kind
of got rolled in
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with some folks in
the drama department,
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started doing theater,
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and eventually they
kind of got swept up in
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sort of emerging television.
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00:05:00,718 --> 00:05:02,885
Eventually they knew
that sort of this crew
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with Latent Image, which
was sort of the company
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00:05:05,097 --> 00:05:06,722
that they had put together.
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00:05:06,724 --> 00:05:09,558
So you have George and Russ
Streiner and Jack Russo
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and a couple of the Ricci folks
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kind of all together
working to figure out
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how they can kind of
navigate this space.
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00:05:16,275 --> 00:05:18,442
And eventually the idea
came to make a horror film,
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that it'd be easier to get
funding for, it'd be cheap,
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they didn't need
a lot of skills,
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they kind of pull this off.
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00:05:24,617 --> 00:05:27,451
And they had a script that
was adapted by Jack Russo.
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He had written this
"Night of Anubis."
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It was the original title,
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but it was this general
story that we know as
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"Night of the Living Dead."
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There was an aspect of
it that was very surreal
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and sort of dreamlike.
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I remember when the character
Ben is clubbing the zombies,
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and the way he's hitting them
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and the way the sound effects
are kind of off sync a bit,
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and it's just kind of strange.
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It feels like
you're watching it,
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you're just slipping into
some kind of nightmare.
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00:06:00,444 --> 00:06:03,612
They really learned how
to make a film together
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sort of organically.
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00:06:05,241 --> 00:06:08,659
I think fans know that George
did not go film school,
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neither did any of the
other folks in Latent Image.
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They took their video
production skills
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00:06:13,457 --> 00:06:15,791
that they had learned from
television and applied it,
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00:06:15,793 --> 00:06:17,960
but they learned it sort
of in a different way
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and on their own.
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Some of the ways the
characters speak are a little funny.
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"They're coming to
get you, Barbara."
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It's kind of funny,
but then it like,
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it gives you a sucker punch
and scares the shit outta you.
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And it's like, Roger
Ebert's original review
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of "Night of the Living Dead,"
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he said, "These kids were
dropped off in a matinee
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thinking they're gonna see some
spooky Vincent Price movie,"
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and of course they're
eating livers and stuff
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and these kids were in shock!
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There's a pretty safe scene
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where they're shouldn't
be anything of menace.
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But then all of a sudden this
zombie comes out for no reason
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and starts killing one of the
characters who you've just met
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and you're like, "Wow.
What's going on now?"
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I wound up going
to Scream Theater
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and watching "Night
of the Living Dead,"
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and you know, the dead are
alive to eat the living!
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The weird thing is
they made references
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to all these other places
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that my family would camp in
when we'd go to Pittsburgh!
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So it was utterly terrifying!
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I love that. I can't tell
if "Night of the Living Dead"
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is an old or a modern film.
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It just kind of splits
two eras down the middle.
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I'm 14 years old
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and they're having a
convention in Monroeville,
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and I see George Romero,
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director of "Night of the
Living Dead" is gonna be there.
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And I was like, "All right, I
wanna go meet this psychopath
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that would make a movie
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that would give somebody
nightmares like this."
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Met George, got an
autograph from George,
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realized George was one of the
nicest people on the planet.
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And then me, this 14-year-old,
cornered George Romero,
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literally cornered
him in the hotel
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and was asking him question
after question after question.
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And finally he just writes
on a piece of paper,
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"247 Fort Pitt
Boulevard," the address,
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and goes "Here, write me."
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Then it was just,
we became pen pals
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and I still have those letters.
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I just remember the immediacy
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of the sequences
with the zombies
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and how it felt
like you were under
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a constant sense of
terror and foreboding.
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There were no R-rated movies
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before "Night of
the Living Dead,"
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and "Night of the Living Dead,"
of course, has no rating.
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That really made a big impact
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because at the time it
was released, of course,
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on the news, you're seeing
worse stuff in that every day,
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00:08:56,453 --> 00:08:58,664
people being burned
with flame throwers
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00:08:59,665 --> 00:09:01,289
and you all the
Vietnam with the napalm
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00:09:01,291 --> 00:09:02,999
and the skin falling
off and shit.
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00:09:03,001 --> 00:09:04,334
And so suddenly the horror
movies were not that horrific
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because what you saw on the news
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was a lot more frightening.
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I think George
really took things
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to the next level on that.
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One of the most memorable scenes
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is when the truck is burning
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and there's flames
flying everywhere
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and somebody's taking a
piece of flesh and gnawing.
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We hadn't seen anything
like that on camera.
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After "Night
of the Living Dead,"
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the definition of
zombie would change.
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No longer inspired by
misconstrued Haitian folklore,
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the zombie would now be your
neighbors, your friends,
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your family, the
reanimated corpses
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of the recently
dead, seeking flesh.
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00:10:01,226 --> 00:10:04,227
- Yeah, they're dead.
- They're all messed up.
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00:10:04,229 --> 00:10:05,729
And while slow moving,
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could only be stopped
by destroying the brain,
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Beat 'em or burn 'em.
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00:10:09,902 --> 00:10:12,736
Of course, it famously set
the rules for zombie film.
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How zombies work, how
the brain is the zombie,
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you shoot the
brain, you kill it.
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00:10:18,494 --> 00:10:21,578
And that's been the
common trope ever since.
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They didn't try to go
back to New York City,
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00:10:23,540 --> 00:10:26,416
they didn't try to go to LA,
they didn't go to Chicago,
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they did it here in Pittsburgh.
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00:10:28,045 --> 00:10:29,419
The fact that we still
have a film industry here
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is because of the work they did.
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This is probably
the most inspiring
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independent film of all time.
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For Romero,
attempts to branch out
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into other genres were met
with less enthusiastic results.
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So in 1973, he returned to
horror with "The Crazies"
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about a chemical weapon
unleashed upon the population
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of Evan City, Pennsylvania,
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turning them into
violent psychopaths.
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00:10:55,280 --> 00:10:56,279
And "Martin."
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My name is Martin.
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00:10:57,282 --> 00:10:58,782
I'm 84 years
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00:10:58,784 --> 00:11:01,618
The 1977 Classic
about a serial killer
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that believed he was a vampire.
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00:11:03,580 --> 00:11:06,790
But it was his next film
that cemented George Romero
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in the minds of
audiences worldwide.
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"Dawn of the Dead."
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00:11:11,296 --> 00:11:12,879
Meet me on the
roof at nine o'clock.
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00:11:12,881 --> 00:11:14,464
- We're getting out.
- But I don't believe it.
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00:11:14,466 --> 00:11:15,966
We've gotta get
out in the chopper.
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00:11:15,968 --> 00:11:17,217
The film followed four survivors
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00:11:17,219 --> 00:11:18,802
of the zombie apocalypse
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that barricade themselves
within a shopping mall
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00:11:20,430 --> 00:11:22,138
as the world around
them falls apart.
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00:11:22,140 --> 00:11:25,433
"Night of
the Living Dead" has ended.
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"Dawn of the Dead" is here.
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Filmed at the Monroeville
Mall near Pittsburgh,
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Filmed at the Monroeville
Mall near Pittsburgh,
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the 1978 film became
an instant hit
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00:11:35,612 --> 00:11:37,779
and the mall itself
became a monument
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00:11:37,781 --> 00:11:40,951
for Romero fans to visit
in the decades to follow.
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00:11:41,326 --> 00:11:43,827
The movie opened up
and they knew right away
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00:11:43,829 --> 00:11:45,787
that they were sitting
on a big hit film.
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00:11:45,789 --> 00:11:49,958
"Dawn of the Dead" really
turned Romero's career around
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00:11:49,960 --> 00:11:51,459
and it was a massive hit.
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00:11:51,461 --> 00:11:53,169
It was released unrated
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00:11:53,171 --> 00:11:55,505
because they were afraid they
were gonna get an X-rating
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00:11:55,507 --> 00:11:57,132
because of the violence in it.
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00:11:57,134 --> 00:12:00,927
In 1977, when Tom Savini
asked me to do a role
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00:12:00,929 --> 00:12:04,598
in "Dawn of the Dead," we did
the makeup, head castings,
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00:12:04,600 --> 00:12:06,850
and when I got onto
the set at the little
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00:12:06,852 --> 00:12:09,644
Harold Brown Airport,
the Monroeville Airport,
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00:12:09,646 --> 00:12:11,813
that's when I first got
to see and meet George.
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00:12:11,815 --> 00:12:13,690
And he was in the
middle of directing,
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00:12:13,692 --> 00:12:15,442
but I could tell just
by the way he moved,
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00:12:15,444 --> 00:12:17,652
and sometimes you go by
your first impression,
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00:12:17,654 --> 00:12:20,113
and that first impression
I think was pretty solid
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00:12:20,115 --> 00:12:25,537
in terms of he was very
gregarious, he was very friendly,
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00:12:26,872 --> 00:12:30,874
he was very open and receptive,
and at the same time,
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00:12:30,876 --> 00:12:33,043
he knew exactly what
he wanted to do.
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00:12:33,045 --> 00:12:36,713
If somebody had a
slightly better idea,
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00:12:36,715 --> 00:12:39,549
well, let's hear it, maybe
we can bring that in.
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00:13:07,079 --> 00:13:09,579
Tom was behind the boxes
ready to pump the blood
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00:13:09,581 --> 00:13:11,206
as somebody was ready to yank
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00:13:11,208 --> 00:13:13,541
the top piece of my head off.
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00:13:13,543 --> 00:13:16,586
The apparatus that is,
not my actual head.
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00:13:16,588 --> 00:13:19,255
And that timing
was pretty precise.
217
00:13:19,257 --> 00:13:20,715
We did everything in one take.
218
00:13:20,717 --> 00:13:22,592
George was smiling,
he looked at it.
219
00:13:22,594 --> 00:13:24,594
He said, "This was just great."
220
00:13:24,596 --> 00:13:28,223
I discovered George Romero
through my brother Taso,
221
00:13:28,225 --> 00:13:31,267
who was going to Carnegie Mellon
University with Tom Savini,
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00:13:31,269 --> 00:13:33,103
who was just at
the time becoming
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00:13:33,105 --> 00:13:35,689
sort of known as the
special effects guy
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00:13:35,691 --> 00:13:38,024
because he had done a film
of George called "Martin,"
225
00:13:38,026 --> 00:13:41,111
and then Taso worked with
him on "Dawn of the Dead."
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00:13:41,113 --> 00:13:44,280
They both did a lot of
stunts and acrobatics
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00:13:44,282 --> 00:13:45,949
and stage combat at CMU.
228
00:13:45,951 --> 00:13:48,618
And so they became the
stuntmen on "Dawn of the Dead"
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00:13:48,620 --> 00:13:50,370
in addition to Tom doing
all the makeup effects.
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00:13:50,372 --> 00:13:52,956
And so Taso plays several
zombies and also gets killed,
231
00:13:52,958 --> 00:13:56,084
but as a kid, this is
really like impressive shit!
232
00:13:56,086 --> 00:13:58,128
Like, you know, your
brother's in a movie!
233
00:13:58,130 --> 00:14:00,714
He's on the magic side of
the screen now, you know?
234
00:14:00,716 --> 00:14:02,424
I grew up as steeped in that,
235
00:14:02,426 --> 00:14:04,968
so that was my Holy Trinity
was Taso, Tom, and George.
236
00:14:04,970 --> 00:14:08,555
I got to meet George again
at a place in Pittsburgh
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00:14:08,557 --> 00:14:10,265
called the Pittsburgh
Mattress Factory.
238
00:14:10,267 --> 00:14:11,933
They showed "Night."
239
00:14:11,935 --> 00:14:14,060
Afterwards, there was
questions, and George just...
240
00:14:14,062 --> 00:14:15,437
George was George.
241
00:14:15,439 --> 00:14:16,604
He would come through
the front door.
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00:14:16,606 --> 00:14:18,440
There was no special treatments,
243
00:14:18,442 --> 00:14:21,445
there was no anything like that.
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00:14:22,112 --> 00:14:24,424
And I'm just like...
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00:14:24,448 --> 00:14:26,072
I can't remember.
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00:14:26,074 --> 00:14:29,325
My mother's standing
behind me and she goes,
247
00:14:29,327 --> 00:14:31,079
"He makes movies too."
248
00:14:32,289 --> 00:14:37,753
She just told George
Romero that I make movies.
249
00:14:38,754 --> 00:14:42,130
And so with just
stupidity, I went, "Oh!"
250
00:14:42,132 --> 00:14:45,800
And smashed my face into
this brick wall by accident.
251
00:14:45,802 --> 00:14:49,429
And after he checked on me, he
goes, "What I want you to do
252
00:14:49,431 --> 00:14:54,853
is write down all your questions,
come down to the office,
253
00:14:55,687 --> 00:14:57,771
and spend an afternoon with me."
254
00:14:57,773 --> 00:14:59,147
I had my list of questions.
255
00:14:59,149 --> 00:15:01,983
We sat down in Georgia
Romero's office
256
00:15:01,985 --> 00:15:06,279
and spent the afternoon, and
he answered all my questions.
257
00:15:06,281 --> 00:15:11,159
And when it was done, he
goes, "I'm making this movie
258
00:15:11,161 --> 00:15:13,328
about these knights
that ride motorcycles.
259
00:15:13,330 --> 00:15:16,498
I would love you for you
to be my apprentice."
260
00:15:16,500 --> 00:15:18,374
Yes! Absolutely!
261
00:15:18,376 --> 00:15:20,668
And so did he inspire me?
262
00:15:20,670 --> 00:15:22,378
Oh, hell yes, he inspired me.
263
00:15:22,380 --> 00:15:24,839
Romero
returned again for a third,
264
00:15:24,841 --> 00:15:28,176
and at that time, final entry
in this "Living Dead" series
265
00:15:28,178 --> 00:15:31,721
with the 1985 film
"Day of the Dead."
266
00:15:31,723 --> 00:15:34,724
On my 21st birthday, I
got into the different scene
267
00:15:34,726 --> 00:15:36,226
and we ended up killing Rhodes.
268
00:15:36,228 --> 00:15:38,311
I remember George
looked at me and I go,
269
00:15:38,313 --> 00:15:39,687
"It's my 21st birthday."
270
00:15:39,689 --> 00:15:42,023
And he's like,
"Why are you here?"
271
00:15:42,025 --> 00:15:44,818
And I'm like, "Where
else would I wanna be?
272
00:15:44,820 --> 00:15:47,237
This is the greatest
birthday ever!"
273
00:15:47,239 --> 00:15:49,906
Because I'd hung out with
Tom Savini and all them,
274
00:15:49,908 --> 00:15:51,991
they trusted me with some stuff
275
00:15:51,993 --> 00:15:54,202
so they put a blood
pump on my back,
276
00:15:54,204 --> 00:15:57,872
had it running down my arm,
and I had Joe Pilato's legs.
277
00:15:57,874 --> 00:15:59,916
And so I pumped blood
while we were dragging it
278
00:15:59,918 --> 00:16:03,753
and then the intestines
that were unrefrigerated
279
00:16:03,755 --> 00:16:05,338
because someone had
pulled out a plug.
280
00:16:05,340 --> 00:16:06,340
Choke on 'em!
281
00:16:08,718 --> 00:16:10,053
Choke on 'em!
282
00:16:11,429 --> 00:16:15,557
They were just, the smell
is exactly what everyone says.
283
00:16:15,559 --> 00:16:18,226
I mean, it was awful.
284
00:16:18,228 --> 00:16:19,519
Hold it! Don't shoot!
285
00:16:19,521 --> 00:16:21,020
You're crazy!
286
00:16:21,022 --> 00:16:22,939
Romero's films frequently placed
287
00:16:22,941 --> 00:16:25,608
the zombie concept
into a larger context
288
00:16:25,610 --> 00:16:27,170
within the narrative.
289
00:16:28,113 --> 00:16:29,904
"Night of The Living
Dead" was a story
290
00:16:29,906 --> 00:16:31,948
about a group of strangers
surviving the night
291
00:16:31,950 --> 00:16:34,742
in a farmhouse, assaulted
by ravenous ghouls.
292
00:16:34,744 --> 00:16:37,453
But beneath the surface
boiled social commentary
293
00:16:37,455 --> 00:16:39,247
on the Civil Rights movement
294
00:16:39,249 --> 00:16:42,709
and the treatment of African
Americans in American society.
295
00:16:42,711 --> 00:16:45,630
You can be the boss down
there, I'm boss up here.
296
00:16:47,424 --> 00:16:48,967
You bastards!
297
00:16:49,968 --> 00:16:51,968
Having this strong
Black character
298
00:16:51,970 --> 00:16:55,638
who then is just killed by the
vigilante hunters at the end.
299
00:16:55,640 --> 00:16:56,764
All right, Vince,
hit him in the head,
300
00:16:56,766 --> 00:16:58,126
right between the eyes.
301
00:16:59,811 --> 00:17:01,978
It was part of that
zeitgeist to understand.
302
00:17:01,980 --> 00:17:03,104
Good shot.
303
00:17:03,106 --> 00:17:04,981
Okay, he's dead.
Let's go get him.
304
00:17:04,983 --> 00:17:06,900
That's another one for the fire.
305
00:17:06,902 --> 00:17:08,610
There's this sort
of racial commentary
306
00:17:08,612 --> 00:17:10,111
that was going through
307
00:17:10,113 --> 00:17:12,405
in reflection of the
turmoil of the '60s.
308
00:17:12,407 --> 00:17:15,241
"Dawn of the Dead"
focused on over consumerism,
309
00:17:15,243 --> 00:17:18,328
greed, and America's
fascination with materialism.
310
00:17:18,330 --> 00:17:20,955
We're in, now the hell
are we gonna get back?
311
00:17:20,957 --> 00:17:21,956
Who the hell cares!
312
00:17:21,958 --> 00:17:23,333
Let's go shopping first!
313
00:17:24,836 --> 00:17:26,461
Later films
would challenge sexism.
314
00:17:26,463 --> 00:17:27,839
Let him go, goddamn it!
315
00:17:28,632 --> 00:17:29,758
Or I'll cut you in half.
316
00:17:30,967 --> 00:17:32,926
Class
warfare, the War On Terror.
317
00:17:32,928 --> 00:17:34,969
We don't negotiate
with terrorists.
318
00:17:34,971 --> 00:17:36,679
Tribalism.
319
00:17:36,681 --> 00:17:37,931
All we
were looking for was a place
320
00:17:37,933 --> 00:17:39,599
where there was no them.
321
00:17:40,852 --> 00:17:42,185
And detached voyeurism
322
00:17:42,187 --> 00:17:43,686
while witnessing
acts of violence.
323
00:17:43,688 --> 00:17:46,648
We become immune
too. Inoculated.
324
00:17:46,650 --> 00:17:49,609
These core concepts
made George Romero's films
325
00:17:49,611 --> 00:17:51,819
feel raw, relatable, and real,
326
00:17:51,821 --> 00:17:53,529
that we could be
these characters
327
00:17:53,531 --> 00:17:55,490
in that very same predicament.
328
00:17:55,492 --> 00:17:56,950
I think George touched on
329
00:17:56,952 --> 00:17:58,826
a lot of universal
themes with his movies,
330
00:17:58,828 --> 00:18:00,495
and I think that's
why so many people
331
00:18:00,497 --> 00:18:02,455
were able to relate to them.
332
00:18:02,457 --> 00:18:03,706
Because it was the every man.
333
00:18:03,708 --> 00:18:05,625
I mean, you would
see the military
334
00:18:05,627 --> 00:18:07,293
and you would see other people
335
00:18:07,295 --> 00:18:10,046
that we weren't used to
seeing in our everyday lives,
336
00:18:10,048 --> 00:18:12,048
but he really focused
on real people
337
00:18:12,050 --> 00:18:13,800
caught in real situations.
338
00:18:13,802 --> 00:18:15,843
I think that is his
biggest social critique,
339
00:18:15,845 --> 00:18:18,888
was that he just didn't
have a lot of faith
340
00:18:18,890 --> 00:18:20,682
that humans could put
aside their differences
341
00:18:20,684 --> 00:18:23,893
and work together when they
really, really needed to.
342
00:18:23,895 --> 00:18:25,019
All zombie media
343
00:18:25,021 --> 00:18:26,688
after "Night of the Living Dead"
344
00:18:26,690 --> 00:18:28,564
owed a debt of gratitude
toward the work
345
00:18:28,566 --> 00:18:30,858
of Image Ten and George Romero.
346
00:18:30,860 --> 00:18:34,237
And without George Romero,
there would not be...
347
00:18:34,239 --> 00:18:36,572
"Resident Evil."
348
00:18:36,574 --> 00:18:39,909
In 1996,
Japanese game developer Capcom
349
00:18:39,911 --> 00:18:42,662
unleashed a new horror
experience on the world.
350
00:18:44,207 --> 00:18:45,665
"Biohazard."
351
00:18:45,667 --> 00:18:48,251
One week later, the game
released in the United States
352
00:18:48,253 --> 00:18:50,586
as "Resident Evil,"
a bestselling title
353
00:18:50,588 --> 00:18:52,088
for the Sony PlayStation
354
00:18:52,090 --> 00:18:54,841
that launched Capcom to
new levels of success.
355
00:18:54,843 --> 00:18:57,051
For over 25 years,
"Resident Evil"
356
00:18:57,053 --> 00:18:59,012
has been a sales juggernaut
357
00:18:59,014 --> 00:19:03,184
with over 140 million total
games sold across the franchise.
358
00:19:04,561 --> 00:19:06,602
Part of that success came
from an immersive experience
359
00:19:06,604 --> 00:19:10,189
where players felt like
protagonists in a horror film.
360
00:19:10,191 --> 00:19:13,401
Not surprisingly, its inspirations
were deeply influenced
361
00:19:13,403 --> 00:19:15,111
by horror cinema.
362
00:19:15,113 --> 00:19:19,782
In 1993, a senior Producer
at Capcom, Tokuro Fujiwara,
363
00:19:19,784 --> 00:19:21,868
desired to remake a video game
364
00:19:21,870 --> 00:19:23,745
he directed four years earlier
365
00:19:23,747 --> 00:19:26,416
for the Nintendo
Famicom, "Sweet Home."
366
00:19:42,474 --> 00:19:46,476
Based on the 1989 Japanese
horror film of the same name,
367
00:19:46,478 --> 00:19:49,479
Fujiwara crafted a
survival role playing game
368
00:19:49,481 --> 00:19:50,813
with the player controlling
369
00:19:50,815 --> 00:19:52,482
the five characters
from the movie,
370
00:19:52,484 --> 00:19:54,734
each with their own
unique abilities.
371
00:19:54,736 --> 00:19:57,779
The player was tasked with
exploring the spooky manor
372
00:19:57,781 --> 00:20:01,282
to solve various puzzles,
all while trying to survive
373
00:20:01,284 --> 00:20:04,077
against a menagerie
of monsters and traps
374
00:20:04,079 --> 00:20:06,287
that could permanently
kill the characters
375
00:20:06,289 --> 00:20:08,164
for the remainder of the game.
376
00:20:08,166 --> 00:20:10,333
Fujiwara believed a new game
377
00:20:10,335 --> 00:20:12,585
based on the gameplay
of "Sweet Home,"
378
00:20:12,587 --> 00:20:15,755
but utilizing new hardware
could entice an audience.
379
00:20:15,757 --> 00:20:19,342
"Biohazard" was intended to
be a remake of "Sweet Home,"
380
00:20:19,344 --> 00:20:21,469
but because "Sweet
Home" was based on
381
00:20:21,471 --> 00:20:25,473
a Japanese movie property,
Capcom did not have the ability
382
00:20:25,475 --> 00:20:28,184
to use that license
for their new game,
383
00:20:28,186 --> 00:20:30,812
so they decided to go with
something original instead.
384
00:20:30,814 --> 00:20:33,648
And in terms of the development
of the original "Biohazard,"
385
00:20:33,650 --> 00:20:36,025
it started sometime around 1993
386
00:20:36,027 --> 00:20:40,029
when it became increasingly
clear that 3D video games
387
00:20:40,031 --> 00:20:43,324
would become a technical
and a creative possibility.
388
00:20:43,326 --> 00:20:45,701
The original creator of the
"Sweet Home" video game,
389
00:20:45,703 --> 00:20:49,664
Tokuro Fujiwara, was a Producer
at Capcom at that point.
390
00:20:49,666 --> 00:20:53,668
So at Capcom, Producers often
have the greatest ability
391
00:20:53,670 --> 00:20:54,961
to get projects green lit.
392
00:20:54,963 --> 00:20:56,671
Even after "Sweet Home,"
393
00:20:56,673 --> 00:20:59,048
even though they were able
to create it and release it,
394
00:20:59,050 --> 00:21:01,342
it didn't do very
well for Capcom
395
00:21:01,344 --> 00:21:03,386
and it was never even
released outside of Japan,
396
00:21:03,388 --> 00:21:05,805
which was another reason
why it didn't really garner
397
00:21:05,807 --> 00:21:07,348
the sales numbers
or the awareness
398
00:21:07,350 --> 00:21:09,016
that Fujiwara was hoping for.
399
00:21:09,018 --> 00:21:10,476
But with the next
game, "Biohazard,"
400
00:21:10,478 --> 00:21:12,019
they were trying to
aim for something
401
00:21:12,021 --> 00:21:13,896
a little more worldwide
in its approach.
402
00:21:13,898 --> 00:21:15,231
They wanted it to be accessible
403
00:21:15,233 --> 00:21:17,024
and something that
would showcase
404
00:21:17,026 --> 00:21:19,527
this new upcoming
era of 3D gaming.
405
00:21:19,529 --> 00:21:22,488
He found a young
employee named Shinji Mikami,
406
00:21:22,490 --> 00:21:25,366
whose recent games "Goof
Troop" and "Aladdin"
407
00:21:25,368 --> 00:21:29,038
were well received, and asked
him to lead development.
408
00:23:09,973 --> 00:23:11,847
I think the most iconic
thing about "Resident Evil"
409
00:23:11,849 --> 00:23:14,767
is pressing start and you
hear that, "Resident Evil".
410
00:23:14,769 --> 00:23:16,852
It just puts you in the game.
411
00:23:16,854 --> 00:23:20,481
And walking into that mansion
and just the sound design
412
00:23:20,483 --> 00:23:24,819
and the creepiness factor,
going and exploring each room.
413
00:23:24,821 --> 00:23:26,696
And the great thing about
the old PlayStations
414
00:23:26,698 --> 00:23:29,657
is when you had to
walk up to the door
415
00:23:29,659 --> 00:23:31,200
and you go through it,
416
00:23:31,202 --> 00:23:32,535
you didn't know what was
gonna be on the other side!
417
00:23:32,537 --> 00:23:34,203
It would sometimes
be a surprise,
418
00:23:34,205 --> 00:23:35,997
and that's what I
loved about the game.
419
00:23:35,999 --> 00:23:38,124
It was the first time I
experienced that level of gore
420
00:23:38,126 --> 00:23:43,172
in video games, and it definitely
helped ramp up the horror.
421
00:23:44,507 --> 00:23:46,007
Bizarre
murder cases have recently
422
00:23:46,009 --> 00:23:48,050
occurred in Raccoon City.
423
00:23:48,052 --> 00:23:50,177
There are outlandish
reports of families
424
00:23:50,179 --> 00:23:53,347
being attacked by a
group of about 10 people.
425
00:23:53,349 --> 00:23:55,641
Victims were apparently eaten.
426
00:23:55,643 --> 00:23:57,393
This cinematic inspiration
427
00:23:57,395 --> 00:23:59,395
book ended the gaming experience
428
00:23:59,397 --> 00:24:01,314
through live action sequences
429
00:24:01,316 --> 00:24:03,232
filmed to look like
they were pulled
430
00:24:03,234 --> 00:24:05,192
straight from a horror film.
431
00:24:05,194 --> 00:24:06,694
It was quite a long time ago,
432
00:24:06,696 --> 00:24:09,196
but I do have a fairly
strong recollection
433
00:24:09,198 --> 00:24:12,575
of the day where we were
shooting the outdoor scenes.
434
00:24:12,577 --> 00:24:15,244
It was kind of outside
of the center of Tokyo
435
00:24:15,246 --> 00:24:16,871
near the Tama River.
436
00:24:16,873 --> 00:24:18,998
It was a hot night, there
was lots of mosquitoes
437
00:24:19,000 --> 00:24:21,083
and they were using
smoke machines.
438
00:24:21,085 --> 00:24:22,752
There were some
really cool props
439
00:24:22,754 --> 00:24:26,380
of the dogs and the hand
that's holding the gun.
440
00:24:26,382 --> 00:24:29,258
And I recall running
around in the grass,
441
00:24:29,260 --> 00:24:31,260
they would then just give
us some direction, like,
442
00:24:31,262 --> 00:24:33,012
"Look this way. Shoot your gun."
443
00:24:33,014 --> 00:24:35,389
There wasn't a rehearsal,
it was all just kind of done
444
00:24:35,391 --> 00:24:37,099
by the seat of our pants.
445
00:24:37,101 --> 00:24:39,185
But it was a lot of
fun, the crew were fun
446
00:24:39,187 --> 00:24:41,437
and I think we all just,
447
00:24:41,439 --> 00:24:45,274
we didn't really know
what we were getting into
448
00:24:45,276 --> 00:24:47,610
until we got there
and we got into it.
449
00:24:47,612 --> 00:24:49,405
No! Don't go!
450
00:24:50,615 --> 00:24:52,281
It was almost
like "Resident Evil"
451
00:24:52,283 --> 00:24:55,076
was a video game based
on a horror film,
452
00:24:55,078 --> 00:24:58,412
albeit one that
didn't actually exist.
453
00:24:58,414 --> 00:25:01,248
The gameplay consisted
of action sequences
454
00:25:01,250 --> 00:25:04,627
with emphasis on
exploration, puzzle solving,
455
00:25:04,629 --> 00:25:06,253
and resource management,
456
00:25:06,255 --> 00:25:08,631
all while combating
the horrific enemies
457
00:25:08,633 --> 00:25:10,549
within its environment.
458
00:25:10,551 --> 00:25:13,429
The player chose
between two characters;
459
00:25:14,597 --> 00:25:16,222
Chris Redfield or
Jill Valentine,
460
00:25:16,224 --> 00:25:18,724
members of an elite
police task force,
461
00:25:18,726 --> 00:25:22,271
The Special Tactics and
Rescue Service, or S.T.A.R.S,
462
00:25:22,605 --> 00:25:24,772
as they investigated
gruesome murders
463
00:25:24,774 --> 00:25:27,276
in the mountains
outside Raccoon City.
464
00:26:00,351 --> 00:26:04,270
Trapped in a sinister mansion
infested with zombies,
465
00:26:04,272 --> 00:26:08,482
giant spiders, and other
nightmarish creatures,
466
00:26:08,484 --> 00:26:10,818
the two uncovered that
the mansion harbored
467
00:26:10,820 --> 00:26:14,530
an underground laboratory
with illegal viral experiments
468
00:26:14,532 --> 00:26:17,116
conducted by the
pharmaceutical company
469
00:26:17,118 --> 00:26:19,758
Umbrella Incorporated.
470
00:28:05,142 --> 00:28:08,644
In the end, Chris and Jill
discovered that their leader
471
00:28:08,646 --> 00:28:10,938
Captain Wesker to be a traitor,
472
00:28:10,940 --> 00:28:13,065
battled the ultimate
weapon Tyrant,
473
00:28:13,067 --> 00:28:16,902
and narrowly escaped before
the mansion exploded.
474
00:28:16,904 --> 00:28:18,654
The game that I was in
475
00:28:18,656 --> 00:28:21,991
was pretty cutting
edge for its time.
476
00:28:21,993 --> 00:28:23,492
I think it was really neat
477
00:28:23,494 --> 00:28:26,287
that they had the live
action cut scenes in it.
478
00:28:26,289 --> 00:28:28,289
It wasn't just a
shoot 'em up game,
479
00:28:28,291 --> 00:28:29,957
you had to solve puzzles.
480
00:28:29,959 --> 00:28:34,420
It kind of ushered in a
whole new kind of video game.
481
00:28:34,422 --> 00:28:36,005
It's a weapon.
482
00:28:36,007 --> 00:28:40,509
It's really powerful, especially
against living things.
483
00:28:40,511 --> 00:28:42,303
Better take it with you.
484
00:28:42,305 --> 00:28:45,306
In 2007, I would meet Shinji
Mikami for the first time
485
00:28:45,308 --> 00:28:49,351
and he would tell me that the
voice acting was done in Japan
486
00:28:49,353 --> 00:28:51,770
and recorded
intentionally in a way
487
00:28:51,772 --> 00:28:54,523
such that Japanese
people could understand,
488
00:28:54,525 --> 00:28:57,026
even this level
of simple English.
489
00:28:57,028 --> 00:29:02,031
This house is dangerous,
there are terrible demons.
490
00:29:02,033 --> 00:29:03,782
Ouch!
491
00:29:03,784 --> 00:29:06,827
The idea was to make it
palatable for Japanese people
492
00:29:06,829 --> 00:29:08,454
rather than
international audiences,
493
00:29:08,456 --> 00:29:09,872
which I thought
was a fascinating
494
00:29:09,874 --> 00:29:11,874
and ultimately an
understandable decision.
495
00:29:11,876 --> 00:29:14,460
I see. Well, it's
not your fault.
496
00:29:14,462 --> 00:29:16,003
This place is crazy!
497
00:29:16,005 --> 00:29:18,505
All of us, I think we
just didn't really know.
498
00:29:18,507 --> 00:29:20,716
All we knew is that
it was a video game,
499
00:29:20,718 --> 00:29:23,636
something that we
didn't know much about.
500
00:29:23,638 --> 00:29:27,890
I didn't even know until
20-some years later
501
00:29:27,892 --> 00:29:29,516
that I was part of
"Resident Evil,"
502
00:29:29,518 --> 00:29:31,685
because they called
it "Biohazard."
503
00:29:31,687 --> 00:29:35,316
"Resident Evil"
sold over 2.7 million copies
504
00:29:35,483 --> 00:29:40,736
worldwide after it was
released on March 22nd, 1996.
505
00:29:40,738 --> 00:29:42,905
An expanded version of the game,
506
00:29:42,907 --> 00:29:45,532
"Resident Evil:
The Director's Cut"
507
00:29:45,534 --> 00:29:48,577
sold an additional
2 million copies.
508
00:29:48,579 --> 00:29:50,245
It was just so
different for games
509
00:29:50,247 --> 00:29:51,997
that I played at the time
510
00:29:51,999 --> 00:29:55,042
that it was the most immersive
way to experience horror.
511
00:29:55,044 --> 00:29:58,545
It was a brand new way to
experience horror other than film.
512
00:29:58,547 --> 00:30:00,881
It was a an immersive experience
513
00:30:00,883 --> 00:30:02,883
that I was not used
to with video games.
514
00:30:02,885 --> 00:30:05,594
And the thing that I noticed
the most about "Resident Evil"
515
00:30:05,596 --> 00:30:08,013
is just how fucking
creepy they were.
516
00:30:08,015 --> 00:30:10,057
The sound effects and
the fact you couldn't see
517
00:30:10,059 --> 00:30:12,893
all the way down the halls,
and "What the hell was that?"
518
00:30:12,895 --> 00:30:14,935
Your mind would start
playing tricks on you.
519
00:31:47,156 --> 00:31:48,822
Most people at
Capcom at the time
520
00:31:48,824 --> 00:31:50,616
thought that the
company was done for,
521
00:31:50,618 --> 00:31:53,285
heading into the second
half of the '90s.
522
00:31:53,287 --> 00:31:55,037
And when "Biohazard" came out
523
00:31:55,039 --> 00:31:59,333
and surpassed anybody's
sales expectations,
524
00:31:59,335 --> 00:32:02,169
I think that that
revitalized Capcom's business
525
00:32:02,171 --> 00:32:06,715
and gave them another hit to
kind of move forward with.
526
00:32:06,717 --> 00:32:08,509
According to Yoshiki Okamoto,
527
00:32:08,511 --> 00:32:10,302
one of of Capcom's
other Producers,
528
00:32:10,304 --> 00:32:13,639
that was one of the first
million selling titles
529
00:32:13,641 --> 00:32:15,349
on the original PlayStation.
530
00:32:15,351 --> 00:32:18,187
"Resident Evil"
was an explosive sleeper hit
531
00:32:18,562 --> 00:32:21,563
and Capcom now had
one clear goal:
532
00:32:21,565 --> 00:32:23,818
Create a franchise.
533
00:32:24,026 --> 00:32:26,068
That's a testament
to Shinji Mikami
534
00:32:26,070 --> 00:32:29,238
and all the people at
Capcom that developed it.
535
00:32:29,240 --> 00:32:31,365
While a
sequel entered development,
536
00:32:31,367 --> 00:32:34,245
Capcom sought interest in
their newest hit video game
537
00:32:34,411 --> 00:32:36,203
to be brought to the big screen.
538
00:32:36,205 --> 00:32:40,916
They got started on the sequel
very quickly in early 1996,
539
00:32:40,918 --> 00:32:42,668
but once the
original "Biohazard"
540
00:32:42,670 --> 00:32:45,087
was obviously going to
be a a great success,
541
00:32:45,089 --> 00:32:48,006
they assembled the team
to go make the next one.
542
00:33:19,915 --> 00:33:23,458
In January,
1997, Variety reported
543
00:33:23,460 --> 00:33:26,920
a German film production
company, Constantin Film,
544
00:33:26,922 --> 00:33:29,214
purchased the film
rights to "Resident Evil"
545
00:33:29,216 --> 00:33:32,259
with Alan B. McElroy,
at that time known for
546
00:33:32,261 --> 00:33:35,470
"Halloween 4: The Return
of Michael Myers,"
547
00:33:35,472 --> 00:33:37,391
hired to write the screenplay.
548
00:34:15,179 --> 00:34:16,803
By the mid '90s,
549
00:34:16,805 --> 00:34:19,306
Constantin Film was known
in the United States
550
00:34:19,308 --> 00:34:23,644
primarily for producing "The
NeverEnding Story" in 1984,
551
00:34:23,646 --> 00:34:25,771
and for an unreleased adaptation
552
00:34:25,773 --> 00:34:28,357
of the "Fantastic Four" in 1993.
553
00:34:28,359 --> 00:34:32,486
Made for $2 million,
"Fantastic Four" was produced
554
00:34:32,488 --> 00:34:36,156
in conjunction with Roger
Corman's New World Pictures.
555
00:34:36,158 --> 00:34:38,784
Constantin Film,
having had the rights
556
00:34:38,786 --> 00:34:40,827
to the property
for several years,
557
00:34:40,829 --> 00:34:42,704
were on the verge
of having the rights
558
00:34:42,706 --> 00:34:44,665
revert back to Marvel Comics
559
00:34:44,667 --> 00:34:50,005
if a film wasn't put into production
by December 31st, 1992.
560
00:34:50,839 --> 00:34:51,964
Principal photography commenced
561
00:34:51,966 --> 00:34:53,674
three days before the deadline.
562
00:34:53,676 --> 00:34:57,844
Recounted by the film's actors
and even Stan Lee himself,
563
00:34:57,846 --> 00:35:00,472
the film was never
intended for release.
564
00:35:00,474 --> 00:35:01,890
Critics point to the film
565
00:35:01,892 --> 00:35:04,184
as an embarrassing
example of greed,
566
00:35:04,186 --> 00:35:06,979
but the truth was
that Constantin Films
567
00:35:06,981 --> 00:35:09,356
stood to lose on their
initial investment,
568
00:35:09,358 --> 00:35:13,193
an investment that later paid
off when 20th Century Fox
569
00:35:13,195 --> 00:35:15,696
produced their own
"Fantastic Four" film
570
00:35:15,698 --> 00:35:19,074
and paid Constantin
as part of the deal.
571
00:35:19,076 --> 00:35:23,829
Alan McElroy delivered his
first draft in May, 1997.
572
00:35:23,831 --> 00:35:26,498
The script changed major
elements of the game.
573
00:35:26,500 --> 00:35:29,710
The characters were no
longer an elite police unit.
574
00:35:29,712 --> 00:35:32,879
Instead, a ragtag group
of military veterans
575
00:35:32,881 --> 00:35:34,381
each with personal problems
576
00:35:34,383 --> 00:35:37,009
exploited by Albert
Wesker to recruit them.
577
00:35:37,011 --> 00:35:39,594
Absent was the iconic
mansion of the game.
578
00:35:39,596 --> 00:35:41,555
Instead, the action took place
579
00:35:41,557 --> 00:35:45,726
within a top secret laboratory
built within a mountainside.
580
00:35:45,728 --> 00:35:47,894
As McElroy submitted
his first draft,
581
00:35:47,896 --> 00:35:49,896
Capcom confirmed
their partnership
582
00:35:49,898 --> 00:35:52,232
with Constantin Film
through interviews
583
00:35:52,234 --> 00:35:56,069
during the Electronic
Entertainment Expo event.
584
00:35:56,071 --> 00:35:58,280
Capcom showcased
upcoming titles,
585
00:35:58,282 --> 00:36:01,700
including the highly
anticipated "Resident Evil 2."
586
00:36:01,702 --> 00:36:03,952
The movie was expected
to film shortly
587
00:36:03,954 --> 00:36:06,913
with a release near
the end of 1998.
588
00:36:06,915 --> 00:36:09,458
But for Capcom, a sequel
to "Resident Evil"
589
00:36:09,460 --> 00:36:10,959
that surpassed the original
590
00:36:10,961 --> 00:36:13,295
was the primary focus
for the company.
591
00:36:13,297 --> 00:36:15,964
Capcom earned
nearly $200 million
592
00:36:15,966 --> 00:36:17,424
in sales from the original,
593
00:36:17,426 --> 00:36:19,801
and the new director,
Hideki Kamiya,
594
00:36:19,803 --> 00:36:21,762
felt intense pressure
for the sequel
595
00:36:21,764 --> 00:36:23,891
to live up to its predecessor.
596
00:36:59,510 --> 00:37:01,968
The original build
was scrapped entirely
597
00:37:01,970 --> 00:37:04,596
after the team couldn't
match the quality expected
598
00:37:04,598 --> 00:37:06,640
not only by Capcom Executives,
599
00:37:06,642 --> 00:37:08,642
but also their own expectations.
600
00:37:08,644 --> 00:37:10,310
Now rebuilt from the ground up
601
00:37:10,312 --> 00:37:13,021
with a script written
by Noboru Sugimura,
602
00:37:13,023 --> 00:37:17,025
"Resident Evil 2" was
delayed to January, 1998.
603
00:37:17,027 --> 00:37:19,194
With increased hype
surrounding the game,
604
00:37:19,196 --> 00:37:21,988
Capcom planned and
ambitious marketing campaign
605
00:37:21,990 --> 00:37:24,449
unheard of for a video
game at that time
606
00:37:24,451 --> 00:37:28,662
and committed $1.5 million
on a live action commercial
607
00:37:28,664 --> 00:37:30,999
to advertise the
upcoming sequel.
608
00:37:32,334 --> 00:37:35,377
There was only one man
they had in mind to direct.
609
00:37:35,379 --> 00:37:37,170
That was kind of a big deal
'cause it was the first time
610
00:37:37,172 --> 00:37:40,006
George had opened
a lens on anything,
611
00:37:40,008 --> 00:37:42,843
especially something
involving zombies for years.
612
00:37:42,845 --> 00:37:45,345
And so that was big news. It
made the cover of "Fangoria."
613
00:37:45,347 --> 00:37:47,180
We do have some
materials that relate
614
00:37:47,182 --> 00:37:50,225
directly to the commercial
for "Biohazard 2,"
615
00:37:50,227 --> 00:37:51,893
as it was known in Japan,
616
00:37:51,895 --> 00:37:53,353
what he was hired to
direct commercial for,
617
00:37:53,355 --> 00:37:55,188
"Resident Evil 2" in
the United States.
618
00:37:55,190 --> 00:37:58,233
And it's some of the
storyboards for this commercial,
619
00:37:58,235 --> 00:37:59,901
some of the character designs,
620
00:37:59,903 --> 00:38:01,361
and some of the kind of artwork
621
00:38:01,363 --> 00:38:02,988
that would've been
used to inspire this.
622
00:38:02,990 --> 00:38:04,865
A lot of information
for him really
623
00:38:04,867 --> 00:38:06,908
about who the characters are,
624
00:38:06,910 --> 00:38:08,743
what the storyline of this was
625
00:38:08,745 --> 00:38:11,037
so that he could kind of
effectively make this commercial.
626
00:38:11,039 --> 00:38:12,539
He himself was not a gamer
627
00:38:12,541 --> 00:38:14,416
so he was not familiar
with these games,
628
00:38:14,418 --> 00:38:16,418
so some of this was to give
him this background info.
629
00:38:16,420 --> 00:38:18,253
Shot over several nights
630
00:38:18,255 --> 00:38:21,006
in downtown Los Angeles at
the Lincoln Heights Jail,
631
00:38:21,008 --> 00:38:23,383
an empty and often
used filming location
632
00:38:23,385 --> 00:38:26,219
for movies, TV,
and music videos,
633
00:38:26,221 --> 00:38:27,888
the building was
dressed to resemble
634
00:38:27,890 --> 00:38:29,514
the Raccoon Police Department,
635
00:38:29,516 --> 00:38:32,184
a location from the
upcoming "Resident Evil 2."
636
00:38:32,186 --> 00:38:35,604
I wound up as a zombie in
a George Romero commercial.
637
00:38:35,606 --> 00:38:37,272
I'm still marveling about that.
638
00:38:37,274 --> 00:38:39,441
I mean, as a horror nerd,
639
00:38:39,443 --> 00:38:41,776
that's one of the great
moments of your life.
640
00:38:41,778 --> 00:38:43,528
I was sent in for a commercial
641
00:38:43,530 --> 00:38:47,282
and the request was there'd
be heavy prosthetics makeup.
642
00:38:47,284 --> 00:38:49,618
Not only was legendary director,
643
00:38:49,620 --> 00:38:51,244
George A. Romero, directing,
644
00:38:51,246 --> 00:38:53,955
but the production was
filled with top level talent
645
00:38:53,957 --> 00:38:55,957
both in front and
behind the camera.
646
00:38:55,959 --> 00:38:59,419
I said, "Geez, I feel like
I'm in a George Romero movie."
647
00:38:59,421 --> 00:39:01,254
And the makeup
artist says to me,
648
00:39:01,256 --> 00:39:04,382
"Didn't you see George
standing out there?"
649
00:39:04,384 --> 00:39:06,301
The amazing thing
is the production,
650
00:39:06,303 --> 00:39:10,055
the call sheet listed the
director as I. Kambara,
651
00:39:10,057 --> 00:39:12,641
and that was a Japanese
artist, Tai Kambara,
652
00:39:12,643 --> 00:39:15,143
and Tai Kambara had
just passed away.
653
00:39:15,145 --> 00:39:18,396
And George Romero had
always skirted the unions.
654
00:39:18,398 --> 00:39:21,149
He always stayed away from
the DGA and everything.
655
00:39:21,151 --> 00:39:24,110
So what they did is George
Romero had a pseudonym
656
00:39:24,112 --> 00:39:25,737
to direct this commercial.
657
00:39:25,739 --> 00:39:27,405
We're at Lincoln Heights Jail.
658
00:39:27,407 --> 00:39:29,407
I remember when I pulled
up to Lincoln Heights,
659
00:39:29,409 --> 00:39:32,285
it said Raccoon City
Police Department
660
00:39:32,287 --> 00:39:34,287
and there was a zombie
leaning on the sign
661
00:39:34,289 --> 00:39:37,123
smoking a cigarette, which
was kind of the weird
662
00:39:37,125 --> 00:39:38,833
introduction to the world.
663
00:39:38,835 --> 00:39:40,418
They didn't call
it "Resident Evil,"
664
00:39:40,420 --> 00:39:42,087
they called it by
the Japanese title,
665
00:39:42,089 --> 00:39:44,631
which was "Project Biohazard 2."
666
00:39:44,633 --> 00:39:46,341
When Romero came towards us,
667
00:39:46,343 --> 00:39:49,678
Romero was in flip flops,
wearing an open collar shirt
668
00:39:49,680 --> 00:39:51,137
and baggy shorts.
669
00:39:51,139 --> 00:39:53,473
He was, he was not
dressed for October,
670
00:39:53,475 --> 00:39:55,934
the September/October
California weather.
671
00:39:55,936 --> 00:39:59,312
He was dressed like he was
going to the beach in June
672
00:39:59,314 --> 00:40:02,023
and I remember his
assistant was fretting,
673
00:40:02,025 --> 00:40:03,817
"George, can I get you a coat?"
674
00:40:03,819 --> 00:40:06,695
And he goes, "Nah, I'm
good! I love it, I love it."
675
00:40:06,697 --> 00:40:08,446
He goes, "If feels like-"
676
00:40:08,448 --> 00:40:10,824
I think he said, "It feels
like August in Pittsburgh."
677
00:40:10,826 --> 00:40:12,534
He just looked so comfortable.
678
00:40:12,536 --> 00:40:15,036
He pointed out to several people
he had his lucky scarf on.
679
00:40:15,038 --> 00:40:17,038
Brad Renfro played Leon Kennedy,
680
00:40:17,040 --> 00:40:19,833
one of two protagonists
in "Resident Evil 2."
681
00:40:19,835 --> 00:40:23,003
Brad had a massive following
in Japan with teenagers,
682
00:40:23,005 --> 00:40:25,672
but his restrictive agreement
barred the commercial
683
00:40:25,674 --> 00:40:28,008
from being played outside Japan.
684
00:40:28,010 --> 00:40:30,218
Adrienne Frantz played
Claire Redfield,
685
00:40:30,220 --> 00:40:32,637
sister of the original
games, Chris Redfield,
686
00:40:32,639 --> 00:40:35,056
and the other
protagonist for the game.
687
00:40:35,058 --> 00:40:37,392
Peter Deming was the
director of photography,
688
00:40:37,394 --> 00:40:39,853
a cinematographer
on iconic films,
689
00:40:39,855 --> 00:40:42,022
"Evil Dead II" for Sam Raimi,
690
00:40:42,024 --> 00:40:43,857
"Lost Highway" for David Lynch.
691
00:40:43,859 --> 00:40:46,318
And "Scream 2" for Wes Craven.
692
00:40:46,320 --> 00:40:48,028
The makeup effects
were accomplished
693
00:40:48,030 --> 00:40:51,031
by veteran special effects
artist, Screaming Mad George,
694
00:40:51,033 --> 00:40:54,701
with prior work on films, "A
Nightmare on Elm Street 3,"
695
00:40:54,703 --> 00:40:57,078
"Predator," and "Bride
of the Re-Animator."
696
00:40:57,080 --> 00:40:59,331
It was incredibly
fulfilling to work
697
00:40:59,333 --> 00:41:01,249
with a professional like
Screaming Mad George,
698
00:41:01,251 --> 00:41:03,251
and he was such a great artist,
699
00:41:03,253 --> 00:41:06,755
And just to see the day
to day work progression
700
00:41:06,757 --> 00:41:08,256
and the way it developed
701
00:41:08,258 --> 00:41:10,759
and to see how people
brainstormed ideas,
702
00:41:10,761 --> 00:41:13,887
I could tell he really wanted
to give it a different take
703
00:41:13,889 --> 00:41:15,388
on the traditional zombie movie.
704
00:41:15,390 --> 00:41:17,557
So as you can see down here,
705
00:41:17,559 --> 00:41:20,018
there's a lot of the
original prosthetics.
706
00:41:20,020 --> 00:41:22,687
And then this is
a shoulder piece
707
00:41:22,689 --> 00:41:25,940
that was for an
exposed shoulder.
708
00:41:25,942 --> 00:41:27,609
So a nice meaty looking piece.
709
00:41:27,611 --> 00:41:29,194
It would be right here and
then it would be revealed
710
00:41:29,196 --> 00:41:30,612
up from underneath clothes,
711
00:41:30,614 --> 00:41:32,405
maybe the shoulder
would be torn away.
712
00:41:32,407 --> 00:41:34,366
George really wanted to take
it to a different level,
713
00:41:34,368 --> 00:41:37,369
especially since George Romero,
I understood at the time,
714
00:41:37,371 --> 00:41:39,120
was talking to
him about possibly
715
00:41:39,122 --> 00:41:40,789
having him work on the movie.
716
00:41:40,791 --> 00:41:43,124
The heavy
levels of blood and gore
717
00:41:43,126 --> 00:41:45,418
that Screaming Mad
George was known for
718
00:41:45,420 --> 00:41:49,089
were explicitly prohibited for
the expected release format.
719
00:41:49,091 --> 00:41:52,133
Even still, the zombies had
their own unique appearance
720
00:41:52,135 --> 00:41:53,593
despite the restrictions.
721
00:41:53,595 --> 00:41:56,262
Dried blood, torn
clothing and patchy skin
722
00:41:56,264 --> 00:41:57,972
were still visually impressive,
723
00:41:57,974 --> 00:41:59,808
invoking the work of Tom Savini
724
00:41:59,810 --> 00:42:02,936
and Greg Nicotero's work
on "Day of the Dead."
725
00:42:02,938 --> 00:42:04,145
I'm sitting in the makeup chair
726
00:42:04,147 --> 00:42:06,898
and they couldn't show blood.
727
00:42:06,900 --> 00:42:10,735
They were using black
as a dried blood.
728
00:42:10,737 --> 00:42:13,780
And I said, "Hey, this
is a zombie thing.
729
00:42:13,782 --> 00:42:15,240
Why don't we have blood?"
730
00:42:15,242 --> 00:42:17,283
The Japanese company
that was doing it
731
00:42:17,285 --> 00:42:19,077
was a little leery about blood.
732
00:42:19,079 --> 00:42:22,247
They didn't want to emphasize
red blood in the commercial,
733
00:42:22,249 --> 00:42:24,457
so everything was fairly dark.
734
00:42:24,459 --> 00:42:27,502
It was more like we've
been in the grave a while.
735
00:42:27,504 --> 00:42:29,421
That's why the blood
would pool in our fingers
736
00:42:29,423 --> 00:42:31,172
and our fingers are black.
737
00:42:31,174 --> 00:42:32,632
The scale of the
commercial led the production
738
00:42:32,634 --> 00:42:34,676
to film a "Making Of" feature.
739
00:42:34,678 --> 00:42:37,262
Japanese press were
brought to the LA set
740
00:42:37,264 --> 00:42:39,347
to interview the cast and crew.
741
00:42:39,349 --> 00:42:42,308
Perhaps due to Brad Renfro's
contract restrictions,
742
00:42:42,310 --> 00:42:45,145
non-Japanese journalists
were prohibited from the set
743
00:42:45,147 --> 00:42:48,773
except for a sole Canadian-born
journalist working in Japan.
744
00:42:48,775 --> 00:42:52,026
Norman England was granted
complete access to the production
745
00:42:52,028 --> 00:42:53,820
and Romero was more than pleased
746
00:42:53,822 --> 00:42:56,156
to share his excitement
with the journalist
747
00:42:56,158 --> 00:42:57,615
about working on a project
748
00:42:57,617 --> 00:42:59,784
within the genre he
had helped create.
749
00:42:59,786 --> 00:43:03,204
Capcom flew me over to Hollywood
750
00:43:03,206 --> 00:43:05,790
to be involved with this shoot,
751
00:43:05,792 --> 00:43:08,460
and it was really
fantastic experience for me
752
00:43:08,462 --> 00:43:11,379
because I was not a part of
the film world at the time.
753
00:43:11,381 --> 00:43:13,673
I was very fascinated
by the film world.
754
00:43:13,675 --> 00:43:15,633
I was there for
all their meetings.
755
00:43:15,635 --> 00:43:19,846
We go over to Screaming Mad
George, big makeup artist.
756
00:43:19,848 --> 00:43:22,056
He worked on Carpenter
movies, whatever,
757
00:43:22,058 --> 00:43:24,476
so many Brian Yuzna films.
758
00:43:24,478 --> 00:43:26,060
They made two spots.
759
00:43:26,062 --> 00:43:28,646
They made a 15 second
spot and a 30 second spot
760
00:43:28,648 --> 00:43:31,566
I was told was a million
and a half dollars.
761
00:43:31,568 --> 00:43:33,234
And I asked George
that on the set,
762
00:43:33,236 --> 00:43:35,361
I said, "Tell me
about this budget."
763
00:43:35,363 --> 00:43:38,406
And he goes, "Well, it's
the most money I've ever had
764
00:43:38,408 --> 00:43:40,742
on a second per second basis."
765
00:43:40,744 --> 00:43:43,912
Every makeup artist in
town came by to kiss the ring
766
00:43:43,914 --> 00:43:45,205
'cause George Romero was there.
767
00:43:45,207 --> 00:43:47,415
So it was a who's
who of Hollywood
768
00:43:47,417 --> 00:43:49,501
special effects
and makeup artist.
769
00:43:49,503 --> 00:43:51,669
Matt Rose, who did "Hellboy"
770
00:43:51,671 --> 00:43:56,049
brought 30 "Dawn of the Dead"
from every different country
771
00:43:56,051 --> 00:43:58,426
posters for George
Romero to sign.
772
00:43:58,428 --> 00:44:01,431
The KNB guys were
there to see George.
773
00:44:02,849 --> 00:44:06,267
As someone who knows every
one of these makeup artists,
774
00:44:06,269 --> 00:44:09,395
it was just really exciting
to watch them come one by one
775
00:44:09,397 --> 00:44:10,730
to pay tribute to the king.
776
00:44:10,732 --> 00:44:13,191
We were done with
the commercial.
777
00:44:13,193 --> 00:44:15,902
George got his reel from Japan.
778
00:44:15,904 --> 00:44:18,863
He screened it for
quite a few employees
779
00:44:18,865 --> 00:44:20,406
on different occasions,
780
00:44:20,408 --> 00:44:23,952
and at one time he brought
out the commercial reel
781
00:44:23,954 --> 00:44:25,620
and we watched the short cut.
782
00:44:25,622 --> 00:44:27,789
There was a 15 second,
there was like a 30 second,
783
00:44:27,791 --> 00:44:29,707
and there was this two
minute long trailer.
784
00:44:29,709 --> 00:44:31,626
And then he said to us all,
785
00:44:31,628 --> 00:44:33,545
"Would you like to see
the long version of it?"
786
00:44:33,547 --> 00:44:35,964
And we were like, "Oh wow,
there's a longer version
787
00:44:35,966 --> 00:44:37,298
than the two minutes?"
788
00:44:37,300 --> 00:44:39,634
And he was like,
"Sure, watch this."
789
00:44:39,636 --> 00:44:42,720
And we watched this
basically a short film
790
00:44:42,722 --> 00:44:45,557
directed by George Romero
of "Resident Evil,"
791
00:44:45,559 --> 00:44:48,268
and I really believe
that was George Romero's
792
00:44:48,270 --> 00:44:50,436
and Screaming Mad
George's calling card
793
00:44:50,438 --> 00:44:52,272
to show that they could
do the feature film.
794
00:44:52,274 --> 00:44:53,940
The "Biohazard 2" commercial
795
00:44:53,942 --> 00:44:56,818
released in Japanese
theaters and on television
796
00:44:56,820 --> 00:44:59,904
with the "Making of
Biohazard 2" commercial
797
00:44:59,906 --> 00:45:02,907
available to rent on
VHS in Japan as well
798
00:45:02,909 --> 00:45:06,995
all ahead of the game's
release in January, 1998.
799
00:45:10,667 --> 00:45:12,667
You could tell he had misgivings
800
00:45:12,669 --> 00:45:15,336
about doing a zombie
project for someone else.
801
00:45:15,338 --> 00:45:18,673
I heard him say once
at least to the DP
802
00:45:18,675 --> 00:45:22,802
and two or three times just
observing to himself out loud,
803
00:45:22,804 --> 00:45:24,804
he goes, when he was
directing the zombies,
804
00:45:24,806 --> 00:45:27,974
he goes, "I really feel like
I'm ripping myself off here."
805
00:45:27,976 --> 00:45:29,642
And everybody on the
crew kept saying,
806
00:45:29,644 --> 00:45:31,477
"George is gonna direct
the movie version."
807
00:45:31,479 --> 00:45:33,980
And I remember three or four
hours into it I thought,
808
00:45:33,982 --> 00:45:35,607
"No, he's not."
809
00:45:35,609 --> 00:45:37,442
You could see he was
starting to have misgivings.
810
00:45:37,444 --> 00:45:38,860
He would set up a shot and go,
811
00:45:38,862 --> 00:45:40,662
"Boy, this really
feels familiar to me."
812
00:45:40,780 --> 00:45:43,031
As part of its
North American campaign.
813
00:45:43,033 --> 00:45:44,991
Capcom USA added a special
contest for American fans;
814
00:45:44,993 --> 00:45:47,201
Capcom USA added a special
contest for American fans;
815
00:45:47,203 --> 00:45:50,040
a chance to win an appearance
in the upcoming film.
816
00:45:50,373 --> 00:45:52,874
In my opinion, it
absolutely encapsulated
817
00:45:52,876 --> 00:45:55,376
what "Resident Evil"
was at the time,
818
00:45:55,378 --> 00:45:57,712
and it just made me
want a live action
819
00:45:57,714 --> 00:46:00,381
"Resident Evil" movie so bad.
820
00:46:00,383 --> 00:46:02,133
While considered a gamble,
821
00:46:02,135 --> 00:46:05,053
Capcom's marketing campaign
proved highly successful.
822
00:46:05,055 --> 00:46:08,640
"Resident Evil 2" released
to record breaking sales,
823
00:46:08,642 --> 00:46:11,017
selling almost 400,000 copies
824
00:46:11,019 --> 00:46:15,229
and earning more than $19
million within 72 hours.
825
00:46:15,231 --> 00:46:16,731
The game had broken the record
826
00:46:16,733 --> 00:46:19,067
held by previous best
selling video games,
827
00:46:19,069 --> 00:46:22,362
"Final Fantasy VII"
and "Super Mario 64,"
828
00:46:22,364 --> 00:46:26,574
and would go on to sell over
6 million copies worldwide.
829
00:46:26,576 --> 00:46:29,202
"Biohazard 2"
right out of the gate
830
00:46:29,204 --> 00:46:30,662
outsold the original game,
831
00:46:30,664 --> 00:46:32,372
which was a tremendous
feat at the time.
832
00:46:32,374 --> 00:46:36,042
In Japan, it sold over a million
copies in its initial week,
833
00:46:36,044 --> 00:46:39,921
which at that time I
believe only two franchises
834
00:46:39,923 --> 00:46:43,341
in Japanese gaming had ever
done those kinds of numbers
835
00:46:43,343 --> 00:46:44,926
right outta the gate,
836
00:46:44,928 --> 00:46:46,864
and they were "Final
Fantasy" and "Dragon Quest."
837
00:46:46,888 --> 00:46:49,180
The "Resident
Evil" franchise was born.
838
00:46:49,182 --> 00:46:52,684
And with hype surrounding
the series at a fever pitch,
839
00:46:52,686 --> 00:46:55,728
getting the film into
production was now the priority,
840
00:46:55,730 --> 00:46:59,065
and Capcom had their hopes
in the Godfather of the Dead
841
00:46:59,067 --> 00:47:01,067
to make that a reality.
842
00:47:02,195 --> 00:47:04,946
When Alan McElroy was
hired to adapt the game,
843
00:47:04,948 --> 00:47:07,365
"Resident Evil" was
only nine months old.
844
00:47:07,367 --> 00:47:10,618
Through the writing process,
a sequel had been released
845
00:47:10,620 --> 00:47:13,246
and rumors circulated
that Capcom now had
846
00:47:13,248 --> 00:47:15,581
multiple sequels in development.
847
00:47:15,583 --> 00:47:17,583
This didn't bode well
for the executives
848
00:47:17,585 --> 00:47:19,085
at Constantin Film,
849
00:47:19,087 --> 00:47:21,589
who quickly soured on
McElroy's screenplay.
850
00:47:29,597 --> 00:47:31,472
Capcom had the answer:
851
00:47:31,474 --> 00:47:33,474
Hire George Romero.
852
00:47:33,476 --> 00:47:36,936
Word of Romero's commercial
leaked across the early internet
853
00:47:36,938 --> 00:47:39,939
and rumors persisted he was
hired to direct the film.
854
00:47:39,941 --> 00:47:43,317
"Fangoria" reached out to
George Romero for clarification,
855
00:47:43,319 --> 00:47:45,820
but he would only comment
that he was interested.
856
00:47:45,822 --> 00:47:49,824
The comment ignited the
fans and rumors continued.
857
00:47:49,826 --> 00:47:52,994
Constantin Film announced
that Bernd Eichinger
858
00:47:52,996 --> 00:47:55,079
would serve as
Producer on the film.
859
00:47:55,081 --> 00:47:57,498
Eichinger, a renowned
German Producer
860
00:47:57,500 --> 00:48:00,084
and co-owner of Constantin Film,
861
00:48:00,086 --> 00:48:04,424
had recent success with
"Smilla's Sense of Snow" in 1997.
862
00:48:04,841 --> 00:48:08,134
In June, 1998,
PSM leaked details
863
00:48:08,136 --> 00:48:11,137
from a revised draft
by Alan McElroy
864
00:48:11,139 --> 00:48:13,931
dated January 22nd, 1998.
865
00:48:13,933 --> 00:48:16,809
This would be the only time
information from the script
866
00:48:16,811 --> 00:48:18,603
was made available
to the public.
867
00:48:18,605 --> 00:48:20,521
While excited to
share the leaks,
868
00:48:20,523 --> 00:48:22,857
unknown to the magazine
or its readers,
869
00:48:22,859 --> 00:48:26,029
McElroy's scripts had
already been rejected.
870
00:53:43,638 --> 00:53:45,596
In July, 1998,
871
00:53:45,598 --> 00:53:47,807
George Romero ended speculation
872
00:53:47,809 --> 00:53:50,684
in an exclusive interview
with DVD Review.
873
00:53:50,686 --> 00:53:53,145
During the Video
Software Dealers Expo,
874
00:53:53,147 --> 00:53:55,481
Romero confirmed he
had signed an agreement
875
00:53:55,483 --> 00:53:58,192
only the week prior
to write and direct
876
00:53:58,194 --> 00:53:59,987
the "Resident Evil" film.
877
00:54:12,333 --> 00:54:16,043
The truth is, Romero had taken
months to negotiate a deal
878
00:54:16,045 --> 00:54:17,378
and make a decision.
879
00:54:17,380 --> 00:54:20,172
At some point prior
to July, 1998,
880
00:54:20,174 --> 00:54:22,967
the decision was made
to drop Alan McElroy
881
00:54:22,969 --> 00:54:25,469
and Romero took
over writing duties.
882
00:54:25,471 --> 00:54:27,179
Back in the late
'90s and early 2000s.
883
00:54:27,181 --> 00:54:30,182
HomepageOfTheDead.com
was the absolute best
884
00:54:30,184 --> 00:54:32,226
message board for
anything George Romero.
885
00:54:32,228 --> 00:54:34,019
That's where I spent
a lot of my time
886
00:54:34,021 --> 00:54:36,397
and I remember reading
a lot of posts that,
887
00:54:36,399 --> 00:54:38,065
"Hey, George is making
'Resident Evil'."
888
00:54:38,067 --> 00:54:41,152
And I'm like, "Okay,
I'm down for that."
889
00:54:41,154 --> 00:54:44,822
The rumor mill at the
time on that internet,
890
00:54:44,824 --> 00:54:46,240
it wasn't very rampant.
891
00:54:46,242 --> 00:54:47,908
You got one or two
bits of information
892
00:54:47,910 --> 00:54:50,035
and you kind of hung
on that for a while.
893
00:54:50,037 --> 00:54:52,163
In a way, that,
"Oh, George tackling
894
00:54:52,165 --> 00:54:53,664
one of my favorite video games?
895
00:54:53,666 --> 00:54:55,374
How could this not be a win-win?
896
00:54:55,376 --> 00:54:57,712
How is this not going
to be a blockbuster?"
897
00:55:16,856 --> 00:55:20,107
Coming off of the
excitement I had
898
00:55:20,109 --> 00:55:22,526
of the "Resident Evil
2" live action trailer,
899
00:55:22,528 --> 00:55:24,445
at that time, there was
nothing more I wanted
900
00:55:24,447 --> 00:55:26,238
than a live action
"Resident Evil" movie.
901
00:55:26,240 --> 00:55:28,866
When it was first
announced, I was so excited.
902
00:55:47,470 --> 00:55:49,053
And the Capcom
people themselves,
903
00:55:49,055 --> 00:55:51,764
I mean, they were
very, very happy
904
00:55:51,766 --> 00:55:53,599
to have George on the film.
905
00:55:53,601 --> 00:55:58,312
And they didn't hide the fact
that "Biohazard" the games
906
00:55:58,314 --> 00:56:02,149
were inspired directly
by George Romero's films.
907
00:56:02,151 --> 00:56:05,236
If they didn't exist, there
would be no "Biohazard."
908
00:56:22,755 --> 00:56:26,298
During online chat sessions,
Romero divulged to fans
909
00:56:26,300 --> 00:56:29,343
that certain elements from the
game were planned to change
910
00:56:29,345 --> 00:56:32,225
and explained his process
for writing the screenplay.
911
00:57:14,390 --> 00:57:16,223
But it really
does sort of follow.
912
00:57:16,225 --> 00:57:19,184
It's much more like
horror and action script
913
00:57:19,186 --> 00:57:20,978
than I think than
we see in the film
914
00:57:20,980 --> 00:57:23,460
that was originally released.
915
00:57:53,095 --> 00:57:54,720
In a six week period,
916
00:57:54,722 --> 00:57:57,224
Romero, along with his
Producer, Peter Grunwald,
917
00:57:57,433 --> 00:57:59,850
had written an initial
10 page treatment
918
00:57:59,852 --> 00:58:01,518
and three drafts of the script
919
00:58:01,520 --> 00:58:05,024
dated September 29th,
October 5th, and October 7th.
920
00:58:05,232 --> 00:58:06,440
And so we see the treatment
921
00:58:06,442 --> 00:58:08,734
and then we have sort
of three scripts.
922
00:58:08,736 --> 00:58:10,611
They're very congested
in their timeframe.
923
00:58:10,613 --> 00:58:13,906
So he wrote this
treatment in August of '98
924
00:58:13,908 --> 00:58:18,243
with a full script in September
of '98, September 29th,
925
00:58:18,245 --> 00:58:20,788
and then we see October
5th and October 7th
926
00:58:20,790 --> 00:58:22,247
is the revision drafts.
927
00:58:22,249 --> 00:58:23,415
Throughout the writing period,
928
00:58:23,417 --> 00:58:25,376
the story remained unchanged,
929
00:58:25,378 --> 00:58:28,629
though a variety of minor
alterations and edits occurred.
930
00:58:28,631 --> 00:58:31,757
The variances between the
scripts is pretty scant.
931
00:58:31,759 --> 00:58:33,759
There are not a
whole lot of editing.
932
00:58:33,761 --> 00:58:36,553
Here's an example
of the minor edit
933
00:58:36,555 --> 00:58:39,807
from the October 5th to
the October 7th draft,
934
00:58:39,809 --> 00:58:41,266
where even just something simple
935
00:58:41,268 --> 00:58:43,060
where there's just
a change in dialogue
936
00:58:43,062 --> 00:58:45,145
to say from a Scud to Stinger.
937
00:58:45,147 --> 00:58:46,772
So I do think that
October 7th one
938
00:58:46,774 --> 00:58:49,733
really is the final one
that got handed over.
939
00:58:49,735 --> 00:58:52,569
Even the October 5th one
just has minor edits,
940
00:58:52,571 --> 00:58:55,406
mostly about dialogue
and some grammar
941
00:58:55,408 --> 00:58:57,616
that were cleaned up
for the October 7th one.
942
00:58:57,618 --> 00:58:59,326
And so that feels like
the most polished one
943
00:58:59,328 --> 00:59:00,828
that was handed off.
944
00:59:00,830 --> 00:59:02,621
The other big piece
of it that was edited
945
00:59:02,623 --> 00:59:05,457
out of that last final one
is it's the only version
946
00:59:05,459 --> 00:59:07,960
in which there is
no note in the end
947
00:59:07,962 --> 00:59:10,963
for a title card of, "Coming
soon, Resident Evil 2."
948
00:59:10,965 --> 00:59:12,464
It just, the screen goes black.
949
00:59:12,466 --> 00:59:14,466
The treatment and all of
the other two versions
950
00:59:14,468 --> 00:59:17,803
promote and advertise that there
will be a "Resident Evil 2"
951
00:59:17,805 --> 00:59:20,180
kind of right off the bat, that
we're gonna get a franchise.
952
00:59:20,182 --> 00:59:21,807
George contacted friend
953
00:59:21,809 --> 00:59:24,518
and special effects
artist, Greg Nicotero
954
00:59:24,520 --> 00:59:27,187
if his company KNB
FX could provide
955
00:59:27,189 --> 00:59:28,814
these special
effects for the film.
956
00:59:28,816 --> 00:59:31,859
Of concern was the game's
climactic boss monster,
957
00:59:31,861 --> 00:59:33,318
the Tyrant.
958
00:59:33,320 --> 00:59:35,612
Nicotero contacted
legendary horror artist,
959
00:59:35,614 --> 00:59:38,157
Bernie Wrightson, known for
his work on "Swamp Thing,"
960
00:59:38,159 --> 00:59:41,201
"Cycle of the Werewolf," and
the comic book adaptation
961
00:59:41,203 --> 00:59:42,661
of George Romero's "Creepshow"
962
00:59:42,663 --> 00:59:45,539
and commissioned him
to sketch designs.
963
00:59:45,541 --> 00:59:49,168
My dad's collaboration
with George Romero
964
00:59:49,170 --> 00:59:53,005
essentially began with a call
that came from Stephen King,
965
00:59:53,007 --> 00:59:54,548
whom I believe he had already
966
00:59:54,550 --> 00:59:57,009
had a working
relationship for then
967
00:59:57,011 --> 00:59:58,218
on "Cycle of the Werewolf."
968
00:59:58,220 --> 00:59:59,553
Stephen was a fan of my dad's
969
00:59:59,555 --> 01:00:02,890
and obviously my
dad a fan of his.
970
01:00:02,892 --> 01:00:06,393
He got the call about this
project explaining like,
971
01:00:06,395 --> 01:00:08,520
"George Romero and I
are basically doing
972
01:00:08,522 --> 01:00:12,483
our rendition of an EC
Comic horror anthology.
973
01:00:12,485 --> 01:00:14,193
Would you be interested in doing
974
01:00:14,195 --> 01:00:17,863
the actual comic book tie-in
that goes with the movie?"
975
01:00:17,865 --> 01:00:19,865
So of course he was interested.
976
01:00:19,867 --> 01:00:22,534
This would've been
about '98 or '99,
977
01:00:22,536 --> 01:00:26,371
he got his first phone call
from the guys at KNB FX
978
01:00:26,373 --> 01:00:28,874
for this untitled Kevin
Williamson project
979
01:00:28,876 --> 01:00:31,084
that Robert Rodriguez
was gonna direct,
980
01:00:31,086 --> 01:00:32,711
which ended up
becoming "The Faculty."
981
01:00:32,713 --> 01:00:36,590
From my understanding, Greg
Nicotero read the script
982
01:00:36,592 --> 01:00:39,092
and read this giant
sea creature alien
983
01:00:39,094 --> 01:00:41,220
that they had to build for
it and thought to himself,
984
01:00:41,222 --> 01:00:45,015
"We need a Bernie Wrightson
creature for this project."
985
01:00:45,017 --> 01:00:47,851
And so they contacted
him out of the blue,
986
01:00:47,853 --> 01:00:49,603
approached him
about this project.
987
01:00:49,605 --> 01:00:51,396
He was still living in New
York state at this point
988
01:00:51,398 --> 01:00:53,357
and yeah, was basically
doing his illustrations
989
01:00:53,359 --> 01:00:55,067
and sending them via fax.
990
01:00:55,069 --> 01:00:57,903
At this point, he had
already been planning,
991
01:00:57,905 --> 01:01:00,781
at least in his mind, the
idea of transitioning away
992
01:01:00,783 --> 01:01:04,284
from doing predominantly
comic book artwork
993
01:01:04,286 --> 01:01:05,786
and trying to get more creature
994
01:01:05,788 --> 01:01:07,579
and character design
work for film.
995
01:01:07,581 --> 01:01:11,083
So after "The Faculty,"
he was prompted
996
01:01:11,085 --> 01:01:14,545
to basically move from New
York state to Los Angeles
997
01:01:14,547 --> 01:01:17,589
to further his prospects
working in film.
998
01:01:17,591 --> 01:01:20,759
Contacted Greg about
any follow-up projects,
999
01:01:20,761 --> 01:01:23,428
and that's how he got
involved with "Resident Evil."
1000
01:01:23,430 --> 01:01:25,472
He's like, "Yeah, George
Romero is gonna be
1001
01:01:25,474 --> 01:01:28,308
directing this adaptation
of this video game."
1002
01:01:28,310 --> 01:01:29,810
Is he familiar with it?
1003
01:01:29,812 --> 01:01:33,730
Not really, but he knows
what to to go off of.
1004
01:01:33,732 --> 01:01:36,483
And so that's how he came about
1005
01:01:36,485 --> 01:01:38,986
doing the character
design for the Tyrant,
1006
01:01:38,988 --> 01:01:41,321
which to my understanding
is the only character
1007
01:01:41,323 --> 01:01:43,003
that he was designing.
1008
01:01:43,158 --> 01:01:45,284
After multiple revisions,
1009
01:01:45,286 --> 01:01:46,994
Romero submitted
his first draft.
1010
01:01:46,996 --> 01:01:50,499
Now he would wait for
Constantin Film's approval.
1011
01:01:51,959 --> 01:01:55,460
The February, 1999 issue of
"Electronic Gaming Monthly"
1012
01:01:55,462 --> 01:01:57,296
published an extensive
four page interview
1013
01:01:57,298 --> 01:02:00,507
with George Romero, though
the actual interview within
1014
01:02:00,509 --> 01:02:02,134
had been conducted
months earlier.
1015
01:02:02,136 --> 01:02:04,970
While the interview left
fans excited for the film,
1016
01:02:04,972 --> 01:02:07,639
the EGM article
marks the final time
1017
01:02:07,641 --> 01:02:10,809
George Romero remained
positive about "Resident Evil."
1018
01:02:10,811 --> 01:02:13,645
In May, 1999,
Gamespot interviewed
1019
01:02:13,647 --> 01:02:16,815
senior Capcom producer,
Yoshiki Okamoto.
1020
01:02:42,551 --> 01:02:45,888
And with that statement,
all hell broke loose.
1021
01:02:47,139 --> 01:02:48,513
Rumors circulated.
1022
01:02:48,515 --> 01:02:50,724
PSX.IGN threw
gasoline on the fire
1023
01:02:50,726 --> 01:02:53,562
with an unverified story
from an unknown source
1024
01:02:53,812 --> 01:02:56,563
that in retrospect sounded
more like a smear campaign
1025
01:02:56,565 --> 01:02:57,981
against the director.
1026
01:03:12,998 --> 01:03:16,333
I was very aware and
actually I'd been contacted
1027
01:03:16,335 --> 01:03:18,377
by George's assistant.
1028
01:03:18,379 --> 01:03:19,878
"We're planning to come to Japan
1029
01:03:19,880 --> 01:03:21,713
and George really wants
to meet up with you,"
1030
01:03:21,715 --> 01:03:23,548
and I was very happy about that.
1031
01:03:23,550 --> 01:03:26,218
And then suddenly the
plug was pulled on this
1032
01:03:26,220 --> 01:03:29,930
and it was very disheartening
that they would do that.
1033
01:03:29,932 --> 01:03:31,431
George Romero moved on
1034
01:03:31,433 --> 01:03:33,433
to prep his next film "Bruiser,"
1035
01:03:33,435 --> 01:03:35,560
but any chance fans had to ask
1036
01:03:35,562 --> 01:03:37,270
about the "Resident Evil" movie,
1037
01:03:37,272 --> 01:03:39,192
George was just as confused.
1038
01:04:12,641 --> 01:04:15,308
Between May and September, 1999,
1039
01:04:15,310 --> 01:04:18,645
Constantin Film had either
failed to inform Romero
1040
01:04:18,647 --> 01:04:20,439
he had been fired,
1041
01:04:20,441 --> 01:04:23,233
or were retaining him until
his replacement was secured.
1042
01:04:23,235 --> 01:04:26,319
Websites, news articles,
and fan speculation
1043
01:04:26,321 --> 01:04:27,821
continued to spread rumors
1044
01:04:27,823 --> 01:04:30,282
that Romero was indeed
still attached to direct
1045
01:04:30,284 --> 01:04:33,124
and confusion continued.
1046
01:05:00,606 --> 01:05:02,189
The months gave way to rumors
1047
01:05:02,191 --> 01:05:04,816
of new writers and directors
attached to the film,
1048
01:05:04,818 --> 01:05:08,320
but still no official statement
for Romero's termination
1049
01:05:08,322 --> 01:05:10,489
and no update on
the film itself.
1050
01:05:10,491 --> 01:05:12,199
Would there even be a movie?
1051
01:05:12,201 --> 01:05:15,035
After more than a year of
speculation and rumors,
1052
01:05:15,037 --> 01:05:17,496
Variety reported
that Constantine Film
1053
01:05:17,498 --> 01:05:20,373
had found its new writer and
director of "Mortal Kombat,"
1054
01:05:20,375 --> 01:05:23,835
"Event Horizon," and
"Soldier," Paul W.S. Anderson
1055
01:05:23,837 --> 01:05:25,796
had signed with Constantine Film
1056
01:05:25,798 --> 01:05:28,509
to write and direct the
"Resident Evil" movie.
1057
01:05:55,244 --> 01:05:57,577
The plot synopsis caused revolt
1058
01:05:57,579 --> 01:05:59,704
among fans of the series.
1059
01:06:28,944 --> 01:06:30,610
Anderson previously
pursued the film rights
1060
01:06:30,612 --> 01:06:33,071
after playing the video
games, but discovered
1061
01:06:33,073 --> 01:06:35,907
Constantin had already
purchased them years prior.
1062
01:06:35,909 --> 01:06:39,119
Not to be dissuaded, Anderson
wrote an original treatment,
1063
01:06:39,121 --> 01:06:40,620
dubbed "The Undead."
1064
01:06:40,622 --> 01:06:42,622
If Constantin Film passed on it,
1065
01:06:42,624 --> 01:06:45,292
he planned to shop the
project to other studios
1066
01:06:45,294 --> 01:06:47,043
as an original zombie film.
1067
01:06:47,045 --> 01:06:50,046
Unknown to the public
or Paul Anderson,
1068
01:06:50,048 --> 01:06:52,465
years of development on
the "Resident Evil" movie
1069
01:06:52,467 --> 01:06:53,758
had taken its toll.
1070
01:06:53,760 --> 01:06:55,302
The rights were set to expire
1071
01:06:55,304 --> 01:06:58,722
and Constantin Film prepared
to abandon the project.
1072
01:06:58,724 --> 01:07:00,223
Anderson pitched "The Undead"
1073
01:07:00,225 --> 01:07:02,767
and asked French
producer Samuel Hadida
1074
01:07:02,769 --> 01:07:04,769
to pay for the
renewal of the rights.
1075
01:07:04,771 --> 01:07:06,605
Eichinger loved the concept
1076
01:07:06,607 --> 01:07:08,982
and hired Anderson
to write and direct.
1077
01:07:32,424 --> 01:07:34,007
After the announcement,
1078
01:07:34,009 --> 01:07:36,635
a leaked casting call
revealed most of the plot
1079
01:07:36,637 --> 01:07:38,345
through its character
descriptions,
1080
01:07:38,347 --> 01:07:41,765
confirming the script would
indeed be an original story.
1081
01:07:41,767 --> 01:07:44,142
Fans became confused
and irritated
1082
01:07:44,144 --> 01:07:46,978
at the idea of a film
based on "Resident Evil,"
1083
01:07:46,980 --> 01:07:49,940
lacking few connections
to the actual games.
1084
01:09:20,073 --> 01:09:22,073
Following
Anderson's announcement,
1085
01:09:22,075 --> 01:09:23,742
a review of George
Romero's screenplay
1086
01:09:23,744 --> 01:09:26,286
appeared on the website,
Ain't It Cool News.
1087
01:12:34,935 --> 01:12:36,309
The characters themselves
1088
01:12:36,311 --> 01:12:38,269
are actually the
characters from the game.
1089
01:12:38,271 --> 01:12:40,230
So we see Jill and Chris as
being the main characters,
1090
01:12:40,232 --> 01:12:42,273
we have Wesker as the
sort of main villain,
1091
01:12:42,275 --> 01:12:45,235
none of which find their
way into the Anderson film.
1092
01:12:45,237 --> 01:12:47,487
And it does feel a little
bit more like a game.
1093
01:13:18,520 --> 01:13:22,105
The social commentary
in it is the sort of,
1094
01:13:22,107 --> 01:13:23,523
both the military group
1095
01:13:23,525 --> 01:13:25,275
and of course the
Umbrella corporation
1096
01:13:25,277 --> 01:13:26,693
are not to be trusted,
1097
01:13:26,695 --> 01:13:30,822
that they created
a bio warfare thing
1098
01:13:30,824 --> 01:13:33,992
that was immediately
gonna be used for ill.
1099
01:13:38,665 --> 01:13:40,373
That there was no
capacity for them
1100
01:13:40,375 --> 01:13:42,292
to have made these experiments
1101
01:13:42,294 --> 01:13:44,210
and have done something
that could be used
1102
01:13:44,212 --> 01:13:45,878
in any positive way.
1103
01:13:45,880 --> 01:13:48,339
And in particular when the
military got their hands on it,
1104
01:13:48,341 --> 01:13:50,174
that it would absolutely be used
1105
01:13:50,176 --> 01:13:53,344
for its worst possible way
in weapons and warfare.
1106
01:13:53,346 --> 01:13:55,513
And so I think that
directly comes from the game
1107
01:13:55,515 --> 01:13:58,891
to an extent, but I think as
also part of Romero kind of,
1108
01:13:58,893 --> 01:14:01,311
if we kind of go back and
look at some of the commentary
1109
01:14:01,313 --> 01:14:03,021
that we see in
"Day of the Dead,"
1110
01:14:03,023 --> 01:14:06,024
is this sort of critique
of over militarization,
1111
01:14:06,026 --> 01:14:09,068
this sort of melding between
the military and politics
1112
01:14:09,070 --> 01:14:12,739
and corporations sort of have
this sort of fascist theology
1113
01:14:12,741 --> 01:14:15,575
that we see kind of emergent,
and I think that he sees
1114
01:14:15,577 --> 01:14:17,994
that this is another
story to tell that;
1115
01:14:17,996 --> 01:14:21,706
that ultimately when a new
weapon is going to be developed,
1116
01:14:21,708 --> 01:14:26,252
we can't really trust it not
to be used for maximum harm,
1117
01:14:26,254 --> 01:14:29,088
that it wouldn't be used
in a way that's defensive,
1118
01:14:29,090 --> 01:14:30,882
but it would be used in
a way that's offensive
1119
01:14:30,884 --> 01:14:33,051
and would immediately
get out of control.
1120
01:14:33,053 --> 01:14:35,928
I think that some of the other
ways that things were changed
1121
01:14:35,930 --> 01:14:38,264
about whether characters
were in the military or not
1122
01:14:38,266 --> 01:14:40,433
I think were done
to dramatic effect
1123
01:14:40,435 --> 01:14:42,602
to kind of compel the
story a little bit more.
1124
01:14:42,604 --> 01:14:44,896
It gave an interaction
between Chris and Jill
1125
01:14:44,898 --> 01:14:46,522
that's very different.
1126
01:14:46,524 --> 01:14:48,441
They're lovers, they don't
know entirely how much
1127
01:14:48,443 --> 01:14:50,234
they can trust
about one another,
1128
01:14:50,236 --> 01:14:52,570
so it kind of leads to
this dramatic interaction
1129
01:14:52,572 --> 01:14:54,530
between the two of them
as it moves forward.
1130
01:14:54,532 --> 01:14:57,742
But I think really it's just
that Wesker is that sort of,
1131
01:14:57,744 --> 01:15:01,371
embodies all of this critique,
that he's lying to everybody,
1132
01:15:01,373 --> 01:15:03,122
he's leading them all
on a false mission
1133
01:15:03,124 --> 01:15:05,458
just so he can monetize
1134
01:15:05,460 --> 01:15:09,420
and ultimately exploit
these these weapons.
1135
01:15:09,422 --> 01:15:11,422
And I think that that
kind of goes, again,
1136
01:15:11,424 --> 01:15:13,966
that people just aren't
going to be able to get along
1137
01:15:13,968 --> 01:15:15,551
with one another when needed.
1138
01:15:15,553 --> 01:15:18,638
Rather, they're gonna just
further the apocalypse.
1139
01:20:45,299 --> 01:20:48,384
It has a lot more in
common with the game
1140
01:20:48,386 --> 01:20:50,428
than the Anderson film does.
1141
01:20:50,430 --> 01:20:53,139
I think there's also a lot more
Easter eggs in this probably
1142
01:20:53,141 --> 01:20:55,141
that are better for
fans of the game,
1143
01:20:55,143 --> 01:20:56,809
like the zombie sharks.
1144
01:20:56,811 --> 01:20:58,644
There's a couple of scenes
where the character's like,
1145
01:20:58,646 --> 01:21:00,312
"Oh, I can't open that door."
1146
01:21:00,314 --> 01:21:02,273
And the person's like,
"Well, I have the green key.
1147
01:21:02,275 --> 01:21:03,816
You just have the blue one,
so I can get through this."
1148
01:21:03,818 --> 01:21:05,151
Which feels very
much like video games
1149
01:21:05,153 --> 01:21:06,986
where you have to wander around
1150
01:21:06,988 --> 01:21:09,071
and go find the different
colored keys or items or whatever
1151
01:21:09,073 --> 01:21:11,282
to open different
passages through the game.
1152
01:22:25,316 --> 01:22:27,399
George Romero
was a pioneer in his field,
1153
01:22:27,401 --> 01:22:30,903
not just in horror movies,
but in horror pop culture.
1154
01:22:30,905 --> 01:22:34,156
Having him involved in
the series so early on
1155
01:22:34,158 --> 01:22:36,200
I think would've had
the potential for him
1156
01:22:36,202 --> 01:22:38,911
to leave a blueprint
that could have been
1157
01:22:38,913 --> 01:22:43,040
a massive presence in video
game to movie adaptations.
1158
01:22:43,042 --> 01:22:45,709
I think that a lot of
times he wrote these sort of
1159
01:22:45,711 --> 01:22:48,212
longer treatments to kind
of get out of his head
1160
01:22:48,214 --> 01:22:49,755
the story he wanted to tell,
1161
01:22:49,757 --> 01:22:51,590
particularly with
an original idea.
1162
01:22:51,592 --> 01:22:53,175
Just get all this out
1163
01:22:53,177 --> 01:22:56,011
and then maybe start to
fit it into a script form,
1164
01:22:56,013 --> 01:22:58,180
start to think about how
it can be dramatized,
1165
01:22:58,182 --> 01:23:00,391
how you can kind of
fit it into scenes
1166
01:23:00,393 --> 01:23:04,270
and sort of do this so it's
not told in the prose style.
1167
01:23:04,272 --> 01:23:06,397
And many of his first
drafts are a little rough.
1168
01:23:06,399 --> 01:23:09,733
They're good and usually
just need sort of that work
1169
01:23:09,735 --> 01:23:11,235
because I think it
is just sort of,
1170
01:23:11,237 --> 01:23:13,404
he has an idea and he
needs to get it out.
1171
01:23:13,406 --> 01:23:15,072
I think "Resident Evil,"
1172
01:23:15,074 --> 01:23:18,576
there's very little substantive
edits between the drafts.
1173
01:23:18,578 --> 01:23:21,203
It's some dialogue
that's fairly minor,
1174
01:23:21,205 --> 01:23:24,456
it is changing around
a couple of scenes
1175
01:23:24,458 --> 01:23:27,626
or sort of the progression
of how something happens
1176
01:23:27,628 --> 01:23:30,588
as they go between maybe one
level of the lab to another.
1177
01:23:30,590 --> 01:23:32,631
The only real
significant differences
1178
01:23:32,633 --> 01:23:34,633
is kind of about some
of the foreshadowing,
1179
01:23:34,635 --> 01:23:38,888
about the BOW bio
weapons and the Tyrant.
1180
01:23:38,890 --> 01:23:40,598
The first draft has
some allusions to it
1181
01:23:40,600 --> 01:23:43,767
that kind of foreshadow or give
away what these things are,
1182
01:23:43,769 --> 01:23:45,769
and then those are
sort of omitted later
1183
01:23:45,771 --> 01:23:48,105
to sort propel that
there's more suspense,
1184
01:23:48,107 --> 01:23:49,481
you don't really
know what's going on,
1185
01:23:49,483 --> 01:23:50,816
you're following the story
1186
01:23:50,818 --> 01:23:52,401
and getting the
info revealed to you
1187
01:23:52,403 --> 01:23:54,445
as the characters are also
having that information
1188
01:23:54,447 --> 01:23:56,155
revealed to them.
1189
01:23:56,157 --> 01:23:57,656
I mean, I think you would be
surprised to find any filmmaker
1190
01:23:57,658 --> 01:23:58,824
that writes one
draft of something
1191
01:23:58,826 --> 01:24:00,326
and then they're done with it
1192
01:24:00,328 --> 01:24:02,119
A year later,
1193
01:24:02,121 --> 01:24:04,955
website Resident Evil: A New
Blood transcribed the entirety
1194
01:24:04,957 --> 01:24:07,082
of George Romero's
October 7th draft
1195
01:24:07,084 --> 01:24:09,919
after months of circulation
within private groups.
1196
01:24:09,921 --> 01:24:12,129
Fan reactions remained divided.
1197
01:24:12,131 --> 01:24:14,506
I remember reading
it in a PDF format,
1198
01:24:14,508 --> 01:24:17,343
scrolling all the pages,
1199
01:24:17,345 --> 01:24:19,929
sitting on the computer
screen, reading it.
1200
01:24:19,931 --> 01:24:23,684
And I kept thinking, "This
would be an amazing movie. Why?
1201
01:24:25,144 --> 01:24:27,144
We love the video
game. We love George.
1202
01:24:27,146 --> 01:24:29,688
George is the master
of the zombies.
1203
01:24:29,690 --> 01:24:31,148
How did we not get this?"
1204
01:24:31,150 --> 01:24:33,192
And ultimately, I think
it's one of the biggest
1205
01:24:33,194 --> 01:24:36,612
missed opportunities in the
last 20, 30 years of movies
1206
01:24:36,614 --> 01:24:39,281
that we didn't get a George
Romero "Resident Evil" movie.
1207
01:24:39,283 --> 01:24:40,866
After more than five years
1208
01:24:40,868 --> 01:24:42,201
since its announcement,
1209
01:24:42,203 --> 01:24:44,703
"Resident Evil"
starring Milla Jovovich
1210
01:24:44,705 --> 01:24:46,163
and Michelle Rodriguez
1211
01:24:46,165 --> 01:24:49,124
released in theaters
on March 12th, 2002,
1212
01:24:49,126 --> 01:24:52,044
earning more than
$100 million worldwide
1213
01:24:52,046 --> 01:24:54,505
off an estimated
$30 million budget.
1214
01:24:54,507 --> 01:24:57,508
Critical and fan reception
remained mixed however,
1215
01:24:57,510 --> 01:25:00,886
and with each new sequel, the
same question would be asked:
1216
01:25:00,888 --> 01:25:02,888
Would George Romero's
vision for the film
1217
01:25:02,890 --> 01:25:05,975
have been better than the
film we ultimately received?
1218
01:25:05,977 --> 01:25:08,018
I went to the theater
the day it released.
1219
01:25:08,020 --> 01:25:09,645
I could not wait to see it.
1220
01:25:09,647 --> 01:25:12,523
And I remember the
excitement I had
1221
01:25:12,525 --> 01:25:14,233
kept me going through that film,
1222
01:25:14,235 --> 01:25:16,068
but I just remember there
was scenes where I was like,
1223
01:25:16,070 --> 01:25:18,904
"Where's more zombies?
Where's this from the games?
1224
01:25:18,906 --> 01:25:20,572
Where's that from the games?"
1225
01:25:20,574 --> 01:25:22,741
And I was young and I didn't
understand at the time
1226
01:25:22,743 --> 01:25:25,244
that they were trying
to do a retelling of it.
1227
01:25:25,246 --> 01:25:28,038
And I think for the
most part, they did
1228
01:25:28,040 --> 01:25:31,250
a well job with the first
"Resident Evil" movie,
1229
01:25:31,252 --> 01:25:34,086
but there was a
part of me that just
1230
01:25:34,088 --> 01:25:36,338
was a little disappointed
that we didn't get to see
1231
01:25:36,340 --> 01:25:38,340
a lot of the things that
we'd seen in the games.
1232
01:25:38,342 --> 01:25:40,175
A lot of the creatures that
we'd seen in the games.
1233
01:25:40,177 --> 01:25:43,012
And I was excited, I enjoyed it,
1234
01:25:43,014 --> 01:25:46,098
but I was a little disappointed.
1235
01:26:09,790 --> 01:26:11,582
Romero further explained
1236
01:26:11,584 --> 01:26:14,293
that while he seemed to connect
with Producer Robert Kulzer,
1237
01:26:14,295 --> 01:26:16,920
his frustrations were
with Bernd Eichinger.
1238
01:26:18,382 --> 01:26:20,092
But I don't think
they knew what it was.
1239
01:26:35,399 --> 01:26:37,483
It is an extremely gory script,
1240
01:26:37,485 --> 01:26:38,942
an extremely violent script.
1241
01:26:38,944 --> 01:26:43,447
And Romero is noted,
fair and unfairly,
1242
01:26:43,449 --> 01:26:46,116
for having that kind
of throughout his work.
1243
01:26:46,118 --> 01:26:48,285
I think because of the way
some of the gore was employed
1244
01:26:48,287 --> 01:26:50,079
in "Dawn of the Dead"
or "Day of the Dead,"
1245
01:26:50,081 --> 01:26:53,832
it doesn't feel very gory,
it feels campy almost.
1246
01:26:53,834 --> 01:26:55,793
But there's so
much more going on.
1247
01:26:55,795 --> 01:26:57,836
There's a lot of
great zombie gore.
1248
01:26:57,838 --> 01:26:59,588
He had great special
effects teams of course
1249
01:26:59,590 --> 01:27:02,007
with Savini and Nicotero
that we see this stuff,
1250
01:27:02,009 --> 01:27:06,345
but this film just
feels so much more gory,
1251
01:27:06,347 --> 01:27:09,348
so much more violent,
and so much more angry.
1252
01:27:09,350 --> 01:27:11,683
And I don't know if
it's because he felt
1253
01:27:11,685 --> 01:27:12,976
that was the source material,
1254
01:27:12,978 --> 01:27:14,436
I don't know if it
was just sort of
1255
01:27:14,438 --> 01:27:16,313
where he was at in
his head in the '90s
1256
01:27:16,315 --> 01:27:17,981
and at this time that
he was writing that,
1257
01:27:17,983 --> 01:27:19,858
that this is sort
of what came out.
1258
01:27:40,131 --> 01:27:42,131
But not a big event movie."
1259
01:27:42,133 --> 01:27:43,882
From Constantin's perspective,
1260
01:27:43,884 --> 01:27:46,718
the extreme violence and
gore in Romero's script
1261
01:27:46,720 --> 01:27:49,179
left Producers struggling
how to market a film
1262
01:27:49,181 --> 01:27:52,182
they envisioned as an event
film for a wider audience.
1263
01:27:52,184 --> 01:27:53,851
I think this was
another reason maybe
1264
01:27:53,853 --> 01:27:55,686
that we didn't see
this come to fruition
1265
01:27:55,688 --> 01:27:58,856
was that the '90s were fairly
conservative in a lot of ways,
1266
01:27:58,858 --> 01:28:00,232
and I think this
would've been a film
1267
01:28:00,234 --> 01:28:02,693
that would've been
rated NC-17 or R,
1268
01:28:02,695 --> 01:28:06,029
and we already had a few NC-17
films come out in the '90s
1269
01:28:06,031 --> 01:28:08,532
that were absolute
bombs at the box office
1270
01:28:08,534 --> 01:28:10,159
'cause not enough people
could go see them.
1271
01:28:10,161 --> 01:28:11,660
Horror fans love
to go see an R film
1272
01:28:11,662 --> 01:28:13,328
'cause we know it's
gonna be really gory,
1273
01:28:13,330 --> 01:28:15,664
but the studios
wanted kids to come in
1274
01:28:15,666 --> 01:28:19,334
and they wanted that demographic
of 13 to 18 buying tickets.
1275
01:28:44,945 --> 01:28:46,778
It probably wasn't gonna be
right for that time period.
1276
01:28:46,780 --> 01:28:49,406
It was not going to be
able to be widely released
1277
01:28:49,408 --> 01:28:51,116
in theaters with
the level of gore
1278
01:28:51,118 --> 01:28:53,076
that was gonna be
required for it.
1279
01:28:53,078 --> 01:28:54,745
If Eichinger stance
1280
01:28:54,747 --> 01:28:57,372
wasn't made explicitly
clear, he further elaborated
1281
01:28:57,374 --> 01:29:00,292
when he was interviewed by
German digital magazine,
1282
01:29:00,294 --> 01:29:03,295
Spiegel Online, when
the movie released.
1283
01:30:15,869 --> 01:30:19,621
It's a mean-spirited market
1284
01:30:19,623 --> 01:30:21,540
that is mostly
controlled by people
1285
01:30:21,542 --> 01:30:23,667
still that have no
affection or affinity
1286
01:30:23,669 --> 01:30:26,545
for not only this genre,
but for movies in general.
1287
01:30:26,547 --> 01:30:29,131
They think that when they
give you their million
1288
01:30:29,133 --> 01:30:30,674
that they're buying you.
1289
01:30:30,676 --> 01:30:33,969
I guess you could
say it was so upsetting
1290
01:30:33,971 --> 01:30:38,724
that you have the godfather
of the zombie horror genre,
1291
01:30:38,726 --> 01:30:43,687
the person who inspired
the "Resident Evil" series
1292
01:30:43,689 --> 01:30:47,065
lined up to make a movie who
has already proven himself
1293
01:30:47,067 --> 01:30:48,400
countless times with his films,
1294
01:30:48,402 --> 01:30:50,819
with the "Resident
Evil 2" trailer,
1295
01:30:50,821 --> 01:30:52,654
this guy knew "Resident Evil."
1296
01:30:52,656 --> 01:30:54,406
So when I found out
he wrote the script
1297
01:30:54,408 --> 01:30:58,493
and it never came to be,
it was very upsetting.
1298
01:31:04,668 --> 01:31:05,668
No!
1299
01:31:06,587 --> 01:31:08,253
I feel like if
anybody was going to do
1300
01:31:08,255 --> 01:31:10,756
the "Resident Evil"
Series justice,
1301
01:31:10,758 --> 01:31:12,507
it would've been George Romero.
1302
01:31:12,509 --> 01:31:15,260
Again, he's the godfather
of the zombie horror genre.
1303
01:31:15,262 --> 01:31:18,347
Romero's kind of
famously had bad luck,
1304
01:31:18,349 --> 01:31:19,723
I hate to say it.
1305
01:31:19,725 --> 01:31:22,225
He's been unlucky
in a lot of ways.
1306
01:31:22,227 --> 01:31:24,227
He's very independently minded.
1307
01:31:24,229 --> 01:31:27,606
He doesn't like to
deal with nonsense.
1308
01:31:27,608 --> 01:31:30,942
He has a very low
tolerance for nonsense.
1309
01:31:30,944 --> 01:31:34,071
And in Hollywood
has got a very huge,
1310
01:31:34,073 --> 01:31:35,572
thick layer of nonsense.
1311
01:31:35,574 --> 01:31:38,075
So the most successful
directors in Hollywood
1312
01:31:38,077 --> 01:31:40,243
are the one that
can manage that,
1313
01:31:40,245 --> 01:31:42,788
and George just was not
that type of person.
1314
01:31:42,790 --> 01:31:45,791
He would not sell his soul
just to get a film done.
1315
01:31:45,793 --> 01:31:48,543
He understood how
zombies should behave.
1316
01:31:48,545 --> 01:31:50,420
He understood storytelling.
1317
01:31:50,422 --> 01:31:53,298
He understood all of
the fear and terror
1318
01:31:53,300 --> 01:31:56,760
and tension that "Resident
Evil" is known for.
1319
01:31:56,762 --> 01:31:59,388
So no better guy to do
it than George A. Romero.
1320
01:31:59,390 --> 01:32:01,556
So we have a
treatment, a September,
1321
01:32:01,558 --> 01:32:03,308
and two October
drafts in the archive.
1322
01:32:03,310 --> 01:32:05,268
Whether anything
else was ever written
1323
01:32:05,270 --> 01:32:06,812
is a little hard to say,
1324
01:32:06,814 --> 01:32:09,940
but one thing that the
archive does very well
1325
01:32:09,942 --> 01:32:11,817
is document his
creative history.
1326
01:32:11,819 --> 01:32:14,820
There are huge gaps in
production histories,
1327
01:32:14,822 --> 01:32:18,448
but his writing is
very well documented
1328
01:32:18,450 --> 01:32:21,660
And so I think that we can say
that this is what he wrote,
1329
01:32:21,662 --> 01:32:24,496
that there aren't missing
drafts and missing versions.
1330
01:32:24,498 --> 01:32:26,623
So I do think that we
can confidently say
1331
01:32:26,625 --> 01:32:30,502
that he really worked on this
for a little over a month.
1332
01:32:30,504 --> 01:32:32,504
Bernd
Eichinger personal campaign
1333
01:32:32,506 --> 01:32:34,506
against extreme
violence and gore
1334
01:32:34,508 --> 01:32:36,633
conflicted with George
Romero's passion
1335
01:32:36,635 --> 01:32:38,760
to match the tone
of the video game.
1336
01:32:38,762 --> 01:32:42,806
This creative dispute resulted
in George's dismissal.
1337
01:32:42,808 --> 01:32:44,599
Perhaps the biggest
crime of all,
1338
01:32:44,601 --> 01:32:47,310
the "Resident Evil" film
resulted in a renaissance
1339
01:32:47,312 --> 01:32:48,770
of the zombie horror genre
1340
01:32:48,772 --> 01:32:51,273
with hundreds of new
zombie movies released,
1341
01:32:51,275 --> 01:32:53,316
while the Godfather
of the Dead himself
1342
01:32:53,318 --> 01:32:56,695
became less relevant as
the new millennium wore on.
1343
01:32:59,450 --> 01:33:03,034
Is it no wonder his later films
failed to garner attention
1344
01:33:03,036 --> 01:33:04,828
when the industry was already
1345
01:33:04,830 --> 01:33:06,705
oversaturated with zombie media?
1346
01:33:06,707 --> 01:33:09,332
Romero would return to
the series he created
1347
01:33:09,334 --> 01:33:11,126
with his long and
development sequel
1348
01:33:11,128 --> 01:33:13,712
"Land of the Dead" in 2005.
1349
01:33:13,714 --> 01:33:15,547
Romero directed
two more entries,
1350
01:33:15,549 --> 01:33:17,674
"Diary of the Dead" in 2007
1351
01:33:17,676 --> 01:33:20,177
and "Survival of
the Dead" in 2009.
1352
01:33:50,375 --> 01:33:52,918
He was later in
life a little bitter
1353
01:33:52,920 --> 01:33:55,879
about the course that
his career had taken.
1354
01:33:55,881 --> 01:34:00,383
But personal note, I mean, I
really respect his life choices
1355
01:34:00,385 --> 01:34:04,262
and the way he really
stuck to his guns.
1356
01:34:04,264 --> 01:34:06,389
By then, Capcom already felt
1357
01:34:06,391 --> 01:34:08,225
zombies were a tired trope
1358
01:34:08,227 --> 01:34:10,185
and sought to
reinvigorate the series
1359
01:34:10,187 --> 01:34:13,605
with new horrific creatures
to keep players returning.
1360
01:34:13,607 --> 01:34:17,901
"Resident Evil 4" released in
2005 to overwhelming praise
1361
01:34:17,903 --> 01:34:20,946
with sales exceeding 12
million copies worldwide.
1362
01:34:20,948 --> 01:34:24,282
The series shifted focus
to action horror gameplay
1363
01:34:24,284 --> 01:34:26,076
until returning
entirely to horror
1364
01:34:26,078 --> 01:34:29,788
with the release of
"Resident Evil 7" in 2017
1365
01:34:29,790 --> 01:34:33,625
and "Village: Resident
Evil 8" in 2021.
1366
01:34:33,627 --> 01:34:37,462
Combined, the two games
sold over 19 million copies.
1367
01:34:37,464 --> 01:34:40,423
Capcom also remade older
entries in its series
1368
01:34:40,425 --> 01:34:43,093
with updated gameplay
for modern audiences.
1369
01:34:43,095 --> 01:34:46,263
In the past decade, "Resident
Evil" games averaged
1370
01:34:46,265 --> 01:34:48,265
10 million copies
sold per release.
1371
01:34:48,267 --> 01:34:52,435
Capcom's survival horror
franchise had never been stronger.
1372
01:34:52,437 --> 01:34:55,272
Constantin Films
released six films
1373
01:34:55,274 --> 01:34:57,148
with Paul W.S. Anderson,
1374
01:34:57,150 --> 01:35:01,319
with combined box office
earnings over $1 billion worldwide.
1375
01:35:01,321 --> 01:35:03,572
Constantin rebooted
the film series
1376
01:35:03,574 --> 01:35:05,949
with "Resident Evil:
Welcome to Raccoon City"
1377
01:35:05,951 --> 01:35:09,619
directed by Johannes
Roberts released in 2021
1378
01:35:09,621 --> 01:35:12,497
to underwhelming
reviews and box office.
1379
01:35:12,499 --> 01:35:15,166
In Netflix's series simply
called "Resident Evil"
1380
01:35:15,168 --> 01:35:16,668
released the following year
1381
01:35:16,670 --> 01:35:18,753
received far better with
critics and audiences,
1382
01:35:18,755 --> 01:35:21,464
Netflix canceled a TV
series a month later.
1383
01:35:21,466 --> 01:35:23,842
Rumors persist of a new
film in development.
1384
01:35:23,844 --> 01:35:26,344
The movies are always
going to be unique
1385
01:35:26,346 --> 01:35:29,639
in that they're based
on the video game
1386
01:35:29,641 --> 01:35:33,852
that was inherently based on
movies, or a genre of movies.
1387
01:35:33,854 --> 01:35:36,313
And there's always going to
be a logistical challenge
1388
01:35:36,315 --> 01:35:39,691
and a creative challenge to
replicate the kind of impact
1389
01:35:39,693 --> 01:35:42,193
that movies and TV
series aspire to have,
1390
01:35:42,195 --> 01:35:47,659
but without any of the cliches
or the the shortcomings
1391
01:35:48,660 --> 01:35:49,993
or the differences
for that matter
1392
01:35:49,995 --> 01:35:51,661
that video games
bring to the table.
1393
01:35:51,663 --> 01:35:53,830
So I don't think there
has been a perfect
1394
01:35:53,832 --> 01:35:58,710
rendition of "Biohazard" on
movie theaters or TV screens,
1395
01:35:58,712 --> 01:36:03,381
but I'm enthusiastic that if
they can find the right talent
1396
01:36:03,383 --> 01:36:05,717
and they can see
more recent examples
1397
01:36:05,719 --> 01:36:07,719
of successful video game movies,
1398
01:36:07,721 --> 01:36:11,348
also more recent just
horror movies in general,
1399
01:36:11,350 --> 01:36:12,724
I think if they
can focus on that
1400
01:36:12,726 --> 01:36:15,060
we can definitely see a good
1401
01:36:15,062 --> 01:36:18,688
"Biohazard" live action
interpretation in our lifetime.
1402
01:36:18,690 --> 01:36:20,732
As the 21st Century wore on
1403
01:36:20,734 --> 01:36:24,194
and hundreds of zombie
films consumed by audiences,
1404
01:36:24,196 --> 01:36:26,571
one fact became
absolutely clear;
1405
01:36:26,573 --> 01:36:28,907
every single one were
indebted to the work
1406
01:36:28,909 --> 01:36:31,576
of Image Ten and
George A. Romero.
1407
01:36:31,578 --> 01:36:33,703
What do you think
about these offshoots
1408
01:36:33,705 --> 01:36:36,706
or tributes or ripoffs
of the Dead movies,
1409
01:36:36,708 --> 01:36:38,083
specifically "Return
of the Living Dead,"
1410
01:36:38,085 --> 01:36:40,043
and of course now
"The Walking Dead?"
1411
01:36:41,338 --> 01:36:43,213
In four words, it pisses me off.
1412
01:36:47,719 --> 01:36:49,552
And I'm sure it seemed like
an easy idea at the time,
1413
01:36:49,554 --> 01:36:51,429
but it changed the world.
1414
01:36:51,431 --> 01:36:53,223
"Walking Dead," I mean,
there's zombie emojis
1415
01:36:53,225 --> 01:36:54,432
on your phone now!
1416
01:36:54,434 --> 01:36:56,935
Why? George, Jack, Russ.
1417
01:36:56,937 --> 01:36:57,937
Those three guys.
1418
01:36:59,064 --> 01:37:01,606
In 2009,
Spike TV's Scream Awards
1419
01:37:01,608 --> 01:37:04,442
honored George Romero
with the Mastermind Award
1420
01:37:04,444 --> 01:37:06,736
given by director
Quentin Tarantino.
1421
01:37:06,738 --> 01:37:09,781
During his speech,
Tarantino stated that the A
1422
01:37:09,783 --> 01:37:12,242
in George A. Romero stood for...
1423
01:37:12,244 --> 01:37:14,452
A genius!
1424
01:37:16,248 --> 01:37:20,250
He was someone that every
time you would tell him,
1425
01:37:20,252 --> 01:37:22,129
"Your movies changed my life,"
1426
01:37:23,296 --> 01:37:25,755
you could hear the man
just blush and just-
1427
01:37:25,757 --> 01:37:27,924
And he would say, "Oh, I
don't know about that."
1428
01:37:27,926 --> 01:37:30,468
Despite his age,
Romero remained productive
1429
01:37:30,470 --> 01:37:32,220
with attempts to adapt the novel
1430
01:37:32,222 --> 01:37:34,097
"The Zombie Autopsies" to film,
1431
01:37:34,099 --> 01:37:36,558
a seventh entry of his
"Living Dead" series
1432
01:37:36,560 --> 01:37:38,101
called "Road of the Dead,"
1433
01:37:38,103 --> 01:37:40,770
and began work on a
novel set in his universe
1434
01:37:40,772 --> 01:37:42,230
called "The Living Dead."
1435
01:37:42,232 --> 01:37:44,901
Romero would never
finish these projects.
1436
01:37:46,319 --> 01:37:50,780
When I saw George, this was
in March of 2017, as I recall,
1437
01:37:50,782 --> 01:37:53,118
maybe April, somewhere
in the spring.
1438
01:37:54,411 --> 01:37:56,161
And I walked up to his table,
1439
01:37:56,163 --> 01:38:01,668
and when I saw him, a part
of my brain kind of panicked
1440
01:38:02,502 --> 01:38:03,668
because he would
look very frail.
1441
01:38:03,670 --> 01:38:05,920
Very gaunt, very frail.
1442
01:38:05,922 --> 01:38:08,590
And that was, I'd never
seen him quite like that.
1443
01:38:08,592 --> 01:38:09,674
And it was just-
1444
01:38:09,676 --> 01:38:11,176
But that part, it was like,
1445
01:38:11,178 --> 01:38:13,678
it's like the guys from
that movie "Inside Out,"
1446
01:38:13,680 --> 01:38:16,097
one guy noticed it and
the other guys told him
1447
01:38:16,099 --> 01:38:17,474
to shut the hell up.
1448
01:38:17,476 --> 01:38:18,641
"No, don't even look.
1449
01:38:18,643 --> 01:38:20,185
Don't even think about that."
1450
01:38:20,187 --> 01:38:21,519
So I noticed it, but I went,
1451
01:38:21,521 --> 01:38:23,313
"Nope, not gonna
think about this.
1452
01:38:23,315 --> 01:38:24,939
Nope, not gonna
think about this."
1453
01:38:24,941 --> 01:38:27,859
But he was still just as
warm and engaging as ever.
1454
01:38:27,861 --> 01:38:30,111
And we went out to
dinner later that night
1455
01:38:30,113 --> 01:38:32,697
with his wife Suz, and we
were just shooting the shit
1456
01:38:32,699 --> 01:38:35,450
about the news and
politics or whatever,
1457
01:38:35,452 --> 01:38:37,496
hardly talked about
movies at all.
1458
01:38:38,705 --> 01:38:41,706
And then we drove him back
over across the street
1459
01:38:41,708 --> 01:38:44,834
to his hotel, and he
got out and I said,
1460
01:38:44,836 --> 01:38:46,211
"George, I'll see you around.
1461
01:38:46,213 --> 01:38:47,712
I'll see you at the next one."
1462
01:38:47,714 --> 01:38:49,549
And he just turned and
he went, "All right."
1463
01:38:50,550 --> 01:38:52,300
And that was the
last time I saw him.
1464
01:38:52,302 --> 01:38:56,890
I grabbed my phone and I
was scrolling through Twitter
1465
01:38:58,308 --> 01:39:01,309
and I saw a tweet
from a friend of mine
1466
01:39:01,311 --> 01:39:05,565
that had said he had
heard that George passed.
1467
01:39:08,193 --> 01:39:10,693
And I kind of stopped
because in this day and age,
1468
01:39:10,695 --> 01:39:12,197
you see that stuff.
1469
01:39:13,365 --> 01:39:16,576
And I kept scrolling
and I saw another one.
1470
01:39:18,870 --> 01:39:21,830
And at this point I
started to get worried.
1471
01:39:21,832 --> 01:39:26,920
So I picked up the phone
and I texted his manager,
1472
01:39:28,088 --> 01:39:31,216
and I just remember
putting, "Is it true?"
1473
01:39:33,343 --> 01:39:35,053
And he replied, "Yeah,"
1474
01:39:36,054 --> 01:39:38,179
I get a phone
call from a friend,
1475
01:39:38,181 --> 01:39:40,723
and she goes, "Did
you hear yet?"
1476
01:39:40,725 --> 01:39:43,601
And I was like, "No, what
are you talking about?"
1477
01:39:43,603 --> 01:39:47,272
She goes, "George
Romero's dead."
1478
01:39:47,274 --> 01:39:48,525
And I went, "Nah."
1479
01:39:49,109 --> 01:39:50,109
And...
1480
01:39:54,406 --> 01:39:57,784
Yeah, so then I looked it up
1481
01:39:58,952 --> 01:40:01,244
and I saw this article
and that article,
1482
01:40:01,246 --> 01:40:03,081
and George was dead.
1483
01:40:04,040 --> 01:40:06,793
And I sat on my
bed and I sobbed.
1484
01:40:09,129 --> 01:40:10,630
I fucking sobbed.
1485
01:40:11,923 --> 01:40:13,631
When I heard that
George Romero passed away,
1486
01:40:13,633 --> 01:40:15,552
there was a profound sadness
1487
01:40:16,928 --> 01:40:21,641
because it seemed like a lot
of the joy, the camaraderie,
1488
01:40:23,101 --> 01:40:25,977
and the unity that he brought
to the filmmaking community,
1489
01:40:25,979 --> 01:40:28,648
and all of the actors and crew,
1490
01:40:29,900 --> 01:40:33,818
everybody involved in his
films had felt together.
1491
01:40:33,820 --> 01:40:36,154
And it just felt like there
was going to be a loss.
1492
01:40:36,156 --> 01:40:38,742
And maybe that would
just kind of...
1493
01:40:40,118 --> 01:40:44,623
I hoped not, but I kind of
thought maybe it would diminish.
1494
01:40:47,334 --> 01:40:50,418
On July 16th, 2017,
1495
01:40:50,420 --> 01:40:54,088
George Andrew Romero
passed away in his sleep
1496
01:40:54,090 --> 01:40:56,424
after a battle with lung cancer.
1497
01:40:56,426 --> 01:41:01,429
His wife Suz Romero and his
daughter Tina were by his side
1498
01:41:01,431 --> 01:41:02,931
all while listening to the score
1499
01:41:02,933 --> 01:41:06,353
of one of his favorite
films, "The Quiet Man."
1500
01:41:08,313 --> 01:41:11,648
The outpouring of grief
and loss was worldwide,
1501
01:41:11,650 --> 01:41:13,191
not just from friends, family,
1502
01:41:13,193 --> 01:41:15,193
and people that
worked with George,
1503
01:41:15,195 --> 01:41:18,154
but also from the
wider film community.
1504
01:41:18,156 --> 01:41:21,368
When Variety talked
about his passing,
1505
01:41:22,702 --> 01:41:26,204
I knew my circle of people
knew who George Romero was.
1506
01:41:26,206 --> 01:41:28,498
I knew the horror fans
knew who George Romero was.
1507
01:41:28,500 --> 01:41:32,794
I knew Fangoria, he was
a god in Fangoria, right?
1508
01:41:32,796 --> 01:41:36,506
But the outside world,
the real filmmakers,
1509
01:41:36,508 --> 01:41:39,133
the Academy Awards and stuff?
1510
01:41:39,135 --> 01:41:41,511
Variety knows who
George Romero is,
1511
01:41:41,513 --> 01:41:47,018
and a big piece on George
and how he was so great
1512
01:41:48,144 --> 01:41:51,521
and talented and
amazing, you know?
1513
01:41:51,523 --> 01:41:56,194
And it's just like, "Holy
hell. He wasn't just George."
1514
01:41:57,570 --> 01:41:59,529
He was George fucking Romero.
1515
01:41:59,531 --> 01:42:01,698
Three months after his passing,
1516
01:42:01,700 --> 01:42:05,076
George Romero was added to
the Hollywood Walk of Fame.
1517
01:42:05,078 --> 01:42:08,413
His widow, Suz, accepted
the star on his behalf
1518
01:42:08,415 --> 01:42:11,749
with guest speakers Edgar
Wright, Greg Nicotero,
1519
01:42:11,751 --> 01:42:13,837
and Malcolm McDowell present.
1520
01:42:15,213 --> 01:42:19,217
You wake up the next day
and you start thinking like,
1521
01:42:20,218 --> 01:42:22,593
"Okay, he's not
here. What do we do?"
1522
01:42:22,595 --> 01:42:24,053
'Cause George was always here,
1523
01:42:24,055 --> 01:42:26,681
George was always
gonna give an interview
1524
01:42:26,683 --> 01:42:28,433
or he was gonna be
at the next show
1525
01:42:28,435 --> 01:42:31,855
and we were gonna talk to him
about what he was working on.
1526
01:42:33,064 --> 01:42:35,773
And we didn't have him anymore.
1527
01:42:35,775 --> 01:42:37,442
Suz Romero founded
1528
01:42:37,444 --> 01:42:40,361
the George A. Romero
Foundation the following year,
1529
01:42:40,363 --> 01:42:41,696
citing a responsibility
1530
01:42:41,698 --> 01:42:44,115
to not only preserve
George's legacy,
1531
01:42:44,117 --> 01:42:47,201
but also celebrate pioneers
in the film industry
1532
01:42:47,203 --> 01:42:50,246
and inspire a new
generation of filmmakers.
1533
01:42:50,248 --> 01:42:52,751
The way she tells
it is sort of on,
1534
01:42:54,127 --> 01:42:56,963
as he was beginning to fade,
towards the end of his life,
1535
01:42:57,964 --> 01:42:59,881
she said to him,
"How do you feel?
1536
01:42:59,883 --> 01:43:01,549
How do you feel
about your legacy
1537
01:43:01,551 --> 01:43:03,426
and the films that you've
made, this body of work?"
1538
01:43:03,428 --> 01:43:06,137
And he said, "Eh,
nobody gives a shit."
1539
01:43:06,139 --> 01:43:08,097
She said, "What are
you talking about?
1540
01:43:08,099 --> 01:43:09,599
You have millions of people
that love you and your moves."
1541
01:43:09,601 --> 01:43:11,309
He says, "Yeah, but..."
1542
01:43:11,311 --> 01:43:13,938
I guess he didn't really feel
validated as a filmmaker.
1543
01:43:15,315 --> 01:43:17,815
Suzanne was determined after
he passed to prove him wrong.
1544
01:43:17,817 --> 01:43:19,275
She said, "I'm
just gonna show you
1545
01:43:19,277 --> 01:43:21,986
that you are in fact
a worthy filmmaker
1546
01:43:21,988 --> 01:43:23,488
worthy of being remembered."
1547
01:43:23,490 --> 01:43:25,448
Of course, he made his
mark on movie history,
1548
01:43:25,450 --> 01:43:28,117
but he never felt validated
as a real filmmaker,
1549
01:43:28,119 --> 01:43:30,620
even though the stories were
coming out that he had now,
1550
01:43:30,622 --> 01:43:32,163
he and Scorsese had been renting
1551
01:43:32,165 --> 01:43:35,124
the same print of
"Tales of Hoffmann."
1552
01:43:35,126 --> 01:43:36,667
Some kid from Brooklyn
rented it out!
1553
01:43:36,669 --> 01:43:38,002
And the kid from Brooklyn says,
1554
01:43:38,004 --> 01:43:39,295
"Who the hell's got this now?"
1555
01:43:39,297 --> 01:43:41,005
Some kid from the
Bronx rented it.
1556
01:43:41,007 --> 01:43:42,340
Never met, but they were renting
1557
01:43:42,342 --> 01:43:44,092
the same movie
from this archive.
1558
01:43:44,094 --> 01:43:45,510
And I think they do
a lot of great work
1559
01:43:45,512 --> 01:43:48,012
of trying to help figure
out how to inspire
1560
01:43:48,014 --> 01:43:49,806
the next generation
of filmmakers.
1561
01:43:49,808 --> 01:43:52,266
As an initiative
to preserve George's work,
1562
01:43:52,268 --> 01:43:54,644
the George A. Romero
Archives was created
1563
01:43:54,646 --> 01:43:57,855
at the Hillman Library within
the University of Pittsburgh.
1564
01:43:57,857 --> 01:44:01,025
The Romero Archive
is quite large,
1565
01:44:01,027 --> 01:44:03,027
a little over a hundred
boxes of material,
1566
01:44:03,029 --> 01:44:04,862
and most of this is paper.
1567
01:44:04,864 --> 01:44:06,531
So when you think
about boxes of paper,
1568
01:44:06,533 --> 01:44:08,157
that's a lot of material.
1569
01:44:08,159 --> 01:44:11,619
It's really a testament
of his creative history.
1570
01:44:11,621 --> 01:44:14,997
He did struggle, and that he
did wasn't always successful.
1571
01:44:14,999 --> 01:44:16,541
And I don't think that
that's a critique.
1572
01:44:16,543 --> 01:44:18,209
I think that that's instructive.
1573
01:44:18,211 --> 01:44:20,878
That he is considered
one of the greatest
1574
01:44:20,880 --> 01:44:22,880
horror filmmakers of all time,
1575
01:44:22,882 --> 01:44:26,008
he's had this mass of influence.
1576
01:44:26,010 --> 01:44:29,178
He's always hailed among
these biggest directors,
1577
01:44:29,180 --> 01:44:31,013
most important
directors in horror,
1578
01:44:31,015 --> 01:44:33,724
and yet he didn't get
everything he ever wanted made.
1579
01:44:33,726 --> 01:44:38,062
And I think that's good for
aspiring writers and filmmakers
1580
01:44:38,064 --> 01:44:39,522
to understand and to see,
1581
01:44:39,524 --> 01:44:41,232
that just because
you wrote something
1582
01:44:41,234 --> 01:44:42,900
and you sent it off
and it got rejected,
1583
01:44:42,902 --> 01:44:45,069
doesn't mean you're not
going to be successful.
1584
01:44:45,071 --> 01:44:46,571
You'll just have to keep trying.
1585
01:44:46,573 --> 01:44:48,531
And hosted
at the Monroeville Mall
1586
01:44:48,533 --> 01:44:51,826
where "Dawn of the Dead" was
filmed nearly 50 years ago,
1587
01:44:51,828 --> 01:44:53,995
Living Dead Weekend
honors the work
1588
01:44:53,997 --> 01:44:56,205
and legacy of zombie cinema,
1589
01:44:56,207 --> 01:44:58,416
primarily the films
of George Romero.
1590
01:44:58,418 --> 01:45:00,585
Each year, thousands
travel to the mall
1591
01:45:00,587 --> 01:45:02,587
to meet the cast and
crew of his films,
1592
01:45:02,589 --> 01:45:06,883
partake in guest panels,
and tour filming locations.
1593
01:45:06,885 --> 01:45:09,510
On July 4th, 2021,
1594
01:45:09,512 --> 01:45:12,263
the Monroeville Mall
held a special ceremony
1595
01:45:12,265 --> 01:45:14,765
in what was once the
Clock Tower Court
1596
01:45:14,767 --> 01:45:17,018
and renamed it Romero Court
1597
01:45:17,020 --> 01:45:20,438
with a bust crafted by
Christian Stavrakis.
1598
01:45:20,440 --> 01:45:23,524
George A. Romero's legacy
continues to live on
1599
01:45:23,526 --> 01:45:25,693
through a foundation
that honors his legacy,
1600
01:45:25,695 --> 01:45:28,404
through millions of fans
that celebrate his work,
1601
01:45:28,406 --> 01:45:31,115
and through those that
still love and miss him.
1602
01:45:31,117 --> 01:45:34,410
George's films literally changed
1603
01:45:34,412 --> 01:45:37,121
the face of horror
as we know it.
1604
01:45:37,123 --> 01:45:39,457
Romero is a legend.
1605
01:45:39,459 --> 01:45:40,791
We miss him.
1606
01:45:40,793 --> 01:45:43,044
What he did for
zombies, for horror,
1607
01:45:43,046 --> 01:45:46,714
and for film in general,
he'll never be forgotten.
1608
01:45:46,716 --> 01:45:48,758
There's so much more
that he wanted to tell us.
1609
01:45:48,760 --> 01:45:50,259
There's so many more stories
1610
01:45:50,261 --> 01:45:53,471
that he was so creative
and so prolific.
1611
01:45:53,473 --> 01:45:56,057
We can have this
understanding of him now,
1612
01:45:56,059 --> 01:45:57,808
and it's a shame
that in some ways
1613
01:45:57,810 --> 01:45:59,727
we couldn't have understood
this while he was still alive.
1614
01:45:59,729 --> 01:46:03,272
I really wish I had had
the chance to work with him.
1615
01:46:03,274 --> 01:46:06,067
He was a great loss to
the filmmaking community
1616
01:46:06,069 --> 01:46:07,652
and to the world in general.
1617
01:46:07,654 --> 01:46:10,488
The "Resident Evil" series
exists because of him.
1618
01:46:10,490 --> 01:46:12,114
My love for this series,
1619
01:46:12,116 --> 01:46:13,950
all the friends I've made
is all because of him.
1620
01:46:13,952 --> 01:46:16,661
I would not be the man I am
1621
01:46:16,663 --> 01:46:18,496
if it wasn't for George Romero.
1622
01:46:18,498 --> 01:46:21,832
I ran over and got
him to sign an autograph
1623
01:46:21,834 --> 01:46:23,125
for my brother Tom.
1624
01:46:23,127 --> 01:46:24,502
I remember he wrote, "To Tom:
1625
01:46:24,504 --> 01:46:26,003
When there's no
more room in hell,
1626
01:46:26,005 --> 01:46:27,505
I'll see you in Pittsburgh."
1627
01:46:29,008 --> 01:46:31,175
I don't know where my
life would be right now
1628
01:46:31,177 --> 01:46:32,802
if it wasn't for George Romero.
1629
01:46:32,804 --> 01:46:36,013
It sparked a lot of
people's love of him
1630
01:46:36,015 --> 01:46:37,765
to be turned back up,
1631
01:46:37,767 --> 01:46:41,978
and we have so much stuff
going on in George's world now,
1632
01:46:41,980 --> 01:46:43,521
I wish he was here to see it.
1633
01:46:43,523 --> 01:46:46,482
What he did was bring
all of those people
1634
01:46:46,484 --> 01:46:50,027
from all of those films
into one big family,
1635
01:46:50,029 --> 01:46:53,781
and all of the fans
all around that
1636
01:46:53,783 --> 01:46:55,866
are all part of that group too.
1637
01:46:55,868 --> 01:46:57,618
So that is his legacy.
1638
01:46:57,620 --> 01:47:00,204
It's not just the films that
he made that are on a shelf
1639
01:47:00,206 --> 01:47:02,707
or being watched at
a particular time.
1640
01:47:02,709 --> 01:47:04,834
It's that interconnection
between all the people
1641
01:47:04,836 --> 01:47:06,502
that he touched in his life.
1642
01:47:06,504 --> 01:47:08,379
I just wanna thank
everybody again.
1643
01:47:08,381 --> 01:47:13,217
It's great to be here, and
thanks particularly to the fans.
1644
01:47:13,219 --> 01:47:15,513
I mean, I love you guys.
1645
01:47:16,806 --> 01:47:17,806
Thank you!
1646
01:48:20,745 --> 01:48:21,869
It's fabulous.
1647
01:48:21,871 --> 01:48:23,579
I love making the movies,
1648
01:48:23,581 --> 01:48:25,581
and it's great that
there's a game,
1649
01:48:25,583 --> 01:48:29,585
which is like a
flashback to that genre.
1650
01:48:29,587 --> 01:48:32,046
I can feel maybe a little bit
1651
01:48:32,048 --> 01:48:34,425
like I had some influence on it.
1652
01:48:35,134 --> 01:48:37,470
I feel very flattered.
133304
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